After spending about an hour playing around with Catalyzed versions of the two Guardian proc ATOs I noticed wildly variable amounts of bonus energy damage.
In my crude testing I tried to make sure that I was piling up roughly the same number of Resolve stacks (4-5) before firing off Tremor (which I love the new shorter animation time on, btw), the power that I'd stuck the Absolute Resolution proc into (along with a whole pile of other procs).
Unfortunately, I'd chosen to test on +3 Freaks (mostly because I like smashing Freaks), so their moderate vulnerability to Energy damage might throw off the math. That said, I got wildly different results each time I hit a spawn of Freaks with Tremor.
Numbers that I recorded (mind you, this was by hand with scrap paper, so there's only so much science here) ranged from 351.55 bonus Energy damage (yeah, that much from a single proc... on every enemy in the spawn hit) down to 114.64 bonus Energy Damage. I also had results in between these two extremes such as 296.43 and 244.02 bonus Energy Damage.
For comparison's sake, a regular damage proc (Obliteration's) did 50.13 smashing damage against the same enemy. A better comparison might be the Eradication proc that did 65.17, since it's Energy Damage. My Armageddon purple proc only did 74.82 against +3 Freaks.
Even if I did screw up the number of Resolve stacks before firing Absolute Resolution I don't see how you get a 236.91 point swing since Resolve is supposed to only add 30% per stack!
I did try experimenting with and without Build Up and Soul Drain and I didn't notice much a difference (i.e. sometimes with both of those running the bonus Energy proc would be in the low one hundreds, other times with neither active the bonus damage would be in the high two hundreds.)
Now, I do like doing all that damage, but it seems like a bit much, doesn't it?