Author Topic: PTS Patch Notes - Feb 13, 2023 TEST SERVER- Ri5  (Read 1720 times)

FarmTank

  • Developer
  • Jr. Member
  • *****
  • Posts: 63
  • Inf: +14/-0
    • View Profile
    • Awards
PTS Patch Notes - Feb 13, 2023 TEST SERVER- Ri5
« on: February 13, 2023, 11:16:34 pm »
NEW SYNAPSE TF:
  • Timing changes in final cut-scene
  • Final fight transition effects adjustments
  • Psionic Nexus spawn timing adjustments
  • Objective wording adjustments
  • Float text for Rage side effects

POOL POWERS:
  • Acrobatics: Jump height/speed no longer suppress in combat. Decreased the jumping speed scale.
  • Fixed a bug that could cause players with Recall and not Blink to experience issues teleporting foes.
  • Fixed a bug that could cause Recall not to teleport players in PvP.
  • Fixed a bug that caused Recall to not alter the mob when teleporting them.
  • Fixed a bug that could cause Team Teleport to fail when activating Teleport outside of Team Teleport's range. Consequently, Team Teleport's range has been increased
  • Fixed a bug that caused Blink not to break Hide and not to alert the mob when hit them.
  • Starfall no longer accepts Defense IO sets.
  • Starfall now accepts Kheldian ATOs.
  • Flight protection in Quantum Acceleration adjusted
  • Updated the power description for Blink, Blink Blitz, and Extinguish Light
  • Long Range Teleport and Shadow Slip no longer indicate that they take basic enhancements (because they don't have slots).
  • Further tuning on the movement buff duration on Jump Kick to prevent residual movement buff after casting.
  • Blink, Blink Blitz, and Extinguish Light now accept Universal Damage IO sets.
  • Blink, Blink Blitz, and Extinguish Light now deal the correct PvP damage.
  • Fixed missing immobilize resistance on Weave.
  • Jaunt no longer roots, so you can teleport fluidly while running
  • Adrenal Booster now grants Adrenaline. Adrenaline causes Jaunt to instantly recharge while under its affect.
  • Teleport has been given a movement upgrade. If you have any travel power on, or Hover, Teleport's movement restrictions and flight will be negated. These effects also apply to Shadow Step while in human form

Dev note regarding movement control power changes:
We heard the requests wanting a permanent source of extra movement control and friction in both Fly and Super Jump. We also heard the requests wishing for no extra movement control and friction in those powers. We thought about how best to offer such an option. We also considered, one way or the other, what affects this would have on future content down the road beyond anything we've revealed.

After much thinking, we decided there could be a way to have some extra movement control and/or none at all. We've added extra Movement Control and Movement Friction to Acrobatics, Aerobatics (taken back from Afterburner), and Solar Glide (taken back from Quantum Acceleration). Aerobatics and Solar Glide's movement control/friction can stack with Fly and Energy Flight. Acrobatics movement control/friction can stack with Super Jump. Null the Gull has discovered how to suppress extra movement control/friction effects in Acrobatics, Aerobatics, and Solar Glide--he thinks.

Thanks to the detailed feedback from our testers we were able to identify specific places where the new fly poses were misbehaving and ironed them out. Please keep up the good work.

MISC:
  • Bugfix applied to correct issue causing crash when trying to load into the SG colors screen.
  • Add more Abbreviated slash commands, Full list can be found here: https://forum.cityofheroesrebirth.com/index.php/topic,2330.0.html
  • Null the Gull bug preventing him from being able to hide travel power pop up trays fixed
  • Former Mayor Devito has been officially removed from the cities pension fund.
« Last Edit: February 13, 2023, 11:27:38 pm by MuonNeutrino »