Use this thread to post any feedback you have about the Power Proliferations and tweaks in Rebirth Issue 6. The relevant sections of the patch notes are reproduced below.
Epic Pool Power Proliferation: Martial Prowess Martial Prowess is an Epic power pool that has been expanded to Tankers and Brutes. Your experience in melee combat and your drive to improve have given you access to new techniques from various disciplines. You utilize skills from archers and warriors of the medieval age to ninjitsu techniques of the shinobi.
Throwing DaggerRanged, Immobilize, Minor DMG(Lethal), Minor DOT(Lethal) Foe -RegenScouts and warriors have used small throwing blades to distract and weaken since metal was first smelted. You throw a knife to strike at a vital point on your foe. This does Minor Lethal damage, immobilizes the target, and inflicts a minor lethal DoT that moderately reduces their regen. Recharge: Moderate
Battle HardenedAuto: +Max HP, +Max EndYour experience in combat has given you strength and stamina! This power costs no endurance and increases your Max HP and Endurance.
Bodkin BoltRanged, High DMG(Lethal), -Def (All), -Res(All)You employ a crossbow to launch an armor-piercing bodkin bolt at your target. This will strike for high damage and leave the enemy with less resistance and defense for a short while. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power. Damage: High, Recharge: High
Art of War (Tankers only)
Auto: Global Chance of +DMG (all), +End DiscountYour practiced moves allow you to get into a rhythm that blends a perfect combination of offense and defense. Every attack you make has a high chance of increasing your damage (all) and endurance discount for 10 seconds as your rhythm makes your attacks more efficient. This effect stacks 3 times. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power.
Note: This power is exclusive to Tankers Reckless Abandon (Brutes only)
Self +Fury, +Res (all)You succumb to your rage and begin fighting with no regard for your well-being. This power gives you a large amount of Fury and increases your damage resistance to everything for 30 seconds as you become too angry to feel the damage. You sacrifice a portion of your health in your ferocity. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power. Recharge: Long
Note: This power is exclusive to Brutes ValianceToggle: Self +Regen; Ally +Regen, +Res (Fear, Confuse)You prefer to lead by example; inspiring others by your presence and bravery. While this power is active you will gain regeneration. Allies in your vicinity will gain regeneration and resistance to fear and confuse effects. You must be level 44 and own two other powers from Martial Prowess to purchase.
Epic Pool Power Proliferation: Munitions MasteryMunitions Mastery is an epic power pool that has been expanded to Guardians. Your Mastery of weapons and Munitions gives you tools to blast your foes and increase your capabilities.
Taser JoltMelee, High DMG (Energy), Foe DisorientBlasts the target with a high-voltage discharge from a powerful handheld stun gun. This melee attack deals high Energy damage and will Disorient most opponents. Damage: High, Recharge: Slow
Attack MunitionsRanged (Targeted AoE), Moderate DMG (Lethal/Smash OR Lethal), Knockback, SpecialYou have access to a variety of munitions to blast groups of foes. By default this power will throw a hand grenade at your foes, dealing moderate Smashing and Lethal damage to all foes within the blast radius and potentially knocking them back. If you are trained in Military Assault, this power will instead fire the grenade from under the barrel of your Assault Rifle. If you are trained in Gun Fu, when using this power you will instead use specialized ammo and your training to fire an arcing Bullet Rain from your pistols, dealing moderate Lethal damage to all foes in the attack's radius and possibly knocking them back. Damage: Moderate, Recharge: Slow
Superior ConditioningAuto: Self +EnduranceYour Superior Conditioning has increased your maximum endurance by 5%. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power.
Targeting DroneToggle: Self +To Hit, +Perception, Res(DeBuff To Hit)When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, Targeting Drone costs endurance while active. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power. Recharge: Slow
SurveillanceRanged, Foe -DEF, -RES (All)When this power is activated, you focus your senses to analyze your target's defensive capabilities and discover their weaknesses. By sharing your knowledge of the target's weaknesses with your team mates, you effectively reduce their defense and resistance to damage. Your Combat Attributes Window will also show the combat attributes of the target. You must be level 44 and have two other Munitions Mastery Powers before selecting this power. Recharge: Slow
Broadsword and Katana Proliferation Power Set Proliferation has made Broadsword and Katana available to the Tanker Archetype.
| Quality of Life Changes |
Vigilance: Defender's inherent now receives a 10% endurance discount for the first three teammates and reduce the per health discount to 0.55.
Some powers have become a lot more
Attractive.
Added Attract to powers that thematically fit.
Black Hole (Controller, Corruptor, Defender, Mastermind, Ghost Widow)
- Now attracts foes inward towards the center of the black hole.
- Radius increased from 20 to 25.
- Allies that step inside the radius of the Black Hole will be phase-shifted like foes.
- Now accepts Immobilize enhancements.
Whirlwind (Wind Control Vortex, Synapse, Cyrus Thompson)
- Now has a 25ft Attract radius.
- Vortex's Attract radius is 20 ft.
Quicksand (Controller, Dominator, Guardian, Tanker, Brute, Mobs)
- Now attracts foes inward towards the center
Singularity Pet (Controller, Dominator, Mobs)
- Now attracts foes inward towards the center from up to 20 ft away.
Warshade Powers:
Gravimetric Snare (Normal Form Only) - Now attracts foes toward the caster
Gravitic Emanation (Normal Form Only) - Exchanged its knockback to attract affected foes toward the caster
Gravity Well (Normal Form Only):
- Now has a 15 ft Attract radius, pulling foes towards the original target.
- This power's hold and slow effects now hit up to 5 foes within 15 ft of the target.
Clear Mind (Controller, Defender):
- Now provides a minor amount of defense to Psionics to the target and nearby allies.
- Mez protection effects only apply to the target.