Author Topic: Beasts/Ice MM  (Read 40 times)

wyldhaunt

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Beasts/Ice MM
« on: September 12, 2024, 11:37:17 am »
Here is my build for Alpine, my Beasts/Ice MM. I made this build as an attempt to revive an old character concept, especially for the costume, since Alpine's costume won a Winter-themed costume contest early in Rebirth's history, and I didn't want to lose that tiny bit of Rebirth's story.

I didn't expect this build to be so good, and there is no standard, easily-explainable reason why it is. Alpine doesn't have crazy recharge, soft-capped defense, capped resistance, or other stuff. This is a build that seems to work because is synergizes with Beasts strengths to the point where they are the crazy stars of this show.

Ice brings a quite a lot of cool stuff (pun very much intended) to the fray: stealth, tons of defense, and tons of debuff, and the beasts love that. The debuffs make it easy for them to survive, hit and kill, the defense keeps them alive, and the stealth allows all of us to get in close and decide where the fight will be.

With this build, unlike other Beasts I've played, I tend to keep the pets on Defensive/Follow most of the time. I do keep Ice Shield and Glacial Shield up all the time. I'll keep Frostwork up on my Dire Wolf, or when teaming, the point person. Sometimes I'll use Frostwork like a spot heal while in battle - yes, it is +HP rather than a regular heal, however this does work well. I'll start fights with Snow Storm, Infrigidate or Benumb, which notifies enemies, who attack me, which notifies my pets, who attack them. All neat and tidy. Then I'll cast Sleet and let chaos ensue, focusing on this or that enemy, casting my Medicine pool powers if needed, and just simply go from there. Playing this build has never been a nail-biting time, which is a great thing.

Alpine - Hero Mastermind
Build plan made with Mids' Reborn v3.7.4 rev. 8
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Primary powerset: Beast MasterySecondary powerset: Cold DominationPool powerset (#1): SorceryPool powerset (#2): MedicinePool powerset (#3): SpeedPool powerset (#4): LeadershipEpic powerset: Field Mastery

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Powers taken:

Level 1: Summon Wolves
A: Superior Command of the Mastermind: Accuracy/Damage3: Superior Command of the Mastermind: Accuracy/Damage/Recharge3: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge5: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura5: Call to Arms: Defense Bonus Aura for Pets7: Soulbound Allegiance: Chance for Build Up

Level 1: Infrigidate
A: Superior Witchcraft: Universal Debuff7: Superior Witchcraft: Accuracy/ Universal Debuff9: Superior Witchcraft: Accuracy/Endurance/Recharge40: Superior Witchcraft: Chance for Res Debuff43: Achilles' Heel: Chance for Res Debuff45: Superior Winter Storm: Recharge/Chance for Cold Damage

Level 2: Ice Shield
A: Luck of the Gambler: Defense9: Luck of the Gambler: Defense/Endurance11: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Endurance/Recharge46: Luck of the Gambler: Defense/Recharge46: Steadfast Protection: Resistance/+Def 3%

Level 4: Mystic Flight
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 6: Train Beasts
A: Invention: Endurance Reduction

Level 8: Snow Storm
A: Invention: Endurance Reduction

Level 10: Glacial Shield
A: Luck of the Gambler: Defense11: Luck of the Gambler: Defense/Endurance17: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Gladiator's Armor: TP Protection +3% Def (All)45: Shield Wall: +Res (Teleportation), +5% Res (All)48: Reactive Defenses: Scaling Resist Damage

Level 12: Summon Lions
A: Expedient Reinforcement: Accuracy/Recharge13: Expedient Reinforcement: Accuracy/Damage13: Expedient Reinforcement: Damage/Endurance15: Expedient Reinforcement: Accuracy/Damage/Recharge15: Expedient Reinforcement: Resist Bonus Aura for Pets17: Edict of the Master: Defense Bonus

Level 14: Aid Other
A: Numina's Convalesence: Heal19: Numina's Convalesence: Heal/Endurance19: Numina's Convalesence: Heal/Recharge37: Numina's Convalesence: Heal/Endurance/Recharge

Level 16: Frostwork
A: Invention: Healing

Level 18: Fortify Pack
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 20: Arctic Fog
A: Luck of the Gambler: Defense21: Luck of the Gambler: Defense/Endurance21: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Unbreakable Guard: Resistance34: Unbreakable Guard: Resistance/Endurance34: Unbreakable Guard: RechargeTime/Resistance

Level 22: Aid Self
A: Numina's Convalesence: Heal23: Numina's Convalesence: Heal/Endurance23: Numina's Convalesence: Heal/Recharge25: Numina's Convalesence: Heal/Endurance/Recharge

Level 24: Field Medic
A: Invention: Recharge Reduction25: Invention: Recharge Reduction

Level 26: Summon Dire Wolf
A: Superior Mark of Supremacy: Damage27: Superior Mark of Supremacy: Accuracy/Damage27: Superior Mark of Supremacy: Accuracy/Endurance29: Superior Mark of Supremacy: Accuracy/Damage/Endurance29: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen31: Sovereign Right: Resistance Bonus

Level 28: Benumb
A: Invention: Endurance Reduction31: Invention: Accuracy31: Invention: Accuracy33: Invention: Recharge Reduction33: Invention: Recharge Reduction

Level 30: Hasten
A: Invention: Recharge Reduction33: Invention: Recharge Reduction

Level 32: Tame Beasts
A: Invention: Endurance Reduction

Level 35: Sleet
A: Analyze Weakness: Accuracy/Defense Debuff36: Analyze Weakness: Defense Debuff/Endurance/Recharge36: Analyze Weakness: Accuracy/Endurance/Recharge36: Touch of Lady Grey: Defense Debuff/Recharge37: Touch of Lady Grey: Defense Debuff/Recharge/Endurance37: Touch of Lady Grey: Recharge/Endurance

Level 38: Heat Loss
A: Efficacy Adaptor: EndMod39: Efficacy Adaptor: EndMod/Recharge39: Efficacy Adaptor: Accuracy/Recharge39: Efficacy Adaptor: EndMod/Accuracy40: Performance Shifter: Accuracy/Recharge40: Invention: Recharge Reduction

Level 41: Call Ravens
A: Ragnarok: Damage/Recharge42: Ragnarok: Accuracy/Damage/Recharge42: Ragnarok: Accuracy/Recharge42: Ragnarok: Damage/Endurance43: Ragnarok: Chance for Knockdown43: Annihilation: Chance for Res Debuff

Level 44: Assault
A: Invention: Endurance Reduction

Level 47: Tactics
A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge

Level 49: Temp Invulnerability
A: Unbreakable Guard: Resistance50: Unbreakable Guard: Resistance/Endurance50: Unbreakable Guard: RechargeTime/Resistance50: Unbreakable Guard: +Max HP


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Inherents:

Level 1: Supremacy


Level 1: Brawl
A: Invention: Accuracy

Level 1: Sprint
A: Invention: Run Speed

Level 2: Rest
A: Invention: Recharge Reduction

Level 2: Swift
A: Invention: Flight Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery17: Preventive Medicine: Chance for +Absorb

Level 2: Stamina
A: Performance Shifter: EndMod13: Performance Shifter: EndMod/Recharge23: Performance Shifter: Chance for +End

Level 1: Alpha Howler Wolf


Level 1: Howler Wolf


Level 26: Dire Wolf


Level 12: Lioness


Level 1: Pack Mentality


Level 4: Translocation



──────────────────────────────
Accolades:

Freedom Phalanx ReservePortal JockeyTask Force CommanderThe Atlas Medallion


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Incarnates:

Nerve Core ParagonCryonic Radial Final JudgementCognitive Core Flawless InterfaceCimeroran Partial Radial Improved AllyClarion Core EpiphanySupport Core Embodiment
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Stats Breakdown:

- Defense -

Smashing: 16.44%Lethal: 16.44%Fire: 12.37%Cold: 12.37%Energy: 17.37%Negative: 17.37%Psionic: 12.37%Melee: 20.5%Ranged: 14.87%AoE: 12.37%
- Resistance -

Smashing: 58%Lethal: 58%Fire: 37.12%Cold: 37.12%Energy: 42.37%Negative: 19.25%Toxic: 8%Psionic: 8%
- HP & Endurance -

Regeneration: 214%Max HP: 1141.34 | End Recovery: 4.59/sEnd Use: 2.13/s End. (Net gain: 2.46/s)Max End: 110
- Movement -

Run Speed: 47.78 mphJump Speed: 40.78 mphJump Height: 14.2 ftFly Speed: 58.64 mph
- Stealth & Perception -

Stealth (PvE): 35 ftStealth (PvP): 0 ftPerception: 759.5 ft
- Misc -

Haste: 246.25%ToHit: 51.39%Accuracy: 39%Damage: 206.25%End Rdx: 5%Threat: 200
- Status Protection -

Held: 0Stunned: 0Sleep: 0Immobilized: 0Knockback: 4Repel: 0Confused: 3.89Terrorized: 0Taunt: 0Placate: 0Teleport: 0
- Status Resistance -

Held: 35%Stunned: 83.44%Sleep: 83.44%Immobilized: 35%Knockback: 0%Repel: 0%Confused: 80.41%Terrorized: 80.41%Taunt: 45.41%Placate: 45.41%Teleport: 100%
- Debuff Resistance -

Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 38.93%ToHit: 0%RechargeTime: 60%SpeedRunning: 60%Regeneration: 0%

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Set Effects Breakdown

Superior Command of the Mastermind
(Summon Wolves)
4% DamageBuff(All)24.1 HP (3%) HitPoints+10% Enhancement(RechargeTime)15% Defense(AoE)
Call to Arms
(Summon Wolves)
5% Defense
Superior Witchcraft
(Infrigidate)
4% DamageBuff(All)5% Defense(Energy,Negative), 2.5% Defense(Ranged)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Ice Shield)
10% (0.33 HP/sec) Regeneration9.04 HP (1.13%) HitPoints+9% Enhancement(Accuracy)3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance+7.5% Enhancement(RechargeTime)
Steadfast Protection
(Ice Shield)
3% Defense(All)
Blessing of the Zephyr
(Mystic Flight)
Knockback Protection (Mag 4)
Luck of the Gambler
(Glacial Shield)
10% (0.33 HP/sec) Regeneration9.04 HP (1.13%) HitPoints+7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Glacial Shield)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Shield Wall
(Glacial Shield)
5%  Resistance(All)
Reactive Defenses
(Glacial Shield)
3% Resistance(All)
Expedient Reinforcement
(Summon Lions)
1.5% Resistance(Energy,Negative), 2.5% Status Resistance3% DamageBuff(All)+6.25% Enhancement(RechargeTime)10% (0.33 HP/sec) Regeneration10% Resistance(All)
Edict of the Master
(Summon Lions)
5% Defense
Numina's Convalesence
(Aid Other)
12% (0.4 HP/sec) Regeneration15.06 HP (1.88%) HitPoints+6% Enhancement(Heal)
Luck of the Gambler
(Fortify Pack)
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Arctic Fog)
10% (0.33 HP/sec) Regeneration9.04 HP (1.13%) HitPoints+7.5% Enhancement(RechargeTime)
Unbreakable Guard
(Arctic Fog)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance
Numina's Convalesence
(Aid Self)
12% (0.4 HP/sec) Regeneration15.06 HP (1.88%) HitPoints+6% Enhancement(Heal)
Superior Mark of Supremacy
(Summon Dire Wolf)
+10% Enhancement(RechargeTime)+15% Enhancement(Accuracy)5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)4% (0.07 End/sec) Recovery15% Resistance(All), 150% (5.02 HP/sec) Regeneration
Sovereign Right
(Summon Dire Wolf)
10% Resistance(All)
Analyze Weakness
(Sleet)
10% (0.33 HP/sec) Regeneration2.25% Resistance(Energy,Negative), 3.75% Status Resistance
Touch of Lady Grey
(Sleet)
12.05 HP (1.5%) HitPoints2.5% (0.04 End/sec) Recovery
Efficacy Adaptor
(Heat Loss)
9.04 HP (1.13%) HitPoints1.5% (0.03 End/sec) Recovery10% (0.33 HP/sec) Regeneration >Cap
Ragnarok
(Call Ravens)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance
Unbreakable Guard
(Temp Invulnerability)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)60.24 HP (7.5%) HitPoints
Preventive Medicine
(Health)
GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine
Performance Shifter
(Stamina)
7.5% Movement Speed15.06 HP (1.88%) HitPoints


──────────────────────────────

Set Buffs Totals

Damage(All) (13% Total)+4% Damage(All) (From Superior Command of the Mastermind in Summon Wolves)+4% Damage(All) (From Superior Witchcraft in Infrigidate)+3% Damage(All) (From Expedient Reinforcement in Summon Lions)+2% Damage(All) (From Adjusted Targeting in Tactics)

Defense (10% Total)+5% Defense to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Wolves)+5% Defense to Pets (From Edict of the Master: Defense Bonus in Summon Lions)

S/L Defense (10.06% Total)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Ice Shield)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Glacial Shield)+2.5% S/L Defense (From Superior Mark of Supremacy in Summon Dire Wolf)+1.56% S/L Defense (From Unbreakable Guard in Temp Invulnerability)

Fire/Cold Defense (6% Total)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Ice Shield)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Glacial Shield)

Energy/Negative Defense (11% Total)+5% Energy/Negative Defense (From Superior Witchcraft in Infrigidate)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Ice Shield)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Glacial Shield)

Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Ice Shield)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Glacial Shield)

Defense (Melee) (14.13% Total)+5% Defense(Melee) (From Superior Mark of Supremacy in Summon Dire Wolf)+3.13% Defense(Melee) (From Unbreakable Guard in Temp Invulnerability)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Ice Shield)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Glacial Shield)

Defense (Ranged) (8.5% Total)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Ice Shield)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Glacial Shield)+2.5% Defense(Ranged) (From Superior Witchcraft in Infrigidate)

Defense (AoE) (21% Total)+15% Defense(AoE) to Pets (From Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura in Summon Wolves)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Ice Shield)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Glacial Shield)

Enhancement (Accuracy) (39% Total)+15% Enhancement(Accuracy) (From Superior Mark of Supremacy in Summon Dire Wolf)+15% Enhancement(Accuracy) (From Ragnarok in Call Ravens)+9% Enhancement(Accuracy) (From Luck of the Gambler in Ice Shield)

Enhancement (EnduranceDiscount) (5% Total)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Arctic Fog)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Temp Invulnerability)

Enhancement (Heal) (12% Total)+6% Enhancement(Heal) (From Numina's Convalesence in Aid Other)+6% Enhancement(Heal) (From Numina's Convalesence in Aid Self)

Enhancement (RechargeTime) (76.25% Total)+10% Enhancement(RechargeTime) (From Superior Command of the Mastermind in Summon Wolves)+10% Enhancement(RechargeTime) (From Superior Witchcraft in Infrigidate)+10% Enhancement(RechargeTime) (From Superior Mark of Supremacy in Summon Dire Wolf)+10% Enhancement(RechargeTime) (From Ragnarok in Call Ravens)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Ice Shield)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Glacial Shield)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Fortify Pack)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Arctic Fog)+6.25% Enhancement(RechargeTime) (From Expedient Reinforcement in Summon Lions)

HitPoints (177.7 HP Total / 22.13% of Base HP)+60.24 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Temp Invulnerability)+24.1 HP (3%) HitPoints (From Superior Command of the Mastermind in Summon Wolves)+15.06 HP (1.88%) HitPoints (From Numina's Convalesence in Aid Other)+15.06 HP (1.88%) HitPoints (From Numina's Convalesence in Aid Self)+15.06 HP (1.88%) HitPoints (From Performance Shifter in Stamina)+12.05 HP (1.5%) HitPoints (From Touch of Lady Grey in Sleet)+9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Ice Shield)+9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Glacial Shield)+9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Arctic Fog)+9.04 HP (1.13%) HitPoints (From Efficacy Adaptor in Heat Loss)

JumpHeight (7.5% Total)+7.5% JumpHeight (From Performance Shifter in Stamina)

Mez (Knockback) (-4 Total)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mystic Flight)

Mez (Knockup) (-4 Total)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mystic Flight)

MezResist(All) (35% Total)+10% MezResist(All) (From Ragnarok in Call Ravens)+6.25% MezResist(All) (From Luck of the Gambler in Ice Shield)+5% MezResist(All) (From Adjusted Targeting in Tactics)+3.75% MezResist(All) (From Unbreakable Guard in Arctic Fog)+3.75% MezResist(All) (From Analyze Weakness in Sleet)+3.75% MezResist(All) (From Unbreakable Guard in Temp Invulnerability)+2.5% MezResist(All) (From Expedient Reinforcement in Summon Lions)

MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Glacial Shield)

Recovery (12% Total)+4% (0.07 End/sec) Recovery (From Superior Mark of Supremacy in Summon Dire Wolf)+4% (0.07 End/sec) Recovery (From Ragnarok in Call Ravens)+2.5% (0.04 End/sec) Recovery (From Touch of Lady Grey in Sleet)+1.5% (0.03 End/sec) Recovery (From Efficacy Adaptor in Heat Loss)

Regeneration (234% Total / 10.18 HP/s)+150% (5.02 HP/sec) Regeneration to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Summon Dire Wolf)+12% (0.4 HP/sec) Regeneration (From Numina's Convalesence in Aid Other)+12% (0.4 HP/sec) Regeneration (From Numina's Convalesence in Aid Self)+10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Ice Shield)+10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Glacial Shield)+10% (0.33 HP/sec) Regeneration (From Expedient Reinforcement in Summon Lions)+10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Arctic Fog)+10% (0.33 HP/sec) Regeneration (From Analyze Weakness in Sleet)+10% (0.33 HP/sec) Regeneration (From Efficacy Adaptor in Heat Loss)

S/L Resistance (46.75% Total)+15% S/L Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Summon Dire Wolf)+10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Lions)+10% S/L Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Dire Wolf)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Glacial Shield)+3.75% S/L Resistance (From Luck of the Gambler in Ice Shield)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Glacial Shield)

Fire/Cold Resistance (49% Total)+15% Fire/Cold Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Summon Dire Wolf)+10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Lions)+10% Fire/Cold Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Dire Wolf)+6% Fire/Cold Resistance (From Ragnarok in Call Ravens)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Glacial Shield)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Glacial Shield)

Energy/Negative Resistance (54.25% Total)+15% Energy/Negative Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Summon Dire Wolf)+10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Lions)+10% Energy/Negative Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Dire Wolf)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Glacial Shield)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Glacial Shield)+3% Energy/Negative Resistance (From Adjusted Targeting in Tactics)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Arctic Fog)+2.25% Energy/Negative Resistance (From Analyze Weakness in Sleet)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Temp Invulnerability)+1.5% Energy/Negative Resistance (From Expedient Reinforcement in Summon Lions)

Resistance (Toxic) (43% Total)+15% Resistance(Toxic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Summon Dire Wolf)+10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Lions)+10% Resistance(Toxic) to Pets (From Sovereign Right: Resistance Bonus in Summon Dire Wolf)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Glacial Shield)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Glacial Shield)

Resistance (Psionic) (43% Total)+15% Resistance(Psionic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Summon Dire Wolf)+10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Lions)+10% Resistance(Psionic) to Pets (From Sovereign Right: Resistance Bonus in Summon Dire Wolf)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Glacial Shield)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Glacial Shield)

SpeedFlying (7.5% Total)+7.5% SpeedFlying (From Performance Shifter in Stamina)

SpeedJumping (7.5% Total)+7.5% SpeedJumping (From Performance Shifter in Stamina)

SpeedRunning (7.5% Total)+7.5% SpeedRunning (From Performance Shifter in Stamina)

The goal is fun! Currently playing Alpine, Amberguard, And Go, As Flow the Years, Sesia, aTomiGrrl, Blurp, N'Imp, Raspellius, and Wyldhaunt.

wyldhaunt on our Discord; was a Guardianite from Issue 2 to shutdown

Redlynne

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Re: Beasts/Ice MM
« Reply #1 on: September 12, 2024, 12:54:51 pm »
I didn't expect this build to be so good, and there is no standard, easily-explainable reason why it is. Alpine doesn't have crazy recharge, soft-capped defense, capped resistance, or other stuff. This is a build that seems to work because is synergizes with Beasts strengths to the point where they are the crazy stars of this show.

Ice brings a quite a lot of cool stuff (pun very much intended) to the fray: stealth, tons of defense, and tons of debuff, and the beasts love that. The debuffs make it easy for them to survive, hit and kill, the defense keeps them alive, and the stealth allows all of us to get in close and decide where the fight will be.

That's when you know you're Onto Something™ with your build and how everything synergizes and meshes together into a beautiful harmony.
It can quite often be the tiniest little details (in Mids') that yield the most dramatic disruptions, in your favor, in actual gameplay. Things like the blending of stealth, defense and debuffs together, as you cite above ... which on the screen in Mids' (or looking at a bare bones build post of powers and slotting) won't exactly look like anything that impressive. But then when you actually PLAY the combination, you start wondering "Where have you been all my life?!?!?"

I've had similar epiphanies happen with my own builds, to the point where I often times feel COMPELLED to share my discoveries with others.
Why?
Because Knowledge Shared Is Knowledge Multiplied.

With this build, unlike other Beasts I've played, I tend to keep the pets on Defensive/Follow most of the time. I do keep Ice Shield and Glacial Shield up all the time. I'll keep Frostwork up on my Dire Wolf, or when teaming, the point person. Sometimes I'll use Frostwork like a spot heal while in battle - yes, it is +HP rather than a regular heal, however this does work well. I'll start fights with Snow Storm, Infrigidate or Benumb, which notifies enemies, who attack me, which notifies my pets, who attack them. All neat and tidy.

I had a broadly similar experience with my Ninja/Time MM build when I first tried adding in personal attacks from the primary (Snap Shot, Aimed Shot, Fistful of Arrows). It COMPLETELY changed the entire tactical and strategic dynamics around "how to open" when engaging a new pack of mobs. All I had to do was attack with my MM, draw aggro onto my MM ... and my Ninjas would respond with a volley of Shuriken shots. Quite frequently, I would be drawing the aggro of only a single mob (the one I shot) and my Ninjas would just "focus fire" their ranged attack into that single mob while I continued to plink away with the bow my MM was holding. Often times, these lone Minions would charge towards my MM and phalanx of Ninjas ... and get defeated before entering melee range with my MM.

So instead of "sending in the Ninjas" to get torn up by a pack of mobs (melee on melee), resulting in the Ninjas taking LOTS of damage (which then needed to be healed before moving on to the next pack) while struggling to defeat the one pack without taking any losses ... instead ... I was de facto Tankerminding (without using a Taunt power!) simply by using personal attacks to do damage, and I could finely control my own relative positioning to "open" from a position of strength favorable to me (unfavorable to them). I had a decent chance of "picking packs apart" (from a distance) and forcing them to run into a barrage of ranged attacks that would defeat them while closing. Any damage I took was "shared" among my Ninjas (see: Tankermind Bodyguard Mode) and with Temporal Mending could be healed right back up (in parallel, effectively "multiplying" the healing power relative to the damage taken!).

It was such a GAMEPLAY CHANGING realization that I've basically never looked back. Indeed, at this point, I feel PITY for MMs who take zero personal attacks in their build, on the assumption that their Pets should "do all the work" of defeating Foes, while the MM just sits back and observes the combat chaos unfold. So whenever I get advice that taking personal attacks on a MM (let alone slotting them for use!) is a complete waste of power picks and slots, I just smile and nod ... and know that whoever is giving me that advice "knows less" than they assume.

Then I'll cast Sleet and let chaos ensue, focusing on this or that enemy, casting my Medicine pool powers if needed, and just simply go from there. Playing this build has never been a nail-biting time, which is a great thing.

That's when you know know You're Onto Something™.
You can play the build, be engaged and entertained while playing it ... but you're able to play without fear, uncertainty or doubts.


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.