Author Topic: Valeyard, Mastermind robotics/time manipulation  (Read 9 times)

mercury rising

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Valeyard, Mastermind robotics/time manipulation
« on: Today at 10:14:18 am »
My first Mastermind run in quite awhile,used an older toon just respecced and reslotted him. A well rounded MM with great ranged damage,heals,buffs and debuffs. Also a 101.25% recharge rate and softcapped defense with even some damage resistance. hoarfrost has my 3 global procs for damage resist.
valeyard1inc - Hero Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: RoboticsSecondary powerset: Time ManipulationPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): ExperimentationPool powerset (#4): FightingEpic powerset: Chill Mastery

──────────────────────────────

Powers taken:

Level 1: Battle Drones
A: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura3: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge3: Superior Command of the Mastermind: Damage/Endurance/Recharge5: Superior Command of the Mastermind: Accuracy/Damage/Recharge5: Superior Command of the Mastermind: Damage/Endurance7: Superior Command of the Mastermind: Accuracy/Damage

Level 1: Time Crawl
A: Superior Witchcraft: Chance for Res Debuff7: Superior Witchcraft: Universal Debuff/Endurance/Recharge

Level 2: Temporal Mending
A: Preventive Medicine: Chance for +Absorb9: Preventive Medicine: Heal/RechargeTime/Endurance9: Preventive Medicine: Heal/RechargeTime11: Preventive Medicine: Endurance/RechargeTime11: Preventive Medicine: Heal/Endurance17: Preventive Medicine: Heal

Level 4: Pulse Rifle Burst
A: Decimation: Chance of Build Up37: Decimation: Accuracy/Damage/Recharge37: Decimation: Accuracy/Endurance/Recharge40: Decimation: Damage/Recharge40: Decimation: Damage/Endurance

Level 6: Time's Juncture
A: Superior Winter Storm: Recharge/Chance for Cold Damage34: Superior Winter Storm: Damage/Endurance/Slow34: Superior Winter Storm: Accuracy/Damage/Slow34: Superior Winter Storm: Endurance/Recharge37: Superior Winter Storm: Accuracy/Slow

Level 8: Photon Grenade
A: Annihilation: Chance for Res Debuff21: Annihilation: Accuracy/Damage/Endurance/RechargeTime33: Annihilation: Accuracy/Damage/RechargeTime

Level 10: Fly
A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 12: Protector Bots
A: Soulbound Allegiance: Chance for Build Up13: Soulbound Allegiance: Damage/Endurance13: Soulbound Allegiance: Accuracy/Recharge15: Soulbound Allegiance: Accuracy/Damage/Recharge15: Soulbound Allegiance: Damage17: Edict of the Master: Defense Bonus

Level 14: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Aerobatics
A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Blessing of the Zephyr: Knockback Reduction (4 points)19: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 18: Distortion Field
A: Lockdown: Chance for +2 Mag Hold50: Lockdown: Accuracy/Recharge

Level 20: Repair
A: Invention: Recharge Reduction

Level 22: Time Stop
A: Unbreakable Constraint: Chance for Smashing Damage23: Unbreakable Constraint: Endurance/Hold23: Unbreakable Constraint: Accuracy/Recharge25: Unbreakable Constraint: Accuracy/Hold/Recharge25: Unbreakable Constraint: Hold

Level 24: Equip Robot
A: Invention: Recharge Reduction

Level 26: Assault Bot
A: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Superior Mark of Supremacy: Accuracy/Damage/Endurance27: Superior Mark of Supremacy: Accuracy/Endurance29: Superior Mark of Supremacy: Accuracy/Damage29: Superior Mark of Supremacy: Damage/Endurance31: Superior Mark of Supremacy: Damage

Level 28: Farsight
A: Gaussian's Synchronized Fire-Control: Chance for Build Up43: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance46: Gaussian's Synchronized Fire-Control: Recharge/Endurance48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance50: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge50: Gaussian's Synchronized Fire-Control: To Hit Buff

Level 30: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Kismet: Accuracy +6%31: Kismet: Defense/Endurance/Recharge

Level 32: Tactics
A: Adjusted Targeting: To Hit Buff/Endurance33: Adjusted Targeting: To Hit Buff33: Adjusted Targeting: To Hit Buff/Endurance/Recharge

Level 35: Slowed Response
A: Analyze Weakness: Chance for +ToHit36: Analyze Weakness: Accuracy/Endurance/Recharge36: Analyze Weakness: Defense Debuff/Endurance/Recharge36: Analyze Weakness: Defense Debuff

Level 38: Chrono Shift
A: Regenerative Tissue: +Regeneration39: Regenerative Tissue: Heal/Endurance/Recharge39: Regenerative Tissue: Heal/Recharge39: Regenerative Tissue: Endurance/Recharge40: Regenerative Tissue: Heal/Endurance

Level 41: Flash Freeze
A: Fortunata Hypnosis: Chance for Placate42: Fortunata Hypnosis: Sleep/Endurance42: Fortunata Hypnosis: Accuracy/Recharge43: Fortunata Hypnosis: Accuracy/Sleep/Recharge43: Fortunata Hypnosis: Sleep

Level 44: Frozen Armor
A: Reactive Defenses: Scaling Resist Damage45: Reactive Defenses: Defense/Endurance/RechargeTime45: Reactive Defenses: Defense/RechargeTime45: Reactive Defenses: Endurance/RechargeTime46: Reactive Defenses: Defense/Endurance46: Reactive Defenses: Defense

Level 47: Hoarfrost
A: Unbreakable Guard: +Max HP48: Gladiator's Armor: TP Protection +3% Def (All)48: Aegis: Psionic/Status Resistance

Level 49: Upgrade Robot
A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Celerity: +Stealth

Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance

Level 2: Swift
A: Invention: Flight Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Panacea: +Hit Points/Endurance8: Numina's Convalesence: +Regeneration/+Recovery16: Miracle: +Recovery

Level 2: Stamina
A: Performance Shifter: Chance for +End12: Performance Shifter: EndMod22: Performance Shifter: EndMod/Accuracy42: Performance Shifter: EndMod/Recharge

Level 1: Battle Drone


Level 12: Protector Bot


Level 26: Assault Bot 


Level 16: Afterburner



──────────────────────────────
Accolades:

Portal Jockey


──────────────────────────────
Incarnates:

Vorpal Partial Core JudgementSpectral Partial Radial ConversionLongbow Partial Radial Improved AllyBarrier Partial Radial InvocationAssault Partial Radial GraftCardiac Core Paragon
──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 51.14%Lethal: 51.14%Fire: 27.38%Cold: 27.38%Energy: 27.38%Negative: 27.38%Psionic: 26.13%Melee: 33.63%Ranged: 28.63%AoE: 28.63%
- Resistance -

Smashing: 23.75%Lethal: 23.75%Fire: 44%Cold: 68%Energy: 23%Negative: 23%Toxic: 38%Psionic: 25%
- HP & Endurance -

Regeneration: 211%Max HP: 1273.86 | End Recovery: 4.08/sEnd Use: 1.69/s End. (Net gain: 2.39/s)Max End: 108.6
- Movement -

Run Speed: 36.65 mphJump Speed: 42.71 mphJump Height: 14.74 ftFly Speed: 58.64 mph
- Stealth & Perception -

Stealth (PvE): 30 ftStealth (PvP): 300 ftPerception: 1019 ft
- Misc -

Haste: 251.25%ToHit: 109.21%Accuracy: 60%Damage: 258%End Rdx: 7.5%Threat: 200
- Status Protection -

Held: 2Stunned: 0Sleep: 0Immobilized: 0Knockback: 17Repel: 0Confused: 3.89Terrorized: 0Taunt: 0Placate: 2Teleport: 0
- Status Resistance -

Held: 111.25%Stunned: 111.25%Sleep: 159.69%Immobilized: 111.25%Knockback: 0%Repel: 0%Confused: 156.66%Terrorized: 156.66%Taunt: 0%Placate: 0%Teleport: 100%
- Debuff Resistance -

Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 77.85%ToHit: 0%RechargeTime: 20%SpeedRunning: 20%Regeneration: 25.95%

──────────────────────────────

Set Effects Breakdown

Superior Command of the Mastermind
(Battle Drones)
4% DamageBuff(All)24.1 HP (3%) HitPoints+10% Enhancement(RechargeTime)6% Resistance(Toxic,Psionic), 10% Status Resistance6% Resistance(Smashing,Lethal), 10% Status Resistance15% Defense(AoE)
Superior Witchcraft
(Time Crawl)
4% DamageBuff(All)
Preventive Medicine
(Temporal Mending)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine
Decimation
(Pulse Rifle Burst)
1.5% Resistance(Energy,Negative), 2.5% Status Resistance9.04 HP (1.13%) HitPoints2.25% Max End+6.25% Enhancement(RechargeTime)
Superior Winter Storm
(Time's Juncture)
4% (0.07 End/sec) Recovery+4% Enhancement(Slow)+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Annihilation
(Photon Grenade)
1.35% Max End2.25% Resistance(Energy,Negative), 3.75% Status Resistance
Soulbound Allegiance
(Protector Bots)
16% (0.54 HP/sec) Regeneration24.1 HP (3%) HitPoints4% DamageBuff(All)6% Resistance(Toxic,Psionic), 10% Status Resistance
Edict of the Master
(Protector Bots)
5% Defense
Luck of the Gambler
(Hover)
+7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Hover)
Knockback Protection (Mag 4)
Luck of the Gambler
(Aerobatics)
+7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Aerobatics)
Knockback Protection (Mag 4)
Shield Wall
(Aerobatics)
5%  Resistance(All)
Lockdown
(Distortion Field)
3% DamageBuff(All)
Unbreakable Constraint
(Time Stop)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Superior Mark of Supremacy
(Assault Bot)
+10% Enhancement(RechargeTime)+15% Enhancement(Accuracy)5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)4% (0.07 End/sec) Recovery6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold)15% Resistance(All), 150% (5.02 HP/sec) Regeneration
Gaussian's Synchronized Fire-Control
(Farsight)
7.5% Movement Speed15.06 HP (1.88%) HitPoints2.5% (0.04 End/sec) Recovery2.5% DamageBuff(All)2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Maneuvers)
+7.5% Enhancement(RechargeTime)
Kismet
(Maneuvers)
1.5% (0.03 End/sec) Recovery
Adjusted Targeting
(Tactics)
2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance
Analyze Weakness
(Slowed Response)
10% (0.33 HP/sec) Regeneration2.25% Resistance(Energy,Negative), 3.75% Status Resistance3% DamageBuff(All)
Regenerative Tissue
(Chrono Shift)
6% Movement Speed12.05 HP (1.5%) HitPoints+4% Enhancement(Heal)+5% Enhancement(RechargeTime)
Fortunata Hypnosis
(Flash Freeze)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Reactive Defenses
(Frozen Armor)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All)
Unbreakable Guard
(Hoarfrost)
60.24 HP (7.5%) HitPoints
Gladiator's Armor
(Hoarfrost)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Aegis
(Hoarfrost)
5% Resistance(Psionic)
Performance Shifter
(Stamina)
7.5% Movement Speed15.06 HP (1.88%) HitPoints2.5% (0.04 End/sec) Recovery


──────────────────────────────

Set Buffs Totals

Damage(All) (22.5% Total)+4% Damage(All) (From Superior Command of the Mastermind in Battle Drones)+4% Damage(All) (From Superior Witchcraft in Time Crawl)+4% Damage(All) (From Soulbound Allegiance in Protector Bots)+3% Damage(All) (From Lockdown in Distortion Field)+3% Damage(All) (From Analyze Weakness in Slowed Response)+2.5% Damage(All) (From Gaussian's Synchronized Fire-Control in Farsight)+2% Damage(All) (From Adjusted Targeting in Tactics)

Defense (5% Total)+5% Defense to Pets (From Edict of the Master: Defense Bonus in Protector Bots)

S/L Defense (6.75% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+2.5% S/L Defense (From Superior Mark of Supremacy in Assault Bot)+1.25% S/L Defense (From Gaussian's Synchronized Fire-Control in Farsight)

Fire/Cold Defense (4.25% Total)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+1.25% Fire/Cold Defense (From Gaussian's Synchronized Fire-Control in Farsight)

Energy/Negative Defense (4.25% Total)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+1.25% Energy/Negative Defense (From Gaussian's Synchronized Fire-Control in Farsight)

Defense (Psionic) (3% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)

Defense (Melee) (10.5% Total)+5% Defense(Melee) (From Superior Mark of Supremacy in Assault Bot)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+2.5% Defense(Melee) (From Gaussian's Synchronized Fire-Control in Farsight)

Defense (Ranged) (5.5% Total)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+2.5% Defense(Ranged) (From Gaussian's Synchronized Fire-Control in Farsight)

Defense (AoE) (20.5% Total)+15% Defense(AoE) to Pets (From Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura in Battle Drones)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+2.5% Defense(AoE) (From Gaussian's Synchronized Fire-Control in Farsight)

Max Endurance (3.6% Total)+2.25% Max Endurance (From Decimation in Pulse Rifle Burst)+1.35% Max Endurance (From Annihilation in Photon Grenade)

Enhancement (Accuracy) (60% Total)+15% Enhancement(Accuracy) (From Superior Winter Storm in Time's Juncture)+15% Enhancement(Accuracy) (From Unbreakable Constraint in Time Stop)+15% Enhancement(Accuracy) (From Superior Mark of Supremacy in Assault Bot)+15% Enhancement(Accuracy) (From Fortunata Hypnosis in Flash Freeze)

Enhancement (EnduranceDiscount) (7.5% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Temporal Mending)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Frozen Armor)

Enhancement (SpeedFlying) (4% Total)+4% Enhancement(SpeedFlying) (From Superior Winter Storm in Time's Juncture)

Enhancement (Heal) (4% Total)+4% Enhancement(Heal) (From Regenerative Tissue in Chrono Shift)

Enhancement (JumpHeight) (4% Total)+4% Enhancement(JumpHeight) (From Superior Winter Storm in Time's Juncture)

Enhancement (SpeedJumping) (4% Total)+4% Enhancement(SpeedJumping) (From Superior Winter Storm in Time's Juncture)

Enhancement (RechargeTime) (101.25% Total)+10% Enhancement(RechargeTime) (From Superior Command of the Mastermind in Battle Drones)+10% Enhancement(RechargeTime) (From Superior Winter Storm in Time's Juncture)+10% Enhancement(RechargeTime) (From Unbreakable Constraint in Time Stop)+10% Enhancement(RechargeTime) (From Superior Mark of Supremacy in Assault Bot)+10% Enhancement(RechargeTime) (From Fortunata Hypnosis in Flash Freeze)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in Temporal Mending)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Frozen Armor)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Aerobatics)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+6.25% Enhancement(RechargeTime) (From Decimation in Pulse Rifle Burst)+5% Enhancement(RechargeTime) (From Regenerative Tissue in Chrono Shift)

Enhancement (SpeedRunning) (4% Total)+4% Enhancement(SpeedRunning) (From Superior Winter Storm in Time's Juncture)

HitPoints (189.75 HP Total / 23.63% of Base HP)+60.24 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Hoarfrost)+24.1 HP (3%) HitPoints (From Superior Command of the Mastermind in Battle Drones)+24.1 HP (3%) HitPoints (From Soulbound Allegiance in Protector Bots)+15.06 HP (1.88%) HitPoints (From Preventive Medicine in Temporal Mending)+15.06 HP (1.88%) HitPoints (From Gaussian's Synchronized Fire-Control in Farsight)+15.06 HP (1.88%) HitPoints (From Reactive Defenses in Frozen Armor)+15.06 HP (1.88%) HitPoints (From Performance Shifter in Stamina)+12.05 HP (1.5%) HitPoints (From Regenerative Tissue in Chrono Shift)+9.04 HP (1.13%) HitPoints (From Decimation in Pulse Rifle Burst)

JumpHeight (21% Total)+7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% JumpHeight (From Performance Shifter in Stamina)+6% JumpHeight (From Regenerative Tissue in Chrono Shift)

Mez (Knockback) (-8 Total)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Hover)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Aerobatics)

Mez (Knockup) (-8 Total)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Hover)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Aerobatics)

MezResist(All) (111.25% Total)+10% MezResist(All) (From Superior Command of the Mastermind in Battle Drones)+10% MezResist(All) (From Superior Command of the Mastermind in Battle Drones)+10% MezResist(All) (From Soulbound Allegiance in Protector Bots)+10% MezResist(All) (From Unbreakable Constraint in Time Stop)+10% MezResist(All) (From Superior Mark of Supremacy in Assault Bot)+10% MezResist(All) (From Superior Mark of Supremacy in Assault Bot)+10% MezResist(All) (From Superior Mark of Supremacy in Assault Bot)+10% MezResist(All) (From Fortunata Hypnosis in Flash Freeze)+5% MezResist(All) (From Preventive Medicine in Temporal Mending)+5% MezResist(All) (From Adjusted Targeting in Tactics)+5% MezResist(All) (From Reactive Defenses in Frozen Armor)+3.75% MezResist(All) (From Preventive Medicine in Temporal Mending)+3.75% MezResist(All) (From Annihilation in Photon Grenade)+3.75% MezResist(All) (From Analyze Weakness in Slowed Response)+2.5% MezResist(All) (From Decimation in Pulse Rifle Burst)+2.5% MezResist(All) (From Reactive Defenses in Frozen Armor)

MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)

Recovery (22.5% Total)+4% (0.07 End/sec) Recovery (From Superior Winter Storm in Time's Juncture)+4% (0.07 End/sec) Recovery (From Unbreakable Constraint in Time Stop)+4% (0.07 End/sec) Recovery (From Superior Mark of Supremacy in Assault Bot)+4% (0.07 End/sec) Recovery (From Fortunata Hypnosis in Flash Freeze)+2.5% (0.04 End/sec) Recovery (From Gaussian's Synchronized Fire-Control in Farsight)+2.5% (0.04 End/sec) Recovery (From Performance Shifter in Stamina)+1.5% (0.03 End/sec) Recovery (From Kismet in Maneuvers)

Regeneration (176% Total / 11.2 HP/s)+150% (5.02 HP/sec) Regeneration to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+16% (0.54 HP/sec) Regeneration (From Soulbound Allegiance in Protector Bots)+10% (0.33 HP/sec) Regeneration (From Analyze Weakness in Slowed Response)

S/L Resistance (38.75% Total)+15% S/L Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% S/L Resistance (From Superior Command of the Mastermind in Battle Drones)+6% S/L Resistance (From Superior Mark of Supremacy in Assault Bot)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)+2.25% S/L Resistance (From Preventive Medicine in Temporal Mending)+1.5% S/L Resistance (From Reactive Defenses in Frozen Armor)

Fire/Cold Resistance (47% Total)+15% Fire/Cold Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% Fire/Cold Resistance (From Unbreakable Constraint in Time Stop)+6% Fire/Cold Resistance (From Superior Mark of Supremacy in Assault Bot)+6% Fire/Cold Resistance (From Fortunata Hypnosis in Flash Freeze)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% Fire/Cold Resistance (From Preventive Medicine in Temporal Mending)+3% Fire/Cold Resistance (From Reactive Defenses in Frozen Armor)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)

Energy/Negative Resistance (38% Total)+15% Energy/Negative Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% Energy/Negative Resistance (From Superior Mark of Supremacy in Assault Bot)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% Energy/Negative Resistance (From Adjusted Targeting in Tactics)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)+2.25% Energy/Negative Resistance (From Annihilation in Photon Grenade)+2.25% Energy/Negative Resistance (From Analyze Weakness in Slowed Response)+1.5% Energy/Negative Resistance (From Decimation in Pulse Rifle Burst)

Resistance (Toxic) (35% Total)+15% Resistance(Toxic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% Resistance(Toxic) (From Superior Command of the Mastermind in Battle Drones)+6% Resistance(Toxic) (From Soulbound Allegiance in Protector Bots)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)

Resistance (Psionic) (40% Total)+15% Resistance(Psionic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% Resistance(Psionic) (From Superior Command of the Mastermind in Battle Drones)+6% Resistance(Psionic) (From Soulbound Allegiance in Protector Bots)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in Hoarfrost)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)

SpeedFlying (21% Total)+7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedFlying (From Performance Shifter in Stamina)+6% SpeedFlying (From Regenerative Tissue in Chrono Shift)

SpeedJumping (21% Total)+7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedJumping (From Performance Shifter in Stamina)+6% SpeedJumping (From Regenerative Tissue in Chrono Shift)

SpeedRunning (21% Total)+7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedRunning (From Performance Shifter in Stamina)+6% SpeedRunning (From Regenerative Tissue in Chrono Shift)


Redlynne

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Re: Valeyard, Mastermind robotics/time manipulation
« Reply #1 on: Today at 12:32:08 pm »
Warning: Critique Incoming ... ^_~

A well rounded MM with great ranged damage,heals,buffs and debuffs.

That's Time Manipulation for you. ^_-

Also a 101.25% recharge

In my experience, getting somewhere between 90-110% global recharge really isn't all that difficult with Time Manipulation.

hoarfrost has my 3 global procs for damage resist.

I haven't done extensive research on the topic, but are there other alternative pool or epic/patron pools that would enable you to add a power that enables the slotting of these globals with fewer power picks required?
Just wondering if Chill Mastery is the exclusive option for this.

Primary powerset: Robotics
Secondary powerset: Time Manipulation
Pool powerset (#1): Flight
Pool powerset (#2): Leadership
Pool powerset (#3): Experimentation
Pool powerset (#4): Fighting
Epic powerset: Chill Mastery

No Speed pool for Hasten?
Guess you're not reaching for perma Hasten, perma Farsight or perma Chrono Shift.

Time Manipulation is pretty much the only powerset that I personally will reach for Hasten to achieve perma buffs on duration vs recharge (on the spreadsheet) for Farsight and Chronoshift.

Level 1: Time Crawl
A: Superior Witchcraft: Chance for Res Debuff
7: Superior Witchcraft: Universal Debuff/Endurance/Recharge

Are you sure this is the best place to put your Superior Witchcraft slotting?
Time Crawl is both single target and a Slow ONLY power.

I find that 4-slotting Witchcraft into Time's Juncture is a superior option.
You can choose the Debuff, Accuracy/Debuff, Debuff/Endurance/Recharge and Chance for Res Debuff for those 4 slots.

For Time Crawl, because of proc chance math, I prefer ZERO recharge (caps proc chance @ 90%), Accuracy enhancement (necessary!) and optionally one or both of the Slow Set Procs (smashing damage and/or -recharge). The Pacing of the Turtle proc turns Time Crawl into a "poor man's hold" due to the recharge debuffing (so higher priority) with the Impeded Swiftness proc for smashing damage being "nice to have" but by no means necessary.

Level 2: Temporal Mending
A: Preventive Medicine: Chance for +Absorb
9: Preventive Medicine: Heal/RechargeTime/Endurance
9: Preventive Medicine: Heal/RechargeTime
11: Preventive Medicine: Endurance/RechargeTime
11: Preventive Medicine: Heal/Endurance
17: Preventive Medicine: Heal

If you don't have Temporal Selection (or the slots for it), this is the best place to put Preventative Medicine with the Time Manipulation powerset.

Level 4: Pulse Rifle Burst
A: Decimation: Chance of Build Up
37: Decimation: Accuracy/Damage/Recharge
37: Decimation: Accuracy/Endurance/Recharge
40: Decimation: Damage/Recharge
40: Decimation: Damage/Endurance

After playing around with Decimation in Snap Shot for quite some time, I ultimately found the results to be a bit lackluster (hence why I dropped it in my most recent build). Let me explain why.

Unlike other procs (damage or status effect), Decimation is more of a "delayed gratification" type of proc. Its best use is at the point in an attack chain prior to 1+ (preferably 2+) AoE attacks that you can use reliably following the power you've got Decimation slotted into. The Decimation Build Up is HIGHLY advantageous when used during AoEs (especially 2+ of them). However, that introduces the difficulties of "delayed gratification" where the damage isn't instant, but only appears during followup attacks (which can result in Corpse Blasting). In extremely dynamic combat situations where HOT MURDER is being poured into the Kill Sphere™, that can potentially result in significant "wastage" of the potential of your Build Up procs.

Then there's the problem of how infrequently they happen. You simply CANNOT control or plan for buildup procs to occur at any time ... and if you're watching your buffs for the icon to appear, when it DOES proc, it's going to be too late to alter course into an alternative attack rotation (because the buff only lasts for 5.25 seconds, which isn't that long!

So far, my best success with "proc chance manipulation" using Decimation has been in Suppressive Fire for Dual Pistols, thanks to the (base) 20s recharge time with the 1.0 PPM. The final yield (with zero recharge enhancement) is a proc chance of:
  • 1.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 35.83%
Not exactly "reliable" ... but it's the highest I've been able to manage for a single target ranged attack (that does token damage, because the attack is mainly a mez power). Most single target ranged attacks have MUCH shorter recharge times (and thus commensurately lower proc chances).

Don't get me wrong, the Decimation proc is NICE when it procs!
The problem is the low chance to proc, making it remarkably "unreliable" in actual practice ... and that's before getting into the low base damage of Mastermind personal attack and the fact that you've only got ONE AoE personal attack if you aren't dipping into pools for AoE attacks.
Your Mileage May Vary warnings attached.

Something that I pretty much never see anyone doing is 5-slot Pulse Rifle Burst with a set and then add a Force Feedback proc into the 6th slot. Could be an easy work around to not taking Hasten (if you've got the slots for it).

Level 6: Time's Juncture
A: Superior Winter Storm: Recharge/Chance for Cold Damage
34: Superior Winter Storm: Damage/Endurance/Slow
34: Superior Winter Storm: Accuracy/Damage/Slow
34: Superior Winter Storm: Endurance/Recharge
37: Superior Winter Storm: Accuracy/Slow

On balance, my "read" on things is the Winter Storm (slow only) works best in Distortion Field (slow only), while Witchcraft (universal debuff) works best in Time's Juncture (slow AND tohit debuff).

Level 8: Photon Grenade
A: Annihilation: Chance for Res Debuff
21: Annihilation: Accuracy/Damage/Endurance/RechargeTime
33: Annihilation: Accuracy/Damage/RechargeTime

I'm worried that this might be sub-optimal slot investment going on here.

One thought that occurs would be to turn Photon Grenade into more of a status effect delivery power, rather than a raw damaging power.
(Superior) Frozen Blast has a Mag 3 for 8 seconds Immobilize proc (2.5 PPM normal, 3.5 PPM superior), while Razzle Dazzle has a Mag 2 for 8 seconds Immobilize proc (3.5 PPM).
Absolute Amazement will apply -7.5% ToHit Debuff for 10s (and can stack up to 10x ?!?!) so could be useful as a "Time's Juncture At Range" effect from Photon Grenades (4.5 PPM).
Stupefy has a Mag 6 KnockBACK (3.5 PPM) ... while Ragnarok has a KnockDOWN (3.5 PPM).

Photon Grenade has a 15 ft radius (so pretty modest) and a 16s recharge for a 1.87s cast time (according to City of Data v2.0 for Homecoming). So with ZERO recharge enhancement:
  • 3.5 * ((16 / ( 1 + 0 / 100 )) + 1.87) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 38.79%
  • 4.5 * ((16 / ( 1 + 0 / 100 )) + 1.87) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 49.87%
Bare minimum, I'd be wanting to put the Annihilation, Absolute Amazement and Ragnarok procs into Photon Grenade as a frankenslotter. If I had room, I'd add in the Positron's Blast proc for extra "critical hit" damage.

Level 10: Fly
A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 14: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
21: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Aerobatics
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
19: Blessing of the Zephyr: Knockback Reduction (4 points)
19: Shield Wall: +Res (Teleportation), +5% Res (All)

I presume you're angling for Group Fly, so as to help keep your Robots out of melee range.
Good choice, I was going to suggest doing so if you weren't moving in this direction already.

Level 18: Distortion Field
A: Lockdown: Chance for +2 Mag Hold
50: Lockdown: Accuracy/Recharge

Not how I would slot Distortion Field.
I prefer using Distortion Field as a "slow patch" (because that works 100% of the time) rather than as a "hold patch" (which works 2-3% of the time).
Adding the Lockdown proc "helps" with the chances to hold, but not meaningfully against anything above Minion/LT rank. It's POSSIBLE to hold Bosses with the Lockdown proc slotted, but it will happen so rarely as to be completely unexpected when (if) it ever happens.

Level 22: Time Stop
A: Unbreakable Constraint: Chance for Smashing Damage
23: Unbreakable Constraint: Endurance/Hold
23: Unbreakable Constraint: Accuracy/Recharge
25: Unbreakable Constraint: Accuracy/Hold/Recharge
25: Unbreakable Constraint: Hold

If you're slotting Time Stop for hold duration, why aren't you including a Lockdown proc in it so you can potentially Time Crawl+Time Stop+Lockdown proc hold Elite Bosses?

Level 28: Farsight
A: Gaussian's Synchronized Fire-Control: Chance for Build Up
43: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
46: Gaussian's Synchronized Fire-Control: Recharge/Endurance
48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
50: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
50: Gaussian's Synchronized Fire-Control: To Hit Buff

So ... every 90s or so, you'll get a 90% chance for a build up proc?
If the purpose is to 6-slot Gaussian's SOMEWHERE into your build, I would honestly recommend putting it into Tactics so as to use 2x HOs (+Defense, +ToHit) and a LotG global recharge slotted into Farsight.
There's even 2 types of HOs you can use ... +Defense, Endurance Reduction, +ToHit (Cytoskeleton) ... or the alternative of +Defense, Recharge Reduction, +ToHit (Membrane Exposure).

Use Cytoskeletons if you have Hasten and ~100% global recharge.
Use Membranes if you lack Hasten and want to make Farsight perma.

Level 30: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Kismet: Accuracy +6%31: Kismet: Defense/Endurance/Recharge

I've mentioned it before, so I won't belabor the point again.
I prefer to 6-slot Reactive Defenses into Maneuvers.

Level 32: Tactics
A: Adjusted Targeting: To Hit Buff/Endurance
33: Adjusted Targeting: To Hit Buff
33: Adjusted Targeting: To Hit Buff/Endurance/Recharge

There MUST have been better options to choose from than ... this ...

Level 35: Slowed Response
A: Analyze Weakness: Chance for +ToHit
36: Analyze Weakness: Accuracy/Endurance/Recharge
36: Analyze Weakness: Defense Debuff/Endurance/Recharge
36: Analyze Weakness: Defense Debuff

I really don't understand this.
The Analyze Weakness proc will affect your Mastermind ONLY. Your Pets do not benefit.
Aside from that, all Slowed Response is doing for you is ... Defense and Resistance debuffing ... and that's it.
You could put in an Achilles' Heel proc AND a (Superior) Witchcraft proc for EVEN MORE Resistance Debuffing if you really wanted to.
Change Analyze Weakness for Shield Breaker and you could add a lethal damage proc into the mix.
Add Touch of Lady Grey for a negative energy damage proc.
You can actually get some pretty decent recharge slotted into Slowed Response before knocking the 3.5 PPM procs below the 90% chance to proc cap.

Missed opportunity here.

Level 38: Chrono Shift
A: Regenerative Tissue: +Regeneration
39: Regenerative Tissue: Heal/Endurance/Recharge
39: Regenerative Tissue: Heal/Recharge
39: Regenerative Tissue: Endurance/Recharge
40: Regenerative Tissue: Heal/Endurance

I must admit, this slotting has me stumped.
The only rationale I can think of for it is the 5-slot 5% global recharge bonus.

Personally, I would rather 5-slot Regenerative Tissue into Temportal Selection (so as to be able to cast it on 3 Allies concurrently, which includes Pets) and then simply 2-slot Chrono Shift with common Recharge IOs.
The "heal" and "recovery" portions of Chrono Shift only lasts 30 seconds, while the recharge boost lasts 90 seconds.
This is why you need ~300% recharge enhancement (from all sources, combined) in order to make Chrono Shift perma.
360 / (1+3) = 90s
If you don't have Hasten in your build, you're going to need to use Force Feedback procs in order to close the gap.

Level 49: Upgrade Robot
A: Invention: Recharge Reduction

Why isn't this power taken at Level 32?
Why delay taking it until Level 49?
« Last Edit: Today at 12:41:23 pm by Redlynne »


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