City of Heroes: Rebirth > AE/Mission Architect

Donkyhotay's AE missions

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Draggynn:
Hey Donky,

I needed some Architect tickets and so started playing through the Lives of Lord Recluse.  I thought it was an appropriate arc for our server that runs on puns and enjoyed the mission text, but had some questions about the mechanics implemented.  Because I was focused on tickets I didn't see all of your versions this run through (since I sometimes hit the ticket cap before making it that far) so I'm not certain how you intended the Lts. to show up in the first mission, as I never saw them, but I saw in this thread that you were having issues with duplicates.  I cleared the first floor and clicked the computer without ever seeing them.  Do you have Lady Recluse as a boss and then the Lts. in a group surrounding her?  If you wanted to avoid duplicates you could make each of the Lts. a separate boss spawn, and as long as you put them all at the end of the mission, and the computer in the front or middle it should be possible for the player to skip them.

I played at level 50 and in the Lord Reclusive mission, all of the enemies spawned sub level (because they capped out at lvl 35 or something).  Was this intentional?
It's true that you can't make the ambush a single character, but you could have Lord Reclusive spawn as a boss somewhere in the mission, rather than as ambush.  The players wouldn't have that same "jumped" experience, but you could get him solo.

No issues with the Penelope Yang mission, but again only saw her.

In the Lord Wreck Loose mission I couldn't find the second escort so I eventually just gave up.  I'm sure I just missed it, but if you made the escort spawn do something special it would be easier to spot it.  I also have a pet peeve about Masterminds in AE missions.  They tend to be a pain with little reward and often low challenge.  I think the occasional MM can be a nice flavor, but I was running at x8 and running into 3-4 MMs every spawn which were producing lots of grey zombies that were just messing up my targeting.  I know this is just my personal preference, but my frustration with them meant I was unwilling to just clear the mission to find the hostage, which I would have done if it were another enemy.

Hopefully I can play it through again soon to see the rest of it.  I well understand the frustration of trying to work within the AE limitations (I still can't figure out why one of my ambushes won't spawn) but think you did a good job working with what you had.

Donkyhotay:
Thanks for trying it out! The enemies in the 2nd mission being sublevel is intentional. The contact even mentions afterwards that some people feel sorry for them but they would be dangerous if they escaped and able to arm themselves. It's one reason the mission is vig alignment.

Almost all of the Lord Recluse variants are safely hidden in the back of the level while your mission objectives are in the middle. This is done intentionally because the Lord Recluses are meant to be as strong as the primal version. The first two I was able to kill with a well equipped char but the 3rd and 4th I couldn't take out by myself even with with the difficulty bottomed out. The 4th mission Lord Recluse variant (Lord Wreck Loose) I intentionally designed to be as absolutely *unfair* of a fight as the AE would let me. This is why the contact always warns and suggests that you avoid confronting the variant directly.

Which character did you find on mission 4? That will let me know which one you couldn't find. One of the characters is doing an animation, the other is just cowering but in a bright white coat in order to make them both somewhat more visible. Although both are set for "middle", during testing I found that the game would sometimes place one of the rescuees to the far left of the entrance, behind the rocks, and I also would waste time searching all around the boss until I learned to check over there.

Draggynn:
The portal tech was the one I could find.  I think on most outdoor maps positioning is ignored, but there might be some exceptions.

Donkyhotay:
I specified middle but I do think you're right that it doesn't matter too much on that map.

The portal tech you found simply uses the cower animation. The one you couldn't find is a witch like char that uses the "soul steal" animation on the zombies surrounding her (she's trying to absorb power from them to recharge her magic). It isn't the flashiest of animations but it does have an "energy aura" type effect on it.

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