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Patch Notes / LIVE SERVER - Patch Notes - August 27, 2023
« Last post by MuonNeutrino on August 27, 2023, 09:15:17 pm »
Patch Notes:
  • All continuous spherical Attract effects now have an inner radius of 5 feet, unless they already had a larger one. This small dead zone prevents the jitter bug where affected entities rapidly move back and forth near the center of the effect, without impacting the overall attract effectiveness. This affects all versions of Quicksand, Whirlwind, and the attract effects on Gravity's Singularity and Wind's Vortex. (Containment Shell and Black Hole already had inner radii.)
  • Attract on Quicksand and Black Hole split into player-affecting and critter-affecting effects, and restored the missing tohit check on the player-affecting versions, following the lead of other continuous attract/repel powers. This means that these powers will now correctly not be 100% reliable against player targets, as intended for these types of effects.
  • Apex Task Force, Mission 2: Battle Maiden and her ambushing Animated Swords will now spawn correctly, so the mission can once more be completed. Note: as a side effect of this fix, the Apex Task Force will not be eligible for Genesis Wave spawns until a future fix can be applied.
  • Mender Silos Strike Force, Mission 2: Sister Psyche once more spawns correctly.

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New Problems Discovered with Attract such as quicksand.

I've confirmed there is a preferred direction in the CoH engine, that is to say a directional axis on which force is applied to first on each frame, giving that axis a tiny tiny bit more force per frame; which builds up to a differential of large amounts of force over time causing motion in that direction to work and motion against it to fail. this means escaping from attract is as easy as trial and error and picking a direction and trying to ninjarun or superspeed out, then when you find the 2 horizontal preferred directions pull hard towards that corner.

oh, but that's not necessarily a problem. what is a problem is that in such cases, only your graphic moves, your physics object stays put. meaning you can literally walk like 30 meters away and it still thinks you are standing there in a pile of enemies, you can cast melee powers on them and they can hit you at your former position. this is telling me the default un-enhanced power of Attract is WAAAAY too voracious, it's overboard LOCKDOWN kinda force..

On that note, Self-TP to the opposite side of the attract field causes your character graphic to be disconnected from your physics object and sent sailing to the farthest reaches of the map until the attract ends, oh, by the way your physics object wont move not even for SelfTP. now that's really hard coded immobilize.

Double attract at different locations will also cause this "character graphic sailing off into the sunset effect."

Oh did I mention the camera follows your graphic? so.. you'll be so far away you wont be able to see whats hitting you.

KB can also cause this effect.

We need to tone down attract. things like TP, KB and running away from the center NEED to work because they work for the graphic but not the physics object.

Yes, the graphic will reseat itself back onto the physics object when the sailing effect wears off because the attract ends.


Also the range of the attract is waaaaaaaaaaay tooooo biiiiiiiiig. I was on a CoT map with a very tall central rock pillar in the room. I jumped off with ninja run and combat jumping just as an earth caster cast quicksand and I fell maybe 50 meters down and almost to the wall so >= 50 meters away from the center of the attract, and IT WAS STILL DESPERATELY TRYING TO PULL ME TO THE ATTRACT, it actually stopped me mid-air >= 50 meters away as I pressed forwards to fight it, I did actually escape it. but sheesh that field is huge!
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Received in my regular in-box
   
Sat, Aug 26, 2:00 AM

(Eastern)
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In the inbox :)
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After none of the previous ones ever reached me, you have achieved success!  Straight into the Inbox.  Well done!
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Received Inbox @ Sat, Aug 26 at 10:13 AM (local time)
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You stuffed it into my inbox, you naughty naughty villain.
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Received in inbox at 11:11am est
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