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1
Mastermind / Re: Valeyard, Mastermind robotics/time manipulation
« Last post by mercury rising on Today at 05:43:33 pm »
Also to you especially Redlynne, i'm getting tired of the critiques and telling me how i should do this,how i should maximize my damage with your proc arithmetic it's not my style nor did i ask for your opinions. If I had asked that would be totally different and be very appreciative what you had said. I'm not you nor do i want to play like you. Qhestions are fine of course but immediatley going saying hey you should do this,or you can do better is just rude. Have a pleasant day!
2
Mastermind / Re: Valeyard, Mastermind robotics/time manipulation
« Last post by mercury rising on Today at 05:20:13 pm »
Thank you for your critique, but this is simply how i play. I go for the best set bonus in each power so i can enjoy playing and not worry about my survivabilty or to much end use. 6 slotting farsight with my recharge puts it 15 seconds off perma, so in essence i'm giviing the team to hit and defense almost all the time. Chrono shift and temporal mending i'm maximizing recharge and healing so keeping myself,my bots and lending a hand keeping the team upright. My ranged attack abilities are for proc abilities and set bonuses my robots are doing all the damage anyway. I'm a flying character so i'm having almost all the perks but afterburner which really isnt needed since the fly rework. my reactive defenses went into my frozen armor and really gave me some sweet defense. 2 nights of trials no deaths cause i dodge everything my pets do in certain circumstances but i can always get more fresh troops.
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Mastermind / Re: Valeyard, Mastermind robotics/time manipulation
« Last post by Redlynne on Yesterday at 12:32:08 pm »
Warning: Critique Incoming ... ^_~

A well rounded MM with great ranged damage,heals,buffs and debuffs.

That's Time Manipulation for you. ^_-

Also a 101.25% recharge

In my experience, getting somewhere between 90-110% global recharge really isn't all that difficult with Time Manipulation.

hoarfrost has my 3 global procs for damage resist.

I haven't done extensive research on the topic, but are there other alternative pool or epic/patron pools that would enable you to add a power that enables the slotting of these globals with fewer power picks required?
Just wondering if Chill Mastery is the exclusive option for this.

Primary powerset: Robotics
Secondary powerset: Time Manipulation
Pool powerset (#1): Flight
Pool powerset (#2): Leadership
Pool powerset (#3): Experimentation
Pool powerset (#4): Fighting
Epic powerset: Chill Mastery

No Speed pool for Hasten?
Guess you're not reaching for perma Hasten, perma Farsight or perma Chrono Shift.

Time Manipulation is pretty much the only powerset that I personally will reach for Hasten to achieve perma buffs on duration vs recharge (on the spreadsheet) for Farsight and Chronoshift.

Level 1: Time Crawl
A: Superior Witchcraft: Chance for Res Debuff
7: Superior Witchcraft: Universal Debuff/Endurance/Recharge

Are you sure this is the best place to put your Superior Witchcraft slotting?
Time Crawl is both single target and a Slow ONLY power.

I find that 4-slotting Witchcraft into Time's Juncture is a superior option.
You can choose the Debuff, Accuracy/Debuff, Debuff/Endurance/Recharge and Chance for Res Debuff for those 4 slots.

For Time Crawl, because of proc chance math, I prefer ZERO recharge (caps proc chance @ 90%), Accuracy enhancement (necessary!) and optionally one or both of the Slow Set Procs (smashing damage and/or -recharge). The Pacing of the Turtle proc turns Time Crawl into a "poor man's hold" due to the recharge debuffing (so higher priority) with the Impeded Swiftness proc for smashing damage being "nice to have" but by no means necessary.

Level 2: Temporal Mending
A: Preventive Medicine: Chance for +Absorb
9: Preventive Medicine: Heal/RechargeTime/Endurance
9: Preventive Medicine: Heal/RechargeTime
11: Preventive Medicine: Endurance/RechargeTime
11: Preventive Medicine: Heal/Endurance
17: Preventive Medicine: Heal

If you don't have Temporal Selection (or the slots for it), this is the best place to put Preventative Medicine with the Time Manipulation powerset.

Level 4: Pulse Rifle Burst
A: Decimation: Chance of Build Up
37: Decimation: Accuracy/Damage/Recharge
37: Decimation: Accuracy/Endurance/Recharge
40: Decimation: Damage/Recharge
40: Decimation: Damage/Endurance

After playing around with Decimation in Snap Shot for quite some time, I ultimately found the results to be a bit lackluster (hence why I dropped it in my most recent build). Let me explain why.

Unlike other procs (damage or status effect), Decimation is more of a "delayed gratification" type of proc. Its best use is at the point in an attack chain prior to 1+ (preferably 2+) AoE attacks that you can use reliably following the power you've got Decimation slotted into. The Decimation Build Up is HIGHLY advantageous when used during AoEs (especially 2+ of them). However, that introduces the difficulties of "delayed gratification" where the damage isn't instant, but only appears during followup attacks (which can result in Corpse Blasting). In extremely dynamic combat situations where HOT MURDER is being poured into the Kill Sphere™, that can potentially result in significant "wastage" of the potential of your Build Up procs.

Then there's the problem of how infrequently they happen. You simply CANNOT control or plan for buildup procs to occur at any time ... and if you're watching your buffs for the icon to appear, when it DOES proc, it's going to be too late to alter course into an alternative attack rotation (because the buff only lasts for 5.25 seconds, which isn't that long!

So far, my best success with "proc chance manipulation" using Decimation has been in Suppressive Fire for Dual Pistols, thanks to the (base) 20s recharge time with the 1.0 PPM. The final yield (with zero recharge enhancement) is a proc chance of:
  • 1.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 35.83%
Not exactly "reliable" ... but it's the highest I've been able to manage for a single target ranged attack (that does token damage, because the attack is mainly a mez power). Most single target ranged attacks have MUCH shorter recharge times (and thus commensurately lower proc chances).

Don't get me wrong, the Decimation proc is NICE when it procs!
The problem is the low chance to proc, making it remarkably "unreliable" in actual practice ... and that's before getting into the low base damage of Mastermind personal attack and the fact that you've only got ONE AoE personal attack if you aren't dipping into pools for AoE attacks.
Your Mileage May Vary warnings attached.

Something that I pretty much never see anyone doing is 5-slot Pulse Rifle Burst with a set and then add a Force Feedback proc into the 6th slot. Could be an easy work around to not taking Hasten (if you've got the slots for it).

Level 6: Time's Juncture
A: Superior Winter Storm: Recharge/Chance for Cold Damage
34: Superior Winter Storm: Damage/Endurance/Slow
34: Superior Winter Storm: Accuracy/Damage/Slow
34: Superior Winter Storm: Endurance/Recharge
37: Superior Winter Storm: Accuracy/Slow

On balance, my "read" on things is the Winter Storm (slow only) works best in Distortion Field (slow only), while Witchcraft (universal debuff) works best in Time's Juncture (slow AND tohit debuff).

Level 8: Photon Grenade
A: Annihilation: Chance for Res Debuff
21: Annihilation: Accuracy/Damage/Endurance/RechargeTime
33: Annihilation: Accuracy/Damage/RechargeTime

I'm worried that this might be sub-optimal slot investment going on here.

One thought that occurs would be to turn Photon Grenade into more of a status effect delivery power, rather than a raw damaging power.
(Superior) Frozen Blast has a Mag 3 for 8 seconds Immobilize proc (2.5 PPM normal, 3.5 PPM superior), while Razzle Dazzle has a Mag 2 for 8 seconds Immobilize proc (3.5 PPM).
Absolute Amazement will apply -7.5% ToHit Debuff for 10s (and can stack up to 10x ?!?!) so could be useful as a "Time's Juncture At Range" effect from Photon Grenades (4.5 PPM).
Stupefy has a Mag 6 KnockBACK (3.5 PPM) ... while Ragnarok has a KnockDOWN (3.5 PPM).

Photon Grenade has a 15 ft radius (so pretty modest) and a 16s recharge for a 1.87s cast time (according to City of Data v2.0 for Homecoming). So with ZERO recharge enhancement:
  • 3.5 * ((16 / ( 1 + 0 / 100 )) + 1.87) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 38.79%
  • 4.5 * ((16 / ( 1 + 0 / 100 )) + 1.87) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 49.87%
Bare minimum, I'd be wanting to put the Annihilation, Absolute Amazement and Ragnarok procs into Photon Grenade as a frankenslotter. If I had room, I'd add in the Positron's Blast proc for extra "critical hit" damage.

Level 10: Fly
A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 14: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
21: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Aerobatics
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
19: Blessing of the Zephyr: Knockback Reduction (4 points)
19: Shield Wall: +Res (Teleportation), +5% Res (All)

I presume you're angling for Group Fly, so as to help keep your Robots out of melee range.
Good choice, I was going to suggest doing so if you weren't moving in this direction already.

Level 18: Distortion Field
A: Lockdown: Chance for +2 Mag Hold
50: Lockdown: Accuracy/Recharge

Not how I would slot Distortion Field.
I prefer using Distortion Field as a "slow patch" (because that works 100% of the time) rather than as a "hold patch" (which works 2-3% of the time).
Adding the Lockdown proc "helps" with the chances to hold, but not meaningfully against anything above Minion/LT rank. It's POSSIBLE to hold Bosses with the Lockdown proc slotted, but it will happen so rarely as to be completely unexpected when (if) it ever happens.

Level 22: Time Stop
A: Unbreakable Constraint: Chance for Smashing Damage
23: Unbreakable Constraint: Endurance/Hold
23: Unbreakable Constraint: Accuracy/Recharge
25: Unbreakable Constraint: Accuracy/Hold/Recharge
25: Unbreakable Constraint: Hold

If you're slotting Time Stop for hold duration, why aren't you including a Lockdown proc in it so you can potentially Time Crawl+Time Stop+Lockdown proc hold Elite Bosses?

Level 28: Farsight
A: Gaussian's Synchronized Fire-Control: Chance for Build Up
43: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
46: Gaussian's Synchronized Fire-Control: Recharge/Endurance
48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
50: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
50: Gaussian's Synchronized Fire-Control: To Hit Buff

So ... every 90s or so, you'll get a 90% chance for a build up proc?
If the purpose is to 6-slot Gaussian's SOMEWHERE into your build, I would honestly recommend putting it into Tactics so as to use 2x HOs (+Defense, +ToHit) and a LotG global recharge slotted into Farsight.
There's even 2 types of HOs you can use ... +Defense, Endurance Reduction, +ToHit (Cytoskeleton) ... or the alternative of +Defense, Recharge Reduction, +ToHit (Membrane Exposure).

Use Cytoskeletons if you have Hasten and ~100% global recharge.
Use Membranes if you lack Hasten and want to make Farsight perma.

Level 30: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Kismet: Accuracy +6%31: Kismet: Defense/Endurance/Recharge

I've mentioned it before, so I won't belabor the point again.
I prefer to 6-slot Reactive Defenses into Maneuvers.

Level 32: Tactics
A: Adjusted Targeting: To Hit Buff/Endurance
33: Adjusted Targeting: To Hit Buff
33: Adjusted Targeting: To Hit Buff/Endurance/Recharge

There MUST have been better options to choose from than ... this ...

Level 35: Slowed Response
A: Analyze Weakness: Chance for +ToHit
36: Analyze Weakness: Accuracy/Endurance/Recharge
36: Analyze Weakness: Defense Debuff/Endurance/Recharge
36: Analyze Weakness: Defense Debuff

I really don't understand this.
The Analyze Weakness proc will affect your Mastermind ONLY. Your Pets do not benefit.
Aside from that, all Slowed Response is doing for you is ... Defense and Resistance debuffing ... and that's it.
You could put in an Achilles' Heel proc AND a (Superior) Witchcraft proc for EVEN MORE Resistance Debuffing if you really wanted to.
Change Analyze Weakness for Shield Breaker and you could add a lethal damage proc into the mix.
Add Touch of Lady Grey for a negative energy damage proc.
You can actually get some pretty decent recharge slotted into Slowed Response before knocking the 3.5 PPM procs below the 90% chance to proc cap.

Missed opportunity here.

Level 38: Chrono Shift
A: Regenerative Tissue: +Regeneration
39: Regenerative Tissue: Heal/Endurance/Recharge
39: Regenerative Tissue: Heal/Recharge
39: Regenerative Tissue: Endurance/Recharge
40: Regenerative Tissue: Heal/Endurance

I must admit, this slotting has me stumped.
The only rationale I can think of for it is the 5-slot 5% global recharge bonus.

Personally, I would rather 5-slot Regenerative Tissue into Temportal Selection (so as to be able to cast it on 3 Allies concurrently, which includes Pets) and then simply 2-slot Chrono Shift with common Recharge IOs.
The "heal" and "recovery" portions of Chrono Shift only lasts 30 seconds, while the recharge boost lasts 90 seconds.
This is why you need ~300% recharge enhancement (from all sources, combined) in order to make Chrono Shift perma.
360 / (1+3) = 90s
If you don't have Hasten in your build, you're going to need to use Force Feedback procs in order to close the gap.

Level 49: Upgrade Robot
A: Invention: Recharge Reduction

Why isn't this power taken at Level 32?
Why delay taking it until Level 49?
4
Mastermind / Valeyard, Mastermind robotics/time manipulation
« Last post by mercury rising on Yesterday at 10:14:18 am »
My first Mastermind run in quite awhile,used an older toon just respecced and reslotted him. A well rounded MM with great ranged damage,heals,buffs and debuffs. Also a 101.25% recharge rate and softcapped defense with even some damage resistance. hoarfrost has my 3 global procs for damage resist.
valeyard1inc - Hero Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: RoboticsSecondary powerset: Time ManipulationPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): ExperimentationPool powerset (#4): FightingEpic powerset: Chill Mastery

──────────────────────────────

Powers taken:

Level 1: Battle Drones
A: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura3: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge3: Superior Command of the Mastermind: Damage/Endurance/Recharge5: Superior Command of the Mastermind: Accuracy/Damage/Recharge5: Superior Command of the Mastermind: Damage/Endurance7: Superior Command of the Mastermind: Accuracy/Damage

Level 1: Time Crawl
A: Superior Witchcraft: Chance for Res Debuff7: Superior Witchcraft: Universal Debuff/Endurance/Recharge

Level 2: Temporal Mending
A: Preventive Medicine: Chance for +Absorb9: Preventive Medicine: Heal/RechargeTime/Endurance9: Preventive Medicine: Heal/RechargeTime11: Preventive Medicine: Endurance/RechargeTime11: Preventive Medicine: Heal/Endurance17: Preventive Medicine: Heal

Level 4: Pulse Rifle Burst
A: Decimation: Chance of Build Up37: Decimation: Accuracy/Damage/Recharge37: Decimation: Accuracy/Endurance/Recharge40: Decimation: Damage/Recharge40: Decimation: Damage/Endurance

Level 6: Time's Juncture
A: Superior Winter Storm: Recharge/Chance for Cold Damage34: Superior Winter Storm: Damage/Endurance/Slow34: Superior Winter Storm: Accuracy/Damage/Slow34: Superior Winter Storm: Endurance/Recharge37: Superior Winter Storm: Accuracy/Slow

Level 8: Photon Grenade
A: Annihilation: Chance for Res Debuff21: Annihilation: Accuracy/Damage/Endurance/RechargeTime33: Annihilation: Accuracy/Damage/RechargeTime

Level 10: Fly
A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 12: Protector Bots
A: Soulbound Allegiance: Chance for Build Up13: Soulbound Allegiance: Damage/Endurance13: Soulbound Allegiance: Accuracy/Recharge15: Soulbound Allegiance: Accuracy/Damage/Recharge15: Soulbound Allegiance: Damage17: Edict of the Master: Defense Bonus

Level 14: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Aerobatics
A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Blessing of the Zephyr: Knockback Reduction (4 points)19: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 18: Distortion Field
A: Lockdown: Chance for +2 Mag Hold50: Lockdown: Accuracy/Recharge

Level 20: Repair
A: Invention: Recharge Reduction

Level 22: Time Stop
A: Unbreakable Constraint: Chance for Smashing Damage23: Unbreakable Constraint: Endurance/Hold23: Unbreakable Constraint: Accuracy/Recharge25: Unbreakable Constraint: Accuracy/Hold/Recharge25: Unbreakable Constraint: Hold

Level 24: Equip Robot
A: Invention: Recharge Reduction

Level 26: Assault Bot
A: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Superior Mark of Supremacy: Accuracy/Damage/Endurance27: Superior Mark of Supremacy: Accuracy/Endurance29: Superior Mark of Supremacy: Accuracy/Damage29: Superior Mark of Supremacy: Damage/Endurance31: Superior Mark of Supremacy: Damage

Level 28: Farsight
A: Gaussian's Synchronized Fire-Control: Chance for Build Up43: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance46: Gaussian's Synchronized Fire-Control: Recharge/Endurance48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance50: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge50: Gaussian's Synchronized Fire-Control: To Hit Buff

Level 30: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Kismet: Accuracy +6%31: Kismet: Defense/Endurance/Recharge

Level 32: Tactics
A: Adjusted Targeting: To Hit Buff/Endurance33: Adjusted Targeting: To Hit Buff33: Adjusted Targeting: To Hit Buff/Endurance/Recharge

Level 35: Slowed Response
A: Analyze Weakness: Chance for +ToHit36: Analyze Weakness: Accuracy/Endurance/Recharge36: Analyze Weakness: Defense Debuff/Endurance/Recharge36: Analyze Weakness: Defense Debuff

Level 38: Chrono Shift
A: Regenerative Tissue: +Regeneration39: Regenerative Tissue: Heal/Endurance/Recharge39: Regenerative Tissue: Heal/Recharge39: Regenerative Tissue: Endurance/Recharge40: Regenerative Tissue: Heal/Endurance

Level 41: Flash Freeze
A: Fortunata Hypnosis: Chance for Placate42: Fortunata Hypnosis: Sleep/Endurance42: Fortunata Hypnosis: Accuracy/Recharge43: Fortunata Hypnosis: Accuracy/Sleep/Recharge43: Fortunata Hypnosis: Sleep

Level 44: Frozen Armor
A: Reactive Defenses: Scaling Resist Damage45: Reactive Defenses: Defense/Endurance/RechargeTime45: Reactive Defenses: Defense/RechargeTime45: Reactive Defenses: Endurance/RechargeTime46: Reactive Defenses: Defense/Endurance46: Reactive Defenses: Defense

Level 47: Hoarfrost
A: Unbreakable Guard: +Max HP48: Gladiator's Armor: TP Protection +3% Def (All)48: Aegis: Psionic/Status Resistance

Level 49: Upgrade Robot
A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Celerity: +Stealth

Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance

Level 2: Swift
A: Invention: Flight Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Panacea: +Hit Points/Endurance8: Numina's Convalesence: +Regeneration/+Recovery16: Miracle: +Recovery

Level 2: Stamina
A: Performance Shifter: Chance for +End12: Performance Shifter: EndMod22: Performance Shifter: EndMod/Accuracy42: Performance Shifter: EndMod/Recharge

Level 1: Battle Drone


Level 12: Protector Bot


Level 26: Assault Bot 


Level 16: Afterburner



──────────────────────────────
Accolades:

Portal Jockey


──────────────────────────────
Incarnates:

Vorpal Partial Core JudgementSpectral Partial Radial ConversionLongbow Partial Radial Improved AllyBarrier Partial Radial InvocationAssault Partial Radial GraftCardiac Core Paragon
──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 51.14%Lethal: 51.14%Fire: 27.38%Cold: 27.38%Energy: 27.38%Negative: 27.38%Psionic: 26.13%Melee: 33.63%Ranged: 28.63%AoE: 28.63%
- Resistance -

Smashing: 23.75%Lethal: 23.75%Fire: 44%Cold: 68%Energy: 23%Negative: 23%Toxic: 38%Psionic: 25%
- HP & Endurance -

Regeneration: 211%Max HP: 1273.86 | End Recovery: 4.08/sEnd Use: 1.69/s End. (Net gain: 2.39/s)Max End: 108.6
- Movement -

Run Speed: 36.65 mphJump Speed: 42.71 mphJump Height: 14.74 ftFly Speed: 58.64 mph
- Stealth & Perception -

Stealth (PvE): 30 ftStealth (PvP): 300 ftPerception: 1019 ft
- Misc -

Haste: 251.25%ToHit: 109.21%Accuracy: 60%Damage: 258%End Rdx: 7.5%Threat: 200
- Status Protection -

Held: 2Stunned: 0Sleep: 0Immobilized: 0Knockback: 17Repel: 0Confused: 3.89Terrorized: 0Taunt: 0Placate: 2Teleport: 0
- Status Resistance -

Held: 111.25%Stunned: 111.25%Sleep: 159.69%Immobilized: 111.25%Knockback: 0%Repel: 0%Confused: 156.66%Terrorized: 156.66%Taunt: 0%Placate: 0%Teleport: 100%
- Debuff Resistance -

Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 77.85%ToHit: 0%RechargeTime: 20%SpeedRunning: 20%Regeneration: 25.95%

──────────────────────────────

Set Effects Breakdown

Superior Command of the Mastermind
(Battle Drones)
4% DamageBuff(All)24.1 HP (3%) HitPoints+10% Enhancement(RechargeTime)6% Resistance(Toxic,Psionic), 10% Status Resistance6% Resistance(Smashing,Lethal), 10% Status Resistance15% Defense(AoE)
Superior Witchcraft
(Time Crawl)
4% DamageBuff(All)
Preventive Medicine
(Temporal Mending)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine
Decimation
(Pulse Rifle Burst)
1.5% Resistance(Energy,Negative), 2.5% Status Resistance9.04 HP (1.13%) HitPoints2.25% Max End+6.25% Enhancement(RechargeTime)
Superior Winter Storm
(Time's Juncture)
4% (0.07 End/sec) Recovery+4% Enhancement(Slow)+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Annihilation
(Photon Grenade)
1.35% Max End2.25% Resistance(Energy,Negative), 3.75% Status Resistance
Soulbound Allegiance
(Protector Bots)
16% (0.54 HP/sec) Regeneration24.1 HP (3%) HitPoints4% DamageBuff(All)6% Resistance(Toxic,Psionic), 10% Status Resistance
Edict of the Master
(Protector Bots)
5% Defense
Luck of the Gambler
(Hover)
+7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Hover)
Knockback Protection (Mag 4)
Luck of the Gambler
(Aerobatics)
+7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Aerobatics)
Knockback Protection (Mag 4)
Shield Wall
(Aerobatics)
5%  Resistance(All)
Lockdown
(Distortion Field)
3% DamageBuff(All)
Unbreakable Constraint
(Time Stop)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Superior Mark of Supremacy
(Assault Bot)
+10% Enhancement(RechargeTime)+15% Enhancement(Accuracy)5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)4% (0.07 End/sec) Recovery6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold)15% Resistance(All), 150% (5.02 HP/sec) Regeneration
Gaussian's Synchronized Fire-Control
(Farsight)
7.5% Movement Speed15.06 HP (1.88%) HitPoints2.5% (0.04 End/sec) Recovery2.5% DamageBuff(All)2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Maneuvers)
+7.5% Enhancement(RechargeTime)
Kismet
(Maneuvers)
1.5% (0.03 End/sec) Recovery
Adjusted Targeting
(Tactics)
2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance
Analyze Weakness
(Slowed Response)
10% (0.33 HP/sec) Regeneration2.25% Resistance(Energy,Negative), 3.75% Status Resistance3% DamageBuff(All)
Regenerative Tissue
(Chrono Shift)
6% Movement Speed12.05 HP (1.5%) HitPoints+4% Enhancement(Heal)+5% Enhancement(RechargeTime)
Fortunata Hypnosis
(Flash Freeze)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Reactive Defenses
(Frozen Armor)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All)
Unbreakable Guard
(Hoarfrost)
60.24 HP (7.5%) HitPoints
Gladiator's Armor
(Hoarfrost)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Aegis
(Hoarfrost)
5% Resistance(Psionic)
Performance Shifter
(Stamina)
7.5% Movement Speed15.06 HP (1.88%) HitPoints2.5% (0.04 End/sec) Recovery


──────────────────────────────

Set Buffs Totals

Damage(All) (22.5% Total)+4% Damage(All) (From Superior Command of the Mastermind in Battle Drones)+4% Damage(All) (From Superior Witchcraft in Time Crawl)+4% Damage(All) (From Soulbound Allegiance in Protector Bots)+3% Damage(All) (From Lockdown in Distortion Field)+3% Damage(All) (From Analyze Weakness in Slowed Response)+2.5% Damage(All) (From Gaussian's Synchronized Fire-Control in Farsight)+2% Damage(All) (From Adjusted Targeting in Tactics)

Defense (5% Total)+5% Defense to Pets (From Edict of the Master: Defense Bonus in Protector Bots)

S/L Defense (6.75% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+2.5% S/L Defense (From Superior Mark of Supremacy in Assault Bot)+1.25% S/L Defense (From Gaussian's Synchronized Fire-Control in Farsight)

Fire/Cold Defense (4.25% Total)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+1.25% Fire/Cold Defense (From Gaussian's Synchronized Fire-Control in Farsight)

Energy/Negative Defense (4.25% Total)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+1.25% Energy/Negative Defense (From Gaussian's Synchronized Fire-Control in Farsight)

Defense (Psionic) (3% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)

Defense (Melee) (10.5% Total)+5% Defense(Melee) (From Superior Mark of Supremacy in Assault Bot)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+2.5% Defense(Melee) (From Gaussian's Synchronized Fire-Control in Farsight)

Defense (Ranged) (5.5% Total)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+2.5% Defense(Ranged) (From Gaussian's Synchronized Fire-Control in Farsight)

Defense (AoE) (20.5% Total)+15% Defense(AoE) to Pets (From Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura in Battle Drones)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)+2.5% Defense(AoE) (From Gaussian's Synchronized Fire-Control in Farsight)

Max Endurance (3.6% Total)+2.25% Max Endurance (From Decimation in Pulse Rifle Burst)+1.35% Max Endurance (From Annihilation in Photon Grenade)

Enhancement (Accuracy) (60% Total)+15% Enhancement(Accuracy) (From Superior Winter Storm in Time's Juncture)+15% Enhancement(Accuracy) (From Unbreakable Constraint in Time Stop)+15% Enhancement(Accuracy) (From Superior Mark of Supremacy in Assault Bot)+15% Enhancement(Accuracy) (From Fortunata Hypnosis in Flash Freeze)

Enhancement (EnduranceDiscount) (7.5% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Temporal Mending)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Frozen Armor)

Enhancement (SpeedFlying) (4% Total)+4% Enhancement(SpeedFlying) (From Superior Winter Storm in Time's Juncture)

Enhancement (Heal) (4% Total)+4% Enhancement(Heal) (From Regenerative Tissue in Chrono Shift)

Enhancement (JumpHeight) (4% Total)+4% Enhancement(JumpHeight) (From Superior Winter Storm in Time's Juncture)

Enhancement (SpeedJumping) (4% Total)+4% Enhancement(SpeedJumping) (From Superior Winter Storm in Time's Juncture)

Enhancement (RechargeTime) (101.25% Total)+10% Enhancement(RechargeTime) (From Superior Command of the Mastermind in Battle Drones)+10% Enhancement(RechargeTime) (From Superior Winter Storm in Time's Juncture)+10% Enhancement(RechargeTime) (From Unbreakable Constraint in Time Stop)+10% Enhancement(RechargeTime) (From Superior Mark of Supremacy in Assault Bot)+10% Enhancement(RechargeTime) (From Fortunata Hypnosis in Flash Freeze)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in Temporal Mending)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Frozen Armor)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Aerobatics)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+6.25% Enhancement(RechargeTime) (From Decimation in Pulse Rifle Burst)+5% Enhancement(RechargeTime) (From Regenerative Tissue in Chrono Shift)

Enhancement (SpeedRunning) (4% Total)+4% Enhancement(SpeedRunning) (From Superior Winter Storm in Time's Juncture)

HitPoints (189.75 HP Total / 23.63% of Base HP)+60.24 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Hoarfrost)+24.1 HP (3%) HitPoints (From Superior Command of the Mastermind in Battle Drones)+24.1 HP (3%) HitPoints (From Soulbound Allegiance in Protector Bots)+15.06 HP (1.88%) HitPoints (From Preventive Medicine in Temporal Mending)+15.06 HP (1.88%) HitPoints (From Gaussian's Synchronized Fire-Control in Farsight)+15.06 HP (1.88%) HitPoints (From Reactive Defenses in Frozen Armor)+15.06 HP (1.88%) HitPoints (From Performance Shifter in Stamina)+12.05 HP (1.5%) HitPoints (From Regenerative Tissue in Chrono Shift)+9.04 HP (1.13%) HitPoints (From Decimation in Pulse Rifle Burst)

JumpHeight (21% Total)+7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% JumpHeight (From Performance Shifter in Stamina)+6% JumpHeight (From Regenerative Tissue in Chrono Shift)

Mez (Knockback) (-8 Total)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Hover)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Aerobatics)

Mez (Knockup) (-8 Total)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Hover)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Aerobatics)

MezResist(All) (111.25% Total)+10% MezResist(All) (From Superior Command of the Mastermind in Battle Drones)+10% MezResist(All) (From Superior Command of the Mastermind in Battle Drones)+10% MezResist(All) (From Soulbound Allegiance in Protector Bots)+10% MezResist(All) (From Unbreakable Constraint in Time Stop)+10% MezResist(All) (From Superior Mark of Supremacy in Assault Bot)+10% MezResist(All) (From Superior Mark of Supremacy in Assault Bot)+10% MezResist(All) (From Superior Mark of Supremacy in Assault Bot)+10% MezResist(All) (From Fortunata Hypnosis in Flash Freeze)+5% MezResist(All) (From Preventive Medicine in Temporal Mending)+5% MezResist(All) (From Adjusted Targeting in Tactics)+5% MezResist(All) (From Reactive Defenses in Frozen Armor)+3.75% MezResist(All) (From Preventive Medicine in Temporal Mending)+3.75% MezResist(All) (From Annihilation in Photon Grenade)+3.75% MezResist(All) (From Analyze Weakness in Slowed Response)+2.5% MezResist(All) (From Decimation in Pulse Rifle Burst)+2.5% MezResist(All) (From Reactive Defenses in Frozen Armor)

MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Hoarfrost)

Recovery (22.5% Total)+4% (0.07 End/sec) Recovery (From Superior Winter Storm in Time's Juncture)+4% (0.07 End/sec) Recovery (From Unbreakable Constraint in Time Stop)+4% (0.07 End/sec) Recovery (From Superior Mark of Supremacy in Assault Bot)+4% (0.07 End/sec) Recovery (From Fortunata Hypnosis in Flash Freeze)+2.5% (0.04 End/sec) Recovery (From Gaussian's Synchronized Fire-Control in Farsight)+2.5% (0.04 End/sec) Recovery (From Performance Shifter in Stamina)+1.5% (0.03 End/sec) Recovery (From Kismet in Maneuvers)

Regeneration (176% Total / 11.2 HP/s)+150% (5.02 HP/sec) Regeneration to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+16% (0.54 HP/sec) Regeneration (From Soulbound Allegiance in Protector Bots)+10% (0.33 HP/sec) Regeneration (From Analyze Weakness in Slowed Response)

S/L Resistance (38.75% Total)+15% S/L Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% S/L Resistance (From Superior Command of the Mastermind in Battle Drones)+6% S/L Resistance (From Superior Mark of Supremacy in Assault Bot)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)+2.25% S/L Resistance (From Preventive Medicine in Temporal Mending)+1.5% S/L Resistance (From Reactive Defenses in Frozen Armor)

Fire/Cold Resistance (47% Total)+15% Fire/Cold Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% Fire/Cold Resistance (From Unbreakable Constraint in Time Stop)+6% Fire/Cold Resistance (From Superior Mark of Supremacy in Assault Bot)+6% Fire/Cold Resistance (From Fortunata Hypnosis in Flash Freeze)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% Fire/Cold Resistance (From Preventive Medicine in Temporal Mending)+3% Fire/Cold Resistance (From Reactive Defenses in Frozen Armor)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)

Energy/Negative Resistance (38% Total)+15% Energy/Negative Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% Energy/Negative Resistance (From Superior Mark of Supremacy in Assault Bot)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% Energy/Negative Resistance (From Adjusted Targeting in Tactics)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)+2.25% Energy/Negative Resistance (From Annihilation in Photon Grenade)+2.25% Energy/Negative Resistance (From Analyze Weakness in Slowed Response)+1.5% Energy/Negative Resistance (From Decimation in Pulse Rifle Burst)

Resistance (Toxic) (35% Total)+15% Resistance(Toxic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% Resistance(Toxic) (From Superior Command of the Mastermind in Battle Drones)+6% Resistance(Toxic) (From Soulbound Allegiance in Protector Bots)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)

Resistance (Psionic) (40% Total)+15% Resistance(Psionic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Assault Bot)+6% Resistance(Psionic) (From Superior Command of the Mastermind in Battle Drones)+6% Resistance(Psionic) (From Soulbound Allegiance in Protector Bots)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in Hoarfrost)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Frozen Armor)

SpeedFlying (21% Total)+7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedFlying (From Performance Shifter in Stamina)+6% SpeedFlying (From Regenerative Tissue in Chrono Shift)

SpeedJumping (21% Total)+7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedJumping (From Performance Shifter in Stamina)+6% SpeedJumping (From Regenerative Tissue in Chrono Shift)

SpeedRunning (21% Total)+7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedRunning (From Performance Shifter in Stamina)+6% SpeedRunning (From Regenerative Tissue in Chrono Shift)

5
Scrapper / infinity soldier, electrical melee/shield defense
« Last post by mercury rising on September 17, 2024, 02:54:46 am »
I finally was able to slot this one up fully, my own winter soldier. Maximum teleport powers employed with blink,blink blitz, lightning rod and shield charge!
Since this is so crazy i went a step further with high global recharge of 100% i added hasten,burnout,unrelenting so one with the shield would be perma! a few clicks are needed of course but so much fun! Was even able to drop tough with some creative slotting so s/l resist is about 66% with high melee def and def combined. Let you all take a look under the hood of this Mustang...so to speak lol!
infinity soldier - Hero Scrapper
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: Electrical MeleeSecondary powerset: Shield DefensePool powerset (#1): SpeedPool powerset (#2): PresencePool powerset (#3): TeleportationPool powerset (#4): FlightEpic powerset: Body Mastery

──────────────────────────────

Powers taken:

Level 1: Havoc Punch
A: Superior Vampire's Bite: Recharge/Chance to Heal3: Superior Vampire's Bite: Accuracy/Damage/Endurance3: Superior Vampire's Bite: Accuracy/Damage/Endurance/Recharge5: Superior Vampire's Bite: Accuracy/Damage/Recharge5: Superior Vampire's Bite: Damage/Endurance7: Superior Vampire's Bite: Accuracy/Damage

Level 1: Deflection
A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Steadfast Protection: Resistance/+Def 3%34: Luck of the Gambler: Defense34: Luck of the Gambler: Defense/Endurance/Recharge37: Luck of the Gambler: Endurance/Recharge37: Luck of the Gambler: Defense/Endurance

Level 2: Jacobs Ladder
A: Superior Critical Strikes: RechargeTime/+50% Crit Proc11: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime15: Superior Critical Strikes: Damage/Endurance/RechargeTime17: Superior Critical Strikes: Accuracy/Damage/RechargeTime17: Superior Critical Strikes: Damage/RechargeTime19: Superior Critical Strikes: Accuracy/Damage

Level 4: True Grit
A: Preventive Medicine: Chance for +Absorb45: Preventive Medicine: Heal/RechargeTime/Endurance46: Preventive Medicine: Heal/RechargeTime46: Preventive Medicine: Endurance/RechargeTime46: Preventive Medicine: Heal/Endurance48: Preventive Medicine: Heal

Level 6: Build Up
A: Gaussian's Synchronized Fire-Control: Chance for Build Up7: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge9: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance

Level 8: Flurry
A: Luck of the Gambler: Defense/Increased Global Recharge Speed25: Fury of the Gladiator: Chance for Res Debuff31: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 10: Active Defense
A: Invention: Recharge Reduction11: Invention: Recharge Reduction

Level 12: Hasten
A: Invention: Recharge Reduction13: Invention: Recharge Reduction13: Invention: Recharge Reduction

Level 14: Provoke
A: Mocking Beratement: Taunt/Range15: Mocking Beratement: Taunt/Recharge/Range

Level 16: Against All Odds
A: Invention: Taunt Duration40: Invention: Taunt Duration

Level 18: Thunder Strike
A: Superior Scrapper's Strike: Recharge/Critical Hit Bonus19: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge21: Superior Scrapper's Strike: Damage/Endurance/Recharge21: Superior Scrapper's Strike: Accuracy/Damage/Recharge25: Superior Scrapper's Strike: Damage/Recharge50: Superior Scrapper's Strike: Accuracy/Damage

Level 20: Intimidate
A: The Haunting: Recharge/Chance to Summon Ghosts

Level 22: Unrelenting
A: Invention: Recharge Reduction23: Invention: Recharge Reduction23: Invention: Recharge Reduction

Level 24: Phalanx Fighting
A: Reactive Defenses: Scaling Resist Damage40: Reactive Defenses: Defense/Endurance/RechargeTime42: Reactive Defenses: Defense/RechargeTime43: Reactive Defenses: Endurance/RechargeTime43: Reactive Defenses: Defense/Endurance43: Reactive Defenses: Defense

Level 26: Chain Induction
A: Mako's Bite: Chance of Damage(Lethal)27: Mako's Bite: Accuracy/Damage/Endurance/Recharge27: Mako's Bite: Damage/Recharge29: Mako's Bite: Damage/Endurance29: Mako's Bite: Accuracy/Damage

Level 28: Recall
A: Invention: Range

Level 30: Blink
A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Crushing Impact: Accuracy/Damage31: Crushing Impact: Damage/Recharge

Level 32: Blink Blitz
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Obliteration: Damage33: Obliteration: Damage/Recharge33: Obliteration: Accuracy/Damage/Recharge

Level 35: Shield Charge
A: Armageddon: Chance for Fire Damage36: Armageddon: Damage/Endurance36: Armageddon: Accuracy/Damage/Recharge36: Armageddon: Damage/Recharge37: Armageddon: Damage

Level 38: Lightning Rod
A: Obliteration: Chance for Smashing Damage39: Obliteration: Damage39: Obliteration: Damage/Recharge39: Obliteration: Accuracy/Damage/Recharge40: Obliteration: Accuracy/Damage/Endurance/Recharge

Level 41: One with the Shield
A: Unbreakable Guard: +Max HP42: Gladiator's Armor: TP Protection +3% Def (All)42: Aegis: Psionic/Status Resistance

Level 44: Burnout
A: Invention: Recharge Reduction45: Invention: Recharge Reduction45: Invention: Recharge Reduction48: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Focused Accuracy
A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Endurance

Level 49: Physical Perfection
A: Performance Shifter: Chance for +End50: Performance Shifter: EndMod/Accuracy50: Performance Shifter: EndMod


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Inherents:

Level 1: Critical Hit


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Celerity: +Stealth

Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance

Level 2: Swift
A: Invention: Run Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Miracle: +Recovery8: Numina's Convalesence: +Regeneration/+Recovery16: Panacea: +Hit Points/Endurance

Level 2: Stamina
A: Performance Shifter: EndMod/Accuracy/Recharge9: Performance Shifter: EndMod12: Performance Shifter: EndMod/Accuracy22: Performance Shifter: Chance for +End

Level 32: Team Teleport



──────────────────────────────
Incarnates:

Agility Partial Core Revamp
──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 39.6%Lethal: 49.79%Fire: 37.1%Cold: 37.1%Energy: 34.6%Negative: 34.6%Psionic: 21.29%Melee: 70.06%Ranged: 38.35%AoE: 43.35%
- Resistance -

Smashing: 66.47%Lethal: 66.47%Fire: 42.5%Cold: 42.5%Energy: 36.5%Negative: 36.5%Toxic: 32%Psionic: 14.5%
- HP & Endurance -

Regeneration: 206%Max HP: 2223.08 | End Recovery: 3.75/sEnd Use: 1.16/s End. (Net gain: 2.59/s)Max End: 80.4
- Movement -

Run Speed: 74.07 mphJump Speed: 42.92 mphJump Height: 22.8 ftFly Speed: 0 mph
- Stealth & Perception -

Stealth (PvE): 30 ftStealth (PvP): 300 ftPerception: 800 ft
- Misc -

Haste: 290%ToHit: 72.8%Accuracy: 68%Damage: 363.38%End Rdx: 7.5%Threat: 300
- Status Protection -

Held: 27.68Stunned: 27.68Sleep: 27.68Immobilized: 27.68Knockback: 110Repel: 20Confused: 10.38Terrorized: 10.38Taunt: 0Placate: 0Teleport: 6.1
- Status Resistance -

Held: 71.25%Stunned: 71.25%Sleep: 131.8%Immobilized: 71.25%Knockback: 11000%Repel: 11000%Confused: 71.25%Terrorized: 71.25%Taunt: 0%Placate: 0%Teleport: 100%
- Debuff Resistance -

Defense: 17.3%Endurance: 0%Recovery: 0%PerceptionRadius: 60%ToHit: 69.2%RechargeTime: 40%SpeedRunning: 40%Regeneration: 0%

──────────────────────────────

Set Effects Breakdown

Superior Vampire's Bite
(Havoc Punch)
6% Resistance(Energy,Negative), 10% Status Resistance40.16 HP (3%) HitPoints3.6% Max End16% (0.89 HP/sec) Regeneration+10% Enhancement(RechargeTime)
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration15.06 HP (1.12%) HitPoints+9% Enhancement(Accuracy)3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance+7.5% Enhancement(RechargeTime)
Steadfast Protection
(Deflection)
3% Defense(All)
Superior Critical Strikes
(Jacobs Ladder)
4% (0.07 End/sec) Recovery+15% Enhancement(Accuracy)5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)4% DamageBuff(All)+10% Enhancement(RechargeTime)
Preventive Medicine
(True Grit)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance25.1 HP (1.87%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine
Gaussian's Synchronized Fire-Control
(Build Up)
7.5% Movement Speed25.1 HP (1.87%) HitPoints
Luck of the Gambler
(Flurry)
+7.5% Enhancement(RechargeTime)
Shield Wall
(Flurry)
5%  Resistance(All)
Mocking Beratement
(Provoke)
1.8% Max End
Superior Scrapper's Strike
(Thunder Strike)
40.16 HP (3%) HitPoints5% Defense(Smashing,Lethal), 2.5% Defense(Melee)4% DamageBuff(All)+10% Enhancement(RechargeTime)6% Resistance(Smashing,Lethal), 10% Status Resistance3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge
Reactive Defenses
(Phalanx Fighting)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance25.1 HP (1.87%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All)
Mako's Bite
(Chain Induction)
1.5% Resistance(Toxic,Psionic), 2.5% Status Resistance20.08 HP (1.5%) HitPoints3% DamageBuff(All)3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance
Luck of the Gambler
(Blink)
+7.5% Enhancement(RechargeTime)
Crushing Impact
(Blink)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
Luck of the Gambler
(Blink Blitz)
+7.5% Enhancement(RechargeTime)
Obliteration
(Blink Blitz)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance3% DamageBuff(All)
Armageddon
(Shield Charge)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Obliteration
(Lightning Rod)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance3% DamageBuff(All)+9% Enhancement(Accuracy)+5% Enhancement(RechargeTime)
Unbreakable Guard
(One with the Shield)
100.4 HP (7.5%) HitPoints
Gladiator's Armor
(One with the Shield)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Aegis
(One with the Shield)
5% Resistance(Psionic)
Luck of the Gambler
(Burnout)
+7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Focused Accuracy)
2% DamageBuff(All)
Performance Shifter
(Physical Perfection)
7.5% Movement Speed25.1 HP (1.87%) HitPoints
Performance Shifter
(Stamina)
7.5% Movement Speed25.1 HP (1.87%) HitPoints2.5% (0.04 End/sec) Recovery


──────────────────────────────

Set Buffs Totals

Damage(All) (19% Total)+4% Damage(All) (From Superior Critical Strikes in Jacobs Ladder)+4% Damage(All) (From Superior Scrapper's Strike in Thunder Strike)+3% Damage(All) (From Mako's Bite in Chain Induction)+3% Damage(All) (From Obliteration in Blink Blitz)+3% Damage(All) (From Obliteration in Lightning Rod)+2% Damage(All) (From Adjusted Targeting in Focused Accuracy)

S/L Defense (11% Total)+5% S/L Defense (From Superior Scrapper's Strike in Thunder Strike)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Deflection)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in One with the Shield)

Fire/Cold Defense (8.5% Total)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Deflection)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in One with the Shield)+2.5% Fire/Cold Defense (From Superior Critical Strikes in Jacobs Ladder)

Energy/Negative Defense (6% Total)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Deflection)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in One with the Shield)

Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Deflection)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in One with the Shield)

Defense (Melee) (8.5% Total)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Deflection)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in One with the Shield)+2.5% Defense(Melee) (From Superior Scrapper's Strike in Thunder Strike)

Defense (Ranged) (6% Total)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Deflection)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in One with the Shield)

Defense (AoE) (11% Total)+5% Defense(AoE) (From Superior Critical Strikes in Jacobs Ladder)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Deflection)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in One with the Shield)

Max Endurance (5.4% Total)+3.6% Max Endurance (From Superior Vampire's Bite in Havoc Punch)+1.8% Max Endurance (From Mocking Beratement in Provoke)

Enhancement (Accuracy) (48% Total)+15% Enhancement(Accuracy) (From Superior Critical Strikes in Jacobs Ladder)+15% Enhancement(Accuracy) (From Armageddon in Shield Charge)+9% Enhancement(Accuracy) (From Luck of the Gambler in Deflection)+9% Enhancement(Accuracy) (From Obliteration in Lightning Rod)

Enhancement (EnduranceDiscount) (7.5% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in True Grit)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Phalanx Fighting)

Enhancement (RechargeTime) (100% Total)+10% Enhancement(RechargeTime) (From Superior Vampire's Bite in Havoc Punch)+10% Enhancement(RechargeTime) (From Superior Critical Strikes in Jacobs Ladder)+10% Enhancement(RechargeTime) (From Superior Scrapper's Strike in Thunder Strike)+10% Enhancement(RechargeTime) (From Armageddon in Shield Charge)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in True Grit)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Phalanx Fighting)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Deflection)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Flurry)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Blink)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Blink Blitz)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Burnout)+5% Enhancement(RechargeTime) (From Obliteration in Lightning Rod)

GlobalChanceMod+6% GlobalChanceMod BossCrit (From Superior Scrapper's Strike: Recharge/Critical Hit Bonus in Thunder Strike)+6% GlobalChanceMod CritLarge (From Superior Scrapper's Strike: Recharge/Critical Hit Bonus in Thunder Strike)+6% GlobalChanceMod ECCritModLarge (From Superior Scrapper's Strike: Recharge/Critical Hit Bonus in Thunder Strike)+3% GlobalChanceMod PlayerCrit (From Superior Scrapper's Strike: Recharge/Critical Hit Bonus in Thunder Strike)+3% GlobalChanceMod MLCrit (From Superior Scrapper's Strike: Recharge/Critical Hit Bonus in Thunder Strike)+3% GlobalChanceMod CritPlayer (From Superior Scrapper's Strike: Recharge/Critical Hit Bonus in Thunder Strike)+3% GlobalChanceMod CritSmall (From Superior Scrapper's Strike: Recharge/Critical Hit Bonus in Thunder Strike)+3% GlobalChanceMod ECCritModPlayer (From Superior Scrapper's Strike: Recharge/Critical Hit Bonus in Thunder Strike)+3% GlobalChanceMod ECCritModSmall (From Superior Scrapper's Strike: Recharge/Critical Hit Bonus in Thunder Strike)

HitPoints (341.35 HP Total / 25.49% of Base HP)+100.4 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in One with the Shield)+40.16 HP (3%) HitPoints (From Superior Vampire's Bite in Havoc Punch)+40.16 HP (3%) HitPoints (From Superior Scrapper's Strike in Thunder Strike)+25.1 HP (1.87%) HitPoints (From Preventive Medicine in True Grit)+25.1 HP (1.87%) HitPoints (From Gaussian's Synchronized Fire-Control in Build Up)+25.1 HP (1.87%) HitPoints (From Reactive Defenses in Phalanx Fighting)+25.1 HP (1.87%) HitPoints (From Performance Shifter in Physical Perfection)+25.1 HP (1.87%) HitPoints (From Performance Shifter in Stamina)+20.08 HP (1.5%) HitPoints (From Mako's Bite in Chain Induction)+15.06 HP (1.12%) HitPoints (From Luck of the Gambler in Deflection)

JumpHeight (22.5% Total)+7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Build Up)+7.5% JumpHeight (From Performance Shifter in Physical Perfection)+7.5% JumpHeight (From Performance Shifter in Stamina)

MezResist(All) (71.25% Total)+10% MezResist(All) (From Superior Vampire's Bite in Havoc Punch)+10% MezResist(All) (From Superior Scrapper's Strike in Thunder Strike)+10% MezResist(All) (From Armageddon in Shield Charge)+6.25% MezResist(All) (From Luck of the Gambler in Deflection)+6.25% MezResist(All) (From Mako's Bite in Chain Induction)+5% MezResist(All) (From Preventive Medicine in True Grit)+5% MezResist(All) (From Reactive Defenses in Phalanx Fighting)+3.75% MezResist(All) (From Preventive Medicine in True Grit)+3.75% MezResist(All) (From Obliteration in Blink Blitz)+3.75% MezResist(All) (From Obliteration in Lightning Rod)+2.5% MezResist(All) (From Reactive Defenses in Phalanx Fighting)+2.5% MezResist(All) (From Mako's Bite in Chain Induction)+2.5% MezResist(All) (From Crushing Impact in Blink)

MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in One with the Shield)

Recovery (10.5% Total)+4% (0.07 End/sec) Recovery (From Superior Critical Strikes in Jacobs Ladder)+4% (0.07 End/sec) Recovery (From Armageddon in Shield Charge)+2.5% (0.04 End/sec) Recovery (From Performance Shifter in Stamina)

Regeneration (26% Total / 19.08 HP/s)+16% (0.89 HP/sec) Regeneration (From Superior Vampire's Bite in Havoc Punch)+10% (0.56 HP/sec) Regeneration (From Luck of the Gambler in Deflection)

S/L Resistance (31.25% Total)+6% S/L Resistance (From Superior Scrapper's Strike in Thunder Strike)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Flurry)+3.75% S/L Resistance (From Luck of the Gambler in Deflection)+3.75% S/L Resistance (From Mako's Bite in Chain Induction)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Phalanx Fighting)+2.25% S/L Resistance (From Preventive Medicine in True Grit)+2.25% S/L Resistance (From Obliteration in Blink Blitz)+2.25% S/L Resistance (From Obliteration in Lightning Rod)+1.5% S/L Resistance (From Reactive Defenses in Phalanx Fighting)+1.5% S/L Resistance (From Crushing Impact in Blink)

Fire/Cold Resistance (20% Total)+6% Fire/Cold Resistance (From Armageddon in Shield Charge)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Flurry)+3% Fire/Cold Resistance (From Preventive Medicine in True Grit)+3% Fire/Cold Resistance (From Reactive Defenses in Phalanx Fighting)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Phalanx Fighting)

Energy/Negative Resistance (14% Total)+6% Energy/Negative Resistance (From Superior Vampire's Bite in Havoc Punch)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Flurry)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Phalanx Fighting)

Resistance (Toxic) (9.5% Total)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Flurry)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Phalanx Fighting)+1.5% Resistance(Toxic) (From Mako's Bite in Chain Induction)

Resistance (Psionic) (14.5% Total)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Flurry)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in One with the Shield)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Phalanx Fighting)+1.5% Resistance(Psionic) (From Mako's Bite in Chain Induction)

SpeedFlying (22.5% Total)+7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Build Up)+7.5% SpeedFlying (From Performance Shifter in Physical Perfection)+7.5% SpeedFlying (From Performance Shifter in Stamina)

SpeedJumping (22.5% Total)+7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Build Up)+7.5% SpeedJumping (From Performance Shifter in Physical Perfection)+7.5% SpeedJumping (From Performance Shifter in Stamina)

SpeedRunning (22.5% Total)+7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Build Up)+7.5% SpeedRunning (From Performance Shifter in Physical Perfection)+7.5% SpeedRunning (From Performance Shifter in Stamina)

6
Defender / Re: Build: Nature/Fire Defender
« Last post by mercury rising on September 16, 2024, 04:25:23 pm »
Another Great Build Wyld! also proves you dont have to go all rare to make things sing. Ive played with sesia too keeps us all upright and moving.
7
Mastermind / Re: Beasts/Ice MM
« Last post by mercury rising on September 16, 2024, 04:08:55 pm »
Now this is a mastermind build! Redlynne should take notes on this one! Acting like the selfless captain in the field leading his army to victory!
8
Mastermind / Re: [v2.4] Ninja/Time Supremacy Blitz
« Last post by mercury rising on September 16, 2024, 03:55:24 pm »
figuring for your full team of 6 pets each producing their productive damage and your damage as leader only comes to 5% of the collective whole so yet again the pets do 95% of the damage you do only 5% that 5% cant overproc the 95% pet damage, I know math is hard. So your output personally will be nominal at best. From my personal experience as well i usually pick a power that has knockback to help with damage mitigation or a debuff.
9
Mastermind / Re: [v2.4] Ninja/Time Supremacy Blitz
« Last post by Redlynne on September 16, 2024, 03:20:14 pm »
not much should be put in the masterminds personal attacks the damage scale is just too low.

There was a time when I thought the same.
Conventional Wisdom™ on the topic is that Mastermind personal attacks are "worthless" ... to the point of being a waste of animation time and endurance for negligible return.
The basic formulation is that Mastermind Pets deliver 2/3 of the archetype's damage output, while personal attacks deliver 1/3 of the archetype's damage output, as a sort of rule of thumb.
A lot of players look at that idea and think "why should I pay full price for 1/3 of the results?" and then just avoid personal attacks completely.

For many many MANY years, I too subscribed to this notion that personal attacks were "worthless" and lacked return on investment.
Then, as a lark, I did a respec early on in Ku no Ichi's campaign through Praetoria to add personal attacks ... and it was such a game changing experience that I've never looked back.

Before: Tankerminding was difficult (needed to use the Presence Pool to get a Taunt) and unwieldy. No damage production from the Mastermind makes it really easy for the Ninjas to steal aggro off your Mastermind.
After: Tankerminding became EFFORTLESS and any kind of Taunt from the Presence Pool became completely superfluous. Grabbing initial aggro via damage from my Mastermind while at long range made ALL $Targets in a pack attack my Mastermind, engaging Bodyguard Mode most effectively and prompting retaliation by my Ninjas from range.

It's really hard to convey just how much of a difference taking personal attacks made.
By keeping aggro away from my Ninjas and on my Mastermind ... Bodyguard Mode turned my Mastermind into a "huge pile of HP" and also increased the effectiveness of Temporal Mending, because you can heal each Ninja in parallel rather than sequentially (they just need to be in PBAoE range). Soaking alpha using Bodyguard Mode after use of a personal attack to open with enabled SO MANY tactical possibilities that it was like I was playing an entirely new game at that point. My Ninjas went from being "pre-creased origami rice paper" eager to ... FOLD ... into being something more akin to "Feed Him To The Sharkticons" in terms of effectiveness. It was just such a NIGHT vs DAY type of difference!

Even now in iTrials, it's quite possible for Ku no Ichi to pull aggro away from her Ninjas using her personal attacks ... and Ninjas WITHOUT aggro are far more effective than Ninjas WITH aggro.
Ninjas without aggro can output DAMAGE without being retaliated against.
Ninjas with aggro are likely to be defeated ... SOON™ ... and as we all know, faceplants produce Zero DPS.
+Defense buffing and -ToHit debuffing goes a long way towards extending Time To Die for both Mastermind AND Pets ... and damage taken by the Mastermind while in Bodyguard Mode is easier to counter (using Temporal Mending) than is often the case for Masterminds, so it's really important for your Mastermind to get initial aggro and then work to keep that aggro. You can do so by animating attacks that deal damage or which debuff $Targets, but again ... Defeat Is The Ultimate Debuff ... and you inflict that Defeat result faster by dishing out more damage.

The longer that your Mastermind and Pets are "exposed" to incoming damage, the more opportunities that your Foes will have to "break" your protection scheme and potentially defeat YOU (and with you, all of your Pets) ... so speed is a consideration for how quickly your Mastermind and your Pets can clear away opposition. That speed is desirable not just for reasons of speedrunning, but is also a safety measure helping to ensure your own survival.

Fortunately, Time Manipulation is all about WE BE FAST/THEY BE SLOW ... and creating contexts in which Foes have severely limited capability to fight back (massive Recharge debuffing really helps here) can make a world of difference.

Damage comes from your pets primarily and even their damage scale is quite low.

Individually, yes.
Collectively ... no.
When my Mastermind and all of my Ninjas "dogpile" a single $Target together, that's 7 on 1 in my favor.
And it's not just the raw damage getting thrown outwards, since there are "so many casters" there's all kinds of status effects blended into the mix ... slows, holds, an immobilize, knockdowns, defense debuffs, tohit debuffs, regeneration debuffs, resistance debuffs ... it all starts stacking up REALLY FAST in ways that cause $Targets to just MELT because there are "so many casters" (in effect, breaking the limit on arcanatime for animations).

So what if my personal damage attacks and my Pets average around 0.5x damage scalar each? There's SEVEN OF US ... and if my Lore Pets are summoned, there's NINE OF US.
Pour all of that into a single $Target and they'll be hurting FAST. It's truly astonishing to watch it happen.
And when I exemplar with other Praetorians, the Ninjas just DEVOUR stuff with seeming impunity ... because I've got personal attacks, and I know how to use them to Control The Battlefield to my advantage.

So much better to buff and heal your pets and augment their damage.

The funny thing is that with Time Manipulation, Ninjas don't need a whole lot of healing/resummoning. When the Ninjas DON'T get aggro is when they're at their most powerful and most survivable.
No aggro on Ninjas means only AoE can hurt them ... and with enough +Defense buffing and -ToHit debuffing going on, it can be hard for AoE to reach them.

Which means that if I had no personal attacks and was just sitting back waiting to use support powers ... I'd be REALLY BORED. I mean REALLY REALLY BORED!
But with Snap Shot+Fistful of Arrows ... Blink+Blink Blitz ... Time Crawl+Time Stop ... simply being a spectator of the action is a waste of my time. Much better to attack than to sit back and watch.

It's kind of like the difference between being a DEFender and an OFFender, in terms of mentality and build strategy (and I assume you're already well familiar with those differences).
Put simply, a Mastermind who relies on their Pets EXCLUSIVELY is renouncing ~1/3 of their damage output potential. That effectively increases the amount of attacks that the Pets need to do in order to defeat Foes by approximately +50%, with the commensurate increase in risk to those Pets because it takes them longer to defeat the Foes they're up against (because the Mastermind "isn't helping" with damage production) AND those Pets are going to get aggro onto themselves (reducing their own survival time).
(2/3) * 1.5 = 3/3

Throw in some useful proc effects (Chance for +2 Hold, Chance for Resistance Debuff) into your personal attacks and those personal attacks can become even more "decisively game changing" in their effects beyond the mere damage production that they do. A Foe that cannot fight back effectively is VERY easy for Ninjas to make short work of while incurring remarkably little risk to themselves. And as an added bonus, damage procs (when they happen) will be such damage multipliers as to feel like your Mastermind has gained a "Critical Hit" capability with their personal attacks.
10
Mastermind / [v3.0] Ninja/Time Blitz Assault
« Last post by Redlynne on September 16, 2024, 01:53:02 pm »
Having mercury rising posting in these forums is one of the influences that has brought on yet another (next next NEXT) revision of this Mastermind build, the previous versions of which can be found at these links for anyone who likes to learn from version regressions:
There are some important structural changes relative to the previous build iteration, so I really ought to preview those before getting into the build details.



The biggest change is YET ANOTHER rework of the slotting for the 3 Ninja Pet powers, followed by an adjustment to my "Time Manipulation preferences" due to wanting to "proliferate" what amounts to a standardized set of powers+slots investments across multiple builds (ninja/time, time/dual pistols, etc.) so paring things down to a more "concise" and repeatable set of powers+slots was becoming essential. Basically, I wanted to "modularize" Time Manipulation in such a way as to make it more "plug 'n' play" with other builds so as to make life easier in determining what other primary/secondary powersets can be "blended with time" without busting the slotting budget.

This point about needing to "rein in" slotting for Time Manipulation was driven home to me when I started trying to do a Time/Dual Pistols Defender and Kinetics/Dual Pistols Defender build for two new alts … and my previous slotting plan for Time Manipulation was "too slot hungry" to make the combination work. So "something had to give" in Time Manipulation in order to make my build preferences work more broadly. Consequently I came up with a "leaner" minimum slotting plan for Time Manipulation, with options for additional slotting (if the build has them available) so as to make how I prefer to use the powerset in my builds more flexible with a broader range of application than just a single build.

Of course, doing those two things had multiple knock on effects that percolated throughout the Ninja/Time build plan, such that this version truly is something of a step change from previous builds (where I tended to avoid purple sets). Now that I've got Enhancement Tables in my Supergroup Base threatening to overflow with enhancements that need to go SOMEWHERE, I've got enough resources to be able to make a build like the one below without breaking myself back to poverty.

The hilarity is that I've completed the respect to this build for Ku no Ichi this morning (prior to this post), but I'm going to be bringing Redlynne to iTrials for a while to replenish her stock of Astral Merits (which are too useful for buying recipes to outfit alts with) which are usable only at vendors in Ouroboros … which Praetorians do not have access to. Since Redlynne is a Hero, she becomes the "middleman" needed to obtain recipes for set IOs easily. So it may be a while before I bring Ku no Ichi back to the iTrial scene, but she'll be returning someday.





You can have three guesses as to who's going to win.
The first two don't count.




I am (still) unable to provide a proper export from Mids' Reborn.
1. My computer is a M2 iMac Mini, so any wind0ze programming needs to get run through a WINE emulator (in my case, Whisky+GPTK).
2. I am completely unable to get Mids' Reborn to work at all. There desperately needs to be a complete top to bottom refactoring of Mids' Reborn into a web page online character builder, in which the details of the build are dynamically updated as a hash code added to the URL, the same as is done for the (much simpler) talent build online calculators used for World of Warcraft.

So everything you see below is a manual "by hand" transcription from what my build looks like inside the game copied into this posting. I've also taken the liberty of modifying the typical Mids' export layout so as to include proc chances below powers where proc are "relevant" to evaluating output/throughput. I've also gone to the extra effort of transcribing in the Accuracy/Damage/Endurance/Recharge enhancement values that show up on screen in-game (A:*%, D:*%, E: *%, R*%) along with some relevant buff/debuff details (enhancement value) (throughput) to make adding up these power effects more accessible when looking at the build in a text format like this one.

If someone would like to transcribe everything I've written here into Mids' Reborn so as to do a "proper" export (with full details and code hash), that would be welcome.



Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation

Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment

Praetorian Profile:

Level 1: Call Genin (A: 47.7%, D: 105.7%, E: 21.1%)
  • (A) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
  • (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Attuned
  • (7) Call to Arms - Defense Bonus Aura for Pets: Level 10
  • (13) Edict of the Master - Defense Bonus: Level 15
  • (50) Soulbound Allegiance - Damage/Recharge/Accuracy: 50
  • (50) Soulbound Allegiance - Chance for Build Up (3 PPM): 50
Level 1: Time Crawl (A: 26.3%, E: 26.3%)
  • (A) Impeded Swiftness - Accuracy/Endurance: 27+5
  • (7) Impeded Swiftness - Chance for Smashing Damage (3.5 PPM): Level 10
    • 3.5 * ((15 / ( 1 + 0 / 100 )) + 1.6) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 96.83%)
  • (17) Pacing of the Turtle - Chance for Recharge Slow (3.5 PPM): Level 20
    • 3.5 * ((15 / ( 1 + 0 / 100 )) + 1.6) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 96.83%)
Level 2: Snap Shot (A: 59.6%, D: 120.5%, E: 33.1%, R: 59.6%)
  • (A) Apocalypse - Damage: Level 50
  • (3) Apocalypse - Damage/Recharge/Endurance: Level 50
  • (5) Apocalypse -Recharge/Accuracy: Level 50
  • (5) Apocalypse - Damage/Endurance: Level 50
  • (9) Apocalypse - Chance for Negative Energy Damage (4.5 PPM): Level 50
    • 4.5 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 16.90%
  • (33) Devastation - Chance to Hold (3.0 PPM): Level 30
    • 3.0 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 11.27%
  • Hybrid Assault Radial Embodiment (6.0 PPM) = 6.0 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 22.53%
Level 4: Temporal Mending (E: 73.3%, R: 73.3%) (Heal: 97.4%)
  • (A) Preventive Medicine - Chance for +Absorb: Level 20
  • (39) Preventive Medicine - Heal: Level 27+5
  • (39) Preventive Medicine - Heal/Endurance: Level 27+5
  • (40) Preventive Medicine - Endurance/RechargeTime: Level 27+5
  • (40) Preventive Medicine - Heal/RechargeTime: Level 27+5
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27+5
Level 6: Train Ninjas (E: 53%)
  • (A) Endurance Reduction IO: Level 50+5
Level 8: Fistful of Arrows (A: 26.3%, D: 122.5%, E: 26.3%, R: 0%)
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (9) Rolling Barrage - Damage/Endurance: Level 27+5
  • (17) Annihilation - Chance for Resistance Debuff (3.0 PPM): Level 20
    • 3.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 24.52% per $Target
  • (25) Positron's Blast - Chance for Energy Damage (3.5 PPM): Level 20
    • 3.5 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 28.61% per $Target
  • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM) = 6.0 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 22.53%
Level 10: Time's Juncture (E: 53%, R: 53%) (-Speed: 120.5%, -ToHit: 71.5%) (ToHit Debuff: -16.08)
  • (A) Superior Witchcraft - Universal Debuff: Attuned
  • (11) Superior Witchcraft - Accuracy/ Universal Debuff: Attuned
  • (11) Superior Witchcraft - Universal Debuff/Endurance/Recharge: Attuned
  • (19) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned
Level 12: Call Jounin (A: 56.3%, D: 117.1%, E: 56.3%, R: 46.4%)
  • (A) Superior Command of the Mastermind - Accuracy/Damage: Attuned
  • (13) Superior Command of the Mastermind - Damage/Endurance: Attuned
  • (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Attuned
  • (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Attuned
  • (19) Superior Witchcraft - Chance for Res Debuff (6 PPM): Attuned
    • Basic: Gambler's Cut (-DEF, 3s recharge)
    • Basic: Sting of the Wasp (-DEF, 5s recharge)
    • Basic: Caltrops (Slow, 30s recharge)
    • Train: Soaring Dragon (-DEF, Knockback, 9s recharge)
    • Zen: Golden Dragonfly (-DEF, Knockup, 12s recharge)
    • Zen: Blinding Powder (-To-hit, 120s recharge)
  • (23) Sovereign Right - Resist Bonus: Level 25
Level 14: Teleport
  • (A) Blessing of the Zephyr - Knockback Protection (4 points): Level 10
[Level 16: Temporal Selection (Heal: 42.4%)
  • (A) Heal IO: Level 50
Level 18: Distortion Field (Hold: 33%, Slow: 119.6%) (Hold: 7.93s)
  • (A) Slow IO: Level 50+5
  • (25) Slow IO: Level 50+5
  • (34) Basilisk's Gaze - Chance for Recharge Slow (3.5 PPM): Level 10
    • 3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 17.95% per $Target
  • (34) Pacing of the Turtle - Chance for Recharge Slow (3.5 PPM): Level 20
    • 3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 17.95% per $Target
  • (34) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
    • 2.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 12.82% per $Target
Level 20: Time Stop (A: 26.1%, E: 26.1%) (Hold: 59.1%) (Hold: 15.17s)
  • (A) Superior Entomb - Accuracy/Endurance/Hold: Attuned
  • (21) Gladiator's Net - Chance for Lethal Damage (3.5 PPM): Level 10
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 105.99%)
  • (21) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 105.99%)
  • (23) Ghost Widow's Embrace - Chance for Psionic Damage (3.5 PPM): Level 20
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 105.99%)
  • (31) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
    • 2.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 75.71%
  • (50) Unbreakable Constraint - Chance for Smashing Damage (4.5 PPM): Level 50
    • 4.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 136.28%)
Level 22: Blink (A: 59.6%, D: 120.5%, E: 33.1%, R: 59.6%) (Defense: 15%) (Defense: +6)
  • (A) Hetacomb - Damage: Level 50
  • (46) Hetacomb - Damage/Recharge/Accuracy: Level 50
  • (46) Hetacomb - Recharge/Accuracy: Level 50
  • (48) Hetacomb - Damage/Endurance: Level 50
  • (48) Hetacomb - Chance for Negative Energy Damage (4.5 PPM): Level 50
    • 4.5 * ((4 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 26.30%
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
  • Hybrid Assault Radial Embodiment (6.0 PPM) = 6.0 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 22.53%
Level : Blink Blitz (A: 81.2%, D: 121%, E: 81.2%, R: 46.4%) (Defense: 15%) (Defense: +7.5)
  • (A) Superior Avalanche - Accuracy/Damage: Attuned
  • (42) Superior Avalanche - Damage/Endurance: Attuned
  • (45) Superior Avalanche - Accuracy/Damage/Endurance: Attuned
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Attuned
  • (45) Superior Avalanche - Recharge/Chance of Knockdown: Attuned
    • 3.5 * ((32 / ( 1 + 46.4 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 30,000))) = 30.48% per $Target
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
  • Hybrid Assault Radial Embodiment (6.0 PPM) = 6.0 * ((32 / ( 1 + 46.4 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 30,000))) = 52.25% per $Target
Level 26: Oni (A: 89.9%, D: 118.1%, E: 56.3%) (Hold: 69.7%, Immobilize: 36.7%)
  • (A) Superior Mark of Supremacy - Accuracy/Damage: Attuned
  • (27) Superior Mark of Supremacy - Accuracy/Endurance: Attuned
  • (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance: Attuned
  • (29) Superior Mark of Supremacy - Endurance/Pet +Resist(All) and +Regen Aura: Attuned
  • (31) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
  • (31) Hamidon Origin: Peroxisome Exposure++ (Damage/Mez)
Level 28: Farsight (E: 73.1%) (Defense: 55.3%, ToHit: 43.6%) (Defense: +14.57, ToHit Buff: +10.77)
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
  • (33) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
Level 30: Hasten (R: 53%)
  • (A) Recharge Reduction IO: Level 50+5
Level 32: Kuji In Zen (E: 53%)
  • (A) Endurance Reduction IO: Level 50+5
Level 35: Slowed Response (A: 47.6%, E: 47.6%, R: 47.6%) (Defense: 33%) (Defense Debuff: -19.95)
  • (A) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50+5
  • (36) Shield Breaker - Accuracy/Endurance/Recharge: Level 27+5
  • (36) Shield Breaker - Chance for Lethal Damage (3.5 PPM): Level 10
    • 3.5 * ((90 / ( 1 + 47.6 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.77%) per $Target
  • (36) Achilles' Heel - Chance for Resistance Debuff (3.5 PPM): Level 10
    • 3.5 * ((90 / ( 1 + 47.6 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.77%) per $Target
  • (37) Touch of Lady Grey - Chance for Negative Damage (3.5 PPM): Level 21
    • 3.5 * ((90 / ( 1 + 47.6 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.77%) per $Target
Level 38: Chrono Shift (R: 83.3%)
  • (A) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
Level 41: Maneuvers (E: 61.7%, R: 61.7%) (Defense: 54.7%) (Defense: +4.06)
  • (A) Reactive Defenses - Scaling Resist Damage: Level 20
  • (42) Reactive Defenses - Defense: Level 22+5
  • (42) Reactive Defenses - Defense/Endurance: Level 22+5
  • (43) Reactive Defenses - Endurance/RechargeTime: Level 22+5
  • (43) Reactive Defenses - Defense/RechargeTime: Level 22+5
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5
Level 44: Tactics (E: 36.7%) (ToHit: 22%) (ToHit Buff: +9.15)
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
Level 47: Assault (E: 53%) (Damage: +11.25%)
  • (A) Endurance Reduction IO: Level 50+5
Level 49: Stealth (Defense: 15%) (Defense: +2.59/+2.59)
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5



Level 1: Supremacy
Level 1: Brawl
  • (A) Hamidon Origin: Nucleolus Exposure++ (Accuracy/Damage)
Level 1: Sprint
  • (A) Celerity: +Stealth: Level 15
Level 1: Prestige Power Surge
  • (A) Run Speed IO: Level 50+5
Level 1: Prestige Power Dash
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Quick
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Rush
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Inexhaustibility - Out of Combat +Hit Points/Endurance: Attuned
Level 2: Swift
  • (A) Run Speed IO: Level 50+5
Level 2: Hurdle
  • (A) Jumping IO: Level 50+5
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration: Level 10
  • (8 ) Panacea - +Hit Points/Endurance: Level 10
  • (16) Miracle - +Recovery: Level 20
  • (29) Numina's Convalesence - +Regeneration/+Recovery: Level 30
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 21
  • (12) Performance Shifter - EndMod: Level 27+5
  • (22) Performance Shifter - EndMod/Accuracy: Level 27+5
Level 4: Ninja Run

Level 1: Genin
Level 12: Jounin
Level 14: Team Teleport
Level 14: Long Range Teleport
Level 26: Oni

Level 50: Alpha Intuition Radial Paragon
Level 50: Judgement Void Radial Final Judgement
Level 50: Interface Diamagnetic Core Flawless Interface
Level 50: Lore Robotic Drones Core Superior Ally
Level 50: Destiny Barrier Core Epiphany
Level 50: Hybrid Assault Radial Embodiment
Level 50: Genesis Socket Radial Flawless




Set Bonuses (to verify The Law of Fives is not being violated)

15% Accuracy (Hetacomb: 4)
15% Accuracy (Superior Mark of Supremacy: 3)

4% Damage (Apocalypse: 4)
4% Damage (Superior Witchcraft: 2)
4% Damage (Superior Command of the Mastermind: 2)

5% Melee Defense, 2.5% Smash/Lethal Defense (Superior Mark of Supremacy: 4)
5% Melee Defense, 2.5% Smash/Lethal Defense (Superior Avalanche: 5)
2.5% Ranged Defense, 5% Energy/Negative Defense (Superior Witchcraft: 3)

3.75% Endurance Discount (Preventative Medicine: 5)
3.75% Endurance Discount (Reactive Defenses: 5)

-4 Mag Knockback Protection (Blessing of the Zephyr: 1)

1.88% Max HP (Preventative Medicine: 3)
1.88% Max HP (Reactive Defenses: 3)
3% Max HP (Apocalypse: 3)
3% Max HP (Superior Command of the Mastermind: 3)

7.5% Range (Rolling Barrage: 2)

7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
8.75% Recharge (Preventative Medicine: 6)
8.75% Recharge (Reactive Defenses: 6)
10% Recharge (Apocalypse: 5)
10% Recharge (Superior Witchcraft: 4)
10% Recharge (Superior Command of the Mastermind: 4)
10% Recharge (Hetacomb: 5)
10% Recharge (Superior Mark of Supremacy: 2)

2.5% Recovery (Shield Breaker: 2)
4% Recovery (Hetacomb: 4)
4% Recovery (Superior Avalanche: 4)

12% Regeneration (Overwhelming Force: 2)
16% Regeneration (Soulbound Allegiance: 2)
16% Regeneration (Apocalypse: 2)

1.5% S/L Resist, 2.5% Mez Resist (Impeded Swiftness: 2)
1.5% S/L Resist, 2.5% Mez Resist (Reactive Defenses: 2)
2.25% S/L Resist, 3.75% Mez Resist (Preventative Medicine: 2)
3% F/C Resist, 5% Mez Resist (Preventative Medicine: 4)
3% F/C Resist, 5% Mez Resist (Reactive Defenses: 4)
6% F/C Resist, 10% Mez Resist (Hetacomb: 3)
6% F/C Resist, 10% Mez Resist (Superior Avalanche: 3)

15% Slow Resist (Superior Avalanche: 2)
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