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51
Character Bios / Re: Beast of a Thousand Torments
« Last post by RandomRabbit on November 28, 2023, 03:56:49 pm »
Amusing Fiends

Bellindra face lit up as the ice cream sundae arrived.  Her face though was a pale flesh tone, wings were missing, hair and general facial structure was the same but to all observers she looked like a somewhat goth girl with torn fishnet leggings, round rim glasses, and a leather jacket.  To her left sat the large and burly warrior who called himself Varlon, wild brown locks framing his face as he looked at the sundae with casual interest.  He had declined to get ice cream, but he did receive a hotdog.  His axe was resting on the back of his chair.  To her left sat Simon of Legacy Chain.  The arcanist was glancing at her sundae with a faint level of disdain.  He had stated this wasn't the time for ice cream.  And then, across from her sat a man named Devon, also of Legacy Chain, he patiently eyed the sundae, he appreciated the offer but he had already eaten, his brown hair and neatly trimmed beard were half way towards gray.  Past the only slightly dingy storefront and an expanse of water the Golden Giza of Saint Martial caught the light of a low hanging sun, shinning with brilliance.

Bellindra savored the first spoonful of ice cream.  The first bite was always the best, the explosion of fudgey creamy vanillay flavor delivering a spike of bliss, "The first bite is always the most divine" she said a beat later, "Thank you for letting me chose the venue.  I had read the reviews on the place and it lives up to them.  It's unfortunate they suffer on the business front because of..."  She gestured past the window, a few rough looking men with improvised cybernetics were loitering between the shop and the water's edge. "...not the best neighborhood.  Hoodlums and spiders."

Devon gave a slightly bemused smile, "I thank you for agreeing to see us.  Varlon has spoken well of you."

Bellindra glanced towards the burly man as he shifted in the seat that barely contained him, "I can't imagine why.  Though the way he's been following me since Mercy Island I suppose he sees something."  The warrior only responded with a grin as he munched on a mouthful of hotdog. 

Devon nodded, "I was unaware you could assume a mortal guise."

Bellindra shrugged casually, "I wasn't aware I could either until recently.  Makes sampling the local flavor much easier."

Devon cocked his head to the side, seemingly measuring her response, "Where do you get the budget for that if you don't mind me asking."

Bellindra idly swallowed yet another spoonful before answering, "Odd jobs.  No shortage of people paying to rough up someone else.  Whole island is at each other's throats.  And then there's people like Sgt. Schorr."  She wasn't sure if name dropping the Wyvern operative was the best choice or not.  She heard Chain and Wyvern worked together now and then.  Half the time when she was doing brute work though she'd wait until Varlon was off on one of his little side crusades, she wasn't sure how he felt about merc work, and she didn't feel like dragging him into the mud.

"Interesting." Devon responded, "Interesting indeed, to find an old fiend content with sundae's."

"That's exactly the point."  She said, pointing with her spoon, "Do you know what eternity is like?  The years blend together.  The past is a blur.  I just simply was.  I existed the beast of a thousand torments in some ruined ramparts where at one time I had a legion before I stopped caring about much of anything.  This though."  She pointed at the ice cream with her spoon, "This life of momentary pleasures.  The now-ness I am experiencing."  She gestured in a circular fashion with her spoon.  "I was wrong about things.  These simple pleasures, living day by day.  The charm of it grows on me."

"Very interesting."  Devon said as he leaned back in his chair.  He stared right through Bellindra pondering. 

It was clear to the demon he was measuring her worth.  She was honestly surprised he wasn't more defensive around her.  "You are aware demons are rather good at lying and manipulating people yes?"

"Yes."  Devon responded with a smirk.  She could feel Simon eying her with a bit more suspicious intent, but Devon remained relaxed, "Your actions speak quite loudly for you though."

"You never went out of your way to cause needless anguish."  Varlon offered, having long finished his hotdog.

Devon nodded, "Your actions can be rather, capricious."  He added, she got the feeling he was more aware of all her activities then Varlon, "But you aren't very maliceful."

She shrugged, "What's the point of it?  Where does it get me?"

"You tell me 'Lament of Tyrone.'"  Devon shot a sly smile at her.

Bellindra shifted uncomfortably.  She remembered that one through the fog of her past.  It was her best coup on corrupting and seizing a soul, turning a crusader from a warrior of god to a malice filled man by playing on and encouraging his sadistic and vengeful qualities.   Though in time that which that soul earned her in hell passed, like all things did, and her actions felt hollow in retrospect, "My how low the mighty have fallen."  She offered with a smile, "I have wondered if I am me or simply the concept of me as imagined by someone summoning me.  I appear to be me though... how else would I remember things like that."

"You are most definitely Bellindra."  Simon shot back with some vitriol in his voice.

She shrugged, "Surely you didn't request this meeting simply to probe my worth?"

Devon nodded, "Are you familiar with the Wheel of Fortune?"

She looked up from the sundae she was picking apart, "That green with the boardwalk and the circus?" 

"Yes" Said Devon, "Are you familiar with that circus, the Carnival of Shadows."

"Not deeply.  I saw some masks that reminded me of Venice."

"Venice?" Varlon asked.

"Yes Venice." Bellindra responded, "Venetian carnivals have been an occurrence for centuries.  The Italians have much prettier costumes though.  Actually, it's a little jarring how much flesh they expose compared to how little Venetian carnival costumes do."

Devon looked thoughtful, "You sound familiar."

"An Italian magician had called upon me... I forget how long ago, the past is a blur.  I do remember his name 'Uriel di Inferno'.  I wasn't the only one mind you.  Got bored with demons when he found this woman, I forget her name.."  She shook her head, "Probably unimportant.  They are all long dead.  What of this Carnival?"

Devon, "They sprang up in Paragon city and spread to other places, like the Isles.  At first it seemed like some ribald Carnival that catered to the rich.  That's when people started dying.  After various mystics and heroes of Paragon probed into the matter it became apparently the life force of people was being supped upon.  Tried stamping them out, but they moved to the shadows.  Various powerful and rich people answer to the Carnival.  We're pretty sure they're up to the same here.  We're more interested in getting a better reckoning of what they have there and what they are doing.  Legacy Chain is a known rabble rouser in these parts.  You, less so."

Bellindra nodded, "I see, before you get offering payment I got something in mind already."

The older mage raised a brow, "Oh?"

The demon nodded, "Can you arrange the paperwork that would let me enter the United States without having to duck legal scrutiny."

Devon smirked at that answer mulling the thought in his head, "I'll see what I can do."

She nodded, "Then I'll see what I can do."



It was well into evening when she arrived.  Masked entertainers were offering fliers, promising an evening of entertainment.  It was hard to miss the circus tents.  In any other city a Carnival with this rep wouldn't operate so openly.  Then again St. Martial wasn't most cities.  Bellindra wasted no time acquiring a funnel cake.  She feasted upon the sweet treat as she drifted from tents to shows.  As a demon who dealt with souls she had a feel for such things.  All the performers were gnawed upon in some fashion, at least spiritually.  All of them had souls weakened as if something had been nibbling away at them.  A few of them were little more then hollow shells acting out someone else's will. 

The tent Bellindra was currently in had a mesmer in a lovely dress making audience members behave like barnyard animals and other tricks.  As she sat there taking in the show she couldn't help but feel like she was in some vast spider's web.  All the soul-worn entertainers were like flies stuck in that web.  Even the audience members caught up in the show.  The heightened emotion, the link of control, something was taking a nibble right in front of her.  She didn't know what though, but she could feel that presence permeating the air, hanging about the masks acting like tethers for its web, feel it's idle gaze passing across her and the rest of the audience. 

She left the show taking a breath of the cool evening air as she tried poking more towards the back tents.  Burly men were guarding them.  Their bodies bore wounds and bruises, what took her aback though was she sensed no spirit within those men.  They were little more then meat puppets.  Bellindra turned to leave back towards the more crowded areas of the event, a woman in a mask dressed in a licentious jester's motley blocked her way.  The woman cocked her head, "Nosy little devil huh?"

Bellindra wasn't sure if she was digging at her nature of just using an expression, she flashed a disarming smile. "I don't suppose you know where a woman can relieve herself?"

The woman drew a rapier, it glint with more light then what the evening lights were casting upon it, she held it with the grace of an olympic fencer, "If you are looking to relieve yourself of some of that demon blood, I think I can arrange that."

Bellindra put her arms up disarmingly, "Let's not get ahead of ourselves.  I'm not looking for a fight."

"I am though!"  Cried out the fencer as she lunged at Bellindra, it was a graceful jab that would have found purchase in Bellindra if she hadn't stepped aside at the last moment.  Catching the woman's arm with a hand wreathed in hellfire.  The woman pulled free with surprising strength.  He arm was singed but she scarcely paid the injury any heed as she came in for another strike.  Bellindra knew this behavior, it's just like when she'd suppress pain and empower her allies to power through their injuries.  Except this woman was naturally in this state.  Bellindra let out a shrill cry, the sound jostled her assailant to her core, forcing her to recoil as her body recalled what pain was, a barrage of hellfire from the fiend later and the girl's bravado melted to an anguished cry as she dropped to the ground, rolling out the flames.  The soulless hulks were starting to move her way, she noticed a shift in the entertainers to her other side, they were beginning to throng her way.  Bellindra snatched the fencer's dropped blade, removed her jacket, and leapt the railing, wings sprung from her back as her skin took on a violet tone, horns rose from her head as she stopped suppressing her fiendish nature and flew off.



The second meeting with Devon was far less involved.  Meeting at a street corner.  Bellindra was back in her goth human disguise, "The whole lot of them is like a spider web writhing with flies all partially drained.  From my experience, passion makes the soul burn bright and flare up, makes it easier to sup from the essence.  That's why the Carnival, the fear and passion both work to make the crowd susceptible to a sip.  I tried getting towards some of the back tents but they started coming at me.  Had me pegged as a demon through my disguise.

Devon mulled it over, "I suppose if someone is dealing with souls they'd learn to feel out a demon."

Bellindra nodded, holding out the blade, wrapped in canvas.  She handed it over, "Swords of this craftsmanship are not easily made.  Even in this day and age, you might find something tracking the source of this down."

Devon took it but shrugged, "Probably another addled craftsman who doesn't remember why they are making these blades or who they are sending them to."

Bellindra cocked her head, "That common?"

Devon nodded, "Not the first time tracing their supplies ended like that."

Bellindra, "The brutes are soulless."

"Tracks with what we've heard."

Bellindra nodded, folding her arms thoughtfully, "And the servants are... hard to described, they are cranked up, pain suppression, adrenaline, these are things I do to comrades in arms in short bursts to help them power through combat.  If this is done constantly however, this will greatly shorten their life spans..."

"Their own do tend to turn up dead.  It would explain their prowess while they live."

She nodded again, "Honestly the whole thing infuriates me."

Devon glanced at Bellindra a moment, "Not the sort of reaction I expect from a demon."

"Yeah, my recent time on earth has been a whirlwind of new experiences.  I don't think I expected to be in this position."

"How do you feel about it though Bellindra?"

"You can't improve if you don't change.  I'm happy with where I'm going.  I'm not aiming to be anything grand, I'm just living life one step at a time."

Devon smiled faintly, "Not a lot of information, but I think I can get you enough papers to enter the States.  Be aware though, if you play loose with the law there you'll regret it in short order."

She nodded, "I'm aware."
52
Looking for Group / Tina Macintyre contact run
« Last post by Joshex on November 27, 2023, 08:42:40 pm »
So, for those who don't know, Tina Macintyre is a contact who will give you missions with some praetorian ArchVillains in them and also a few badges all of which are important for getting accolades such as portal jockey.

now also, there's a difference between Tina Macintyre and Ouro Tina Macintyre. they will set you out against different AVs, so to get the AVs from the non-ouro Tina's arc you need to run it with someone who has her as a contact in the level 40 to 44 range. if you have not been a completionist and missed her and are in this range, you may be able to get a detective to introduce her to you.

You do not need to have her as a contact to run the arc with someone else.

https://wiki.cityofheroesrebirth.com/wiki/Tina_Macintyre

So as of the 23rd of November 2023 my character captain shock only has Tina Macintyre and Unai Kemen's first mission (warwolf world) as my only level sensitive contacts left. To be nice, for those who need the AV defeats and badges I will be offerring 7 spots to the first to claim them in this thread. I honestly wish I could offer more.

We will be handling AVs some of which are rather tough so bring your A-Game. We can probably get away with half the team being in their 20's or 30's and still get by. Any AT is fine.


This is LONG story Arc, not the longest, but we may need to negotiate several days when we can all do it.

I would like to get this done in the next 2 weeks so I can level to L45 before we do the LGTFs and rikti drop ship takedowns during the winter event (see other thread)


this is started, we missed antimatter because he spawned as an EB. so I'll have to do that part again. sigh.

other than that , I'm just doing it based on who wants to join when I'm active.

Finished for now, no more characters in this level range with this contact.
53
Patch Notes / PTS Patch Notes - November 25, 2023
« Last post by The Doctor on November 25, 2023, 07:46:31 pm »
Bug Fixes
  • Fix to booty shorts in player costume data crashing some maps
  • Fixes for teleport cursor targeting:
    • Increasing teleport cursor draw distance to reflect increased range
    • Update conditions that permit backtracking search to avoid red reticles.
  • Fixes issues with face scale sliders in character creator and tailor
    • fixes issue where randomized or preset faces never converge causing sliders to constantly return to previous location
    • fixes issue where differences incurred by rounding for scale sliders mean that faces never match presets
  • Internal fix for calloc arguments.  Should have no outwardly visible affect.
54
Again the solution is to allow players to earn progress towards the patron badge before 35, but the badge grants when their untrained level hits 35. so in example someone who ticks over Lv35 with mission complete of the last mission in the arc, should be immediately granted the badge.

this is so they don't need to respec at 35. they can just get the badge then level to 35 and select from patron pools.
55
General Suggestions and Feedback / Re: Inventive Inf Dumps
« Last post by Joshex on November 21, 2023, 08:10:11 pm »
My concern is that this could become punitive for new and casual players as well as players who play a lot of alts and therefore don't spend a lot of time at level 50.

What if there was a system to exchange Inf for merits directly, perhaps at an inflated rate, to accomplish something similar without hurting those who aren't looking to dump Inf?

It's a valid concern. perhaps the prices of these things should reflect level of the toon as well.
56
Blaster / Re: Rad/Martial Blaster build (aTomiGrrl)
« Last post by wyldhaunt on November 17, 2023, 01:01:09 pm »
This is a build which does fantastic in a team. If there's a large spawn, I'll pop in via Burst of Speed and use my PBAoEs: Atomic Blast, Irradiate, and Dragon's Tail, along with more Burst of Speed. If there's a single hard target, I'll get into melee and use Proton Volley (when Instasnipe is up*), Cosmic Burst and Eagle's Claw. When I need to stay at range, I'll hit single targets with Proton Volley, Cosmic Burst and X-Ray Beam.

*Due to how Reach for the Limit works, Instasnipe is often up, but not all the time. If there's enough team +ToHit around me, Instasnipe is up too.

Since I have Inner Will and Defiance, I don't really need Clarion. Since I have Reaction Time, as long a I stay in melee, I don't run out of End very often. So I picked up Barrier as my Destiny for more survivability - this works well.

I don't use Energy Gauntlet - it's only there to enable getting Force Barrier (a power which really helps with survivability).

Sadly, I don't use Ki Push very often, but it is there if I want the fun or need to use it.



57
Blaster / Rad/Martial Blaster build (aTomiGrrl)
« Last post by wyldhaunt on November 17, 2023, 12:53:49 pm »
We still don't have nearly enough sharing of builds on our forums, so here's a recent Blaster build I'm playing to great fun:

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

aTomiGrrl: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Martial Combat
Power Pool: Gadgetry
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: X-Ray Beam
  • (A) Superior Defiant Barrage - Accuracy/Damage: Level 50
  • (3) Superior Defiant Barrage - Damage/RechargeTime: Level 50
  • (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime: Level 50
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance: Level 50
  • (15) Superior Defiant Barrage - RechargeTime/+Status: Level 50
Level 1: Ki Push
  • (A) Superior Blistering Cold - Accuracy/Damage: Level 50
  • (5) Superior Blistering Cold - Damage/Endurance: Level 50
  • (7) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
  • (31) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50
  • (31) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50
  • (43) Force Feedback - Chance for +Recharge: Level 50
Level 2: Irradiate
  • (A) Superior Avalanche - Accuracy/Damage: Level 50
  • (3) Superior Avalanche - Damage/Endurance: Level 50
  • (5) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
  • (9) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
  • (9) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
  • (43) Achilles' Heel - Chance for Res Debuff: Level 20
Level 4: Jetpack
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 6: Reach for the Limit
Level 8: Aim
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 10: Burst of Speed
  • (A) Obliteration - Damage: Level 50
  • (11) Obliteration - Accuracy/Recharge: Level 50
  • (11) Obliteration - Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Obliteration - Chance for Smashing Damage: Level 50
Level 12: Proton Volley
  • (A) Apocalypse - Damage/Recharge: Level 50
  • (13) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (13) Apocalypse - Accuracy/Recharge: Level 50
  • (34) Apocalypse - Damage/Endurance: Level 50
  • (37) Apocalypse - Chance of Damage(Negative): Level 50
  • (37) Entropic Chaos - Chance of Heal Self: Level 35
Level 14: Assault
  • (A) Endurance Reduction IO: Level 50
Level 16: Dragon's Tail
  • (A) Obliteration - Damage: Level 50
  • (17) Obliteration - Accuracy/Recharge: Level 50
  • (17) Obliteration - Damage/Recharge: Level 50
  • (45) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Obliteration - Chance for Smashing Damage: Level 50
Level 18: Cosmic Burst
  • (A) Superior Blaster's Wrath - Accuracy/Damage: Level 50
  • (19) Superior Blaster's Wrath - Damage/Recharge: Level 50
  • (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50
  • (23) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50
  • (43) Superior Witchcraft - Chance for Res Debuff: Level 50
Level 20: Reaction Time
  • (A) Endurance Modification IO: Level 50
  • (21) Numina's Convalesence - Heal: Level 50
  • (21) Numina's Convalesence - Heal/Endurance: Level 50
Level 22: Tactics
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (25) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (25) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 24: Kick
  • (A) Accuracy IO: Level 50
Level 26: Tough
  • (A) Aegis - Resistance: Level 50
  • (27) Aegis - Resistance/Endurance: Level 50
  • (27) Aegis - Psionic/Status Resistance: Level 50
  • (48) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 28: Inner Will
  • (A) Recharge Reduction IO: Level 50
  • (29) Numina's Convalesence - Heal: Level 50
  • (29) Numina's Convalesence - Heal/Recharge: Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
Level 32: Atomic Blast
  • (A) Obliteration - Damage: Level 50
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Scorpion Shield
  • (A) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (36) Kismet - Accuracy +6%: Level 30
  • (48) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
  • (50) Reactive Defenses - Scaling Resist Damage: Level 50
Level 38: Eagles Claw
  • (A) Superior Vampire's Bite - Accuracy/Damage: Level 50
  • (39) Superior Vampire's Bite - Damage/Endurance: Level 50
  • (39) Superior Vampire's Bite - Accuracy/Damage/Recharge: Level 50
  • (39) Superior Vampire's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Superior Vampire's Bite - Accuracy/Damage/Endurance: Level 50
  • (40) Superior Vampire's Bite - Recharge/Chance to Heal: Level 50
Level 41: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
Level 47: Energy Gauntlet
  • (A) Accuracy IO: Level 50
Level 49: Force Barrier
  • (A) Numina's Convalesence - Heal/Recharge: Level 50
  • (50) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
  • (50) Numina's Convalesence - Heal: Level 50
Level 1: Defiance
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (9) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (17) Preventive Medicine - Chance for +Absorb: Level 30
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (13) Performance Shifter - EndMod/Recharge: Level 50
  • (23) Performance Shifter - Chance for +End: Level 50
Level 1: Disintegrating
Level 50: Musculature Radial Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Robotic Drones Partial Radial Improved Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 4: Turbo Boost
------------
------------
Set Bonus Totals:
  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 19.13% Defense(Smashing)
  • 19.13% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 24.75% Defense(Melee)
  • 6% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 7.2% Max End
  • +77.5% Enhancement(RechargeTime)
  • +10% Enhancement(Range)
  • +51% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge)
  • 194.3 HP (16.12%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • 46.25% MezResist(Confused)
  • 46.25% MezResist(Held)
  • 46.25% MezResist(Immobilized)
  • 46.25% MezResist(Sleep)
  • 46.25% MezResist(Stunned)
  • 46.25% MezResist(Terrorized)
  • 100% MezResist(Teleport) (20% chance)
  • 8% (0.13 End/sec) Recovery
  • 98% (4.92 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 14.75% Resistance(Smashing)
  • 14.75% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 17% Resistance(Energy)
  • 17% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 15% SpeedRunning
------------
Set Bonuses:
Superior Defiant Barrage
(X-Ray Beam)
  •   4% DamageBuff(All)
  •   3.6% Max End
  •   36.14 HP (3%) HitPoints
  •   +10% Enhancement(RechargeTime)
Superior Blistering Cold
(Ki Push)
  •   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  •   4% (0.07 End/sec) Recovery
  •   6% Resistance(Fire,Cold), 10% Status Resistance
  •   5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
Superior Avalanche
(Irradiate)
  •   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  •   6% Resistance(Fire,Cold), 10% Status Resistance
  •   4% (0.07 End/sec) Recovery
  •   5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
Blessing of the Zephyr
(Jetpack)
  •   Knockback Protection (Mag 4)
Obliteration
(Burst of Speed)
  •   2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
  •   3% DamageBuff(All)
  •   +9% Enhancement(Accuracy)
  •   +5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Apocalypse
(Proton Volley)
  •   16% (0.8 HP/sec) Regeneration
  •   36.14 HP (3%) HitPoints
  •   4% DamageBuff(All)
  •   +10% Enhancement(RechargeTime)
Obliteration
(Dragon's Tail)
  •   2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
  •   3% DamageBuff(All)
  •   +9% Enhancement(Accuracy)
  •   +5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Superior Blaster's Wrath
(Cosmic Burst)
  •   +15% Enhancement(Accuracy)
  •   +10% Enhancement(Range)
  •   4% DamageBuff(All)
  •   +10% Enhancement(RechargeTime)
Numina's Convalesence
(Reaction Time)
  •   12% (0.6 HP/sec) Regeneration
Adjusted Targeting
(Tactics)
  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), 5% Status Resistance
  •   +9% Enhancement(Accuracy)
Aegis
(Tough)
  •   7.5% Movement Speed
  •   3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  •   5% Resistance(Psionic)
Steadfast Protection
(Tough)
  •   3% Defense(All)
Gladiator's Armor
(Tough)
  •   3% Defense(All), 100% MezResist(Teleport) (20% chance)
Numina's Convalesence
(Inner Will)
  •   12% (0.6 HP/sec) Regeneration
Obliteration
(Atomic Blast)
  •   2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
  •   3% DamageBuff(All)
  •   +9% Enhancement(Accuracy)
  •   +5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Scorpion Shield)
  •   10% (0.5 HP/sec) Regeneration
  •   13.55 HP (1.12%) HitPoints
  •   +7.5% Enhancement(RechargeTime)
Shield Wall
(Scorpion Shield)
  •   5%  Resistance(All)
Reactive Defenses
(Scorpion Shield)
  •   3% Resistance(All)
Superior Vampire's Bite
(Eagles Claw)
  •   6% Resistance(Energy,Negative), 10% Status Resistance
  •  
  •   36.14 HP (3%) HitPoints
  •  
  •   3.6% Max End
Luck of the Gambler
(Weave)
  •   10% (0.5 HP/sec) Regeneration
  •   13.55 HP (1.12%) HitPoints
  •   +7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  •   10% (0.5 HP/sec) Regeneration
  •   13.55 HP (1.12%) HitPoints
  •   +7.5% Enhancement(RechargeTime)
Numina's Convalesence
(Force Barrier)
  •   12% (0.6 HP/sec) Regeneration
  •   22.59 HP (1.87%) HitPoints
Preventive Medicine
(Health)
  •   GrantPower Preventive Medicine (10% chance when PreventiveMedicine), GrantPower Preventive Medicine
Performance Shifter
(Stamina)
  •   7.5% Movement Speed
  •   22.59 HP (1.87%) HitPoints



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The only enhancement I've actually boosted are the LotGs (to get slightly closer to Def softcap), Hasten's Recharge Reductions, and Force Barrier's Numina's Convalescences.
58
Roleplaying / Re: The Saga of Wyldhaunt and Amberguard
« Last post by wyldhaunt on November 16, 2023, 11:03:49 am »
The Amber Fist's origin bio:

In 2009, a scientist was performing some experiments regarding amber's electrical properties when some Circle of Thorns broke in, seeking to use his body as a host for their corrupt spirits. Unfortunately, they succeeded. However, due to the nature of their magic and the experimental equipment, some nearby amber picked up a fragment of the scientist's soul, slowly mutating and growing into a semblance of the scientist himself. This fragment has called itself "The Amber Fist" and joined the heroes of Paragon in their various quests.

Then the death of Primal Earth came.

Laster, when the long, frozen state of Paragon opened in a Rebirth, The Amber Fist woke as a fragment of his former self. It seemed there was a split in him - another became the villain Ambershock! The Amber Fist worked to quickly regain the powers he lost to prevent Ambershock from taking over the world! However, he's heard nothing from Ambershock in four years...
59
Off-topic / Project Bane
« Last post by Joshex on November 12, 2023, 02:32:14 am »
so, in 2011 I began working casually on a project called "Project Bane" in blender. I knew what I wanted to do, and what I had to do. Then in 2012 when CoH was sunset I kinda went full-in for a bit and started making what I hoped would one-day be a spiritual successor to City of Heroes.

however all I could get out was on offline demo for my master's degree project. It was hard work to essentially cram the menus and overlay and characters items and scenery into 1 year. in the end I ended up cutting the scene short and setting very small map bounds. and the character animations were awful, I didn't even auto-inverse-kinetics (Auto IK) them, they were all manual bone rotations so they looked stiff.

this thread is for discussing this project.

so, what did I actually showcase during my masters degree if not a full game?

It centered on game tutorial philosophy, specifically training the character with minimal text. essentially we're talking Super Metroid style tips, but rather than placing them over the screen, I decided to make multiple billboards in game whose image would change based on conditions being met. such things as running out of stamina, getting low on HP, getting defeated, and tasks pointing you to click your contact to get a mission, and hand-in completed missions, even teaching you how to target enemies by clicking them. It was all helpful tips as graphical billboards.

you might see where this is going. recently there was a competition for billboard design, so, I'd like to share my idea with City of Heroes: have the billboards actually help communicate tips to players. I'll try to post them tomorrow. Looking back at them now is well kinda like looking back at childhood drawings, they are a bit humiliating in their current state so bear that in mind. also the graphics and symbols are my own custom designs intended for Project Bane so they may not match city's items exactly. I might change that if I get time between now and december 30th.



lastly, what became of project bane?

well, it's really on-hold. blender has some limitations I did not know well enough to get around at the time. the major problems are:
1: dynamic text that doesn't abuse memory is kinda unstable. in blender 2.5 to 2.79 you can use a text object, but that renders the text from a vector curve, and seems to suck up processor and memory power. In 2.49b you use a .tga image font, the problem there being that when you transfer the game to a different machine all the text turns into '@'s , the fix is to go in and re-unwrap every single text field and lay it out on the @ in the image, which is not something most casual players will easily be able to do. theres another method which requires a bit more programming expertise and essentially costs 1 polygon per letter in some cases, it also requires an in game dictionary of words and phrases so as to cut down on polygons. it would be a ton of work. also word wrap is something I need to program myself, as well as text window bounds, scrolling and such, it's likely it'll have to be some crazy videotexturemodule trick to make a chat box actually scroll and hide out of box text.
2: Dynamic shadows, blender only allows buffered shadows with a spot lamp. it also gets pretty pixelated over large distances. there's a gamelogic bricks function to make an object into a 2D n64 style shadow that follows the player around at ground level and hangs over edges floating in the air, and then theres theoretical raytraced shadows using a shadow scene and the render to texture module but it's not confirmed to work.
3: Encryption. this was a real kicker. I think python has some form of data encryption module, but there doesn't seem to be a controlled method for key negotiation and exchange. I did make my own data encryption method the problem is building it lol.
4: motion textures, blender can only do motion textures with the videotexture module, it uses essentially double the graphics memory and processor power as rendering the gamescreen then converts it to the desired image resolution. there's other methods I've stumbled upon more recently that should help essentially mesh swapping.
5: updates, patches etc. while there are methods to do this automatically, you essentially need to build the updater into the game, and as far as I know it has some critical limits. real-time mesh and image creation are essentially a pipe-dream in-game. they are meant to be done out of game.

the pros of blender were:
open source; so players could literally custom model their character model and animate their own attacks with custom graphics effects. the downside is these would only show up to other players once officially added to the server by mods and after the client is updated.

the downsides were mainly:
a lot of dev work, and no one wanted to help.



This project may be picked up again in the future. it's not abandoned. But right now I think I need to start smaller and put out something to generate interest in my game dev abilities (which I am doing, nearly done with my first game). If this project does go live again, training will be available.

what can I tell you about the game? not much, it kind needs some secrecy till it's ready to launch. I'm actually glad I didn't rush it out. building a superhero universe storywise is a big job that requires alot of careful assessment as you go forwards to prevent plotholes and limits which write you into a corner.

the game premise and setting are largely known, gameplay elements are in their infancy but are already 90% planned out. numbers are the real work there, I have a spreadsheet somewhere that needs a major reworking. @_@ math.. it is not city of heroes, there are a long list of monumental changes, some of which may need more testing to determine better methods of application. I currently have no funding.

Character models will need reworking: last I checked the character model I made had working rigging, but could be a lot better with my knowledge now. the polycount with clothes was about 10,000 polygons. which is crazy for a single character. so that will need toning down. I currently only have a male base model, I'm nearly done with a basic female base model, just need to finish rigging the hands and make eyelid shapekeys, but that's in anime style, so while we could include that, I still want to make a comic book style and realistic style, most of which is just the face.

but yeah, this is on hold. if you are interested let me know.
60
In the long run, "gimmie all the good stuff for minimal effort on my part!" rarely improves Player retention rates.
The less effort it takes to accomplish something, the less value it has to start with and the less value it will retain over time.

There's a reason why "boosting" garners less respect than actually doing the work (and P2W garners even less).

You must not play redside very often. Just FYI, beating Dr Q is an entire mission villains have to do, and he can scale up from an EB to an AV with a full team! Obviously, this being a massively multiplayer game, every person who joins a team and contributes should get full rewards for their contributions. Otherwise, there's no incentive to team up at all, and we native redside players would really like to team up more. :)

As far as player retention rates go, after that problem I encountered with patron unlocks, I actually went from playing weekly to not playing for several months, as did most of my friends. Which is why I stopped looking at this thread for a while. So even if you think missions shouldn't reward your teammates for helping you and consider team rewards to be a matter of "boosting," you're advocating for something that has at least once convinced less people to play on Rebirth. But maybe that's intentional.

Realistically, people play on their own terms, or they don't play at all. If a person only has fun at level 50 but can't realistically expect to reach level 50 within a reasonable amount of time, they won't sigh and suck it up. They just won't play at all. They'll find a different game to play that they find that's more accommodating for them. For a massively multiplayer game, that's unfortunate, because a diversity of playstyles and players makes for a healthy population for long term sustainability.

But, again, that has essentially nothing to do with my OP, because as explained, we do have to work for patron unlocks. I think every redsider gets badges from mayhem missions from enabling AVs and rushing the vault, and that's a great system that makes people love doing mayhem missions. Well, besides the fact that mayhem missions are riotous fun in their own right.
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