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Topics - Joshex

Pages: 1 [2] 3 4
16
(Almost Tested) Bug Reporting / Report on Jump Kick
« on: January 20, 2023, 08:27:01 pm »
So there are a few things amiss.

it seems a bit tempremental on range. that means if you are not in melee range but just outside of it, it does not TP you at all. The window between max melee range and max TP range is very small (probably should have longer range).

Animation: so normally theres a handstand flip kick now. and theres supposed to be the old standard flying jump kick when you are beyond max melee range, however that is not the case, the animation is still the hand stand kick.

1 Major issue: TP on a running target will cause you to turn around, then TP in the opposite direction! the attack apparently still hits but you are miles away lol. and it take a bit to chase them down from such a distance.

Minor issue, the TP does not cast at the correct range after a fly-by or jump-by. seems you must be on the ground for the TP effect to cast. Further more the Melee attack will not cast after a fly-by or jump-by either even if the correct range was reached. This differes from other powers, for example [Thunder Strike] in electric melee if you set it to activate next then jump past the target and land; the attack casts because you were in range though you are not in range when you land. this is the same with all other melee powers and is usually used to hop and punch things that jump into trees and such. but again this trick does not work with Jump Kick any more it will not activate after a jump even if the correct distance fromt he enemy was reached during the jump. to ensure it was reached I jumped right over the enemy's head touching him with my feet with the power ready to cast. upon landing the attack did not activate because I was out of range upon landing.

hope this info helps.

17
(Almost Tested) Bug Reporting / list of PTS Slash commands Please!
« on: January 20, 2023, 03:06:20 pm »
[Rebirth General] Event Herald:  [Discord Staff:@SilverAgeFan (Rebirth)] those slash commands are: /levelup_xp X and /Influence X (X being the level you want to hit or inf you want)
[Rebirth General] Event Herald:  [Discord Staff:@SilverAgeFan (Rebirth)] and /autoenhance to quickly get a spread of enhancements to quickly fill out a quick leveled character


thats all I know. it'd be great to have them all if there are more.

for example /SetRewardMerits or SetalignmentMerits or astral merits or empyrean etc. not sure if there are such slash commands. these are mainly for getting recipes so as to test what the powers will be like once the build is fully finished.

18
Live Bug Reporting / Lorenzo Tate missions incorrect
« on: January 09, 2023, 02:31:56 pm »
I just started the L25 to 29 contact Lorenzo Tate the first mission requires a team of 2 to disarm bombs simultaneously and save a woman from the DE in a cave, the second mission is to protect something from The Lost.., it said so many scientists to save and equipment to do something with and no warning the mission can be failed if one of these things are done.

https://wiki.cityofheroesrebirth.com/wiki/Lorenzo_Tate

The missions are wrong, either the wiki is wrong, or Lorenzo's in game missions are wrong. I'm guessing it's in-game is wrong because "The Lost" at L29? I'd expect it to be what the wiki says DE and Council. the lost are finished much earlier.

if I can I would like to request that my contact progression for Lorenzo Tate on my character Captain Shock be reset as well., I realize it may take a while to fix the arc so it matches the wiki. so I will focus on some other contacts for now and may put this character's completionist run on hold till it's fixed.


EDIT!:

it looks like it's not even giving me the story arc! thats why I was perplexed, it's jumped me straight to the clean-up missions!

https://wiki.cityofheroesrebirth.com/wiki/Lorenzo_Tate#Stop_the_Lost_attack this is the mission I "Failed" again it doesn't even say it's a failable mission! so what gives? was it a bug that the lost just kept swarming and attacking lab equipment faster than I could defeat them?

I'm not even seeing the cave mission in the missions list. the first mission was a cave mission to rescue a professor who some school children found when they went for a field trip and disarm 2 bombs simultaneously.

An edit in red. No longer want to reset it.

After careful review with one of the mods, we were able to determine that the wiki may be correctish. the Missions will sometimes be given to the player at random instead of the main content. so before you get to Part One you may end up doing other filler missions.

19
General Suggestions and Feedback / Request: Contact Reset
« on: January 09, 2023, 02:25:35 pm »
because there are those annoying missions where you have to stop enemies from destroying something or stop someone from escaping and lo and behold they spawn RIGHT NEXT TO THE ESCAPE DOOR, or every single patrol ont he map just happens to spawn near the destructible before you can clear around it.  and before you can load the mission you fail and miss a badge.


we need a contact reset.

I mean it just... doesn't make sense to finish the contact after that happens. it's disheartenning. and when doing a completionist run it means I'll need to ouro it again later for the damn badge. there is more than 1 arc like this and I've just given up on them at this point.

I'd give an example but I just found that according to the wiki I should have never had the missions I was getting. so I will report that bug separately.


having a button which resets the contact so long as you are the right level range would be perfect.

lets also add in, that if you for example get a temporary power that you get to keep, that temp power should at most be refreshed to it's max uses/time. again the criteria is you can only reset the contact if you are in the correct level range. So if you were to level past the level range you cannot reset the contact nor refresh the temp power.

I also think there should be a limit similar to Mission Auto Complete, where you only get so many goes in 24 hours.

20
Tech Issues / Mids Reborn with dot net 6 fails on windows 7
« on: January 08, 2023, 02:24:21 pm »
Dot net 6 is sneakily unavailable to windows 7 users. I tried installing it, and microsoftie has put in operating system detection in the installer and BLOCKED windows 7. We wont get into the rabid illegal nonsense that they get away with and why they want to. but the software would otherwise (without an os version checker) install.

However in this case that means .net 6 is unavailable to windows 7 users. and that means Mids Reborn  that uses it cannot be run on windows 7. it'd be nice to have a version with an earlier .net, afterall theres not much reason to update the .net version in an application like that.

21
General Suggestions and Feedback / CoH Comic links broken
« on: October 16, 2022, 03:30:24 pm »
So CoH.com is dead. and the ftp that goes with it is also dead. and the comics are thus no longer available at the links given.
Edit: and archive.org does not have the comics archived!!!!

I did manage to find some of them (2004 Darkhorse, and 2005) but it might be a good idea to actually grab them and upload them to this site. Most of the comic viewer websites have been googled in googletml and don't work in non-googled NPAPI browsers. I mean yeah google is trying to take over the internet by rewriting all the pages in it's custom version of HTML so older browsers can't view it any more and all modern browsers need a license from google just to read the net.. thats gotta be monopolization of the internet and thus illegal. but whatever not my call to make, I'm just a paranoid techie. Having to view sites in Tor just to keep google spyware off my machine is kinda slow, I just want to read the comics. Started because I wanted to see how they drew the longbow (if they even featured them).

worst part most of the comic viewing sites actually host the images on a blogspot server... thats...gotta be against blogspot's policy, hence my concern that the images may be 404ed in eventuality.

Edit:
(click to show/hide)

We can at least list the PDFs as downloads from this server. What do you think?


heres the comics in question (hosted on google's servers, but referenced as a blogspot page in the URL, can't view if you block google's IP ranges OUTGOING.):
https://readfullcomic.com/category/city-of-heroes-2004/ - Darkhorse Comics version. Issues 0 through 12.
https://readfullcomic.com/category/city-of-heroes-2005/ - given it's 2005 I'll go out on a limb without reading and say this is the city of villains comic. Issues 1 through 20
https://readfullcomic.com/category/city-of-heroes-image-comics/ - Image Comics version, Issues 1 through 20
https://readfullcomic.com/category/city-of-heroes-blue-king-studios/ - Blue King Studios version, Issues 00 through 12

now to confirm they all work and none are broken. - they appear to be live and functional.

as noted in my edits:
(click to show/hide)

22
Edit: This thread is for the discussion of the creation of a new otherworldly zone that is the other side of the magical rift in croatoa. My post here takes a look at some things we could consider including in this zone as well as contacts and factions which might exist there.

So as heroes we get a chance to go to a Magic Origin zone from Lv25 to Lv39 called Croatoa, this zone is in reference to the original LOST town Roanoke NOrth Carolina. where a sailor left the town including family behind, they were on good terms with the local natives so long as they stayed on that peice of land. And when he sailed back from Britain he found the entire town buildings and all missing. and the only clue was a small sign with the word "Croatoan" carved on it. This mystery has never been solved.

In City of heroes, Croatoa is a peice of land that sits atop a magical rift between Paragon's Universe and a place called "the sprit realm" in the game. However that name doesn't really do it justice and is just an all encompassing term used by the witches to refer to it as. In croatoa we get to see multiple fairy tale creatures from Irish Mythology spill over into Paragon's universe. Gnomes such as the Redcaps (which are actually leprechauns in Irish Mythology), Fir bolg, Tuatha De Dannon a few Wisps, and even a certain beloved swimming reptile grace the eerie fog covered landscape with a potential run in with ghosts, witches and a real actual giant man!

As you learn in the story, the other side of the rift has a war going on, more like an age old blood feud over control of magical resources, and it has apparently spilled over into the town of Salamanca.

The more you delve into it you realize that the controlling factions of the other side are all in fact various races of Fae, that's an overall classification of faeries (sometimes called Fairies) of which there are actually multiple types including gnomes, fir bolg, and tuatha, they are all Fae.

Thus we are to deduce that the other side of that rift is the Magical parallell universe of the Fae. Space, time, physics, many things will likely be different over there. I mean it is the very universe which contains Pan's neverland in fairy tales as well. It's likely to assume that nothing grows old nor dies over there. They probably have more than 1 sun and a few moons and the constellations will likely be wildly different.

It's a veritable wonderland (and might contain that too), and in CoH terms might come with a host of zone specific temp powers like "Magic Flight" if you do a mission to get a little pixie dust.


What are the factions?

Well obviously the ones who spilled over into Salamanca were actually just the grunt soldiers, the real organizers are on the other side and somehow forbidden from crossing unless they can erect hedges in specific patterns over magic rift lines. probably because the physics of Paragon's Universe can't support their existence naturally. So we are talking terifying creatures such as higher echelon Fir bolg and Tuatha, and gnomes of various sorts, and some friendly things such as well humans like Kelly Nemmers wont actually be a ghost over there she'd be alive flesh and blood so theres probably a town over there of "dead" people who had died and passed over in salamanca, such as the original residents of Roanoke, probably missing children abducted by gnomes and pixies undergoing magical transformations, Banshees etc.. And if Heroes go over they'll probably encounter ghastly figures of students hanging around ghastly classrooms at the Salamanca Uni saying "It just got cold suddenly.. sent shivers up my spine did you feel that?" when you get close.

Other factions:
Royal Fae, if you delve into Fae myth a zone in the world of the Fae can't be without it's Royalty. The austere immortal race known as the Royal Fae, who are practically human sized, look sorta human just much more clean and tidy.

they are neither good nor evil. imagine this was the garden of eden, these were the "'other people" who didn't eat the forbidden fruit. Myth states they look down upon humans (we are lower beings to them, like we think of cats and dogs), like most Fae they are known to make servants of humans. the catch is unlike other Fae, the royal fae don't need to do this to reproduce and create more of their race! instead the royal fae can reproduce just fine on their own. They offer contracts to humans the standard print is "you will work for me for 100 years, and for each year you work I will grant you that many years extra life after you leave my service, you may sign this contract as many times as you like."

it seems benevolent, and in a way it is, but.. it's magically binding. and the penalties for breach of contract are taken in various forms. parts of your soul, years of your life, your children's/family's health, years off your next life, or even a curse or two or a direct downgrade to lower fae. and if you pay in years of life as many humans foolishly do because they make the logical connection that they can't age nor die there, they soon find out that when all their years are spent they end up like Kelly Nemmers, dead and bound to the other world unable to pass back over.

The Royal Fae, may be one of the contact points for missions. but they wont talk to you without a really really high grade introduction. You'll be punished for attempting to talk with them (they are enemies) before you are given an introduction or sold to them. Lucky for you if you are sold to them they don't believe in slavery and merely contract you.


All is not light and well though in faerie land. there are also malefic forces at work there, demons and fallen angels also reside in the depths of the caves of this realm. the minions of whom our infamous Circle of Thorns have been able to summon from oranbega because they managed to make a soul exchange with a creature in the exact same place (deep underground) in the Fae Universe. This could theoretically turn the Circle of Thorns into a non-enemy faction with contacts in the Fae kingdom, but they do have their agendas too so it's likely they are enemies on the map as well..

Add in some tsoo ancestors, who aren't spirits, and are dressed in black and red and white robes who again could have some good guy contacts and I think you get the general idea.

and if that isn't dark enough for you, well, then we get into the real monsters. Giants are just the tip of the thumb here. theres Cave trolls, Minotaurs, Oni, Vampires (non-council), Werewolves (non-council),  Imps, dragons, and various things with lots of venom filled spikes and claws and teeth and eyes that you probably don't want to meet. and probably a bunch of druids with reanimated bones of things long dead on earth but not so dead at all there.


Given that the enemies are obviously way more powerful than their grunts we encountered in Croatoa, this Zone is likely going to be Lv50+ for incarnate content.

The thought crosses my mind to make it even more interesting and make it an Incarnate PVP zone inviting villains to join as well. but that's debatable!


An additional thought here is that Pan (not as in peter, but as in greek mythology) would be a likely candidate for the leader of the Tuatha. and Hes probably a magicly powered Incarnate AV shape-shifter with ranged transformative debuffs. /em alakazam style. this will likeyly be one of the "physics" differences of that universe, the inclusion of the Mez "Enchanted" which changes your form and forces you to play by the powers of that form most higher beings over there likely have this power, players might be able to get it as well, but it probably wont work in Paragon or be otherwise limited.

Story Arc flow:

Mission goals will likely be rescue or escorts initially, starting with human contacts asking you to go rescue their children from redcap, fir bolg or tuatha abductors.  glowie clicking where you are asked to retrieve years of their life or parts of their soul or find a way to lift a curse and maybe restore them to their original time-line back on earth. and then this gets you to run-in with the more powerful factions, introducing contacts of magically powered human groups such as Tsoo, Circle etc. which will then likely have you doing raids on magical resources, and thus entering the conflict in full which will likely get you defeated and sold to some higher Fae group and being forced to sign a contract to pay back your magical debt by agreeing to use your powers to challenge the other factions leaders directly (Taskforce or itrial). and as some players commented maybe this should unlock and help earn one of the incarnate tiers.

The end result could be defeating an array of fuedal Fae, monstrosities and fallen Angelic lords, ending a battle of the Fae Throne, reuniting the kingdom and recrowning a true-blood Fae King or Queen whose been in hiding in Paragon and ending the conflict, at least for a time. the typical "thank you for helping me get my kingdom back, maybe humans aren't lower beings after all. being forced to live among you we really are no different except in life expectancy, maybe that should change." or something of that nature.

23
So, I had to settle for changing Plasma Gal's top from Cybertech 5 to Haltertop under glowing skins. what I had actually wanted was to keep Cybertech5 Opaque and just have her skin set to Plasma glow (as per her name), the same happened with her mask (diamonds), I wanted to keep the mask opaque while making her face set to Plasma glow.

for now she glows but these two parts are glowing/transparent with the skin.

So I think a request to add glowing skin Under Chests, Masks etc. is in order. I realize it's a lot of work and I appreciate what you've done already.

I can imagine there might also be players who would want the opposite (glowing clothes and normal skin)

Also I kinda didn't have time to prepare well for the costume contest. Will there be another?

but the main point is to request glowing skins as an option under each shirt texture (leaving the shirt itself non-glowing). in case of my example of Cybertech 5 that would set the shoulders back and arms to glowing/transparent etc. while leaving the actual shirt alone. like an almost invisible person puts on clothes and the clothes don't become invisible.

Right now this is possible with gloves, skirts, and boots but not tops or masks.

Regardless any effort into this is much appreciated!

24
General Suggestions and Feedback / Suggestion: Integrated MIDS
« on: August 09, 2022, 08:48:30 am »
we now control the source of CoX, why not integrate MIDS right into the game?

How would it be integrated?
there would be an option on a per character basis to load a Mids file for that character as a reference.

What would it do?
The game would pull the following from the mids file:
1: Level that powers are chosen; this would then give you a reminder (or auto-select said power) when training to that level. the player still has to confirm the choice and has an option to change it if they like(a MIDS file that doesn't match is auto-disabled).
2: Level that a slot is placed; this would give you a reminder (or auto-place said slot(s)) when training to the next level. the player still has to confirm the choice and has an option to change it if they like(a MIDS file that doesn't match is auto-disabled).
3: Enhancement slotting and level of enhancements, a notification window could be triggered when you reach a level and or gain a recipe for an enhancement of the name and level you placed in your mids file encouraging you to save the recipe and or craft and slot it.

this idea is to prevent having to switch windows(if allowed by your graphics card) or quit the game (because switching windows causes CoX to blackscreen on your hardware) to check your mids file when levelling..

#3 might be the hardest to do as it'll mean making new MIDS specific ingame text windows.

"[recipe name] This recipe at this level is needed for your Mids build, are you sure you want to place it in auction/sell it? [hide this warning]"
"[salvage name] This salvage is needed for a recipe in your Mids build, are you sure you want to place it in auction/sell it? [hide this warning]"
"[recipe name] You have collected a recipe at the correct level that is in your Mids build that can be slotted at your level. This is a reminder. [hide this reminder]"

25
General Suggestions and Feedback / New Taunting Proc Suggestion
« on: July 29, 2022, 06:49:45 pm »
So, after playing a scrapper for a significant amount of time, especially one with firey aura that takes Blazing Aura, Presence becomes increasingly important.

Blazing aura typically causes everything to run after one hit. However if taunted they will not run.

Tankers get Gauntlet, this taunts enemies with every attack cast. so on a tanker Blazing Aura taunts with each attempt to cast. this is not the case on brutes scrappers etc.

This brings us to the potential benefit of a UNIQUE proc enhancement that can be slotted on one power, that causes that one power to gain Gauntlet abilities. (other powers will not gain this function, just the enhanced power and only while activated.)

Naturally this means that Blazing Aura could be slotted with this on any AT that gets it to more or less stop enemies from running.

This is not a proc everyone will use on every AT, simply because for some ATs it'd be dangerous for them to attract too much agro. but for brutes and scrappers, and a good build it'd help a lot.

The only issue is I have no idea for the rest of the set, I suggest a Lv 10 to 50 set that can slot on PBAoE. Maybe Add it to Cleaving Blow! that one is lacking a proc and only has 4 total. could also add another small bonus to the list if someone slots all 5 Cleaving Blow.

Refined suggestion:

[Cleaving Blow: Chance for Taunt 33%]
UNIQUE - you may only slot 1 of this enhancement across your whole build.
On each Cast, this power is granted a 33% chance of casting a Taunt Mag 4 on each target, Cancel on Miss.

26
General / CoH Graphics
« on: April 20, 2022, 04:54:54 pm »
So. They really did quite well. we can ignore those UV mapping seams in warburg and several other areas when saying this because they were an anomaly. Overall they hit the hardest parts and they hit them well.

This thread is for "how did they do it?"'

In example I just finished unwrapping/texturing a sphere, it was a headache. it's still not perfect, theres a slight texture based seam on the edge thats almost invisible, but overall it's ok. but CoH has round stuff too. And just looking at it wont tell me anything.

Pick a ball like the soccer ball etc. please show me the UV face layout and the corresponding textures. I'd really like to see it.

27
Live Bug Reporting / NPCS Spawned in the wall in Bloody bay
« on: December 02, 2021, 05:07:08 pm »
In Bloody Bay, some happless new longbow recruits must have crawled inside the outer walls of the #3 hospital and found it difficult to get out. I know something is in there because I can see the defense buffs circling them, I think I saw part of one of them and presume them to be wall mounted pop-up anti personell turrets. So maybe this is less of a hiding staff thing and more of a "witless wonder maintenance worker installed them in the wall backwards" situation.

Please take a look at changing their placement in the image. might be handy for a GM to go there in game and attempt to move them first.

28
General Suggestions and Feedback / Models Resource
« on: November 16, 2021, 05:48:17 am »
It would be extra nice if someone could rip all the NPC models and upload them to http://www.models-resource.com under PC/Computer > C (for City of Heroes/Villains).

In eventuality it'd be nice to have all the CoH graphics and costume parts there, so fans can do animations and other media (Custom comics etc.).

29
General Suggestions and Feedback / Face Expressions
« on: November 12, 2021, 12:13:24 pm »
Most face textures only have a default neutral face expression, some however are a bit over the top. If i wanted to make a character with a specific face expression sometimes it might not exist.

So there's potential for improvement here. What I'm suggesting is that; for each face I.E. Young Face 4, there should be a drop down menu under the "Face" menu for "Expression", and this menu should have a variety of states in it "Elated, happy, sad, angry, malicious, shocked, disapproving, Serious, Trollololo, worried, afraid, BIG SMILE, Grin, and maybe something "Insane" . and why not Awesomeface .

This would provide a version of these face textures in these forms. Selecting an expression would make that the "default" expression for that costume.

This would mean actually changing these textures. I can do some of it, it's easiest to;
have a copy of the face texture> paste it on a flat plane subdivide the plane to have mouth and eye and eyebrow regions and then merely animate the plane and bake (render) to a new texture the same size etc. that way these modified textures would fit the original UV layout exactly.

If one of the devs would be kind enough to extract the face images and post a rar or zip or 7z here I'd be glad to begin modifying them and see what we can get. Even just one random face texture to start with could be used to prototype this idea visually and see if it's worth going further.

as for the rest, it'd be an addition to the costume/character designer.


As a second thought, it'd be great if we could include face expression changes onto the CoH Emotes. Or somehow allow players to switch their face expression by keypress (maybe for a limited time before reverting back to the chosen default expression).

I do not know how to extract them from the client source code..

30
General Suggestions and Feedback / Alien Invasion MM summoning power set
« on: October 26, 2021, 06:39:03 pm »
I would hereby like to suggest a new MM primary powerset.

Muon or someone, can you please think about this?

Alien Summoning/Alien Invasion Power Set

The powers would likely include the following;

Alien Pistol (Ranged, Energy, Minor Damage, KB, Disorient)
Available Level 1

(click to show/hide)
Enlist Rikti (Summon any of the following: 1 to 3 Rikti Conscripts, and or Infantry, or 2 to 6 rikti monkies, or 1 to 5 drones to fight for you)
Available Level 1
(click to show/hide)

(click to show/hide)
Alien Rifle (Ranged, Energy, High Damage, Disorient)
Available Level 2

Modify Aliens (this power lets you upgrade 2 existing aliens of the type targetted ONCE, to a more powerful alien of that type if available. I.E. Conscript/Infantry > Guardian (no communications officer)> Headman OR Headman Gunman OR Cheif Mentalist(Lieut)> Chief [soldier, blaster, mezmerist] > Magus, or Rularuu watcher> observer> overseer i.e. Rikti Monkey > Wild Rikti Monkey > Vicious Rikti Monkey > N/A [Yet! = Rikti Gorilla (need graphics)], Drone > Improved Drone > Advanced Drone> Heavy Suit, Shivan> Shivan Smasher > Shivan Destroyer > Shivan Decimator. It buffs all other aliens with +HP +Perception +Accuracy +Damge)
Available level 6
(click to show/hide)

(click to show/hide)
After rethinking this could be several things:
Explosive Blast (Targeted AoE, Extreme Damage Smash/Energy, Knockback) (from Ruladak the Strong)
Total Domination (Targetted AoE, Minor Damage Psionic, Foe Hold) (Rikti Priest)

Available Level 8

Summon Rularuu (Summon at random Rularuu Watchers, Wisps, Natterlings or Brutes (minions) to aide you in combat)
Available Level 12
(click to show/hide)

Invasion Portal (Defeatable, Field at location, for X minutes this power will summon a max of 5 minions at random from this location. If 5 are summoned this way and any are defeated while time remains on this field's cast; it will summon random replacements. Pets summoned this way will continue to exist even after the field has expired (until dismissed, or defeated, or leaving the map).
Available Level 18 - Rikti Communications Officers have a similar power (to summon conscripts and infantry)
(click to show/hide)

Summon Elite Alien (summon at random a Shivan, or Honored Brute, or Overseer, or Wisp Overlord, or Chief Mentalist, or Chief Mezmerist, or Chief Soldier, or Rikti Magus(boss or Lv-2 Elite Boss), or Heavy Assault Suit to help you in battle)
Available Level 26


Alien Goo (Location AoE, Targets: (upgrade)+Def, +Res, +Damage, +Status Resistance(Sleep, Held, Immobilize, KB))
Available Level 32


I'm interested to see what people think.


Pros: we have the graphics for the summons, we have the stats and attack anims already done, all the pet powers are already in place. it's a great balance of Psionic, toxic energy, smashing and lethal

Cons: Ayyy lmao! and it might cause confusion if players can't color code their aliens different than the normal spawns. (not sure if these enemies textures support color changes)

This is a rough draft. Muon might need to look at it.

as a rough draft I imagine powers could be swaped around. maybe including all rikti in one summon power similar to rularuu. where you randomly get a Conscript, monkey, or drone.. not sure. the devs will have to consider that as this set at current is very Pet heavy more so than any other set.

Edits in blue

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