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« Last post by Joshex on August 27, 2023, 04:13:13 pm »
New Problems Discovered with Attract such as quicksand.
I've confirmed there is a preferred direction in the CoH engine, that is to say a directional axis on which force is applied to first on each frame, giving that axis a tiny tiny bit more force per frame; which builds up to a differential of large amounts of force over time causing motion in that direction to work and motion against it to fail. this means escaping from attract is as easy as trial and error and picking a direction and trying to ninjarun or superspeed out, then when you find the 2 horizontal preferred directions pull hard towards that corner.
oh, but that's not necessarily a problem. what is a problem is that in such cases, only your graphic moves, your physics object stays put. meaning you can literally walk like 30 meters away and it still thinks you are standing there in a pile of enemies, you can cast melee powers on them and they can hit you at your former position. this is telling me the default un-enhanced power of Attract is WAAAAY too voracious, it's overboard LOCKDOWN kinda force..
On that note, Self-TP to the opposite side of the attract field causes your character graphic to be disconnected from your physics object and sent sailing to the farthest reaches of the map until the attract ends, oh, by the way your physics object wont move not even for SelfTP. now that's really hard coded immobilize.
Double attract at different locations will also cause this "character graphic sailing off into the sunset effect."
Oh did I mention the camera follows your graphic? so.. you'll be so far away you wont be able to see whats hitting you.
KB can also cause this effect.
We need to tone down attract. things like TP, KB and running away from the center NEED to work because they work for the graphic but not the physics object.
Yes, the graphic will reseat itself back onto the physics object when the sailing effect wears off because the attract ends.
Also the range of the attract is waaaaaaaaaaay tooooo biiiiiiiiig. I was on a CoT map with a very tall central rock pillar in the room. I jumped off with ninja run and combat jumping just as an earth caster cast quicksand and I fell maybe 50 meters down and almost to the wall so >= 50 meters away from the center of the attract, and IT WAS STILL DESPERATELY TRYING TO PULL ME TO THE ATTRACT, it actually stopped me mid-air >= 50 meters away as I pressed forwards to fight it, I did actually escape it. but sheesh that field is huge!