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General Suggestions and Feedback / Re: Masterminds ... Leadership and Presence Pools
« on: November 14, 2022, 09:40:22 am »When I was given the heads-up that Redlynne wanted to discuss some thoughts on Masterminds, I braced myself for a two thousand word essay full of data points. This is not quite what I was expecting
Aw, c'mon ... I'm not THAT BAD at making Feature Requests™ ...
Keep in mind, nothing that follows is a definite as balance changes are ran through the ringer at the staff level for consensus. I'm genuinely interested in seeing how this conversation develops!
Point One ... GRANTED.
No promises of ANY KIND are assumed or inferred.
But a conversation has to start somewhere.
Begin with the concept and discuss the merits of the concept.
If the concept is found to have validity, you can move on to questions of implementation and the contours of changes.
For the benefit(s) of Staff, understand that I am approaching this from a direction of "making tweaks" to the already existing structure of the legacy coding (modify a database field here and there) rather than a wholesale "urban renewal" of systems (throw out everything and start with a clean sheet of Notepad app).
So more of an "adjust and fine tune" rather than an effort at "refactoring from scratch" is the direction I would prefer to take this conversation.
Limited and confined/contained changes (that can be tested and evaluated easily!), rather than expansive ones that break the game balance wide open (after which it is never to be found again), is the way I want to approach this.
Also, might I impose upon you brw316 to cast the same critical eye towards my other Mastermind proposal ... Masstermind ATOs ... since that would seem to me to be another case of an "easy database fix" that could merit your consideration.
To your point, I do not disagree that Masterminds should have naturally higher values for leadership conceptually.
Good.
Alignment of perception begins ...
The only issue that I have with this is a concern over homogenizing builds by increasing the modifiers too much.
For what it's worth, I have the same concerns.
Increasing the modifiers too much would "damage" the value of other Archetypes in relative terms.
Right now, I'm not sure where the balance point lies. I think that 1.25 is too high as that encroaches on Defender values, but the current 0.75 is way too low. Napkin math suggests 1.125...better than Corruptors/Controllers, but less than Defenders.
Counter-proposal.
What about making the global multiplier for Leadership a x1.0 for Masterminds (Maneuvers, Assault, Tactics, Vengeance, Victory Rush) ... which I believe would put them "on par" with Controllers (I'm not well versed with Corruptors or Dominators, so I'll take your word for where those values are set as precedents) ... but my opening bid here is an "on par with Controllers" modification to output performance. This would mean that Defenders "still remain better" (so Masterminds don't suddenly become "the best" option for this Pool in an unchallenged way), upsetting the legacy game balance established in favor of Defenders.
However ... in addition to adjusting the global multiplier ... you also adjust the endurance costs for all the Leadership powers for Masterminds. If that is also controlled by a multiplier, I'm thinking in terms of "change x1.0 into being x0.8" on Leadership Pool endurance costs for Masterminds (basically, a -20% global reduction in endurance cost).
That combination of "a bit more throughput at a bit less cost" would seem to me to be a more reasonable compromise that doesn't wind up stepping on the toes of other Archetypes (by overshadowing them), while at the same time making Leadership an "easier" (or "cheaper" if you prefer) Pool for Masterminds to "manage" due to their extensive experience in leading a pack of Pets, when it comes to the endurance budget. Such a configuration ought to avoid the concern you've (very rightly!) raised about making Leadership "too good" for Masterminds, while still putting them into a "somewhat advantageous" position relative to other Archetypes in a way that is consistent with the Mastermind concept as a matter of First Principles.
That would be my opening bid on the matter of what to do about the Leadership Pool for Masterminds.
Your opinion?
NOTE: at this time, I'm inclined to think that any potential buffs would only apply to Maneuvers, Assault, and Tactics. I am firmly against henchmen becoming valid targets for Vengeance unless buffs provided were tailored to the rank of the pet (similar to Soul Extraction's varying pet generation).
Agreed.
Pets would NOT become valid $Targets for Vengeance.
No changes there.
Victory Rush would still require FOE $Targets, as normal, so Pets do not apply here either.
The Presence pool is an interesting one.
I initially wasn't going to bring it up at all and just focus on the Leadership Pool ... but then as I kept mulling over the ideas, I realized that the same conceptual framework applied to the Presence Pool as well, hence why I included it in this topic.
Part of the problem is that the Presence Pool was really ... neglected ... for most of the lifespan of CoX under Cryptic and then later Paragon Studios.
You really have to go out of your way to make the Presence Pool "work" for almost any build, and that's really a shame.
The Presence Pool barely gets "up to par" with full slotting, which is a LOT of effort to go to for an entire Pool that does no damage and only offers soft controls.
Conceptually? Yes, Masterminds should probably have higher modifiers for some powers in that pool. As MMs are actually well-suited for aggro control when built correctly (and when henchmen are kept on a tight leash), I could see increasing the Taunt duration in Provoke (or the MM Taunt mods globally instead).
Counter-proposal.
What if Provoke was changed ... to be Auto-Hit in PvE for Masterminds only?
Use the precedents of Tanker Taunt coding in terms of Auto-Hit for mobs but still requires a To Hit check against Players in PvP (just like Tankers).
Being able to dump the need for Accuracy enhancement in Provoke for Masterminds would be huge.
Alternatively, a more "uniform" (or simpler) response would be to just adjust the global accuracy modifier for Masterminds for the entire Pool ... again, the purpose is to reduce (but in this case, not eliminate) the need to slot Accuracy into the powers of this Pool. The throughput result is that Masterminds are "more consistent" with their use of Presence Pool powers, rather than making Masterminds "deliver more throughput" in terms of durations. By reducing the "need" for Accuracy in these Pool powers, you increase the potential availability of slotting for duration increase, endurance reduction and recharge reduction as a matter of weighting in demand for enhancement.
Another possibility, which could be combined with the "better Accuracy" approach (so not mutually exclusive), would be to reduce base recharge times on Presence Pool powers so Masterminds can use these powers "more often" than other Archetypes. Again, rather than adjusting the durations of power efects, Masterminds would simply be able to use them "more quickly" so as to be able to better manage the ebb and tide of evolving combat situations over time. Note that such a change would be consistent with a potential goal of being able to stack durations of Presence Pool powers during longer engagements, to better manage "traffic flow" of particularly hard $Targets through improved uptime (same duration, shorter recharge) and potential overlapping of durations before they expire.
In other words, I agree with your concerns of not making the Presence Pool an "IWIN!" button ... while at the same time wanting to improve the Pool when taken by the one Archetype that conceptually ought to be "best" at using the Pool.
And yes ... before you ask ... I am suggesting that as part of a global reduction in recharge times ... Unrelenting ought to be included as a part of that global modification of the Pool for Masterminds.
Again, I wouldn't want to provide "too much" of a reduction in recharge time for Unrelenting, but letting Masterminds have "more uptime" relative to other Archetypes with this specific "capstone" Tier 5 Power of the Presence Pool makes a lot of sense to me, particularly if applying a global recharge modifier adjustment to the rest of the Pool like I'm proposing here.
Your opinion?
Similarly, I could also see Pacify possibly seeing a duration increase; however, Placate duration is a constant that is AT agnostic so I'm a little on the fence about that one. I'm a little unsure about Invoke Panic and Intimidate . The AT mods for the Fear durations are already fairly average, only surpassed by Controllers.
Pacify ... would be better served with a recharge reduction, rather than a duration increase, in the context of the Mastermind Archetype.
Being able to use a single target Placate effect "more often" so as to be able to "spread it around" to multiple $Targets more quickly would be a greater advantage to the Mastermind Archetype than simply boosting the duration of the effect, I'm thinking. Such a move would also not upset the "constant that is AT agnostic" factor that you (correctly!) cite as a precedent that should not be messed around with lightly.
For the Fear powers (Intimidate and Invoke Panic) ... I'm again thinking that a reduction in base recharge times would be a better buff than increasing the durations. Allowing Masterminds to use these powers "more often" relative to other Archetypes would enable them to "spread the
Also, as an edge case side effect of such a change in recharge times for Masterminds, this would mean that Presence Pool powers "operate differently" for Masterminds than other Archetypes when it comes to slotting of The Haunting set and its proc for summoning Ghosts(!). Depending on slotting (and the speed of engagements), this could potentially mean that Masterminds with Presence Pool Fear powers wind up with "better uptime" on Ghosts than other Archetypes would ... which again feels "right" to me as an emergent behavior consequence of such a change with respect to the purpose built Pet Herder Archetype.
See? I'm thinking about edge cases too, so you don't have to do all the work considering the ones I've neglected to think about!
I'm interested to hear your reasoning for why the Presence powers should see a buff for MMs and where you think we should go.
Here's me hoping that I haven't wasted your time or bored you with my responses.
Yes, I'm writing far more now than I did initially with the invitation to discuss this topic, but that's because I'm now needing to explain and educate with respect to what I mean with what I'm saying, in addition to needing to erect safeguards against misunderstanding/misinterpretation of intent and direction, so apologies for the additional verbosity.
In my experience, when it comes to trying to convey ideas and concepts like this, it is often best to be as clear as possible about your stances of This Not That to prevent wild goose chases off in unhelpful directions of assumptions and possibilities. Clarity can often times serve better than conciseness, when communicating through pure text like this (a very limited bandwidth communication channel).
For your benefit, brw316, I will reiterate that my default position is one of (fine) "tuning and tweaks" rather than wholesale revisions that rapidly go beyond the pale and are almost impossible to test and judge for game balance (if the adjustments are too far reaching in their implications). Additionally, I also tend towards a posture of buff the minimum while holding the maximum in which low end performance parameters are intended to be targeted for buffing while the top end sees (and feels) no meaningful adjustment in throughput. That way you "narrow the band" of performance (minimum gets better while maximum does not change) without upsetting the overall game balance already established at the top end ... because that top end performance is where Players and their characters tend to "wind up" at eventually ... and once you destabilize that top end game balance performance profile, it's almost impossible to get back to it.
Anyway, hope that helps you with considering this proposal (and my other one concerning Mastermind ATOs that I posted previously).