Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Joshex

Pages: 1 ... 5 6 [7] 8
91
Guardian / Re: Verdict on Guardians?
« on: July 09, 2021, 01:43:30 pm »
I've been toying with the feeling that they are a bit OP. I wasn't sure, but I have consistently outdamaged damage ATs on mine. The range is good, but not many damaging AoEs (at least in my choice of sets, I honestly could probably build an AoE Centric Guard if I wanted, that might be about as OP as my wp/elec tank.

I actually haven't even touched the control aspects yet, been ignoring those powers atm. I am also slotted for damage so that might be why. It is a bit end heavy, I find running my toggles is hard to keep up and have to pick which ones I need, but thats kinda normal before you do sets so. It seems fairly good after trying to critique it. honestly I'm not done critiquing it. I'm only at level 19.

92
General Suggestions and Feedback / Re: SuperSports/SuperBall
« on: July 09, 2021, 01:29:23 pm »
While it would take a little work, what if we could spawn an actual ball? The ball would be an "enemy" for game purposes but with infinite health (so it'd also work as a target dummy) and is simply a small sphere. Maybe the basketball or even the soccerball from those animations if it could be pulled out and reused. The ball can't move, no AI, but is subject to knockback. While it'd be a bit strange, with a basic "enclosed court" map and some goal posts you could theoretically have a game of "superhero soccer" with heroes using KB powers to try to get the ball into the other teams goal net.

That works, if you come up with a custom Ball design I can make it easy. I don't know what formats you can import but I can do most of the standard old formats.

I still think it'd be worth a laugh to import enemies as the ball, but an actual ball is fine too.

93
General Suggestions and Feedback / SuperSports/SuperBall
« on: July 09, 2021, 11:07:43 am »
It all started with some 5th column standing around a Council member who was out cold on the ground with a full health bar. After defeating the 5th column, I stopped and thought about what to do with this reactionless body on the sidewalk. just defeat them as usual? I kinda felt it'd be wrong to just off them in their sleep. Then I thought maybe I could nudge them with a low power attack to wake them up. then I thought hey [Kick] is appropriate here. But I couldn't be sure so I asked other players and after fulfilling /em teabag, I decided that the suggestion of playing punt the fascist was too good to pass up.

but it was all over too fast! :-\ one kick and then another ranged knockback power and it was over... about 5 meters not counting legspan.

then came the idea; SuperBall. and the enemy IS the ball!

Imagine if players could spawn a pet enemy of their choice (or random roll) with no attacks and an infinite healthbar though it is attackable. especially an enemy that doesn't run. then you get 2 teams and attempt to knock him off the opposite team's side of whatever.

We could do it as a friday night SuperSport event. KB, KDown, KUp alls good if the enemy is greycon.

what say you devs? can we have a little harmless fun?  ;D

94
This is fixed, expect it in an upcoming release.

Now that is speedy work! impressive!

95
General Suggestions and Feedback / Re: Inventive Inf Dumps
« on: June 24, 2021, 11:49:00 am »
Alignment Merits works, theres an indirect method to dump those too,

Alignment merits can be converted into either purple recipes for sale in the market(inf), or reward merits.

Converting inf into alignment merits is also possible, I think thats one of the options in Astral Merit conversion. so inf to convert incarnate salvage into astral merits, then convert astral merits into alignment merits.

yeah, it's very indirect. but it works if people really want to.

 

96
https://archive.paragonwiki.com/wiki/Jill_Pastor#Story_Arc

Quote
Save Matthew Montrose from the Vahzilok

Briefing

Matthew Montrose, a brilliant ER surgeon, has been kidnapped. We think he's been taken to an abandoned office. It'll be dangerous, but I need you to save Matthew Montrose from the Vahzilok.

Mission Acceptance

I marked the entrance to the office on your map. I don't know what the Vahzilok want with a surgeon like Matthew Montrose, but it can't be good.

Unnecessary Solicitation

You have not rescued Matthew Montrose from the Vahzilok.

Mission Objective(s)

The damp, mildewed carpet squishes beneath your feet. It bears a thick trail, the mark of a helpless human form being dragged.

    Save surgeon from Vahzilok
        Help surgeon find organs

You rescued the surgeon.

Notes

    The name of the surgeon to be rescued can vary. Possible names include Anthony Barton, Raymond Callahan, John Gray, Matthew Montrose, and Mark Rollins.

Notable NPCs

    Mire Eidolon (Boss) (Guarding the surgeon)
    Anthony Barton/Raymond Callahan/John Gray/Matthew Montrose/Mark Rollins (Captive) (Non-fighting NPC, must be freed and escorted to the glowie)

V archetypeicon stalker.png    Ambush! After rescuing the surgeon, you will be ambushed by one wave of Vahzilok.

Enemies

Badge villain vahzilok.png Vahzilok
Patrol Dialogue
Mission Dialogue

Debriefing

Matthew Montrose said those organs were the remains of fallen heroes. Apparently Vahzilok has some sort of pipeline to the hospital, which he's using to siphon off the best donated organs for his own dark purposes. The way Matthew Montrose described Dr. Vahzilok's experiments, they seem nothing short of brilliant. If only he would confine himself to legal experiments, his brilliance could be a great boon to mankind.

As GM Farm Tank observed yesterday 2 hours before the server reset, I had tried to complete the mission 3 times using different orders of events, leading the rescuee to the door, clicking the glowie before taking him to it etc.

The outcome is the same, he goes to the glowie interacts says to wait for him to look at it and then the mission does not know what to do next. I think it's an unfinished mission that went live by mistake. If I can sense the thought patterns of the cryptic/paragon devs I would assume this mission should change the mission completion goal upon Mark reaching the fridge to a "defend the scientist" goal and the mission should spawn some number of concurrent ambushes, on defeat of all ambushes Mark should either NPC chat the results and Mission complete, or the player needs to click Mark and talk window the results then lead him to the exit (might have another ambush).

In fact it definitly is an ambush, but from what I see right now that ambush is triggered prematurely, at the point you rescue Mark and bring him into the main room nearby the exit (before you can take him to the glowie), the ambush attempts to prevent him from leaving as it spawns at the mission entrance door not the elevators. But at that point in the mission it's not time for that.

It'd be interesting to test if someone has really long range TP if one TPing player could target Mark, and then go upstairs to defeat Josh Carson, and TP Mark once he's freed directly to the fridge instead of taking him through the ambush room. that may or may not trigger the correct series of events. That was untested.

I still think there is a missing ambush that spawns too early. There are multiple in the main room at times that make no sense.

Anyways this is just a record to remind you that it still needs looking at.

Additionally, before GM Farm Tank helped trigger mission complete, I had another team member come to help. I asked if they could TP Mark, and I think they tried to drop team to get access to TP other when they did they disappeared from the mission, but something really strange happened. Mark was standing right next to the fridge then suddenly Super Sped to the center of the room as if following me. but then stopped. when i reinvited the team member, I watched as Mark Super Sped back to the fridge. I have no idea what caused that.

97
General Suggestions and Feedback / Re: Inventive Inf Dumps
« on: June 18, 2021, 09:10:57 pm »
Last I knew, now that I remember, there is no direct method of conversion from Inf to Astral merit or Astral Merit to Inf, however, there are already indirect methods (however I'm not sure if they are valid in our server, this was from HC, I have yet to get to 50 here)

Astral Merit to Inf:
Super Inspirations + Sell in WW/BM.

Inf to Astral Merit:
Pay the fees to break down incarnate salvage into astral merits (I forget exactly what, I think it costs 100 mil to make the salvage or break it down.)

As long as this is active in rebirth, then the means to do it already exist and we do not need any more-direct methods.

But yeah on that note I was supporting your idea of using Signature Summons as an Astral Merit dump. I was merely stating that your idea works both ways technically both inf and AM could technically be used already to exchange for them (if they were available).

98
General Suggestions and Feedback / Re: Inventive Inf Dumps
« on: June 16, 2021, 03:27:33 pm »
I like these ideas except for the "super summons". I'm of the opinion that signature summons should be tied to AM's to be a future AM sink.

Why not both? I think there is an inf to AM conversion (and vice versa), I just can't remember how. And if theres not, that could be another hole for dumping.

now I'm imagining a hami raid with only signiature summons and a couple players.

99
General Suggestions and Feedback / Inventive Inf Dumps
« on: June 15, 2021, 11:49:48 am »
Too much inf in the market? things getting a bit bloated? hopefully not! at this point while typing this, I am happy to say the market seems healthy. This thread exists for that day when the devs/hosts realize that some pruning is necessary on the inf tree.

The goal of this thread is for users to propose things they'd be willing to dump inf into to clean the market as and when it needs it. heck it might even work to offer such options as preventative measures to prevent market inflation! So feel free to dump some ideas here, I cannot vouch for whether any of these ideas will be accepted (because I'm not even on the dev team), but keep in mind that this thread will likely be read through at some point by said devs because it may contain ideas they never had or needed to know what players thought of them.

Discussion is encouraged! please mark all Idea titles in Bold, underlined and red for visibility. please do not use this combo in discussion posts so the devs can easily find the ideas. maybe use Bold underlined and orange for Final revisions based on discussion where "Final" means the latest revision only, meaning edit your other posts stating a revisions and remove the bold underlined and orange styles on the idea title.

Confused? Don't be, heres an example (in spoiler):

(click to show/hide)

Still confused? here's a real example:

Relief Worker Donation Window:
Summary: give the player a way to "donate" inf to NPCs (thus ridding the game of it)
Idea: this idea proposes a contact talk window for the "Relief Worker" NPC which can be found in Atlas park near Miss Liberty, currently the NPC posts a chat message asking players to "help feed children displaced by the Galaxy City disaster". Why not actually make it possible for the player to click the NPC and open a talk/trade window to give inf? then spam these NPCs (with different looks each time) in multiple zones in areas people usually hang out in or have to pass through, such as RWZ base, Portal Corps square, the train station in Talos, Ouro "Mender Sympathy" etc.
Benefits:
1: Players can get a badge or a series of badges for donating so much. another player suggested this should be a time limited badge, as in it expires and disappears every month etc or until you stop donating so much so often. like a badge for donating 10 mil a day every day, goes away after 30 days if you skip a day, or 100 mil a week goes away after 30 days if you miss a week, or 500 mil a month (stops when you miss a month), or 1.2 bil a year for the yearly badge expires after a year if you stop for 365 days).
2: Pay off XP debt! and Buy patrol XP/Debt Protection up to total donation amount.

"Would you like to donate to help out the poor children of Galaxy City?

These poor children are suffering and the city is struggling to provide for them, many of them lost their families in the disaster, others lost even more. Now they struggle just to get food and new clothes, school supplies and sports equipment. The city is also short on ability to get things like bedding and can't afford to supply heating or air conditioning. If we don't get enough this month they're going to turn off the electricity and water. I'm affraid what these children are going to grow up to become.

So can I count on a donation today?"

"Thank you for your donation, Galaxy City's Children can eat today!"



Idea 2:

Temp Power Refills:
Summary: Allows players to Buy upto 30 extra uses of a temp power they owned from the NPC they originally or could have received it from.
Idea: Limit this transaction by day, week, month, quarter, half year, year, or 2 year period based on the usability of the power, the more powerful/handy it is the more infrequently you can buy it! make it cost a significant amount. 100 mil per use, (max 3 bil/frequency) (Non-Tradable, Non-Sellable, Non-Storable)

Benefits:
1: players can get more of those awesome early mission temp powers so they don't have to save them for years.

contacts who offer such temp powers will have an additional option in their talk menu:
"I would like to help fund you and your affiliates"

Contact text:" Oh the [group I.E. Seraph, Crey labs, M.A.G.I. etc.] thanks you for considering funding their efforts. They'd be willing to share their prototypes/relics/items for testing purposes if you can cover the research costs.

I know people who are currently testing [Temporary power] for dealing with [villain group/type situation]. The prototype/relic/item currently costs 100,000,000 inf per use to produce; counting all the subsequent review of the findings. If this sounds good to you, I can take your donation and you should receive a testable prototype/relic/item soon."

Player Choices:
1: "Yes I'm interested put me down for 1"
2: "Yes I'm Interested, I'd like 5"
3: "I'd like to fund 10 of them"
4: "Can I get 30?"
5: "thanks for the offer, but maybe later. (leave)"

Response text:
0: "Oh, I'm sorry there seems to be a problem with your donation, looks like it wont go through (Not Enough Inf)"
1,2: "Great! I'm glad you can help"
3: "They will be stoked! I hope their research helps you in some way."
4: "Wow! where did you get so much inf? maybe I should change my line of work... uh yeah, definitely they'll get you those ASAP"


Additional: For combat Drop based temporary power recipes, sell them at Arachnos/Freedom Corps bases.


Idea 3:

Signature Summons:

Summary: Everyone from trainers to TF/SF contacts, (everyNPC with powers and a health bar) agrees to aide you for a limited time when you call.
Idea: [Summon: Statesman. L50] (and other fallen heroes) should be a temp power available through ouro for heroes and valid in Hero missions and Task forces.  same thing for every other living powered contact but available at that contact. [Summon: Lord Recluse. L50] for villains in example for villain missions and Strike Forces. The catch is the cost will be very high for 1 use with like a max of 1 use. The summon will not be timed, but will last until death (yours or theirs) or until you exit the map. Not Available in PVP except in gladiator matches. maybe 1 Billion Inf (or inf cap) per use. Could have a time limit between purchases, once every 24 hours, or once a week, once a month etc.

Make them work for it, Make it count.

I can just imagine the text for LR:
"What!? you think I the great Lord Recluse can be bought?.. Oh, 'a bribe' I see! yes, I honor those. I'll see you there, Arachnos thanks you for your devotion to villainy!"

Benefits:
1: players can buy summonable help, great for when you're stuck in a TF/SF or AV mission and need that extra boost to make the team work or finish the content.

100
General Suggestions and Feedback / Re: SG Base Item: Staff
« on: June 13, 2021, 05:52:36 pm »
why not make an item that can be set to [offline member: "name", "emote", "action"] imagine having offline members characters be loaded in the SG as NPCs looking like they are doing something in a specific place.

Action could be something like "patrol", or "Follow route A and stop at each location"

I know this is getting crazily complicated.

as for SG colors on an NPC. I think some of the textures are hard-colored to one color. not sure if it'd be possible without instancing another whole NPC entity. but good idea if it works!

second note; Wait, the thread OP can modify other posters posts?

101
I've looked, it's just a couple simple tables.

Each month is it's own table, and each weeks is in another detailed table that can be accessed by clicking the row link next to it.

it's fairly straight forwards to modify such a table manually (site admin) if they have access to HTML editing abilities.

Putting things into said calendar would be simple in code too. just put in a script on each day to insert something read from a .txt file as html by the same day and month and year designation saved on the server. then you could literally just write a document for each day and if there is no such .txt I think HTML just ignores it and continues anyways. writing such a document is a simple form task with access to save to the server.

given that this is a forum, if this form was supplied to any given user group everyone in that user group could add events to the calendar.

102
Seconded. I am messing around with web development, html javascript php, I would be willing to code this if I could be pointed to the base code for the calender. even an easy form for inputting and or removing or modifying events.

let me know if the forum devs are up for this, it seems like a simple thing for me at this point.

103
General Suggestions and Feedback / SG Base Item: Staff
« on: June 07, 2021, 07:44:14 pm »
So, there are people like merit vendors and freedom corps. enhancement vendors and even DO and SO vendors from respective origin shops, heck even tailors, nurses etc.

While some of these things are base items as machines (Merit Vendor machine), others are not. and honestly sometimes you prefer to talk to a person about merit exchange. don't know about you, but the thought of the machine eating my merits popped into my head when I typed that.

So, I propose a new category of base item:
Staff.

everything from the human merit vendor NPCs to hospital nurses et cetera could be available to place in a super group base. naturally you'd have to cover their salary in prestige. and they could probably be limited in number allowed.

I think I threw this idea around on another forum, and i think for the most part like many of my ideas, it got views but scarcely a reply. I assume it might not be an idea that has a massive desire from the playerbase behind it though it'd be nice. But also probably difficult to code in.

Regardless, I'd like to hear your thoughts.

104
General Suggestions and Feedback / Contact Reactions
« on: June 04, 2021, 05:06:10 pm »
We already have some contact reaction texts for things like level or origin, or not introduced yet etc.

However it hit me that we could do a bit more when I had the German Shepard pet out and walked up to Grym in Steel Canyon Uni (or even in the Atlas Police Station). A similar thing could happen for the black wolf pet or wild animal's mastermind wolf summons.

I assumed; he should have some reaction text to this pet being summoned talking about the lesser Grym or it too seems to stick to it's vows of silence. Or, tell of how your friend tells of many tales of heroic deeds regarding $last_major_accomplishment.

I assume he might also have an adverse reaction to the cat type summons.

Grym however would probably not be the only one that should have some reaction to certain things players can do/summon.

Yes, I know this will require extra code and therefore is on the back burner because changing even a slight thing is a headache that could break the game. and because it's not vital, it will not be pursued with any intensity.

ok, just thought I'd put it out there.

Feel free to fill this thread, with more such ideas for this or other NPCs and or thoughts.

105
Screenshots and Vids / Re: My 'final' screenshot
« on: June 04, 2021, 07:13:13 am »
I took videos, but some of them didn't record properly. I went zone hopping and flew through all the zones it was 6 hours of video but got blackscreened because of bad recording settings conflicting with COH's anti-screengrab code.

Pages: 1 ... 5 6 [7] 8