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Messages - Joshex

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46
See the two attached images. These are WIP test screens of Neon under the Bustier integrated tights top and paired with the Small Pointed diversified gloves.

A goal for Issue 5 is to expand all the glowing skins to these options.

Regarding 3d domino masks, those are in a state of production. But we do want to tie them like capes and auras to a mini-arc to unlock fully. A few basic models will be available at level 1. The intent is to have a lvl 10 arc that goes into the trope of "Why wear a mask?" for all alignments (including goldside).

Just like capes and auras, there will likely be a card in the All Hallows' Eve pack that unlocks them globally from lvl 1. But we definitely want to weave them into player progression for players. There are about 15-25 mask models in various states of production. This particular feature keeps getting pushed back by other work.

Eh hem, good sir, please check the UVWs of the pants/legs they don't appear to be exactly at the top of the pant's texture space making a crease where tops meet bottoms. I had sent a PM related to this earlier noticing a slight change in shading, but now I see why, it wasn't specularity or bumpmap oriented, it was the UVWs not being laid out exactly over the legs texture space (near the top).

Cheers, I hope you see this as it's not a bug per se as it is a UV face edge misplacement and really aught to be "reported" rather than in suggestions, however I already had this thread so... I put it here.

47
Edit: This thread is for the discussion of the creation of a new otherworldly zone that is the other side of the magical rift in croatoa. My post here takes a look at some things we could consider including in this zone as well as contacts and factions which might exist there.

So as heroes we get a chance to go to a Magic Origin zone from Lv25 to Lv39 called Croatoa, this zone is in reference to the original LOST town Roanoke NOrth Carolina. where a sailor left the town including family behind, they were on good terms with the local natives so long as they stayed on that peice of land. And when he sailed back from Britain he found the entire town buildings and all missing. and the only clue was a small sign with the word "Croatoan" carved on it. This mystery has never been solved.

In City of heroes, Croatoa is a peice of land that sits atop a magical rift between Paragon's Universe and a place called "the sprit realm" in the game. However that name doesn't really do it justice and is just an all encompassing term used by the witches to refer to it as. In croatoa we get to see multiple fairy tale creatures from Irish Mythology spill over into Paragon's universe. Gnomes such as the Redcaps (which are actually leprechauns in Irish Mythology), Fir bolg, Tuatha De Dannon a few Wisps, and even a certain beloved swimming reptile grace the eerie fog covered landscape with a potential run in with ghosts, witches and a real actual giant man!

As you learn in the story, the other side of the rift has a war going on, more like an age old blood feud over control of magical resources, and it has apparently spilled over into the town of Salamanca.

The more you delve into it you realize that the controlling factions of the other side are all in fact various races of Fae, that's an overall classification of faeries (sometimes called Fairies) of which there are actually multiple types including gnomes, fir bolg, and tuatha, they are all Fae.

Thus we are to deduce that the other side of that rift is the Magical parallell universe of the Fae. Space, time, physics, many things will likely be different over there. I mean it is the very universe which contains Pan's neverland in fairy tales as well. It's likely to assume that nothing grows old nor dies over there. They probably have more than 1 sun and a few moons and the constellations will likely be wildly different.

It's a veritable wonderland (and might contain that too), and in CoH terms might come with a host of zone specific temp powers like "Magic Flight" if you do a mission to get a little pixie dust.


What are the factions?

Well obviously the ones who spilled over into Salamanca were actually just the grunt soldiers, the real organizers are on the other side and somehow forbidden from crossing unless they can erect hedges in specific patterns over magic rift lines. probably because the physics of Paragon's Universe can't support their existence naturally. So we are talking terifying creatures such as higher echelon Fir bolg and Tuatha, and gnomes of various sorts, and some friendly things such as well humans like Kelly Nemmers wont actually be a ghost over there she'd be alive flesh and blood so theres probably a town over there of "dead" people who had died and passed over in salamanca, such as the original residents of Roanoke, probably missing children abducted by gnomes and pixies undergoing magical transformations, Banshees etc.. And if Heroes go over they'll probably encounter ghastly figures of students hanging around ghastly classrooms at the Salamanca Uni saying "It just got cold suddenly.. sent shivers up my spine did you feel that?" when you get close.

Other factions:
Royal Fae, if you delve into Fae myth a zone in the world of the Fae can't be without it's Royalty. The austere immortal race known as the Royal Fae, who are practically human sized, look sorta human just much more clean and tidy.

they are neither good nor evil. imagine this was the garden of eden, these were the "'other people" who didn't eat the forbidden fruit. Myth states they look down upon humans (we are lower beings to them, like we think of cats and dogs), like most Fae they are known to make servants of humans. the catch is unlike other Fae, the royal fae don't need to do this to reproduce and create more of their race! instead the royal fae can reproduce just fine on their own. They offer contracts to humans the standard print is "you will work for me for 100 years, and for each year you work I will grant you that many years extra life after you leave my service, you may sign this contract as many times as you like."

it seems benevolent, and in a way it is, but.. it's magically binding. and the penalties for breach of contract are taken in various forms. parts of your soul, years of your life, your children's/family's health, years off your next life, or even a curse or two or a direct downgrade to lower fae. and if you pay in years of life as many humans foolishly do because they make the logical connection that they can't age nor die there, they soon find out that when all their years are spent they end up like Kelly Nemmers, dead and bound to the other world unable to pass back over.

The Royal Fae, may be one of the contact points for missions. but they wont talk to you without a really really high grade introduction. You'll be punished for attempting to talk with them (they are enemies) before you are given an introduction or sold to them. Lucky for you if you are sold to them they don't believe in slavery and merely contract you.


All is not light and well though in faerie land. there are also malefic forces at work there, demons and fallen angels also reside in the depths of the caves of this realm. the minions of whom our infamous Circle of Thorns have been able to summon from oranbega because they managed to make a soul exchange with a creature in the exact same place (deep underground) in the Fae Universe. This could theoretically turn the Circle of Thorns into a non-enemy faction with contacts in the Fae kingdom, but they do have their agendas too so it's likely they are enemies on the map as well..

Add in some tsoo ancestors, who aren't spirits, and are dressed in black and red and white robes who again could have some good guy contacts and I think you get the general idea.

and if that isn't dark enough for you, well, then we get into the real monsters. Giants are just the tip of the thumb here. theres Cave trolls, Minotaurs, Oni, Vampires (non-council), Werewolves (non-council),  Imps, dragons, and various things with lots of venom filled spikes and claws and teeth and eyes that you probably don't want to meet. and probably a bunch of druids with reanimated bones of things long dead on earth but not so dead at all there.


Given that the enemies are obviously way more powerful than their grunts we encountered in Croatoa, this Zone is likely going to be Lv50+ for incarnate content.

The thought crosses my mind to make it even more interesting and make it an Incarnate PVP zone inviting villains to join as well. but that's debatable!


An additional thought here is that Pan (not as in peter, but as in greek mythology) would be a likely candidate for the leader of the Tuatha. and Hes probably a magicly powered Incarnate AV shape-shifter with ranged transformative debuffs. /em alakazam style. this will likeyly be one of the "physics" differences of that universe, the inclusion of the Mez "Enchanted" which changes your form and forces you to play by the powers of that form most higher beings over there likely have this power, players might be able to get it as well, but it probably wont work in Paragon or be otherwise limited.

Story Arc flow:

Mission goals will likely be rescue or escorts initially, starting with human contacts asking you to go rescue their children from redcap, fir bolg or tuatha abductors.  glowie clicking where you are asked to retrieve years of their life or parts of their soul or find a way to lift a curse and maybe restore them to their original time-line back on earth. and then this gets you to run-in with the more powerful factions, introducing contacts of magically powered human groups such as Tsoo, Circle etc. which will then likely have you doing raids on magical resources, and thus entering the conflict in full which will likely get you defeated and sold to some higher Fae group and being forced to sign a contract to pay back your magical debt by agreeing to use your powers to challenge the other factions leaders directly (Taskforce or itrial). and as some players commented maybe this should unlock and help earn one of the incarnate tiers.

The end result could be defeating an array of fuedal Fae, monstrosities and fallen Angelic lords, ending a battle of the Fae Throne, reuniting the kingdom and recrowning a true-blood Fae King or Queen whose been in hiding in Paragon and ending the conflict, at least for a time. the typical "thank you for helping me get my kingdom back, maybe humans aren't lower beings after all. being forced to live among you we really are no different except in life expectancy, maybe that should change." or something of that nature.

48
Lvl 1 Call Swarm, "Light" (i.e., Minor) DoT (Lethal), Foe -SPD -DEF
Lvl 1 Corruption, Minor DMG (Fire), Minor DoT (Toxic), Foe -RES
Lvl 1 Burst, Moderate DoT (Lethal), Foe -DEF
Lvl 1 Dark Blast, Moderate DMG (Negative), Foe -ToHit
Lvl 1 Snap Shot, Minor DMG (Lethal)
Lvl 1 PR Blast, Moderate DMG (Energy/Smash)
Lvl 1 Pistols, Minor DMG (Lethal)

Lvl 1 Alien Rifle, High DMG (Energy), Knockback, Disorient

All of the existing 1st level personal attack powers for Masterminds do either Minor or Moderate damage (all at once or over time), and most of them add in one or two Foe debuffs (that Ninjas and Thugs both do just Minor damage without debuffs is hilarious, plus Snap Shot is only Fast speed). None of them have High damage -  none of them have mezzes. Your 1st level personal attack power is High damage, PLUS a soft control (KB) AND a mezz (Disorient). It doesn't matter what enemy attack power it's based off, it's OP for a 1st level character's ranged attack. Going with Moderate damage and a chance for Disorient is far closer to being in line with its peers.

Quote
Modify Alien at Level 6 doesn't heal, it just increases the Max HP of something (Once) that means it wont stack unless stacked by another player.

Is this trying to say that the owning Mastermind can only upgrade his pets once each, but other MMs (just Alien Invasion MMs, or any MMs?) can upgrade them further?

You're summoning up to 16 pets, none of which are time-limited, most of which are eligible for upgrades to their capabilities at minimum, if not their fighting rank (BTW, what is "Fodder" rank supposed to be?). Short of the Gang War-type powers (which are underling-rank, time-limited, and non-upgradeable), nothing gives an MM that many pets. If you had attack powers that basically summoned a one-shot pet (closer to Call Swarm/Hawk/Ravens), that might work, but not... this.

you're not reading clearly.

1: most MM's get several ranged attacks., this set only gets 1. hence making it high damage.

2: Modify Alien is supposed to raise the rank of the alien if possible. (limiting to 1 Boss or Elite Boss from normal summons + 1 Shivan to Boss or Elite Boss) if not possible it allows a Single buff of +HP +Perception +Accuracy +Damage. Only the pet owner can Raise the rank of their own aliens, but another MM can cast modify alien onto any pet of any friendly owner to give +HP +Perception +Accuracy +Damage to that pet as an additional buff (stacking) so i.e. 8 MMs casting it on one Rikti Magus will stack the buff no more than 8 times.

3: fodder, implies that Boss and higher enemies can likely 1 or 2 shot them and will likely die from AoE within a few hits. They merely run in get in a smack or 2 and then die. this is simply because of low HP and no defense nor res.

4: the invasion portal is kinda a hallmark of the set, it summons extra minions while the portal is not destroyed for X time limit (probably 3 minutes). once those minions die, they can only be replaced if the portal is open and slowly at the portal's own summon iteration. Keep in mind the portal does not follow you nor move; so any pets spawned by it at too far a distance to see you or enemies will likely just stand there at the spawn point and not help you (Unlike normal MM pets they could be set to act more like mobs where they don't respond to MM Pet Control calls). This would solve your dispute, as they would then not follow you off the map or to a different section of the map. They would likely then be automatically de-summoned one by one if you were to re-summon the invasion portal as that new portal is ready to summon. obviously only 1 invasion portal can be summoned by each player at one time.

The exception to the Rule would be if you upgrade them to another rank (then they will respond to pet cues, follow etc.), but that would then count them as one of your normal summons, and would only be possible if your normal summons are not already out and not upgraded or one of your normal summons from a multi-summon died.

this way they are location limited pets, rather than time limited. but being minions they are likely not going to last long anyways. This also means that the portal needs to be summoned close enough to your enemy for the pets spawned that way to see the enemy. which in the case of AVs etc puts the portal in danger.

49
For number of summons: this would not be a change accross the board for other sets. And was merely a suggestion, the devs have the knowledge to ignore it and do it the traditional way if it'd cause gameplay difficulty to be unbalanced for this specific power set.

Attack 1: actually, As you'll note there Disorient was an edit I made, I too expected it'd be identical to the robotics blaster, but I was wrong I give you the official information from the wiki on Rikti blasters: https://wiki.cityofheroesrebirth.com/wiki/Rikti

Rikti Rifle Ranged, Energy, Foe Knockback, Disorient
The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes.

Rikti Pistol Ranged, Energy, Foe Disorient
The Rikti pistol deals nominal damage, but can Disorient its target.

on the headgunman:

Rikti Rifle Ranged, Energy, Foe Knockdown, Disorient
The Rikti Gunman has a powerful cannon built into his armor. This weapon takes a while to recharge, but deals a lot of damage and can Knockdown and Disorient foes.

As you can see it's a theme in Rikti Weapons. As such though originally I just made it what I thought a blaster would be like, I was forced to add Disorient allong with KB or KD because thats how this specific weapon (which is already in CoH) comes. Also do note in purple, the damage type is Only Energy. Robotics Pulse Rifle is Energy/Smash. Therefore it's actually different enough.

As for attack intensity It really depends on the set, the 1st power in a set can vary wildly anywhere from minor damage to high damage. never seen it above that for a first tier power, but yes high is possible. I've not seen it on an MM set before, others are Minor, Moderate or Minor DoT but rikti weapons are no joke hence high in fact if you look at the damage they do in game when held by the rikti it's definitely High damage. But lets get into the reasons:

Light/Minor is <50, Moderate is around 50, High is around 100

From the descriptions posted:
Rikti Pistol = Minor Damage (key word "Nominal")
Rikti Rifle = High Damage (key words "a lot of damage")

likely it'll be the rifle as that would be in theme for MMs, thus A lot of (High) damage.


Level 2, yes this set was devised to be pet heavy (it is an "Invasion" after all the idea is tons of pet damage to chew through things and not much else), the goal was to fit-in all the various "aliens" in the game (except nictus). This one is rikti monkies, which are kinda weak in the HP and def/res department, keeping them healed would be an issue as in this set you only get 1 AoE heal and it's click type and very long recharge. Modify Alien at Level 6 doesn't heal, it just increases the Max HP of something (Once) that means it wont stack unless stacked by another player. Rikti Monkies are not that OP. yes they have psionic damage (which most enemies don't have def/res to) but keeping them alive is going to be the challenge you'd have to take the medicine pool, and Boss Aoe will likely toast them. Making their summon have a longer recharge time might balance it to prevent you from summoning them faster than they can be AoE fragged.

level 6: all MM's get an upgrade power of some sort at this level. The difference here is you are basically swapping the alien for a stronger alien in the same group, thats all. simply because Infantry/Conscript are kinda fodder HP-wise as are most other summons in this set at thier base value. they have less HP than pets in other sets so upgrading to a stronger alien will increase their HP and make them roughly equivalent in ability to stand to other sets. Suggesting limits to this is understandable, as typed below under Invasion Portal (L18) it'll probably be fair to limit the player to 1 Magus, or alternatively 1 Max upgrade pet of Summon Power Levels 1, or 8, and +1 at L26. Rikti Conscript/Infantry (to Magus),or Drone (To Heavy Assault Suit) and +1 Shivan ( the rest wont upgrade past the Tier below that; Rikti (Chief [something]), Drone (Advanced Drone), Shivan (Smasher or Destroyer whatever is fair)

The reason I don't include rikti monkies or the shivan are for 2 different reasons, the most dangerous rikti monkey is the Vicious Rikti Monkey which TBH is ... really not much different from the lowest form in HP nor intensity, it's the equivalent of going from a Minion to a Minion (if Rikti Gorillas ever get made, then yeah limit it with the rest), and the Shivan is intended to be a boss class (though it starts as a non-boss!) https://wiki.cityofheroesrebirth.com/wiki/Shivans ("Shivan" is the Minion Class of this group. Shivan Decimator is the EB.

In this entire set only 3 summons can become EB (and this could be Player-Level restricted! in Modify Alien!) Rikti, Drone, and Shivan, by limiting the player to summonning Either a EB Rikti OR Drone and one EB Shivan they get 2 EBs max.


Level 18: is already in-game!:

Transponder Build Transponder
The Rikti Communications Officer can create an inter-dimensional Transponder. Other Rikti soldiers can teleport in through this Transponder to join their allies. This power is interruptible. The Transponder can be destroyed.

"The Transponder can Be Destroyed" this is what makes it not OP. That and summons via it are delayed. in game from memory you get 1 summon every 10? to 25? seconds. At 10 seconds you would need nearly 1 minute to summon 5 (MAX) Fodder class aliens. Maybe these should not be upgradable IF you already have the normal summon of that type upgraded. So if you had Infantry/Conscripts from your L1 power upgraded to Chief[something] (maybe limit the player to 1 Magus I.E.) then the conscripts/infantry summoned via invasion portal will not be able to upgrade till one of your upgraded aliens of that type dies or is unsummoned.

Balancing a power like this is possible.

Level 8: again All Pets In This Set Are Summoned at Minion Class even the drones! to make them a lieut you'd have to upgrade after summoning (the amount of Modified aliens of Any tier could be player-level-restricted. I.E.  1 Lieut till 12, at 12 you could be allowed 2, and at 26+ more. could even do no boss or higher from modify alien till 26 and you only get 2 EB. Shivan and 1 other; Drone or Rikti others don't have EB.

In this set, there is only 1 ranged attack available to the player. If they want more they'll have to get it from pools or ancillaries. that means that unlike other MMs this set has very little ability to stand without pets, and most of it's pets are Fodder-kill initially, the player will have to struggle to keep pets summoned as they barely have their own recourses to defend themselves (1 high damage attack). This is a fair trade. especially with restrictions set on Modify Alien to limit the number of each tier of alien based on player level.


Level 12, a single summon of a non-Lieut, you'd have to upgrade it. and as specified before we can set limits. making this power actually weak.

L26: the Shivan is a Minion class at summon. it takes alot of upgrading to get it to EB.

L32: the ONLY heal power in this set. Very Long Recharge. again if L6 limits the number of upgrades to each tier, I.E. at L50; 2 EB OR 2 Boss, 3 Lieut, max# minion (5+3). then L6 is not an overpowered buff, and with the recharge on this one it's not overpowered either. It's a temporary buff basically for pets that sould survive a hit by something nasty this allows them to have a second chance to attack before being defeated. it also heals and buffs other players in the area temporarily but again Very Long Recharge so not that frequently. It might last 3 minutes as a buff and likely a 6 minute+ recharge time. even at -100% rech so it's practically auto, thats a heal every 3 minutes!. it has it's strengths, it has it's weaknesses.

this was the idea behind all these. It can be balanced as is. It's not a joke set at all. it's Ayyyy.

50
General / Re: CoH Graphics
« on: August 16, 2022, 08:24:20 pm »
I poked around in blender, "sphere" rendering of a texture is possible, it's available in the texture buttons, but not available in the viewport and anything not available in the viewport is not available in the game engine. So thats one thing City's developers did better than blender! though both use OpenGL.

because of that if I wanted to map a sphere I'd need some sort of UVW outline and that would mean seams of some sort. so Idecided that if I have to have seams I should hide them somewhere they aren't likely to be seen from most angles. and the outcome was a brand new Sphere projection method. "Cap Centered Flared".



only has seams at the opposite cap. so it can be swapped with another sphere that has the seams on top if the camera ever falls below the equator. but it sounds like CoH's method is better based off the default OpenGL Sphere Mapping method.

51
Yes! that is what I meant. Just to be sure, I will shoop a picture to ensure we are on the same page as it is a difficult visual concept to portray with words without some level of ambiguity.

This was my aim:

Image edited in The G.I.M.P (Gnu Image Malipulation Program) not a hack nor real screenshot.

I gather you are saying you have already pre-planned to do shirts and such this way in the next release. Awesome! you are way ahead of my request then  :D

And From my understanding Masks like this one will be finished in an even later future release. correct?

Well, That's just awesome! keep up the good work I and many others look forwards to it!

as for glowing clothes, yeah I can understand.

52
So, I had to settle for changing Plasma Gal's top from Cybertech 5 to Haltertop under glowing skins. what I had actually wanted was to keep Cybertech5 Opaque and just have her skin set to Plasma glow (as per her name), the same happened with her mask (diamonds), I wanted to keep the mask opaque while making her face set to Plasma glow.

for now she glows but these two parts are glowing/transparent with the skin.

So I think a request to add glowing skin Under Chests, Masks etc. is in order. I realize it's a lot of work and I appreciate what you've done already.

I can imagine there might also be players who would want the opposite (glowing clothes and normal skin)

Also I kinda didn't have time to prepare well for the costume contest. Will there be another?

but the main point is to request glowing skins as an option under each shirt texture (leaving the shirt itself non-glowing). in case of my example of Cybertech 5 that would set the shoulders back and arms to glowing/transparent etc. while leaving the actual shirt alone. like an almost invisible person puts on clothes and the clothes don't become invisible.

Right now this is possible with gloves, skirts, and boots but not tops or masks.

Regardless any effort into this is much appreciated!

53
General Suggestions and Feedback / Suggestion: Integrated MIDS
« on: August 09, 2022, 08:48:30 am »
we now control the source of CoX, why not integrate MIDS right into the game?

How would it be integrated?
there would be an option on a per character basis to load a Mids file for that character as a reference.

What would it do?
The game would pull the following from the mids file:
1: Level that powers are chosen; this would then give you a reminder (or auto-select said power) when training to that level. the player still has to confirm the choice and has an option to change it if they like(a MIDS file that doesn't match is auto-disabled).
2: Level that a slot is placed; this would give you a reminder (or auto-place said slot(s)) when training to the next level. the player still has to confirm the choice and has an option to change it if they like(a MIDS file that doesn't match is auto-disabled).
3: Enhancement slotting and level of enhancements, a notification window could be triggered when you reach a level and or gain a recipe for an enhancement of the name and level you placed in your mids file encouraging you to save the recipe and or craft and slot it.

this idea is to prevent having to switch windows(if allowed by your graphics card) or quit the game (because switching windows causes CoX to blackscreen on your hardware) to check your mids file when levelling..

#3 might be the hardest to do as it'll mean making new MIDS specific ingame text windows.

"[recipe name] This recipe at this level is needed for your Mids build, are you sure you want to place it in auction/sell it? [hide this warning]"
"[salvage name] This salvage is needed for a recipe in your Mids build, are you sure you want to place it in auction/sell it? [hide this warning]"
"[recipe name] You have collected a recipe at the correct level that is in your Mids build that can be slotted at your level. This is a reminder. [hide this reminder]"

54
General Suggestions and Feedback / New Taunting Proc Suggestion
« on: July 29, 2022, 06:49:45 pm »
So, after playing a scrapper for a significant amount of time, especially one with firey aura that takes Blazing Aura, Presence becomes increasingly important.

Blazing aura typically causes everything to run after one hit. However if taunted they will not run.

Tankers get Gauntlet, this taunts enemies with every attack cast. so on a tanker Blazing Aura taunts with each attempt to cast. this is not the case on brutes scrappers etc.

This brings us to the potential benefit of a UNIQUE proc enhancement that can be slotted on one power, that causes that one power to gain Gauntlet abilities. (other powers will not gain this function, just the enhanced power and only while activated.)

Naturally this means that Blazing Aura could be slotted with this on any AT that gets it to more or less stop enemies from running.

This is not a proc everyone will use on every AT, simply because for some ATs it'd be dangerous for them to attract too much agro. but for brutes and scrappers, and a good build it'd help a lot.

The only issue is I have no idea for the rest of the set, I suggest a Lv 10 to 50 set that can slot on PBAoE. Maybe Add it to Cleaving Blow! that one is lacking a proc and only has 4 total. could also add another small bonus to the list if someone slots all 5 Cleaving Blow.

Refined suggestion:

[Cleaving Blow: Chance for Taunt 33%]
UNIQUE - you may only slot 1 of this enhancement across your whole build.
On each Cast, this power is granted a 33% chance of casting a Taunt Mag 4 on each target, Cancel on Miss.

55
Has there been any progress towards this idea? like have the devs learned anything that would make this more possible?

56
General / Re: CoH Graphics
« on: April 20, 2022, 08:11:04 pm »
The UVW maps are all over the place.

They may have at times painted on the model which some 3d software prior to closure already allowed and then exported a guide document after getting some registration marks on their seams.

EDIT to add: CoH models are also allowed 1 smoothing group. Faces can be in that smoothing group or out, either all the faces on the model, none or some combination in between. This then tells the renderer to smooth the edges. Without smoothing groups, you end up with something like the quartz models from the DE with hard faceted faces.

I understand smoothing groups, Mechanical objects are usually a combination of smooth and solid rendering.

of course they used exterior software, CoH is not a modelling suite lol. but yeah my question for example, is specifically to see the guide document for a sphere in the game. Is it not possible to pull the UV map from the game to see it? I understand if it's not.

in example heres the sphere I made (left) with the UV face layout(right):


I had to split the object into 2 different materials and 2 different texture sets, though the UVs were stitched together perfectly. is it possible to show a sphere from CoH with it's UV layout next to it like this? even a screenshot would be great.

57
General / CoH Graphics
« on: April 20, 2022, 04:54:54 pm »
So. They really did quite well. we can ignore those UV mapping seams in warburg and several other areas when saying this because they were an anomaly. Overall they hit the hardest parts and they hit them well.

This thread is for "how did they do it?"'

In example I just finished unwrapping/texturing a sphere, it was a headache. it's still not perfect, theres a slight texture based seam on the edge thats almost invisible, but overall it's ok. but CoH has round stuff too. And just looking at it wont tell me anything.

Pick a ball like the soccer ball etc. please show me the UV face layout and the corresponding textures. I'd really like to see it.

58
General Suggestions and Feedback / Re: Inventive Inf Dumps
« on: January 10, 2022, 06:16:57 am »
Yet another idea:

Merits as a reputation system right now merits can be used to buy things directly, we could change that, we could for example make there be additional inf prices (that you need to pay along with merits) at the merit vendors, the catch? the inf prices are super high and as you gain so many merits the inf price goes down. but once you spend the merits the inf price goes right back up proportionally.

In example: say a recipe normally costs 150 merits, you have 1 merit, the inf price could be astronomic at 1.5 billion, where at 150 merits it'll cost about 100 mil, from here (the normal sale price) the price goes down at a different rate, so 300 merits wont be a price of -1.4 billion inf instead it'd be 50 million inf cutting the normal sale price in half because you have double the merits (though you only spend 150 merits to buy it, it counts your total merits while calculating the price)

from there 600 merits would lower the cost to 25% of the normal price (25 million), then half of that 12.5 million at 1200 merits, 6.25 million at 2400 merits, 3.125 million at 4800 merits, 1.55125 million inf at 9600 merits.

it's a double win, people can buy stuff from the merit vendors even without enough merits (but the price will be massive in inf and it will cost them whatever merits they have and they need to have at least 1 merit to buy at all), and no matter how many merits a person gets the inf price will never be 0 (subtracting large amounts of inf from the game every time someone buys a recipe from a merit vendor).

59
Live Bug Reporting / NPCS Spawned in the wall in Bloody bay
« on: December 02, 2021, 05:07:08 pm »
In Bloody Bay, some happless new longbow recruits must have crawled inside the outer walls of the #3 hospital and found it difficult to get out. I know something is in there because I can see the defense buffs circling them, I think I saw part of one of them and presume them to be wall mounted pop-up anti personell turrets. So maybe this is less of a hiding staff thing and more of a "witless wonder maintenance worker installed them in the wall backwards" situation.

Please take a look at changing their placement in the image. might be handy for a GM to go there in game and attempt to move them first.

60
Edit: let me be clear, I am not part of the dev team at all, just another player like you.

The team is aware of this issue. Thank you for posting about it here in the forums for there to be a record. They are largely sure they know what might be causing it. But have not found the time to fix it yet as there are a few more pressing issues.

I too have several characters with this accolade and am experiencing the same thing. It bothers me as well. I had previously openned a ticket about it on the discord server, I think they closed it. So this thread is a good reminder.

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