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Player Help/Guides / Re: Building a base bind platform to standardize AND customize all your characters
« on: May 25, 2021, 10:51:29 pm »
CUSTOMIZE!
To make this work, I create a new folder for every character HOWEVER --- I actually use shortened names because you have to type this at some point and the shorter, the better. If possible, come up with a single-word nickname with no spaces or special characters. For example, if your character is named "The Great Purple Pantaloon", maybe "c:\binds\purpaloon" would do the job. Or, if you don't have too many pantaloon characters, maybe just "pantaloon".
Inside the pantaloon folder, create two files:
c:\binds\pantaloon\loader.txt
c:\binds\pantaloon\binds.txt
So now you have this file: c:\binds\pantaloon\loader.txt
Where, of course, the character name is not "pantaloon" (or maybe it is; I won't judge). What does loader look like?
Basically, it just re-assigns your number keys to load a bunch of other files in sequence. Let's take them one at a time.
c:\binds\numbers.txt
Besides mastermind files, I might have various power-specific files, ones for specific ATs (Tanks might have taunt binds I want on all my tanks for example), SuperGroup stuff etc. Each file I assign to a number key ending with the "numbers.txt" file to restore the normal number functionality after I'm done loading my binds (the order is NOT important except for having the "number key restore" bind file at the end. You'll probably never actually need all the way up to 10 - I never have, but I wrote the file to restore them all just in case. Anyway, let's continue.
Put this together!
We'll talk about WHAT to put in a character bind file in a minute, but here's the basic process of building a new character and loading up their binds:
THAT'S IT!
With one simple command (that only varies with the name of the character whose binds you're loading) and then pressing number keys in order, you can quick-load or re-load any character's binds at any time. If you change the base binds and then go back to an character you haven't played in a while, reloading them with the new base binds, but keeping everything else is super simple.
I like to set up every character with custom window and chat bubble colors to match their costume and/or powers. It really enhances the gameplay in making every character FEEL different when you play them
To make this work, I create a new folder for every character HOWEVER --- I actually use shortened names because you have to type this at some point and the shorter, the better. If possible, come up with a single-word nickname with no spaces or special characters. For example, if your character is named "The Great Purple Pantaloon", maybe "c:\binds\purpaloon" would do the job. Or, if you don't have too many pantaloon characters, maybe just "pantaloon".
Inside the pantaloon folder, create two files:
c:\binds\pantaloon\loader.txt
c:\binds\pantaloon\binds.txt
So now you have this file: c:\binds\pantaloon\loader.txt
Where, of course, the character name is not "pantaloon" (or maybe it is; I won't judge). What does loader look like?
Code: [Select]
1 bindloadfile c:\binds\base_binds.txt
2 bindloadfile c:\binds\pantaloon\binds.txt
4 bindloadfile c:\binds\numbers.txt
Basically, it just re-assigns your number keys to load a bunch of other files in sequence. Let's take them one at a time.
- When you press the 1 key, it loads the base_binds that all characters share
- Loads my character's specific binds custom to them (or overrides some of the base ones... I'll give an example later)
- Blank.... why? Because sometimes I want to load other bind files for this character. Most commonly used with masterminds to load mastermind bind files (a TOTALLY different and large post, but there are still good guides out there for this)
- Restores the default numbers to power tray associations (requires a bind file in the c:\binds folder called "numbers.txt" which looks like this
c:\binds\numbers.txt
Code: [Select]
0 "powexec_slot 10"
1 "powexec_slot 1"
2 "powexec_slot 2"
3 "powexec_slot 3"
4 "powexec_slot 4"
5 "powexec_slot 5"
6 "powexec_slot 6"
7 "powexec_slot 7"
8 "powexec_slot 8"
9 "powexec_slot 9"
Besides mastermind files, I might have various power-specific files, ones for specific ATs (Tanks might have taunt binds I want on all my tanks for example), SuperGroup stuff etc. Each file I assign to a number key ending with the "numbers.txt" file to restore the normal number functionality after I'm done loading my binds (the order is NOT important except for having the "number key restore" bind file at the end. You'll probably never actually need all the way up to 10 - I never have, but I wrote the file to restore them all just in case. Anyway, let's continue.
Put this together!
We'll talk about WHAT to put in a character bind file in a minute, but here's the basic process of building a new character and loading up their binds:
- Make a new character and enter the game
- Set up your trays, windows, window colors (you match your window color and chat bubbles to each character, right? I do )
- Press enter or click the chat window
- Type bindloadfile "c:\binds\pantaloon\loader.txt" and press ENTER (technically you don't need the quotes around the file path as long as there are no spaces in the path, but I'll put it anyway just in case).
- Press 1. Now press 2. Now press 3. Keep going until you see the text saying that the numbers.txt file has been loaded and you can confirm that pressing number keys now activates powers in your tray like normal
THAT'S IT!
With one simple command (that only varies with the name of the character whose binds you're loading) and then pressing number keys in order, you can quick-load or re-load any character's binds at any time. If you change the base binds and then go back to an character you haven't played in a while, reloading them with the new base binds, but keeping everything else is super simple.
I like to set up every character with custom window and chat bubble colors to match their costume and/or powers. It really enhances the gameplay in making every character FEEL different when you play them