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AE/Mission Architect / Re: Donkyhotay's AE missions
« on: June 27, 2021, 08:28:55 pm »
Hey Donky,
I needed some Architect tickets and so started playing through the Lives of Lord Recluse. I thought it was an appropriate arc for our server that runs on puns and enjoyed the mission text, but had some questions about the mechanics implemented. Because I was focused on tickets I didn't see all of your versions this run through (since I sometimes hit the ticket cap before making it that far) so I'm not certain how you intended the Lts. to show up in the first mission, as I never saw them, but I saw in this thread that you were having issues with duplicates. I cleared the first floor and clicked the computer without ever seeing them. Do you have Lady Recluse as a boss and then the Lts. in a group surrounding her? If you wanted to avoid duplicates you could make each of the Lts. a separate boss spawn, and as long as you put them all at the end of the mission, and the computer in the front or middle it should be possible for the player to skip them.
I played at level 50 and in the Lord Reclusive mission, all of the enemies spawned sub level (because they capped out at lvl 35 or something). Was this intentional?
It's true that you can't make the ambush a single character, but you could have Lord Reclusive spawn as a boss somewhere in the mission, rather than as ambush. The players wouldn't have that same "jumped" experience, but you could get him solo.
No issues with the Penelope Yang mission, but again only saw her.
In the Lord Wreck Loose mission I couldn't find the second escort so I eventually just gave up. I'm sure I just missed it, but if you made the escort spawn do something special it would be easier to spot it. I also have a pet peeve about Masterminds in AE missions. They tend to be a pain with little reward and often low challenge. I think the occasional MM can be a nice flavor, but I was running at x8 and running into 3-4 MMs every spawn which were producing lots of grey zombies that were just messing up my targeting. I know this is just my personal preference, but my frustration with them meant I was unwilling to just clear the mission to find the hostage, which I would have done if it were another enemy.
Hopefully I can play it through again soon to see the rest of it. I well understand the frustration of trying to work within the AE limitations (I still can't figure out why one of my ambushes won't spawn) but think you did a good job working with what you had.
I needed some Architect tickets and so started playing through the Lives of Lord Recluse. I thought it was an appropriate arc for our server that runs on puns and enjoyed the mission text, but had some questions about the mechanics implemented. Because I was focused on tickets I didn't see all of your versions this run through (since I sometimes hit the ticket cap before making it that far) so I'm not certain how you intended the Lts. to show up in the first mission, as I never saw them, but I saw in this thread that you were having issues with duplicates. I cleared the first floor and clicked the computer without ever seeing them. Do you have Lady Recluse as a boss and then the Lts. in a group surrounding her? If you wanted to avoid duplicates you could make each of the Lts. a separate boss spawn, and as long as you put them all at the end of the mission, and the computer in the front or middle it should be possible for the player to skip them.
I played at level 50 and in the Lord Reclusive mission, all of the enemies spawned sub level (because they capped out at lvl 35 or something). Was this intentional?
It's true that you can't make the ambush a single character, but you could have Lord Reclusive spawn as a boss somewhere in the mission, rather than as ambush. The players wouldn't have that same "jumped" experience, but you could get him solo.
No issues with the Penelope Yang mission, but again only saw her.
In the Lord Wreck Loose mission I couldn't find the second escort so I eventually just gave up. I'm sure I just missed it, but if you made the escort spawn do something special it would be easier to spot it. I also have a pet peeve about Masterminds in AE missions. They tend to be a pain with little reward and often low challenge. I think the occasional MM can be a nice flavor, but I was running at x8 and running into 3-4 MMs every spawn which were producing lots of grey zombies that were just messing up my targeting. I know this is just my personal preference, but my frustration with them meant I was unwilling to just clear the mission to find the hostage, which I would have done if it were another enemy.
Hopefully I can play it through again soon to see the rest of it. I well understand the frustration of trying to work within the AE limitations (I still can't figure out why one of my ambushes won't spawn) but think you did a good job working with what you had.