News, Events, and Announcements => Patch Notes => Topic started by: MuonNeutrino on Feb 26, 2023, 08:31 PM
Title: LIVE SERVER - Feb 26 2023 - Ri5: Clockstoppers
Post by: MuonNeutrino on Feb 26, 2023, 08:31 PM
New to Rebirth? Interested in checking out our server? Start here: https://play.cityofheroesrebirth.com/ Need help? Join our Discord: https://discord.com/invite/mhkYg2sQPe Check out the official Rebirth Issue 5 announcement: https://cityofheroesrebirth.com/public/rebirth_issue_5.phtml
The Clockwork King is back and bent on world dominationpeace using his enhanced mind control powers. Can the heroes stophelp his twistedbrilliant vision on the verge of becoming reality?
Rebirth Issue 5: Clockstoppers is jam-packed with new features including a brand NEW Synapse Task Force, a New Pool Power Set: Experimentation, a Speed Run Exclusive Enhancement Set, and so much more. We are excited to reveal the highly anticipated Travel Pool Powers Revamp, along with Speed Run Challenges, Integrated Glowing Costume Expansion, and new all-new and amazing Grafiti & Emblem Costume Packs.
But wait, there's more! A beloved classic power set, Force Fields has been revamped. There's a new Force Composition set, plus Assault Power Set Proliferations for Dominators, and even more amazing costume expansions and QoL. Keep reading for details.
(https://archive.paragonwiki.com/w/images//7/77/Badge_villain_clockwork.png) NEW Synapse Task Force: King's Gambit (Level 15-20)
As territories shift amongst the gangs of Paragon City, an old threat challenges them all. Witness the power of a king on the rise and a violent crusade to end injustice once and for all.
Collect five new badges by stopping the Clockwork King from taking over the city while under the effects of the drug Rage or by avoiding its use entirely. Rage has long plagued the streets of Steel Canyon. As the Tsoo expand their operations into Skyway City, they find new markets for their designer drug. Those that aren't careful may discover...unexpected side effects of exposure to the drug.
(https://play.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/badge_I25SynapseTFRage0.png) Body is a Temple (https://play.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/badge_I25SynapseTFRage1.png) First Time Free (https://play.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/badge_I25SynapseTFRage2.png) Just a Slip (https://play.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/badge_I25SynapseTFRage3.png) Mighty Incapacitated (https://play.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/badge_I25SynapseTFRage4.png) All the Rage
Want to enjoy the original Synapse Task Force? Talk to the Ouroboros crystal and journey back in time to relive the events anytime.
(https://archive.paragonwiki.com/w/images//f/f7/Originicon_science.png)New Pool Power Set: Experimentation Experimentation gives you access to poisonous ranged attacks as well as powers that boost your attack power and the survivability of your allies. This pool's travel power is Speed of Sound. While active, this power allows you to run at incredible speeds and also gives you access to the Jaunt power. Jaunt allows you to quickly teleport long distances once every so often.
(https://archive.paragonwiki.com/w/images//b/b9/Experimentation_ExperimentalInjection.png) Experimental Injection Short Ranged, Ally +Regeneration, +Recovery, +Res(Status)
You inject an ally with a compound that greatly boosts their regeneration, recovery and resistance to status effects for a short time. Recharge: Long
(https://archive.paragonwiki.com/w/images//5/5b/Experimentation_ToxicDart.png) Toxic Dart Ranged, Minor DMG(Lethal), High DMG(Toxic)
You fire a toxic dart at your target causing a very minor amount of immediate lethal damage followed by a High amount of toxic damage over time. Recharge: Moderate
(https://archive.paragonwiki.com/w/images//d/dc/Experimentation_SpeedofSound.png) Speed of Sound Toggle: Self +Speed, (Special)
Your experiments have yielded incredible results. By activating this power, you're able to run at incredible speeds. In fact, while this power is active, you gain access to the Jaunt power. Jaunt allows you to teleport to a distant location once every short while. Recharge: Moderate
Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location. Recharge: Moderate
(https://archive.paragonwiki.com/w/images//a/a8/Experimentation_CorrosiveVial.png) Corrosive Vial Ranged (Targeted AoE), High DoT(Toxic), -Defense
You hurl a vial of toxic fluid that explodes upon impact leaving a corrosive puddle at your target's feet. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool. Damage: High (DoT), Recharge: Long
You inject yourself with a concentrated serum that boosts your damage, recharge, running speed, and chance to hit by a large amount for a short time. The Adrenaline grants your Jaunt instant recharges while under its effect. Adrenal Booster requires you to have 2 powers from the Experimentation power pool. Recharge: Very Long
(https://play.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/Rolling_Barrage.png) Rolling Barrage
Rolling Barrage is an uncommon Targeted AoE set available from level 25 to 50. Rolling Barrage offers new combinations of enhancements within this category, while also expanding the set bonus variety for Targeted AoEs. This set's recipes drop from normal content and can also be obtained at various merit vendors.
The Synapse's Agility Universal Travel set adds new recharge enhancement options in this category and is available from level 10 to 50. This set's recipes can be obtained by successfully completing Task Forces or Strike Forces with Time Limit challenges enabled. Learn more in the Speed Run Challenges section.
Enhancements:
Run Speed, Jump, Flight Speed, Range
Run Speed, Jump, Flight Speed, Range/Recharge
Run Speed, Jump, Flight Speed, Range/Recharge/Endurance
(https://archive.paragonwiki.com/w/images//3/31/Badge_holiday07_slalom_gold.png) Speed Run Challenge Rewards
Upon successfully completing Task Forces or Strike Forces with Speed Run challenges enabled you'll receive a random travel recipe.
Different types of travel recipes appear more or less frequently depending on whether the Speed Run Challenge was set to Gold, Silver, or Bronze.
Bronze features the highest chance for Running, Jumping, Flying, and Teleporting recipes
Silver features improved chances for Universal Travel recipes
Gold features improved chances for exclusive Speed Run Challenge recipes
Task Forces and Strike Forces have new times for challenge settings to make each one more obtainable while still presenting a reasonable challenge.
Synapse's Agility recipes are an exclusive Speed Run Challenge reward.
Travel Pool Powersets Revamp
(https://archive.paragonwiki.com/w/images//2/22/SuperSpeed_SuperSpeed.png) Running, (https://archive.paragonwiki.com/w/images//8/84/Jump_LongJump.png) Jumping, and (https://archive.paragonwiki.com/w/images//d/d8/Flight_TravelFlight.png) Flying speed caps have all been raised by 400%!
(https://www.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/SuperSpeed_FlurryCone.png) Flurry Melee (Cone), High DoT(Smash), Self +Def(Melee, Lethal), Special
Attack type changed from single-target melee to narrow melee cone. It now accepts PbAoE enhancements instead of Melee enhancements.
Added a short duration +Def(Melee, Lethal) similar to Parry. Flurry now accepts Defense enhancements.
Increased damage from .143 to .2695 per tick
Increased endurance cost from 5.46 to 14.01
Increased recharge time from 3s to 14s
Removed the chance for stun
Burnout Special Effect: Flurry instantly recharges for 10s immediately after Burnout is activated
(https://archive.paragonwiki.com/w/images//4/4d/SuperSpeed_AcceleratedCombat.png) Hasten Self +Recharge, +SPD
Added moderate move speed increase. Hasten now accepts Run and Universal Travel enhancements.
Increased crash cost from 15 to 25 endurance to bring it in line with other crashes.
Expanded PBAoE radius to 25 and added Attract to pull enemies into the center
In PBAoE center added Moderate Smashing/Energy damage
Foes that enter the center will also be Knocked back and be very briefly stunned (~2s)
Reduced additional endurance cost per foe hit from 1.5 to 1.0
Whirlwind now automatically shuts off when your endurance reaches 25% or less
Recharge Time increased to 105s
Burnout Special Effect: Whirlwind costs no endurance per foe hit for 10s immediately after Burnout is activated
You may not train this power if you have already trained Blink Blitz, Dive Attack, or Spring Attack
(https://archive.paragonwiki.com/w/images//e/e2/SuperSpeed_Burnout.png) Burnout Self +Recharge, +SPD, Res (Slow), +DEF(All), Special
Added a large move speed and jump increase for 60sec. Burnout now accepts Run and Universal Travel enhancements. The jump height increase is not enhanceable.
Added 40% resistance to slow effects for 60sec
Added moderate Defense(All) for 60sec. Burnout now accepts Defense enhancements
Reduced recharge time from 1800s to 600s
Added Special effect: Burnout Acceleration. This effect grants brief bonuses to Flurry and Whirlwind for a short time immediately after Burnout is activated.
This power has been renamed Recall. It can teleport either an ally or an enemy to you.
Depending on whether your target is a friend or foe this power will either function as (https://archive.paragonwiki.com/w/images//6/6a/Teleportation_RecallTeleport.png) Recall Friend or (https://archive.paragonwiki.com/w/images//8/86/Teleportation_TeleportFoe.png) Teleport Foe.
Training both Recall and Blink will enable you to teleport NPC foes without any interruption window.
If you previously had Recall Friend you will now have Recall
The stationary hover effect will now be negated if you have any other travel power (or Hover) active
Added a passive Endurance Discount if you have trained Team Teleport
Added a passive Range buff if you have trained Long Range Teleport
(https://www.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/Teleportation_BlitzTeleport.png) Blink Blitz (formerly Team Teleport) PBAoE High DMG(Smashing); Self Teleport, +DEF(All)
Blink Blitz now occupies the former Team Teleport power in the Teleportation pool.
You may not train this power if you have already trained in Dive Attack, Spring Attack, or Whirlwind.
(https://archive.paragonwiki.com/w/images//d/d1/Teleportation_GroupTeleport.png) Team Teleport
Obtaining Blink Blitz now unlocks Team Teleport mode for Teleport.
This power has become a toggle. While toggled on it turns Teleport into Team Teleport. Enhancing Teleport also enhances the Team Teleport power.
Team Teleport also provides a passive Endurance Discount to the solo Teleport power mode.
If you previously had Team Teleport you will now have both Blink Blitz and Team Teleport powers.
(https://www.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/Teleportation_TeleportFoes.png) Mass Translocate (formerly Long Range Teleport) Ranged (Targeted AoE), Foe Teleport
Mass Translocate now occupies the former Long Range Teleport power in the Teleportation pool.
(https://archive.paragonwiki.com/w/images//9/99/Teleportation_LongRangeTeleport.png) Long Range Teleport
Obtaining Mass Translocate now unlocks Long Range Teleport.
Long Range Teleport also provides a passive Range buff to the normal teleportation range of Teleport.
If you previously had Long Range Teleport you will now have both Mass Translocate and Long Range Teleport powers.
This power now stacks with other Flight powers, sans Hover
Reduced Fly magnitude from 4 to 2, to offset the ability to stack with other Fly powers
Decreased endurance cost from 0.19/s to 0.16/s
While this power is active Combat Jumping will suppress
(https://www.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/LuminousAura_EnergyFlight.png) Energy Flight Toggle: Self Fly
Reduced endurance cost from 1.0/s to 0.36/s
New fast travel switching mechanic: Activating this power automatically switches off Super Jump and vice versa
(https://www.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/LuminousAura_QuantumAerobatics.png) Solar Glide (formerly Group Energy Flight) Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control
Solar Glide now occupies the former Group Energy Flight power.
The Flight control in Solar Glide can be disabled by talking to Null the Gull
While Solar Glide is active, Acrobatics and Weave will suppress.
(https://archive.paragonwiki.com/w/images//6/66/LuminousAura_GroupEnergyFlight.png) Group Energy Flight
Obtaining Solar Glide now unlocks Group Energy Flight.
If you previously had Group Energy Flight you will now have both Solar Glide and Group Energy Flight powers.
This power has been renamed Starless Recall. It can teleport either an ally or an enemy to you.
Depending on whether your target is a friend or foe this power will either function as (https://www.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/UmbralAura_ShadowRecall.png) Shadow Recall or (https://archive.paragonwiki.com/w/images//f/f6/UmbralBlast_StarlessStep.png) Starless Step.
Training both Starless Recall and Starless Charge will enable you to teleport NPC foes without any interruption window.
If you previously had Shadow Recall you will now have Starless Recall
Obtaining Starless Gateway now unlocks Shadow Slip.
Shadow Slip also provides a passive Range buff to the normal teleportation range of Teleport.
If you previously had Shadow Slip you will now have both Starless Gateway and Shadow Slip powers.
(https://archive.paragonwiki.com/w/images//6/63/ForceField_DispersionBubble.png)Force Field Revamp Force Field is being revamped to let it properly shine in today's game. This update brings a variety of improvements, and particularly gives the set's most underused and lackluster powers effects better suited to supporting the team, while still preserving the original capabilities and feel of this classic heroic support set. Alongside this revamp, Force Field becomes available to corruptors for the first time as well as to Guardians in the new Force Composition power set.
(https://archive.paragonwiki.com/w/images//6/63/ForceField_DispersionBubble.png)Force Field
(https://archive.paragonwiki.com/w/images//d/dc/ForceField_PersonalForceField.png) Personal Force Field Toggle: Self +Def, Res(All except Toxic)
Removed the power's OnlyAffectsSelf property, allowing the user to attack and buff normally while it is active, for the first 30 seconds of use. After 30 seconds, the OnlyAffectsSelf status will enable.
Once PFF has been activated, you will not be able to activate it again for 120 seconds. Recharge time increased to 140 seconds.
Animation time reduced from 2.03 to 1.03 seconds, and removed endurance cost.
(https://archive.paragonwiki.com/w/images//1/10/ForceField_ForceBolt.png) Force Bolt Ranged, Moderate DMG(Smash), Foe Knockback, Disorient, -Fly
This power now does splash knockdown, knocking down up to 3 additional nearby targets (these targets do not take damage or become stunned).
The power also now inflicts a stackable magnitude 1.5 stun, allowing it to disorient minions with one hit, LTs with two hits, and bosses after three hits.
Now inflicts -Fly
Increased damage scale to 1.0. It can benefit from Scourge and Containment for their respective Archetypes.
(https://archive.paragonwiki.com/w/images//1/13/ForceField_RefractionShield.png) Barrier Field (formerly Detention Field) Ranged, Ally +Absorb OR Foe Capture (Special)
This power has been renamed to Barrier Field, and now may be used on either enemy or friendly targets.
When used against a friendly target, it grants that target a very large amount of absorption over time for a short period of time, without hindering their ability to attack.
When used against an enemy target, it functions as the current Detention Field power does.
The detention effect of the power has also been increased to magnitude 6 (allowing it to affect standard EBs), and the detention'd target is now also able to be affected by knockback, attract, and repel effects (only) from other Force Field (or Force Composition) powers.
Now inflicts a significant -damage debuff and movement slow on targets hit.
The repel effect is no longer permanently active - toggling on Repulsion Field while Force Bubble is active enables the repel effect, or leave Repulsion Field off to inflict the slow and -damage effects without any repel.
Endurance cost reduced to 0.52/sec (0.65 for Masterminds).
(https://archive.paragonwiki.com/w/images//2/26/ForceField_RepulsionField.png) Repulsion Field
Toggle: PBAoE Knockback OR Repel (Special)
This power is no longer purchased as an independent power, instead it is automatically granted by purchasing Force Bubble.
If you previously owned Force Bubble, you will now also own Repulsion Field.
When used on its own, Repulsion Field functions as it currently does.
When activated while Force Bubble is also active, Repulsion Field has no effects itself, but enables Force Bubble's repel effect.
In either case, Repulsion Field no longer has an ongoing endurance cost.
Costume presets have been fixed on Rebirth! Use them to kickstart your imagination or to quickly pull up a base template when making a new suit!
We've even added a number of Rebirth-specific presets and upgraded some old ones with Rebirth-specific parts on male and female models (huge versions coming later, with the final chapter of the asymmetric torso revamps). Look for the following new presets:
Dia de los Muertos, Golden Age, Hippie, Incandescence, Neon, Pilot, Pirate 1, Pirate 2, Prismatic, Radium, Sand, Spectral, Super Spy, Winged 1, and Winged 2.
We've added 4 new carefully crafted and curated rows of natural skin tones to the character creator. There is now a much better range of golden, olive, and ruddy hues available! All have been tested for in-game performance by our dev team.
(https://archive.paragonwiki.com/w/images//4/4a/Icon_costume_head_0_filled.png) Random Color Selection on New Characters
Ever feel creatively blocked by seeing the peach skin tone and black and white tights colors upon making a new character? Us too. So we decided to randomize the initial color selections suggested by the character creator when making a new character. This with the fixed costume presets should make new character creation a breeze!
(https://archive.paragonwiki.com/w/images//6/60/Icon_costume_weapons_0_filled.png) Surgical Four Color Support
No longer do you need to do the global color workaround to tweak the inside colors of cape-driven costume parts. Pieces that use cape technology but are not cataloged as capes now pull up the 4-color customization options. Now you can easily recolor the Wedding Tux and Cybertech coattails, the cloth details on your Cosmic Corsair, Tech Knight, Gunslinger belts, and Wedding Veil--all with quick, convenient ease!
(https://archive.paragonwiki.com/w/images//f/f7/Icon_costume_sets_0_filled.png) New Emblem Packs
After something a little grittier or with an improvised vibe? Look for the new Graffiti Symbols sub-category on Chest Details or Shield Emblems.
Many familiar favorites, including lightning bolts, mystic symbols, and clenched fists have been given the graffiti treatment. Also look for Rebirth-specific graffiti symbols like the twin rats, rabbit, and smiley face here as well!
Note that the new crossed-out Arachnos emblem is unlocked via the Spider Smasher badge in-game. If you want to sport that one, you have to earn it!
All existing male and female integrated tights options have been updated to include ALL of Issue 4's glowing and animated skins. Want a halter top on your specter? Or a pair of modesty briefs over your plasma being? You can do that now.
For easier identification of integrated tights options, the first sub-entry on each integrated tights bundle now shines out with Neon underskin! The remaining glowing skins have been sandwiched between the natural skin options and Bioluminescence. Animated Sand can be found next to Stone.
Additionally, all female integrated tights have had the legacy Cryptic female Muscular texture added to their under-tights sub-options.
Lastly, a new high-hipped Bikini 2 has been added to female options, fully integrated. This pairs with the High Hipped Leotard texture for a complete bathing suit look or can be mixed and matched with other pant options for a more saucy, youthful vibe!
(https://archive.paragonwiki.com/w/images//f/f7/Icon_costume_sets_0_filled.png) Classic Cryptic and Paragon Options now integrated
Multiple classic tights options from the Cryptic and Paragon eras have been retrofitted with the full integrated tights library, including glowing underskins!
On male chests, look for newly integrated Tank Top, Tanker, and Tee Shirt options. On females, look for integrated chest and hip versions of Angelic Plus, Excess Plus, and Imperial Dynasty. Female chest-only legacy items now integrated include the Leather corset and Tank Top.
(Some redundant top-level tattoo options have been consolidated under the new integrated options.)
A majority of diversified gloves, which permit customization of wrist textures and colors independently from gloves, now include all Rebirth Issue 4 glowing and animated skins. Each can be found alphabetically amongst the sub-options on each diversified glove.
Gloves supported include Barbarian Ring, Spines, Cloud Bracer, Dragon Bracer, Overguard, Plant with Leaves, Small Flared, Small Padded, Small Pointed, Tai, Tied, and Wristband.
Fly and Afterburner Power Customizations (and Energy Flight and Quantum Acceleration)
Added 4 new power customization poses (Classic, Heroic, Soaring, and Driven) to (https://archive.paragonwiki.com/w/images//d/d8/Flight_TravelFlight.png) Fly and (https://www.cityofheroesrebirth.com/public/images/Issues/rebirth-issue-5/LuminousAura_EnergyFlight.png) Energy Flight
You can also pick another of the added 4 new power customization poses (Classic, Heroic, Soaring, and Driven) when you activate (https://archive.paragonwiki.com/w/images//8/83/Flight_Afterburner.png) Afterburner and (https://archive.paragonwiki.com/w/images//d/d2/LuminousAura_QuantumAcceleration.png) Quantum Acceleration
Movement Power Stacking:
Inertial Jump can now stack jump speed and jump height
Super Reflexes Elude can now stack running speed and jump height
Widow Elude can now stack running speed and jump height
Kuji-In Retsu can now stack running speed and jump height
Power Sets
(https://play.cityofheroesrebirth.com/images/ri2/NinjaAssault_GoldenDragonflyC.png) Ninja Assault and (https://play.cityofheroesrebirth.com/images/ri2/MilitaryAssault_IncendiaryRound.png) Military Assault proliferated to (https://archive.paragonwiki.com/w/images//5/5f/V_archetypeicon_dominator.png) Dominators.
(https://archive.paragonwiki.com/w/images//e/eb/StoneArmor_Granite.png) Stone Armor (Tanker/Brute)
Toggles (Stone Armor, Brimstone Armor, Crystal Armor, and Minerals) will no longer detoggle when Granite Armor is active. While Granite Armor is active these toggle's effects will suppress and they will grant endurance to offset their toggle costs.
This power now has the ability to prevent crashes from other powers. Activate this power before initiating most crash powers in order to prevent their crashes from occurring. The tier 9 powers from Melee Defense sets are automatically negated just by training this power.
(https://archive.paragonwiki.com/w/images//a/a3/SuperReflexes_FocusedFighting.png) Super Reflexes (Tanker/Brute/Scrapper/Stalker)
Agile, Dodge, and Lucky now accept resistance enhancements.
(https://archive.paragonwiki.com/w/images//f/fe/SorceryPool_MysticFlight.png) Mystic Flight and (https://archive.paragonwiki.com/w/images//0/0e/Gadgetry_Jetpack.png) Jetpack
New fast travel switching mechanic: Activating this power automatically switches off Super Jump and vice versa
(https://archive.paragonwiki.com/w/images//f/f5/Gadgetry_WristBlaster.png) Energy Gauntlet
Turning off Jetpack now causes you to stop flying. Note: the flight speed increase from Turbo Boost will last for 30 seconds regardless of flying or not.
Powers
Added Attract mechanic to the game. Wait till you see what we have in store for this. 🤯
Walk now disables set bonuses. Movement set bonuses no longer circumvent Walk.
Martial Arts and Gun-Fu Crippling Axe Kick can now be enhanced for Defense Debuff
Ninjitsu and infiltrator training mez protection can now be enhanced for Resist
Arachnos Soldier Wide-Area Web Grenade can now be enhanced for Slow
Energy Composition Inertial Siphon can now be enhanced for flight and allows Run, Jump, Fly and Universal Travel sets
Kinetics Speed Boost can now be enhanced for flight and Fly sets
Added Attract protection to powers that should negate this effect, such as doors, objects, etc.
The knockback aura toggles in Sonic Resonance and Kinetics (Sonic Repulsion and Repel) now have no ongoing endurance cost, matching the change to Force Field's Repulsion Field.
Endurance cost on Martial Manipulation's Inner Will changed from 0.52 to 0.
Stone Armor's Mud Pots now have a small -fly effect.
Misc.
Signature Story Arcs now reward Vigilante and Rogue merits to those respective alignments.
The Hero and Villain Super Pack now has a chance for two new very rare cards: Hero Merit and Villain Merit.
The Rogue and Vigilante Super Pack now has a chance for two new very rare cards: Rogue Merit and Vigilante Merit.
Hero, Villain, Rogue, and Vigilante Merits can now be traded.
Overwhelming Force can now be converted within the set.
Null the Gull now has the ability to disable the popup power trays for travel power sub-abilities.
Teleport and Universal Travel IO sets now offer the same range enhancement percentage boost as other travel enhancements (schedule A instead of Schedule B)
(https://archive.paragonwiki.com/w/images//6/60/IO_Gift_of_the_Ancients.png) Gift of the Ancients: Defense/Increased Run Speed
Now grants movement speed increase to Jump and Fly as well
Movement Speed has been increased from 7.5% to 10.5%
Zones/Maps
Rogue and Vigilante Vendors will now show up on minimaps
Fort Trident and the Crucible now have icons that allude to their relation to alignments
Gladiator Merit Vendors for the side you are representing in a PvP zone will now show up on the minimap
Pocket D bartenders now buy enhancements, recipes, and salvage.
New Slash Commands
/screenfile "foldername" - allows you to save images to a custom folder
Abbreviated Slash Commands:
/tge_x - Cycles through visible targetable enemies in near-to-far order
/tge_p - Cycles through visible targetable enemies in far to near order
/tge_n - Targets the nearest enemy
/tge_f - Targets the farthest enemy
/tgf_n - Targets the nearest friend
/tgf_f - Targets the farthest friend
/tgf_x - Cycles through visible targetable friends in near-to-far order
/tgf_p - Cycles through visible targetable friends in far to near order
Commands that take target params:
/tgt_n - Targets the nearest match
/tgt_f - Targets the farthest match
/tgt_x - Cycles through matching targets in near to far order
/tgt_p - Cycles through matching targets in far to near order
Abbreviated parameters for the above commands:
em = enemy - Hostile enemies
fd = friend - Friendlies (including pets)
dd = defeated - 0 HP targets
ae = alive - Living targets
mp = mypet - Include only your pets
np = notmypet - Exclude your pets
bc = base - Include only passive base items
bn = notbase - Exclude passive base items
tm = teammate - Include only teammates
tn = notteammate - Exclude teammates
Power Execute Abbreviated Commands:
/px_tgon = /powexec_toggleon - Toggles a given power on. If it's already on, does nothing.
px_tgof = /powexec_toggleoff - Toggles a given power off. If it's already off, does nothing.
px_at1 = /powexec_altslot - Executes the given power slot from the alternate tray.
px_at2 = /powexec_altslot - Executes the given power slot from the second alternate tray.
px_at3 = /powexec_altslot - Executes the given power slot from the thrid alternate tray.
/px_sv = /powexec_serverslot - Executes the given power slot from the server-controlled tray.
/px_tr = /powexec_tray - Executes a power in the given slot and tray.
/px_ab = /powexec_abort - Cancels the auto-attack power and the queued power.
/px_uq = /powexec_unqueue - Cancels the queued power.
/px_at = /powexec_auto - Sets the auto-attack power to the given named power (or blank to shut it off, or toggles if it's on already).
Triumphant Insult disorient proc is now mag 2 instead of mag 1 so that it actually functions
Vampire's Bite A and B pieces now correctly state that they are unique (they always have been unique, the descriptions were just wrong)
Vampire's Bite B piece (dam/end) will no longer incorrectly transform into dam/rech when being converted to the Superior version
Powers
Corrected Endurance Cost of Energy Flight which was costing twice as much as Flight
Scrapper patron pool attacks can now properly crit
Guardian temporal reaction mez protection no longer incorrectly detoggles when mezzed
Stalker placate will no longer fail to place the user into hide against foes higher level than the user
Staff fighting sky splitter's resistance buff is no longer incorrectly affected by enemy level
Martial Manipulation's Inner Will no longer erroneously applies positive mez magnitude to the user in certain situations.
Energy Composition Inertial Siphon movement speed buffs will now actually be increased by enhancements
Fixed incorrect radius on Infiltrator Training Blinding Powder
Interface Proc fixes:
Damage DoTs should no longer calculate their initial hit chance twice.
The End Drain portion of Preemptive's proc should no longer calculate its initial hit chance twice.
Guardian Gun-fu pistol attacks will no longer incorrectly play redraw animations/sounds even when the pistols are already drawn.
Guardian Gun-fu pistol attacks will no longer sometimes animate with invisible pistols in certain circumstances.
Sorcery power pool sound fx now correctly play for the dark customized versions of the powers
Fixed missing animation on Telekinetic Blow for all Psionic Melee versions and Guardian Psionic Assault (again).
Arachnos Soldier and Widow mace mastery web envelope can now correctly slot slow and universal debuff set IOs
Scrapper and stalker ice melee freezing touch can now properly slot hold set IOs
Mastermind robotics protector bots can now correctly slot accurate tohit debuff, defense, stun, and healing set IOs
Mastermind leviathan mastery KO blow can no longer incorrectly slot targeted AOE set IOs
Gadgetry's Nano Net and Force of Will's Weaken Resolve can now correctly slot universal debuff sets.
Stalker Willpower can now correctly slot rez sets in Resurgence rather than Reconstruction.
Costumes
Costume Sets gloves and boots are once again showing their intended pieces.
Female metallic pants texture should now display properly.
Female Talon and Zombie legs on integrated tights should now display properly.
Female Small Padded Gloves, the diversified sub-option for Chain wrists should now display properly.
Fixed ambient occlusion layer of non-striped Gunslinger belt/skirt pieces to better match the original.
Misc.
Fixed the sg "altinvite" slash command. Names with spaces can now be invited but must be wrapped in " ".
Fixed a bug that could cause a crash while loading the supergroup colors screen
Fixed a crash that could occur while respecing a Peacebringer or Warshade.
Fixed double % signs appearing in Power Info details
Fixed powers desync recharge with the server during cutscenes
Dark Astoria purple recipe drop rates have been rebalanced to match other zones.
Clarified the description on Trick Arrow's Flash Arrow to note that it is autohit in PvE but requires an accuracy check in PvP, matching the descriptions of other similar powers.
Fixed the order of Peacebringer and Warshade primary powers to appear by level unlock. This is a missed leftover from the Kheldian revamp where certain powers' levels changed when they became free with shapeshift forms. This is a visual change only.
Restored the Cavern of Transcendence trial min team size to 8 so its objectives can be completed.
Guardians will now receive the Power of Black Scorpion temp power during the Barracuda strike force.
Dopplegangers of players with Dominator/Controller Water Control will now have appropriate powers.
Dopplegangers of players with Guardian Mace Assault will now correctly use Arachnos mace attacks instead of crab spider attacks
Dopplegangers of players with Guardian Stone Composition will now correctly use stone-themed powers instead of having a shield