City of Heroes: Rebirth Forums

City of Heroes: Rebirth => Archetypes => Mastermind => Topic started by: Redlynne on Sep 16, 2024, 01:53 PM

Title: [v3.0] Ninja/Time Blitz Assault
Post by: Redlynne on Sep 16, 2024, 01:53 PM
Having mercury rising (https://forum.cityofheroesrebirth.com/index.php?action=profile;u=215) posting in these forums is one of the influences that has brought on yet another (next next NEXT) revision of this Mastermind build, the previous versions of which can be found at these links for anyone who likes to learn from version regressions:
There are some important structural changes relative to the previous build iteration, so I really ought to preview those before getting into the build details.



The biggest change is YET ANOTHER rework of the slotting for the 3 Ninja Pet powers, followed by an adjustment to my "Time Manipulation preferences" due to wanting to "proliferate" what amounts to a standardized set of powers+slots investments across multiple builds (ninja/time, time/dual pistols, etc.) so paring things down to a more "concise" and repeatable set of powers+slots was becoming essential. Basically, I wanted to "modularize" Time Manipulation in such a way as to make it more "plug 'n' play" with other builds so as to make life easier in determining what other primary/secondary powersets can be "blended with time" without busting the slotting budget.

This point about needing to "rein in" slotting for Time Manipulation was driven home to me when I started trying to do a Time/Dual Pistols Defender and Kinetics/Dual Pistols Defender build for two new alts ... and my previous slotting plan for Time Manipulation was "too slot hungry" to make the combination work. So "something had to give" in Time Manipulation in order to make my build preferences work more broadly. Consequently I came up with a "leaner" minimum slotting plan for Time Manipulation, with options for additional slotting (if the build has them available) so as to make how I prefer to use the powerset in my builds more flexible with a broader range of application than just a single build.

Of course, doing those two things had multiple knock on effects that percolated throughout the Ninja/Time build plan, such that this version truly is something of a step change from previous builds (where I tended to avoid purple sets). Now that I've got Enhancement Tables in my Supergroup Base threatening to overflow with enhancements that need to go SOMEWHERE, I've got enough resources to be able to make a build like the one below without breaking myself back to poverty.

The hilarity is that I've completed the respect to this build for Ku no Ichi this morning (prior to this post), but I'm going to be bringing Redlynne to iTrials for a while to replenish her stock of Astral Merits (which are too useful for buying recipes to outfit alts with) which are usable only at vendors in Ouroboros ... which Praetorians do not have access to. Since Redlynne is a Hero, she becomes the "middleman" needed to obtain recipes for set IOs easily. So it may be a while before I bring Ku no Ichi back to the iTrial scene, but she'll be returning someday.



(https://static.tvtropes.org/pmwiki/pub/images/807391be7507e74708a5bb1b8fda0025.png)

You can have three guesses as to who's going to win.
The first two don't count.






I am (still) unable to provide a proper export from Mids' Reborn.
1. My computer is a M2 iMac Mini, so any wind0ze programming needs to get run through a WINE emulator (in my case, Whisky+GPTK).
2. I am completely unable to get Mids' Reborn to work at all. There desperately needs to be a complete top to bottom refactoring of Mids' Reborn into a web page online character builder, in which the details of the build are dynamically updated as a hash code added to the URL, the same as is done for the (much simpler) talent build online calculators used for World of Warcraft.

So everything you see below is a manual "by hand" transcription from what my build looks like inside the game copied into this posting. I've also taken the liberty of modifying the typical Mids' export layout so as to include proc chances below powers where proc are "relevant" to evaluating output/throughput. I've also gone to the extra effort of transcribing in the Accuracy/Damage/Endurance/Recharge enhancement values that show up on screen in-game (A:*%, D:*%, E: *%, R*%) along with some relevant buff/debuff details (enhancement value) (throughput) to make adding up these power effects more accessible when looking at the build in a text format like this one.

If someone would like to transcribe everything I've written here into Mids' Reborn so as to do a "proper" export (with full details and code hash), that would be welcome.



Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation

Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment

Praetorian Profile:

Level 1: Call Genin (A: 47.7%, D: 105.7%, E: 21.1%)
Level 1: Time Crawl (A: 26.3%, E: 26.3%)
Level 2: Snap Shot (A: 59.6%, D: 120.5%, E: 33.1%, R: 59.6%)
Level 4: Temporal Mending (E: 73.3%, R: 73.3%) (Heal: 97.4%)
Level 6: Train Ninjas (E: 53%)
Level 8: Fistful of Arrows (A: 26.3%, D: 122.5%, E: 26.3%, R: 0%)
Level 10: Time's Juncture (E: 53%, R: 53%) (-Speed: 120.5%, -ToHit: 71.5%) (ToHit Debuff: -16.08)
Level 12: Call Jounin (A: 56.3%, D: 117.1%, E: 56.3%, R: 46.4%)
Level 14: Teleport
[Level 16: Temporal Selection (Heal: 42.4%)
Level 18: Distortion Field (Hold: 33%, Slow: 119.6%) (Hold: 7.93s)
Level 20: Time Stop (A: 26.1%, E: 26.1%) (Hold: 59.1%) (Hold: 15.17s)
Level 22: Blink (A: 59.6%, D: 120.5%, E: 33.1%, R: 59.6%) (Defense: 15%) (Defense: +6)
Level : Blink Blitz (A: 81.2%, D: 121%, E: 81.2%, R: 46.4%) (Defense: 15%) (Defense: +7.5)
Level 26: Oni (A: 89.9%, D: 118.1%, E: 56.3%) (Hold: 69.7%, Immobilize: 36.7%)
Level 28: Farsight (E: 73.1%) (Defense: 55.3%, ToHit: 43.6%) (Defense: +14.57, ToHit Buff: +10.77)
Level 30: Hasten (R: 53%)
Level 32: Kuji In Zen (E: 53%)
Level 35: Slowed Response (A: 47.6%, E: 47.6%, R: 47.6%) (Defense: 33%) (Defense Debuff: -19.95)
Level 38: Chrono Shift (R: 83.3%)
Level 41: Maneuvers (E: 61.7%, R: 61.7%) (Defense: 54.7%) (Defense: +4.06)
Level 44: Tactics (E: 36.7%) (ToHit: 22%) (ToHit Buff: +9.15)
Level 47: Assault (E: 53%) (Damage: +11.25%)
Level 49: Stealth (Defense: 15%) (Defense: +2.59/+2.59)




Level 1: Supremacy
Level 1: Brawl
Level 1: Sprint
Level 1: Prestige Power Surge
Level 1: Prestige Power Dash
Level 1: Prestige Power Quick
Level 1: Prestige Power Rush
Level 2: Rest
Level 2: Swift
Level 2: Hurdle
Level 2: Health
Level 2: Stamina
Level 4: Ninja Run

Level 1: Genin
Level 12: Jounin
Level 14: Team Teleport
Level 14: Long Range Teleport
Level 26: Oni

Level 50: Alpha Intuition Radial Paragon (https://wiki.cityofheroesrebirth.com/wiki/Intuition_Total_Radial_Revamp)
Level 50: Judgement Void Radial Final Judgement (https://wiki.cityofheroesrebirth.com/wiki/Void_Radial_Final_Judgement)
Level 50: Interface Diamagnetic Core Flawless Interface (https://wiki.cityofheroesrebirth.com/wiki/Diamagnetic_Core_Flawless_Interface)
Level 50: Lore Robotic Drones Core Superior Ally (https://wiki.cityofheroesrebirth.com/wiki/Robotic_Drones_Core_Superior_Ally)
Level 50: Destiny Barrier Core Epiphany (https://wiki.cityofheroesrebirth.com/wiki/Barrier_Core_Epiphany)
Level 50: Hybrid Assault Radial Embodiment (https://wiki.cityofheroesrebirth.com/wiki/Assault_Radial_Embodiment)
Level 50: Genesis Socket Radial Flawless (https://wiki.cityofheroesrebirth.com/wiki/Socket_Radial_Flawless_Genesis)





Set Bonuses (to verify The Law of Fives (https://wiki.cityofheroesrebirth.com/wiki/Enhancement_Set_Bonuses#The_Law_of_Fives) is not being violated)

15% Accuracy (Hetacomb: 4)
15% Accuracy (Superior Mark of Supremacy: 3)

4% Damage (Apocalypse: 4)
4% Damage (Superior Witchcraft: 2)
4% Damage (Superior Command of the Mastermind: 2)

5% Melee Defense, 2.5% Smash/Lethal Defense (Superior Mark of Supremacy: 4)
5% Melee Defense, 2.5% Smash/Lethal Defense (Superior Avalanche: 5)
2.5% Ranged Defense, 5% Energy/Negative Defense (Superior Witchcraft: 3)

3.75% Endurance Discount (Preventative Medicine: 5)
3.75% Endurance Discount (Reactive Defenses: 5)

-4 Mag Knockback Protection (Blessing of the Zephyr: 1)

1.88% Max HP (Preventative Medicine: 3)
1.88% Max HP (Reactive Defenses: 3)
3% Max HP (Apocalypse: 3)
3% Max HP (Superior Command of the Mastermind: 3)

7.5% Range (Rolling Barrage: 2)

7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
8.75% Recharge (Preventative Medicine: 6)
8.75% Recharge (Reactive Defenses: 6)
10% Recharge (Apocalypse: 5)
10% Recharge (Superior Witchcraft: 4)
10% Recharge (Superior Command of the Mastermind: 4)
10% Recharge (Hetacomb: 5)
10% Recharge (Superior Mark of Supremacy: 2)

2.5% Recovery (Shield Breaker: 2)
4% Recovery (Hetacomb: 4)
4% Recovery (Superior Avalanche: 4)

12% Regeneration (Overwhelming Force: 2)
16% Regeneration (Soulbound Allegiance: 2)
16% Regeneration (Apocalypse: 2)

1.5% S/L Resist, 2.5% Mez Resist (Impeded Swiftness: 2)
1.5% S/L Resist, 2.5% Mez Resist (Reactive Defenses: 2)
2.25% S/L Resist, 3.75% Mez Resist (Preventative Medicine: 2)
3% F/C Resist, 5% Mez Resist (Preventative Medicine: 4)
3% F/C Resist, 5% Mez Resist (Reactive Defenses: 4)
6% F/C Resist, 10% Mez Resist (Hetacomb: 3)
6% F/C Resist, 10% Mez Resist (Superior Avalanche: 3)

15% Slow Resist (Superior Avalanche: 2)