City of Heroes: Rebirth Forums

City of Heroes: Rebirth => Archetypes => Tanker => Topic started by: Redlynne on Jan 07, 2025, 07:06 PM

Title: {Updated} Super Reflexes / Martial Arts / Martial Prowess = NO . GET . HITSU !!
Post by: Redlynne on Jan 07, 2025, 07:06 PM
(https://wiki.cityofheroesrebirth.com/w/images/7/7f/Ghost_Widow_Emote_BringIt.gif)

Level 50 Natural Tanker
Primary Power Set {8}: Super Reflexes
Secondary Power Set {6}: Martial Arts
Power Pool {1}: Teleportation
Power Pool {3}: Leadership
Power Pool {1}: Concealment
Power Pool {1}: Flight
Epic Power Pool {4}: Martial Prowess

Hero Profile


Level 1: Focused Fighting (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%) {Defense Melee: 31.77350488}

Title: Re: {Updated} Super Reflexes / Martial Arts / Martial Prowess = NO . GET . HITSU !!
Post by: Redlynne on Jan 07, 2025, 07:08 PM
Level 1: Gauntlet
Level 1: Brawl

Level 1: Prestige Power Slide
Level 1: Sprint
Level 1: Prestige Power Surge
Level 1: Prestige Power Dash
Level 1: Prestige Power Quick
Level 1: Prestige Power Rush
Level 2: Rest
Level 2: Swift
Level 2: Hurdle
Level 2: Health (Heal: 71.35%) {Regeneration: 68.54%}
Level 2: Stamina (Endurance Mod: 100.508375%) {Recovery: 50.12709375%}
Level 4: Ninja Run or Beast Run

Level 50: Alpha Agility Radial Paragon (https://wiki.cityofheroesrebirth.com/wiki/Alpha_Slot_Abilities#Agility)
Level 50: Judgement Ion Radial Final Judgement (https://wiki.cityofheroesrebirth.com/wiki/Judgement_Slot_Abilities#Ion)
Level 50: Interface Reactive Radial Flawless Interface (https://wiki.cityofheroesrebirth.com/wiki/Interface_Slot_Abilities#Reactive)
Level 50: Lore Robotic Drones Core Superior Ally (https://wiki.cityofheroesrebirth.com/wiki/Lore_Slot_Abilities#Robotic_Drones)
Level 50: Destiny Rebirth Radial Epiphany (https://wiki.cityofheroesrebirth.com/wiki/Destiny_Slot_Abilities#Rebirth)
Level 50: Hybrid Assault Radial Embodiment (https://wiki.cityofheroesrebirth.com/wiki/Hybrid_Slot_Abilities#Assault)
Level 50: Genesis Socket Radial Flawless (https://wiki.cityofheroesrebirth.com/wiki/Socket_Slot_Abilities#Socket)
(+10 Max Endurance, +10% Max Health)

Freedom Phalanx Reserve (https://wiki.cityofheroesrebirth.com/wiki/Freedom_Phalanx_Reserve_Member_Badge) / High Pain Threshold (https://wiki.cityofheroesrebirth.com/wiki/High_Pain_Threshold_Badge): +10% Max Health
Portal Jockey (https://wiki.cityofheroesrebirth.com/wiki/Portal_Jockey_Badge) / Born In Battle (https://wiki.cityofheroesrebirth.com/wiki/Born_in_Battle_Badge): +5 Max Endurance, +5% Max Health
Received the Atlas Medallion (https://wiki.cityofheroesrebirth.com/wiki/Received_the_Atlas_Medallion_Badge) / Marshal (https://wiki.cityofheroesrebirth.com/wiki/Marshal_Badge): +5 Max Endurance
Task Force Commander (https://wiki.cityofheroesrebirth.com/wiki/Task_Force_Commander_Badge) / Invader (https://wiki.cityofheroesrebirth.com/wiki/Invader_Badge): +5% Max Health



Set Bonuses (to verify The Law of Fives (https://wiki.cityofheroesrebirth.com/wiki/Enhancement_Set_Bonuses#The_Law_of_Fives) is not being violated)

2.5% Damage (Shield Wall: 5)
3% Damage (Overwhelming Force: 3)
4% Damage (Superior Might of the Tanker: 2)
= +9.5%

3% Defense All (Steadfast Protection: 1)
3% Defense All (Gladiator's Armor: 1)
= +6%

5% Defense Melee, 2.5% Defense S/L (Superior Gauntleted Fist: 5)

1.25% Defense Ranged, 2.5% Defense E/N (Overwhelming Force: 5)
1.5625% Defense Ranged, 3.125% Defense E/N (Eradication: 3)
= +2.8125%

3.125% Defense AoE, 1.5625% Defense F/C (Eradication: 6)

3.75% Endurance Discount (Preventive Medicine: 5)
3.75% Endurance Discount (Reactive Defenses: 5)
= +7.5%

1.8% Max Endurance (Gift of the Ancients: 4)
1.8% Max Endurance (Gift of the Ancients: 4)
1.8% Max Endurance (Eradication: 2)
3.6% Max Endurance (Superior Gauntleted Fist: 2)
3.6% Max Endurance (Superior Vampire's Bite: 4)
= +12.6%

1.5% Max Health (Overwhelming Force: 4)
1.5% Max Health (Panacea: 4)
1.875% Max Health (Preventive Medicine: 3)
1.875% Max Health (Reactive Defenses: 3)
1.875% Max Health (Numina's Convalescence: 3)
1.875% Max Health (Numina's Convalescence: 3)
1.875% Max Health (Performance Shifter: 3)
2.25% Max Health (Shield Wall: 3)
2.25% Max Health (Shield Wall: 3)
2.25% Max Health (Shield Wall: 3)
2.25% Max Health (Eradication: 4)
2.25% Max Health (Eradication: 4)
3% Max Health (Superior Might of the Tanker: 3)
3% Max Health (Superior Vampire's Bite: 3)
7.5% Max Health (Unbreakable Guard: 1)
= +37.125%

7.5% Movement (Gift of the Ancients: 1)
7.5% Movement (Gift of the Ancients: 1)
7.5% Movement (Gift of the Ancients: 1)
7.5% Movement (Performance Shifter: 2)
= +30%

7.5% Recharge (Panacea: 5)
7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
8.75% Recharge (Preventive Medicine: 6)
8.75% Recharge (Reactive Defenses: 6)
10% Recharge (Superior Might of the Tanker: 4)
10% Recharge (Superior Vampire's Bite: 6)
= +60%

2% Recovery (Gift of the Ancients: 2)
2% Recovery (Gift of the Ancients: 2)
2.5% Recovery (Panacea: 2)
10% Recovery (Numina's Convalescence: 1)
= +16.5%

10% Regeneration (Shield Wall: 2)
10% Regeneration (Shield Wall: 2)
10% Regeneration (Shield Wall: 2)
10% Regeneration (Shield Wall: 2)
10% Regeneration (Panacea: 3)
12% Regeneration (Overwhelming Force: 2)
12% Regeneration (Eradication: 5)
12% Regeneration (Numina's Convalescence: 2)
12% Regeneration (Numina's Convalescence: 2)
16% Regeneration (Superior Gauntleted Fist: 5)
16% Regeneration (Superior Vampire's Bite: 5)
20% Regeneration (Numina's Convalescence: 1)
= +150%

3% (to 13%) Resistance All (Reactive Defenses: 1)
5% Resistance All (Shield Wall: 1)
= +8% (to 18%)

1.5% Resistance S/L, 2.5% Resistance Mez (Reactive Defenses: 2)
2.25% Resistance S/L, 3.75% Resistance Mez (Preventive Medicine: 2)
6% Resistance S/L, 10% Resistance Mez (Superior Might of the Tanker: 6)
6% Resistance S/L, 10% Resistance Mez (Superior Gauntleted Fist: 6)
= +15.75% S/L

1.5% Resistance E/N, 2.5% Resistance Mez (Titanium Coating: 2)
3.75% Resistance E/N, 6.25% Resistance Mez (Gift of the Ancients: 5)
3.75% Resistance E/N, 6.25% Resistance Mez (Gift of the Ancients: 5)
4.5% Resistance E/N, 7.5% Resistance Mez (Shield Wall: 4)
4.5% Resistance E/N, 7.5% Resistance Mez (Shield Wall: 4)
4.5% Resistance E/N, 7.5% Resistance Mez (Shield Wall: 4)
4.5% Resistance E/N, 7.5% Resistance Mez (Shield Wall: 4)
6% Resistance E/N, 10% Resistance Mez (Superior Gauntleted Fist: 3)
6% Resistance E/N, 10% Resistance Mez (Superior Vampire's Bite: 2)
= +39% E/N

2.25% Resistance F/C, 3.75% Resistance Mez (Gift of the Ancients: 3)
2.25% Resistance F/C, 3.75% Resistance Mez (Gift of the Ancients: 3)
3% Resistance F/C, 5% Resistance Mez (Preventive Medicine: 4)
3% Resistance F/C, 5% Resistance Mez (Reactive Defenses: 4)
6% Resistance F/C, 10% Resistance Mez (Superior Gauntleted Fist: 6)
= +16.5% F/C

6% Resistance T/P, 10% Resistance Mez (Superior Might of the Tanker: 5)

= +128.75% Mez




Combat Relevant Stats, pulled from in-game on a completed build:

1/20th of 3405.14 Max Health every 12 seconds = 170.257 Regeneration tick every 12 seconds (base)
12 / (1+6.0196745) = 1.70948097 seconds per Regeneration tick
170.257 / 1.70948097 = 99.595727 Health / second

1/15th of 137.26 Max Endurance every 4 seconds = 9.15066667 Recovery tick every 4 seconds (base)
4 / (1+0.66627094) = 2.40056998 seconds per Recovery tick
9.15066667 / 2.40056998 = 3.81187249 Endurance / second




{Updated} Surviving a War Walker's Lethal Force Authorized (https://cod.uberguy.net/html/power.html?power=praetorianidf.extinction_war_walker_lethal_force_authorized.lethal_force_authorized&at=minion_pets) as a Main Tank theory crafting:

Tanker AT Max Health (https://wiki.cityofheroesrebirth.com/wiki/Hit_Points) = 3534
3534 * 0.3 = 1060.2

My understanding is that War Walkers calculate as Level 56 Foes, making them +3 vs Incarnate 50(+3). Due to Purple Patch (https://wiki.cityofheroesrebirth.com/wiki/Purple_Patch) modifiers, this increases the amount of damage delivered per DoT tick by +33% @ +3.
1060.2 * 1.33 = 1410.066 Energy damage per tick, 5x over 4s

@ 47% (minimum) Energy Resistance * 0.65 Resistance Reduction due to Purple Patch @ -3 = 30.55% (normalized) Energy Resistance to Lethal Force Authorized
1410.066 * (1-0.3055) = 979.290837 Energy damage taken per tick, 5x over 4s

979.290837 * 5 = 4896.454185 total Energy damage taken over 4 seconds

Build Max Health: 3405.14 (96.35370685% of Tanker AT Max Health)
Practiced Brawler: +295.92 Absorb every 0.5s
Regeneration ticks: +170.257 Health every 1.70948097s

3405.14 + 295.92*5 + 170.257*2 = 5225.254 Health available to withstand Lethal Force Authorized assuming 5 ticks of Practiced Brawler +Absorb against 5 ticks of Energy damage

Health Margin: 5225.254 - 4896.454185 = +328.799815 Health remaining (17.54441145% of Tanker AT base Health of 1874.1) after being hit by Lethal Force Authorized

This means that it's possible to "lose" ONE of the Practiced Brawler Absorb ticks to some other source of damage and still (just barely!) survive:

3405.14 + 295.92*4 + 170.257*2 = 4929.334 Health available to withstand Lethal Force Authorized assuming 4 ticks of Practiced Brawler +Absorb against 5 ticks of Energy damage

Health Margin: 4929.334 - 4896.454185 = +32.879815 Heath remaining (1.75443226% of Tanker AT base Health of 1874.1) after being hit by Lethal Force Authorized


(https://wiki.cityofheroesrebirth.com/w/images/7/7f/Ghost_Widow_Emote_BringIt.gif)

Healing Inspirations (https://wiki.cityofheroesrebirth.com/wiki/Inspirations#Healing_Inspirations)
(https://wiki.cityofheroesrebirth.com/w/images/d/d7/Inspiration_Health_Lvl_1.png) Respite: +25% Health
(https://wiki.cityofheroesrebirth.com/w/images/6/6d/Inspiration_Health_Lvl_2.png) Dramatic Improvement: +33% Health
(https://wiki.cityofheroesrebirth.com/w/images/d/dd/Inspiration_Health_Lvl_3.png) Resurgence: +50% Health
(https://wiki.cityofheroesrebirth.com/w/images/3/35/Inspiration_Team_Health_Lvl_2.png) Health Imbuement: +25% Health to Teammates within 20ft
(https://wiki.cityofheroesrebirth.com/w/images/6/69/Inspiration_Team_Health_Lvl_3.png) Health Imbuement: +33% Health to Teammates within 20ft

ANY Health Inspiration can be used while taking damage from Lethal Force Authorized to add "survival margin" if also taking damage from additional Foes accompanying the War Walkers.

My thought is to use Health Inspirations while pulling War Walkers into position as the main tank, when melee attacks (and thus, Tanker ATO procs) are not available to buttress your margin for survival against Lethal Force Authorized (after the damage ticks start draining your green bar). 1 Health Inspiration (any) per hit from Lethal Force Authorized should be sufficient to ensure a decent margin of survival.

However, once the War Walkers are in position and the league has been summoned for the beatdown, melee attacks with intent to proc Tanker ATOs will add greatly to the margin for survival against Lethal Force Authorized ... by adding +Resistance (all) and +Absorb procs for additional protection. So in practice, the Healing Inspirations should only be needed during the pull phase(s), mainly for safety, but not so much during the beatdown phase(s).

As a main tanker, my personal preference for a repeating attack rotation in melee range with the intent to grab and sustain aggro of a (high priority) single target is:



Warning: This build is NOT CHEAP (5x PvP sets, for starters, plus all those Enhancement Boosters!) on the budget, so anyone who wants to replicate it for themselves ... be prepared to SPEND lots of resources acquiring all the parts and pieces ... but in the end, it's all worth it! 8)

Additionally, for anyone looking at this and thinking it would be possible to do this on a Praetorian who stays Goldside and never becomes a Hero or a Villain, I've got some bad news for you. Any "forever gold" Praetorian Incarnate is going to be missing out on Accolades which are only available to Heroes and Villains, which add +20% Max Health ... which translates into -374.82 Max Health. Considering that the 5 ticks of Practiced Brawler +Absorb against 5 ticks of Energy damage from Lethal Force Authorized had only a +365.44275025 Health margin of survival, subtracting -374.82 from that would once again have the build (as a Praetorian Incarnate) falling agonizingly short of being able to withstand Lethal Force Authorized without needing to resort to use of Inspirations. Therefore, my recommendation to anyone who wants to use this build for main tanking in the Underground iTrial had better be Blueside or Redside with the requisite Accolades in order to get the Complete Packageā„¢ outlined in this posting.



As for how it feels to play this newly restructured for Rebirth Issue 6 NO GET HITSU!! build ...