City of Heroes: Rebirth Forums

Development => Live Bug Reporting => Topic started by: Nekrovile on April 17, 2021, 12:53:48 pm

Title: Staff Melee Sky Splitter Scaling
Post by: Nekrovile on April 17, 2021, 12:53:48 pm
TLDR: Sky Splitter's buffs scale off of enemy level.

In Staff Melee, you can use Sky Splitter when you have three stacks of one of the forms of Staff Mastery to get a buff. The strength of the buff changes depending on what level the enemy is. For example, three levels of Perfection body normally gives around 9% resistance to everything. If you are level 50 and use it against a really low level enemy, then you will get around 58% to everything. This is a problem when fighting higher level enemies. If you are level 50 and use it against a level 54 enemy, then you will get only around 4% resistance. This punishes Staff Melee characters when playing harder content.
Title: Re: Staff Melee Sky Splitter Scaling
Post by: SpaceNut on April 26, 2021, 03:28:45 pm
This isn't the only time I've seen this kind of scaling. There is some other powerset that grants a buff on hitting an enemy, and it scales the exact same way. Likely an issue with the Purple Patch, because those modifiers apply to almost everything in combat.