Hi All!
Working on a build for my Emp/Beam DEF. First time building one. Open to any and all feedback. Appreciate you taking a look! Apologies in advance Mid's export feature seems to be not working. Plain text below and share data chunk.
Thanks!
La Fantasma - Hero Defender
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────
Primary powerset: EmpathySecondary powerset: Beam RiflePool powerset (#1): TeleportationPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): LeadershipEpic powerset: Dark Mastery
──────────────────────────────
Powers taken:
Level 1: Healing Aura
A: Numina's Convalesence: Heal/Endurance3: Numina's Convalesence: Endurance/Recharge3: Numina's Convalesence: Heal/Recharge5: Numina's Convalesence: Heal/Endurance/Recharge5: Numina's Convalesence: Heal
Level 1: Single Shot
A: Decimation: Accuracy/Damage7: Decimation: Damage/Endurance7: Decimation: Damage/Recharge9: Decimation: Accuracy/Endurance/Recharge9: Decimation: Accuracy/Damage/Recharge11: Decimation: Chance of Build Up
Level 2: Heal Other
A: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Endurance/Recharge13: Doctored Wounds: Heal/Recharge13: Doctored Wounds: Heal/Endurance/Recharge15: Doctored Wounds: Heal
Level 4: Cutting Beam
A: Overwhelming Force: Accuracy/Damage19: Overwhelming Force: Endurance/Recharge21: Overwhelming Force: Accuracy/Damage/Endurance21: Overwhelming Force: Damage/Endurance/Recharge23: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
Level 6: Resurrect
A: Shield Wall: +Res (Teleportation), +5% Res (All)
Level 8: Teleport
A: Invention: Range
Level 10: Disintegrate
A: Superior Winter's Bite: Accuracy/Damage23: Superior Winter's Bite: Damage/RechargeTime25: Superior Winter's Bite: Accuracy/Damage/Endurance25: Superior Winter's Bite: Accuracy/Damage/Recharge27: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
Level 12: Fortitude
A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Luck of the Gambler: Defense29: Luck of the Gambler: Defense/Endurance29: Luck of the Gambler: Defense/Endurance/Recharge
Level 14: Clear Mind
A: Invention: Recharge Reduction
Level 16: Aim
A: Gaussian's Synchronized Fire-Control: To Hit Buff31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance31: Gaussian's Synchronized Fire-Control: Recharge/Endurance33: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance33: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 18: Recovery Aura
A: Invention: Recharge Reduction
Level 20: Kick
(Empty)
Level 22: Tough
A: Unbreakable Guard: +Max HP33: Unbreakable Guard: Resistance34: Unbreakable Guard: Resistance/Endurance34: Unbreakable Guard: RechargeTime/Resistance34: Unbreakable Guard: Resistance/Endurance/RechargeTime50: Unbreakable Guard: Endurance/RechargeTime
Level 24: Hasten
A: Invention: Recharge Reduction36: Invention: Recharge Reduction
Level 26: Regeneration Aura
A: Doctored Wounds: Endurance/Recharge36: Doctored Wounds: Heal/Recharge36: Doctored Wounds: Heal/Endurance37: Doctored Wounds: Heal/Endurance/Recharge37: Doctored Wounds: Heal
Level 28: Penetrating Ray
A: Superior Defender's Bastion: Accuracy/Damage37: Superior Defender's Bastion: Damage/Recharge39: Superior Defender's Bastion: Damage/Endurance/Recharge39: Superior Defender's Bastion: Accuracy/Damage/Endurance39: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge40: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal
Level 30: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance42: Luck of the Gambler: Defense/Recharge
Level 32: Adrenalin Boost
A: Invention: Recharge Reduction
Level 35: Piercing Beam
A: Ragnarok: Damage42: Ragnarok: Damage/Recharge42: Ragnarok: Accuracy/Damage/Recharge43: Ragnarok: Damage/Endurance43: Ragnarok: Accuracy/Recharge
Level 38: Overcharge
A: Superior Vigilant Assault: Accuracy/Damage43: Superior Vigilant Assault: Damage/RechargeTime45: Superior Vigilant Assault: Damage/Endurance/RechargeTime45: Superior Vigilant Assault: Accuracy/Damage/Endurance45: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime46: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb
Level 41: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense46: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense/Endurance/Recharge
Level 44: Tactics
A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Endurance48: Adjusted Targeting: To Hit Buff/Recharge50: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: Recharge
Level 47: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 49: Recall
A: Invention: Recharge Reduction
──────────────────────────────
Inherents:
Level 1: Vigilance
Level 1: Brawl
(Empty)
Level 1: Sprint
(Empty)
Level 2: Rest
(Empty)
Level 2: Swift
(Empty)
Level 2: Hurdle
(Empty)
Level 2: Health
A: Miracle: +Recovery15: Numina's Convalesence: +Regeneration/+Recovery17: Panacea: +Hit Points/Endurance
Level 2: Stamina
A: Performance Shifter: Chance for +End17: Performance Shifter: EndMod19: Performance Shifter: EndMod/Accuracy
Level 1: Disintegrating
Working on a build for my Emp/Beam DEF. First time building one. Open to any and all feedback. Appreciate you taking a look! Apologies in advance Mid's export feature seems to be not working. Plain text below and share data chunk.
Thanks!
La Fantasma - Hero Defender
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────
Primary powerset: EmpathySecondary powerset: Beam RiflePool powerset (#1): TeleportationPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): LeadershipEpic powerset: Dark Mastery
──────────────────────────────
Powers taken:
Level 1: Healing Aura
A: Numina's Convalesence: Heal/Endurance3: Numina's Convalesence: Endurance/Recharge3: Numina's Convalesence: Heal/Recharge5: Numina's Convalesence: Heal/Endurance/Recharge5: Numina's Convalesence: Heal
Level 1: Single Shot
A: Decimation: Accuracy/Damage7: Decimation: Damage/Endurance7: Decimation: Damage/Recharge9: Decimation: Accuracy/Endurance/Recharge9: Decimation: Accuracy/Damage/Recharge11: Decimation: Chance of Build Up
Level 2: Heal Other
A: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Endurance/Recharge13: Doctored Wounds: Heal/Recharge13: Doctored Wounds: Heal/Endurance/Recharge15: Doctored Wounds: Heal
Level 4: Cutting Beam
A: Overwhelming Force: Accuracy/Damage19: Overwhelming Force: Endurance/Recharge21: Overwhelming Force: Accuracy/Damage/Endurance21: Overwhelming Force: Damage/Endurance/Recharge23: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
Level 6: Resurrect
A: Shield Wall: +Res (Teleportation), +5% Res (All)
Level 8: Teleport
A: Invention: Range
Level 10: Disintegrate
A: Superior Winter's Bite: Accuracy/Damage23: Superior Winter's Bite: Damage/RechargeTime25: Superior Winter's Bite: Accuracy/Damage/Endurance25: Superior Winter's Bite: Accuracy/Damage/Recharge27: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
Level 12: Fortitude
A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Luck of the Gambler: Defense29: Luck of the Gambler: Defense/Endurance29: Luck of the Gambler: Defense/Endurance/Recharge
Level 14: Clear Mind
A: Invention: Recharge Reduction
Level 16: Aim
A: Gaussian's Synchronized Fire-Control: To Hit Buff31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance31: Gaussian's Synchronized Fire-Control: Recharge/Endurance33: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance33: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 18: Recovery Aura
A: Invention: Recharge Reduction
Level 20: Kick
(Empty)
Level 22: Tough
A: Unbreakable Guard: +Max HP33: Unbreakable Guard: Resistance34: Unbreakable Guard: Resistance/Endurance34: Unbreakable Guard: RechargeTime/Resistance34: Unbreakable Guard: Resistance/Endurance/RechargeTime50: Unbreakable Guard: Endurance/RechargeTime
Level 24: Hasten
A: Invention: Recharge Reduction36: Invention: Recharge Reduction
Level 26: Regeneration Aura
A: Doctored Wounds: Endurance/Recharge36: Doctored Wounds: Heal/Recharge36: Doctored Wounds: Heal/Endurance37: Doctored Wounds: Heal/Endurance/Recharge37: Doctored Wounds: Heal
Level 28: Penetrating Ray
A: Superior Defender's Bastion: Accuracy/Damage37: Superior Defender's Bastion: Damage/Recharge39: Superior Defender's Bastion: Damage/Endurance/Recharge39: Superior Defender's Bastion: Accuracy/Damage/Endurance39: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge40: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal
Level 30: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance42: Luck of the Gambler: Defense/Recharge
Level 32: Adrenalin Boost
A: Invention: Recharge Reduction
Level 35: Piercing Beam
A: Ragnarok: Damage42: Ragnarok: Damage/Recharge42: Ragnarok: Accuracy/Damage/Recharge43: Ragnarok: Damage/Endurance43: Ragnarok: Accuracy/Recharge
Level 38: Overcharge
A: Superior Vigilant Assault: Accuracy/Damage43: Superior Vigilant Assault: Damage/RechargeTime45: Superior Vigilant Assault: Damage/Endurance/RechargeTime45: Superior Vigilant Assault: Accuracy/Damage/Endurance45: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime46: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb
Level 41: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense46: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense/Endurance/Recharge
Level 44: Tactics
A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Endurance48: Adjusted Targeting: To Hit Buff/Recharge50: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: Recharge
Level 47: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 49: Recall
A: Invention: Recharge Reduction
──────────────────────────────
Inherents:
Level 1: Vigilance
Level 1: Brawl
(Empty)
Level 1: Sprint
(Empty)
Level 2: Rest
(Empty)
Level 2: Swift
(Empty)
Level 2: Hurdle
(Empty)
Level 2: Health
A: Miracle: +Recovery15: Numina's Convalesence: +Regeneration/+Recovery17: Panacea: +Hit Points/Endurance
Level 2: Stamina
A: Performance Shifter: Chance for +End17: Performance Shifter: EndMod19: Performance Shifter: EndMod/Accuracy
Level 1: Disintegrating