More stuff I found. Again, these may not all be errors. Just things that I found odd and wanted to point out.
Blasters
• Energy Manipulation
- Staggering Burst for blasters does extra damage in PvP. The PvE damage is not properly flagged as only in PvE.
• Electrical Manipulation
- Force of Thunder can accept Accuracy and Heal enhancements, but not Accurate Healing IOs. I am not sure if this is intended since the regen buff might not need the attack to hit.
Tanker
• Energy Melee
- Staggering Burst has a 75% chance to stun in PvP as opposed to the 100% chance for every other AT.
• Ice Armor
- Glacial Armor's Energy Defense was not buffed to have a scale of 2 in PvP.
Scrapper/Stalker
• Ice Armor
- Glacial Armor's Psionic Defense may be slightly too high in PvP. It has a scale of 2.1.
Epic Powers
• Guardian Ice Mastery
Freezing Touch did not get buffed, but this may have been intended.
• Scrapper/Stalker Mu Mastery
Zapp's damage in PvP is smashing instead of energy.
Guardian
• Ninja Assault's Scorpion Sting has a few potential errors.
- It does not have a correct hold duration in PvP. It has a separate value in PvP, but it is exactly the same in PvE which is 5.96s.
- It has a jump height debuff. Many of these types of debuffs ignore buffs and enhancements, but this power does not.
- The slows use the melee slow modifier even though it is a ranged attack and the damage debuff uses the ranged modifiers.
• Kinetic Assault
- All damage powers grant "8 rage" when used in PvP. It is probably leftover from dominators.
- Disrupting Torrent displays in game as doing -1 smashing and -1 energy damage in PvP, but I cannot figure out why.
- Kinetic Shockwave takes Stun enhancements and Stun IOs even though it does not benefit from it.
- Energetic Strike's stun says it only works when Domination is available. The stun is also irresistible in PvP.
- Kinetic Lance does 4 ticks of damage in PvE, but 3 in PvP. The PvE DoT only has an 80% chance to go off, but the PvP DoT will always go off.
• Infiltrator Training
- Combat Reflexes loses its DDR in PvP. This potential error was copied from Ninjitsu's Ninja Reflexes.
Controller
• Water Control
- Suffocate's text says that if the target is has "improved movement speed reduction" if it is drowning, but the power says it only debuffs defense. I think Suffocate PvP drowning damage is incorrectly set to only work in PvE.
- Geyser Burst's detailed info shows two different slow effects. I assume the stronger one goes off if the enemy is drowning. However, the power and Water Control's description do not say the power benefits from the enemy drowning. The power uses a pet, so it is a bit harder for me to check.
- Turbulent Aura looks like it might do more damage and have a higher chance to knockdown if the enemy is drowning, but the power's description doesn't mention that. It might be intended, but I find it odd that the chance to knockdown is lower in PvP. Speaking of PvP, the small heal may weaken the player due to heal decay. Small consistent heals are often changed to regeneration in PvP to get around this. Turbulent Aura's containment damage is different in PvE and PvP, even though the normal damage is the same.
- Riptide's description says it does damage, but it doesn't say anything where it would normally say something like "Damage: Minor."
- Tidal Wave takes slow and universal debuff IOs, but not normal slow enhancements.
- Drowning Pool's description doesn't mention that the defense debuff is improved if the target is drowning.
Dominator
• Water Control
- The following powers have a lower damage scale in PvP and cost more endurance for dominators when compared to controllers.
- Delude, Suffocate, Geyser Burst (also the PvE damage), Riptide (also the PvE damage), Tidal Wave
- The following powers only cost more endurance for dominators when compared to controllers.
- Hypothermia, Drowning Pool, Water Golem
- Hypothermia's domination sleep effect is not unresistable in PvP. The other mez effects in the set are set to be unresistable in PvP so I am not sure if this is an error or intended.
- Geyser Burst's slows are stronger than the controller version.
- Tidal Wave may still have the "overpower" effect from controllers. It has an additional 20% chance to add a 1 magnitude stun to the power.
- Drowning Pool may still have the "overpower" effect from controllers. It has an additional 20% chance to add a 1 magnitude hold to the power.
(Everything below was copied from the controller list above.)
- Suffocate's text says that if the target is has "improved movement speed reduction" if it is drowning, but the power says it only debuffs defense. I think Suffocate PvP drowning damage is incorrectly set to only work in PvE.
- Geyser Burst's detailed info shows two different slow effects. I assume the stronger one goes off if the enemy is drowning. However, the power and Water Control's description do not say the power benefits from the enemy drowning. The power uses a pet, so it is a bit harder for me to check.
- Turbulent Aura looks like it might do more damage and have a higher chance to knockdown if the enemy is drowning, but the power's description doesn't mention that. It might be intended, but I find it odd that the chance to knockdown is lower in PvP. Speaking of PvP, the small heal may weaken the player due to heal decay. Small consistent heals are often changed to regeneration in PvP to get around this.
- Riptide's description says it does damage, but it doesn't say anything where it would normally say something like "Damage: Minor."
- Tidal Wave takes slow and universal debuff IOs, but not normal slow enhancements.
- Drowning Pool's description doesn't mention that the defense debuff is improved if the target is drowning.
• Kinetic Assault
- Disrupting Torrent displays in game as doing -1 smashing and -1 energy damage in PvP, but I cannot figure out why.
- Kinetic Shockwave takes Stun enhancements, Stun IOs and Dominator ATOs even though it does not benefit from them.
- Kinetic Lance does 4 ticks of damage in PvE, but 3 in PvP. The PvE DoT only has an 80% chance to go off, but the PvP DoT will always go off.
ETC:
• The Whirling Hands buff was not given to Dominators and Guardians.
• The Wet Ice buff was not given to Guardians.
• It might be intentional since the patch notes only talked about epic powers, but the Explosive Shuriken buffs were not given to Martial Mastery for Dominators and Guardians.
• The pet used in the power Sleet has a slightly smaller chance to knockdown in PvP.
• Empathy's Resurrect power says it can take "Enhance Rez" enhancements. I don't mean the IOs, but the normal enhancements. Is this intended?
• Rise of the Phoenix's smaller description (at least the brute version) doesn't mention the +Damage that it has. It just says "Self Rez, Special"
• Soul Transfer's smaller description (at least the tank version) doesn't mention the +Regen/+Recovery that it has. It just says "Self Rez, Special"
• Stygian Return's smaller description doesn't mention the +Regen/+Recovery that it has. It just says "Self Rez, Special"
• Vicious Slash in Savage Melee's second portion of Fiery Embrace damage most likely is supposed to do 4 ticks of damage, but it only does 1.