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Messages - fizzit11

#1
Blaster / Brane Storm - Fire/Devices
May 12, 2025, 01:05 PM
My priorities for this build were:
  1) Grouping (vs. solo)
  2) Range (vs. range/melee hybrid)
  3) Exemplar (vs. leveling)

** Important Note - [Melt Armor] slots are left blank to highlight that Mids/Rebirth does not currently allow Universal Debuff enhancements. This seems to be a bug since my Blaster is using Witchcraft in game. I've reported this bug in the Mids Discord.

If you want to prioritize solo more, obvious changes would be to remove [Vengeance] and take [Rain of Fire] to give increased Slow when used in combination with Caltrops. Also, [Melt Armor] is geared more towards grouping so you might want a different Epic pool.

I hope this gives new Blasters a good starting point. We don't seem to have many builds posted.

Thanks for Edekar for discussions about Caltrops vs. Rain of Fire.

# **Brane Storm - Hero Blaster**

### *Build plan made with Mids' Reborn v3.7.4 rev. 8*


----

- **Primary powerset: Fire Blast**
- **Secondary powerset: Devices**
- **Pool powerset (#1): Flight**
- **Pool powerset (#2): Leadership**
- **Pool powerset (#3): Fighting**
- **Pool powerset (#4): Speed**
- **Epic powerset: Flame Mastery**
----

# **Powers taken:**

**Level 1: Fire Blast**
- A: Superior Defiant Barrage: Accuracy/Damage
- 3: Superior Defiant Barrage: Damage/RechargeTime
- 3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
- 5: Superior Defiant Barrage: Accuracy/Damage/Endurance
- 5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
- 7: Superior Defiant Barrage: RechargeTime/+Status

**Level 1: Web Grenade**
- A: Gravitational Anchor: Chance for Hold
- 7: Gravitational Anchor: Immobilize/Recharge
- 9: Gravitational Anchor: Accuracy/Immobilize/Recharge
- 9: Gravitational Anchor: Accuracy/Recharge
- 11: Gravitational Anchor: Immobilize/Endurance

**Level 2: Fire Ball**
- A: Ragnarok: Damage/Recharge
- 11: Ragnarok: Accuracy/Damage/Recharge
- 13: Ragnarok: Accuracy/Recharge
- 13: Ragnarok: Damage/Endurance
- 15: Ragnarok: Chance for Knockdown
- 15: Annihilation: Chance for Res Debuff

**Level 4: Fly**
- A: Synapse's Agility: Run Speed, Jump, Flight Speed, Range
- 17: Synapse's Agility: Endurance Drain Resistance (20%)

**Level 6: Caltrops**
- A: Superior Blaster's Wrath: Accuracy/Damage
- 17: Superior Blaster's Wrath: Damage/Recharge
- 19: Superior Blaster's Wrath: Accuracy/Damage/Recharge
- 19: Superior Blaster's Wrath: Accuracy/Damage/Endurance
- 21: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
- 21: Superior Blaster's Wrath: Recharge/Chance for Fire Damage

**Level 8: Maneuvers**
- A: Kismet: Accuracy +6%
- 23: Kismet: Defense/Endurance
- 23: Shield Wall: +Res (Teleportation), +5% Res (All)
- 25: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 25: Luck of the Gambler: Defense

**Level 10: Targeting Drone**
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up
- 27: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

**Level 12: Hover**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed

**Level 14: Aerobatics**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed

**Level 16: Kick**
- (Empty)

**Level 18: Blaze**
- A: Apocalypse: Damage/Recharge
- 27: Apocalypse: Accuracy/Damage/Recharge
- 29: Apocalypse: Accuracy/Recharge
- 29: Apocalypse: Damage/Endurance
- 31: Apocalypse: Chance of Damage(Negative)
- 31: Decimation: Chance of Build Up

**Level 20: Field Operative**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 31: Luck of the Gambler: Defense
- 33: Performance Shifter: EndMod
- 33: Performance Shifter: EndMod/Recharge
- 33: Preventive Medicine: Chance for +Absorb
- 34: Preventive Medicine: Heal/Endurance

**Level 22: Tough**
- A: Steadfast Protection: Resistance/+Def 3%
- 34: Gladiator's Armor: TP Protection +3% Def (All)
- 34: Unbreakable Guard: +Max HP
- 36: Unbreakable Guard: Resistance/Endurance
- 36: Unbreakable Guard: Resistance

**Level 24: Hasten**
- A: Invention: Recharge Reduction
- 36: Invention: Recharge Reduction

**Level 26: Blazing Bolt**
- A: Thunderstrike: Accuracy/Damage
- 37: Thunderstrike: Damage/Endurance
- 37: Thunderstrike: Accuracy/Damage/Recharge
- 37: Thunderstrike: Accuracy/Damage/Endurance
- 39: Thunderstrike: Damage/Endurance/Recharge
- 39: Sting of the Manticore: Chance of Damage(Toxic)

**Level 28: Assault**
- A: Invention: Endurance Reduction

**Level 30: Tactics**
- A: Adjusted Targeting: To Hit Buff/Endurance
- 39: Adjusted Targeting: To Hit Buff
- 45: Adjusted Targeting: To Hit Buff/Recharge
- 50: Adjusted Targeting: To Hit Buff/Endurance/Recharge

**Level 32: Inferno**
- A: Scirocco's Dervish: Chance of Damage(Lethal)
- 40: Armageddon: Damage/Recharge
- 40: Armageddon: Accuracy/Damage/Recharge
- 40: Armageddon: Accuracy/Recharge
- 42: Armageddon: Damage/Endurance
- 42: Armageddon: Chance for Fire Damage

**Level 35: Char**
- A: Unbreakable Constraint: Hold/Recharge
- 42: Unbreakable Constraint: Accuracy/Hold/Recharge
- 43: Unbreakable Constraint: Accuracy/Recharge
- 43: Unbreakable Constraint: Endurance/Hold
- 43: Unbreakable Constraint: Chance for Smashing Damage

**Level 38: Gun Drone**
- A: Expedient Reinforcement: Accuracy/Recharge
- 45: Expedient Reinforcement: Accuracy/Damage
- 45: Expedient Reinforcement: Damage/Endurance
- 46: Expedient Reinforcement: Accuracy/Damage/Recharge
- 46: Expedient Reinforcement: Endurance/Damage/Recharge
- 46: Expedient Reinforcement: Resist Bonus Aura for Pets

**Level 41: Melt Armor** (See important note above)
- (Empty)
- (Empty)
- (Empty)
- (Empty)
- (Empty)


**Level 44: Fire Shield**
- A: Unbreakable Guard: Resistance
- 50: Unbreakable Guard: Resistance/Endurance

**Level 47: Aim**
- A: Invention: Recharge Reduction

**Level 49: Vengeance**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
----

# **Inherents:**

**Level 1: Defiance**

**Level 1: Brawl**
- (Empty)

**Level 1: Sprint**
- A: Celerity: +Stealth

**Level 2: Rest**
- A: Invention: Recharge Reduction

**Level 2: Swift**
- A: Invention: Flight Speed

**Level 2: Hurdle**
- A: Invention: Jumping

**Level 2: Health**
- A: Miracle: +Recovery
- 8: Numina's Convalesence: +Regeneration/+Recovery
- 16: Panacea: +Hit Points/Endurance

**Level 2: Stamina**
- A: Performance Shifter: EndMod
- 12: Performance Shifter: EndMod/Recharge
- 22: Performance Shifter: Chance for +End

**Level 14: Afterburner**
----

# **Accolades:**

- **Portal Jockey**
- **Task Force Commander**
- **The Atlas Medallion**
- **Freedom Phalanx Reserve**



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#3
The enhancements on Dull Pain are level 50.
#4
FYI, Dull Pain is 3 slotted with Dr'd Wounds, Heal/End, Heal/Rech, Heal/End/Rech.
#5
My max health goes from 2148 to 3174 when I use Dull Pain (~48%). Did you factor this when calculating my survival? I didn't quite follow whether you assumed Dull Pain was in effect or not in the original calcs. 
#6
I just started tanking UG, and I did see my [Invul] tank suddenly die to one of the WW's (luckily Just as the WW also died...), but I'm not sure why; I should have checked the combat log. Having said that, Mids shows my build to have 2148 max HP and 86.43 Energy resist. Does it make sense that LFA would one shot me (so to speak)?