Posted some of this in Discord, but want to elaborate here. I like the way a lot of these changes have been thought out and applied. I think we have some issues with the Warshade part of this though. The most valuable part of the TP changes to a Warshade is going to be Teleport Foes. More than any other character in the game a WS needs enemies grouped around them for all their melee-range buffs/stun/attacks. Because of the original slap-together design of khelds, they have many abilities that actively push enemies away from their buff/debuff zone, and Teleport Foes would be the only current power that can dump a group right into it instead.
You can go through the TP pool as a WS and still get to TP foes, but it forces you to pick one completely useless duplicate power in either TP Self or TP Other since WS's get those by default. (You can pick up the pool version of Blink instead of the Starless Charge for the other pick, which is fine). Even as valuable as TP Foes is for WS's, picking one duplicate power with no benefits feels bad.
Now, combine this with the fact that Starless Charge looks to be actually an inferior choice. First, human Warshades have plenty of single target attacks, but hurt more on AoE (Extinguish Light helps here!), so they don't really need it except as a mule. Second, Blink seems to actually do the same amount of damage in game for a slightly shorter animation time, and since it pushes you along the path for that more valuable Teleport Foes, it makes more sense to just grab Blink (Warshades don't tend to have as bad a pool power crunch as they used to).
My 2 cents would be, swap Starless Charge for a Warshade version of Teleport Foes. Players can still get the single target teleport attack if they want by grabbing Blink for one power pick (which is again already better than Starless Charge), and it doesn't force you to get two versions of TP Self or TP Other to get to the power they actually want. You could also move Extinguish Light to where Starless Charge is and put Teleport Foes where Extinguish Light currently is (might make more sense since the EL is actually an attack anyway).
You can go through the TP pool as a WS and still get to TP foes, but it forces you to pick one completely useless duplicate power in either TP Self or TP Other since WS's get those by default. (You can pick up the pool version of Blink instead of the Starless Charge for the other pick, which is fine). Even as valuable as TP Foes is for WS's, picking one duplicate power with no benefits feels bad.
Now, combine this with the fact that Starless Charge looks to be actually an inferior choice. First, human Warshades have plenty of single target attacks, but hurt more on AoE (Extinguish Light helps here!), so they don't really need it except as a mule. Second, Blink seems to actually do the same amount of damage in game for a slightly shorter animation time, and since it pushes you along the path for that more valuable Teleport Foes, it makes more sense to just grab Blink (Warshades don't tend to have as bad a pool power crunch as they used to).
My 2 cents would be, swap Starless Charge for a Warshade version of Teleport Foes. Players can still get the single target teleport attack if they want by grabbing Blink for one power pick (which is again already better than Starless Charge), and it doesn't force you to get two versions of TP Self or TP Other to get to the power they actually want. You could also move Extinguish Light to where Starless Charge is and put Teleport Foes where Extinguish Light currently is (might make more sense since the EL is actually an attack anyway).