Don't forget that there are also Challenge sets whose secondary set effects only activate while on a Task Force challenge (or whatever the condition may be)!
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QuoteHmmm ... I wonder ...
I could make a Widow and a Soldier ... and then instead of staying in the Rogue Isles, I could ... at Level 1-2 ... use the TUNNEL Network to "run away from Arachnos" to Praetoria and then street sweep my way to Level 50 without ever returning to the Rogue Isles.
Well, maybe come back to the Rogue Isles JUST ONCE to register a Redside Supergroup @ Level 10 before returning to Praetoria and resume street sweeping in SG Mode: ON so as to be able to build up a Villain Base (for inventory storage and decorative fun times).
Would certainly make for the weirdest possible backstory history for a couple of VEATs ...
QuoteFurther commentary on the subject of Night Widow
QuoteBuild Up vs. Follow UpWhile I'm aware of the differences you stated between Build Up and Follow Up, I'm glad you stated them more succinctly here! I'm largely of the opinion that because Night Widow cannot reliably crit save for start of combat and once per Placate cooldown (assuming nothing goes wrong), I personally consider Follow Up to be the better pick. But I maintain that in terms of average DPS, they're probably pretty close!
QuoteSmoke GrenadeI use this regularly on my current Fire/Devices Blaster and it's a better power than people give it credit for. Having said that, I'm not really convinced it's worth a power pick for a Night Widow unless you really like to solo and you have team size cranked up.
QuoteRanged (Night) WidowI looked at this briefly in Mids, and quickly determined that it broke my fundamental rule / argument. Yes, with enough set bonuses and recharge you could make a Dart Widow... and immediately become nonfunctional again any time you get malefactored down too far, lose incarnate, and/or lose set bonuses. Pathetic character. A pure ranged Fortunata will have none of those problems.
QuoteMind LinkI had no idea they weren't the same power between the two Widows! That's a marker against Fortunata, but at the same time, Fortunata has the ability to play completely from range if they so choose and therefore can be much safer.
QuoteConclusionsTLDR: Night Widow cannot be made viable in all PvE content, while Fortunata can. Prove I'm wrong.
QuoteFull array of psychic blast options. If you like Psychic Blast, you'll like Fortunata, as there's really nothing missing here.
Full base suite of claw-like attacks with added toxic damage, -recharge, -speed, and a smattering of -regeneration. This is common to all Widows.
Fortunata Teamwork (their armor) offers a stealth, Mind Link (PBAoE +def (all) & +res (psionic)), a single target confuse, a unique version of Vengeance, and Aura of Confusion (mag 3 PBAoE Confuse on 240s cooldown).
Mask Presence, the stealth, is... odd. If you go pure psychic blast route, it's really just a standard imperfect stealth. If you go hybrid and mix in some melee attacks, those melee attacks can crit from stealth.
QuoteMental Blast, which is staying thematically in-character I guess?
Build Up, which is mutually exclusive to the base kit's Follow Up (both are good, this will largely come down to personal preference).
Smoke Grenade, which is again largely thematic. Not a bad power, but not build defining in any measure.
Slash, which is an excellent single target claw attack and your preferred opener from Mask Presence.
Eviscerate, which is essentially the same as Claw's version with the usual Widow add-ons.
Psychic Scream, which is lifted from Psychic Blast as per usual.
For Widow Teamwork, their 'armor' set, they get:
Mask Presence (stealth)
Mental Training (+spd, +recharge)
Mind Link (see Fortunata)
Placate (necessary for stealthcrit playstyle if you're not a Stalker)
Tactical Training: Vengeance (see Fortunata, but it's just easier to access Vengeance really)
Elude, as seen on TV- I mean as taken directly from Super Reflexes with all of its upsides and downsides.
QuoteStylish as hell.
Premium psychic/natural assassins thematically.
Excellent team support through innate Leadership abilities, which can stack with pool Leadership.
Mind Link. There's a reason almost everyone who takes Widow seriously does their best to make this permanent, which can be a bit of a challenge since it doesn't accept Recharge Enhancements (for some reason?).
QuoteRedraw. If you want to switch between psychic blast attacks and claw attacks, you're going to have to redraw every single time.
Squishy. Poor personal defenses overall.
Average damage. 1.0 damage scale to both ranged and melee.
Average max HP at 2409.5. This is about 400 HP higher than Stalker, but without an armor set. It is tied with Scrappers (as well as other EATs).
Weapon customization. You'd think that, using claws, they would get claws customization options. Like Soldier, they do not. You only get basic Arachnos Claws options, of which there are few.
Uniform customization. Few to no enhancements have been made to the uniform since its inception, with the most egregious offenders being the lack of newer hairstyles added since Widows were released.
Quotec) Bane Spider Training Secondary
The secondary has a rather good mixture of defense and resistance skills that allows for convenient slotting and also the Leadership skills that make this Archetype a good addition to any team. Since none of those skills need recasting you can concentrate purely on dealing damage and positioning.
Quote*everything else*
Quote from: Joshex on Apr 01, 2025, 12:31 PMI suggest you watch the movie. you know the actor for deadpool? he plays the main character. As far as I know that make Ryan Reynolds the only actor to bridge the Marvel & DC universe gap and personify a main character in each. this is an interesting concept because usually once you act for one studio or one corporate body, they tend to put restrictions on you acting in parts for their competition. So the fact Marvel/Disney could pick up a DC actor really is quite the anomaly. Someone in DC's legal team must have forgotten to dot the i's or cross the t's.
in other related situations, to properly come up with an energy control set, one must watch the green lantern movie with ryan reynolds. the comics may help as well. but the movie can give some general ideas. so that's what I'll do today, rewatch the movie and log some of the control type attacks used(naturally we'll need to use them as nothing more than a generalized inspiration for creating CoH specific energy control whilst thinking about polygons.
Also theres 3 Cartoon movies. I'll give them a watch first as I've already seen the live action one before.
QuoteDisplacer - Hero Stalker
Build plan made with Mids' Reborn v3.7.5 rev. 21
────────────────────────────────────────────────────────────
- Primary powerset: Street Justice
- Secondary powerset: Super Reflexes
- Pool powerset (#1): Teleportation
- Pool powerset (#2): Fighting
- Pool powerset (#3): Concealment
- Pool powerset (#4): Experimentation
- Epic powerset: Martial Prowess
Powers taken:
Level 1: Heavy BlowLevel 1: Hide
- A: Touch of Death: Accuracy/Damage
- 3: Touch of Death: Damage/Endurance
- 5: Touch of Death: Damage/Recharge
- 11: Touch of Death: Accuracy/Damage/Endurance
- 17: Touch of Death: Damage/Endurance/Recharge
- 46: Touch of Death: Chance of Damage(Negative)
Level 2: Initial Strike
- A: Kismet: Accuracy +6%
Level 4: Focused Fighting
- A: Mako's Bite: Accuracy/Damage
- 3: Mako's Bite: Damage/Endurance
- 5: Mako's Bite: Damage/Recharge
- 15: Mako's Bite: Accuracy/Endurance/Recharge
- 17: Mako's Bite: Accuracy/Damage/Endurance/Recharge
- 39: Mako's Bite: Chance of Damage(Lethal)
Level 6: Assassin's Strike
- A: Reactive Defenses: Defense
- 9: Reactive Defenses: Defense/Endurance
- 23: Reactive Defenses: Endurance/RechargeTime
- 23: Reactive Defenses: Defense/RechargeTime
- 34: Reactive Defenses: Defense/Endurance/RechargeTime
- 37: Reactive Defenses: Scaling Resist Damage
Level 8: Focused Senses
- A: Superior Stalker's Guile: Accuracy/Damage
- 7: Superior Stalker's Guile: Damage/Recharge
- 7: Superior Stalker's Guile: Accuracy/Damage/Recharge
- 11: Superior Stalker's Guile: Damage/Endurance/Recharge
- 13: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
- 13: Superior Stalker's Guile: Recharge/Chance to Hide
Level 10: Agile
- A: Red Fortune: Defense/Endurance
- 9: Red Fortune: Defense/Recharge
- 29: Red Fortune: Endurance/Recharge
- 29: Red Fortune: Defense/Endurance/Recharge
- 37: Red Fortune: Defense
- 37: Red Fortune: Endurance
Level 12: Build Up
- A: Invention: Defense Buff
- 21: Invention: Resist Damage
Level 14: Teleport
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 16: Practiced Brawler
- A: Superior Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance
- 15: Superior Winter's Gift: Slow Resistance (25%)
Level 18: Spinning Strike
- A: Golgi Exposure
Level 20: Dodge
- A: Annihilation: Accuracy/Damage
- 19: Annihilation: Damage/RechargeTime
- 19: Annihilation: Accuracy/Damage/RechargeTime
- 40: Annihilation: Accuracy/Damage/Endurance
- 42: Annihilation: Accuracy/Damage/Endurance/RechargeTime
- 43: Annihilation: Chance for Res Debuff
Level 22: Boxing
- A: Invention: Defense Buff
- 21: Invention: Resist Damage
Level 24: Tough
- (Empty)
Level 26: Shin Breaker
- A: Unbreakable Guard: Resistance
- 25: Unbreakable Guard: Resistance/Endurance
- 25: Unbreakable Guard: Endurance/RechargeTime
- 40: Unbreakable Guard: RechargeTime/Resistance
- 46: Unbreakable Guard: Resistance/Endurance/RechargeTime
- 46: Unbreakable Guard: +Max HP
Level 28: Quickness
- A: Superior Assassin's Mark: Accuracy/Damage
- 27: Superior Assassin's Mark: Damage/RechargeTime
- 27: Superior Assassin's Mark: Accuracy/Damage/RechargeTime
- 40: Superior Assassin's Mark: Damage/Endurance/RechargeTime
- 42: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime
- 42: Superior Assassin's Mark: RechargeTime/Rchg Build Up
Level 30: Weave
- A: Invention: Healing
Level 32: Crushing Uppercut
- A: Red Fortune: Endurance
- 31: Red Fortune: Defense/Endurance
- 31: Red Fortune: Defense/Recharge
- 31: Red Fortune: Endurance/Recharge
- 39: Red Fortune: Defense/Endurance/Recharge
- 43: Red Fortune: Defense
Level 35: Evasion
- A: Touch of Death: Accuracy/Damage
- 33: Touch of Death: Damage/Endurance
- 33: Touch of Death: Damage/Recharge
- 33: Touch of Death: Accuracy/Damage/Endurance
- 34: Touch of Death: Damage/Endurance/Recharge
- 34: Touch of Death: Chance of Damage(Negative)
Level 38: Elude
- A: Red Fortune: Defense
- 36: Red Fortune: Defense/Endurance
- 36: Red Fortune: Defense/Recharge
- 36: Red Fortune: Endurance/Recharge
- 39: Red Fortune: Defense/Endurance/Recharge
- 43: Red Fortune: Endurance
Level 41: Recall
- A: Membrane Exposure
Level 44: Blink Blitz
- A: Invention: Endurance Reduction
Level 47: Warrior's Mark
- A: Nucleolus Exposure
- 45: Cytoskeleton Exposure
- 45: Membrane Exposure
- 45: Membrane Exposure
Level 49: War Cry
- A: Analyze Weakness: Accuracy/Defense Debuff
- 48: Analyze Weakness: Accuracy/Recharge
- 48: Analyze Weakness: Defense Debuff/Endurance/Recharge
- 48: Analyze Weakness: Accuracy/Endurance/Recharge
- A: Superior Witchcraft: Accuracy/ Universal Debuff
- 50: Superior Witchcraft: Universal Debuff/Endurance/Recharge
- 50: Superior Witchcraft: Accuracy/Endurance/Recharge
- 50: Superior Witchcraft: Chance for Res Debuff
──────────────────────────────
Inherents:
Level 1: BrawlLevel 1: Sprint
- (Empty)
Level 2: Rest
- A: Celerity: +Stealth
Level 2: Swift
- (Empty)
Level 2: Hurdle
- A: Invention: Run Speed
Level 2: Health
- A: Invention: Jumping
Level 2: Stamina
- A: Regenerative Tissue: +Regeneration
- 8: Miracle: +Recovery
- 16: Numina's Convalesence: +Regeneration/+Recovery
Level 1: Combo Level 1
- A: Performance Shifter: Chance for +End
- 12: Performance Shifter: EndMod
- 22: Performance Shifter: EndMod/Accuracy
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 44: Team Teleport
Level 1: Assassination
──────────────────────────────
Incarnates:
Musculature Core Paragon
Mighty Radial Final Judgement
Paralytic Radial Flawless Interface
Clockwork Core Superior Ally
Rebirth Radial Epiphany
Assault Core Embodiment