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Messages - Nekrovile

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1
General / Re: Updated Mids
« on: October 18, 2021, 12:06:29 am »
Patch Notes 10/17/2021

- Blaster To-Hit modifier is updated.
- Leadership numbers are now correct for Tankers and Brutes.
- Halloween Melee, Halloween Fear, and Halloween Sleep Enhancements are now available.

Halloween Universal Revive and Halloween Universal Debuff Enhancements Issues
- These are technically are in it, but are not placed in most powers yet. These will be added to other powers soon, but it will have to be done in an odd way. Mids does not let me add new set types. I put them both with what used to be Sentinel Set ATOs in order for them to work. Guardian ATOs will be put here as well. I tested it with a power from Defender's Radiation Emission and Scrapper Regen's Revive, so you can see the enhancements there.

- I can only clone and edit an existing enhancement. This means I cannot give these enhancements every component that they should have. Universal Revive set does not have the Health and Endurance Components and the Universal Debuff set does not have the Defense Debuff and Slow Components.

2
General / Re: MidsReborn Guardian
« on: September 16, 2021, 01:26:44 am »
bug, telling it to check for updates crashes it, renames the exe to exe.bak and when attempting to open it again it does nothing(even after removing the .bak extension).

Sorry about that. This version of mids is an outdated version. Clicking the button to check for updates won't work for it. It might eventually once I use a newer version that the Mids Reborn Team made, but no promises. I have to get the entire database fixed first and that alone is taking me a long time. Real life took up a lot of my free time that was supposed to be used for working on Mids.

3
General / Re: Updated Mids
« on: August 08, 2021, 08:03:01 pm »
Patch Notes: 8/8/2021
- All of the Scrapper powers have been updated.
- Martial Prowess was added as an Epic Powerset for Scrappers and Stalkers.
- Wind Control was added for Controllers and Dominators.
- Powersets that are not on Rebirth have been removed.
- Stacks for Wind Control and Savage Melee don't work. What is being displayed on Mids right now are the numbers for the lowest number of stacks.

4
Live Bug Reporting / Re: Potential Errors with Powers
« on: August 03, 2021, 11:31:21 pm »
Scrapper Primaries
- In PvP, scrappers primaries display more damage than they normally do. I assume this has something to do with crits.
- Broadsword and Katana
   - Attacks may have a 99.8% chance for the defense debuff. The text even says “can” when referring to the debuff.
- Dual Blades
   - Nimble Slash’s crit in PvP may be doing half the intended damage. It may only go off of one tick of damage while the PvE one goes off of both.
   - One Thousand Cuts’s crit in PvP doesn’t do double damage, but the normal damage may have extra damage to begin with. In PvE the power does 11 small ticks of damage and then one big one. In PvP the power does the same, but it has one big tick at the start as well.
- Electric Melee
   - Jacob’s Latter’s PvP mez component also works in PvE.
   - Lightning Rod’s fire damage doesn’t say “only when using fiery embrace.” Since it is a pseudopet, it is harder for me to check.
   - I don’t know if this is intended, but most of the sleep effects only work for .3 seconds in PvP
- Fire Melee
   - Fire sword’s crit in PvP does the incorrect amount of damage. It does the same damage as in PvE.
- Kinetic Melee
   - This is probably intended, but the powers do not lower psionic or toxic damage.
- Martial Arts
   - Crippling Axe Kick has a 100% chance to immobilize in PvE with a 50% chance to have an extra magnitude immobilize. In PvP, it only has a 50% chance to immobilize. The text of the power says “may immobilize.”
   - Eagle’s Claw’s smaller description says it has +special, but the longer description doesn’t mention anything about it. When looking at City of Data, it says 3 things that are similar to “+33% to chance of all effects tagged ECCritModPlayer for 2s (after 1.2 second delay)” so I don't know if that is what it is talking about.
- Radiation Melee
   - Irradiated Ground debuffs defense, but does not take any defense debuff enhancements. In addition to that, the power cannot take Scrapper ATOs.
- Savage Melee
   - Blood Thirst has a heal over time in PvE and PvP. Usually heal over time powers are changed to regeneration in PvP, because of heal decay.
- Staff Melee
   - Innocuous Strikes’s crit in PvP does less damage than probably intended. The power does 5 ticks of damage. In PvE, it counts all of that damage for the crit. In PvP, it only counts 1 tick of damage.
   - Innocuous Strikes has a 60% chance to immobilize in PvE, but a 100% chance in PvP
   - Sky Splitter’s buff scale off of the the opponent. Stronger opponents give weaker buffs.
- Street Justice
   - Spinning Strike looks like it has a second mini crit in PvP.
- Titan Melee
   - Follow Through’s DoT only works in PvE and not in PvP
   - Whirling Slash’s DoT only works in PvE and not in PvP

Scrapper Secondaries
- Bio Armor
   - The powerset has no extra debuff protection in PvP. Every other defensive set has that. This is what it should have to match all other sets in PvP. The debuff protection is 30% against defense debuffs, 30% against to hit debuffs, 30% against recharge debuffs, 50% against run speed debuffs, 50% against fly speed debuffs, 50 % jump height debuffs, and 50% jump speed debuffs.
   - Offensive Adaptation’s text says it lowers defense and resistances, but it only lowers resistances. “While Offensive Adaptation is active your Defense and Damage Resistance is reduced slightly.”
   - Hardened Carapace gives a LOT less resistance in PvP. This power gives around 18% resistance in PvE and around an extra 5% if you have Defensive Adaptation on. This extra 5% does not benefit from enhancements. In PvP, the 18% vanishes. According to mids, the set always may have the extra 5% in PvP but I am not sure if it does in game. This means the power gives around 13% less resistance than intended (18% less if in defensive mode) in PvP and that is only if you are not slotted with resistance. It also means the power does not benefit from resistance enhancements in PvP at all.
   - Evolving Armor can take normal Taunt enhancements, but not Taunt IOs.
   - DNA Siphon is an odd power since it works differently depending on if the surrounding enemies are alive or dead. The game does not display all of the effects. I am not sure if it is because of this oddity or if it is because there are powers missing. It is possible the detailed numbers just don’t show the effects and it works correctly.
   - Parasitic Aura cannot take endurance reduction enhancements, even though it costs endurance.
- Electric Armor
   - Power Sink says it gives +5% rage. I am unsure if this is used for anything or if it is just leftover from the Brute version.
- Fiery Aura
   - Burn in City of Data says it does an extra 90.09 Fire damage, but the in game numbers do not reflect this. I am not sure if this power doesn’t show everything due to it using a pseudo pet.
- Radiation Armor
   - Fallout Shelter is missing 30% defense debuff resistance in PvP. The powerset should get it even though it is a resistance set to be consistent with the other powersets. All defense sets (except Bio Armor, but that one isn’t complete) have the same extra debuff protection in PvP.
   - Fallout Shelter’s text says it gives resistance to slow effects, but it does not.
   - Beta Decay accepts normal Taunt enhancements, but not Taunt IOs. It also accepts Accurate To Hit Debuff IOs and Accurate Defense Debuff IOs even though it does not accept normal Accuracy Enhancements. I am pretty sure the power is auto hit.
   - Meltdown’s text does not mention the recovery crash that it has. Only the endurance crash.
- Shield Defense
   - Phalanx Fighting’s detailed numbers do not show the defense that you get when the power scales off of having more teammates.
   - Grant Cover’s detailed numbers do not show how much defense the power gives to your team.
- Super Reflexes
   - Quickness does not have resistances to jump speed debuffs or jump height debuffs. I am not sure if this is intended.

Epic Powers
- Body Mastery
   - Laser Beam Eyes may have some brute properties in the power (taunt and fury), but those only are enabled if a brute uses the power. I do not believe brutes can end up with this power from this specific epic pool, so the power was probably just copied and those effects were not removed.
   - Energy Torrent’s crit may be doing around 1.88 extra damage. It isn’t a big deal though. In addition to that, it is similar to Laser Beam Eyes, but it only has the taunt if the user is a brute. Again, this part doesn’t affect the user since it will always be a scrapper.
- Darkness Mastery
   - Torrent may have some brute properties just like Laser Beam Eyes. If the user is a brute, it gives fury and taunt.
   - Petrifying Gaze may have the same brute properties.
   - Dark Blast may have the same brute properties.
   - Night Fall’s crit in PvP might not be doing enough damage. The power also has the same brute properties.
   - Tenebrous Tentacles may have the same brute properties.
- Weapon Mastery
   - Web Grenade may have some brute properties just like Laser Beam Eyes. If the user is a brute, it gives fury and taunt.
   - Shuriken may have the same brute properties.
   - Exploding Shuriken may have the same brute properties.
- Soul Mastery
   - Dark Blast may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
   - Moonbeam may follow stalker rules when it comes to crits.
   - Soul Storm cannot crit. The hold in Blaze Mastery can.
   - Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Widow
- Mace Mastery
   - Mace Blast may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
   - Mace Beam may follow stalker rules when it comes to crits.
   - Disruptor Blast may follow stalker rules when it comes to crits.
   - Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Spiderlings.
- Leviathan Mastery
   - Spirit Shark’s crit damage seems off to me. In PvE, it counts the normal damage the power does and only 3 ticks out of the 4 for the DoT. In PvP, it only counts the normal damage. Besides that, it may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
   - Spirit Shark Jaws cannot crit. The hold in Blaze Mastery can.
   - Water Spout’s knockup does not work against players.
   - Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Guardian.
- Mu Mastery
   - Mu Bolts may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
   - Zapp is very messed up.
       - It uses a ranged modifier instead of a melee modifier when calculating damage. This causes the power to do a lot less damage than intended. The other snipes all use the melee modifier.
       - Zapp may follow the old stalker rules when it comes to crits. This means it can only crit if the user is hidden or if the target is sleeping or not hidden.
       - The PvE crit can still go off in PvP. This means the power can crit based off of the PvE damage and the PvP damage if the target is held or sleeping.
   - Electric Shackles cannot crit. The hold in Blaze Mastery can.
   - Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Adept.
- Martial Prowess
   - Warrior’s Mark cannot take range enhancements
   - Entangling Arrow cannot take Slow IOs even though it can take normal slow enhancements.
   - Aimed Shot’s crit damage looks off. Crits in PvE may do too much damage and crits in PvP may do too little damage.
   - Shukuchi cannot take any IOs. This may be intended, but I am not sure if it is supposed to be able to take teleport IOs.
(The next two are in the Stalker version of Martial Prowess)
   - Stalker Assassin’s Arrow crits may be doing too much damage.
   - Stalker’s War Cry cannot slot for fear, but that may be intended. War Cry cannot slot for accuracy, but I am not sure if it is intended and the power is an auto hit. The fear portion of the power only works in PvE and not in PvP.

Etc.
These are from archetypes that I haven't finished looking at.
- Controller Wind Control
   - Breathless can take slow IOs even though it does not benefit from them.
   - Wind Sheer can take Controller ATOs, even though it does not have any form of hard control that benefits from the Mez portions of it.
   - Thundergust has a 100% chance to knockdown in PvE, but only 20% in PvP
   - Vacuum just looks odd. I don’t understand how the power works enough to know if it is correct.
   - Vortex cannot take Controller ATOs. It is a pet, so I am not sure if it is intended.
- Dominator Wind Control
   - Breathless can take slow IOs even though it does not benefit from them.
   - Wind Sheer can take Dominator ATOs, even though it does not have any form of hard control that benefits from the Mez portions of it.
   - Vortex cannot take Dominator ATOs. It is a pet, so I am not sure if it is intended.
   - The endurance costs for Controllers and Dominators is different. For example, Wind Sheer for controllers costs 1.04 end/sec, but it costs .36 end/sec for dominators.


5
General / Re: MidsReborn Guardian
« on: June 27, 2021, 06:15:31 pm »

6
General / Re: Updated Mids
« on: June 27, 2021, 06:14:30 pm »
Patch Notes: 6/27/2021
- Blasters were fixed to reflect the numbers on Rebirth.
- Stealth powers show how much defense they provide when in combat.
- Various Pool Pool Powers had their numbers and enhancements allowed corrected.
- Fissure in Guardian's Earth Assault now can be picked at the correct level.

Known Issues:
- The damage numbers in Pool Powers may not be correct for Guardians.
- Absorb powers may not display the appropriate amount of absorb.
- Some estimations were made to fill out the details of the powers. This should not cause many problems, but there may be some slight rounding errors with some of the powers. For example, getting 10 stacks of Fulcrum Flip gives .01% extra damage.
- Some powers that use pseudopets may not work correctly.

7
General / Updated Mids
« on: June 27, 2021, 06:12:19 pm »
I am working on a version of Mids Reborn that better reflects the numbers on Rebirth.

So far these are the ATs that have been fixed on it.
- Blasters
- Guardians
- Scrappers

https://files.catbox.moe/tuptdb.zip

If there are any errors in the numbers or any other problems, then message me at @Nekrovile on discord. That will give me the information the fastest. I will update this post with the newest edition once I am done working on it and I will post patch notes below.

This version of Mids may not be the same type that you are used to. This newer version allows modifiers to be changed to better reflect the numbers of Rebirth. The database in this download only has the numbers for some ATs. The numbers for all of the other archetypes may not reflect the numbers at Rebirth yet. I will be updating this overtime. A version that will be easier to download will be available eventually.

Special thanks to the people at the Mids Reborn Team. They are doing all of the real work on mids. I am just messing with the database to match the numbers on Rebirth.

8
Live Bug Reporting / Re: Potential Errors with Powers
« on: June 06, 2021, 02:38:25 pm »
Blaster Secondaries

- Devices
   - Web Grenade cannot use Slow IOs, but it can take Slow SOs.
   - Some Grenade accepts Accuracy SOs, but not Accurate To Hit Debuff IOs. 
   - Field Operative accepts End Mod SOs, but not End Mod IOs.
   - Gun Drone accepts Ranged Damage IOs and Recharge Pet IOs, but not normal Pet IOs.
- Darkness Manipulation
   - Touch of the Beyond accepts Blaster Enhancements even though it does no damage, it counts as a melee attack even though the range is 80 feet (this may be intended or it might be left over from before the power was changed. The 60 foot ranged fear in the psi secondary also is melee, so maybe it is intended.), and it doesn't accept To Hit Debuff IOs or Accurate To Hit Debuff IOs when it accepts To Hit Debuff SOs.
- Electricity Manipulation
   -  Force of Thunder only takes Stun and Knockback IOs, but it can take Heal and End Mod SOs.
- Fire Manipulation
   -  Cauterizing Aura accepts End Mod SOs, but not IOs. I am not sure if the power should get Accurate Heal IOs (it currently doesn't) since it does heal and accept accuracy. I just don't think the heal  is dependent on it hitting.
- Ice Manipulation
   -  Frigid Protection accepts End Mod SOs, but not IOs.
- Martial Combat
   -  Inner Will accepts End Mod SOs, but I do not think it benefits from it.

Pool Powers

- Medicine
   -  Injection accepts To-Hit Debuff SOs, but not IOs
- Presence
   -  Pacify cannot take End Reduction SOs even though it costs endurance.
- Sorcery
   -  Rune of Protection from the Sorcery pool does not mention the small crash that it has.

9
Live Bug Reporting / Potential Errors with Powers
« on: June 05, 2021, 02:41:54 pm »
(Edit: I changed this thread to be a place where I can post other potential errors, so they are easy to find. Just because I post something here, doesn't mean it is going to be changed. Some of these things may be intentional.)

I noticed some powers are behaving slightly differently in PvP. I am not sure if these are intended by the original devs.

- In PvP, Boxing from the Fighting pool does not have an increased chance to stun when taking kick. In PvE, it does.
- Cross Punch from the Fighting pool has a smaller chance to stun when used in PvP.
- The power Injection from the Medicine pool has a stronger To-Hit debuff in PvP.
- This isn't a PvP error, but Rune of Protection from the Sorcery pool does not mention the small crash that it has.
- Whirlwind in the Speed pool has a stronger knockback in PvP.

10
General / Re: MidsReborn Guardian
« on: May 01, 2021, 09:35:34 pm »
When I attempt open Mids it directs me to a blank DIscord page, nothing on it. Is there a link I'm missing for Rebirth?

Sorry about that. Here is an invite to Rebirth's Discord. I will edit my original post to include it as well.
https://discord.gg/tGahMY5JPf

11
General / Re: Don't know about you all...
« on: April 22, 2021, 12:40:08 am »
I know for sure I am going to make an umbral/ice character.
I can't decide if I want to make a hellfire/reconstruction or hellfire/pain for goldside.
I also want to make a thorn character, but I haven't decided on a secondary for it.

Although that is if I can actually get out of the character creator. All of the costume parts will make it even harder to decide on something.

12
General / Re: MidsReborn Guardian
« on: April 19, 2021, 12:47:41 am »
4/18/2021 Patch Notes

Dark Composition:
- Tar Patch now can use Slow IOs

Umbral Assault:
- Umbral Smite’s text was fixed.

Fiery Composition:
- Power of the Phoenix has been replaced with Phoenix Awakening

Ice Composition:
- Sleet now accepts Defense and Accurate Defense IOs.

Organic Composition:
- Environmental Modification no longer can accept Endurance Modification IOs.
- Inexhaustible can now accept Endurance Modification IOs.

Radiation Composition:
- Particle Shielding no longer can accept endurance modification SOs.

Reconstructive Composition:
- Pain Absorption was changed. Further details can be found in Rebirth's patch notes below.
- Fortitude Aura no longer can accept range SOs

Stone Composition:
- Rocky Armor’s text was fixed

Mu Mastery:
- Thunder Strike now accepts endurance modification SOs and knockback IOs.

Pool Powers:
- Stealth and Grant Invisibility show how much defense is given when suppressed.
- Force of Will and Experimentation were disabled.

ETC:
- Guardain HP cap correctly set to 2007.9319
- Guardians are no longer at the bottom of the AT selection window. They are now closer to the middle.
- Powerset Comparison no longer crashes mids.
- The level that players can get some powers were changed, so some older builds may say that the powers were picked incorrectly.

The bug fixes and balance changes from the last few patches were implemented. The patch notes can be found here:
https://forum.cityofheroesrebirth.com/index.php/topic,44.0.html
https://forum.cityofheroesrebirth.com/index.php/topic,46.0.html

13
Live Bug Reporting / Staff Melee Sky Splitter Scaling
« on: April 17, 2021, 12:53:48 pm »
TLDR: Sky Splitter's buffs scale off of enemy level.

In Staff Melee, you can use Sky Splitter when you have three stacks of one of the forms of Staff Mastery to get a buff. The strength of the buff changes depending on what level the enemy is. For example, three levels of Perfection body normally gives around 9% resistance to everything. If you are level 50 and use it against a really low level enemy, then you will get around 58% to everything. This is a problem when fighting higher level enemies. If you are level 50 and use it against a level 54 enemy, then you will get only around 4% resistance. This punishes Staff Melee characters when playing harder content.

14
(Almost Tested) Bug Reporting / Re: Guardians Feedback Thread
« on: April 14, 2021, 04:17:00 pm »
I found two minor text errors in the latest version of Guardians.

Luminous Assault:
- Luminous Smite says it does "Moderate" damage in the shorter description, but it says "Heavy" damage in the longer description.

Hellfire Assault:
- Hellfire Blaze's short description now says "Ranged," but the longer description still says "Moderate"

15
General Suggestions and Feedback / Re: Muon's new powerset proposals
« on: March 21, 2021, 04:37:51 pm »
I like the sets. More powers are always nice because they allow more concepts. This is especially true for guardians who don't have a more "natural" themed secondary. My biggest complaint is that the illusion secondary may have too much control in it. I am no expert when it comes to balance, but that can be a bit strong. I would have to see it in action to say for sure.

As for the interface styled buff that you want in Glamour, there may be a buff that helps with that. Martial and Hellfire Assault have a power that gives +toxic damage to each attack. I assume a similar thing can be done for an interface style proc.

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