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Messages - Nekrovile

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1
General / Re: Updated Mids
« on: September 11, 2022, 11:21:52 pm »
Patch Notes 9/12/2022

More bug fixes.

New Changes:
- Energy Melee was mostly fixed for Brutes, Stalkers, and Tankers. Assassin's Strike and the self damage portion of Energy Transfer for Stalkers may still need to be fixed.
- Martial Arts was fixed for Tankers.
- Radiation Armor was fixed for Brutes, Scrappers, Stalkers, and Tankers.
- Savage melee is working. There may be some issues with how bloodlust interacts with some powers.

Known Issues:
- Some of the Kheldian powers that transform when shapeshifted do not transform all of the stats correctly.
- Gadgetry, Force of Will, and Sorcery Pool Powers can currently all be placed on the same character, but you can only select one of those powersets on a character in the game.
- The travel powers in Gadgetry, Force of Will, and Sorcery do not correctly give you the extra power that they grant in game.
- Some powersets need to be fixed. Since I am currently waiting for the new version of Mids to be ready, I will look at these soon(tm). The ones I will look at next are Radiation Melee, and Energy Melee. Message me on Discord if you find other powersets that I have missed.
- Rez IOs, Guardian ATOs, Universal Debuff IOs, are currently under Sentinel ATOs. I am using this as an ETC section for now. They will all have their own section once the new version of Mids is ready.
- Inherent Slots are not on this version of Mids. As you level up on Rebirth, you gain free slots on Health and Stamina. This will be fixed in the new version of Mids once it is ready.
- Some images are just placeholders and may not look the best at the moment.
- Absorb numbers may be incorrect.
- Set bonuses on newer enhancements may incorrectly let you benefit from the same set bonus more than 5 times.
- Newer Procs do not work correctly.

2
General / Re: Updated Mids
« on: July 31, 2022, 07:27:01 pm »
Patch Notes 7/31/2022

Mostly bug fixes.

New Changes:

- Force Barrier in Gadgetry's cooldown was corrected to 150 seconds.
- Various errors with Super Reflexes were fixed. This includes text, cooldowns, and stalker enhancement errors.
- Some powers that originally could not be used while shapeshifted as a Warshade were fixed so they could be used while shapeshifted now. This includes Orbiting Death, Inky Aspect, Eclipse, and Sunless Mire / Black Dwarf Mire. However, an issue did arise with this. Inky Aspect is supposed to only be usable in Dwarf, but not in Nova form. This fix makes it so it can be used in both.

Known Issues:
- Some of the Kheldian powers that transform when shapeshifted do not transform all of the stats correctly.
- Gadgetry, Force of Will, and Sorcery Pool Powers can currently all be placed on the same character, but you can only select one of those powersets on a character in the game.
- The travel powers in Gadgetry, Force of Will, and Sorcery do not correctly give you the extra power that they grant in game.
- Some powersets need to be fixed. Since I am currently waiting for the new version of Mids to be ready, I will look at these soon(tm). The ones I will look at next are Radiation Armor, Radiation Melee, Savage Melee, Martial Arts, and Energy Melee. Message me on Discord if you find other powersets that I have missed.
- Rez IOs, Guardian ATOs, Universal Debuff IOs, are currently under Sentinel ATOs. I am using this as an ETC section for now. They will all have their own section once the new version of Mids is ready.
- Inherent Slots are not on this version of Mids. As you level up on Rebirth, you gain free slots on Health and Stamina. This will be fixed in the new version of Mids once it is ready.
- Some images are just placeholders and may not look the best at the moment.
- Absorb numbers may be incorrect.


3
General / Re: Updated Mids
« on: July 25, 2022, 02:27:49 am »
Patch Notes 7/24/2022

It has been a while since I made an update here. There is a newer version of Mids being worked on by the Mids Reborn Team. It will have inherent slots and fix some bugs. While we all wait for that version to be ready, I will once again continue to update this version of Mids. If you notice anything odd or any powers with incorrect information, message me on discord.

New Changes:

- More of the Kheldian Changes were added.
- Many Trick Arrow powers were Revamped.
- Force of Will was added to Pool Powers.
- Gadgetry was added to Pool Powers.
- Infernal Mastery was added to the Corruptor and Defender Epic Powers.
- Frost Mastery was added to the Corruptor and Defender Epic Powers.
- Electric Armor's Surge of Power no longer has a crash and the buff it grants was decreased in amount and duration.
- Ice Manipulation's Frozen Aura now correctly takes damage enhancements for Blasters.
- Shield Defense's Against All Odds no longer takes Taunt enhancements, like it is intended.
- Kinetic Assault's Kinetic Shockwave's radius was fixed for Guardians.
- Brute had a power that it shouldn't which caused some builds to load this incorrect power when loaded.
- Consume for all powersets recovery duration was changed from 15 seconds to 30 seconds and the cooldown was lowered.
- Savage Melee's Blood Thirst was changed from 180 seconds to 90 seconds.
- Infiltrator Training's Intrusion was given a 35% endurance discount buff to all powers for Guardians.

Known Issues:
- Some of the Kheldian powers that transform when shapeshifted do not transform all of the stats correctly.
- Gadgetry, Force of Will, and Sorcery Pool Powers can currently all be placed on the same character, but you can only select one of those powersets on a character in the game.
- The travel powers in Gadgetry, Force of Will, and Sorcery do not correctly give you the extra power that they grant in game.
- Some powersets need to be fixed. Since I am currently waiting for the new version of Mids to be ready, I will look at these soon(tm). The ones I will look at next are Radiation Armor, Radiation Melee, Savage Melee, and Energy Melee. Message me on Discord if you find other powersets that I have missed.
- Rez IOs, Guardian ATOs, Universal Debuff IOs, are currently under Sentinel ATOs. I am using this as an ETC section for now. They will all have their own section once the new version of Mids is ready.
- Inherent Slots are not on this version of Mids. As you level up on Rebirth, you gain free slots on Health and Stamina. This will be fixed in the new version of Mids once it is ready.
- Some images are just placeholders and may not look the best at the moment.

4
General / Re: Rebirth Herocrafting
« on: April 29, 2022, 02:02:32 am »
Keep in mind that the version linked there isn't perfect. There are some placeholder images, and some powersets such as radiation armor that may not reflect Rebirth's numbers. I am slowly going through each power to try and find errors. So far I have gone through Guardians, Blasters, and Scrappers.

There is a newer version of Mids that will be released soon(tm). We are working with the people over at Mids Reborn to have newer things such as the inherent slots for health and stamina. They have been a huge help and are doing all of the hard work to make Mids work. All I have done is use what they have made for us to edit the database and try and reflect Rebirth's numbers. There still are some bugs being worked on right now, so it isn't ready just yet.

Once that comes out, the database will still not be perfect, but this newer version of Mids will be much easier for me to edit. Unless a meteor destroys my house or something similar, I plan to fix the powersets with the most errors sometime in the summer.

5
General / Re: Updated Mids
« on: January 09, 2022, 10:43:20 pm »
Patch Notes 1/9/2022

- The descriptions of the first few powers of Kinetic Assault and the level that you can get them were fixed.
- Savage Melee for Brutes, Stalkers, and Tankers were mostly fixed.
  • Blood Frenzy stacks do not interact with most powers. I have some ideas on how to fix it, but I will do that when I have more time and after I fix some other powersets.
  • Savage Leap currently does not show the damage for Brutes, Stalkers, and Tankers

6
Live Bug Reporting / Re: Potential Errors with Powers
« on: January 08, 2022, 10:19:25 pm »
More stuff I found. Again, these may not all be errors. Just things that I found odd and wanted to point out.

Blasters
 • Energy Manipulation
   - Staggering Burst for blasters does extra damage in PvP. The PvE damage is not properly flagged as only in PvE.
 • Electrical Manipulation
   - Force of Thunder can accept Accuracy and Heal enhancements, but not Accurate Healing IOs. I am not sure if this is intended since the regen buff might not need the attack to hit.

Tanker
 • Energy Melee
   - Staggering Burst has a 75% chance to stun in PvP as opposed to the 100% chance for every other AT.
 • Ice Armor
   - Glacial Armor’s Energy Defense was not buffed to have a scale of 2 in PvP.

Scrapper/Stalker
 • Ice Armor
   - Glacial Armor’s Psionic Defense may be slightly too high in PvP. It has a scale of 2.1.

Epic Powers
•   Guardian Ice Mastery
   Freezing Touch did not get buffed, but this may have been intended.
•   Scrapper/Stalker Mu Mastery
   Zapp’s damage in PvP is smashing instead of energy.

Guardian
 • Ninja Assault’s Scorpion Sting has a few potential errors.
   - It does not have a correct hold duration in PvP. It has a separate value in PvP, but it is exactly the same in PvE which is 5.96s.
   - It has a jump height debuff. Many of these types of debuffs ignore buffs and enhancements, but this power does not.
   - The slows use the melee slow modifier even though it is a ranged attack and the damage debuff uses the ranged modifiers.
 • Kinetic Assault
   - All damage powers grant “8 rage” when used in PvP. It is probably leftover from dominators.
   - Disrupting Torrent displays in game as doing -1 smashing and -1 energy damage in PvP, but I cannot figure out why.
   - Kinetic Shockwave takes Stun enhancements and Stun IOs even though it does not benefit from it.
   - Energetic Strike’s stun says it only works when Domination is available. The stun is also irresistible in PvP.
   - Kinetic Lance does 4 ticks of damage in PvE, but 3 in PvP. The PvE DoT only has an 80% chance to go off, but the PvP DoT will always go off.
 • Infiltrator Training
   - Combat Reflexes loses its DDR in PvP. This potential error was copied from Ninjitsu’s Ninja Reflexes.

Controller
 • Water Control
   - Suffocate’s text says that if the target is has “improved movement speed reduction” if it is drowning, but the power says it only debuffs defense. I think Suffocate PvP drowning damage is incorrectly set to only work in PvE.
   - Geyser Burst’s detailed info shows two different slow effects. I assume the stronger one goes off if the enemy is drowning. However, the power and Water Control’s description do not say the power benefits from the enemy drowning. The power uses a pet, so it is a bit harder for me to check.
   - Turbulent Aura looks like it might do more damage and have a higher chance to knockdown if the enemy is drowning, but the power’s description doesn’t mention that. It might be intended, but I find it odd that the chance to knockdown is lower in PvP. Speaking of PvP, the small heal may weaken the player due to heal decay. Small consistent heals are often changed to regeneration in PvP to get around this. Turbulent Aura’s containment damage is different in PvE and PvP, even though the normal damage is the same.
   - Riptide’s description says it does damage, but it doesn’t say anything where it would normally say something like “Damage: Minor.”
   - Tidal Wave takes slow and universal debuff IOs, but not normal slow enhancements.
   - Drowning Pool’s description doesn’t mention that the defense debuff is improved if the target is drowning.

Dominator
 • Water Control
   - The following powers have a lower damage scale in PvP and cost more endurance for dominators when compared to controllers.
              - Delude, Suffocate, Geyser Burst (also the PvE damage), Riptide (also the PvE damage), Tidal Wave
   - The following powers only cost more endurance for dominators when compared to controllers.
              - Hypothermia, Drowning Pool, Water Golem
   - Hypothermia’s domination sleep effect is not unresistable in PvP. The other mez effects in the set are set to be unresistable in PvP so I am not sure if this is an error or intended.
   - Geyser Burst’s slows are stronger than the controller version.
   - Tidal Wave may still have the “overpower” effect from controllers. It has an additional 20% chance to add a 1 magnitude stun to the power.
   - Drowning Pool may still have the “overpower” effect from controllers. It has an additional 20% chance to add a 1 magnitude hold to the power.
(Everything below was copied from the controller list above.)
   - Suffocate’s text says that if the target is has “improved movement speed reduction” if it is drowning, but the power says it only debuffs defense. I think Suffocate PvP drowning damage is incorrectly set to only work in PvE.
   - Geyser Burst’s detailed info shows two different slow effects. I assume the stronger one goes off if the enemy is drowning. However, the power and Water Control’s description do not say the power benefits from the enemy drowning. The power uses a pet, so it is a bit harder for me to check.
   - Turbulent Aura looks like it might do more damage and have a higher chance to knockdown if the enemy is drowning, but the power’s description doesn’t mention that. It might be intended, but I find it odd that the chance to knockdown is lower in PvP. Speaking of PvP, the small heal may weaken the player due to heal decay. Small consistent heals are often changed to regeneration in PvP to get around this.
   - Riptide’s description says it does damage, but it doesn’t say anything where it would normally say something like “Damage: Minor.”
   - Tidal Wave takes slow and universal debuff IOs, but not normal slow enhancements.
   - Drowning Pool’s description doesn’t mention that the defense debuff is improved if the target is drowning.

 • Kinetic Assault
   - Disrupting Torrent displays in game as doing -1 smashing and -1 energy damage in PvP, but I cannot figure out why.
   - Kinetic Shockwave takes Stun enhancements, Stun IOs and Dominator ATOs even though it does not benefit from them.
   - Kinetic Lance does 4 ticks of damage in PvE, but 3 in PvP. The PvE DoT only has an 80% chance to go off, but the PvP DoT will always go off.

ETC:
 • The Whirling Hands buff was not given to Dominators and Guardians.
 • The Wet Ice buff was not given to Guardians.
 • It might be intentional since the patch notes only talked about epic powers, but the Explosive Shuriken buffs were not given to Martial Mastery for Dominators and Guardians.
 • The pet used in the power Sleet has a slightly smaller chance to knockdown in PvP.
 • Empathy’s Resurrect power says it can take “Enhance Rez” enhancements. I don’t mean the IOs, but the normal enhancements. Is this intended?
 • Rise of the Phoenix’s smaller description (at least the brute version) doesn’t mention the +Damage that it has. It just says “Self Rez, Special”
 • Soul Transfer’s smaller description (at least the tank version) doesn’t mention the  +Regen/+Recovery that it has. It just says “Self Rez, Special”
 • Stygian Return’s smaller description doesn’t mention the  +Regen/+Recovery that it has. It just says “Self Rez, Special”
 • Vicious Slash in Savage Melee’s second portion of Fiery Embrace damage most likely is supposed to do 4 ticks of damage, but it only does 1.

7
General / Re: Updated Mids
« on: January 04, 2022, 11:40:31 pm »
    Patch Notes 1/4/2022

    New Powersets
    - Water Control added to Controller and Dominator.
    - Kinetic Assault added to Guardian and Dominator.
    - Military Assault added to Guardian.
    - Ninja Assault added to Guardian.
    - Infiltrator Training Added to Guardian.
    - Ice Melee added to Scrapper and Stalker.
    - Ice Armor added to Scrapper.

    Tanker Modifiers potentially fixed.

    Various buffs and bug fixes from more recent patches were added. You can read those in patch notes for the game.
    https://forum.cityofheroesrebirth.com/index.php/topic,178.0.html
    https://forum.cityofheroesrebirth.com/index.php/topic,197.0.html
    https://forum.cityofheroesrebirth.com/index.php/topic,232.0.html

    Keep in mind that there are plenty of powers that still may not be working correctly on Mids. Newer powers with pets and newer IOs with procs do not work properly. Powers that generate stacks or empower attacks may not display what the stacks do or the empowered numbers correctly. I have only gone through Blasters, Guardians, and Scrappers to make sure they are correct. Other ATs may not have incorrect numbers. I know Radiation Melee, Radiation Armor, Savage Melee, and Energy Melee do not reflect Rebirth's numbers on other ATs[/list]

    8
    General / Re: Updated Mids
    « on: December 12, 2021, 08:08:12 pm »
      Patch Notes 12/12/2021
      - The sets Winter Storm(Slow), Superior Winter Storm(Slow), and Superior Winter's Gift(Universal Travel) were added.
      • One of the enhancements in Winter Storm and Superior Winter Storm currently does not buff slow effects.
        Some of the newer procs do not work correctly.
      • You can sometimes incorrectly slot two different slow resistance IOs.
      - Better placeholder images are used for some of the newer sets. They have squares, but these images should make it less confusing.
      - The newer power changes and powersets will be added soon(tm)
      - Remember that not all ATs have been examined to make sure they have the correct numbers on Rebirth. This shouldn't affect things too much, but Radiation Armor and Savage Melee are very different[/list]

      9
      General / Re: Updated Mids
      « on: December 12, 2021, 07:59:34 pm »
      You are AWESOME!

      Absolutely loving the new IO sets. Perfect for my many, many debuffers

      I am glad you are enjoying it. Sorry that some of the sets don't have all of the correct debuffs and some of the newer procs don't work right. The version of mids I am using at the moment crashes when I try to add them. One day, I will be able to add them, but this is all a slow process.

      10
      General / Re: Updated Mids
      « on: October 24, 2021, 10:32:28 pm »
      Patch Notes 10/24/2021
      - Halloween Universal Revive and Halloween Universal Debuff Enhancements are now available. However, these were put in an odd way. Due to technical limitations, I cannot add new Enhancement Sets. Because of this, I repurposed the Sentinel ATO slots from homecoming and but these in there. As with the other Halloween sets, the images are too big in some areas. I also cannot make them work in some areas. For example, the Universal Debuff only shows debuffs to to hit, but it will affect slows and defense debuffs in game as well. The set bonuses work, so you can still plan your build correctly. Just make sure to not slot the new Revive Enhancements in a power that only works with debuffs.
      - Guardian ATOs now work, but with placeholder images. Just like with the new Halloween sets, these were also put into the unused Sentinel ATO slot.

      (EDIT)
      The mastermind powers that let you summon Wolves, a Dire Wolf, and Spec Ops could not take the new debuff sets due to technical limitations with Mids. They have too many sets and it won't let me add more.

      The newer powers, bug fixes, and updates to revive powers are not in here yet. It takes time and real life has been busy. I will work on getting these updates in when I can, then I will go back to looking at each AT to update them and look for more unintended errors. Thank you for your patience.

      11
      General / Re: Updated Mids
      « on: October 18, 2021, 12:06:29 am »
      Patch Notes 10/17/2021

      - Blaster To-Hit modifier is updated.
      - Leadership numbers are now correct for Tankers and Brutes.
      - Halloween Melee, Halloween Fear, and Halloween Sleep Enhancements are now available.

      Halloween Universal Revive and Halloween Universal Debuff Enhancements Issues
      - These are technically are in it, but are not placed in most powers yet. These will be added to other powers soon, but it will have to be done in an odd way. Mids does not let me add new set types. I put them both with what used to be Sentinel Set ATOs in order for them to work. Guardian ATOs will be put here as well. I tested it with a power from Defender's Radiation Emission and Scrapper Regen's Revive, so you can see the enhancements there.

      - I can only clone and edit an existing enhancement. This means I cannot give these enhancements every component that they should have. Universal Revive set does not have the Health and Endurance Components and the Universal Debuff set does not have the Defense Debuff and Slow Components.

      12
      General / Re: MidsReborn Guardian
      « on: September 16, 2021, 01:26:44 am »
      bug, telling it to check for updates crashes it, renames the exe to exe.bak and when attempting to open it again it does nothing(even after removing the .bak extension).

      Sorry about that. This version of mids is an outdated version. Clicking the button to check for updates won't work for it. It might eventually once I use a newer version that the Mids Reborn Team made, but no promises. I have to get the entire database fixed first and that alone is taking me a long time. Real life took up a lot of my free time that was supposed to be used for working on Mids.

      13
      General / Re: Updated Mids
      « on: August 08, 2021, 08:03:01 pm »
      Patch Notes: 8/8/2021
      - All of the Scrapper powers have been updated.
      - Martial Prowess was added as an Epic Powerset for Scrappers and Stalkers.
      - Wind Control was added for Controllers and Dominators.
      - Powersets that are not on Rebirth have been removed.
      - Stacks for Wind Control and Savage Melee don't work. What is being displayed on Mids right now are the numbers for the lowest number of stacks.

      14
      Live Bug Reporting / Re: Potential Errors with Powers
      « on: August 03, 2021, 11:31:21 pm »
      Scrapper Primaries
      - In PvP, scrappers primaries display more damage than they normally do. I assume this has something to do with crits.
      - Broadsword and Katana
         - Attacks may have a 99.8% chance for the defense debuff. The text even says “can” when referring to the debuff.
      - Dual Blades
         - Nimble Slash’s crit in PvP may be doing half the intended damage. It may only go off of one tick of damage while the PvE one goes off of both.
         - One Thousand Cuts’s crit in PvP doesn’t do double damage, but the normal damage may have extra damage to begin with. In PvE the power does 11 small ticks of damage and then one big one. In PvP the power does the same, but it has one big tick at the start as well.
      - Electric Melee
         - Jacob’s Latter’s PvP mez component also works in PvE.
         - Lightning Rod’s fire damage doesn’t say “only when using fiery embrace.” Since it is a pseudopet, it is harder for me to check.
         - I don’t know if this is intended, but most of the sleep effects only work for .3 seconds in PvP
      - Fire Melee
         - Fire sword’s crit in PvP does the incorrect amount of damage. It does the same damage as in PvE.
      - Kinetic Melee
         - This is probably intended, but the powers do not lower psionic or toxic damage.
      - Martial Arts
         - Crippling Axe Kick has a 100% chance to immobilize in PvE with a 50% chance to have an extra magnitude immobilize. In PvP, it only has a 50% chance to immobilize. The text of the power says “may immobilize.”
         - Eagle’s Claw’s smaller description says it has +special, but the longer description doesn’t mention anything about it. When looking at City of Data, it says 3 things that are similar to “+33% to chance of all effects tagged ECCritModPlayer for 2s (after 1.2 second delay)” so I don't know if that is what it is talking about.
      - Radiation Melee
         - Irradiated Ground debuffs defense, but does not take any defense debuff enhancements. In addition to that, the power cannot take Scrapper ATOs.
      - Savage Melee
         - Blood Thirst has a heal over time in PvE and PvP. Usually heal over time powers are changed to regeneration in PvP, because of heal decay.
      - Staff Melee
         - Innocuous Strikes’s crit in PvP does less damage than probably intended. The power does 5 ticks of damage. In PvE, it counts all of that damage for the crit. In PvP, it only counts 1 tick of damage.
         - Innocuous Strikes has a 60% chance to immobilize in PvE, but a 100% chance in PvP
         - Sky Splitter’s buff scale off of the the opponent. Stronger opponents give weaker buffs.
      - Street Justice
         - Spinning Strike looks like it has a second mini crit in PvP.
      - Titan Melee
         - Follow Through’s DoT only works in PvE and not in PvP
         - Whirling Slash’s DoT only works in PvE and not in PvP

      Scrapper Secondaries
      - Bio Armor
         - The powerset has no extra debuff protection in PvP. Every other defensive set has that. This is what it should have to match all other sets in PvP. The debuff protection is 30% against defense debuffs, 30% against to hit debuffs, 30% against recharge debuffs, 50% against run speed debuffs, 50% against fly speed debuffs, 50 % jump height debuffs, and 50% jump speed debuffs.
         - Offensive Adaptation’s text says it lowers defense and resistances, but it only lowers resistances. “While Offensive Adaptation is active your Defense and Damage Resistance is reduced slightly.”
         - Hardened Carapace gives a LOT less resistance in PvP. This power gives around 18% resistance in PvE and around an extra 5% if you have Defensive Adaptation on. This extra 5% does not benefit from enhancements. In PvP, the 18% vanishes. According to mids, the set always may have the extra 5% in PvP but I am not sure if it does in game. This means the power gives around 13% less resistance than intended (18% less if in defensive mode) in PvP and that is only if you are not slotted with resistance. It also means the power does not benefit from resistance enhancements in PvP at all.
         - Evolving Armor can take normal Taunt enhancements, but not Taunt IOs.
         - DNA Siphon is an odd power since it works differently depending on if the surrounding enemies are alive or dead. The game does not display all of the effects. I am not sure if it is because of this oddity or if it is because there are powers missing. It is possible the detailed numbers just don’t show the effects and it works correctly.
         - Parasitic Aura cannot take endurance reduction enhancements, even though it costs endurance.
      - Electric Armor
         - Power Sink says it gives +5% rage. I am unsure if this is used for anything or if it is just leftover from the Brute version.
      - Fiery Aura
         - Burn in City of Data says it does an extra 90.09 Fire damage, but the in game numbers do not reflect this. I am not sure if this power doesn’t show everything due to it using a pseudo pet.
      - Radiation Armor
         - Fallout Shelter is missing 30% defense debuff resistance in PvP. The powerset should get it even though it is a resistance set to be consistent with the other powersets. All defense sets (except Bio Armor, but that one isn’t complete) have the same extra debuff protection in PvP.
         - Fallout Shelter’s text says it gives resistance to slow effects, but it does not.
         - Beta Decay accepts normal Taunt enhancements, but not Taunt IOs. It also accepts Accurate To Hit Debuff IOs and Accurate Defense Debuff IOs even though it does not accept normal Accuracy Enhancements. I am pretty sure the power is auto hit.
         - Meltdown’s text does not mention the recovery crash that it has. Only the endurance crash.
      - Shield Defense
         - Phalanx Fighting’s detailed numbers do not show the defense that you get when the power scales off of having more teammates.
         - Grant Cover’s detailed numbers do not show how much defense the power gives to your team.
      - Super Reflexes
         - Quickness does not have resistances to jump speed debuffs or jump height debuffs. I am not sure if this is intended.

      Epic Powers
      - Body Mastery
         - Laser Beam Eyes may have some brute properties in the power (taunt and fury), but those only are enabled if a brute uses the power. I do not believe brutes can end up with this power from this specific epic pool, so the power was probably just copied and those effects were not removed.
         - Energy Torrent’s crit may be doing around 1.88 extra damage. It isn’t a big deal though. In addition to that, it is similar to Laser Beam Eyes, but it only has the taunt if the user is a brute. Again, this part doesn’t affect the user since it will always be a scrapper.
      - Darkness Mastery
         - Torrent may have some brute properties just like Laser Beam Eyes. If the user is a brute, it gives fury and taunt.
         - Petrifying Gaze may have the same brute properties.
         - Dark Blast may have the same brute properties.
         - Night Fall’s crit in PvP might not be doing enough damage. The power also has the same brute properties.
         - Tenebrous Tentacles may have the same brute properties.
      - Weapon Mastery
         - Web Grenade may have some brute properties just like Laser Beam Eyes. If the user is a brute, it gives fury and taunt.
         - Shuriken may have the same brute properties.
         - Exploding Shuriken may have the same brute properties.
      - Soul Mastery
         - Dark Blast may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
         - Moonbeam may follow stalker rules when it comes to crits.
         - Soul Storm cannot crit. The hold in Blaze Mastery can.
         - Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Widow
      - Mace Mastery
         - Mace Blast may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
         - Mace Beam may follow stalker rules when it comes to crits.
         - Disruptor Blast may follow stalker rules when it comes to crits.
         - Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Spiderlings.
      - Leviathan Mastery
         - Spirit Shark’s crit damage seems off to me. In PvE, it counts the normal damage the power does and only 3 ticks out of the 4 for the DoT. In PvP, it only counts the normal damage. Besides that, it may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
         - Spirit Shark Jaws cannot crit. The hold in Blaze Mastery can.
         - Water Spout’s knockup does not work against players.
         - Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Guardian.
      - Mu Mastery
         - Mu Bolts may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
         - Zapp is very messed up.
             - It uses a ranged modifier instead of a melee modifier when calculating damage. This causes the power to do a lot less damage than intended. The other snipes all use the melee modifier.
             - Zapp may follow the old stalker rules when it comes to crits. This means it can only crit if the user is hidden or if the target is sleeping or not hidden.
             - The PvE crit can still go off in PvP. This means the power can crit based off of the PvE damage and the PvP damage if the target is held or sleeping.
         - Electric Shackles cannot crit. The hold in Blaze Mastery can.
         - Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Adept.
      - Martial Prowess
         - Warrior’s Mark cannot take range enhancements
         - Entangling Arrow cannot take Slow IOs even though it can take normal slow enhancements.
         - Aimed Shot’s crit damage looks off. Crits in PvE may do too much damage and crits in PvP may do too little damage.
         - Shukuchi cannot take any IOs. This may be intended, but I am not sure if it is supposed to be able to take teleport IOs.
      (The next two are in the Stalker version of Martial Prowess)
         - Stalker Assassin’s Arrow crits may be doing too much damage.
         - Stalker’s War Cry cannot slot for fear, but that may be intended. War Cry cannot slot for accuracy, but I am not sure if it is intended and the power is an auto hit. The fear portion of the power only works in PvE and not in PvP.

      Etc.
      These are from archetypes that I haven't finished looking at.
      - Controller Wind Control
         - Breathless can take slow IOs even though it does not benefit from them.
         - Wind Sheer can take Controller ATOs, even though it does not have any form of hard control that benefits from the Mez portions of it.
         - Thundergust has a 100% chance to knockdown in PvE, but only 20% in PvP
         - Vacuum just looks odd. I don’t understand how the power works enough to know if it is correct.
         - Vortex cannot take Controller ATOs. It is a pet, so I am not sure if it is intended.
      - Dominator Wind Control
         - Breathless can take slow IOs even though it does not benefit from them.
         - Wind Sheer can take Dominator ATOs, even though it does not have any form of hard control that benefits from the Mez portions of it.
         - Vortex cannot take Dominator ATOs. It is a pet, so I am not sure if it is intended.
         - The endurance costs for Controllers and Dominators is different. For example, Wind Sheer for controllers costs 1.04 end/sec, but it costs .36 end/sec for dominators.


      15
      General / Re: MidsReborn Guardian
      « on: June 27, 2021, 06:15:31 pm »

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