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Topics - Redlynne

#1
Some odd results in-game on the live server that I discovered today, because I needed to train up to Level 6 on a new (Mercenaries/Nature Affinity Mastermind), which I then needed to decide what to slot.

The Level 6 and 32 Mastermind primary powers permit:
  • Endurance Reduction
  • Range
  • Recharge Reduction
The problem is that that Recharge Reduction only affects the Mastermind Primary Power ... not any of the Grant Power effects that use of the powers add to Pets. Worse, the in-game Detailed Info window in the Enhancement Slotting screen will show Recharge modifying the recharge times for powers Granted to Pets if you slot recharge into the Level 6 and 32 powers (I tested).

However, a quick perusal of City of Data v2.0 for Mercenaries (as an example), will show that for the Level 6 power, Equip Mercenaries, the power that the Mastermind casts IS affected by recharge reduction (although, with a base recharge time of 6s for a 30ft Target AoE around Own Pet, that's hardly something that "needs" recharge reduction!). However, if you click through onto the individual powers granted to Pets, they will ALL show that Strengths Disallowed RechargeTime is included in the Activation Details listing.

All of this was done "relatively early on" following the release of Masterminds in order to "unbork" the Pet AI decision process for choosing which attacks to use when.



Recommendation:
Remove Recharge Reduction as an enhancement type that can be slotted into Level 6 and 32 powers of ALL Mastermind primary powersets.

S imple
E asy
E ffective

... hasn't been done yet ... :P
#2
This is going to take a bit of explaining, because it's the first time I've encountered this bug.



During the Imperial City Loyalist Power Arc (Mr. G -> Transmuter -> Tami Baker -> Praetor Sinclair) ...

The penultimate mission from Transmuter involves an assignment to capture Ricochet in an instanced mission. During the mission, when you're about 1/2 to 2/3 of the way to Ricochet, you receive a communication that your Powers Division team have been ambushed and they need you to come rescue them.

You then get a choice ... to complete your assignment and bring in Ricochet ... or to exit the mission and try to save your Powers Division people (Aria, Zane, Stern and Warrant).
  • If you press on with your own mission and defeat Ricochet (as intended), when you get to your next mission (the last mission for Transmuter) ... ALL of your Powers Division people except for Riptide (who was assigned a different mission and thus wasn't on site for what went down) are ALL DEAD when you (belatedly) arrive ... because you "took your time" to defeat and capture Ricochet rather than coming to save them (quickly enough to save them).
    All of them.
    ALL DEAD.
  • If you abandon your own mission and defeat Ricochet, when you get to your next mission (the last mission for Transmuter) ... ALL of your Powers Division people except for Riptide (who was assigned a different mission and thus wasn't on site for what went down) are all DEFEATED BUT STILL ALIVE ... because you rushed to their aid quickly enough to save them.
    Except for Warrant.
    The killer made EXTREMELY SURE that Warrant would be DEAD when you arrived.

This choice in this (next to last for Transmuter) mission is going to be the crux of the bug report that I am making here.



When you finally reach the end of the story arc for Praetor Sinclair and have to confront Belladonna Vetrano, you get the moral choice ... Resistance or Loyalist.

If you abandoned Ricochet and SAVED THE LIVES your Powers Division team (minus one) ... AND ... you choose Resistance:
  • 3 waves of PPD Sergeants show up to arrest you and Belladonna Vetrano. Defeat them to complete the mission.

If you defeated Ricochet and left your Powers Division team to DIE ... AND ... you choose Resistance:
  • Stern, Aria, Zane ... who are ALL DEAD ... show up to arrest you and Belladonna Vetrano. Defeat them to complete the mission.



Bug report:
The decision to abandon/complete the defeat and capture of Ricochet is being "used correctly" in the last mission for Transmuter ... but it being "used inverted" in the moral choice mission for Praetor Sinclair IF the Player chooses Resistance.

What IS happening:
    • Abandon capture of Ricochet
    • Save Powers Division team
    • Choose Resistance: Defeat PPD Sergeants for Mission Complete
    • Complete capture of Ricochet
    • Allow Powers Division team to DIE
    • Choose Resistance: Defeat Stern, Aria, Zane ... who should ALL BE DEAD ALREADY

What SHOULD BE happening:
    • Abandon capture of Ricochet
    • Save Powers Division team
    • Choose Resistance: Defeat Stern, Aria, Zane ... who LIVED thanks to YOU
    • Complete capture of Ricochet
    • Allow Powers Division team to DIE
    • Choose Resistance: Defeat PPD Sergeants for Mission Complete


I figure that the root cause for this issue basically amounts to a non-fatal "typo" such that the IF-THEN condition for whether or not to spawn PPD Sergeants or Powers Division team in this mission is "being read inverted" for the purpose that it should be checking for (true=no/false=yes type of flip/flop).

I also wouldn't be surprised to learn that this (non-fatal "typo") bug has persisted in the code for this long simply because it could only be found by Players who would be repeatedly leveling through Praetoria and deliberately making different choices (to see how the story and events would change). Since most Players "don't have the kind of patience" needed for that level of regression testing, this particular bug could potentially linger FOREVER ... particularly since it's non-fatal (it just spawns the wrong Foes in a single player Morality Mission at the end of a story arc).

Hopefully, the fix for this is going to be as simple as "flipping the parameter" interpretation (swap a + for a - kind of difficulty). The hardest part would be tracking down where this controlling decision point is in the scripting for the Moral Choice mission, since everything is Working As Intentional™ up until that point.
#3
Defender / (v2.0) Time/Dual Pistols
Jan 21, 2025, 05:04 PM


Alright.
Let's do this (again) ...





Level 50 Natural Defender
Primary Power Set {9}: Time Manipulation
Secondary Power Set {9}: Dual Pistols
Power Pool {1}: Flight
Power Pool {1}: Speed
Power Pool {4}: Leadership

Praetorian Resistance Profile

Level 1: Time Crawl

  • (A) Superior Winter Storm - Accuracy/Slow: Attuned

Level 1: Pistols
  • (A) Superior Vigilant Assault - Accuracy/Damage: Attuned
  • (3) Superior Vigilant Assault - Damage/Recharge: Attuned
  • (3) Superior Vigilant Assault - Damage/Endurance/Recharge: Attuned
  • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance: Attuned
  • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/Recharge: Attuned
  • (11) Superior Vigilant Assault - Recharge/PBAoE +Absorb (5.0 PPM): Attuned
    • 5.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 25.35%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 30.42%

Level 2: Temporal Mending
  • (A) Preventive Medicine - Chance for +Absorb: Level 20
  • (48) Preventive Medicine - Heal: Level 27+5
  • (48) Preventive Medicine - Heal/Endurance: Level 27+5
  • (48) Preventive Medicine - Recharge/Endurance: Level 27+5
  • (50) Preventive Medicine - Heal/Recharge: Level 27+5
  • (50) Preventive Medicine - Heal/Endurance/Recharge: Level 27+5

Level 4: Time's Juncture
  • (A) Superior Witchcraft - Universal Debuff: Attuned
  • (15) Superior Witchcraft - Accuracy/Universal Debuff: Attuned

Level 6: Dual Wield
  • (A) Superior Defender's Bastion - Accuracy/Damage: Attuned
  • (7) Superior Defender's Bastion - Damage/Recharge: Attuned
  • (7) Superior Defender's Bastion - Damage/Endurance/Recharge: Attuned
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance: Attuned
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge: Attuned
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (5.0 PPM): Attuned
    • 5.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 39.44%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 47.33%

Level 8: Empty Clips
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (13) Rolling Barrage - Damage/Endurance: Level 27+5
  • (13) Achilles' Heel - Chance for Resist Debuff (3.5 PPM): Level 10
    • 3.5 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 41.20% per $Target
  • (19) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 23.54% per $Target
  • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 70.62% per $Target

Level 10: Swap Ammo

Level 12: Temporal Selection

  • (A) Doctored Wounds - Healing/Recharge: Level 50+5

Level 14: Distortion Field
  • (A) Superior Winter Storm - Recharge/Chance for Cold Damage: Attuned
    • 4.5 * 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 40,000))) = 27.91% per $Target
  • (15) Superior Winter Storm - Recharge/Endurance: Attuned
  • (46) Superior Winter Storm - Damage/Endurance/Slow: Attuned
  • (46) Superior Winter Storm - Damage/Slow: Attuned
  • (46) Superior Winter Storm - Accuracy/Damage/Slow: Attuned

Level 16: Bullet Rain
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (17) Rolling Barrage - Damage/Endurance: Level 27+5
  • (17) Overwhelming Force - Damage/20% Chance for Knockdown/Knockback to Knockdown: Attuned
  • (19) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 40,000))) = 28.94% per $Target
  • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 40,000))) = 86.82% per $Target

Level 18: Hover
  • (A) Blessing of the Zephyr - Mag 4 Knockback Protection: Level 10

Level 20: Suppressive Fire
  • (A) Neuronic Shutdown - Accuracy/Endurance : Level 27+5
  • (21) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
    • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 125.42%)
  • (21) Ghost Widow's Embrace - for Psionic Damage (3.5 PPM): Level 20
    • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 125.42%)
  • (23) Decimation - Chance for Buildup (1.0 PPM): Level 25
    • 1.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.83%
  • (27) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
    • 2.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 89.58%
  • (27) Devastation - Chance for +2 Mag Hold (3.0 PPM): Level 30
    • 3.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 107.5%)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 215.00%)

Level 22: Time Stop
  • (A) Superior Entomb - Accuracy/Endurance/Hold: Attuned
  • (23) Gladiator's Net - Chance for Lethal Damage (3.5 PPM): Level 10
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
  • (34) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
  • (37) Ghost Widow's Embrace - Chance for Psionic Damage (3.5 PPM): Level 20
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
  • (40) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
    • 2.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 75.71%
  • (50) Unbreakable Constraint - Chance for Smashing Damage (4.5 PPM): Level 50
    • 4.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 136.28%)

Level 24: Farsight
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (Defense/ToHit Buff/Endurance Reduction)
  • (25) Hamidon Origin: Cytoskeleton Exposure++ (Defense/ToHit Buff/Endurance Reduction)
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5

Level 26: Slowed Response
  • (A) Superior Witchcraft - Accuracy/Recharge: Attuned
  • (43) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned
  • (45) Shield Breaker - Chance for Lethal Damage (3.5 PPM): Level 10
    • 3.5 * ((90 / ( 1 + 59.2 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 110.32%) per $Target
  • (45) Achilles' Heel - Chance for Res Debuff (3.5 PPM): Level 10
    • 3.5 * ((90 / ( 1 + 59.2 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 110.32%) per $Target
  • (45) Touch of Lady Grey - Chance for Negative Damage (3.5 PPM): Level 21
    • 3.5 * ((90 / ( 1 + 59.2 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 110.32%) per $Target

Level 28: Executioner's Shot
  • (A) Superior Winter's Bite - Accuracy/Damage: Attuned
  • (29) Superior Winter's Bite - Accuracy/Damage/Recharge: Attuned
  • (29) Superior Winter's Bite - Accuracy/Damage/Endurance: Attuned
  • (31) Superior Winter's Bite - Accuracy/Damage/Endurance/Recharge: Attuned
  • (31) Superior Winter's Bite - Recharge/Chance for -Speed & Recharge Slow (5.0 PPM): Attuned
    • 5.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 56.47%
  • (31) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 22.59%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 67.76%

Level 30: Hasten
  • (A) Recharge IO: Level 50+5

Level 32: Chrono Shift
  • (A) Recharge IO: Level 50+5
  • (33) Recharge IO: Level 50+5

Level 35: Piercing Rounds
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (36) Rolling Barrage - Damage/Endurance: Level 27+5
  • (36) Annihilation - Chance for Resist Debuff (3.0 PPM): Level 20
    • 3.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 40,000))) = 46.24% per $Target
  • (36) Superior Witchcraft - Chance for Resist Debuff (6.0 PPM): Attuned
    • 6.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 40,000))) = 90% (Pre-clamp: 92.47%) per $Target
  • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 40,000))) = 90% (Pre-clamp: 92.47%) per $Target

Level 38: Hail of Bullets
  • (A) Superior Avalanche - Accuracy/Damage: Attuned
  • (39) Superior Avalanche - Damage/Endurance: Attuned
  • (39) Superior Avalanche - Accuracy/Damage/Recharge: Attuned
  • (39) Superior Avalanche - Accuracy/Damage/Endurance: Attuned
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Attuned
  • (40) Superior Avalanche - Recharge/Chance for Knockdown (3.5 PPM): Attuned
    • 3.5 * ((105 / ( 1 + 72.25 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 118.99%)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((105 / ( 1 + 72.25 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 203.99%)

Level 41: Maneuvers
  • (A) Reactive Defenses - Scaling Resist Damage: Level 20
  • (42) Reactive Defenses - Defense: Level 22+5
  • (42) Reactive Defenses - Defense/Endurance: Level 22+5
  • (42) Reactive Defenses - Endurance/RechargeTime: Level 22+5
  • (43) Reactive Defenses - Defense/RechargeTime: Level 22+5
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5

Level 44: Tactics
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)

Level 47: Assault
  • (A) Endurance Reduction IO: Level 50+5

Level 49: Vengeance
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
#4
During tonight's Keyes Island iTrial, I was trying to assist with "medical" duties for people who were getting Disintegrated.

Redlynne has her Valiance PBAoE aura (+118.4% Regeneration to Allies), but that is nowhere NEAR enough to help people survive the 40% then 80% Max Health hit at the end of Disintegration.

So I was trying to use Health Imbuement inspirations to help top up people so they could survive.
Imagine my surprise when I burn 2 of them while standing right next to a league mate (not a teammate) who is Disintegrating ... and their Health bar doesn't move ... at all.

The only logical conclusion that I can draw is that -> TEAM <- Inspirations are coded to (only) affect TEAMmates ... while anyone in your league, but NOT on your TEAM, is just ... um ... the game simply doesn't "like them" enough (on your behalf).  :-X

Am I the only one who thinks that this is ... sub-optimal?  ???



I'm thinking that the simplest solution would be to edit the parameter in the database that defines who who can be affected by Team Inspirations (within the 20ft PBAoE when used).

Instead of only affecting -> TEAM <- ... change it to affect Allies, so the Team Inspirations can affect league members as well as NPCs (who are not civilians, because nothing affects civilians).
#5

Level 50 Natural Tanker
Primary Power Set {8}: Super Reflexes
Secondary Power Set {6}: Martial Arts
Power Pool {1}: Teleportation
Power Pool {3}: Leadership
Power Pool {1}: Concealment
Power Pool {1}: Flight
Epic Power Pool {4}: Martial Prowess

Hero Profile


Level 1: Focused Fighting (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%) {Defense Melee: 31.77350488}

  • (A) Shield Wall - Defense/Endurance: Level 27+5
  • (21) Shield Wall - Defense/Recharge: Level 27+5
  • (23) Shield Wall - Defense/Endurance/Recharge: Level 27+5
  • (23) Shield Wall - Defense: Level 27+5


    Level 1: Thunder Kick (A: 66.25%, D: 89.925%, E: 66.25%, R: 78.05%)
    • (A) Overwhelming Force - Accuracy/Damage: Attuned
    • (13) Overwhelming Force - Endurance/Recharge: Attuned
    • (13) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
    • (15) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Attuned
    • (15) Overwhelming Force - Damage/20% Chance of Knockdown/Knockback to Knockdown: Attuned
    • (50) Hetacomb - Chance of 107.1 Negative Energy damage (4.5 PPM): Level 50
      • 4.5 * ((3 / ( 1 + 78.05 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 18.86189975%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((3 / ( 1 + 78.05 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 25.14919966%

    Level 2: Storm Kick (A: 81.5344%, D: 101.36645%, E: 49.689%, R: 123.52575%)
    • (A) Superior Might of the Tanker - Accuracy/Damage: Attuned
    • (3) Superior Might of the Tanker - Damage/Recharge: Attuned
    • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge: Attuned
    • (7) Superior Might of the Tanker - Damage/Endurance/Recharge: Attuned
    • (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Attuned
    • (11) Superior Might of the Tanker - Recharge/Chance of +6.7% Resistance for 10.25s (6.0 PPM): Attuned
      • 6.0 * ((6 / ( 1 + 123.52575 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.14254499%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((6 / ( 1 + 123.52575 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.14254499%

    Level 4: Cobra Strike (A: 81.5344%, D: 101.36645%, E: 49.689%, R: 123.52575%)
    • (A) Superior Gauntleted Fist - Accuracy/Damage: Attuned
    • (5) Superior Gauntleted Fist - Damage/Recharge: Attuned
    • (5) Superior Gauntleted Fist - Accuracy/Damage/Recharge: Attuned
    • (7) Superior Gauntleted Fist - Damage/Endurance/Recharge: Attuned
    • (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/Recharge: Attuned
    • (11) Superior Gauntleted Fist - Recharge/Chance for +15% Max Health Absorb for 20s (3.0 PPM): Attuned
      • 3.0 * ((10 / ( 1 + 123.52575 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 30.71878749%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((10 / ( 1 + 123.52575 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 61.43757498%

    Level 6: Practiced Brawler (A: 0%, D: 0%, E: 73.348%, R: 105.248%) (Heal: 97.37675) {Absorb: 295.92301374}
    • (A) Preventive Medicine - Chance for +Absorb: Level 20
    • (17) Preventive Medicine - Heal: Level 27+5
    • (17) Preventive Medicine - Heal/Endurance: Level 27+5
    • (19) Preventive Medicine - Recharge/Endurance: Level 27
    • (19) Preventive Medicine - Heal/Recharge: Level 27+5
    • (21) Preventive Medicine - Heal/Endurance/Recharge: Level 27+5

    Level 8: Focused Senses (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Defense: 74.1158625%) {Defense Ranged: 32.21143456}
    • (A) Gift of the Ancients - Defense/Endurance: Level 27+5
    • (25) Gift of the Ancients - Defense/Recharge: Level 27+5
    • (25) Gift of the Ancients - Defense/Endurance/Recharge: Level 27+5
    • (27) Gift of the Ancients - Defense: Level 27+5
    • (27) Gift of the Ancients - Defense/Increased Movement Speed: Level 27+5

    Level 10: Warrior's Provocation (A: 0%, D: 0%, E: 0%, R: 33%) (Taunt: 53%) {Mag 4 Taunt for 62.73s}
    • (A) Taunt IO: Level 50+5

    Level 12: Evasion (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Defense: 74.1158625%) {Defense AoE: 32.21143456}
    • (A) Gift of the Ancients - Defense/Endurance: Level 27+5
    • (29) Gift of the Ancients - Defense/Recharge: Level 27+5
    • (29) Gift of the Ancients - Defense/Endurance/Recharge: Level 27+5
    • (31) Gift of the Ancients - Defense: Level 27+5
    • (31) Gift of the Ancients - Defense/Increased Movement Speed: Level 27+5

    Level 14: Dodge (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%, Resistance: 4.375%) {Defense Melee: 12.88115062}
    • (A) Shield Wall - Defense/Endurance: Level 27+5
    • (31) Shield Wall - Defense/Recharge: Level 27+5
    • (33) Shield Wall - Defense/Endurance/Recharge: Level 27+5
    • (33) Shield Wall - Defense: Level 27+5
    • (33) Steadfast Protection - Resistance/3% Defense: Level 10
    • (34) Gladiator's Armor - 20% chance of +100% Resistance Teleport for 10.25s/3% Defense: Level 10

    Level 16: Agile  (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%, Resistance: 21.125%) {Defense Ranged: 12.88115062}
    • (A) Shield Wall - Defense/Endurance: Level 27+5
    • (34) Shield Wall - Defense/Recharge: Level 27+5
    • (34) Shield Wall - Defense/Endurance/Recharge: Level 27+5
    • (37) Shield Wall - Defense: Level 27+5
    • (46) Titanium Coating - Resistance: Level 27+5
    • (48) Titanium Coating - Resistance/Endurance: Level 27+5

    Level 18: Lucky  (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%) {Defense AoE: 12.88115062, Max Health: +140.5575}
    • (A) Shield Wall - Defense/Endurance: Level 27+5
    • (40) Shield Wall - Defense/Recharge: Level 27+5
    • (42) Shield Wall - Defense/Endurance/Recharge: Level 27+5
    • (43) Shield Wall - Defense: Level 27+5
    • (43) Shield Wall - 20% chance of +100% Resistance Teleport for 10.25s/5% Resistance All: Level 25
    • (43) Unbreakable Guard - +7.5% Max Health: Level 20

    Level 20: Blink (A: 26.5%, D: 26.5%, E: 26.5%, R: 33%) (Defense: 20%) {Defense: 6.96%}
    Warning: This power can teleport you to the "wrong side" of world geometry when Foes are clipping through walls.

    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50+5
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((4 / ( 1 + 33 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 40.07518797%

    Level 22: Maneuvers  (A: 0%, D: 0%, E: 57.3%, R: 90.3%)  (Defense: 70.0473%) {Defense: +3.87}
    • (A) Reactive Defenses - Scaling Resist Damage: Level 20
    • (45) Reactive Defenses - Defense: Level 22+5
    • (45) Reactive Defenses - Defense/Endurance: Level 22+5
    • (45) Reactive Defenses - Endurance/RechargeTime: Level 22
    • (46) Reactive Defenses - Defense/RechargeTime: Level 22+5
    • (46) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5

    Level 24: Tactics (A: 0%, D: 0%, E: 36.663%, R: 33%) (ToHit: 22%) (ToHit Buff: +8.54)
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)

    Level 26: Quickness (A: 0%, D: 0%, E: 0%, R: 0%) (Fly: 33%, Heal: 53%, Run: 33%) {Fly: 18.15%, Regeneration: 107.1%, Run: 46.55%}
    • (A) Heal IO: Level 50+5

    Level 28: Assault (A: 0%, D: 0%, E: 53%, R: 33%) (Damage: +10.5%)
    • (A) Endurance Reduction IO: Level 50+5

    Level 30: Stealth (A: 0%, D: 0%, E: 0%, R: 0%) (Defense: +32%) {Defense All: +3.3 (+3.3 out of combat)}
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25

    Level 32: Hover (A: 0%, D: 0%, E: 0%, R: 0%) (Defense: +32%, Fly: 33%) {Defense All: +3.3, Fly: 66.5%}
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25

    Level 35: Dragon's Tail (A: 65.82125%, D: 96.1919375%, E: 18.43%, R: 117.4725%)
    • (A) Eradication - Damage: Level 27+5
    • (36) Eradication - Accuracy/Recharge: Level 27+5
    • (36) Eradication - Damage/Recharge: Level 27+5
    • (36) Eradication - Accuracy/Damage/Recharge: Level 27+5
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge: Level 27+5
    • (37) Eradication - Chance of Energy damage (3.5 PPM): Level 27+5
      • 3.5 * ((14 / ( 1 + 117.4725 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 8 * (11 * 360 + 540) / 40,000))) = 27.64336762% per $Target

    Level 38: Eagle's Claw (A: 96.3974%, D: 101.36645%, E: 81.5344%, R: 104.4902%)
    • (A) Superior Vampire's Bite - Accuracy/Damage: Attuned
    • (39) Superior Vampire's Bite - Damage/Endurance: Attuned
    • (39) Superior Vampire's Bite - Accuracy/Damage/Recharge: Attuned
    • (39) Superior Vampire's Bite - Accuracy/Damage/Endurance/Recharge: Attuned
    • (40) Superior Vampire's Bite - Accuracy/Damage/Endurance: Attuned
    • (40) Superior Vampire's Bite - Recharge/Chance to Heal (5.0 PPM): Attuned
      • 5.0 * ((12 / ( 1 + 104.4902 / 100 )) + 2.53) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 69.985432%

    Level 41: Battle Hardened (A: 0%, D: 0%, E: 0%, R: 0%) (Endurance Modification: 33%, Heal: 94.3%) {Max Endurance: +4.655, Max Health: +273.10808}
    • (A) Numina's Convalescence - Healing/Absorb/Endurance: Level 31+5
    • (42) Numina's Convalescence - Healing/Absorb/Recharge: Level 31+5
    • (42) Numina's Convalescence - Healing/Absorb: Level 31+5

    Level 44: Art of War (A: 0%, D: 0%, E: 0%, R: 0%)

    Level 47: Valiance (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Heal: 97.37675%) {Regeneration (Self): 157.9014%, Regeneration (Allies): 118.42605%}
    Note: Panacea procs can grant +HP and +END to all affected $Targets, rather than being coded as Self (caster) only, making it an excellent choice for AoE Heal effects (including those generated by pseudopets).

    • (A) Panacea - Chance for +HP and +End (3.0 PPM): Level 10
      • 3.0 * 10 / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 40,000))) = 14.159% per $Target
    • (48) Panacea - Heal/Endurance: Level 27+5
    • (48) Panacea - Heal/Recharge: Level 27+5
    • (50) Panacea - Heal/Endurance/Recharge: Level 27+5
    • (50) Panacea - Heal: Level 27+5

    Level 49: Throwing Dagger (A: 26.5%, D: 26.5%, E: 26.5%, R: 33%)
    • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50+5
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((10 / ( 1 + 33 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 85.18796992%
#6
The following is anecdotal rather than conclusively proven, but the bits and pieces fit together.



Since I'm running a Windows client using a Whisky WINE translation in order to run in an M2 Apple Silicon chip, there's a lot of opportunities for "stuff to go wrong" with my client which might not present a problem for a more direct Intel Inside type of windows implementation.

Right now, there are two "hazards" which are highly repeatable/reliable under the software path that I am using for my hardware.
  • RE-loading zones that I have been in previously (different character, doesn't matter, same problem) will cause some kind of memory leak that forces a massive degradation in textures to lower quality settings (ignoring the actual settings in Options). First time load to a zone, world textures are crisp ... second time load, world textures are blurry low rez garbage ... third time, fatal crash to desktop.
  • Shotgun blasts cause a game client crash to desktop. Perhaps not the 1st or 2nd, but 3+ within camera view will cause a game client crash to desktop rather reliably. Audio is no problem, can HEAR shotgun blasts without any issues whatsoever for a while. Particle FX for Shotgun blasts going off in-camera (or even just CLOSE ENOUGH to be a "render concern") forces a crash to desktop.
The "reloading zone memory leak" (issue 1) is very likely a Whisky WINE issue, since I see in their issue reporting GitHub that other people have reported the issue happening in other games that load by zones (like City of Heroes does).

However, the shotgun blast issue is something that feels very unique and specific to City of Heroes.



So far, the "most egregious" zones where the Shotgun Crash problem manifests for me are in Atlas Park (lots of Hellions using shotguns there), in some parts of Mercy Island and in huge swaths of Port Oakes on redside. This issue is so bad that if I create a new (expendible) Level 1 character, skip the tutorial to zone into Atlas directly, I'll automatically crash to desktop before completing the zone load (or seeing Ms. Liberty).

In Port Oakes, where there are Mooks shooting shotguns at each other in street battles all over the western half of the zone, just getting "too near" to the western side of Port Oakes causes a forced crash to desktop which is unrecoverable and cannot successfully zone in to move away from.



But the REAL tell is in the Rikti War Zone, inside the Vanguard Compound.

For some reason ... and I'm still not sure why ... beside Serpent Drummer and the Vanguard Quartermaster, there is a shooting range set up opposite from the Rikti Test Dummy targets. The dimensions of the shooting range look like something where people ought to be doing rifle practice (long distance to the target papers on clips downrange). Presumably, doing sniper training would be possible (150+ft range to target) given the dimensions and size of the shooting range.

Instead, there's 2 Vanguard NPCs there shooting SHOTGUNS, rather than rifles, on repeat.
I presume they're using Assault Rifle: Buckshot (of some variety) as their attack that they keep endlessly repeating as fast as they can recharge.

They've got a rifle range (80-150ft to targets downrange) and they're blasting away with shotguns (40ft base range). Looks like Vanguard is still hiring from the Shallow End Of The Gene Pool™.

To be fair, since my game client crashes so fast and so reliably it's hard for me to tell exactly WHAT attack they're using ... is it Assault Rifle: Slug? Is it Assault Rifle: Buckshot? Is it Assault Rifle: Bean Bag? Is it something else entirely that is an NPC only version of one of the above?

Bare minimum, whatever attack it is that the trainees on the gunnery range inside the Vanguard Compound are using ... it's REALLY RELIABLE at forcing my game client to fatal crash to desktop. And since there's only 2 NPCs there who use that attack on autofire (and nothing else), whatever that attack power is, there's GOT to be some problem with how it is implemented that is causing my game client to reliably fatal crash to desktop. >:(



Ideally speaking, I'd be happy if someone on the Rebirth Dev team could simply change the attack that those two gunners inside the Vanguard Compound like to use (may I recommend switching them to using Assault Rifle: Sniper Rifle and/or Beam Rifle: Penetrating Ray instead of whatever it is they're doing?) ... but that doesn't solve the issue with the "shotgun blasts" elsewhere in the game in all the other zones.

My sneaking suspicion is that the particle FX for the shotgun blasts has some kind of "loose end" to it graphically, which when done repeatedly triggers the "reload at lower and lower graphics setting" issue like the loading into zones.
  • First time = fine
  • Second time = marked degradation
  • Third time = fatal crash to desktop
If I'm right that it's just a matter of "janky particle FX" doing something "sloppy" which isn't a problem for most windows clients, but which creates a path to a fatal error memory leak on my wonky via Whisky WINE implementation of a windows client running on Apple Silicon via translation layer ... then a more global solution might be to "do something" about how the shotgun blast attack used by NPCs all over Atlas Park, Port Oakes and those two gunners at the firing range inside the Vanguard Compound in the Rikti War Zone would be the more complete solution.

This issue with shotgun blasts forcing my game client to crash to desktop does all kinds of weird things, making entire zones into "DON'T GO THERE" locations ... because once I fall into the Fatal Crash On Zone In issue trap, the only way to get out of it is to have a GM move that character to a different location (where the shotgun blasts are not present) so that I can successfully zone in (and move about).



Interestingly, this means that Praetorian zones and instances are "relatively safe" because there are hardly ANY shotgun blast attacks (of any variety) getting used on goldside. Most attacks are energy gauntlets (PPD) or "energy bursts" from rifles (Resistance) with hardly any shotguns to be found (except in the hands of Longbow or Arachnos, and thankfully they don't use their shotgun attacks much).

Redside is LOUSY with shotgun blasts going off here/there/everywhere almost constantly (especially in street battles between Mooks in western Port Oakes), but there are plenty of other locations on redside where shotguns are used PLENTIFULLY out in the open world.

Blueside is also pretty LOUSY with shotgun blasts happening all over the place in SOME zones, but eventually the blasting away with shotguns falls by the wayside ... except at the shooting range inside the Vanguard Compound.



I know that any sort of Debugging Effort to investigate this report is going to involve someone on the Dev team needing to equip a Flashlight, a Machete and a Very Long Piece Of String™ in order to dive down into the resources (somewhere) to find out where the problem could be. If I'm right, it's just a "never been updated" bit of legacy graphics FX used for the shotgun blasts which was poorly implemented and just needs a tweak to not be prone to causing fatal errors which can cause clients to crash to desktop. I know that other gaming projects have run into these kinds of "hidden flaws" in assets that they buy off the Unreal Engine Store, such that they've got broken geometry built into them (that causes massive memory leaks and other issues), which only show up later on as being issues for some people and not others.

Hopefully, the fact that the 2 gunners at the firing range inside the Vanguard Compound are really reliable in causing this issue would be a good starting point for being able to isolate the cause ... and ideally be able to correct it at its source, removing the issue from ALL NPCs in ALL zones.

I mean, it would be nice ... ::)
#7
Keyes Island Reactor Trial
Quote
  • An Astral Merit will be awarded immediately after stabilizing each reactor.
QuoteOriginally, the Keyes Island Reactor Trial was harder. As a result, few players would attempt it, opting for running Behavioral Adjustment Facility Trial and Lambda Sector Trial over and over instead. It was changed to entice players to attempt the Trial more often. Originally, the Trial had the following:
  • Phases 1, 2, and 3 required all ten Containment System Terminals to be neutralized rather than just six

What If ...

What if there was a "duplicate" Keyes Island Reactor Trial made available.
Call the currently implemented version "easy" and the newly added duplicate version "hard" (or the functional equivalents) to help identify which is which.

The "easy" version makes no changes to the current implementation (aside from changing the name in the LFG window).

The "hard" version implements the following changes relative to the "easy" version:
  • 1 Astral Merit is awarded after completing the first two Reactors. 2 Astral Merits are awarded for completing the third Reactor.
  • 1 Astral Merit is awarded upon successful completion of the Trial.
  • Phases 1, 2, and 3 require all 10 Containment System Terminals to be neutralized rather than just 6.
  • Disintegrate, as used by Anti-Matter, deals more damage with each tick, with the final tick doing 90% of a player's health rather than 80% as it is currently.
The "net yield" for running the "hard" version would be increased Incarnate Experience gain (as a result of needing to defeat more Foes to clear each Reactor), along with an additional +2 Astral Merits for clearing the entire "hard" version Keyes Island Trial.



Question:
How difficult/complex/hoary would it be for Dev Staff to implement a parallel "slightly harder" Keyes Island Trial with the above modifications on Rebirth?



Rationale:
When originally released, the Keyes Island Trial was deemed to be "too hard" by Players, so the completion requirements were lowered. However, when the trial was originally released was during Issue 20.5 Incarnates Ascend, when only the Alpha, Interface, Judgement, Lore and Destiny slots were open, placing a lower upper limit on individual PC performances. However, with Hybrid and Genesis slots open on Rebirth, PCs now have even greater power than was available to them during Issue 20.5, which has shifted the "balance of power" in the direction of making the Keyes Island Reactor "somewhat easy" to complete (within 15-20 minutes, typically now) at relatively low(er) risk to individual participants due to increased Incarnate Power available to most (daily) repeating PCs.

Therefore, a "nudge" in the difficulty level of the Trial back towards its original parameters as released in Issue 20.5 would seem warranted, in order to "rebalance" the challenge for increased Incarnate power levels available by Rebirth Issue 6+.

No need for a "remove and replace" with a higher difficulty level (unless there is a community campaign to do so, indicating widespread support) of the Keyes Island Trial if there can be 2 versions available concurrently (pick one) and that the Diminishing Returns on Empyrean Merits applies to both versions (to prevent double running for an unintended increase in Empyrean Merit yields on a daily basis).



Opinions from Staff? ::)
#8
Decided to do a bit of testing of the Eagle's Claw +Damage buff, keeping the Combat Attributes window open to cross-check results.
  • +33% Damage (All) Strength (self only) for 3s after 2.5s

What I was noticing was:

  • Eagle's Claw would animate (completely).
  • There would be a delay (the as advertised, 2.5s delay) and then the +Damage buff would come online temporarily (for 3s) before disappearing again.

Seeing this behavior happening in (almost) real time (because there's a lag involved in the Combat Attributes window reporting) made me realize that I had a TETRIS problem with how I was sequencing my attack chain.

Up to this point, I had been doing this:

  • Eagle's Claw
  • Thunder Kick
  • Storm Kick
  • Cobra Strike (in my previous build, Crippling Axe Kick)
  • (Dragon's Tail: optional)
  • ... repeat
Doing some offline analysis (see below), I realized that my attack sequencing was missing the timing on making best use of the (delayed) +Damage buff duration from Eagle's Claw. At best, only 1 attack power in the sequence was getting buffed ... when a different sequencing could do a better job of "claiming" the +Damage buff by multiple powers (2-3) instead of just 1.

Granted, it's only a +33% Damage buff ... but still, Players (like myself) are going to optimize for performance whenever it's practical to do so.
::)



0.00 ... -2.530 = Cast Eagle's Claw
2.53 ... +0.000 = Complete casting time of Eagle's Claw
2.772 ... +0.242 = Complete ArcanaTime of Eagle's Claw
5.03 ... +2.500 = Begin +Damage buff from Eagle's Claw for 3 seconds
8.03 ... +5.500 = End +Damage buff from Eagle's Claw for 3 seconds

Time between end of Eagle's Claw ArcanaTime and beginning of +Damage buff duration:
5.03 - 2.772 = 2.258 seconds

Time between end of Eagle's Claw ArcanaTime and end of +Damage buff duration:
8.03 - 2.772 = 5.258 seconds




Challenge
Formulate a repeating attack chain that squeezes the most number of attacks initiating within the 2.258-5.258 second window AFTER Eagle's Claw has competed its ArcanaTime.

Bonus
Formulate a repeating attack chain that begins casting Eagle's Claw in less than +5.500 seconds after the previous casting of Eagle's Claw, allowing the +Damage buff to affect subsequent castings of Eagle's Claw in the repeating cycle.
8)



Tanker Martial Arts ArcanaTimes
Thunder Kick = 1.056s
Storm Kick = 1.056s
Cobra Strike = 1.848s
Warrior's Provocation = 1.848s
Crane Kick = 1.848s
Focus Chi = 1.32s
Crippling Axe Kick = 1.848s
Dragon's Tail = 1.716s
Eagle's Claw = 2.772s

Tanker 1s Activation Pool Powers ArcanaTime: 1.188s

ArcanaTime Sequencing Mixes
1.056 + 1.056 = 2.112 < 2.258 = delay fail
1.056 + 1.188 = 2.244 < 2.258 = delay fail
1.188 + 1.188 = 2.376 > 2.258 = delay succeed, but must use Pool powers
1.056 + 1.320 = 2.376 > 2.258 = delay succeed, but requires use of Focus Chi which is not always recharged and ready
1.056 + 1.716 = 2.772 > 2.258 = delay succeed, but Dragon's Tail cannot gain +Damage buff from Eagle's Claw
1.056 + 1.848 = 2.904 > 2.258 = delay succeed
1.056 + 1.056 + 1.188 = 3.3 > 2.258 = delay succeed, but takes too long
1.056 + 1.056 + 1.716 = 3.828 > 2.258 = delay succeed, but takes too long
1.056 + 1.056 + 1.848 = 3.96 > 2.258 = delay succeed, but takes too long




Single Target Rotation

-2.530 = Cast Eagle's Claw
+0.000 = Eagle's Claw casting complete
+0.242 = Eagle's Claw ArcanaTime complete

+0.242 = Cast Storm Kick
+1.072 = Storm Kick casting complete
+1.298 = Storm Kick ArcanaTime complete

+1.298 = Cast 1.848s ArcanaTime attack power (choose: Cobra Strike, Warrior's Provocation, Crane Kick or Crippling Axe Kick)
@ +2.5000 = +Damage buff from Eagle's Claw applies to powers cast AFTER this timepoint
+2.968 = Power casting complete
+3.146 = Power ArcanaTime complete

+3.146 = Cast Thunder Kick
+3.976 = Thunder Kick casting complete
+4.202 = Thunder Kick ArcanaTime complete

+4.202 = Cast Storm Kick
+5.032 = Storm Kick casting complete
+5.258 = Storm Kick ArcanaTime complete

+5.258 = Repeat by casting Eagle's Claw
@ +5.5000 = +Damage buff from Eagle's Claw expires




PBAoE Target Rotation

-2.530 = Cast Eagle's Claw
+0.000 = Eagle's Claw casting complete
+0.242 = Eagle's Claw ArcanaTime complete

+0.242 = Cast 1.056sArcanaTime attack power (choose: Thunder Kick or Storm Kick)
+1.072 = Power casting complete
+1.298 = Power ArcanaTime complete

+1.298 = Cast 1.848s ArcanaTime attack power (choose: Cobra Strike, Warrior's Provocation, Crane Kick or Crippling Axe Kick)
@ +2.5000 = +Damage buff from Eagle's Claw applies to powers cast AFTER this timepoint
+2.968 = Power casting complete
+3.146 = Power ArcanaTime complete

+3.146 = Cast Dragon's Tail
+4.646 = Dragon's Tail casting complete
+4.862 = Dragon's Tail ArcanaTime complete

+4.862 = Repeat by casting Eagle's Claw
@ +5.5000 = +Damage buff from Eagle's Claw expires




Martial Arts Damage by powers:
Thunder Kick: 37.37 (base)
Storm Kick: 58.72 (base)
Cobra Strike and Crane Kick: 87.20 (base)
Crippling Axe Kick: 94.31 (base)
Dragon's Tail: 52.50 (base)
Eagle's Claw: 101.43 (base)

+33% Damage buff from Eagle's Claw
Thunder Kick: 37.37*0.33 = +12.3321
Storm Kick: 58.72*0.33 = +19.3776
Cobra Strike and Crane Kick: 87.20*0.33 = +28.776
Crippling Axe Kick: 94.31*0.33 = +31.1223
Dragon's Tail: 52.50*0.33 = +17.325 per $Target
Eagle's Claw: 101.43*0.33 = +33.4719

Note: Thunder Kick + Storm Kick combined = +31.7097 when paired together, as a point of comparison.




I figure that by "reshaping" my attack chain rotation into this new sequencing, I'll be able to better exploit the +Damage buff from Eagle's Claw in a way that actually improves damage throughput over time. 8)



Trivia Note:
My new {RI 6} SR/MA/MP Tanker respec build has sufficient enhancement+global recharge modifiers to make this attack chain sequencing work ... assuming the Player has sufficient skill/practice investment so as to be able execute in the correct order(s), reflexively (there is muscle memory re-training involved in order to form new habits).

I'm hoping that the insights that can be gleaned from this analysis will be useful/helpful to other Tankers who want to make more efficient use of Martial Arts: Eagle's Claw in their attack rotations.
;D
#9

Level 50 Natural Tanker
Primary Power Set {8}: Super Reflexes
Secondary Power Set {6}: Martial Arts
Power Pool {1}: Teleportation
Power Pool {3}: Leadership
Power Pool {1}: Concealment
Power Pool {1}: Flight
Epic Power Pool {4}: Martial Prowess

Hero Profile


Level 1: Focused Fighting (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Defense: 74.1158625%) {Defense Melee: 32.21143456}

  • (A) Gift of the Ancients - Defense/Endurance: Level 27+5
  • (21) Gift of the Ancients - Defense/Recharge: Level 27+5
  • (23) Gift of the Ancients - Defense/Endurance/Recharge: Level 27+5
  • (23) Gift of the Ancients - Defense: Level 27+5
  • (25) Gift of the Ancients - Defense/Increased Movement Speed: Level 27+5

Level 1: Thunder Kick (A: 66.25%, D: 89.925%, E: 66.25%, R: 78.05%)
  • (A) Overwhelming Force - Accuracy/Damage: Attuned
  • (13) Overwhelming Force - Endurance/Recharge: Attuned
  • (13) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
  • (15) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Attuned
  • (15) Overwhelming Force - Damage/20% Chance of Knockdown/Knockback to Knockdown: Attuned
  • (50) Hetacomb - Chance of 107.1 Negative Energy damage (4.5 PPM): Level 50
    • 4.5 * ((3 / ( 1 + 78.05 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 18.86189975%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((3 / ( 1 + 78.05 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 25.14919966%

Level 2: Storm Kick (A: 81.5344%, D: 101.36645%, E: 49.689%, R: 123.52575%)
  • (A) Superior Might of the Tanker - Accuracy/Damage: Attuned
  • (3) Superior Might of the Tanker - Damage/Recharge: Attuned
  • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge: Attuned
  • (7) Superior Might of the Tanker - Damage/Endurance/Recharge: Attuned
  • (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Attuned
  • (11) Superior Might of the Tanker - Recharge/Chance of +6.7% Resistance for 10.25s (6.0 PPM): Attuned
    • 6.0 * ((6 / ( 1 + 123.52575 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.14254499%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((6 / ( 1 + 123.52575 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.14254499%

Level 4: Cobra Strike (A: 81.5344%, D: 101.36645%, E: 49.689%, R: 123.52575%)
  • (A) Superior Gauntleted Fist - Accuracy/Damage: Attuned
  • (5) Superior Gauntleted Fist - Damage/Recharge: Attuned
  • (5) Superior Gauntleted Fist - Accuracy/Damage/Recharge: Attuned
  • (7) Superior Gauntleted Fist - Damage/Endurance/Recharge: Attuned
  • (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/Recharge: Attuned
  • (11) Superior Gauntleted Fist - Recharge/Chance for +15% Max Health Absorb (3.0 PPM): Attuned
    • 3.0 * ((10 / ( 1 + 123.52575 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 30.71878749%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((10 / ( 1 + 123.52575 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 61.43757498%

Level 6: Practiced Brawler (A: 0%, D: 0%, E: 73.348%, R: 105.248%) (Heal: 97.37675) {Absorb: 295.92301374}
  • (A) Preventive Medicine - Chance for +Absorb: Level 20
  • (17) Preventive Medicine - Heal: Level 27+5
  • (17) Preventive Medicine - Heal/Endurance: Level 27+5
  • (19) Preventive Medicine - Recharge/Endurance: Level 27
  • (19) Preventive Medicine - Heal/Recharge: Level 27+5
  • (21) Preventive Medicine - Heal/Endurance/Recharge: Level 27+5

Level 8: Focused Senses (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Defense: 74.1158625%) {Defense Ranged: 32.21143456}
  • (A) Gift of the Ancients - Defense/Endurance: Level 27+5
  • (25) Gift of the Ancients - Defense/Recharge: Level 27+5
  • (27) Gift of the Ancients - Defense/Endurance/Recharge: Level 27+5
  • (29) Gift of the Ancients - Defense: Level 27+5
  • (29) Gift of the Ancients - Defense/Increased Movement Speed: Level 27+5

Level 10: Warrior's Provocation (A: 0%, D: 0%, E: 0%, R: 33%) (Taunt: 53%) {Mag 4 Taunt for 62.73s}
  • (A) Taunt IO: Level 50+5

Level 12: Evasion (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Defense: 74.1158625%) {Defense AoE: 32.21143456}
  • (A) Gift of the Ancients - Defense/Endurance: Level 27+5
  • (31) Gift of the Ancients - Defense/Recharge: Level 27+5
  • (31) Gift of the Ancients - Defense/Endurance/Recharge: Level 27+5
  • (31) Gift of the Ancients - Defense: Level 27+5
  • (33) Gift of the Ancients - Defense/Increased Movement Speed: Level 27+5

Level 14: Dodge (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%, Resistance: 4.375%) {Defense Melee: 12.88115062}
  • (A) Shield Wall - Defense/Endurance: Level 27+5
  • (33) Shield Wall - Defense/Recharge: Level 27+5
  • (33) Shield Wall - Defense/Endurance/Recharge: Level 27+5
  • (34) Shield Wall - Defense: Level 27+5
  • (34) Steadfast Protection - Resistance/3% Defense: Level 10
  • (34) Gladiator's Armor - 20% chance of +100% Resistance Teleport for 10.25s/3% Defense: Level 10

Level 16: Agile  (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%, Resistance: 21.125%) {Defense Ranged: 12.88115062, Max Health: +140.5575}
  • (A) Shield Wall - Defense/Endurance: Level 27+5
  • (37) Shield Wall - Defense/Recharge: Level 27+5
  • (40) Shield Wall - Defense/Endurance/Recharge: Level 27+5
  • (42) Shield Wall - Defense: Level 27+5
  • (42) Kismet - +6% ToHit: Level 10
  • (42) Unbreakable Guard - +7.5% Max Health: Level 20

Level 18: Lucky  (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%) {Defense AoE: 12.88115062}
  • (A) Shield Wall - Defense/Endurance: Level 27+5
  • (43) Shield Wall - Defense/Recharge: Level 27+5
  • (43) Shield Wall - Defense/Endurance/Recharge: Level 27+5
  • (43) Shield Wall - Defense: Level 27+5
  • (45) Shield Wall - 20% chance of +100% Resistance Teleport for 10.25s/5% Resistance All: Level 25
  • (45) Impervious Skin - 7.5% Resistance Mez/25% Regeneration: Level 10

Level 20: Blink (A: 26.5%, D: 26.5%, E: 26.5%, R: 33%) (Defense: 20%) {Defense: 6.96%}
Warning: This power can teleport you to the "wrong side" of world geometry when Foes are clipping through walls.

  • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50+5
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((4 / ( 1 + 33 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 40.07518797%

Level 22: Maneuvers  (A: 0%, D: 0%, E: 57.3%, R: 90.3%)  (Defense: 70.0473%) {Defense: +3.87}
  • (A) Reactive Defenses - Scaling Resist Damage: Level 20
  • (45) Reactive Defenses - Defense: Level 22+5
  • (46) Reactive Defenses - Defense/Endurance: Level 22+5
  • (46) Reactive Defenses - Endurance/RechargeTime: Level 22
  • (46) Reactive Defenses - Defense/RechargeTime: Level 22+5
  • (48) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5

Level 24: Tactics (A: 0%, D: 0%, E: 36.663%, R: 33%) (ToHit: 22%) (ToHit Buff: +8.54)
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)

Level 26: Quickness (A: 0%, D: 0%, E: 0%, R: 0%) (Fly: 33%, Heal: 95.9%, Run: 33%) {Fly: 18.15%, Regeneration: 146.925%, Run: 46.55%}
  • (A) Heal IO: Level 50+5
  • (27) Heal IO: Level 50+5

Level 28: Assault (A: 0%, D: 0%, E: 53%, R: 33%) (Damage: +10.5%)
  • (A) Endurance Reduction IO: Level 50+5

Level 30: Stealth (A: 0%, D: 0%, E: 0%, R: 0%) (Defense: +32%) {Defense All: +3.3 (+3.3 out of combat)}
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25

Level 32: Hover (A: 0%, D: 0%, E: 0%, R: 0%) (Defense: +32%, Fly: 33%) {Defense All: +3.3, Fly: 66.5%}
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25

Level 35: Dragon's Tail (A: 65.82125%, D: 96.1919375%, E: 18.43%, R: 117.4725%)
  • (A) Eradication - Damage: Level 27+5
  • (36) Eradication - Accuracy/Recharge: Level 27+5
  • (36) Eradication - Damage/Recharge: Level 27+5
  • (36) Eradication - Accuracy/Da,age/Recharge: Level 27+5
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge: Level 27+5
  • (37) Eradication - Chance of Energy damage (3.5 PPM): Level 27+5
    • 3.5 * ((14 / ( 1 + 117.4725 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 8 * (11 * 360 + 540) / 40,000))) = 27.64336762% per $Target

Level 38: Eagle's Claw (A: 96.3974%, D: 101.36645%, E: 81.5344%, R: 104.4902%)
  • (A) Superior Vampire's Bite - Accuracy/Damage: Attuned
  • (39) Superior Vampire's Bite - Damage/Endurance: Attuned
  • (39) Superior Vampire's Bite - Accuracy/Damage/Recharge: Attuned
  • (39) Superior Vampire's Bite - Accuracy/Damage/Endurance/Recharge: Attuned
  • (40) Superior Vampire's Bite - Accuracy/Damage/Endurance: Attuned
  • (40) Superior Vampire's Bite - Recharge/Chance to Heal (5.0 PPM): Attuned
    • 5.0 * ((12 / ( 1 + 104.4902 / 100 )) + 2.53) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 69.985432%

Level 41: Battle Hardened (A: 0%, D: 0%, E: 0%, R: 0%) (Endurance Modification: 33%) {Max Endurance: +4.655, Max Health: +140.56}
  • (A) Regenerative Tissue - +25% Regeneration: Level 10

Level 44: Art of War (A: 0%, D: 0%, E: 0%, R: 0%)

Level 47: Valiance (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Heal: 97.37675%) {Regeneration (Self): 157.9014%, Regeneration (Allies): 118.42605%}
Note: Panacea procs can grant +HP and +END to all affected $Targets, rather than being coded as Self (caster) only, making it an excellent choice for AoE Heal effects (including those generated by pseudopets).

  • (A) Panacea - Chance for +HP and +End (3.0 PPM): Level 10
    • 3.0 * 10 / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 40,000))) = 14.159% per $Target
  • (48) Panacea - Heal/Endurance: Level 27+5
  • (48) Panacea - Heal/Recharge: Level 27+5
  • (50) Panacea - Heal/Endurance/Recharge: Level 27+5
  • (50) Panacea - Heal: Level 27+5

Level 49: Throwing Dagger (A: 26.5%, D: 26.5%, E: 26.5%, R: 33%)
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50+5
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((10 / ( 1 + 33 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 85.18796992%
#10
Tanker / Martial Prowess for Tankers.
Dec 15, 2024, 10:26 AM
Rebirth Issue 6 proliferated the Martial Prowess Epic Pool to Tankers (and Brutes, but I'm just interested in the Tanker side of things for this post).

For this topic, I'm explicitly interested in:
  • Battle Hardened: Auto: +Max HP, +Max End
  • Art of War (Tankers only): Auto: Global Chance of +DMG (all), +End Discount
  • Valiance: Toggle: Self +Regen; Ally +Regen, +Res (Fear, Confuse)

Battle Hardened adds +7.5% Max HP (same amount as the Resistance: Unbreakable Guard unique) and +3.5 Max Endurance. This power can be enhanced using Heal and Endurance Modification, which will (presumably) increase the +Max HP and +Max END yield of this power. As a One Slot Wonder™, I'm thinking that a common Heal IO 50+5 would be a good choice, since that would yield a +53% enhancement for a throughput of +11.475% Max HP (+215.052975 Max HP on a Tanker) ... which then makes all of your Regeneration healing ticks larger per tick (5% of Max HP per 12 seconds, base, where +Regeneration makes the ticks happen faster, while +Max HP makes the ticks "bigger").

Art of War ... accepts ZERO enhancements. It's just a proc (Auto) power that can stack +7.5% Damage and +5% Endurance Reduction globally up to 3 times (so +22.5% Damage and +15% Endurance Reduction, max stack of 3).

Valiance adds +80% Regeneration to self ... along with +60% Regeneration and +72.66% Resist Confuse and Terrorize in a 30ft PBAoE aura field around you ... and the power accepts Endurance Reduction, Recharge Reduction and Heal enhancements (I need to verify via a complete respec if that includes Heal sets). If Valiance accepts Heal sets, then there are 2 BE ALL/END ALL options for how to slot this power.

One Slot Wonder™ ... Panacea proc.
Six Slot Wonder™ ... all six Panacea enhancements.

Why?
Because the Panacea proc(s, there are 2 in the enhancement that are checked separately) grants +HP and +End to ALL $Targets affected by the Heal power. Unlike other Heal set procs, the Panacea proc is not a Self Only for the caster ... ALL affected $Targets can gain the benefit of the procs.

Therefore ... in Valiance ... the Panacea proc is granting chances to proc +HP and +End to everyone within the 30ft PBAoE of the +Regeneration (and Confuse+Terrorize Mez Resistance) effect, which will also include yourself(?). In other words, Valiance with Panacea proc makes you into a "good place for Allies to cluster around" for both green bar AND blue bar "healing" within 30ft of you. This is a Set & Forget toggle.

A 6-slot Panacea will yield the following Healing enhancement throughput:
  • Level 27: 21.1+21.1+16.9+33.7=92.8% Pre-ED ... 89.96% Post-ED ... 95.96% with 6-slot set bonus
  • Level 27+5: (21.1+21.1+16.9+33.7)*1.25=116% Pre-ED ... 97.4% Post-ED ... 103.4% with 6-slot set bonus
Computing that into throughput on the Regeneration, we get the following:
  • Self @ 27: 80*1.9596 = +156.768% Regeneration
  • Self @ 27+5: 80*2.034 = +162.72% Regeneration
  • Allies @ 27: 60*1.9596 = +117.576% Regeneration
  • Allies @ 27+5: 60*2.034 = +122.04% Regeneration
For reference, Inherent: Health adds +40% Regeneration (base).

If the Self+Allies stack for you, that means that with 6-slot Panacea, you're getting a combined yield of:
  • 27: +274.344% Regeneration
  • 27+5: +284.76% Regeneration
Of course (as usual), I'm looking at Level 27 enhancement slotting as the optimal Exemplar Friendly™ option, since the set bonuses are retained all the way down to Level 24.

If you want to maximize the +Regeneration yield and don't care about the 6-slot set bonuses when Exemplared, you can use Level 50+5 Panacea enhancements.
  • Level 50+5: (26.5+26.5+21.1+42.4)*1.25=145.625% Pre-ED ... 101.84375% Post-ED ... 107.84375% with 6-slot set bonus
  • Self @ 50+5: 80*2.0784375 = +166.275% Regeneration
  • Allies @ 50+5: 60*2.0784375 = +124.70625% Regeneration
  • Self+Allies @ 50+5: 80*2.0784375+60*2.0784375 = +290.98125% Regeneration
So going the Exemplar Unfriendly™ route of 50+5 yields ... +6.22125% Regeneration to Self+Allies ... relative to the 27+5 Exemplar Friendly™ option. In other words, not enough to really notice during Incarnate Trials, but you will DEFINITELY notice the loss of set bonuses when Exemplared between Levels 24-46 (which is relevant to a LOT of Task Forces and Strike Forces, not to mention Flashbacks for completionism).



Where things start getting REALLY INTERESTING for Valiance is when combined with Quickness in Super Reflexes and whatever you're slotting into Health.
6-slot Panacea @ 27+5: +284.76% Regeneration
1-slot Quickness with Heal 50+5: 75*1.59 = +119.25 Regeneration
Health (base): +40% Regeneration ... Heal 50+5 = 40*0.59 = +23.6% Regeneration ... Regenerative Tissue proc = +25% Regeneration
  • 284.76+119.25+40+23.6+25 = +492.61% Regeneration
  • 12/5.49261 = 5% Max HP Regeneration ticks every 2.1847537 seconds
And that's not including ANY OTHER SET BONUSES from the entirety of a Super Reflexes Tanker build.
Get the total stack of (in combat) Regeneration buffing over +500% and you're receiving 5% Max HP ticks of regeneration in under 2 seconds (because 12/(1+5)=2) ... as a Super Reflexes Tanker.

And why would that be important?
Well ... with 5% Max HP Regeneration ticks "arriving" at intervals of less than 2 seconds, that means that over the Lethal Force Authorized duration of 4 seconds, you'll have 10% more HP than you otherwise would have for Lethal Force Authorized to burn through (and Lethal Force Authorized scales to your AT Max HP Limit, not your build's Max HP with powers and slotting).

What this means is that combined with Practiced Brawler adding +Absorb every 0.5 seconds, a Super Reflexes Tanker will be able to "soak" the Practiced Brawler Absorb amount 4x plus 5% of Max HP 2x from the amount of damage you need to withstand from Lethal Force Authorized, which is a 30% of Max HP for your Archetype dealt as Energy damage every 1.0s for 4 seconds. Due to Purple Patch level differentials (War Walkers compute as Level 55), that means a 1.22x multiplier on those 30% of Max HP for your Archetype dealt as Energy damage every 1.0s for 4 seconds ... which computes out to being 30*1.22=36.6% of Max HP x4 Energy damage.

For a Tanker, Archetype Max HP is 3534.
3534 * 0.366 = 1293.444 Energy damage x4 over 4 seconds.

Practiced Brawler 6-slotted with Numina's Convalescence = ~290-300 Absorb every 0.5s (details vary due to build and set bonus stacking).
Redlynne's current (before respec) Regeneration runs at ~140 HP per tick my current build (before respec into Martial Prowess) can only reliably achieve 1x Regeneration tick (possibly 2) during the 4 second DoT of Lethal Force Authorized. And my current build for Redlynne (before respec) only has 2836.9 Max HP due to powers and set bonuses.

So Lethal Force Authorized is dealing at least 1293-294=999 Energy damage 4x = 3,996 Energy through Practiced Brawler Absorb shielding.
1 Regeneration tick will reduce that to 3996-141=3855 Energy damage before Resistances.

Redlynne has 24.5 Energy Resistance ... so 3855/1.245 = 3096 Energy damage to my green bar, which tops out at 2836.9 HP when undamaged. This is why I need to use Resist Inspirations in order to be able to Main Tank the War Walker encounters in the Underground Trial.
3855 / 2836.9 = 1.35887765 = 36% Energy Resistance minimum to be able to "take the hit" from Lethal Force Authorized ... and survive ... when starting from 0 damage taken and Practiced Brawler Absorb at full. Obviously, higher Energy Resistance HELPS A LOT with that ... and there are adds mixed in with the War Walkers throwing attacks (some of which "leak through" even Super Reflexes Defenses), so an "acceptable" margin needs to be higher than 36% (with closer to 50% being preferable).



Which is a very long winded way of saying that I THINK there might be a way to finesse the Lethal Force Authorized "main tanker check" in such a way as to be able to dispense with the need for additional +Absorb powers (Super Reflexes: Elude and Gadgetry: Force Barrier being the go to choices here) in order to survive being hit by Lethal Force Authorized. I'm going to need to do some more theorycrafting in the context of a completed build plan (because ALL of the set bonuses and modifiers are going to come into play!) ... but I think I'm actually onto a more "baseline, always on" solution to the Lethal Force Authorized conundrum which doesn't need to rely on use of Click powers (Force Barrier and/or Elude) combined with Resistance Inspirations, both of which have durations that can expire before encounters with War Walkers can be completed, creating windows of vulnerability that occasionally result in Faceplanting™ with Redlynne, if I'm not careful. It's the combination of temporary solutions against KRYPTONITE that have me always on edge every time I need to Main Tank the War Walkers in the Underground Trial.

Having a build plan that is more "reliable" at getting over this particular hurdle would give me a lot more confidence at being able to Main Tank the War Walkers in the Underground Trial ... and it's starting to look like going the +Max HP and +Regeneration route, along with a dramatic overhaul of the slotting in Super Reflexes powers (on the order of "change your brand") will provide the necessary solution I've been searching for.
#11
Over 5 years ago, the topic of combining Mind Control with Trick Arrow came up on the Homecoming Forums ... and all the way back then I contemplated the possibility of creating one of these Bicorns.


This is MOST DEFINITELY a * Hold My Beer * type of build, which goes against the grain of Conventional Wisdom™ (I know, go figure...) and comes out the other side with enough tricks up its sleeves in its quiver to take down Trapdoor and Captain Holtz+Honoree ... solo.



As for what this build can DO ... well ...


It's got The Three Tees™.
  • Telepathy
  • Telekinesis
  • Teleportation


And with that preamble out of the way, the (by now) customary warning label most definitely applies.

WALL OF TEXT CRITS YOU!!!

You have been warned.
Proceed at own risk.



Level 50 Natural Controller
Primary Power Set {9}: Mind Control
Secondary Power Set {8}: Trick Arrow
Power Pool {1}: Sorcery
Power Pool {1}: Speed
Power Pool {2}: Leadership
Ancillary Power Pool {3}: Primal Forces Mastery


Praetorian Loyalist Profile



Level 1: Mesmerize (A: 59.627%, D: 120.54405%, E: 33.127%, R: 59.627%) (Range: 51.875%)
  • (A) Apocalypse - Damage: Level 50
  • (43) Apocalypse - Damage/Recharge/Accuracy: Level 50
  • (43) Apocalypse - Recharge/Accuracy: Level 50
  • (45) Apocalypse - Damage/Endurance: Level 50
  • (45) Apocalypse - Chance of Negative Energy Damage: Level 50
    • 4.5 * ((6 / ( 1 + 59.627 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 40.72%
  • (50) Range IO: Level 50+5
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((6 / ( 1 + 59.627 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 54.29%

Level 1: Entangling Arrow (A: 33.33%, D: 0%, E: 0%, R: 0%) (Immobilize: 33.33%, Range: 20%)
  • (A) Endoplasm Exposure: Endoplasm Exposure++ (Accuracy/Mez)

Level 2: Levitate (A: 47.39125%, D: 100.508375%, E: 47.39125%, R: 52.6575%) (Knock: 173.721375%, Range: 20%)
  • (A) Kinetic Crash - Knock/Damage: Level 27+5
  • (3) Kinetic Crash - Knock/Accuracy: Level 27+5
  • (3) Kinetic Crash - Knock/Recharge: Level 27+5
  • (5) Kinetic Crash - Recharge/Endurance: Level 27+5
  • (5) Kinetic Crash - Knock/Damage/Endurance: Level 27+5
  • (7) Kinetic Crash - Knock/Damage/Accuracy: Level 27+5
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((6 / ( 1 + 52.6575 / 100 )) + 1.87) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 58%

Level 4: Dominate (A: 44.75875%, D: 104.8934%, E: 39.4925%, R: 65.82125%) (Hold: 117.4725%, Range: 62.799%)
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 27+5
  • (13) Basilisk's Gaze - Recharge/Hold: Level 27+5
  • (15) Basilisk's Gaze - Endurance/Recharge/Hold: Level 27+5
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27+5
  • (42) Centriole Exposure++ (Damage/Range)
  • (43) Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((8 / ( 1 + 38.5 / 100 )) + 1.1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 68.76%

Level 6: Confuse (A: 59.627%, D: 0%, E: 33.127%, R: 89.9278%) (Confuse: 101.855%, Range: 20%)
  • (A) Coercive Persuasion - Confuse: Level 50
  • (7) Coercive Persuasion - Confuse/Recharge: Level 50
  • (9) Coercive Persuasion - Confuse/Recharge/Accuracy: Level 50
  • (9) Coercive Persuasion - Recharge/Accuracy: Level 50
  • (11) Coercive Persuasion - Confuse/Endurance: Level 50
  • (11) Coercive Persuasion - Chance of 20ft AoE mag 3 Contagious Confusion for 10s (33%): Level 50

Level 8: Mass Hypnosis (A: 47.39125%, D: 0%, E: 52.6575%, R: 21.0625%) (Range: 41.063%, Sleep: 73.348%)
  • (A) Call of the Sandman - Chance of Self Heal (3.0 PPM): Level 20
    • 3.0 * ((45 / ( 1 + 89.9278 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 41.36% per $Target
  • (45) Call of the Sandman - Endurance/Sleep: Level 27+5
  • (46) Call of the Sandman - Accuracy/Endurance: Level 27+5
  • (46) Call of the Sandman - Sleep/Range: Level 27+5
  • (46) Call of the Sandman - Accuracy/Sleep/Recharge: Level 27+5

Level 10: Mystic Flight (A: %, D: 0%, E: 36.663%, R: 0%) (Fly: 36.663%)
  • (A) Microfilament Exposure++ (Endurance/Fly/Jump/Run)

Level 12: Telekinesis (A: 0%, D: 0%, E: 95.9%, R: 0%) (Hold: 33%, Range: 20%)
  • (A) Endurance IO: Level 50+5
  • (13) Endurance IO: Level 50+5

Level 14: Flash Arrow (A: 59.627%, D: 0%, E: 53%, R: 53%) (Range: 20%, ToHit Debuff: 71.4855%)
  • (A) Superior Witchcraft - Universal Debuff: Attuned
  • (15) Superior Witchcraft - Accuracy/ Universal Debuff: Attuned
  • (17) Superior Witchcraft - Universal Debuff/Endurance/Recharge: Attuned
  • (17) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned

Level 16: Glue Arrow (A: 0%, D: 0%, E: 0%, R: 0%) (Range: 20%, Slow: 33%)
  • (A) Pacing of the Turtle - Chance of 20% -Recharge for 20s (3.5 PPM): Level 20
    • 3.5 * ((60 / ( 1 + 0 / 100 )) + 1.16) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% per $Target (Pre-clamp: 114.74%) when cast
    • 3.5 * 10 / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 18.76% per $Target every 10s over 60s duration

Level 18: Total Domination (A: 59.627%, D: 0%, E: 33.127%, R: 89.9278%) (Hold: 125.5131%, Range: 20%)
  • (A) Unbreakable Constraint - Hold: Level 50
  • (19) Unbreakable Constraint - Hold/Recharge: Level 50
  • (19) Unbreakable Constraint - Hold/Recharge/Accuracy: Level 50
  • (39) Unbreakable Constraint - Recharge/Accuracy: Level 50
  • (39) Unbreakable Constraint - Hold/Endurance: Level 50
  • (39) Lockdown - Chance of +2 Hold for 8s (2.5 PPM): Level 30
    • 2.5 * ((240 / ( 1 + 89.9278 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 40,000))) = 90% per $Target (Pre-clamp: 199.06%)

Level 20: Ice Arrow (A: 52.816%, D: 0%, E: 52.816%, R: 87.4987%) (Hold: 121.04145%, Range: 20%)
  • (A) Superior Overpowering Presence - Accuracy/Control: Level 50
  • (21) Superior Overpowering Presence - Control/Recharge: Level 50
  • (21) Superior Overpowering Presence - Endurance/Recharge: Level 50
  • (23) Superior Overpowering Presence - Accuracy/Control/Endurance: Level 50
  • (23) Superior Overpowering Presence - Accuracy/Control/Endurance/Recharge: Level 50
  • (25) Superior Overpowering Presence - Recharge/Chance of Energy Font (2.0 PPM)l: Level 50
    • 2.0 * ((18 / ( 1 + 87.4987 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 37.57%

Level 22: Poison Gas Arrow (A: 52.816%, D: 0%, E: 52.816%, R: 87.4987%) (Range: 20%, Sleep: 121.04145%)
  • (A) Superior Will of the Controller - Accuracy/Control: Level 50
  • (25) Superior Will of the Controller - Control/Recharge: Level 50
  • (27) Superior Will of the Controller - Endurance/Recharge: Level 50
  • (27) Superior Will of the Controller - Accuracy/Control/Recharge: Level 50
  • (29) Superior Will of the Controller - Accuracy/Control/Endurance/Recharge: Level 50
  • (29) Superior Will of the Controller - Recharge/Chance of Psionic Damage (5.0 PPM): Level 50
    • 5.0 * ((45 / ( 1 + 96.8948 / 100 )) + 1.16) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 64.36% per $Target when cast
    • 5.0 * 10 / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 26.80% per $Target every 10s over 20s duration

Level 24: Acid Arrow (A: 26.5%, D: 64%, E: 26.5%, R: 0%) (Defense Debuff: 33%, Range: 20%)
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (40) Rolling Barrage - Damage/Endurance: Level 27+5
  • (40) Superior Witchcraft - Chance of -20% Resistance for 10s (6.0 PPM): Attuned
    • 6.0 * ((20 / ( 1 + 0 / 100 )) + 1.83) / (60 * (0.25 + 0.75 * (1 + 10 * (11 * 360 + 540) / 40,000))) = 90% per $Target (Pre-clamp: 118.4%)
  • (40) Achilles' Heel - Chance of -20% Resistance for 10s (3.5 PPM): Level 10
    • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.83) / (60 * (0.25 + 0.75 * (1 + 10 * (11 * 360 + 540) / 40,000))) = 69.07% per $Target
  • (42) Annihilation - Chance of -12.5% Resistance for 10s (3.0 PPM): Level 20
    • 3.0 * ((20 / ( 1 + 0 / 100 )) + 1.83) / (60 * (0.25 + 0.75 * (1 + 10 * (11 * 360 + 540) / 40,000))) = 59.2% per $Target
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((20 / ( 1 + 0 / 100 )) + 1.83) / (60 * (0.25 + 0.75 * (1 + 10 * (11 * 360 + 540) / 40,000))) = 90% per $Target (Pre-clamp: 118.4%)

Level 26: Terrify (A: 52.82875%, D: 121.547625%, E: 52.82875%, R: 23.189%) (Fear: 26.5%, Range: 49.469%)
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (31) Rolling Barrage - Damage/Endurance: Level 27+5
  • (31) Superior The Haunting - Accuracy/Fear/Endurance: Attuned
  • (34) Superior The Haunting - Recharge/Chance to summon Ghosts (5.0 PPM): Attuned
    • 5.0 * ((40 / ( 1 + 23.189 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 60 * (11 * 360 + 540) / 40,000))) = 47.42% per $Target
  • (34) Centriole Exposure++ (Dam/Range)
  • (37) Centriole Exposure++ (Dam/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((40 / ( 1 + 23.189 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 60 * (11 * 360 + 540) / 40,000))) = 59.91% per $Target

Level 28: Disruption Arrow (A: 0%, D: 0%, E: 0%, R: 53%) (Range: 20%)
  • (A) Recharge IO: Level 50+5

Level 30: Hasten (A: 0%, D: 0%, E: 0%, R: 95.9%)
  • (A) Recharge IO: Level 50+5
  • (31) Recharge IO: Level 50+5

Level 32: Mass Confusion (A: 73.78%, D: 0%, E: 53%, R: 47.7%) (Confuse: 73.78%, Range: 35.937)
  • (A) Malaise's Illusions - Accuracy/Recharge: Level 27+5
  • (33) Malaise's Illusions - Endurance/Confuse: Level 27+5
  • (33) Malaise's Illusions - Accuracy/Endurance: Level 27+5
  • (33) Malaise's Illusions - Confuse/Range: Level 27+5
  • (34) Malaise's Illusions - Accuracy/Confuse/Recharge: Level 27+5

Level 35: Oil Slick Arrow (A: 0%, D: 121.7575875%, E: 42.125%, R: 68.45375%) (Range: 62.799%, Slow: 54.0625%)
  • (A) Rolling Barrage - Damage/Recharge: Level 27+5
  • (36) Rolling Barrage - Damage/Endurance/Recharge: Level 27+5
  • (36) Pacing of the Turtle - Endurance/Recharge/Slow: Level 27+5
  • (36) Pacing of the Turtle - Chance of 20% -Recharge for 20s (3.5 PPM): Level 20
    • 3.5 * 10 / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 18.76% per $Target (Pre-clamp: 0%)
  • (37) Centriole Exposure++ (Dam/Range)
  • (37) Centriole Exposure++ (Dam/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * 10 / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 32.16% per $Target every 10s over 15s duration

Level 38: Assault (A: 0%, D: 0%, E: 53%, R: 0%)
  • (A) Endurance IO: Level 50+5

Level 41: Tactics (A: 0%, D: 0%, E: 36.663%, R: 0%) (ToHit Buff: 22%)
  • (A) Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)

Level 44: Conserve Power (A: 0%, D: 0%, E: 0%, R: 53%)
  • (A) Recharge IO: Level 50+5

Level 47: Energy Torrent (A: 47.52875%, D: 118.703625%, E: 47.52875%, R: 0%) (Range: 20%)
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (48) Rolling Barrage - Damage/Endurance: Level 27+5
  • (48) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
  • (48) Overwhelming Force - Damage/Chance of Knockdown/Knockback to Knockdown (20%): Attuned
  • (50) Force Feedback - Chance of +100% Recharge for 5s (2.0 PPM): Level
    • 2.0 * ((24 / ( 1 + 0 / 100 )) + 1.07) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 45 + 540) / 40,000))) = 47.05%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((24 / ( 1 + 0 / 100 )) + 1.07) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 45 + 540) / 40,000))) = 90% (Pre-clamp: 141.14%) per $Target

Level 49: Power Boost (A: 0%, D: 0%, E: 0%, R: 95.9%)
  • (A) Recharge IO: Level 50+5
  • (50) Recharge IO: Level 50+5
#12
    "There is madness to our methods, YEEESSSSSSSS ..."







    You can have three guesses as to who's going to win.
    The first two don't count.



    Level 50 Technology Mastermind
    Primary Power Set {7}: Ninjas
    Secondary Power Set {9}: Time Manipulation
    Power Pool {3}: Telportation
    Power Pool {1}: Speed
    Power Pool {3}: Leadership
    Power Pool {1}: Concealment

    Praetorian Resistance Profile

    Level 1: Call Genin (A: 47.7%, D: 105.7%, E: 21.1%, R: 26.5%)
    • (A) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
    • (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (20%): Attuned
    • (7) Call to Arms - Defense Bonus Aura for Pets: Level 10
    • (13) Edict of the Master - Defense Bonus: Level 15
    • (50) Soulbound Allegiance - Damage/Recharge/Accuracy: 50
    • (50) Soulbound Allegiance - Chance for Build Up (3.0 PPM): 50

    Level 1: Time Crawl (A: 26.3%, D: 0%, E: 26.3%, R: 0%) (Movement: -50%, Recharge: -60%)
    • (A) Pacing of the Turtle - Accuracy/Endurance: 27+5
    • (17) Pacing of the Turtle - Chance of -20% Recharge for 20s (3.5 PPM): Level 20
      • 3.5 * ((15 / ( 1 + 0 / 100 )) + 1.6) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 96.83%)

    Level 2: Aimed Shot (A: 59.6%, D: 120.5%, E: 33.1%, R: 59.6%)
    • (A) Apocalypse - Damage: Level 50
    • (3) Apocalypse - Damage/Recharge/Endurance: Level 50
    • (5) Apocalypse -Recharge/Accuracy: Level 50
    • (5) Apocalypse - Damage/Endurance: Level 50
    • (7) Apocalypse - Chance for Negative Energy Damage (4.5 PPM): Level 50
      • 4.5 * ((4 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 26.30%
    • (33) Devastation - Chance of Mag 2 Hold for 8s (3.0 PPM): Level 30
      • 3.0 * ((4 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 17.53%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 *  ((4 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.06%

    Level 4: Temporal Mending (A: 0%, D: 0%, E: 64.375%, R: 59.1%) (Heal: 95.975%)
    • (A) Panacea - +Hit Points/Endurance (3.0 PPM): Level 10
      • 3.0 * ((18 / ( 1 + 59.1 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 21.46% per $Target
    • (39) Panacea - Heal/Endurance: Level 27+5
    • (39) Panacea - Endurance/Recharge: Level 27
    • (40) Panacea - Heal/Recharge: Level 27
    • (40) Panacea - Heal/Endurance/Recharge: Level 27
    • (40) Panacea - Heal: Level 27+5

    Level 6: Train Ninjas (A: 0%, D: 0%, E: 53%, R: 0%)
    • (A) Endurance Reduction IO: Level 50+5

    Level 8: Fistful of Arrows (A: 26.3%, D: 122.5%, E: 26.3%, R: 0%)
    • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
    • (9) Rolling Barrage - Damage/Endurance: Level 27+5
    • (9) Annihilation - Chance of -12.5% Resistance Debuff for 10s (3.0 PPM): Level 20
      • 3.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 27.75% per $Target
    • (23) Positron's Blast - Chance for Energy Damage (3.5 PPM): Level 20
      • 3.5 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 32.37% per $Target
    • (25) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (25) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 55.49% per $Target

    Level 10: Time's Juncture (A: 0%, D: 0%, E: 53%, R: 53%) (-Speed: 120.5%, -ToHit: 71.5%) (ToHit Debuff: -16.08)
    • (A) Superior Witchcraft - Universal Debuff: Attuned
    • (11) Superior Witchcraft - Accuracy/ Universal Debuff: Attuned
    • (11) Superior Witchcraft - Universal Debuff/Endurance/Recharge: Attuned
    • (19) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned

    Level 12: Call Jounin (A: 56.3%, D: 117.1%, E: 56.3%, R: 46.4%)
    • (A) Superior Command of the Mastermind - Accuracy/Damage: Attuned
    • (13) Superior Command of the Mastermind - Damage/Endurance: Attuned
    • (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Attuned
    • (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Attuned
    • (17) Achilles' Heel - Chance of -20% Resistance Debuff for 10s (3.5 PPM): Level 10
    • (19) Superior Witchcraft - Chance of -20% Resistance Debuff for 10s (6 PPM): Attuned
      • Basic: Gambler's Cut (-DEF, 3s recharge)
      • Basic: Sting of the Wasp (-DEF, 5s recharge)
      • Basic: Caltrops (Slow, 30s recharge)
      • Train: Soaring Dragon (-DEF, Knockback, 9s recharge)
      • Zen: Golden Dragonfly (-DEF, Knockup, 12s recharge)
      • Zen: Blinding Powder (-To-hit, 120s recharge)

    Level 14: Teleport (A: 0%, D: 0%, E: 0%, R: 0%)
    • (A) Blessing of the Zephyr - Knockback Protection (4 points): Level 10

    Level 16: Temporal Selection (A: 0%, D: 0%, E: 73.3%, R: 73.3%) (Heal: 97.4%)
    • (A) Preventive Medicine - Chance for +Absorb: Level 20
    • (43) Preventive Medicine - Heal: Level 27+5
    • (45) Preventive Medicine - Heal/Endurance: Level 27+5
    • (45) Preventive Medicine - Endurance/RechargeTime: Level 27+5
    • (45) Preventive Medicine - Heal/RechargeTime: Level 27+5
    • (46) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27+5

    Level 18: Distortion Field (A: 0%, D: 0%, E: 0%, R: 0%) (Hold: 33%, Range: 43.25%, Speed: 110.2625%) (Hold: 7.93s, -50% Recharge)
    • (A) Slow IO: Level 50+5
    • (36) Pacing of the Turtle - Range/Slow: Level 27+5
    • (36) Pacing of the Turtle - Chance of -20% Recharge for 20s (3.5 PPM): Level 20
      • 3.5 * 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 40,000))) = 21.71% per $Target
    • (37) Basilisk's Gaze - Chance of -25% Recharge for 10s (3.5 PPM): Level 10
      • 3.5 * 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 40,000))) = 21.71% per $Target
    • (37) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
      • 3.5 * 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 40,000))) = 21.71% per $Target
    • (37) Ghost Widow's Embrace - Chance for Psionic Damage (3.5 PPM): Level 20
      • 3.5 * 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 40,000))) = 21.71% per $Target

    Fast/Slow Value = Base Value / (1 + (All Buffs% - All Debuffs%)/100)

    Maximum Speed Debuff Limit = -90% (after Purple Patch modifiers) = 10x slower movement
    Maximum Recharge Debuff Limit = -75% (after Purple Patch modifiers) = 4x slower recharge



    Level 20: Time Stop (A: 36.663%, D: 0%, E: 0%, R: 0%) (Hold: 69.663%)
    • (A) Hamidon Origin: Endoplasm Exposure++ (Accuracy/Mez)
    • (21) Gladiator's Net - Chance for Lethal Damage (3.5 PPM): Level 10
    • (21) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
    • (23) Ghost Widow's Embrace - Chance for Psionic Damage (3.5 PPM): Level 20
      • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
    • (31) Lockdown - Chance for +2 Mag Hold for 8s (2.5 PPM): Level 30
      • 2.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 75.71%
    • (50) Unbreakable Constraint - Chance for Smashing Damage (4.5 PPM): Level 50
      • 4.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 136.28%)

    Level 22: Blink (A: 59.6%, D: 120.5%, E: 33.1%, R: 59.6%) (Defense: 15%) (Defense: +6)
    • (A) Hetacomb - Damage: Level 50
    • (46) Hetacomb - Damage/Recharge/Accuracy: Level 50
    • (46) Hetacomb - Recharge/Accuracy: Level 50
    • (48) Hetacomb - Damage/Endurance: Level 50
    • (48) Hetacomb - Chance for Negative Energy Damage (4.5 PPM): Level 50
      • 4.5 * ((4 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 26.30%
    • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5

    Level 24: Blink Blitz  (A: 81.2%, D: 121%, E: 81.2%, R: 46.4%) (Defense: 15%) (Defense: +7.5)
    • (A) Superior Avalanche - Accuracy/Damage: Attuned
    • (33) Superior Avalanche - Damage/Endurance: Attuned
    • (34) Superior Avalanche - Accuracy/Damage/Endurance: Attuned
    • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Attuned
    • (34) Superior Avalanche - Recharge/Chance of Knockdown (3.5 PPM): Attuned
      • 3.5 * ((32 / ( 1 + 46.4 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 40,000))) = 37.76% per $Target
    • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((32 / ( 1 + 46.4 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 40,000))) = 64.73% per $Target

    Level 26: Oni (A: 89.9%, D: 118.1%, E: 56.3%, R: 0%) (Hold: 33.33%)
    • (A) Superior Mark of Supremacy - Accuracy/Damage: Attuned
    • (27) Superior Mark of Supremacy - Accuracy/Endurance: Attuned
    • (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance: Attuned
    • (29) Superior Mark of Supremacy - Endurance/Pet +Resist(All) and +Regen Aura: Attuned
    • (31) Sovereign Right - Resist Bonus: Level 25
    • (31) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30

    Level 28: Farsight (A: 0%, D: 0%, E: 73.1%, R: 0%) (Defense: 55.3%, ToHit: 43.6%) (Defense: +14.57, ToHit Buff: +10.77)
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    • (29) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5

    Level 30: Hasten (A: 0%, D: 0%, E: 0%, R: 53%)
    • (A) Recharge Reduction IO: Level 50+5

    Level 32: Kuji In Zen (A: 0%, D: 0%, E: 53%, R: 0%)
    • (A) Endurance Reduction IO: Level 50+5

    Level 35: Slowed Response (A: 26.5%, D: 0%, E: 26.5%, R: 26.5%)
    • (A) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50+5

    Level 38: Chrono Shift (A: 0%, D: 0%, E: 0%, R: 95.9%)
    • (A) Recharge Reduction IO: Level 50+5
    • (39) Recharge Reduction IO: Level 50+5

    Level 41: Maneuvers (A: 0%, D: 0%, E: 61.7%, R: 61.7%)  (Defense: 54.7%) (Defense: +4.06)
    • (A) Reactive Defenses - Scaling Resist Damage: Level 20
    • (42) Reactive Defenses - Defense: Level 22+5
    • (42) Reactive Defenses - Defense/Endurance: Level 22+5
    • (42) Reactive Defenses - Endurance/RechargeTime: Level 22+5
    • (43) Reactive Defenses - Defense/RechargeTime: Level 22+5
    • (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5

    Level 44: Tactics (A: 0%, D: 0%, E: 36.7%, R: 0%) (ToHit: 22%) (ToHit Buff: +9.15)
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)

    Level 47: Assault (A: 0%, D: 0%, E: 53%, R: 0%) (Damage: +11.25%)
    • (A) Endurance Reduction IO: Level 50+5

    Level 49: Stealth (A: 0%, D: 0%, E: 0%, R: 0%) (Defense: 15%) (Defense: +2.59/+2.59)
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5




    Level 1: Supremacy
    Level 1: Brawl

    • (A) Hamidon Origin: Nucleolus Exposure (Accuracy/Damage)
    Level 1: Prestige Power Slide
    • (A) Run Speed IO: Level 50
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 15
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50+5
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Inexhaustability - Out of Combat +Hit Points/Endurance: Attuned
    Level 2: Swift
    • (A) Run Speed IO: Level 50+5
    Level 2: Hurdle
    • (A) Jumping IO: Level 50+5
    Level 2: Health
    • (A) Regenerative Tissue - 25% Regeneration: Level 10
    • (8 ) Miracle - 15% Recovery: Level 20
    • (16) Numina's Convalescence - 10% Recovery and 10% Regeneration: Level 30
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 21
    • (12) Performance Shifter - EndMod: Level 27+5
    • (22) Performance Shifter - EndMod/Accuracy: Level 27+5
    Level 4: Ninja Run or Beast Run

    Level 1: Genin
    Level 12: Jounin
    Level 14: Team Teleport
    Level 26: Oni

    Level 50: Alpha Intuition Radial Paragon
    Level 50: Judgement Void Radial Final Judgement
    Level 50: Interface Diamagnetic Core Flawless Interface
    Level 50: Lore Robotic Drones Core Superior Ally
    Level 50: Destiny Barrier Core Epiphany
    Level 50: Hybrid Assault Radial Embodiment
    Level 50: Genesis Socket Radial Flawless
    #13
    Tech Issues / Rebirth Wiki
    Nov 14, 2024, 09:35 AM
    The Rebirth Wiki has been ... unavailable ... for over a week now.
    Are there any plans to restore it?
    Is there a timeline for that restoration?

    There's enough "divergence" between Rebirth and Homecoming that I can't just use the Homecoming Wiki as a proxy for ALL the information needed to build characters (accurately) in the absence of a Mids' Reborn version that will actually run (rather than hopelessly crash, reliably) on my computer.

    Best possible news, of course, would be a character build calculator web page hosted on the Rebirth Wiki ... but that's desperately wishful thinking.
    #14
    This is largely a rhetorical question, but hopefully it will get some mental wheels turning for development staff.



    What is the difference between a PBAoE and a 360º Cone?



    A PBAoE is a Target AoE which has a Range of zero and a Radius of {insert value here}.
    A Cone is a modified Target AoE, but one where the "range" is the Radius. The angle of the cone is hard coded into the database and cannot be modified.



    One really big (huge, actually) distinction between PBAoEs and Cones (any arc size) is that Cones can have their range/radius modified by Range enhancement slotting ... while PBAoEs gain zero benefit from Range enhancement.

    So in theory ... a "360º Cone" would effectively function exactly the same as a PBAoE "out of the box" (before slotting any enhancements) ... but a 360º Cone could slot Range enhancements to increase its RADIUS of effect, while the PBAoE could not, since the radius of a PBAoE is FIXED and does not modify with enhancement (unlike Cones).



    I can think of a few PBAoE powers that would be drastically improved if they were converted from being PBAoE powers (that take PBAoE Damage Sets) into instead being 360º Cones, which if slotted for Range enhancement would increase their PBAoE Radius (because the power is an "omni-directional cone" rather than being a true PBAoE).

    Which then begs the question, from a developer standpoint, is there an upper limit on the arc of Cones?
    If 360º for a "Cone" is not an option, would 355º be possible (close enough as to make almost no difference in actual gameplay)?
    #15


    Alright.
    Let's do this (again) ...





    Level 50 Natural Defender
    Primary Power Set (9): Kinetics
    Secondary Power Set (9): Dual Pistols
    Power Pool (3): Leadership
    Ancillary Power Pool (3): Psychic Mastery

    Praetorian Loyalist Profile

    Level 1: Transfusion

    • (A) Theft of Essence - Accuracy/Heal: Level 27+5
    • (40) Theft of Essence - Accuracy/Endurance/Heal: Level 27+5
    • (43) Theft of Essence - Accuracy/Endurance/Recharge: Level 27
    • (45) Theft of Essence - Heal/Recharge: Level 27
    • (45) Theft of Essence - Heal: Level 27+5
    • (45) Theft of Essence - Chance for +End (3.5 PPM): Level 10
      • 3.5 * ((8 / ( 1 + 38 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 40.64%

    Level 1: Pistols
    • (A) Superior Vigilant Assault - Accuracy/Damage: Attuned
    • (3) Superior Vigilant Assault - Damage/Recharge: Attuned
    • (3) Superior Vigilant Assault - Damage/Endurance/Recharge: Attuned
    • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance: Attuned
    • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/Recharge: Attuned
    • (11) Superior Vigilant Assault - Recharge/PBAoE +Absorb (5.0 PPM): Attuned
      • 5.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 25.35%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 30.42%

    Level 2: Siphon Power
    • (A) Accuracy IO: Level 50+5

    Level 4: Repel
    • (A) Knockback IO: Level 50+5
    • (13) Knockback IO: Level 50+5

    Level 6: Dual Wield
    • (A) Superior Defender's Bastion - Accuracy/Damage: Attuned
    • (7) Superior Defender's Bastion - Damage/Recharge: Attuned
    • (7) Superior Defender's Bastion - Damage/Endurance/Recharge: Attuned
    • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance: Attuned
    • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge: Attuned
    • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (5.0 PPM): Attuned
      • 5.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 39.44%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 47.33%

    Level 8: Empty Clips
    • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
    • (13) Rolling Barrage - Damage/Endurance: Level 27+5
    • (15) Achilles' Heel - Chance for Resist Debuff (3.5 PPM): Level 10
      • 3.5 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 36.40% per $Target
    • (19) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
      • 2.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 20.80% per $Target
    • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 62.41% per $Target

    Level 10: Swap Ammo

    Level 12: Siphon Speed

    • (A) Witchcraft - Accuracy/Recharge: Attuned
    • (33) Witchcraft - Accuracy/Endurance/Recharge: Attuned
    • (34) Witchcraft - Accuracy/Universal Debuff: Attuned
    • (37) Witchcraft - Universal Debuff: Attuned

    Level 14: Increase Density
    • (A) Steadfast Protection - Resistance/+3% Defense: Level 10
    • (15) Gladiator's Armor - TP Protection/+3%Defense: Level 10

    Level 16: Bullet Rain
    • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
    • (17) Rolling Barrage - Damage/Endurance: Level 27+5
    • (17) Overwhelming Force - Damage/20% Chance for Knockdown/Knockback to Knockdown: Attuned
    • (19) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
      • 2.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 24.40% per $Target
    • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 73.19% per $Target

    Level 18: Speed Boost
    • (A) Blessing of the Zephyr - Mag 4 Knockback Protection: Level 10

    Level 20: Suppressive Fire
    • (A) Neuronic Shutdown - Accuracy/Endurance : Level 27+5
    • (21) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
      • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 125.42%)
    • (21) Ghost Widow's Embrace - for Psionic Damage (3.5 PPM): Level 20
      • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 125.42%)
    • (23) Decimation - Chance for Buildup (1.0 PPM): Level 25
      • 1.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 35.83%
    • (27) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
      • 2.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 89.58%
    • (27) Devastation - Chance for +2 Mag Hold (3.0 PPM): Level 30
      • 3.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 107.5%)
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 215.00%)

    Level 22: Inertial Reduction
    • (A) Jump IO: Level 50+5

    Level 24: Maneuvers
    • (A) Reactive Defenses - Scaling Resist Damage: Level 20
    • (42) Reactive Defenses - Defense: Level 22+5
    • (42) Reactive Defenses - Defense/Endurance: Level 22+5
    • (42) Reactive Defenses - Endurance/RechargeTime: Level 22+5
    • (43) Reactive Defenses - Defense/RechargeTime: Level 22+5
    • (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5

    Level 26: Transference
    • (A) Accuracy IO: Level 50+5

    Level 28: Executioner's Shot
    • (A) Superior Winter's Bite - Accuracy/Damage: Attuned
    • (29) Superior Winter's Bite - Accuracy/Damage/Recharge: Attuned
    • (29) Superior Winter's Bite - Accuracy/Damage/Endurance: Attuned
    • (31) Superior Winter's Bite - Accuracy/Damage/Endurance/Recharge: Attuned
    • (31) Superior Winter's Bite - Recharge/Chance for -Speed & Recharge Slow (5.0 PPM): Attuned
      • 5.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 56.47%
    • (31) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
      • 2.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 22.59%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 67.76%

    Level 30: Tactics
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)

    Level 32: Fulcrum Shift
    • (A) Accuracy IO: Level 50+5

    Level 35: Piercing Rounds
    • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
    • (36) Rolling Barrage - Damage/Endurance: Level 27+5
    • (36) Annihilation - Chance for Resist Debuff (3.0 PPM): Level 20
      • 3.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 30,000))) = 39.95% per $Target
    • (36) Superior Witchcraft - Chance for Resist Debuff (6.0 PPM): Attuned
      • 6.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 30,000))) = 79.91% per $Target
    • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 30,000))) = 79.91% per $Target

    Level 38: Hail of Bullets
    • (A) Superior Avalanche - Accuracy/Damage: Attuned
    • (39) Superior Avalanche - Damage/Endurance: Attuned
    • (39) Superior Avalanche - Accuracy/Damage/Recharge: Attuned
    • (39) Superior Avalanche - Accuracy/Damage/Endurance: Attuned
    • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Attuned
    • (40) Superior Avalanche - Recharge/Chance for Knockdown (3.5 PPM): Attuned
      • 3.5 * ((105 / ( 1 + 72.25 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 97.05%)
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((105 / ( 1 + 72.25 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 166.37%)

    Level 41: Assault
    • (A) Endurance Reduction IO: Level 50+5

    Level 44: Mass Hypnosis
    • (A) Fortunata Hypnosis - Sleep: Level 50+5
    • (46) Fortunata Hypnosis - Sleep/Recharge: Level 50+5
    • (46) Fortunata Hypnosis - Sleep/Recharge/Accuracy: Level 50+5
    • (46) Fortunata Hypnosis - Recharge/Accuracy: Level 50+5
    • (48) Fortunata Hypnosis - Sleep/Endurance: Level 50+5

    Level 47: World of Confusion
    • (A) Coercive Persuasion - Confusion: Level 50+5
    • (48) Coercive Persuasion - Confusion/Recharge: Level 50+5
    • (48) Coercive Persuasion - Confusion/Recharge/Accuracy: Level 50+5
    • (50) Coercive Persuasion - Recharge/Accuracy: Level 50+5
    • (50) Coercive Persuasion - Confusion/Endurance: Level 50+5
    • (50) Coercive Persuasion - Chance for Contagious Confusion (4.5 PPM): Level 50
      • 4.5 * 10 / (60 * (0.25 + 0.75 * (1 + 8 * (11 * 360 + 540) / 30,000))) = 39.47% per $Target
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 *10 / (60 * (0.25 + 0.75 * (1 + 8 * (11 * 360 + 540) / 30,000))) = 52.63% per $Target

    Level 49: Telekinesis
    • (A) Endurance Reduction IO: Level 50+5




    Level 1: Vigilance
    Level 1: Brawl

    • (A) Hamidon Origin: Nucleolus Exposure (Accuracy/Damage)
    Level 1: Prestige Power Slide[/b]
    • (A) Run Speed IO: Level 50
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 15
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50+5
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Inexhaustability - Out of Combat +Hit Points/Endurance: Attuned
    Level 2: Swift
    • (A) Run Speed IO: Level 50+5
    Level 2: Hurdle
    • (A) Jumping IO: Level 50+5
    Level 2: Health
    • (A) Preventive Medicine - Chance for +Absorb: Level 20
    • (8) Preventive Medicine - Heal: Level 22+5
    • (16) Preventive Medicine - Heal/Endurance: Level 22+5
    • (23) Preventive Medicine - Heal/Recharge: Level 22+5
    • (25) Preventive Medicine - Heal/Endurance/Recharge: Level 22+5
    • (25) Preventive Medicine - Recharge/Endurance: Level 22+5
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 21
    • (12) Performance Shifter - EndMod: Level 27+5
    • (22) Performance Shifter - EndMod/Accuracy: Level 27+5
    Level 4: Ninja Run or Beast Run
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition

    Level 50: Alpha Intuition Radial Paragon
    Level 50: Judgement Vorpal Radial Final Judgement
    Level 50: Interface Cognitive Core Flawless Interface
    Level 50: Lore Robotic Drones Core Superior Ally
    Level 50: Destiny Clarion Radial Epiphany
    Level 50: Hybrid Assault Radial Embodiment
    Level 50: Genesis Socket Radial Flawless Genesis





    Set Bonuses:

    15% Accuracy (Superior Vigilant Assault: 4)
    15% Accuracy (Fortunata Hypnosis: 4)

    4% Confuse (Coercive Persuasion: 3)

    3% Damage (Theft of Essence: 5)
    4% Damage (Superior Vigilant Assault: 5)
    4% Damage (Superior Witchcraft: 2)
    4% Damage (Coercive Persuasion: 4)

    3% Defense All (Steadfast Protection: 1)
    3% Defense All (Gladiator's Armor: 1)
    5% Defense Melee, 2.5% Defense Smashing/Lethal (Superior Avalanche: 5)
    2.5% Defense Ranged, 5% Defense Energy/Negative (Superior Wiitchcraft: 3)
    2.5% Defense Ranged, 5% Defense Energy/Negative (Superior Winter's Bite: 5)
    5% Defense Ranged, 2.5% Defense Energy/Negative (Superior Defender's Bastion: 5)
    5% Defense Ranged, 2.5% Defense Energy/Negative (Coercive Persuasion: 6)
    5% Defense AoE, 2.5% Defense Fire/Cold (Superior Vigilant Assault: 6)
    2.5% Defense AoE, 5% Defense Fire/Cold (Superior Avalanche: 6)

    3.75% Endurance Discount (Reactive Defenses: 5)
    3.75% Endurance Discount (Preventative Medicine: 5)

    5% Improved Healing (Theft of Essence: 4)
    8% Improved Healing (Superior Defender's Bastion: 4)

    Mag 4 Knockback Protection (Blessing of the Zephyr: 1)

    1.8% Max END (Theft of Essence: 3)
    3.6% Max END (Superior Vigilant Assault: 2)

    1.88% Max HP (Reactive Defenses: 3)
    1.88% Max HP (Preventative Medicine: 3)
    1.88% Max HP (Performance Shifter: 3)
    3% Max HP (Superior Defender's Bastion: 2)

    7.5% Movement (Performance Shifter: 2)

    7.5% Range (Rolling Barrage: 2)
    7.5% Range (Rolling Barrage: 2)
    7.5% Range (Rolling Barrage: 2)
    10% Range (Superior Defender's Bastion: 3)

    8.75% Recharge (Reactive Defenses: 6)
    8.75% Recharge (Preventative Medicine: 6)
    10% Recharge (Superior Defender's Bastion: 6)
    10% Recharge (Superior Vigilant Assault: 3)
    10% Recharge (Superior Witchcraft: 4)
    10% Recharge (Fortunata Hypnosis: 5)
    10% Recharge (Coercive Persuasion: 5)

    4% Recovery (Superior Winter's Bite: 4)
    4% Recovery (Superior Avalanche: 4)
    4% Recovery (Fortunata Hypnosis: 2)
    4% Recovery (Coercive Persuasion: 2)

    10% Regeneration (Theft of Essence: 2)

    1.5% Resistance Smashing/Lethal, 2.5% Resistance Mez (Reactive Defenses: 2)
    2.25% Resistance Smashing/Lethal, 3.75% Resistance Mez (Neuronic Shutdown: 2)
    2.25% Resistance Smashing/Lethal, 3.75% Resistance Mez (Preventative Medicine: 2)
    3% Resistance Fire/Cold, 5% Resistance Mez (Reactive Defenses: 4)
    3% Resistance Fire/Cold, 5% Resistance Mez (Preventative Medicine: 4)
    6% Resistance Fire/Cold, 10% Resistance Mez (Superior Winter's Bite: 2)
    6% Resistance Fire/Cold, 10% Resistance Mez (Superior Avalanche: 3)
    6% Resistance Fire/Cold, 10% Resistance Mez (Fortunata Hypnosis: 3)
    4.5% Resistance Energy/Negative, 7.5% Resistance Mez (Theft of Essence: 6)

    15% Resistance Slow (Superior Winter's Bite: 3)
    15% Resistance Slow (Superior Avalanche: 2)
    #16
    Mastermind / [v3.0] Ninja/Time Blitz Assault
    Sep 16, 2024, 01:53 PM
    Having mercury rising posting in these forums is one of the influences that has brought on yet another (next next NEXT) revision of this Mastermind build, the previous versions of which can be found at these links for anyone who likes to learn from version regressions:
    There are some important structural changes relative to the previous build iteration, so I really ought to preview those before getting into the build details.



    The biggest change is YET ANOTHER rework of the slotting for the 3 Ninja Pet powers, followed by an adjustment to my "Time Manipulation preferences" due to wanting to "proliferate" what amounts to a standardized set of powers+slots investments across multiple builds (ninja/time, time/dual pistols, etc.) so paring things down to a more "concise" and repeatable set of powers+slots was becoming essential. Basically, I wanted to "modularize" Time Manipulation in such a way as to make it more "plug 'n' play" with other builds so as to make life easier in determining what other primary/secondary powersets can be "blended with time" without busting the slotting budget.

    This point about needing to "rein in" slotting for Time Manipulation was driven home to me when I started trying to do a Time/Dual Pistols Defender and Kinetics/Dual Pistols Defender build for two new alts ... and my previous slotting plan for Time Manipulation was "too slot hungry" to make the combination work. So "something had to give" in Time Manipulation in order to make my build preferences work more broadly. Consequently I came up with a "leaner" minimum slotting plan for Time Manipulation, with options for additional slotting (if the build has them available) so as to make how I prefer to use the powerset in my builds more flexible with a broader range of application than just a single build.

    Of course, doing those two things had multiple knock on effects that percolated throughout the Ninja/Time build plan, such that this version truly is something of a step change from previous builds (where I tended to avoid purple sets). Now that I've got Enhancement Tables in my Supergroup Base threatening to overflow with enhancements that need to go SOMEWHERE, I've got enough resources to be able to make a build like the one below without breaking myself back to poverty.

    The hilarity is that I've completed the respect to this build for Ku no Ichi this morning (prior to this post), but I'm going to be bringing Redlynne to iTrials for a while to replenish her stock of Astral Merits (which are too useful for buying recipes to outfit alts with) which are usable only at vendors in Ouroboros ... which Praetorians do not have access to. Since Redlynne is a Hero, she becomes the "middleman" needed to obtain recipes for set IOs easily. So it may be a while before I bring Ku no Ichi back to the iTrial scene, but she'll be returning someday.





    You can have three guesses as to who's going to win.
    The first two don't count.






    I am (still) unable to provide a proper export from Mids' Reborn.
    1. My computer is a M2 iMac Mini, so any wind0ze programming needs to get run through a WINE emulator (in my case, Whisky+GPTK).
    2. I am completely unable to get Mids' Reborn to work at all. There desperately needs to be a complete top to bottom refactoring of Mids' Reborn into a web page online character builder, in which the details of the build are dynamically updated as a hash code added to the URL, the same as is done for the (much simpler) talent build online calculators used for World of Warcraft.

    So everything you see below is a manual "by hand" transcription from what my build looks like inside the game copied into this posting. I've also taken the liberty of modifying the typical Mids' export layout so as to include proc chances below powers where proc are "relevant" to evaluating output/throughput. I've also gone to the extra effort of transcribing in the Accuracy/Damage/Endurance/Recharge enhancement values that show up on screen in-game (A:*%, D:*%, E: *%, R*%) along with some relevant buff/debuff details (enhancement value) (throughput) to make adding up these power effects more accessible when looking at the build in a text format like this one.

    If someone would like to transcribe everything I've written here into Mids' Reborn so as to do a "proper" export (with full details and code hash), that would be welcome.



    Level 50 Technology Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Time Manipulation

    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment

    Praetorian Profile:

    Level 1: Call Genin (A: 47.7%, D: 105.7%, E: 21.1%)
    • (A) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
    • (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Attuned
    • (7) Call to Arms - Defense Bonus Aura for Pets: Level 10
    • (13) Edict of the Master - Defense Bonus: Level 15
    • (50) Soulbound Allegiance - Damage/Recharge/Accuracy: 50
    • (50) Soulbound Allegiance - Chance for Build Up (3 PPM): 50
    Level 1: Time Crawl (A: 26.3%, E: 26.3%)
    • (A) Impeded Swiftness - Accuracy/Endurance: 27+5
    • (7) Impeded Swiftness - Chance for Smashing Damage (3.5 PPM): Level 10
      • 3.5 * ((15 / ( 1 + 0 / 100 )) + 1.6) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 96.83%)
    • (17) Pacing of the Turtle - Chance for Recharge Slow (3.5 PPM): Level 20
      • 3.5 * ((15 / ( 1 + 0 / 100 )) + 1.6) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 96.83%)
    Level 2: Snap Shot (A: 59.6%, D: 120.5%, E: 33.1%, R: 59.6%)
    • (A) Apocalypse - Damage: Level 50
    • (3) Apocalypse - Damage/Recharge/Endurance: Level 50
    • (5) Apocalypse -Recharge/Accuracy: Level 50
    • (5) Apocalypse - Damage/Endurance: Level 50
    • (9) Apocalypse - Chance for Negative Energy Damage (4.5 PPM): Level 50
      • 4.5 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 16.90%
    • (33) Devastation - Chance to Hold (3.0 PPM): Level 30
      • 3.0 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 11.27%
    • Hybrid Assault Radial Embodiment (6.0 PPM) = 6.0 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 22.53%
    Level 4: Temporal Mending (E: 73.3%, R: 73.3%) (Heal: 97.4%)
    • (A) Preventive Medicine - Chance for +Absorb: Level 20
    • (39) Preventive Medicine - Heal: Level 27+5
    • (39) Preventive Medicine - Heal/Endurance: Level 27+5
    • (40) Preventive Medicine - Endurance/RechargeTime: Level 27+5
    • (40) Preventive Medicine - Heal/RechargeTime: Level 27+5
    • (40) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27+5
    Level 6: Train Ninjas (E: 53%)
    • (A) Endurance Reduction IO: Level 50+5
    Level 8: Fistful of Arrows (A: 26.3%, D: 122.5%, E: 26.3%, R: 0%)
    • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
    • (9) Rolling Barrage - Damage/Endurance: Level 27+5
    • (17) Annihilation - Chance for Resistance Debuff (3.0 PPM): Level 20
      • 3.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 24.52% per $Target
    • (25) Positron's Blast - Chance for Energy Damage (3.5 PPM): Level 20
      • 3.5 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 28.61% per $Target
    • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • Hybrid Assault Radial Embodiment (6.0 PPM) = 6.0 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 22.53%
    Level 10: Time's Juncture (E: 53%, R: 53%) (-Speed: 120.5%, -ToHit: 71.5%) (ToHit Debuff: -16.08)
    • (A) Superior Witchcraft - Universal Debuff: Attuned
    • (11) Superior Witchcraft - Accuracy/ Universal Debuff: Attuned
    • (11) Superior Witchcraft - Universal Debuff/Endurance/Recharge: Attuned
    • (19) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned
    Level 12: Call Jounin (A: 56.3%, D: 117.1%, E: 56.3%, R: 46.4%)
    • (A) Superior Command of the Mastermind - Accuracy/Damage: Attuned
    • (13) Superior Command of the Mastermind - Damage/Endurance: Attuned
    • (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Attuned
    • (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Attuned
    • (19) Superior Witchcraft - Chance for Res Debuff (6 PPM): Attuned
      • Basic: Gambler's Cut (-DEF, 3s recharge)
      • Basic: Sting of the Wasp (-DEF, 5s recharge)
      • Basic: Caltrops (Slow, 30s recharge)
      • Train: Soaring Dragon (-DEF, Knockback, 9s recharge)
      • Zen: Golden Dragonfly (-DEF, Knockup, 12s recharge)
      • Zen: Blinding Powder (-To-hit, 120s recharge)
    • (23) Sovereign Right - Resist Bonus: Level 25
    Level 14: Teleport
    • (A) Blessing of the Zephyr - Knockback Protection (4 points): Level 10
    [Level 16: Temporal Selection (Heal: 42.4%)
    • (A) Heal IO: Level 50
    Level 18: Distortion Field (Hold: 33%, Slow: 119.6%) (Hold: 7.93s)
    • (A) Slow IO: Level 50+5
    • (25) Slow IO: Level 50+5
    • (34) Basilisk's Gaze - Chance for Recharge Slow (3.5 PPM): Level 10
      • 3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 17.95% per $Target
    • (34) Pacing of the Turtle - Chance for Recharge Slow (3.5 PPM): Level 20
      • 3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 17.95% per $Target
    • (34) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
      • 2.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 12.82% per $Target
    Level 20: Time Stop (A: 26.1%, E: 26.1%) (Hold: 59.1%) (Hold: 15.17s)
    • (A) Superior Entomb - Accuracy/Endurance/Hold: Attuned
    • (21) Gladiator's Net - Chance for Lethal Damage (3.5 PPM): Level 10
      • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 105.99%)
    • (21) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
      • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 105.99%)
    • (23) Ghost Widow's Embrace - Chance for Psionic Damage (3.5 PPM): Level 20
      • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 105.99%)
    • (31) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
      • 2.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 75.71%
    • (50) Unbreakable Constraint - Chance for Smashing Damage (4.5 PPM): Level 50
      • 4.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 136.28%)
    Level 22: Blink (A: 59.6%, D: 120.5%, E: 33.1%, R: 59.6%) (Defense: 15%) (Defense: +6)
    • (A) Hetacomb - Damage: Level 50
    • (46) Hetacomb - Damage/Recharge/Accuracy: Level 50
    • (46) Hetacomb - Recharge/Accuracy: Level 50
    • (48) Hetacomb - Damage/Endurance: Level 50
    • (48) Hetacomb - Chance for Negative Energy Damage (4.5 PPM): Level 50
      • 4.5 * ((4 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 26.30%
    • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
    • Hybrid Assault Radial Embodiment (6.0 PPM) = 6.0 * ((2 / ( 1 + 59.6 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 22.53%
    Level : Blink Blitz (A: 81.2%, D: 121%, E: 81.2%, R: 46.4%) (Defense: 15%) (Defense: +7.5)
    • (A) Superior Avalanche - Accuracy/Damage: Attuned
    • (42) Superior Avalanche - Damage/Endurance: Attuned
    • (45) Superior Avalanche - Accuracy/Damage/Endurance: Attuned
    • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Attuned
    • (45) Superior Avalanche - Recharge/Chance of Knockdown: Attuned
      • 3.5 * ((32 / ( 1 + 46.4 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 30,000))) = 30.48% per $Target
    • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
    • Hybrid Assault Radial Embodiment (6.0 PPM) = 6.0 * ((32 / ( 1 + 46.4 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 30,000))) = 52.25% per $Target
    Level 26: Oni (A: 89.9%, D: 118.1%, E: 56.3%) (Hold: 69.7%, Immobilize: 36.7%)
    • (A) Superior Mark of Supremacy - Accuracy/Damage: Attuned
    • (27) Superior Mark of Supremacy - Accuracy/Endurance: Attuned
    • (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance: Attuned
    • (29) Superior Mark of Supremacy - Endurance/Pet +Resist(All) and +Regen Aura: Attuned
    • (31) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
    • (31) Hamidon Origin: Peroxisome Exposure++ (Damage/Mez)
    Level 28: Farsight (E: 73.1%) (Defense: 55.3%, ToHit: 43.6%) (Defense: +14.57, ToHit Buff: +10.77)
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    • (33) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
    Level 30: Hasten (R: 53%)
    • (A) Recharge Reduction IO: Level 50+5
    Level 32: Kuji In Zen (E: 53%)
    • (A) Endurance Reduction IO: Level 50+5
    Level 35: Slowed Response (A: 47.6%, E: 47.6%, R: 47.6%) (Defense: 33%) (Defense Debuff: -19.95)
    • (A) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50+5
    • (36) Shield Breaker - Accuracy/Endurance/Recharge: Level 27+5
    • (36) Shield Breaker - Chance for Lethal Damage (3.5 PPM): Level 10
      • 3.5 * ((90 / ( 1 + 47.6 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.77%) per $Target
    • (36) Achilles' Heel - Chance for Resistance Debuff (3.5 PPM): Level 10
      • 3.5 * ((90 / ( 1 + 47.6 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.77%) per $Target
    • (37) Touch of Lady Grey - Chance for Negative Damage (3.5 PPM): Level 21
      • 3.5 * ((90 / ( 1 + 47.6 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.77%) per $Target
    Level 38: Chrono Shift (R: 83.3%)
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 41: Maneuvers (E: 61.7%, R: 61.7%) (Defense: 54.7%) (Defense: +4.06)
    • (A) Reactive Defenses - Scaling Resist Damage: Level 20
    • (42) Reactive Defenses - Defense: Level 22+5
    • (42) Reactive Defenses - Defense/Endurance: Level 22+5
    • (43) Reactive Defenses - Endurance/RechargeTime: Level 22+5
    • (43) Reactive Defenses - Defense/RechargeTime: Level 22+5
    • (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5
    Level 44: Tactics (E: 36.7%) (ToHit: 22%) (ToHit Buff: +9.15)
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    Level 47: Assault (E: 53%) (Damage: +11.25%)
    • (A) Endurance Reduction IO: Level 50+5
    Level 49: Stealth (Defense: 15%) (Defense: +2.59/+2.59)
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5




    Level 1: Supremacy
    Level 1: Brawl
    • (A) Hamidon Origin: Nucleolus Exposure++ (Accuracy/Damage)
    Level 1: Sprint
    • (A) Celerity: +Stealth: Level 15
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50+5
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Inexhaustibility - Out of Combat +Hit Points/Endurance: Attuned
    Level 2: Swift
    • (A) Run Speed IO: Level 50+5
    Level 2: Hurdle
    • (A) Jumping IO: Level 50+5
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 10
    • (8 ) Panacea - +Hit Points/Endurance: Level 10
    • (16) Miracle - +Recovery: Level 20
    • (29) Numina's Convalesence - +Regeneration/+Recovery: Level 30
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 21
    • (12) Performance Shifter - EndMod: Level 27+5
    • (22) Performance Shifter - EndMod/Accuracy: Level 27+5
    Level 4: Ninja Run

    Level 1: Genin
    Level 12: Jounin
    Level 14: Team Teleport
    Level 14: Long Range Teleport
    Level 26: Oni

    Level 50: Alpha Intuition Radial Paragon
    Level 50: Judgement Void Radial Final Judgement
    Level 50: Interface Diamagnetic Core Flawless Interface
    Level 50: Lore Robotic Drones Core Superior Ally
    Level 50: Destiny Barrier Core Epiphany
    Level 50: Hybrid Assault Radial Embodiment
    Level 50: Genesis Socket Radial Flawless





    Set Bonuses (to verify The Law of Fives is not being violated)

    15% Accuracy (Hetacomb: 4)
    15% Accuracy (Superior Mark of Supremacy: 3)

    4% Damage (Apocalypse: 4)
    4% Damage (Superior Witchcraft: 2)
    4% Damage (Superior Command of the Mastermind: 2)

    5% Melee Defense, 2.5% Smash/Lethal Defense (Superior Mark of Supremacy: 4)
    5% Melee Defense, 2.5% Smash/Lethal Defense (Superior Avalanche: 5)
    2.5% Ranged Defense, 5% Energy/Negative Defense (Superior Witchcraft: 3)

    3.75% Endurance Discount (Preventative Medicine: 5)
    3.75% Endurance Discount (Reactive Defenses: 5)

    -4 Mag Knockback Protection (Blessing of the Zephyr: 1)

    1.88% Max HP (Preventative Medicine: 3)
    1.88% Max HP (Reactive Defenses: 3)
    3% Max HP (Apocalypse: 3)
    3% Max HP (Superior Command of the Mastermind: 3)

    7.5% Range (Rolling Barrage: 2)

    7.5% Recharge (Luck of the Gambler: 1)
    7.5% Recharge (Luck of the Gambler: 1)
    7.5% Recharge (Luck of the Gambler: 1)
    7.5% Recharge (Luck of the Gambler: 1)
    8.75% Recharge (Preventative Medicine: 6)
    8.75% Recharge (Reactive Defenses: 6)
    10% Recharge (Apocalypse: 5)
    10% Recharge (Superior Witchcraft: 4)
    10% Recharge (Superior Command of the Mastermind: 4)
    10% Recharge (Hetacomb: 5)
    10% Recharge (Superior Mark of Supremacy: 2)

    2.5% Recovery (Shield Breaker: 2)
    4% Recovery (Hetacomb: 4)
    4% Recovery (Superior Avalanche: 4)

    12% Regeneration (Overwhelming Force: 2)
    16% Regeneration (Soulbound Allegiance: 2)
    16% Regeneration (Apocalypse: 2)

    1.5% S/L Resist, 2.5% Mez Resist (Impeded Swiftness: 2)
    1.5% S/L Resist, 2.5% Mez Resist (Reactive Defenses: 2)
    2.25% S/L Resist, 3.75% Mez Resist (Preventative Medicine: 2)
    3% F/C Resist, 5% Mez Resist (Preventative Medicine: 4)
    3% F/C Resist, 5% Mez Resist (Reactive Defenses: 4)
    6% F/C Resist, 10% Mez Resist (Hetacomb: 3)
    6% F/C Resist, 10% Mez Resist (Superior Avalanche: 3)

    15% Slow Resist (Superior Avalanche: 2)
    #17
    Defender / Kinetics/Dual Pistols
    Sep 11, 2024, 03:18 PM


    Alright.
    Let's do this.





    Level 50 Natural Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Dual Pistols

    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Flight

    Praetorian Profile:

    Level 1: Transfusion
    • (A) Theft of Essence - Heal: Level 22+5
    • (45) Theft of Essence - Heal/Recharge: Level 22
    • (45) Theft of Essence - Accuracy/Heal: Level 22+5
    • (45) Theft of Essence - Accuracy/Endurance/Heal: Level 22+5
    • (46) Theft of Essence - Accuracy/Endurance/Recharge: Level 22
    • (46) Theft of Essence - Chance for +End: Level 10
    Level 1: Pistols
    • (A) Superior Defender's Bastion - Accuracy/Damage: Attuned
    • (3) Superior Defender's Bastion - Damage/Recharge: Attuned
    • (3) Superior Defender's Bastion - Damage/Endurance/Recharge: Attuned
    • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance: Attuned
    • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime: Attuned
    • (11) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb: Attuned
    Level 2: Siphon Power
    • (A) Accuracy IO: Level 50+5
    Level 4: Repel
    • (A) Knockback IO: Level 50+5
    • (15) Knockback IO: Level 50+5
    Level 6: Dual Wield
    • (A) Superior Vigilant Assault - Accuracy/Damage: Attuned
    • (7) Superior Vigilant Assault - Damage/RechargeTime: Attuned
    • (7) Superior Vigilant Assault - Damage/Endurance/RechargeTime: Attuned
    • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance: Attuned
    • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge: Attuned
    • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal: Attuned
    Level 8: Empty Clips
    • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
    • (13) Rolling Barrage - Damage/Endurance: Level 27+5
    • (13) Achilles' Heel - Chance for Resist Debuff: Level 10
    • (19) Force Feedback - Chance of +Recharge: Level 21
    • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (42) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    Level 10: Swap Ammo
    Level 12: Siphon Speed
    • (A) Superior Winter Storm - Accuracy/Damage/Slow: Attuned
    • (43) Superior Winter Storm - Recharge/Chance for Cold Damage: Attuned
    • (43) Impeded Swiftness - Chance for Smashing Damage: Level 10
    Level 14: Increase Density
    • (A) Steadfast Protection - Resistance/+3% Defense: Level 10
    • (15) Steadfast Protection - Mag 4 Knockback Protection: Level 10
    • (23) Gladiator's Armor - TP Protection/+3%Defense: Level 10
    • (46) Unbreakable Guard - Resist: Level 22+5
    • (48) Unbreakable Guard - +7.5% Health: Level 20
    Level 16: Bullet Rain
    • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
    • (17) Rolling Barrage - Damage/Endurance: Level 27+5
    • (17) Superior Witchcraft - Chance for Resist Debuff: Attuned
    • (19) Force Feedback - Chance of +Recharge: Level 21
    • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (42) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    Level 18: Speed Boost
    • (A) End Mod IO: Level 50+5
    Level 20: Suppressive Fire
    • (A) Neuronic Shutdown - Accuracy/Endurance : Level 27+5
    • (21) Neuronic Shutdown - Chance of Damage(Psionic): Level 10
    • (21) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 20
    • (23) Decimation - Chance for Buildup: Level 25
    • (27) Lockdown - Chance for +2 Mag Hold: Level 30
    • (27) Devastation - Chance for +2 Mag Hold: Level 30
    Level 22: Inertial Reduction
    • (A) Jump IO: Level 50+5
    Level 24: Maneuvers
    • (A) Reactive Defenses - Scaling Resist Damage: Level 20
    • (48) Reactive Defenses - Defense: Level 22+5
    • (48) Reactive Defenses - Defense/Endurance: Level 22+5
    • (50) Reactive Defenses - Endurance/RechargeTime: Level 22+5
    • (50) Reactive Defenses - Defense/RechargeTime: Level 22+5
    • (50) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5
    Level 26: Transference
    • (A) Efficacy Adaptor - End Mod: Level 27+5
    • (29) Efficacy Adaptor - End Mod/Recharge: Level 27+5
    • (29) Efficacy Adaptor - End Mod/Recharge/Accuracy: Level 27+5
    • (31) Efficacy Adaptor - Recharge/Accuracy: Level 27+5
    • (31) Efficacy Adaptor - End Mod/Accuracy: Level 27+5
    • (31) Efficacy Adaptor - End Mod/Endurance: Level 27+5
    Level 28: Executioner's Shot
    • (A) Superior Winter's Bite - Accuracy/Damage: Attuned
    • (34) Superior Winter's Bite - Accuracy/Damage/Recharge: Attuned
    • (37) Superior Winter's Bite - Accuracy/Damage/Endurance: Attuned
    • (40) Superior Winter's Bite - Accuracy/Damage/Endurance/Recharge: Attuned
    • (42) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Attuned
    • (43) Force Feedback - Chance of +Recharge: Level 21
    Level 30: Tactics
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    Level 32: Fulcrum Shift
    • (A) Accuracy IO: Level 50+5
    • (33) Recharge IO: Level 50+5
    • (33) Recharge IO: Level 50+5
    Level 35: Piercing Rounds
    • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
    • (36) Rolling Barrage - Damage/Endurance: Level 27+5
    • (36) Positron's Blast - Chance of Damage(Energy): Level 20
    • (36) Annihilation - Chance for Resist Debuff: Level 20
    • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    Level 38: Hail of Bullets
    • (A) Armageddon - Damage/Recharge: Level 50+5
    • (39) Armageddon - Damage/Recharge/Accuracy: Level 50+5
    • (39) Armageddon - Recharge/Accuracy: Level 50+5
    • (39) Armageddon - Damage/Endurance: Level 50+5
    • (40) Armageddon - Chance for Fire Damage: Level 50+5
    • (40) Fury of the Gladiator - Chance for Resist Debuff: Level 10
    Level 41: Assault
    • (A) Endurance Reduction IO: Level 50+5
    Level 44: Stealth
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
    Level 47: Hover
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
    Level 49: Vengeance
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5




    Level 1: Vigilance
    Level 1: Brawl
    • (A) Hamidon Origin: Nucleolus Exposure (Acc/Dam)
    Level 1: Prestige Power Slide
    • (A) Run Speed IO: Level 50
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 15
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50+5
    Level 1: Prestige Power Dash
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Quick
    • (A) Run Speed IO: Level 50
    Level 1: Prestige Power Rush
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 2: Swift
    • (A) Run Speed IO: Level 50+5
    Level 2: Hurdle
    • (A) Jumping IO: Level 50+5
    Level 2: Health
    • (A) Preventive Medicine - Chance for +Absorb: Level 20
    • (8) Preventive Medicine - Heal: Level 22+5
    • (16) Preventive Medicine - Heal/Endurance: Level 22+5
    • (25) Preventive Medicine - Recharge/Endurance: Level 22+5
    • (25) Preventive Medicine - Heal/Recharge: Level 22+5
    • (33) Preventive Medicine - Heal/Endurance/Recharge: Level 22+5
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 21
    • (12) Performance Shifter - EndMod: Level 27+5
    • (22) Performance Shifter - EndMod/Accuracy: Level 27+5
    Level 4: Ninja Run or Beast Run
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition

    Level 50: Alpha Intuition Radial Paragon
    Level 50: Judgement Void Radial Final Judgement
    Level 50: Interface Paralytic Radial Flawless Interface
    Level 50: Lore Robotic Drones Core Superior Ally
    Level 50: Destiny Clarion Radial Epiphany
    Level 50: Hybrid Assault Radial Embodiment
    Level 50: Genesis Socket Radial Flawless Genesis





    Set Bonuses:

    15% Accuracy (Armageddon: 4)

    2.5% Damage (Efficacy Adaptor: 5)
    3% Damage (Theft of Essence: 5)

    2.5% Ranged Defense, 5% E/N Defense (Superior Winter's Bite: 5)

    2.5% Endurance Discount (Unbreakable Guard: 2)
    3.75% Endurance Discount (Reactive Defenses: 5)
    3.75% Endurance Discount (Preventive Medicine: 5)

    5% Improved Healing (Theft of Essence: 4)

    1.8% Max END (Theft of Essence: 3)
    3.6% Max END (Superior Vigilant Assault: 2)
    3.6% Max END (Superior Vigilant Assault: 2)

    1.13% Max HP (Efficacy Adaptor: 2)
    1.88% Max HP (Reactive Defenses: 3)
    1.88% Max HP (Preventive Medicine: 3)
    1.88% Max HP (Performance Shifter: 3)
    3% Max HP (Superior Defender's Bastion: 2)
    3% Max HP (Superior Defender's Bastion: 2)

    7.5% Movement (Performance Shifter: 2)

    7.5% Range (Rolling Barrage: 2)
    7.5% Range (Rolling Barrage: 2)
    7.5% Range (Rolling Barrage: 2)
    10% Range (Superior Defender's Bastion: 3)
    10% Range (Superior Defender's Bastion: 3)

    5% Recharge (Efficacy Adaptor: 6)
    8.75% Recharge (Reactive Defenses: 6)
    8.75% Recharge (Preventive Medicine: 6)
    10% Recharge (Superior Vigilant Assault: 3)
    10% Recharge (Superior Vigilant Assault: 3)
    10% Recharge (Armageddon: 5)

    1.5% Recovery (Steadfast Protection: 2)
    1.5% Recovery (Efficacy Adaptor: 3)
    4% Recovery (Superior Winter Storm: 2)
    4% Recovery (Superior Winter's Bite: 4)
    4% Recovery (Armageddon: 2)

    10% Regeneration (Theft of Essence: 2)
    10% Regeneration (Efficacy Adaptor: 4)

    1.5% S/L Resist, 2.5% Mez Resist (Reactive Defenses: 2)
    2.25% S/L Resist, 3.75% Mez Resist (Neuronic Shutdown: 2)
    2.25% S/L Resist, 3.75% Mez Resist (Preventive Medicine: 2)
    4.5% E/N Resist, 7.5% Mez Resist (Theft of Essence: 6)
    3% F/C Resist, 5% Mez Resist (Reactive Defenses: 4)
    3% F/C Resist, 5% Mez Resist (Preventive Medicine: 4)
    6% F/C Resist, 10% Mez Resist (Superior Winter's Bite: 2)
    6% F/C Resist, 10% Mez Resist (Armageddon: 3)

    15% Slow Resist (Superior Winter's Bite: 3)





    Proc chances:

    Transfusion: Theft of Essence (3.0 PPM)
    • 3.0 * ((8 / ( 1 + 31.1 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 36.36%
    Pistols: Superior Vigilant Assault (5.0 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 5.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 25.35%
    • 6.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 30.42%
    Dual Wield: Superior Defender's Bastion (5.0 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 5.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 39.44%
    • 6.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 47.33%
    Empty Clips: Achilles' Heel (3.5 PPM), Force Feedback (2.0 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 2.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 20.80% per $Target
    • 3.5 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 36.40% per $Target
    • 6.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 62.41% per $Target
    Siphon Speed: Superior Winter Storm (4.5 PPM), Impeded Swiftness (3.5 PPM)
    • 3.5 * ((60 / ( 1 + 23.20 / 100 )) + 1.93) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 295.35%)
    • 4.5 * ((60 / ( 1 + 23.20 / 100 )) + 1.93) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 379.73%)
    Bullet Rain: Superior Witchcraft (6.0 PPM), Force Feedback (2.0 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 2.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 24.40% per $Target
    • 6.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 73.19% per $Target
    Suppressive Fire: Neuronic Shutdown (3.5 PPM), Ghost Widow's Embrace (3.5 PPM), Decimation (1.0 PPM), Lockdown (2.5 PPM), Devastation (2.5 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 1.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 35.83%
    • 2.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 89.58%
    • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 125.42%)
    • 6.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 215.00%)
    Executioner's Shot: Superior Winter's Bite (5.0 PPM), Force Feedback (2.0 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 2.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 22.59%
    • 5.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 56.47%
    • 6.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 67.76%
    Piercing Rounds: Annihilation (3.0 PPM), Positron's Blast (3.5 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 3.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 30,000))) = 39.95% per $Target
    • 3.5 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 30,000))) = 46.61% per $Target
    • 6.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 30,000))) = 79.91% per $Target
    Hail of Bullets: Armageddon (4.5 PPM), Fury of the Gladiator (3.5 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 3.5 * ((105 / ( 1 + 74.05 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.08%)
    • 4.5 * ((105 / ( 1 + 74.05 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 123.54%)
    • 6.0 * ((105 / ( 1 + 74.05 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 164.71%)
    #18
    Well, well, well ... isn't that interesting?
    I got an idea, that has prompted me to make yet another (next NEXT) revision relative to the previous builds which you can find here in the Mastermind Builds forum at these links:
    There are some rather significant structural changes relative to the previous build iteration, so I really ought to preview those before getting into the build details.

    Goodbye:
    • Aimed Shot
    • Stealth
    • Grant Invisibility
    • Vengeance
    Hello:
    • Teleport
    • Blink
    • Blink Blitz
    • Mass Translocate
    I can already hear the head scratching going on in response to this, since it really is a Whiskey Tango Foxtrot level of structural change that forces a rework of the slotting for Call Genin, Call Jounin, Oni and some other somewhat significant slot investments in order to be able to shoehorn everything in so tightly that there's no wiggle room left anywhere.

    If you look at the build plan and "can't figure out how it all fits together nicely and neatly" ... do not despair, there's a lot of Player Skill Dependency™ going on for being able to usefully employ all of the Gameplay Tactical Tricks that are going on here.

    Spoiler Alert: Ninjas + Time Manipulation + Teleport = Bad Day™ For $Targets
    The mobility tricks at the tactical level are what make this iteration of my Ninja/Time build particularly fiendish and slippery.
    Enough so that I'm thinking that for anyone who wants to envision what it's like to play, use Mission (FUGA) as a starting point for the dynamism and rhythm of how it plays in terms of *FEEL*.





    You can have three guesses as to who's going to win.
    The first two don't count.






    I am (still) unable to provide a proper export from Mids' Reborn.
    1. My computer is a M2 iMac Mini, so any wind0ze programming needs to get run through a WINE emulator (in my case, Whisky+GPTK).
    2. I am completely unable to get Mids' Reborn to work at all. There desperately needs to be a complete top to bottom refactoring of Mids' Reborn into a web page online character builder, in which the details of the build are dynamically updated as a hash code added to the URL, the same as is done for the (much simpler) talent build online calculators used for World of Warcraft.

    So everything you see below is a manual "by hand" transcription from what my build looks like inside the game copied into this posting. If someone would like to transcribe everything I've written here into Mids' Reborn so as to do a "proper" export (with full details and code hash), that would be welcome.



    Level 50 Technology Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Time Manipulation

    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leadership

    Praetorian Profile:

    Level 1: Call Genin
    • (A) Superior Mark of Supremacy - Damage: Attuned
    • (3) Superior Mark of Supremacy - Accuracy/Endurance: Attuned
    • (3) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
    • (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Attuned
    • (9) Call to Arms - Defense Bonus Aura for Pets: Level 10
    • (50) Soulbound Allegiance - Chance for Build Up: 50
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Accuracy/Endurance: 50+5
    Level 2: Snap Shot
    • (A) Decimation - Accuracy/Damage: Level 27+5
    • (5) Decimation - Damage/Endurance: Level 27+5
    • (7) Decimation - Accuracy//Endurance/Recharge: Level 27+5
    • (7) Decimation - Accuracy/Damage/Recharge: Level 27+5
    • (23) Decimation - Chance for Buildup: Level 25
    • (25) Devastation - Chance to Hold: Level 30
    Level 4: Temporal Mending
    • (A) Preventive Medicine - Chance for +Absorb: Level 20
    • (42) Preventive Medicine - Heal: Level 27+5
    • (43) Preventive Medicine - Heal/Endurance: Level 27+5
    • (43) Preventive Medicine - Endurance/RechargeTime: Level 27+5
    • (43) Preventive Medicine - Heal/RechargeTime: Level 27+5
    • (45) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27+5
    Level 6: Train Ninjas
    • (A) Endurance Reduction IO: Level 50+5
    Level 8: Fistful of Arrows
    • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
    • (9) Rolling Barrage - Damage/Endurance: Level 27+5
    • (19) Positron's Blast - Chance of Damage(Energy): Level 20
    • (19) Annihilation - Chance for Res Debuff: Level 20
    • (31) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    Level 10: Time's Juncture
    • (A) Superior Witchcraft - Universal Debuff: Attuned
    • (11) Superior Witchcraft - Accuracy/ Universal Debuff: Attuned
    • (11) Superior Witchcraft - Universal Debuff/Endurance/Recharge: Attuned
    • (17) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned
    Level 12: Call Jounin
    • (A) Superior Command of the Mastermind - Accuracy/Damage: Attuned
    • (13) Superior Command of the Mastermind - Damage/Endurance: Attuned
    • (13) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Attuned
    • (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Attuned
    • (15) Edict of the Master - Defense Bonus: Level 15
    • (17) Superior Witchcraft - Chance for Res Debuff: Attuned
    Level 14: Teleport
    • (A) Time & Space Manipulation - +Stealth: Level 15
    Level 16: Distortion Field
    • (A) Superior Winter Storm - Recharge/Chance for Cold Damage: Attuned
    • (40) Superior Winter Storm - Accuracy/Slow: Attuned
    • (40) Superior Winter Storm - Damage/Slow: Attuned
    • (42) Superior Winter Storm - Accuracy/Damage/Slow: Attuned
    • (42) Superior Winter Storm - Damage/Endurance/Slow: Attuned
    Level 18: Temporal Selection
    • (A) Regenerative Tissue - +Regeneration: Level 10
    • (45) Regenerative Tissue - Heal/Endurance: Level 27+5
    • (45) Regenerative Tissue - Endurance/Recharge: Level 27+5
    • (46) Regenerative Tissue - Heal/Recharge: Level 27+5
    • (46) Regenerative Tissue - Heal/Endurance/Recharge: Level 27+5
    Level 20: Time Stop
    • (A) Superior Entomb - Accuracy/Endurance/Hold: Attuned
    • (21) Gladiator's Net - Chance of Damage(Lethal): Level 10
    • (21) Neuronic Shutdown - Chance of Damage(Psionic): Level 10
    • (23) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 20
    • (25) Lockdown - Chance for +2 Mag Hold: Level 30
    • (50) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    Level 22: Blink
    • (A) Crushing Impact - Accuracy/Damage: Level 31+5
    • (33) Crushing Impact - Damage/Endurance: Level 31+5
    • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 31+5
    • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 31+5
    • (34) Crushing Impact - Damage/Endurance/Recharge: Level 31+5
    • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
    Level 24: Blink Blitz
    • (A) Obliteration - Damage: Level 31+5
    • (37) Obliteration - Damage/Recharge: Level 31+5
    • (37) Obliteration - Accuracy/Damage/Recharge: Level 31+5
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31+5
    • (39) Obliteration - Chance of Damage(Smashing): Level 30
    • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
    Level 26: Oni
    • (A) Superior Mark of Supremacy - Accuracy/Damage: Attuned
    • (27) Superior Mark of Supremacy - Endurance/Pet +Resist(All) and +Regen Aura: Attuned
    • (27) Sovereign Right - Accuracy/Damage/Endurance: Level 27+5
    • (29) Sovereign Right - Resist Bonus: Level 25
    • (29) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
    • (31) Hamidon Origin: Peroxisome Exposure++ (Damage/Mez)
    Level 28: Farsight
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    • (31) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50+5
    Level 32: Kuji In Zen
    • (A) Endurance Reduction IO: Level 50+5
    Level 35: Slowed Response
    • (A) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50+5
    • (36) Shield Breaker - Accuracy/Endurance/Recharge: Level 27+5
    • (36) Shield Breaker - Chance for Lethal Damage: Level 10
    • (36) Achilles' Heel - Chance for Res Debuff: Level 10
    • (37) Touch of Lady Grey - Chance for Negative Damage: Level 21
    Level 38: Chrono Shift
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 41: Maneuvers
    • (A) Reactive Defenses - Scaling Resist Damage: Level 20
    • (46) Reactive Defenses - Defense: Level 22+5
    • (48) Reactive Defenses - Defense/Endurance: Level 22+5
    • (48) Reactive Defenses - Endurance/RechargeTime: Level 22+5
    • (48) Reactive Defenses - Defense/RechargeTime: Level 22+5
    • (50) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5
    Level 44: Tactics
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    Level 47: Assault
    • (A) Endurance Reduction IO: Level 50+5
    Level 49: Mass Translocate
    • (A) Blessing of the Zephyr - Knockback Protection (4 points): Level 10
    Level 1: Supremacy
    Level 1: Brawl
    • (A) empty
    Level 1: Sprint
    • (A) Run Speed IO: Level 50+5
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 2: Swift
    • (A) Run Speed IO: Level 50+5
    Level 2: Hurdle
    • (A) Jumping IO: Level 50+5
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance: Level 10
    • (9) Miracle - +Recovery: Level 20
    • (17) Numina's Convalesence - +Regeneration/+Recovery: Level 30
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 21
    • (13) Performance Shifter - EndMod: Level 27+5
    • (23) Performance Shifter - EndMod/Accuracy: Level 27+5
    Level 4: Ninja Run
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50
    Level 1: Genin
    Level 12: Jounin
    Level 14: Team Teleport
    Level 14: Long Range Teleport
    Level 26: Oni

    Level 50: Alpha Intuition Radial Paragon
    Level 50: Judgement Void Radial Final Judgement
    Level 50: Interface Diamagnetic Core Flawless Interface
    Level 50: Lore Robotic Drones Core Superior Ally
    Level 50: Destiny Barrier Core Epiphany
    Level 50: Hybrid Assault Radial Embodiment
    Level 50: Genesis Socket Radial Flawless






    Set Bonuses (to verify The Law of Fives is not being violated)

    15% Accuracy (Superior Winter Storm: 4)
    7% Accuracy (Crushing Impact: 4)
    9% Accuracy (Obliteration: 4)

    4% Damage (Superior Witchcraft: 2)
    4% Damage (Superior Command of the Mastermind: 2)
    3% Damage (Obliteration: 3)

    5% E/N Defense, 2.5% Ranged Defense (Superior Witchcraft: 3)

    3.75% Endurance Discount (Preventative Medicine: 5)
    3.75% Endurance Discount (Reactive Defenses: 5)

    4% Improved Healing (Regenerative Tissue: 4)

    7.5% Improved Range (Rolling Barrage: 2)

    4% Improved Slow (Superior Winter Storm: 3)

    2.25% Max Endurance (Decimation: 4)

    1.13% Max Health (Decimation: 3)
    1.13% Max Health (Crushing Impact: 3)
    1.5% Max Health (Regenerative Tissue: 3)
    1.88% Max Health (Preventative Medicine: 3)
    1.88% Max Health (Reactive Defenses: 3)
    1.88% Max Health (Performance Shifter: 3)
    3% Max Health (Superior Command of the Mastermind: 3)

    6% Movement (Regenerative Tissue: 2)
    7.5% Movement (Performance Shifter: 2)

    5% Recharge (Regenerative Tissue: 5)
    5% Recharge (Crushing Impact: 5)
    5% Recharge (Obliteration: 5)
    6.25% Recharge (Decimation: 5)
    7.5% Recharge (Luck of the Gambler: 1)
    7.5% Recharge (Luck of the Gambler: 1)
    8.75% Recharge (Preventative Medicine: 6)
    8.75% Recharge (Reactive Defenses: 6)
    10% Recharge (Superior Mark of Supremacy: 2)
    10% Recharge (Superior Witchcraft: 4)
    10% Recharge (Superior Command of the Mastermind: 4)
    10% Recharge (Superior Winter Storm: 5)
    10% Recharge (Superior Mark of Supremacy: 2)

    2.5% Recovery (Shield Breaker: 2)
    4% Recovery (Superior Winter Storm: 2)

    8% Regeneration (Sovereign Right: 2)
    12% Regeneration (Overwhelming Force: 2)

    2.25% S/L Resist, 3.75% Mez Resist (Preventative Medicine: 2)
    1.5% S/L Resist, 2.5% Mez Resist (Crushing Impact: 2)
    1.5% S/L Resist, 2.5% Mez Resist (Reactive Defenses: 2)
    2.25% S/L Resist, 3.75% Mez Resist (Obliteration: 2)
    3% F/C Resist, 5% Mez Resist (Preventative Medicine: 4)
    3% F/C Resist, 5% Mez Resist (Reactive Defenses: 4)
    1.5% E/N Resist, 2.5% Mez Resist (Decimation: 2)






    Proc chances:
    Snap Shot: Decimation (1.0 PPM), Devastation (3.0 PPM), Hybrid Assault Radial Embodiment (6.0 PPM)
    • 1.0 * ((2 / ( 1 + 42.1 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 6.50% (Pre-clamp: 4.01%)
    • 3.0 * ((2 / ( 1 + 42.1 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 12.04%
    • 6.0 * ((2 / ( 1 + 42.1 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 24.07%
    Fistful of Arrows: Annihilation (3.0 PPM), Positron's Blast (3.5 PPM), Hybrid Assault Radial Embodiment (6.0 PPM)
    • 3.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 24.52% per $Target
    • 3.5 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 28.61% per $Target
    • 6.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 49.04% per $Target
    Call Jounin: Superior Witchcraft (6 PPM)
    • Basic: Gambler's Cut (-DEF, 3s recharge)
    • Basic: Sting of the Wasp (-DEF, 5s recharge)
    • Basic: Caltrops (Slow, 30s recharge)
    • Train: Soaring Dragon (-DEF, Knockback, 9s recharge)
    • Zen: Golden Dragonfly (-DEF, Knockup, 12s recharge)
    • Zen: Blinding Powder (-To-hit, 120s recharge)
    Distortion Field: Superior Winter Storm (4.5 PPM)
    • 4.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 23.08% per $Target
    Time Stop: Gladiator's Net (3.5 PPM), Neuronic Shutdown (3.5 PPM), Ghost Widow's Embrace (3.5 PPM), Lockdown (2.5 PPM), Unbreakable Contstraint (4.5 PPM)
    • 2.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 75.71%
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 105.99%)
    • 4.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 136.28%)
    Blink: Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((4 / ( 1 + 35.2 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 39.59%
    Blink Blitz: Obliteration (3.5 PPM), Hybrid Assault Radial Embodiment (6.0 PPM)
    • 3.5 * ((32 / ( 1 + 68.8 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 30,000))) = 26.61% per $Target
    • 6.0 * ((32 / ( 1 + 68.8 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 30,000))) = 45.62% per $Target
    Slowed Response: Shield Breaker (3.5 PPM), Achilles' Heel (3.5 PPM), Touch of Lady Grey (3.5 PPM)
    • 3.5 * ((90 / ( 1 + 47.6 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.77%) per $Target
    #19
    Hybrid: Assault Radial Embodiment

    I was able to verify during iTrials today that Pets CAN gain Double Hit from Hybrid: Assault Radial.
    However, there are some pre-conditions that need to be met in order for this to work.

    • Assault must be toggled ON before summoning Pets. This enables the Pets to "inherit" the Double Hit effect from their caster.
    • Double Hit will be active on summoned Pets while Assault is toggled ON, but not while Assault is toggled OFF and recharging.
    • If the Pet has not been defeated after initial casting while Assault was ON, when the you later toggle ON Assault again later, Pets will regain Double Hit.
    I was able to verify this information with the combat log limited to Pet Damage Inflicted readout.

    Furthermore, I was able to verify that if a Pet DOES get defeated and you need to resummon them, the simplest thing to do is to WAIT until you have Assault toggled ON again and then simply resummon with Assault toggled ON.
    Note that Double Hit can also be "inherited" by Lore Pets as well, not just Mastermind Pets (or Soldier of Arachnos Pets, or Controller Pets, or ... you get the idea).



    I have NOT extended the testing to the notion of having Assault toggled ON and all Pets summoned during the Click to Accept Queue phase prior to entering an iTrial.
    It is common knowledge that any time you zone, all of your Pets "die" in the previous zone and get summoned anew in the new zone (for free). I know that Ninjas will zone transfer in such as way as to automatically receive both Level 6 and 32 power training power buffs simultaneously upon arrival into a new zone (which I see frequently when entering and exiting from iTrials).

    If you can toggle ON Assault Radial while waiting for an iTrial Queue to fill up with responses and then summon all of your Pets and Level 6+32 buff them prior to entering an iTrial instance ... and have the Pets "persist" with their "inherit Double Hit" behavior without needing to be summoned inside the iTrial instance ... that would be good to know.
    That's going to be the next test.
    #20
    Defender / Time/Dual Pistols
    Aug 05, 2024, 01:56 PM



    Level 50 Technology Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Dual Pistols

    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leadership

    Praetorian Profile:

    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Accuracy/Endurance: 50+5
    Level 1: Pistols
    • (A) Overwhelming Force - Accuracy/Damage: Attuned
    • (3) Overwhelming Force - Endurance/Recharge: Attuned
    • (5) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
    • (7) Overwhelming Force - Damage/Endurance/Recharge: Attuned
    • (9) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Attuned
    • (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Attuned
    Level 2: Dual Wield
    • (A) Superior Vigilant Assault - Accuracy/Damage: Attuned
    • (3) Superior Vigilant Assault - Damage/RechargeTime: Attuned
    • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime: Attuned
    • (7) Superior Vigilant Assault - Accuracy/Damage/Endurance: Attuned
    • (9) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime: Attuned
    • (11) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb: Attuned
    Level 4: Temporal Mending
    • (A) Regenerative Tissue - +Regeneration: Level 10
    • (43) Regenerative Tissue - Heal/Endurance: Level 27
    • (43) Regenerative Tissue - Endurance/Recharge: Level 27
    • (43) Regenerative Tissue - Heal/Recharge: Level 27
    • (45) Regenerative Tissue - Heal/Endurance/Recharge: Level 27
    Level 6: Time's Juncture
    • (A) Superior Witchcraft - Universal Debuff: Attuned
    • (34) Superior Witchcraft - Accuracy/ Universal Debuff: Attuned
    • (34) Superior Witchcraft - Universal Debuff/Endurance/Recharge: Attuned
    • (34) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned
    Level 8: Empty Clips
    • (A) Rolling Barrage - Accuracy/Damage: Level 27
    • (13) Rolling Barrage - Damage/Endurance: Level 27
    • (15) Force Feedback - Chance of +Recharge): Level 21
    • (15) Superior Witchcraft - Chance for Res Debuff: Attuned
    • (17) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
    Level 10: Swap Ammo
    Level 12: Time Stop
    • (A) Superior Entomb: Accuracy/Endurance/Hold : Attuned
    • (13) Neuronic Shutdown - Chance of Damage(Psionic): Level 10
    • (17) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 20
    • (25) Lockdown - Chance for +2 Mag Hold: Level 30
    • (50) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    Level 14: Distortion Field
    • (A) Superior Winter Storm - Recharge/Chance for Cold Damage: Attuned
    • (40) Superior Winter Storm - Accuracy/Slow: Attuned
    • (42) Superior Winter Storm - Damage/Slow: Attuned
    • (42) Superior Winter Storm - Accuracy/Damage/Slow: Attuned
    • (42) Superior Winter Storm - Damage/Endurance/Slow: Attuned
    Level 16: Hover
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25
    Level 18: Farsight
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    • (19) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25
    Level 20: Suppressive Fire
    • (A) Neuronic Shutdown: Accuracy/Endurance : Level 27+5
    • (21) Neuronic Shutdown - Chance of Damage(Psionic): Level 10
    • (21) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 20
    • (23) Decimation - Chance for Buildup: Level 25
    • (23) Lockdown - Chance for +2 Mag Hold: Level 30
    • (25) Devastation - Chance for +2 Mag Hold: Level 30
    Level 22: Stealth
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25
    Level 24: Temporal Selection
    • (A) Preventive Medicine - Chance for +Absorb: Level 20
    • (45) Preventive Medicine - Heal: Level 27
    • (45) Preventive Medicine - Heal/Endurance: Level 27
    • (46) Preventive Medicine - Endurance/RechargeTime: Level 27
    • (46) Preventive Medicine - Heal/RechargeTime: Level 27
    • (46) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27
    Level 26: Slowed Response
    • (A) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50+5
    • (27) Shield Breaker - Accuracy/Endurance/Recharge: Level 27+5
    • (27) Shield Breaker - Chance for Lethal Damage: Level 10
    • (33) Achilles' Heel - Chance for Res Debuff: Level 10
    • (33) Touch of Lady Grey - Chance for Negative Damage: Level 21
    Level 28: Executioner's Shot
    • (A) Superior Defender's Bastion - Accuracy/Damage: Attuned
    • (29) Superior Defender's Bastion - Damage/Recharge: Attuned
    • (29) Superior Defender's Bastion - Damage/Endurance/Recharge: Attuned
    • (31) Superior Defender's Bastion - Accuracy/Damage/Endurance: Attuned
    • (31) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge: Attuned
    • (31) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal: Attuned
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50+5
    Level 32: Chrono Shift
    • (A) Recharge Reduction IO: Level 50+5
    • (33) Recharge Reduction IO: Level 50+5
    Level 35: Piercing Rounds
    • (A) Rolling Barrage - Accuracy/Damage: Level 27
    • (36) Rolling Barrage - Damage/Endurance: Level 27
    • (36) Annihilation - Chance for Res Debuff: Level 20
    • (36) Positron's Blast - Chance of Damage(Energy): Level 20
    • (37) Hamidon Origin: Centriole Exposure++ (Accuracy/Range)
    • (37) Hamidon Origin: Centriole Exposure++ (Accuracy/Range)
    Level 38: Hail of Bullets
    • (A) Obliteration - Damage: Level 31
    • (39) Obliteration - Accuracy/Recharge: Level 31
    • (39) Obliteration - Damage/Recharge: Level 31
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 31
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31
    • (40) Obliteration - Chance for Smashing Damage: Level 30
    Level 41: Maneuvers
    • (A) Reactive Defenses - Scaling Resist Damage: Level 20
    • (48) Reactive Defenses - Defense: Level 22
    • (48) Reactive Defenses - Defense/Endurance: Level 22
    • (48) Reactive Defenses - Endurance/RechargeTime: Level 22
    • (50) Reactive Defenses - Defense/RechargeTime: Level 22
    • (50) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22
    Level 44: Tactics
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
    Level 47: Assault
    • (A) Endurance Reduction IO: Level 50+5
    Level 49: Vengeance
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25




    Level 1: Vigilance
    Level 1: Brawl
    • (A) Hamidon Origin: Nucleolus Exposure (Acc/Dam)
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 15
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 2: Swift
    • (A) Run Speed IO: Level 50+5
    Level 2: Hurdle
    • (A) Jumping IO: Level 50+5
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance: Level 10
    • (9) Miracle - +Recovery: Level 20
    • (17) Numina's Convalesence - +Regeneration/+Recovery: Level 30
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 21
    • (13) Performance Shifter - EndMod: Level 27
    • (23) Performance Shifter - EndMod/Accuracy: Level 27
    Level 4: Ninja Run
    Level 1: Prestige Power Surge
    • (A) Run Speed IO: Level 50+5
    Level 50: Alpha Intuition Radial Paragon
    Level 50: Judgement Void Radial Final Judgement
    Level 50: Interface Gravitic Core Flawless Interface
    Level 50: Lore Robotic Drones Core Superior Ally
    Level 50: Destiny Clarion Radial Epiphany
    Level 50: Hybrid Assault Radial Embodiment
    Level 50: Genesis Socket Radial Flawless Genesis
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition





    Proc chances:

    Pistols: Overwhelming Force (20%), Hybrid: Assault Double Hit (6.0 PPM)
    • 3.5 * ((4 / ( 1 + 66.20 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = ~20%
    • 6.0 * ((4 / ( 1 + 66.20 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 34.07%
    Dual Wield: Superior Vigilant Assault (5.0 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 5.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 39.44%
    • 6.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 47.33%
    Empty Clips: Superior Witchcraft (6.0 PPM), Force Feedback (2.0 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 2.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 20.80% per $Target
    • 6.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 62.41% per $Target
    Time Stop: Neuronic Shutdown (3.5 PPM), Ghost Widow's Embrace (3.5 PPM), Lockdown (2.5 PPM), Unbreakable Contstraint (4.5 PPM)
    • 2.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 75.71%
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 105.99%)
    • 4.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 136.27%)
    Distortion Field: Superior Winter Storm (4.5 PPM)
    • 4.5 * ((60 / ( 1 + 53 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 95.18%) per $Target when cast
    • 4.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 23.08% per $Target
    Suppressive Fire: Neuronic Shutdown (3.5 PPM), Ghost Widow's Embrace (3.5 PPM), Decimation (1.0 PPM), Lockdown (2.5 PPM), Devastation (2.5 PPM),  Hybrid: Assault Double Hit (6.0 PPM)
    • 1.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 35.83%
    • 2.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 89.58%
    • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 125.42%)
    • 6.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 215%)
    Slowed Response: Shield Breaker (3.5 PPM), Achilles' Heel (3.5 PPM), Touch of Lady Grey (3.5 PPM)
    • 3.5 * ((90 / ( 1 + 47.6 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.77%) per $Target
    Executioner's Shot: Superior Defender's Bastion (5.0 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 5.0 * ((10 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 56.45%
    • 6.0 * ((10 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 67.75%
    Piercing Rounds: Annihilation (3.0 PPM), Positron's Blast (3.5 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 3.0 * ((15 / ( 1 + 18.43 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 30,000))) = 34.62% per $Target
    • 3.5 * ((15 / ( 1 + 18.43 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 30,000))) = 40.40% per $Target
    • 6.0 * ((15 / ( 1 + 18.43 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 30,000))) = 69.25% per $Target
    Hail of Bullets: Obliteration (3.5 PPM), Hybrid: Assault Double Hit (6.0 PPM)
    • 3.5 * ((105 / ( 1 + 76.30 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 94.91%)
    • 6.0 * ((105 / ( 1 + 76.30 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 162.70%)