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Topics - FarmTank

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1
Patch Notes / PTS (Test Server) Aug 29, 2021
« on: August 29, 2021, 10:24:32 pm »
Guardian ATOs have arrived.

    Guardian's Gift and Absolute Resolution are the Series 1 and Series 2 Archetype Origin Enhancements for Guardian.  Each set features unique abilities tailored to the archetype that walks between Melee, Ranged, Armor, and Support.  Here's some of what you'll find.

    Guardian's Gift: Recharge/PBAoE Resolve
UNIQUE -- No more than 1 enhancement of this type may be slotted by a character. This enhancement boosts the effectiveness of Resolve. While attacking the power slotted with this enhancement has a chance to trigger a PBAoE Resolve around the caster, even if the foe has not yet been defeated. Additionally, this effect stacks with other Resolve effects. This power effect can stack Resolve up to 4 times. Additionally, this enhancement reduces recharge time by X%. This enhancement can only be slotted by Guardians and may be slotted into any of their damage powers."

    Absolute Resolution: Recharge/Chance for Energy Damage Bonus
UNIQUE -- No more than 1 enhancement of this type may be slotted by a character. This enhancement gives the slotted power a chance to inflict moderate energy damage when you have Resolve. The energy damage from Absolute Resolution increases by 30% with each stack of Resolve on the caster. Additionally, this enhancement reduces recharge time by X%. This enhancement can only be slotted by Guardians and may be slotted into any of their damage powers.

========================
Cosmetics:

F- Female, M-Male, H-Huge

Adds multiple integrated tops to asym chests (F):

  - Catsuit
  - Leotard High Hip
  - Leotard Turtleneck High Hip

Adds integrated bottom to asym hips (F):

  - Leotard High Hip

Adds new detail category Upper Body Details to multiple chest bonesets. Models include (F):

  - Cropped Hoodie
  - Oversized Shirt
  - Cropped Tank
  - Shinobi Gi
  - Harness

Adds Shinobi Hakama and Booty Shorts to asym Skirts / Shorts. (F)

Adds chest Holsters to chest details section for tight chest profiles. (M/F/H)

Adds Suspenders and Suspenders with Harness to belts section of tight chest profiles. (M/F/H)

Adds Shinobi Headband and Blindfold to detail 1 for heads. (M/F/H)

Adds Shinobi Scarf and Shinobi Scarf for Capes to detail 2 for heads. (M/F/H)

Adds Fighter's Gloves to left and right gloves. (F)

Adds Shoulder Sheath Left, Shoulder Sheath Right, and Clairvoyent's Sash to shoulder details. (F)


Bug fix:
    - Athletic Pattern Mask should now be available on asym torsos.
    - Swan's Costume has been fixed.

========================
Power animation/balance tweaks:

The 'Total Focus' animation has been sped up, reducing its animation time from 3.3s to 2.2s. This affects all player versions of the following powers: Total Focus, Tremor, Thunder Strike, and Incandescent Strike.

Blaster, Defender, and Corruptor Archery:
Rain of Arrows: Animation time reduced from 4.0s to 2.0s. Damage delay reduced from 1.0s to 0.3s.
Explosive Arrow: Damage changed from scale 0.6 lethal + 0.3 smashing to scale 0.3 lethal + 0.3 smashing + 0.3 fire, so that the power can now light Oil Slick Arrow.

Force Field, Repulsion Bomb and Radiation Blast, Neutron Bomb: Unified both powers to use the faster Repulsion Bomb version of the animation, and corrected the erroneous mismatches between activation time and animation length for both powers. This shortens the activation time of both powers to 1.47s, and affects all player versions of these powers.

Scrapper and Stalker Weapon Mastery, Exploding Shuriken: Radius corrected from 10 feet to 15 feet and max targets increased from 10 to 16 - this power was balanced incorrectly relative to other APP TAoEs.
Power bug fixes:

Blaster Darkness Manipulation, Touch of the Beyond: Now is correctly typed as a ranged attack rather than melee, and no longer ignores range buffs since it is a ranged attack. No longer accepts Blaster ATO sets, since it does not deal damage.

Blaster Electricity Manipulation, Force of Thunder: Now accepts Endurance Modification and Healing IO sets.

Blaster Fire Manipulation, Cauterizing aura: Now accepts Endurance Modification IO sets.

Blaster Devices:
Web Grenade: Now accepts Slow IO sets.
Field Operative: Now accepts Endurance Modification IO sets.

Blaster Ice Manipulation, Frigid Protection: Now accepts Endurance Modification IO sets.

Blaster Mental Manipulation, Scare: Now is correctly typed as a ranged attack rather than melee.

Defender, Corruptor, and Mastermind Traps, Web Grenade: Now accepts Slow IO sets.

Medicine pool, Injection: Now accepts Tohit Debuff and Accurate Tohit Debuff IO sets.

Presence pool, Pacify: Now accepts Endurance Reduction enhancements.

Scrapper, Stalker, Brute, and Tanker Bio Armor, Parasitic Aura: Now accepts Endurance Reduction enhancements.

Scrapper, Brute, and Tanker Radiation Melee, Irradiated Ground: Now accepts Defense Debuff enhancements, Defence Debuff and Accurate Defense Debuff IO sets, and ATO sets.

Scrapper, Stalker, and Brute Broad Sword, Scrapper and Brute Katana, Stalker Ninja Blade: All defense debuff effects now correctly have a 100% chance to trigger instead of 99.8%.

Fixed missing jumpspeed and jumpheight slow resistance.
    -Scrapper, Stalker, Brute, and Tanker Electric Armor, Lightning Reflexes:
    -Scrapper, Stalker, Brute, and Tanker Super Reflexes, Quickness:
    -Arachnos Soldier Training and Gadgets, Mental Training:
    -Arachnos Widow Widow Teamwork, Mental Training:

Controller and Dominator Wind Control:
    -Wind Shear: No longer accepts ATOs, as it does not have any mez effects.
    -Wind Shear: Corrected endurance cost to 1.04 end/s (Dominator only).
    -Breathless: No longer accepts slow IO sets, as it does not have an enhanceable slow effect.

Blaster, Defender, and Corruptor Beam Rifle, Overcharge: Fixed the erroneous damage delay on this power.

Scrapper and Stalker Mu Mastery, Zapp: Damage significantly increased; this power was unintentionally doing much less damage than it should have been.

2
Patch Notes / PTS (Test Server) Aug 22, 2021
« on: August 22, 2021, 09:14:00 pm »
DARK ASTORIA
- Altered iXP Rates from 150 percent to 125 percent of base rates in Dark Astoria

INCARNATES

- Created a recipe to break down Notices of the Well into an Uncommon Thread Material

ALIGNMENT
-Public Fame cooldown timer is now set to 20 minutes. (Up from 1 minute, down from 20 hours.)
-You must be a Vigilante to upgrade merits at Vigilante Merit Vendors.
-You must be a Rogue to upgrade merits at Rogue Merit Vendors.

TASK FORCES
-Very rare reward drop of each "Master of" Task Force now has its own 72-hour cooldown after completing a successful run.
-Task Forces in Looking For Group (LFG) now have a four player minimum.

BUGFIX
- Enhancements being converted should no longer swap between Attuned and Crafted all loosey goosey.

3
Patch Notes / PTS (Test Server) Aug 18, 2021
« on: August 18, 2021, 09:45:07 pm »
New Powerset:

Kinetic Assault for Dominators and Guardians:
Through manipulation of latent energy present all around you, you create powerful blasts and forceful blows that can prove devastating to your opponents. As you manipulate this energy, you will accumulate Impulse. Each stack of Impulse grants you a scaling recharge buff. Impulse is also used to empower Disrupting Torrent, Kinetic Shockwave, Energetic Strike and Mass Driver.


Water Control:
All powers will now accept applicable Enhancement IO Sets.


Jacobs Ladder Alternate Animation:

Fixed an issue with this Alt Animation and Shield Defense.


Economy

Alignment Vendors :
Removed more lockouts (again).
Added a single Alignment Merit reward for the first morality change/affirmation.

Team Inspirations:
The chances of receiving team inspirations has been adjusted to lower their appearance.

Adjusted very rare recipes drop changes in Incarnate content.  Previously, very rare recipes received a 4x drop chance bonus in endgame content.  The new drop chance bonus in endgame content is 2x.

Adjusted costs for very rare recipes form the Astral and Empyrean Merit.  Previously, very rare recipes received a 4x category discount bonus over non-endgame recipes.  The new category bonus value is 2x.

New Values:

Astral Merit Vendor:
Very Rare Recipe: Went from 45 Astral Merits to 90
Very Rare Recipe (Special): Went from 56 Astral Merits to 112

Empyrean Merit Vendor:
Very Rare Recipe: Went from 6 Astral Merits to 12
Very Rare Recipe (Special): Went from 7 Astral Merits to 14


Testing
Increased zone capacity in The Hive during upcoming Hamidon test.


Bugfix:
Vhaz Doctor Fridge mission should now be complete-able.

4
Patch Notes / PTS Test server Patch Notes as of AUG 12, 2021
« on: August 13, 2021, 05:18:57 pm »
PvP:
- Added Gladiator Vendors to PvP Zones


Alignment System:
- Added Vigilante and Rogue Merits.
- Reverted Hero and Villain Merit costs to sunset values.
- Removed lockout timers for purchasing enhancements or recipes from alignment vendors.
- Added Vigilante and Rogue Merit rewards (they weren't rewarding before).
- Created Vigilante and Rogue Merit Vendors
- Vigilante Merit Vendor is Kings Row.
- Rogue Merit Vendor is in Cap.


Super Packs:
- Hero/Villain and Vigilante/Rogue Super Packs are able to be sold on the auction house like the Winter Super Pack.
- Updated the texture for the Winter Super Pack.


Inspirations:
- Reduced the chances of receiving Team Inspirations.


Water Control:
- Account skews have been removed so the sets won't be locked out anymore.
- Turbulent Aura - Reduced Endurance cost from 1.3 to 1.04.


Task Forces:
- Lowered the minimum Task Force size to 4 players. Task Forces with lower than 4 player minimums remain the same.


New Emote: Dab (/e dab)
- A new pose for players to show off just how cool they are  (FT note:  I just want it known the dev responsible for this wrote this line not me)


Guardians:
Three new natural-themed Guardian sets have been added to help broaden that particular thematic niche in the sets available to the archetype. We are looking for feedback on both cosmetic and balance fronts for these sets as well as any bugs you can find - go forth and test! These sets are:

- Military Assault: A primary attack set that combines rifle attacks with punches, kicks, and gun butt smashes in close quarters, with a variety of secondary effects including defense debuff, knockdown, stun, slow, or DoT. This set is slightly biased towards ranged combat but still has several melee options available.

- Ninja Assault: A primary attack set that blends katana melee attacks with new throwing knife ranged attacks. The attacks in Ninja Assault mostly have toxic DoT and defense debuff secondary effects along with some knockdown. This set is slightly biased towards melee combat, and its unique buildup converts some of your lethal damage into energy damage in addition to granting a damage buff.

- Infiltrator Training: A secondary set that draws on the Ninjitsu and Traps sets to create a stealthy covert operative theme. The user gains defense, regeneration, and stealth effects to protect themselves, and a variety of gadgets and traps to hamper enemies and benefit their team. This set is unique among guardian secondaries in deriving its support ability solely from enemy-affecting powers rather than buffs or heals, fostering increased playstyle variety.

Known issues:
- The power icons for these sets are still incomplete
- Scorpion's Sting's hold effect is still using placeholder visual FX


DARK ASTORIA
- All mob experience increased by 50 percent
- Added a reward option to Ephram Sha and Maharaj for 2 incarnate thread's worth of iXP split between Physical and Psychic on first obtaining. It will then have a 20 hour cooldown in which you will only be able to obtain 1 incarnate thread's worth of iXP. This option also gives half of said value to Advanced Psychic (aka Hybrid slots unlock).
- Arc Completion Incarnate Merit option increased from 2/1 to 4/2
- Changed chances of Astral/Empyrean Merits on Arc Completion Rewards from 80/20 to 60/40
- Taskmaster Gabriel now gives 4 Empyrean merits instead of 2

Known Issues
: No gate preventing players with slots unlocked from taking the options.


ALIGNMENT SYSTEM
 - Decreased max number of Alignment Points needed for a morality shift to 5.
 - Decreased Fame timer responsible for tips vanishing from 20 hours to 1 minute for express testing purposes. Missions you are remembered for will now clear out after that minute has passed, allowing further alignment missions to be done


Power Customization
- Alternate animation for Electric Melee Jacob's Ladder Power, available in both Bright and Dark palettes


Bugfixes
- Discovered Blaster AT stats were not using the changes that were introduced in i24 and corrected it.
- Blaster now have their 2400 stat improvements to Blaster’s Max HP and ToHit.


- Mayor Devito's copy of "The Color Of Outerspace" has been removed from city hall.  It knows what it did.

5
Patch Notes / PTS (Test server) August 8, 2021
« on: August 08, 2021, 10:25:15 pm »
Energy Melee:
- Whirling Hands (Tanker/Brute)
Smashing Damage Scale increase from .6 to .7
Energy Damage Scale increase from .4 to .5

- Stun to Staggering Burst (Blaster/Tanker/Brute/Stalker)
Now a Melee(AoE) power with 8' radius
Change Invention set category from Melee to Melee(AoE)
Smashing Damage Scale increase from .25 to 1.15
Energy Damage Scale increase from .17 to .81
Recharge change from 20 seconds to 16 seconds
Endurance Cost change from 10.19 to 15.19
Guaranteed mag 3 stun on main target, 30% chance to mag 3 stun on AoE

- PvP numbers updated to reflect new changes


PvP:
- Added Gladiator Merit Vendors.


Alignment:
- Removed lockout timers for purchasing enhancements or recipes from alignment vendors. (Needs to be tested)


Super Packs:
- Hero/Villain and Vigilante/Rogue Super Packs are able to be sold on the auction house like the Winter Super Pack.

- Updated the texture for the Winter Super Pack.


Inspirations:
- Reduced the chances of receiving Team Inspirations.


Powers
- NEW POWERSET: Water Control
"You have total control over the power of water. Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets. Your powers have a chance to inflict Drowning on a target, while under this effect, Deluge, Suffocate, Hypothermia, Turbulent Aura and Tidal Wave will deal more damage and these powers' secondary effects are enhanced."
-Exclusively for Controllers and Dominators.
-This set includes a pet for its tier 9 ability: Water Golem
-Riptide introduces a new mechanic to the game, a forced movement. When an enemy is within the radius of Riptide, they will be forced to move to point of origin of the power.

Misc:
Removed Devito grafiti from Atlas park

6
Patch Notes / TEST SERVER (PTS) July, 11, 2021
« on: July 11, 2021, 09:33:07 pm »
New Features

Gameplay
 Tanker Aggro cap has been raised from the standard 17 for all Archetypes to a value of 25 for just the Tanks

UI
 Trays can be locked to their current numerical value.  This does not affect their position.
======================


Power Customization

Dark Blast, Dark Melee, Dark Assault, Dark Control, Dark Armor, Dark Miasma, and Dark Composition can now choose from the following themes:

Skull Theme
Skull Alt Theme
No Skull Theme
No Skull Alt Theme
Soul Noir Theme
Soul Noir Alt Theme
------------------------

 Added the following alternate animations:

Energy Blast - Energy Torrent
    Bright & Dark Shoulder Animations
    Bright & Dark Palm Animations
    Bright & Dark Ground Punch Animations
    Bright & Dark Stomp Animations
Martial Combat - Eagles Claw
    Bright & Dark Face Smasher
Martial Combat - Ki Punch
    Bright & Dark Ki Strike
Martial Combat - Storm Kick
    Bright & Dark Gut Punch
    Bright & Dark Heavy Blow

7
Patch Notes / LIVE SERVER June, 6, 2021
« on: June 06, 2021, 09:26:20 pm »
Bugfix's only

    -Fixed an issue where characters below Level 10 were not able, ahem, "acquire" the Rebirth First Anniversary badge. All characters should now be able to do so.
   
    -Fixed an issue where Series 2 Archetype Origin Enhancements (ATOs) were not appearing in Merit Vendors. They should now be available for purchase at the new revised prices
   
    -Atom Smasher is correctly typed as a PBAOE

8
Patch Notes / LIVE SERVER May 30, 2021
« on: May 30, 2021, 09:14:31 pm »


Welcome to the 2nd Edition of Rebirth Issue 1

Quality of Life and Gameplay


Rebirth's 2nd Anniversary

-Rebirth's 2nd Anniversary Badge will be available to anyone who logs in during the entire month of June

Reward Merits

-Reward Merits prices changed.
-Uncommons that cost 50 now costs 30.
-Uncommons that cost 75 now costs 60.
-Rare recipes that cost anywhere between 125-165 now cost 75.
-Rare Recipes that cost between 200-220 now costs 125.

Astral

-Astral Rare Recipes that cost 16 astrals now costs 12.
-Astral rare recipes that cost 32 now costs 24.

Empyrean

-Empyrean prices for Purples and PVPIOs are now all 30 (from 40-70).

Alignment

-Alignment Merits (Hero or Villain) prices for Purples and PVPIOs are now 8 (from 20-35).


HEAT/VEAT Side Locking

-Epic Archetypes can now only start on the side they were intended to be created for.  They are not locked out of the alignment system and can still switch sides.
-Their story arcs and other factors lead us to correct this error that we were not aware of.   Current characters already created are not affected by this.

Base Pass-code Changes

-The slash command will now only work when standing near a base portal.  The base portal window should also take passcodes as well.
-This command was an admin command that wasn't intended for wider use by the playerbase.  We added it in as a way to give players more options to cross sides and open up the Cathedral of Pain Trial to Co-op play.  However, certain Technical and Gameplay issues have arisen that caused us to re-evaluate the slash commands continued use.
-Universal base access with passcodes (regardless of alignment) can still be used at or near any base portal.
-We apologize for any inconvenience.






Powers & AT Changes

New Guardian Archetype Icon
   
Gun Fu

-Attacks utilizing pistols no longer redraw.

Super Reflexes

-Practiced Brawler: fixed a sound effects loop.
-Practiced Brawler: lowered the hole in the absorption from 2 seconds to .50 seconds.
-Super Reflexes (Stalker): Quickness, Practiced Brawler, and Elude now accept Healing IO sets.

Radiation Composition

-Fixed missing FX for Ground Zero.





Bug Fixes

Task Forces

-TF final windows should now use actual numbers instead of eldritch Runes to report death numbers.
-It will only show zero unless you have the defeat challenge set but this should be fixed in a future issue.

Floating Absorb Number Disable

-Option has been added to disable the numbers that float over your head for absorb applications.  This is intended specifically for toggles that apply the same number every few seconds.  However it will apply to all absorb floating numbers.
-This option can be found in the Misc section on the General page of the Options window.

Contributors -Farm Tank, El Bee, Plutocracy, Super Hero

9
Patch Notes / TEST SERVER Patch Notes May, 23, 2021
« on: May 23, 2021, 09:58:17 pm »
Super Reflexes
    -Adjust Practice Brawler Absorb so is does not drop completely for 2 seconds

HEAT/VEAT side locking
    -Epic Archetypes can now only start on the side they were intended to be created for.  They are not locked out of the alignment system and can still switch sides.
    -Their story arcs and other factors lead us to correct this error that we were not aware of.   Current characters already created are not affected by this.

ECONOMY
    Reduced prices of Astral Merit Rare and Uncommon Recipes
        Dev Note: Cut by 1/4th.

    Increased PVPIO drop rate from Reputation kills from 1 percent to 6 percent
        Dev Note: This rate matches the rate of Rare recipe drops with a Windfall temporary power active. Kills still need to be worth reputation and there is still a 10 minute cooldown between drop chances.

10
Patch Notes / TEST SERVER May 16, 2021
« on: May 16, 2021, 09:17:30 pm »
Super Reflexes
    -Minor balancing changes to absorb amounts for Stalker, Tanker, Scrapper, and Brooot.
    -Attempt fix sound looping and animation looping and sound looping and sound looping on Practiced Brawler

BUG FIXES
    -TF final windows should now use actual numbers instead of eldritch Runes to report death numbers
   
    SG BASE ENTRY
        -Base Passcodes should now work again with the slash command.  HOWEVER the slash command will now only work when standing near a base portal.  The base portal window should also take passcodes as well

11
Calendar / Server Anniversary 2/3xp May 10-16, 2021
« on: May 11, 2021, 11:16:45 pm »
Server will run with double xp the week of May 10 thru Friday, Then for the weekend of May 15 and 16 XP rates will be increased up to 3xp.  GMs reserve the right to press the wacky button at any time without warning.....Don't worry about what that means.

12
Patch Notes / TEST SERVER May 9, 2021
« on: May 09, 2021, 09:49:53 pm »
Base Pass-code Changes
    -We have removed the base entry slash command.
    -This command was an admin command that wasn't intended for wider use by the playerbase.  We added it in as a way to give players more options to cross sides and open up the Cathedral of Pain Trial to Coop play.  However certain Technical and Gameplay issues have arisen that caused us to re-evaluate the slash commands continued use. 
    -Universal base access with passcodes (regardless of alignment) can still be used at any base portal.   
    -We apologize for any inconvenience.

Economy Rework
    - Reduced prices of Reward Merit Invention Recipes by 25-50 percent to be more in line with Rogue/Vigilante reaffirmation rewards
    - Reduced prices of Alignment Merit and Empyrean Merit PVPIO and Purple recipes

Floating Absorb Number Disable
    -Option has been added to disable the number that float over your head for absorb applications.  This is intended specifically for toggles that apply the same number every few seconds.  However it will apply to all absorb floating numbers.
    -This option can be found in the Misc section on the General page of the Options window

Super Reflexes Fixes
    -Stalkers should now take heal IO sets properly,
    -Absorb coverage should no longer drop every 10 seconds,
    -Practice Brawler should no longer de-toggle if held,
    -Sound looping issue should be fixed
    -Some minor balancing work is being done and feedback will be appreciated.

Radiation Composition
    -Fixed missing FX for ground zero

13
Patch Notes / LIVE SERVER: Rebirth Issue 1: April 25,2021
« on: April 25, 2021, 09:05:49 pm »


New Archetype: Guardian

Guardians have good ranged and melee while still maintaining decent support and protection.

As a Guardian, you are skilled at ranged and close combat, allowing you to move into and out of combat with ease. Your abilities offer decent protection, allow you to take blows with stride. Although you are not able to take hits as well as others, your very presence can strengthen your allies and weaken enemies.

Guardian Stats
Survivability||||| ||||| ||||| ||||| ||||| ||||| 6
Melee Damage||||| ||||| ||||| ||||| ||||| ||||| ||||| 7
Ranged Damage||||| ||||| ||||| ||||| ||||| ||||| ||||| 7
Crowd Control||||| ||||| 2
Support||||| ||||| ||||| ||||| ||||| ||||| 6
Pets||||| ||||| 2


Primary Power Sets: Assault

A Guardian’s primary power sets are Assault. With their release, we're introducing several new Assault power sets. They are:

New Power Sets:

Gun Fu: You are a master of the Gun Fu fighting style. You seamlessly blend sophisticated martial arts perfectly with your skills as a shootist to strike down foes with either hand or bullet.


Hellfire Assault: Your powers are conjured from the depths of the netherworld and beyond. You wield demonic hellfires that serve as your tools of destruction. You are capable of manifesting infernal powers that act as long extensions of hellfire. These powers can tear down even the toughest foes.


Luminous Assault: Masters of light, energy, and matter. Luminous Assault wielders can manipulate light energy to devastate their opponents. Luminous Assault bombards the foe with great force and power often knocking them down and reducing their defenses.


Mace Assault: You can wield a Nullifier Mace, a high tech Arachnos mace that is as good at blasting enemies as it is at smashing them to pieces.


Radiation Assault: You are able to harness the power of the atom to defeat foes at both close and far ranges. Radiation Assault attacks have a chance to inflict the Contaminated state on a target for a moderate amount of time. Powers that deal greater damage, have a longer recharge time and animation time have a greater chance to inflict Contaminated. Single target attacks hitting Contaminated targets cause a portion of that power's damage to also hit nearby foes. Radiation Assault attacks primarily deal Smashing and Energy damage, with some capable of dealing Toxic damage.


Umbral Assault: Masters of the void, Umbral Assault wielders can manipulate dark energy, gravity and matter to blast and dominate their foes. The gravimetric nature of most Umbral Assault powers often slows the target's attack and movement speed.



Additional Assault Power Sets:

Dark Assault: Blind and drain your foes with dark energies. Dark Assault allows you to pummel your foes with heavy-hitting melee attacks as well as several ranged attacks. Many of Dark Assaults' powers reduce their victims' chance to hit.


Earth Assault: With Earth Assault, you can damage foes with the very ground they walk upon. You can conjure stone weapons, hurl boulders, and even cause magma to erupt from the ground.


Electricity Assault: Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher-level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you.


Energy Assault: Focus pure energy into deadly melee attacks and powerful projectiles. The impact of the melee powers can often Disorient opponents, while the velocity of the ranged projectiles can send your enemies flying.


Fiery Assault: Fiery Assault allows you to conjure up flaming melee attacks and hurl devastating fiery projectiles. Fiery Assault powers tend to set foes ablaze for added Damage Over Time.


Icy Assault: Ice Assault allows the player to use Cold-based attacks. Conjure up frozen melee weapons or hurl deadly shards of Ice. Icy powers are known for their ability to slow an opponent.


Martial Assault: Your mastery of Martial Assault allows you to deliver crippling blows to your enemies and rain blades upon foes who don't dare approach you. You deliver damage to your enemies via withering kicks and punches in melee range, while your skills with thrown blades cut down aggressors from afar. Your attacks have a tendency to knock opponents down or deal additional damage over time as a secondary effect.


Psionic Assault: Blast your enemies with an array of offensive psionic powers. Your psionic damaging attacks have a chance to grant you Insight into your enemies. While you have Insight, your psionic damage powers cause additional psionic damage over time. Few living beings can resist their effects. Creatures without minds, however, like machines and robots, are much more resistant.


Thorny Assault: Thorns protrude from your body and can deal damage in melee or at range. Thorns are hollow and inject toxin that deals additional Toxic damage and can weaken your enemy's Defense. Very few foes have resistance to Thorn toxins.



Secondary Power Sets: Composition

Guardian secondary power sets are designed for Composition. Composition power sets offer protection for yourself and support for your teammates. They are:

Atmospheric Composition: Atmospheric Composition users can harness the wind, weather, and lightning to wreak havoc on their foes and protect themselves and their allies.


Dark Composition: Dark Composition wielders focus the dark energies of the Netherworld to protect themselves and weaken their foes.


Energy Composition: Energy Composition users can surround themselves with powerful defensive energy auras. Their mastery of energy allows them to manipulate and transfer energy from foes to protect themselves and their allies.


Fiery Composition: Focusing heat and flame lets those armed with Fiery Composition protect themselves and their allies from harm while also weakening their enemies.


Ice Composition: Ice Composition users have mastered chilling themselves and the air around them to protect their allies, protect themselves, and weaken adversaries.


Organic Composition: Organic Composition users can surround themselves in the forces of nature, enabling them to shield their bodies from harm. Their command over the environment allows them to call forth primal energies to hinder their foes and aid themselves and their allies. Some of their powers place a Bloom effect on themselves and their allies. Each stack of Bloom boosts healing effects on the affected targets by 4% for 30 seconds. Bloom can stack up to 5 times.


Pain Focusing: It takes more than a little pain to keep you down! Pain Focusing uses your willpower to master overwhelming pain. With it, you can channel your pain to protect your allies, yourself, and weaken adversaries.


Radiation Composition: Radiation Composition powers emanate from your body, empowering and shielding you from harm. This energy allows you to manipulate atomic particles and waves to protect your allies and weaken your enemies. Your abilities also allow you to heal from your wounds and even absorb damage.


Reconstructive Healing: Reconstructive Healing lets you regenerate more quickly from damage and effects. Your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Reconstructive Healing gives you the ability to heal and aid allies as well.


Stone Composition: Stone Composition users can transform themselves into various forms of rock and stone to avoid hard. You are also able to harness the crushing force of earth to weaken your foes and protect your allies. Many of these powers need to be performed while on the ground.


Temporal Reaction: With Temporal Reaction you gaze into the flow of time allowing you to react deftly to avoid danger. Regardless of what comes at you, Temporal Reaction simply allows you to avoid the attack. Wielders of Temporal Reaction are able to manipulate time itself to inflict crippling debuffs while buffing and healing allies.



Ancillary Power Pools

Fire Mastery: You have Mastery over Fire to deal damage in mass and control your foes.

Ice Mastery: You have Mastery over Ice to deal damage in mass and control your foes.

Primal Forces Mastery: You have Mastery over Primal Forces and energy to devastate your foes and increase your power.

Psionic Mastery: You have Mastery over Psionics and the mind to devastate your foes.


Patron Power Pools

Leviathan Mastery: Captain Mako has granted you access to the power of the Leviathan. The Leviathan is an ancient gargantuan entity that slumbers under Sharkhead Isle. Worshiped by the Coralax, the Leviathan has given Captain Mako many abilities and now he has taught you how to harness its power.

Mace Mastery: Black Scorpion has granted you access to the advanced technology of the Executioner's Mace. The signature weapon of the Bane Spider Executioner, it is not a typical clumsy mace. The Executioner's Mace is capable of firing a variety of energy projectiles and grenades. It can even be modified to summon and command some of Black Scorpion's RV technologies.

Mu Mastery: Scirocco has taught you the ancient powers of the Mu. In their eternal struggle against the Oranbega, the Mu have unlocked many mystical powers, including their very signature crimson lightning. Now you possess these secrets.

Soul Mastery: Ghost Widow has granted you access to the power of darkness and souls. She has shown you how to use the souls of your victims to destroy your enemies. This has granted you access to powers and abilities you have never had before.


Inherent Power: Resolve

Guardians are determined to protect their allies in combat. With their Resolve, Guardians strive to defeat foes before they can cause serious harm to them or their allies. When an enemy is defeated they will grant nearby Guardians and their allies one stack of Resolve. Each stack grants 5% absorption and status protection to Disorient, Hold, Sleep, Immobilize, Fear, and Confuse on the affected targets for 15 seconds. Resolve can stack up to 3 times outside of PvP. NOTE: When used in PVP Resolve will not stack from players. The amount of absorption granted for defeating a player is 20%.





New Ancillary Power Pool For Scrappers and Stalkers

Scrapper Martial Prowess: Your experience in melee combat and your drive to improve has given you access to new techniques from a wide variety of disciplines. You utilize skills from archers and warriors of the medieval age to ninjitsu techniques of the shinobi.

Level 35: Entangling Arrow
- Ranged, Target Immobilize, -Fly, Slow
- Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking. The Entangling Arrow can bring down flying entities, halts jumping and slows all of your actions. Entangle Arrow has a fairly low Endurance cost and a bonus to its Accuracy. Recharge: Fast

Level 35: Warriors Mark
- Ranged Foe -DEF, -RES (All), +Combat Info
- Your experience in combat has given you the ability to spot weak points in your enemies defenses easily. You can relay this to your allies and reduce the targets Defense and Resistances. Your Combat Attributes Window will also show the combat attributes of the target.  Recharge: Slow

Level 41: Aimed Shot
- Ranged, Moderate DMG(Lethal), +Improved Crit Chance
- Hand Crossbows have been used by adventurers since the middle ages. You uphold the tradition and fire a bolt from a hand crossbow. This ranged attack has a chance to critically strike. You must be level 41 and have selected either Entangling Arrow or Warrior's Mark to select this power. Damage: High, Recharge: Moderate

Level 44: Shukuchi
- Self Stealth, +DMG, Self Teleport
- You utilize an ancient shinobi technique of teleportation to catch foes off guard. Using this power will allow you to teleport to a location and receive a strong stealth effect for a short time. In addition, you will gain a moderate damage bonus as you catch your targets by surprise. You must be level 41 and have selected either Entangling Arrow or Warrior's Mark to select this power. Recharge: Long.

Level 44: Gather Chi
- Self +Regen, +Recovery
- You utilize meditative and focusing techniques to reinvigorate yourself. You gain a moderate Regeneration and Recovery effect for a short time. You must be level 44 and have selected two other powers from Martial Prowess to select this power. Recharge: Long


Stalker Martial Prowess: Your experience in melee combat and your drive to improve has given you access to new techniques from a wide variety of disciplines. You utilize skills from archers and warriors of the medieval age to ninjitsu techniques of the shinobi.

Level 35: Entangling Arrow
- Ranged, Target Immobilize, -Fly, Slow
- Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking. The Entangling Arrow can bring down flying entities, halts jumping and slows all of your actions. Entangle Arrow has a fairly low Endurance cost and a bonus to its Accuracy. Recharge: Fast

Level 35: Warriors Mark
- Ranged Foe -DEF, -RES (All), +Combat Info
- Your experience in combat has given you the ability to spot weak points in your enemies defenses easily. You can relay this to your allies and reduce the targets Defense and Resistances. Your Combat Attributes Window will also show the combat attributes of the target.  Recharge: Slow

Level 41: Assassins Arrow
- Ranged, Moderate DMG(Lethal), +Crits while Hidden
- Shinobi have used the bow to silently assassinate targets since feudal times. Your studies of their techniques allow you to do the same. You fire an arrow from your bow, dealing high lethal damage. This ranged attack has a chance to crit and can be used from a Hidden State for extra damage. You must be level 41 and have selected either Entangling Arrow or Warrior's Mark to select this power. Damage: High, Recharge: Moderate

Level 44: War Cry
- PBAoE -To Hit, -DMG, Chance to Fear
- Gladiators, Samurai, Vikingur. These are but a few groups you have studied to hone your techniques. You've adopted their ability to demoralize the opposition with a War Cry! You reduce the Damage and To Hit of enemies around you. This power also has a chance to Terrorize minions. You must be level 44 and have selected either Warrior's Mark or Entangling Arrow to select this power. Recharge: Long

Level 44:  Gather Chi
- Self +Regen, +Recovery
- You utilize meditative and focusing techniques to reinvigorate yourself. You gain a moderate Regeneration and Recovery effect for a short time. You must be level 44 and have selected two other powers from Martial Prowess to select this power. Recharge: Long




New Costume Packs

Emblem Pack 1

New Emblems! Emblem Pack 1 is now live. There are 17 new emblems, starting with Star 17 - Star 23 inline with legacy star emblems and another batch found at the bottom of your chest symbol list.

To be found in the Stars section of your alphabetized symbol list:


- Star 17 (upwards shooting star)
- Star 18 (5 star V)
- Star 19 (interlinked stars)
- Star 20 (triple bubble star)
- Star 20 Rainbow (triple bubble star w baked in rainbow)
- Star 21 (star fan)
- Star 22 (star tunnel)
- Star 23 (twin stars pulling away from each other)

To be found at the bottom of your symbol list:


- Barbell
- Hammer & Wrench
- Moon 2
- Poison Syringe
- Seahorse
- Syringe
- Weightlifter
- Wrecking Ball


Cape Packs 1 & 2

New cape patterns are now available wherever you find listings for basic cape patterns. 45 new patterns in total. All can be found at the bottom of the standard cape pattern list in your character creator.

Cape Pack 1: To be found at the bottom of your cape patterns list:


- All Seeing      - Fleur
- Arbol            - Hive Tech
- Astrolabe         - Icy Tunic
- Big Bolt         - Keyhole
- Cosmic Contrails   - New Star
- Crescent         - Serrated Fern
- Dart            - Splash
- Donkey

Cape Pack 2 Found below Cape Pack 1 in alphabetic order:


- Art Deco 1      - Lily Pad
- Art Deco 2      - Pangolin
-Button            -Quizzical
-Cleave            -Rockslide
-Crystalline      -Rose Curl
-Flame Tongues      -Sakura
-Fur 1            -Sheet Music
-Fur 2            -Spider Web 1
-Gale Force         -Spider Web 2
-Geode            -Stingray
-Gossamer Strands   -Tradewinds
-Halftone         -Triangles
-Impossible Dots   -Wasp
-Ink            -Waterfall
-Lewitt            -WPA

Glove Diversification Phase 1

Glove Diversification debuts on Rebirth PTS! Many glove models that prior had only 1 possible
wrist skin can now be customized to match many base textures and all standard glove patterns.

This change affects the following glove models:


- Tai                     - Tied
- Overguard                  - Wristbands
- Barbarian Ring (M & H only)   - Dragon Bracer (F)
- Small Pointed Glove         - Cloud Bracer (F)
- Small Flared Glove         - Plant w/ Leaves
- Small Padded Glove (F)      - Spines

Customizable metallic variants have been added to the game:


- Small Pointed Glove
- Small Flared Glove
- Small Padded Glove (F)
- Dragon Bracer (F)
- Cloud Bracer (F)

Static glowing variants of the following have been added:

- Small Pointed Glove
- Small Flared Glove
- Dragon Bracer (F)
- Cloud Bracer (F)

Animated glowing variants of these are also now available:

- Small Pointed Glove
- Small Flared Glove
- Dragon Bracer (F)


2012 Halloween Pack Now Available

Long enjoyed on other CoH servers, one of Paragon's last contributions to the character library
is now available and fully functioning on Live for all characters.

This pack includes:

- Full body mummy skin
- Tombstone and wicker basket backpacks
- Floating orb and skull special heads

Fashion gloves and boots unlocked for female characters.

- Seer gloves and boots unlocked for male and huge characters.

Bugs introduced with asymmetric gloves that caused graphical errors on specific villain mobs
have been resolved.






Quality of Life: and Bug Fixes

Auction House

Quality of Life:
- Number of base slots for every player character has been increased.  Values have been adjusted so that there is a progression of available slots as you level. (Roughly 5 slots every 5 levels.....ish )

Bugfix:
-Invention generic, respec, temp power, and costume recipes should now once again be tradeable on the Auction House.


Super-Group Base Rent

Quality of Life:
- Base rent will no longer be calculated on the items in the base.  The exact value that each SG would pay was hard to anticipate and may have hindered some SGs from placing more items that they may have wanted.
- SG base rent now calculated based on plot size.  These numbers are still up for discussion and may be subject to change.  However, rent is currently set to be much less than it was on Live.
- Smallest Plot size has no rent.


Character Slot Per Account Increase

Quality of Life:
- UI hard coding issues have been adjusted to allow more characters per account to be created.  Due to the nature of the UI code, slots can only be adjusted in multiples of 12.
- Current slots on every account should now be 96.  This comes from 12 slots on 8 pages.  This number may be subject to adjustment at a future date if there is demand for it.

   
Power De-Queuing

Quality of Life:
-Stacking auto powers should no longer cause powers selected next in the attack chain to de-queue.  This fix should also work for attacks and interruptible like long activation toggles and snipes among other powers.

14
Patch Notes / TEST SERVER April 18, 2021
« on: April 18, 2021, 10:17:49 pm »
ANNOUNCEMENT:
The release to live for all(hopefully) changes currently on the test server is currently planned for the next reset cycle on  the 25th of April 2021.  A full list of patch-notes with all changes will be made available in one list at that time.

Fiery Composition:
    Phoenix Awakening: Endurance cost is no longer multiplied by affected allies.

Radiation Composition:
    Particle Shielding was incorrectly accepting Recovery Enhancements even though the power grants no Recovery. Remove Recovery Enhancements.

Reconstructive Healing:
    Pain Absorption: This power was overhauled
        Self, +Absorption, +Regeneration, +Heal Bonus, Res(Toxic) -When in danger, you are able to concentrate to Absorb a large amount of damage, and gain Toxic damage resistance. You will also gain a burst of Regeneration and your Heals will be more potent, but it comes at the cost of some Endurance. You can use this power up to 3 times before it needs to recharge. The strength of the Absorption, Regeneration and Healing Bonus will get significantly stronger on the second and third click, and to a lesser degree the Endurance cost will get stronger as well. Recharge: Slow

15
Patch Notes / Test Server April 11, 2021
« on: April 11, 2021, 09:09:14 pm »
BUGFIX
    -Dequeueing bug should now work for toggles and interrupt powers

MARTIAL PROWESS
     -Stalkers have had their bows swapped out with hand crossbows due to an issue with certain weapon sets merging with the customized bow
     -Ranged Attacks damage slightly increased to compensate for longer animation time

BALANCING GUARDIANS

Fiery Composition:
- Soothing Flames have had its heal increased.
- Power of the Phoenix has been replaced with Phoenix Awakening, a new power designed to strengthen Fiery Composition and better support allies.
- Phoenix Awakening: "Unleashes the power of the immortal Phoenix to restore you and your allies and blast your foes. This fiery restoration blasts nearby foes with an explosion and knocks them down and Disorients them. All nearby fallen allies will be revived with all of their Hit Points and Endurance, and nearby living allies will be healed over time for a large portion of their health. Revived allies will be protected from XP Debt for 90 seconds. This power can even be used while you are defeated to allow you to revive yourself as well and you'll be briefly untouchable! Recharge: Very Long" "PBAoE, Team Rez, Healing over Time, Foe Extreme DMG(Fire), Knockback, Stun"
- Phoenix Awakening is the new T9 Power other powers have been rearranged as follows:
    Consume is now available at level 16
    Reforge is now available at level 20
    Heat Exhaustion is now available at level 28
    Melt Armor is now available at level 35
    Phoenix Awakening is available at level 38

Luminous Assault:
- Luminous Smite now has the correct help text.

Earth Assault:
- Tremor's recharge, endurance and damage have been rebalanced.
- Hurl Boulder's recharge, endurance and damage have been rebalanced.
- Some power unlock levels have been reordered.  The new power order is:
    Fissure is now available at level 4
    Stone Mallet is now available at level 6
    Tremor is now available at level 12
    Hurl Boulder is now available at level 26
    Seismic Smash is now available at level 32

Stone Composition:
- Rocky Armor now has the correct defense debuff resistance in PvP.
- Quicksand's recharge has restore to 30 seconds.
- Some power unlock levels have been reordered.  The new power order is:
    Quicksand is now available at level 4
    Gaia's Blessing is now available at level 16
    Crystalline Armor is now available at level 20
    Stone Skin is now available at level 28

Ice Composition:
- Some power unlock levels have been reordered.  The new power order is:
    Glacial Armor is now available at level 16
    Chilling Embrace is now available at level 28

Hellfire Assault:
- Hellfire Burst's recharge and endurance have been corrected.

Mace Assault:
- Mace Beam now has a chance to deal additional energy DoTs.
- Mace Beam Blast's recharge and damage have been balanced.

Dark Composition:
- Tar Patch's icon has been fixed.

Fiery Assault:
- Cremate's icon has been fixed.
- Incinerate's icon has been modified.

Epic Ice Master:
- Ice Storm now accepts accuracy enhancements.

Earth Assault:
- Stone Fist's text no longer incorrectly says it has -resistance in it.

Ice Assault:
- Bitter Freeze Ray no longer says it does "High" damage in one part and "moderate" in another.

Luminous Assault:
- Luminous Smite's short description now mention the damage that it does.

Hellfire Assault:
- Hellfire Blaze's short description now says "Ranged, High DMG(Fire/Toxic), Foe -Res"

Psionic Assault:
- Telekinetic Blow now accepts knockback IOs,
- Subdue now accept Immobilize IOs
- Psychic Shockwave now accepts Stun IOs
- Psychic Scream and Psychic Shockwave's descriptions now mention being able to grant insight
- Insight's description still has the text from Psionic Melee. Insight lockout is okay.

Radiation Assault:
- Atom Smasher now accepts Stun IOs

Contributors -FarmTank, LS, ElBee

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