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Messages - Cinnder

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1
After none of the previous ones ever reached me, you have achieved success!  Straight into the Inbox.  Well done!

2
Didn't get email at all.  :'(

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Developers Diary / Re: Dawn of Genesis: Power Info Emergence
« on: July 17, 2023, 12:07:54 am »
Oh well, thanks for looking into it.

4
Thx. So for a character that doesn't yet have Hybrid unlocked, running that content will now award both Advanced Psychic ixp (for Hybrid) and Advanced Physical ixp (for Genesis) simultaneously?

On a character that already has T4s for all 6 pre-existing Incarnate powers I'm seeing Advanced Physical xp for defeating outdoor mobs in DA and on DA mishs, as expected.  I ran a daily from Ephram Sha and took the ixp reward of 12,500 Advanced Physical ixp at the end, but I still have an apparent 0% progress on Genesis.  Is this just because both types of Advanced ixp accrue more slowly than the other types, and I need to run more content if I want to see the percentage change?


5
Just to make sure I understand correctly, is the Singularity pet now meant to both attract and repel?  So it pulls them in and then bounces them back out?

Also, what is the range for the Community Info Kiosks?  Are the stats game-wide, blue/red/gold-wide, per zone?  I could have sworn in the old days they were per-zone, but I could be wrong.

6
If we want to test the ixp gain to unlock Genesis, what should we expect to see?  Same ixp rate as Hybrid? 

And when should ixp for Genesis start accumulating?  Same time as Hybrid or only after Hybrid is unlocked?

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Developers Diary / Re: Dawn of Genesis: Power Info Emergence
« on: June 29, 2023, 01:33:08 pm »
I'm sure lots of players will find this useful!

I know this predates these changes, but just wondering how hard it would be to change the '+' and '-' indicating expand and minimise to something like '>' and '<' so it doesn't look like expanded powers have negative effects.

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General / Re: State of the game: Ri6 (Comments)
« on: May 30, 2023, 01:33:59 pm »
On behalf of Peter, Tony, Mike, Steve, and Phil, I have to say I'm very excited about the name of this next Issue!

9
I'd feel the same, so I don't even put the power in my trays, but I assume you use it on mish maps?  Anyway, I'll +1 the request for an Undo function.

Too bad you didn't click this a week or two ago before the devs implemented an update to the maps that reset them all to un-revealed.  :(

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General Suggestions and Feedback / Re: E-Mail Test
« on: May 16, 2023, 02:09:30 pm »
Still nothing here, neither Inbox nor Spam

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General Suggestions and Feedback / Re: E-Mail Test
« on: May 07, 2023, 11:56:06 pm »
Yep, definitely no email here.  :'(

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General Suggestions and Feedback / Re: E-Mail Test
« on: May 07, 2023, 12:36:00 am »
Would you also like to know if we did not receive anything in Inbox or Spam?

13
Player Help/Guides / Re: A Guide to Utilizing Set Enhancements
« on: February 16, 2023, 12:47:07 am »
Of course, than can also be used to your advantage if you want the two or three set bonus multiple times.  Slot 4 Rise From the Graves but only catalyze two of them for 10.5% energy and negative resistance (as opposed to 6% energy negative resistance, 5% energy/negative defense and 9% accuracy).

Ah, good point.

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Player Help/Guides / Re: A Guide to Utilizing Set Enhancements
« on: February 13, 2023, 01:16:22 am »
It might also be worth posting a warning in the Other Attuned Enhancements section that the standard and superior versions of these enhancements count separately for set bonuses, e.g. if a player has 2 standard and 3 superior from the same set, they will get the 2-enh standard bonus and the 3-enh superior bonus, not either 5-enh bonus.  Thus a player may wish to wait till they have a sufficient number of catalysts to convert the entire set to superior.

15
- Recall:
   - Range of NPC Teleport decreased to slightly over standard attack distance from 200 ft to 100 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.
   - Range of PvP Teleport decreased to long-range attack distance from 200 ft to 150 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.

Curious to know the thinking behind this change.  Maybe I've been using it not-as-intended, but I always thought of TP Foe as a substitute for a snipe power: able to pick off a single enemy at an extreme distance when you need to thin the herd.  If I'm correct in thinking 150 feet is standard for snipe powers, wouldn't it make sense for that to be the minimum range for this as well?

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