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Messages - FarmTank

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1
Atlas = 1
Cim = 3
Midnigher club = 4
KingsRow = 5
Steel = 6
sky = 7
talos = 8
IP = 9
FF = 10
Bricks = 11
Perez = 12
boom = 13
crey = 15
abandonedsewernetwork = 18
terravolta =20
eden = 21
hive = 22
sewer = 23
Dont worry about it = 29
nova = 36
imperial = 37
neut = 38
nova ug = 39
imperial ug= 42
DA= 43
First ward = 49
neut ug = 51
night ward = 52
PI = 61
Hollows = 62
thetunnels = 63
zulu = 64
cascadearchipelago = 65
thechantry = 66
thestormpalace = 67
strigaisle = 69
mercy = 71
port oakes = 72
Cap = 73
shark = 74
nerva = 75
st martial = 76
grand = 77
"pvp"= 78, 79, 80, 81
croa = 82
The D = 83
faultline = 84
rwz = 85
abyss = 86
monster isle = 87
echoGalaxy = 626
Herocon? = 120 (disabled you can't get here, why did i put it here?)

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Users > "username" > AppData > Local > Ouroboros > rebirth > VisitedMaps

All the files will have a specific structure to their name. 

Player#Maps#.vm

The first # is the individual character DB id,  So if your character was the 3rd actual toon created on rebirth that number will be 3.  However expect that number to be significantly higher.  You will need to match that number up to the character you want to change somehow.

The second # is the static map ID (back end identifier for the zone maps).  Those map IDs are hardcoded and do not change. 

All you have to do is go in and delete the zone map VM file for the character you want to "reset" the map on.

3
Hey there,

This isn't really a big or long write up but wanted to post this in a semi-permenant way for the widest possible visibility.  Recently we pushed a patch to our client to separate out our graphics local caching folder.  Directly this will have no real noticeable performance improvement but will help longterm reliability.  Previously the client would use a hard coded location to locally store its shader caching information.  This location was shared among all the COX servers, like us, Thunderspy, ect.  The problem would be potential unintended "cross talk" causing interference if one server made changes that another server wasn't set up to handle.  You may play on multiple servers and one of them may suddenly appear broken through no fault of their own. 

There should be no real need for you to worry about this or make any changes.  I just wanted to bring this up for your general awareness.  As a side note this may mean all your zone maps have reset and need to be uncovered again (because that stuff is stored locally in the cache folder). 

We will be monitoring this to ensure it does not cause any issues for the players. 

Thank you

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Patch Notes / PTS Patch Notes - Feb 13, 2023 TEST SERVER- Ri5
« on: February 13, 2023, 11:16:34 pm »
NEW SYNAPSE TF:
  • Timing changes in final cut-scene
  • Final fight transition effects adjustments
  • Psionic Nexus spawn timing adjustments
  • Objective wording adjustments
  • Float text for Rage side effects

POOL POWERS:
  • Acrobatics: Jump height/speed no longer suppress in combat. Decreased the jumping speed scale.
  • Fixed a bug that could cause players with Recall and not Blink to experience issues teleporting foes.
  • Fixed a bug that could cause Recall not to teleport players in PvP.
  • Fixed a bug that caused Recall to not alter the mob when teleporting them.
  • Fixed a bug that could cause Team Teleport to fail when activating Teleport outside of Team Teleport's range. Consequently, Team Teleport's range has been increased
  • Fixed a bug that caused Blink not to break Hide and not to alert the mob when hit them.
  • Starfall no longer accepts Defense IO sets.
  • Starfall now accepts Kheldian ATOs.
  • Flight protection in Quantum Acceleration adjusted
  • Updated the power description for Blink, Blink Blitz, and Extinguish Light
  • Long Range Teleport and Shadow Slip no longer indicate that they take basic enhancements (because they don't have slots).
  • Further tuning on the movement buff duration on Jump Kick to prevent residual movement buff after casting.
  • Blink, Blink Blitz, and Extinguish Light now accept Universal Damage IO sets.
  • Blink, Blink Blitz, and Extinguish Light now deal the correct PvP damage.
  • Fixed missing immobilize resistance on Weave.
  • Jaunt no longer roots, so you can teleport fluidly while running
  • Adrenal Booster now grants Adrenaline. Adrenaline causes Jaunt to instantly recharge while under its affect.
  • Teleport has been given a movement upgrade. If you have any travel power on, or Hover, Teleport's movement restrictions and flight will be negated. These effects also apply to Shadow Step while in human form

Dev note regarding movement control power changes:
We heard the requests wanting a permanent source of extra movement control and friction in both Fly and Super Jump. We also heard the requests wishing for no extra movement control and friction in those powers. We thought about how best to offer such an option. We also considered, one way or the other, what affects this would have on future content down the road beyond anything we've revealed.

After much thinking, we decided there could be a way to have some extra movement control and/or none at all. We've added extra Movement Control and Movement Friction to Acrobatics, Aerobatics (taken back from Afterburner), and Solar Glide (taken back from Quantum Acceleration). Aerobatics and Solar Glide's movement control/friction can stack with Fly and Energy Flight. Acrobatics movement control/friction can stack with Super Jump. Null the Gull has discovered how to suppress extra movement control/friction effects in Acrobatics, Aerobatics, and Solar Glide--he thinks.

Thanks to the detailed feedback from our testers we were able to identify specific places where the new fly poses were misbehaving and ironed them out. Please keep up the good work.

MISC:
  • Bugfix applied to correct issue causing crash when trying to load into the SG colors screen.
  • Add more Abbreviated slash commands, Full list can be found here: https://forum.cityofheroesrebirth.com/index.php/topic,2330.0.html
  • Null the Gull bug preventing him from being able to hide travel power pop up trays fixed
  • Former Mayor Devito has been officially removed from the cities pension fund.

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Developers Diary / Re: FARM TANK - Slash Command Abbreviations
« on: February 10, 2023, 08:44:29 pm »
Added inspiration combine and delete

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Developers Diary / Re: FARM TANK - Slash Command Abbreviations
« on: February 05, 2023, 06:27:49 pm »
POST EDITED: Feb. 5, 2023

*Missing power exec commands added.

*Added Inspiration commands.

7
(Almost Tested) Bug Reporting / Re: list of PTS Slash commands Please!
« on: January 20, 2023, 11:23:00 pm »
Re-posting a pinned comment for the benefit of those not on the discord.

/levelup_xp X = X being the level you want to be.
/Influence x X = being the amount of Inf you want
/autoenhance = to automatically enhance yourself with SOs.
/badgegrant spiderskisspatron to gain Patron access

8
Calendar / Double xp
« on: December 25, 2022, 08:21:17 pm »
Double xp

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Developers Diary / Re: FARM TANK - Slash Command Abbreviations
« on: December 21, 2022, 09:12:17 pm »
sigh....FIIIIIIINNNNNNNEEEEEEEE....................

10
Player Help/Guides / Re: City of Data v2.0
« on: December 16, 2022, 07:40:21 pm »
I remember there was some discussion at the dev level about city of data stuff for rebirth a while ago.  I can bring it up with the rest of the team to see if anything came from that.

11
Tanker / Re: SR/MA = NO GET HITSU!!
« on: November 15, 2022, 01:34:59 pm »
General question, what's your opinion on the how necessary getting tough is for the resists on SR?

Nevermind just saw that part.

12
Calendar / Fright before Chrismas
« on: November 13, 2022, 08:03:40 pm »
Halloween's not quite over as Eoachi and the gang put on winter hats and decide to chill for a couple weeks.

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Developers Diary / FARM TANK - Slash Command Abbreviations
« on: November 03, 2022, 08:06:23 pm »
Greetings,  I'm writing this to let you know about some upcoming changes.  I wanted to make sure this information was in an easy to reference location all on its own.  Some new slash commands are coming to Rebirth and I hope some of the players find them useful. First is a new command for screenshots that allows you to save images to a custom folder.  This folder will still be in the same location as your game folder but will have whatever name you give it.

/screenfile "foldername"



The next grouping is a series of commands intended specifically for use in macros. They may seem bizarre but the specific "abbreviations" are a result of technical limitations in the existing code.  This work came from an understanding that char limits are a problem for some macro users.  This should go some way to help with that.  They do not do anything different from the longer versions of the same command.

"/tge_x", CMD_TARGET_ENEMY_NEXT, "Cycles through visible target-able enemies in near to far order."

"/tge_p", CMD_TARGET_ENEMY_PREV, "Cycles through visible target-able enemies in far to near order."

 "/tge_n", CMD_TARGET_ENEMY_NEAR, "Targets the nearest enemy."

"/tge_f", CMD_TARGET_ENEMY_FAR, "Targets the farthest enemy."

"/tgf_n", CMD_TARGET_FRIEND_NEAR, "Targets the nearest friend."

"/tgf_f", CMD_TARGET_FRIEND_FAR, "Targets the farthest friend."

"/tgf_x", CMD_TARGET_FRIEND_NEXT, "Cycles through visible target-able friends in near to far order."

"/tgf_p", CMD_TARGET_FRIEND_PREV, "Cycles through visible target-able friends in far to near order."




The following group of commands are just like the ones above but also took params that have also been shortened as well.  For instance the command for target custom near enemy would be "/tgt_r em"

"/tgt_n", CMD_TARGET_CUSTOM_NEAR, "Targets the nearest match."

"/tgt_f", CMD_TARGET_CUSTOM_FAR, "Targets the farthest match."

"/tgt_x", CMD_TARGET_CUSTOM_NEXT, "Cycles through matching targets in near to far order."

"/tgt_p", CMD_TARGET_CUSTOM_PREV, "Cycles through matching targets in far to near order."


These are the shortened params available for above commands.  The original in game system for any non-param matching tokens being matched against the name for specific targeting is still available.  As long as it does not match the original or shortened form of the params that system should still work just fine.

em = "enemy - Hostile enemies"

fd = "friend - Friendlies (including pets)"

dd = "defeated - 0 HP targets"

ae = "alive - Living targets"

mp = "mypet - Include only your pets"

np = "notmypet - Exclude your pets"

bc = "base - Include only passive base items"

bn = "notbase - Exclude passive base items"

tm = "teammate - Include only teammates"

tn = "notteammate - Exclude teammates"




UPDATE EDIT - By request the following powerexec commands have also been given abbreviations.

"px_na" = "powexec_name" = "Executes a power with the given name."

"px_lo" = "powexec_location" = "Executes a power at a specified location with the given name."

"px_sl" = "powexec_slot" = "Executes the given power slot from the current tray."

"px_tgon" = "powexec_toggleon" - "Toggles a given power on. If its already on, does nothing."

"px_tgof" = "powexec_toggleoff" - "Toggles a given power off. If its already off, does nothing."

"px_at1" = "powexec_altslot"  - "Executes the given power slot from the alternate tray."

"px_at2" = "powexec_alt2slot" - "Executes the given power slot from the second alternate tray."

"px_at3" = "powexec_alt3slot" - "Executes the given power slot from the third alternate tray."

"px_sv" = "powexec_serverslot" - "Executes the given power slot from the server-controlled tray."

"px_tr" = "powexec_tray" - "Executes a power in the given slot and tray."

"px_ab" = "powexec_abort" - "Cancels the auto-attack power and the queued power."

"px_uq" = "powexec_unqueue" - "Cancels the queued power."

"px_at" = "powexec_auto" - "Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already)."


INSPIRATION COMMANDS

"ip_sl" = "inspexec_slot" = "Activate an inspiration slot in the first row."

"ip_tr" = "inspexec_tray" = "Activate an inspiration slot in the given row and column."

"ip_nm" = "inspexec_name" = "Activate an inspiration by name."

"ip_pn" = "inspexec_pet_name" = "Activate an inspiration on a pet by name. Inspiration Name then Pet Name"

"ip_pt" = "inspexec_pet_target" = "Activate an inspiration on a pet by name. Takes Inspiration Name"

"ip_cb" = "insp_combine" = "Combines 3 of same type inspiration into one new type"

"ip_dl" = "insp_delete" = "Removes and inspiration"

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General Suggestions and Feedback / Re: Bring over Pretorean weather
« on: October 23, 2022, 11:39:23 am »
We do have zone skybox work on the road map.

15
Because the UI is hardcoded in C from scratch this could either be really easy or impossible.  I can't make any promises until I get a chance to look into it.  However if it looks easy enough I can make a note to throw this in.

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