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Messages - Donkyhotay

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1
Live Bug Reporting / Re: Atlas Park Map fading
« on: October 14, 2021, 12:40:43 pm »
Spaghetti

2
General / Re: Illusion control for dominators?
« on: October 14, 2021, 12:32:53 pm »
I kind of like where you're going with a nightmare control set that has bonuses for sleep. I don't see any overlap with illusion but again illusion is so strange I have trouble seeing it work in a way that would be practical with doms.

3
General Suggestions and Feedback / Re: Cel shading?
« on: October 12, 2021, 02:07:57 pm »
Cel Shading is a Homecoming modification. I do not know if there are any plans to implement it on Rebirth as well.

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General / Re: Illusion control for dominators?
« on: October 04, 2021, 12:34:56 pm »
Not that I have heard and honestly I would consider it unlikely.

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General Suggestions and Feedback / Re: What to do with Galaxy City?
« on: August 30, 2021, 12:05:52 pm »
I personally think it should become something new, rather then trying to restore it to it's pre-echo state. Exactly what state it should be in afterwards, whether a hazard zone, a repaired city with new buildings/content, or something else entirely I'm actually not picky about.

6
Personally I would prefer to see greater distinction between the 4 alignments rather then have them blended together. I have posted this before but have long had a dream of seeing the alignment system be expanded to something more similar to what we have goldside. In goldside, chars have 2 alignments, their regular alignment and their original alignment. As they go through the game if you cross alignments you can do "undercover work" for your original alignment. My idea is that all chars, even primal chars, have something similar.

All chars would have a public alignment, that is how the world currently views the char based on their actions (pretty much like standard alignments work now). Characters would also have a true alignment that is how the player views their own character. Unlike goldside "original" alignments a characters true alignment can be shifted/changed in some way. Like goldside as you do tasks based on your public alignment, you have special options to do undercover work based on your true alignment. So a public villain / true hero can report back to the Freedom Phalanx on the Recluse's activities in the Rogue Isles for example, and vice versa of course. This would provide more roleplay opportunities for those interested in such stuff and also breathe a bit of new life into older content. This idea obviously would be a ton of work and definitely be a long term plan but it is something I would love to see.

However this idea would only work so long as the alignments remain separated, blended alignments wouldn't make sense if "anyone" can jump between Paragon City and the Rogue Isles without any concern for alignment. I have also suggested having certain items only be purchasable with specific merit types, such as different signature summons based on alignment, and more stuff like that could be done but I think balancing it could be hard. How do you figure the cost of being able to join red/blue teams with merit purchasing power? That is why the Cryptic devs didn't have vig/rog merits. Thinking about it I think the true solution is to keep the purchasing power of hero/vig/rog/vill merits equal (though slightly different in what they can buy, such as signature summons) but to have the *content* be different.

The advantage of vig/rog's is their ability to join cross alignment teams. That gives them access to more content then hero/vills have. Trying to balance their access to extra content by limiting purchasing power is not easy, if possible. However if we instead limit vig/rog's access to some other form of content, it would be easier to balance out. Suddenly you're not trying to decide between being able to play cross faction content vs. the purchasing power of the rewards, you're choosing between cross faction content vs. true alignment content. It would also make sense from a lore perspective, if you're a vig/rog that "plays both sides" then you're not going to be trusted enough to perform highly sensitive missions.

The problem with this idea though is deciding what content should be blocked from the vigs/rogs? It does become a tough choice that would require a lot of discussion I think. The options I can think of are TF's, SSA's, PvP zones, and "some" story missions. Each has their own pros and cons that I'll need some time to think about however this idea is becoming big enough I think I should probably create a new thread.

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I think vig/rog merits are a good idea, however I absolutely do think there needs to be some distinction between the different merit types. Not just hero/vig/rog/vill but also reward, gladiator, emp and astral. Specifically there needs to be items unique to them that can only be purchased by them as well as price differences. For example making PvPIO's slightly less expensive when purchased with gladiator merits, though still accessible with other merit types, is a start. In regards to the 4 alignment merits I have long thought that making the signature summons purchasable with them would be a great idea. Though which summon you can purchase depends on the alignment, so vigs get Manticore, hero's get Sister Psyche, etc.

8
I also am concerned about how easy purples are to get. Thinking about it more after my previous posts here I'm leaning towards receiving a single purple for about 7 hours of playtime as the sweet spot. It makes them something to work towards, keeps them a big deal when you get one, but a player is still able to get a full set of 6 in just 3 weeks even if they only play 3 hours per day. Of course many of us play more then that and would probably grind them faster but that's okay too.

9
Already mentioned on discord but felt it was important to report here as well. The new hypothermia water control power fails to put enemies to sleep on PTS. I tested with both a controller and dominator and got same results. When casting hypothermia (and no other powers active) on a random set of hellions in AP they were slowed and showed the ZZZ above them but continued to run around and fire their guns at me confirming they weren't actually asleep.

10
Reward Choices for completing Incarnate content now offers a choice for a random Purple Recipe instead of Super Inspirations when receiving a Very Rare reward. This means if a new lvl 50 runs through all the incarnate arcs, then they would have the opportunity for 8 purple recipes (six, belladonna, heather, mu, duncan, solaris, dream doc x2)?

I interpret this as "get a random purple" is one of the choices at the end where you normally are choosing between incarnate rewards or super inspirations. I could be wrong as I haven't done it. I actually would love to do an iTrial on PST so we can know for certain.

11
Yeah, there are lots of interesting things proposed here. The Gladiator Merits as well as the vig/rog merits I am very excited about. I like the idea of PvPIO's being cheaper through gladiator merits, but still accessible through other merit types. I really like the idea of vig/rog merits and the option to purchase superpacks with them, again with the cost being different based on the type of merit being used.

I have mentioned this many times before, and this is probably a future update, but I would love to be able to purchase signature summons and have long thought the best option for those is using hero/vig/rog/vill merits. With the merit type spent determining what kind of summon you purchase. Hero merits get you Sister Psyche, Vig merits get you Manticore, Rog merits get you Sirocco and vill merits get you black scorpion (as examples).

I also am uncertain about about the proposed drop rates of PvPIO's in PvP. I agree with Draggynn that 24% drop rate is crazy. Honestly I think actually lowering, or even eliminating, PvPIO drops entirely and allowing players to obtain them through gladiator merits might be a better option. Not certain about that though and am curious what others think.

In regards to the proposed "sweet spot" for obtaining purps/PvPIO's I think that 2 every 5 days (a day being about 3 hours of play in a 24 hour period) would be perfect, if that is too hard of a ratio then 1 every 3 days. Obtaining 2 every 5 days means that you can get a complete 6 set with just over 2 weeks of "grinding" (estimating as someone who plays 21 hours every week, calculated by playing 3 hours every night). Even a more "casual" player (estimating as someone who plays 9 hours per week, calculated by playing 3 hours for 3 nights per week) will still get a complete 6 set every 5 weeks (little over a month). Even someone who only plays once a week (3 hours per week) would still get a complete 6 set in 3.5 months. I think these numbers keeps "blinging out" a char a long term goal to work towards while not being essentially impossible like the old rates were. As I remember the math on live you would get a *single* purp/PvP after 2 whole months of grinding.

We do need a good inf sink however these are tricky. It needs to be something that is an ongoing cost, it needs to be worth purchasing (or else people won't use it) but can't be so good that it becomes "mandatory" and locks out newsupes that won't be able to afford it right away. I admit I can't actually think of anything right now.

12
General Suggestions and Feedback / Re: SuperSports/SuperBall
« on: July 09, 2021, 09:34:53 pm »
Quote
I still think it'd be worth a laugh to import enemies as the ball

That's the Rogue Isles version... (c;

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General Suggestions and Feedback / Re: SuperSports/SuperBall
« on: July 09, 2021, 12:39:03 pm »
While it would take a little work, what if we could spawn an actual ball? The ball would be an "enemy" for game purposes but with infinite health (so it'd also work as a target dummy) and is simply a small sphere. Maybe the basketball or even the soccerball from those animations if it could be pulled out and reused. The ball can't move, no AI, but is subject to knockback. While it'd be a bit strange, with a basic "enclosed court" map and some goal posts you could theoretically have a game of "superhero soccer" with heroes using KB powers to try to get the ball into the other teams goal net.

14
AE/Mission Architect / Re: Donkyhotay's AE missions
« on: June 28, 2021, 01:18:42 pm »
I specified middle but I do think you're right that it doesn't matter too much on that map.

The portal tech you found simply uses the cower animation. The one you couldn't find is a witch like char that uses the "soul steal" animation on the zombies surrounding her (she's trying to absorb power from them to recharge her magic). It isn't the flashiest of animations but it does have an "energy aura" type effect on it.

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AE/Mission Architect / Re: Donkyhotay's AE missions
« on: June 28, 2021, 01:35:13 am »
Thanks for trying it out! The enemies in the 2nd mission being sublevel is intentional. The contact even mentions afterwards that some people feel sorry for them but they would be dangerous if they escaped and able to arm themselves. It's one reason the mission is vig alignment.

Almost all of the Lord Recluse variants are safely hidden in the back of the level while your mission objectives are in the middle. This is done intentionally because the Lord Recluses are meant to be as strong as the primal version. The first two I was able to kill with a well equipped char but the 3rd and 4th I couldn't take out by myself even with with the difficulty bottomed out. The 4th mission Lord Recluse variant (Lord Wreck Loose) I intentionally designed to be as absolutely *unfair* of a fight as the AE would let me. This is why the contact always warns and suggests that you avoid confronting the variant directly.

Which character did you find on mission 4? That will let me know which one you couldn't find. One of the characters is doing an animation, the other is just cowering but in a bright white coat in order to make them both somewhat more visible. Although both are set for "middle", during testing I found that the game would sometimes place one of the rescuees to the far left of the entrance, behind the rocks, and I also would waste time searching all around the boss until I learned to check over there.

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