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Messages - Joshex

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31
Pretty simple, Electric Blasting was as far as I can tell one of the original blaster sets before the devs really knew what the game was going to play like. and before Chain type attacks were introduced.

The devs as such gave Electric Blasting a PBAoE power in Level 6 probably thinking it'd be good for when enemies get close range. But then electric control was invented and with it Chain attack types(such as controller electric control: Jolting Chain). Electric blasting was never revisited to determine if a change was needed to incorporate a chain attack. Or if they did revisit it they decided to leave it alone with Short Circuit.

What I propose is one of the following:

Allow Blaster Jolting Chain to hit the same number of targets as Short Circuit(15?), Upgrade the damage for the Blaster version to Moderate DoT instead of Minor. add +Special against robots, add - recovery.

1: Replace Short Circuit with Jolting Chain.

2: Replace another power with this power. (not sure which power would be fair)

3: allow the player to choose from 2 L6 powers (possibly only able to pick one of them, or both if people think it's better) this would probably require  the most changes to the game as it would make Blaster Electric Blasting 1 power longer than any other blaster primary set.

Feel free to comment to explain your position when voting and to propose any changes to this power contrary to what I propose.

feel free to change your vote later if you change your mind.

This poll is not set to close, the server admins will likely make their decision at some point during the voting or even before the voting but who knows you might change their minds if enough people vote one way or another or someone's comment gives a good justification one way or another.



I voted to make it a second L6 power, so that if someone wants short circuit they can still get it and we don't have to replace any powers, just add another one. It wont change the maximum number of powers a blaster can get in total, but it would add 1 more attack to this set than others. For that reason I think it's fair that the player should only be able to choose 1 L6 primary power Short Circuit OR Jolting Chain.

32
(Almost Tested) Bug Reporting / Re: Report on Jump Kick
« on: January 31, 2023, 07:53:26 pm »
A jump can be initiated while the power is casting.

Running can be done during the TP event for a massive TP forwards (likely allowing people to go through walls)

TPing into an enemy against a wall will cause a disorienting partial spin back and forth very quickly.

33
General / Attempt: Developing Web Mids
« on: January 24, 2023, 01:52:27 pm »
Hi Rebirth, this is being started as an amatuer project. I really don't know what I'm doing. but I've started anyways.

What am I doing? I have copied some of the broken sourcecode for the old Suckerpunch's hero planner, which was an early webpage version of what would eventually inspire Mids. The goal is to modify, fix and update that code to the current database version of rebirth mids (and eventually others) to produce a page where you can plan your hero/villain builds in any webbrowser without any login. so if you save the page you could even use it offline.


Long story short, there has been some interest in a hero/villain planner that can be used on all devices. The Mids team has plans for such a thing (though not actually a webpage version), but they have expressed it's not going to be in the near future as they are focusing on current mids dev which is an extensive task.

Source: Suckerpunch's sourcecode can be found on archive.org from the old cohtitan page for it. the software at that time required you to be logged in to cohtitan to use it, as you cannot validly login to cohtitan via archive.org and as even if you did so the titan staff have long since taken the necessary files to support suckerpunch's offline; the code is effectively broken. but you can find it here:
view-source:https://web.archive.org/web/20110824142004/http://planner.cohtitan.com/planner
and the broken planner looks like this:
https://web.archive.org/web/20110824142004/http://planner.cohtitan.com/planner

Progress:


New hero crest image for the background. spent all day making it. I added it tot he background in the doc. This image will end up in a zip of images later as more images become necessary so as to save attachment space.
   
HeroCrest.png

I have also stripped off the log-in arguments.

Right now: KEYBOARD REPLACED. It's been a long time. I got back into it today and started inputting the secondary power selections. Blaster's secondaries are all selectable (but still no data and no anything else). I'm not going to try to upload the script today, I'll wait till it's done. I'll upload a new image of the state of things so far tomorrow or something.

Also I'm thinking up a better method to do the tabs in the power info/totals table. I'm hesitant on using position:absolute and the z axis to control which tab's content is visible, instead I'm literally building the table from code on tab click. the downside for that is I'll need somewhere to store dynamic power info for the table, based on which power last had the mouse over it or is locked. I'm thinking a hidden object, with the data printed on it. could make a button to make it visible but it'll be multiple tabs worth of info so, a lot of text.

Next: Do the whole process again for power pools and Ancillary/Patron pools. And I plan to rework the power info table and tabs to be on different Z locations with backgrounds on the table cells so the can literally work as real tabs.


After that: Create Power Info Dictionaries and a power info table to display the information from the dictionary on button select or mouse-over.

Even Further: The Chosen Powers Field


Future concerns: the mids team has noted that Javascript's floating point numbers might not be compatible with City of heroes numbers. I have talked with them about this and determined that javascript with floats set to a precision of 4 to 6 decimal places might be able to equate it to CoH's floats.

Because of that there is a chance that even if I can make a visibly working planner in a webpage, the numbers wont be right and it may be worthless.  ::) but whatever lets try anyways.. maybe thats why suckerpunch's was taken down, though I seem to remember it was taken down because the guy that made it did not want to maintain it.


This is an open project, if someone knows more than me and wants to spearhead it, by all means please do so, I look forwards to your leadership lol. I'd share my test page, but I'm afraid people would visit my main page. my site is a joke and so I don't feel comfortable sharing it. a site written by a madman for the purpose of html testing and trolllery.. it was supposed to be a portfolio page.. yeah.. troll+freewebpage to do whatever with = webpage poop. If my progress gets closer to something that looks usable, I will clean the poop off my site and share it.

Meanwhile I'll share the source code so far:
CSS buildmaker.css an incomplete cropping of suckerpunch's planner.css with just the bits I need to make what I have work (and some others I have yet to know if I need them)
Code: [Select]
body, div, span, ul, li, select { margin: 0; padding: 0.2vw; font-family: "Lucida Sans Unicode", "Lucida Grande", Verdana, Arial, sans-serif; font-size: 1vw; }

body {
  background: #5095BE
}

#CoXBuildMaker_body { width: 75%; margin: 10px auto 0; position: relative; background: white; border: 1px solid #CCC; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; overflow: hidden;}

select option[value="Hero"]{
  margin: 40px;
  background: #5095BE;
  color:#fff;
  text-shadow: 0 1px 0 rgba(0, 0, 0, 0.4);
  font-size: 1vw;
}

select option[value="Villain"]{
  margin: 40px;
  background: #990000;
  color:#fff;
  text-shadow: 0 1px 0 rgba(0, 0, 0, 0.4);
  font-size: 1vw;
}

div.powerSelection {
  border-right: 0.2vw solid #909090;
  border-bottom: 0.3vh solid #909090;
  border-top: 0.3vh solid #F3F3F3;
  border-left: 0.2vw solid #F3F3F3;
}

div.powerSelection:active {
  border-right: 0.2vw solid #F3F3F3;
  border-bottom: 0.3vh solid #F3F3F3;
  border-top: 0.3vh solid #909090;
  border-left: 0.2vw solid #909090;
}

HTML CoXHeroAndVillainBuilder.html (javascript included in page, had to attach it getting too long for the post)
 

loadPowerSetsForLoop.js (Short Version) attached   
primaryPowersList.js attached   

As always any help in this project is appreciated. any final outcome will be posted in source (or source documents) here, by someone. and available to place as a page on any city of heroes website.

I don't own any rights to suckerpunch's nor did I get expreess permission to use their code, but I've changed it so drastically that it's vaguely resembling their code anyways, and it's abandonned. I'm not sure if this can be licensed, the plan is to GNU GPL it = Free to use, modify and distribute.

34
Tech Issues / Re: Mids Reborn with dot net 6 fails on windows 7
« on: January 24, 2023, 01:07:44 pm »
You know what? I need to stop distrusting other people, and assume they would help. I'm going to talk to the mids team about making a mids web version.
It's the only way to be sure you can "future proof" the build planner.
Extra bonus points for building it in such a way as to encode the build data hash into the webpage URL (kind of like the way that WoW build planners do, although they're a LOT simpler!). Change the details of the build and you change the webpage URL to access THAT BUILD combination. Rebirth builds would be orders of magnitude more complex and a "simple" WoW build ... but we're already partially there with the Mids build code hash output!

heh, nice feature request, I'm sure they'll like it and as and when they get around to this project (they have expressed no direct time but something similar although not the same is on their agenda for the far future) they may consider doing so.

I have started trying my hand at this. they have been helpful in stating important information regarding building a hero planner. so far things went slowly. I was able to pull the basis of code of the old suckerpunch hero planner. it's broken and severely outdated. I spent all of yesterday on reconfiguring the AT selector. suckerpunch had it so your AT determined your alignment. I had to make a separate alignment selector and have that trigger the background color to change. That took a bit of javascript and some CSS modifications to get to work. so at the end of a long day I got a glorified dropdown menu which triggers a page theme.. lol! and for somereason it's still not perfect, randomly if you select "Hero" it does nothing till you select "Villain" but most of the time it works no matter what you select. keep in mind suckerpunch used a massive script for this purpose imported from some other website, mine invloved two if statements in a function if hero and if villain.

Don't put much hope in my version yet. please don't. as theres still a lot of scripts left to write.  and thats before I even get into numbers. the Mids team said Javascript wont work for handling floats like in the game. so that will be a major hurdle to overcome as and when. What am I talking about?, I'm an amatuer web developer at best, I'm not even sure I can reproduce all the elements from suckerpunch's. will take a lot more studying.

So by all means if someone else has the experience PLEASE take over this project lol.

Edit: I will make a new thread to talk about this and share what I've got.

35
Tech Issues / Re: Mids Reborn with dot net 6 fails on windows 7
« on: January 22, 2023, 05:49:02 pm »
For windows 7 users, you need .net 6.0.4 anything newer no longer supports windows 7.  The newest Rebirth Mids will infact run on this version.

Other than that, if the rumors are true that a near future mids release uses .net 7 windows 7 users will be unable to use it.

Redlynne, making something like the old RedTomax's hero builder (or even later SuckerPunch's Online Planner https://cohplanner.com/ )wouldn't be that hard on a simple webpage with a bit of javascript. the hard part would be more tedious than hard; that would be writing a reader for the database information. for the future if they do continue to rambo update the .net version older OS users may have to resort to such an online builder, this would natively work on smartphones and tablets as well.

As a backup if you prefer something less online, Python could be used to draw up an app window with the TK module, again it'd be tedious work but you might get something workable in a few months with effort.  can't vouch that the graphics will be great for the python one, though I suppose technically good graphics could be input.. and I don't know if python can even be installed on a phone or tablet, though it can be installed on a raspberry pi, so if it can't that means it's an OS developer lockout kinda thing. I know Apple has never been friendly to other content systems like flashplayer etc.

these are the options I know. 


EDIT: https://web.archive.org/web/20110824142004/http://planner.cohtitan.com/planner OH WOW IT STILL LIVES! Nope requires login. if it were online it'd be something like that. A drop down list that fills content in other drop down lists, which then generates a list of javascript links which update a form. where each entry of the form is displayed on javascript buttons, which target a row beneath them and reference the slot totals unassigned and max at 6. and the slots themselves will be javascript buttons which target themselves to load graphics and save stat info to a form, then one script to read it all and display a print out of totals, effects on a per power selected basis, and check boxes for the One Script to determine if a power is calculated in totals or not.

Tedious work. but it could be done.

Oh lastly it can be done in Flash +Actionscript. but as stated that wont work at all on iDevices because apple hates flash and always has.

You know what? I need to stop distrusting other people, and assume they would help. I'm going to talk tot he mids team about making a mids web version.

36
(Almost Tested) Bug Reporting / Report on Jump Kick
« on: January 20, 2023, 08:27:01 pm »
So there are a few things amiss.

it seems a bit tempremental on range. that means if you are not in melee range but just outside of it, it does not TP you at all. The window between max melee range and max TP range is very small (probably should have longer range).

Animation: so normally theres a handstand flip kick now. and theres supposed to be the old standard flying jump kick when you are beyond max melee range, however that is not the case, the animation is still the hand stand kick.

1 Major issue: TP on a running target will cause you to turn around, then TP in the opposite direction! the attack apparently still hits but you are miles away lol. and it take a bit to chase them down from such a distance.

Minor issue, the TP does not cast at the correct range after a fly-by or jump-by. seems you must be on the ground for the TP effect to cast. Further more the Melee attack will not cast after a fly-by or jump-by either even if the correct range was reached. This differes from other powers, for example [Thunder Strike] in electric melee if you set it to activate next then jump past the target and land; the attack casts because you were in range though you are not in range when you land. this is the same with all other melee powers and is usually used to hop and punch things that jump into trees and such. but again this trick does not work with Jump Kick any more it will not activate after a jump even if the correct distance fromt he enemy was reached during the jump. to ensure it was reached I jumped right over the enemy's head touching him with my feet with the power ready to cast. upon landing the attack did not activate because I was out of range upon landing.

hope this info helps.

37
(Almost Tested) Bug Reporting / list of PTS Slash commands Please!
« on: January 20, 2023, 03:06:20 pm »
[Rebirth General] Event Herald:  [Discord Staff:@SilverAgeFan (Rebirth)] those slash commands are: /levelup_xp X and /Influence X (X being the level you want to hit or inf you want)
[Rebirth General] Event Herald:  [Discord Staff:@SilverAgeFan (Rebirth)] and /autoenhance to quickly get a spread of enhancements to quickly fill out a quick leveled character


thats all I know. it'd be great to have them all if there are more.

for example /SetRewardMerits or SetalignmentMerits or astral merits or empyrean etc. not sure if there are such slash commands. these are mainly for getting recipes so as to test what the powers will be like once the build is fully finished.

38
Live Bug Reporting / Lorenzo Tate missions incorrect
« on: January 09, 2023, 02:31:56 pm »
I just started the L25 to 29 contact Lorenzo Tate the first mission requires a team of 2 to disarm bombs simultaneously and save a woman from the DE in a cave, the second mission is to protect something from The Lost.., it said so many scientists to save and equipment to do something with and no warning the mission can be failed if one of these things are done.

https://wiki.cityofheroesrebirth.com/wiki/Lorenzo_Tate

The missions are wrong, either the wiki is wrong, or Lorenzo's in game missions are wrong. I'm guessing it's in-game is wrong because "The Lost" at L29? I'd expect it to be what the wiki says DE and Council. the lost are finished much earlier.

if I can I would like to request that my contact progression for Lorenzo Tate on my character Captain Shock be reset as well., I realize it may take a while to fix the arc so it matches the wiki. so I will focus on some other contacts for now and may put this character's completionist run on hold till it's fixed.


EDIT!:

it looks like it's not even giving me the story arc! thats why I was perplexed, it's jumped me straight to the clean-up missions!

https://wiki.cityofheroesrebirth.com/wiki/Lorenzo_Tate#Stop_the_Lost_attack this is the mission I "Failed" again it doesn't even say it's a failable mission! so what gives? was it a bug that the lost just kept swarming and attacking lab equipment faster than I could defeat them?

I'm not even seeing the cave mission in the missions list. the first mission was a cave mission to rescue a professor who some school children found when they went for a field trip and disarm 2 bombs simultaneously.

An edit in red. No longer want to reset it.

After careful review with one of the mods, we were able to determine that the wiki may be correctish. the Missions will sometimes be given to the player at random instead of the main content. so before you get to Part One you may end up doing other filler missions.

39
General Suggestions and Feedback / Request: Contact Reset
« on: January 09, 2023, 02:25:35 pm »
because there are those annoying missions where you have to stop enemies from destroying something or stop someone from escaping and lo and behold they spawn RIGHT NEXT TO THE ESCAPE DOOR, or every single patrol ont he map just happens to spawn near the destructible before you can clear around it.  and before you can load the mission you fail and miss a badge.


we need a contact reset.

I mean it just... doesn't make sense to finish the contact after that happens. it's disheartenning. and when doing a completionist run it means I'll need to ouro it again later for the damn badge. there is more than 1 arc like this and I've just given up on them at this point.

I'd give an example but I just found that according to the wiki I should have never had the missions I was getting. so I will report that bug separately.


having a button which resets the contact so long as you are the right level range would be perfect.

lets also add in, that if you for example get a temporary power that you get to keep, that temp power should at most be refreshed to it's max uses/time. again the criteria is you can only reset the contact if you are in the correct level range. So if you were to level past the level range you cannot reset the contact nor refresh the temp power.

I also think there should be a limit similar to Mission Auto Complete, where you only get so many goes in 24 hours.

40
Tech Issues / Mids Reborn with dot net 6 fails on windows 7
« on: January 08, 2023, 02:24:21 pm »
Dot net 6 is sneakily unavailable to windows 7 users. I tried installing it, and microsoftie has put in operating system detection in the installer and BLOCKED windows 7. We wont get into the rabid illegal nonsense that they get away with and why they want to. but the software would otherwise (without an os version checker) install.

However in this case that means .net 6 is unavailable to windows 7 users. and that means Mids Reborn  that uses it cannot be run on windows 7. it'd be nice to have a version with an earlier .net, afterall theres not much reason to update the .net version in an application like that.

41
General Suggestions and Feedback / Re: Bring over Pretorean weather
« on: October 16, 2022, 08:27:53 pm »
for the devs, I can teach you how to poly budget rain and snow practically seamlessly. it takes some graphics coding, which I can outline the logic of.

42
General Suggestions and Feedback / CoH Comic links broken
« on: October 16, 2022, 03:30:24 pm »
So CoH.com is dead. and the ftp that goes with it is also dead. and the comics are thus no longer available at the links given.
Edit: and archive.org does not have the comics archived!!!!

I did manage to find some of them (2004 Darkhorse, and 2005) but it might be a good idea to actually grab them and upload them to this site. Most of the comic viewer websites have been googled in googletml and don't work in non-googled NPAPI browsers. I mean yeah google is trying to take over the internet by rewriting all the pages in it's custom version of HTML so older browsers can't view it any more and all modern browsers need a license from google just to read the net.. thats gotta be monopolization of the internet and thus illegal. but whatever not my call to make, I'm just a paranoid techie. Having to view sites in Tor just to keep google spyware off my machine is kinda slow, I just want to read the comics. Started because I wanted to see how they drew the longbow (if they even featured them).

worst part most of the comic viewing sites actually host the images on a blogspot server... thats...gotta be against blogspot's policy, hence my concern that the images may be 404ed in eventuality.

Edit:
(click to show/hide)

We can at least list the PDFs as downloads from this server. What do you think?


heres the comics in question (hosted on google's servers, but referenced as a blogspot page in the URL, can't view if you block google's IP ranges OUTGOING.):
https://readfullcomic.com/category/city-of-heroes-2004/ - Darkhorse Comics version. Issues 0 through 12.
https://readfullcomic.com/category/city-of-heroes-2005/ - given it's 2005 I'll go out on a limb without reading and say this is the city of villains comic. Issues 1 through 20
https://readfullcomic.com/category/city-of-heroes-image-comics/ - Image Comics version, Issues 1 through 20
https://readfullcomic.com/category/city-of-heroes-blue-king-studios/ - Blue King Studios version, Issues 00 through 12

now to confirm they all work and none are broken. - they appear to be live and functional.

as noted in my edits:
(click to show/hide)

43
General Suggestions and Feedback / Re: Alien Invasion MM summoning power set
« on: September 27, 2022, 08:26:21 pm »
(click to show/hide)

no you're finally being understood. I can now see the points you're making. I'll get around to a third revision. and post it here. again this was just a suggestion for the devs to balance. but balancing it with commentary is actually helpful, so.. I will edit this post with direct responses to your comments and then follow it with the third revision in the same post.  for example when I put "disorient" I was just copying it from the wiki, of course player powers are different from critter powers so naturally this would be a "chance for" as you stated.

do remember each MM set has it's own playstyle, there are similarities but different play focuses. as the goal here was to include nearly all in game aliens (save dillo's bunch, grym's bunch, the council's bunch and nictus) summonning from the lowest state seemed reasonable allowing the player to pick which aliens should be minions, lieutenants, bosses and elite bosses (if possible). yes it take more time to set-up, but on a team you can summon as you go. team stops at first mob, summon, no time for the second summon? summon it at the second mob. etc. in a pinch because all your pets ded and the recharge is not finished on summon powers? = invasion portal modify alien. we'll modify alien goo a bit too. I see what you're saying.

yeah, your points on modify alien are understood.
1: yes most MM sets have an AoE PUD for all summons, but it comes later in the set (L32) and is only a single cast situation (it does not stack). this is a consideration. Making players wait longer to upgrade tiers permanently would be more in-line with other sets, where the L6 power is typically temporary and single target. the difference here is all the summons are a different type, in other sets each new summon is just an increased tier summon of the starter summon.

2: covered in 1, it's something to consider.

3: I made this weak on purpose, the idea was to balance the fact that some things in the set can become more powerful than normal. so the buff should be less viable. also it was based on my experience with the buff in beast mastery, I found that applying it to pets is slow, recharge time + cast time is over 7.6 seconds each (23.01 seconds+ for 3 casts counting the recharge from the first), and it seemed to wear off kinda fast to the point that I'd have to reapply it mid fight, and definitely before a new group. if it lasts half a minute (30) seconds, that means I Could maybe use it on 5 pets (Max) and have 0.99 seconds to attack before it falls off the first pet. basically as soon as you cast #5, #1 will fall.. so my rough estimate was 1 short. 4 max. where as enhanced -100%% rech you're talking 8 casts max? this was always an estimate of recharge time rather than a hard max number of targets.

if we make this set too close to a typical MM set it'll either drop alien summons, limit tiers to boss (no shivan decimator for you, that's EB (same as the temp power you can get in bloody bay)), otherwise the set will be too OP. so.. I can see how you are trying to conform this set to whats expected of an MM set traditionally. maybe the devs will? but in doing so you'll make it either too OP (which is probably why you keep saying it is OP, though there were trades, like you mention having to raise everything from minion is a flaw, a major weakness, balanced only by the fact you can raise 2 to EB. (This is the point in response to #4))

this was the basis of making the buff powers different (and in this case weaker).

Still, I'll attempt to equate it and alien goo in this revision. but I expect it'll make the set too OP.

4: answered in 3

5: It should still be included, only for the temp buff, it's a strategy; take a really mean alien such as a Shivan Decimator,  Heavy Assualt Suit, or Magus etc., add +HP, +Accuracy(lets change this to +ToHit as it's more in-line with most powers), +Damage makes it even more powerful.

however lets say +ToHit is +10%, and +Damage is +20%, thats good and all, but a team of AI MMs could stack this on said "mean alien", +10% TH * caster(8 ) = +80%TH (with Max ToHitBuff enhancement(100%%) +160% MAX), +20% Damage * 8 = 160%, now you have a single alien that can pretty much bulldoze through almost anything even fight through AV regen add the +HP*8 and you can see how this tactic of turning a single alien into an alien monster is a distinct strategy. That's why they'd want to. but remember, at no enhancement you can keep 3 to 4 buffed almost permanently so you're talking a full team of AIMMs ("AIM" lol.) buffing 3 or 4 alien monstrosities.


For Rikti Battle Support, yeah the monkies basically don't get to class up. I mean there's "wild" and "vicious", but they have the same attacks. there is no such thing as a rikti Gorilla (maybe a rikti geurrilla, but that's an occupation - joke), so the drone is the only summon able to be up-tiered, the monkies stay underlings. This power is a bit strange, but then again we are talking about aliens here. You'd imagine they'd be a bit StrAyyynge. putting them together made room for another ranged power and lessened the summon overkill. the monkies are as described "Fodder" that comes out with the summon of 1 useful thing. we could make it that only the drone is controllable, and the monkies just follow the drone. (I don't know why, maybe we stuck a ripe banana inside it. "must protect the banana carrier!")

lets count the monkies separate. they'll be considered supplementary to the drone summon and not counted as a true minion nor summon. if the drone is defeated, maybe the monkies run? or just stop following you and your orders. Monkies - underling - non-controllable (follow's commands given to the drone while active)

this takes us to 4 minion

then we have rularuu

again, you are attempting to equate AI MMs to other MM sets. to make it fit a template. however here we get more summons (which would make it OP if you attempt to equate it), and it's likely people wouldn't like that their only boss is a shivan and their only lieutenants are a drone and a rularuu. they'll complain that rikti lieuts and Bosses would be better but then it'd just be a "rikti summoning MM set" rather than "alien" in general and even then would you place the drones or monkies as the first multi summon? and rikti later?.

It is clear to me that "Ayyy" demands a different template. we could make the first multi summon a random "Summon Rikti" then the lieutenants would be "Summon Rularuu" and the boss "Summon Shivan", where summon rikti would have a chance to get 3 conscript, or 3 infantry, or 3 drones, or 4 to 6 monkies (you got monkied around), or a mix of these. and summon rularuu could be any 2 random rularuu. it seems forced. now if they were all minions and you got to chose which became bosses etc. then. yeah better. oh wait now we're back to being "StrAyyynge"

Modify Alien or the ability to single target class-up a specific alien beyond a single time in some cases, is very different from any other MM set! as such it cannot be equated and given the same general powers as a normal MM set, if it were it'd be OP.

still to humor you I'll attempt to make this more like a traditional MM set. as much as possible without changing the core of Modify Alien and invasion portal. again, it's not OP so long as you don't make this a typical MM set template.

Invasion Portal: if you are asking questions about how it works, you've never fought rikti. it's slow around 10 seconds a summon and has a max number of summons at one time. Yes the portal can be defeated. Alternatively it has a time limit as well. Summons initiated by it teleport out when you resummon the portal and will then need to be resummoned slowly. I still don't get why you are arguing about the summons being uncontrollable but possibly controllable later if a normal summon of their type is defeated. it cannot raise the number of controllable aliens Ever. in example if a rikti conscript from the L1 summon dies, and the portal spawns rularuu and drones and monkies and a shivan but the random number generator just never lands on conscript nor infantry to upgrade in order to fill the ranks? then tough luck; gotta resummon your normal L1 summon.

What we could do, is to avoid a major weakness of the normal summon desummoning max tiered up aliens from a summon, I.E. lets say you have a Magus and a Chief Mentalist (Lieutenant) and a Headman, then the headman dies. next time you "Enlist Rikti" you'll keep the Magus and Mentalist and either a single conscript or infantry will be summoned. just filling the ranks. where as if no tier upgrades had been done, then all 3 would resummon as normal.

Last I'll be modifying alien Goo, maybe a full heal was a bit too much. maybe "clears all effects" is overpowered too. I was thinking "MoG for Pets" for the L32 power Ayyy style. remember other sets achieve this by doing a "Upgrades All Pets permanently", where as this set has that power on modify alien! so it's not here at all! just a buff. it's a trade. you know what, I had an interesting idea just now, why not make this power upgrade The Target Only to a new tier, whilst buffing all other aliens? maybe it upgrades the target to Boss automatically skipping lower tiers? this would solve some of the issues!





Well lets see what it comes to third revision for consideration:



Alien Pistol (Ranged, Energy, Minor Damage, Chance for Disorient)
Available Level 1

Enlist Rikti (Summon 1 to 3 Rikti Conscripts and or Infantry to fight for you)
Available Level 1

Alien Rifle (Ranged, Energy, High Damage, KD, Chance for Disorient)
Available Level 2

Modify Alien (this power lets you upgrade an existing alien, to a more powerful alien of that type if available. I.E. Conscript/Infantry > Guardian (no communications officer)> Headman OR Headman Gunman OR Cheif Mentalist(Lieut)> Chief [soldier, blaster, mezmerist] > Magus, or Rularuu watcher> observer> overseer i.e. Rikti Monkey >! N/A [Yet! = Rikti Gorilla (need graphics)], Drone > Improved Drone > Advanced Drone> Heavy Suit, Shivan> Shivan Smasher > Shivan Destroyer > Shivan Decimator. Otherwise it buffs the alien +HP +Perception +Accuracy +Damge)
L6 - L11 this power grants a Temporary buff to the alien it is cast upon.
L12 - L25 this power can upgrade an individual alien to a max of 2 minion aliens to lieutenant. and a temp buff to any alien thereafter.
L26 + this power can upgrade the shivan to EB, and or any individual alien to a max of one other alien to it's highest tier, and a max of 2 other aliens to lieutenant. and a temp buff thereafter.

Available level 6
(click to show/hide)

Summon Rikti Battle Support  (summon 1 Drone(minion) and upto 2 rikti monkies(Underling, Follows commands to drone if the drone is not defeated) to aide you in battle)
Available Level 8

Summon Rularuu (Summon at random a Rularuu Watcher, Wisp, Natterling or Brute minion to aide you in combat)
Available Level 12
(click to show/hide)

Invasion Portal (Defeatable, Field at location, for X minutes this power will summon a max of 5 combat type pets you have access to at random from this location. If 5 are summoned this way and any are defeated while time remains on this field's cast; it will summon random replacements. Pets summoned this way will continue to exist even after the field has expired (until dismissed or defeated).
Available Level 18 - Rikti Communications Officers have a similar power (to summon conscripts and infantry)
(click to show/hide)

Summon Shivan (summon a Shivan (minion) to help you in battle)
Available Level 26

Alien Goo (Ranged, Target: To Boss. (Location AoE, Target(TAoE): +Def, +Res, Moderate Heal, +perception-range, Status Protection Mag 5 (current debuffs may be cleared if they are lower magnitude, stacks with other pet status protection), Automatically permanently upgrade the main target to Boss (If you do not already have a boss, otherwise if it is already a boss it upgrades the main target Elite Boss, if you already have an Elite Boss and the target is a minion instead it upgrades to lieutenant if possible, otherwise Temp Buff),  Heal and temporarily buff all aliens in the impact area by throwing a slimey substance on them).
Available Level 32

44
General Suggestions and Feedback / Re: Alien Invasion MM summoning power set
« on: September 21, 2022, 07:42:49 pm »
the following is an edit as an alternate candidate for the set based on issues argued above:

Alien Pistol (Ranged, Energy, Minor Damage, Disorient)
Available Level 1

Enlist Rikti (Summon 1 to 3 Rikti Conscripts and or Infantry to fight for you)
Available Level 1

Alien Rifle (Ranged, Energy, High Damage, KD, Disorient)
Available Level 2

Modify Alien (this power lets you upgrade an existing alien, to a more powerful alien of that type if available. I.E. Conscript/Infantry > Guardian (no communications officer)> Headman OR Headman Gunman OR Cheif Mentalist(Lieut)> Chief [soldier, blaster, mezmerist] > Magus, or Rularuu watcher> observer> overseer i.e. Rikti Monkey > Wild Rikti Monkey > Vicious Rikti Monkey > N/A [Yet! = Rikti Gorilla (need graphics)], Drone > Improved Drone > Advanced Drone> Heavy Suit, Shivan> Shivan Smasher > Shivan Destroyer > Shivan Decimator. Otherwise it buffs the alien +HP +Perception +Accuracy +Damge)
L6 - L11 this power grants a Temporary buff to the alien it is cast upon.
L12 - L25 this power can upgrade an individual alien to a max of 2 minion aliens to lieutenant. and a temp buff to any alien thereafter.
L26 + this power can upgrade the shivan to EB, and or any individual alien to a max of one other alien to it's highest tier, and a max of 2 other aliens to lieutenant. and a temp buff thereafter.

Available level 6
(click to show/hide)

Summon Rikti Battle Support  (summon 1 Drone(minion) and upto 2 rikti monkies(minion) to aide you in battle)
Available Level 8

Summon Rularuu (Summon at random a Rularuu Watcher, Wisp, Natterling or Brute minion to aide you in combat)
Available Level 12
(click to show/hide)

Invasion Portal (Defeatable, Field at location, for X minutes this power will summon a max of 5 combat type pets you have access to at random from this location. If 5 are summoned this way and any are defeated while time remains on this field's cast; it will summon random replacements. Pets summoned this way will continue to exist even after the field has expired (until dismissed or defeated).
Available Level 18 - Rikti Communications Officers have a similar power (to summon conscripts and infantry)
(click to show/hide)

Summon Shivan (summon a Shivan (minion) to help you in battle)
Available Level 26

Alien Goo (Location AoE, Target: +Def, +Res, Full Heal, Clear effects,  Heal and temporarily buff all aliens or allies in the impact area by throwing a slimey substance on them)
Available Level 32

and that looks more in line with the arguments.

45
General Suggestions and Feedback / Re: Alien Invasion MM summoning power set
« on: September 20, 2022, 08:33:12 pm »
first of all, let me say thank you for expressing your concerns. this helps refine it or add rules to make it more balanced. In response to your arguements I have had to add suspected rules to limit the powers. however as a second note, be advised that I am in no way a decision maker here, so everything we are discussing is merely a suggestion for the real devs to consider. they have expressed that they plan to use something along these lines but not necessarily an MM but have not specified what that means. and by "along these lines" they mean not exactly as posted.

with that disclaimer. lets continue and address your points.

1. it seems you didn't read the note in my last post about limiting the number of lieutenants and bosses/EBs. That would mean maybe 2 Lieutenants MAX. 1+1 Boss or EB. any other aliens would not be able to raise thier class.. they'd be stuck with just a temporary accuracy and damage buff + a little temporary raise in max HP and stay as minions.

Also you can only cast modify alien on one target at a time you can't drop it on the whole group at once in one shot. so you'd have to wait till it recharges for each cast for each target. which means the buff will likely wear off whatever aliens you buffed maybe half way into the second cast and when slotted with - rech enhancements maybe into the 3rd cast allowing you to buff 3 aliens max at any one time before it starts wearing off. upgrade to higher tier does not wear off.

This kinda changes a lot. it means the summons are really not that much more powerful than other sets, just having more minions. now add that it has only 1 player attack with a moderate to long recharge time.

and heres where we discuss trades. Power can be bought. but the cost... the cost will be substantial, especially when out of tier. in this case our higher damage + mez +KB/KD will have to be bought in either typically End cost and/or Recharge time. a blaster doesn't really take much user endurance to fire, regardless the intensity maybe just a little for kick-back control. so it's more likely that in order to fire such a powerful shot the rifle needs a moderate to long time to recharge.

So lets compare recharge cost to balance this. other sets first ranged attack power is anywhere from 2 to 10 seconds recharge time. where Robotics pulse rifle is 4 seconds for moderate damage. it has no Mez nor KB. it's recharge is considered "Fast".

Alien Rifle will likely Have a recharge rating of Moderately Slow, it's definitely above 10 seconds. lets assume 4 seconds equals moderate damage alone. where 2 of that recharge is for minor damage and 2 for moderate. so another 2 or 4 for High Damage so 6 to 8 seconds. why not round up to 10?

next we need to consider the KB aspect. this would likely increase the End cost as the user would have to fight the gun's kickback witha greater intensity. a normal tier 1 rifle is fairly low end cost 6.5 end cost for robotics. where the later tier power with KB has close to an 11 end cost. we'll assume thats the case here but higher because it's all energy no smashing. so 12 to 15 end.

now we consider the Mez, this will likely effect both the end cost and recharge time, raising both. looking at Photon Grenade from robotics this is likely +5 to 8 end cost. we'll assume 10. so a total end cost of 20 to 25 end, this is a really high end cost.. now the recharge time, it's likely the Mez will add a large recharge time.  I'm guessing roughly another 8 seconds (2 seconds for each Mag of 4 Mag).

so you're talking about high damage every 18 seconds costing 20 to 25 end. thats slow and costly. sounds about right for what it is.


next let me reiterate Only Class up from modify alien is permanent till defeat. and limited to a small number of aliens equal to the amount of lieutenants other sets can get. It is Single Target. and the Buff (if class up is not possible) is temporary!. Other MMs can only provide the Buff. and only by single target. and though it stacks it's also time limited and limited to +1 stacking of the temporary buff per player.

in summary, you're looking at we'll say 3 conscripts/infantry, we could make rikti monkey a single summon at minion. drones and rularu could also be single minion summons to cut numbers. of which  2 can be raised to lieutenant?  and one all the way to Elite boss after Lv 26. and one minion Shivan upgradable separately to EB (because it's meant to be a boss summon but summoned at minion).

so upto 5 minions (not counting shivan (6)) - 2 to upgrade to Lieutenant - 1 to upgrade to boss or EB = 2 minion, 2 lieutenant, 2 Boss/EB max + 5 non-controllable Area of Summon minions.

it's a 2, 2, 2 deal after upgrade.

before upgrade it's  6, 0, 0.

if you count shivan as a boss because it's upgradeable separtely then it's 5,0,1

I hope this makes it clearer and more realistic.

if you look at it as I've just modified it, it's really not OP at all.

Edit; if we do it this way the monkies will need more HP than normal as they really can't get much stronger and are as described "fodder". maybe equivalent to fire imps, as in too easily defeated (which is why they give you 3 of them in fire control) maybe 2 minion rkiti monkies?.

The thought comes to consolidate Drones and Monkies into a "Summon Rikti Pets" multi summon, one drone, two monkies. this then opens it up for another ranged power. but I'm not certain these changes are best.

if this were the case we could do Rikti Pistol (Minor Damage)(Energy) + disorient as the first power, and Rikti Rifle (High Damage) as the second ranged power. this would solve a lot of your disputes. and they have their validity.

one note before you mention too many summons in the drone monkey summon, because other sets have 2 lieutenants there, and this has 3 minions, monkies even at lieutenant or boss are fodder. please do remember on CoX Live there used to be a rikti monkey Boss farm simply because of this fact that they were easy to kill bosses which didn't do much damage and granted tons of XP. the devs eventually nerfed the XP but did not raise the difficulty of rikti monkey lieutenants nor bosses. so thats why you get 2.

if we were to count 3 monkies as equivalent to one normal lieutenant, then the way I had it before is actually pretty not OP. 3 monkies in a second summon just for monkies. though there are 3 they are equivalent to 1 normal lieutenant. so counting them that way you get 3 Rikti minion, 1 lieutenant, + a rularu minion, and 1 Boss(shivan) before upgrade. this point really is debatable. but both arguments are now out there. I assume drones and monkies would be in one summon and the player will move the high damage rifle to later. The question is 1 drone and how many monkies? 1 drone and 2 monkies? one drone and 3 monkies in the summon?

I'll write up an alternate set preview in accordance with these changes. maybe after work today. or during the day tomorrow.

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