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Rebirth Year 6 Anniversary Event is now LIVE!  Active Release: Ri6

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#31
Evening everyone. After a series of Windows Updates and running the backups to the server. We gave out a total of 512 tokens to all players in the server who logged in during the last week.

Nothing major to report this week while we continue to maintain and develop the changes to the server.

We'll be back next week to do another reset next week.

Happy hunting all,

- GM retched
#32
Evening/morning all. After a bit of a misstep, the server has been restarted successfully and the hotfix deployed. Patch Notes will be published later. Additionally, the 1.5x/1.3x modifiers have additionally been turned off and gameplay is back to normal.

Thank you for all that were participating in the event and I hope everyone enjoyed the holiday event.

With regards, enjoy your time on the server!

GM retched
#33
Evening Rebirth Players!

Maintenance has concluded on the servers as they are coming back online. (AuctionHouse will forever lag behind because of it's two-minute clock.)

After the maintenance, we've given out 501  tokens AND as a bonus to the holidays, we've give out 5 bonus  Winter Super Packs to start the holiday season off! Hope everyone had a happy holiday! (There is a 2% chance, everyone might have got 10 instead but I'm saying five to cover my bases.)

As a reminder, our holiday event schedule is listed below.

HOLIDAY SCHEDULE
12/3 - 12/5/2021 - Double XP Enabled
12/12/2021 - Planned release of Ri2.3 (Rebirth Issue 2, Update 3)
12/12 - 12/19/2021 - "Fright Before Christmas" Enabled
12/20/2021 - 1/3/2021 - Winter Event Enabled

As of now, hope everyone has a happy and safe holiday season. Good hunting.

- retched
#34
Afternoon everyone, earlier this morning I reported that there was a connection issue over at our game server's data center. The datacenter crews reported back to me that evidently that outage was caused by a downed fiber cable. After working with their bandwidth providers, they did manage to get all servers (not just ours but the WHOLE data center) back up and running.

The game server seems to be functioning fine as I go through the box myself at this time. (It's as if the box didn't get cut off except for the several error messages I see from forced disconnects on the AuthServer to the game worlds.)

For anyone wanting to play on, you're welcome to do so but exercise caution. During the financial call out for the 2022-2023 years, I'll be working with a few members of the admin team and possibly reaching out to other game servers for recommendations on other hosts. We're prepaid up until August 2022, so I can't ask for a refund (even a prorated one) and I'd rather not move us to another host until we're all paid out.

For now, once again, happy hunting. And I hope you have a safe holidays.

GM retched
#35
Evening.

This was a pretty uneventful restart tonight. We do have some changes listed in both #live-patch-notes and #pts-patch-notes going out today. Feel free to stop off there.

Additionally, Halloween has finally come to a close here on Rebirth. Hope everyone had a happy time. (I did hear of some complaints that the event did drag-on a bit. We're having internal talks about the length of future shard events (Halloween, Christmas, Summer Blockbuster, etc.). Speaking of, there will be a Christmas/Holiday event soon. (We're just trying to nail the date down... but it will definitely be in December with at least one 2XP weekend thrown in.)

This week a total of 554 Paragon tokens have been issued out. (As a reminder, we are now back to normal scheduling and are now THREE weeks to the next bonus token.)

Have a safe week everyone and hope to have more news about the server throughout the days ahead.

- GM retched
#36
@Rebirth Player : Evening all! A lot of updates this week.

First, as a reminder. Our Halloween event is wrapping up on the NEXT reset (11/7/2021). So this is the last chance to get those salvage and trade them in for the extra slot or for extra All Hallows Eve superpacks. Speaking of which...

As a holiday bonus, I went ahead and gave all accounts five BONUS packs of All Hallows Eve for logging in the last week. You can see them on your "Special" salvage tab in the inventory screen as shown below. (These will be on the LAST character you logged in with.) Simply double click or right click on it and it should open. Anyone not getting them... be honest... can send a PPD Drone DM and we'll grant you them.

@GM Loriean has also asked me to remind you that our spelling bee contests are still going. There are over EIGHTY tickets that I'm going to be sorting through and running through a spell and syntax check before pushing them out to PTS and then live. Loriean will be back with the full count later on.

And lastly, the weekly counts. This week 564 :paragon: point tokens were given out for those that log in on the weekly basis. And due to the calendar adjusting as mentioned by @erpmario last time... 860 ADDITIONAL :paragon: tokens were also given out to make up for the faulty distribution of them. Going forward, we should be back on our normal four-week (28 day) distribution schedule.

That's all for this week. I hope everyone had a safe holiday. Until next week, happy hunting.

- GM retched

#37
Quote from: xgropo on Sep 03, 2021, 12:13 PM
When trying to install, get "Cannot update RebithTest.exe" message.
log.txt shows
cannot get file from source http://join.cityofheroesrebirth.com/game_files/RebirthTest.exe

I think you caught us in the middle of a botched update to the manifest. This should have been resolved by now.
#38
Tech Issues / Re: Sunrise Launcher issue
Oct 17, 2021, 09:40 PM
Quote from: Biggayal on Oct 17, 2021, 05:46 AM
So there is no support? : -S
this is really very bad :-(
I used to like to play the game and would like to continue playing it today, but if there is no support, unfortunately it doesn't make any sense to want to play it. :-S :-(

The other players that responded asked the same questions we would ask... where are you installing the Sunrise launcher to start it up? Are you running it via a shortcut or directly launching the .EXE? If you're using the Shortcut, where is the shortcut and how is it configured?
#39
Quote from: HeroMcDude on Oct 10, 2021, 09:38 PM
Thanks for the help.

Was this error resolved? Normally you get the DBServer errors when we take the servers offline and are caught in the middle just after login.
#40
Afternoon everyone, hope all is well. This afternoon I was made aware of a bug regarding the tallying of the Paragon Points given to new accounts. Evidently we were supposed to be giving out EIGHT Paragon Points to each new account but AccountServer was still only granting five. I tracked down the configuration file needed to adjust it and will be making the adjustment on Sunday/Monday during our normal reset. After Sunday's reset, all NEW accounts will be granted the eight paragon points while all (Yes, ALL) current accounts will be granted a +3 bonus. (This +3 will be on top of the normal reset grants.)

You will see these totals reflected on Monday AFTER the reset has concluded.

With apologies,

- retched
#41


Welcome to Rebirth Issue 2: Paths to Power

During our Spring 2021 State of the Game announcement, we listen to the community about the challenging game grind and economic scarcity of salvage and recipes.  In this update we work to address this in several ways.  A common theme of the economy and grind overhaul is to reward players for engaging in multiple styles and areas of gameplay.  This focuses on better rewarding players within a particular area of gameplay based on the theme or specialization in that area of the game.  Here's what's in store.


Gameplay



Reward Merits

A sneak preview was released back in Rebirth Issue 1 Editon 1 where we significantly discounted many of the items in various merit vendors.  For Rebirth Issue 2 we've standardized the discount at a 40% reduction from sunset costs across all merit vendors.  In most cases, this means even greater merit cost reductions, though a few costs have increased.  Expect the following in general:

On Live, three and four stat recipes often cost the most merits.  Their prices have been standardized under the lowest costing recipe in their set and received the same 40% discount.
Special or Proc recipes are now the only recipe worth more in a given set as previewed during Ri1e1.  Their prices from Live are discounted and approach a 40% discount most of the time.
This lowered the price of PvP recipes in the Empyrean Merit vendor.
We added both Very Rare (Purple) Recipes and PvP Recipes to the Reward Merit and Astral Merit Vendors.
Influence costs for recipes and enhancements received up to a 40% discount across all merit vendors.
We removed all attuned enhancement purchase lockouts from vendors preventing players from buying more than 1 item every few days.

Merit Vendor Changes:


IO Recipe Type Reward Merits Cost Astral Merit Cost Empyrean Merit Cost
Uncommon Normal 50
30
N/A N/A
Uncommon Special 75-125
60
N/A N/A
Rare Normal 125-165
75
16
12
N/A
Rare Special 200-220
125
32
18
N/A
Purple Normal N/A
300 & 22.5m Inf.
N/A
90
40
12
Purple Special N/A
375 & 28.125m Inf.
N/A
112
40
14
PVPIO Normal N/A
400 & 30m Inf.
N/A
240
50-60
32
PVPIO Special N/A
500 & 40m Inf.
N/A
315
60-70
42

Exemplar and Recipe Drop Improvements:
- While exemplared, level 50 characters receive a chance for level 50 recipe rewards for defeating enemies.
- Increased drop pool chances for Very Rare recipe rolls from 1% to 2.5%.  Loot Boosters double the percent chances. 
  NOTE: Chances of drops have not increased, just the odds of the roll being Very Rare within those drops.
- Removed 20-hour lockout from Enhancement Catalysts drops.
- Temp power recipe drops reduced 10x.  Note: Does not affect Amplifier drops.


Endgame Content and Endgame Character Build Synergy


While completing endgame content we want players to also be progressing on their endgame character builds.  Therefore we have included features that enable players to more easily accomplish both goals at the same time.



Astral and Empyrean Merit Bonuses

- Very Rare recipes receive a 2x bonus cost reduction.
- Rare recipes receive a 40% bonus cost reduction (Astral Vendor).
- All recipe lockout timers have been removed.

Incarnate Trials and Incarnate Content (Dark Astoria):
- Endgame content receives a 2x bonus drop pool chance for Very Rare recipe rolls.  Loot Boosters double the percent chances.  NOTE: Chances of drops have not increased, just the odds of the roll being Very Rare within those drops.
- Reward Choices for completing Incarnate content now offers a choice for a random Purple Recipe instead of Super Inspirations when receiving a Very Rare reward.
- Added a recipe to break down Notices of the Well into an Uncommon Thread Material.
- Added Shard Recipes for Tier 1 Incarnate abilities of Destiny, Lore, Interface, Incarnate, and Hybrid.
- Team Member will now be granted progress on weekly Dark Astoria Arcs. This applies to Flashbacks as well.
- The Dark Astoria contact, Gabriel, now rewards a Rare or Very Rare incarnate material in addition to Empyrean merits.

Dark Astoria
- Increased mob experience by 25%.
- Added a reward option to Ephram Sha and Maharaj for 2 incarnate thread's worth of iXP split between Physical and Psychic on first obtaining. It will then have a 20 hour cooldown in which you will only be able to obtain 1 incarnate thread's worth of iXP. This option also gives half of said value to Advanced Psychic (aka Hybrid slots unlock).
- Arc Completion Incarnate Merit option increased from 2/1 to 4/2.
- Changed chances of Astral/Empyrean Merits on Arc Completion Rewards from 80/20 to 60/40.
- Taskmaster Gabriel now gives 4 Empyrean merits instead of 2.


"Master of" Task/Strike Forces Rewards

Successfully completing any Master of Task Force will reward 1 random Very Rare recipe.
NOTE: You can only obtain this reward once every 60 hours for a given "Master of" completion.


Hamidon Origin Enhancements

Hamidon (The Hive):
- The reward choice for defeating Hamidon has been increased from 1 to 3 random Hamidon enhancements.
- The 24-hour reward lockout has been reduced to 30 minutes.

Seed of Hamidon (First Ward Zone Event):
- Defeating Seed of Hamidon rewards 1 random Hamidon enhancement.



Alignment System and Merit Improvements

For earning alignment-specific merits, we want players to be reward with unique power-ups that virtually no other area of the game currently offers.  Here's what's in store for them.

- Hero & Villain Super Packs and Vigilante & Rogue Super Packs will be purchasable with Alignment Merits.
- Vigilante and Rogue Alignment Merits have been added.  Places where they previously earned Reward Merits will now earn Vigilante/Rogue Merits instead.  This goes for Hero and Villains too, where Reward Merits were initially given instead of their own alignment merits.
- One Hero, Villain, Vigilante, or Rogue Merit will be awarded during the first alignment change/reinforcement respective to the chosen alignment.
- Hero and Villain Super Packs will cost 6 Hero/Villain Merits or 10 Rogue/Vigilante Merits.
- Vigilante & Rogue Super Packs will cost 6 Vigilante/Rogue Merits or 10 Hero/Villain Merits.
- Reduce the number of Alignment Tip missions to receive a Morality Tip mission from 10 to 5.
- Public Fame points now expire in 20 minutes, allowing for faster progression.
  Note: These changes allow much faster side-switching for players to join their friends, earn alignment merits, or experience other content.  To balance the reduced number of missions required to earn alignment merits, alignment vendor costs were returned to their sunset values.



Gladiator Merits and PvP Vendors

Lifelong PvPers can rejoice as we have introduced a reward system into PvP so that you can, if you so choose, work towards your character build entirely through PvPing.  PvP remains the fastest way to earn PvP recipes and you can now earn any other recipe through the introduction of the new Gladiator Merit.

- Defeating a Player with Rep rewards 5 Gladiator Merits.
- Defeating a player without Rep has a chance to reward 1 Gladiator Merit.

In addition to defeating players, Gladiator Merits are now obtainable for completing the following PvP zone events:
- Bloody Bay:  Shivan Pet Reward - 7 Gladiator Merits
- Warburg:  Code Event Reward - 15 Gladiator Merits
- RV:  Hero/Villain Reach 1k Mech Pet Reward - 50 Gladiator Merits

- Removed the PvP recipe lockout for defeating a player with Rep.  Note: You cannot earn Rep from defeating the same player with 5-minutes.  As is how Rep works.
- PvP recipes received a 4x drop chance bonus for defaulting a player with Rep.
- Loot Boosters double the chances that a PvP recipe could drop.



Inspirations Abound

Dual Inspirations have a very small chance to drop from PvPing.



Super Inspirations have a very small chance to drop from Elite Bosses and Archvillains in Incarnate Content.



Team Inspirations have a chance to drop while Teaming.  The size and chance of these drops follow the game's natural progression/reward system.



Dual Team Inspirations have a chance to drop from PvPing while Teaming.  The size and chance of these drops follow the game's natural progression/reward system.



And also...
- Dual, Super, and Team Inspirations are now tradable.
- Dual, Super, and Team Inspirations now last 60 seconds like all other Inspirations.
- Added HotKey "C" to the Inspiration combine menu.



Souped Up Super Packs

We've reworked Super Pack rewards a bit to serve better rewards and require less in-combat "email" management.
- Very Rare Cards now have a chance to reward a Very Rare Attuned Enhancement.  This replaced the odds of a Very Rare rewarding another ATO.
- ATOs have a much higher chance of rewarding in Rare cards.
- Added BrainStorm Ideas cards.  They come in three varieties: common (20x), uncommon (40x), and rare (60x).
- Inspirations Cards have been removed in favor of the new in-game inspiration drops.
- Other reward cards (not listed above) that overlapped in rarity from common to very rare have been reworked in lower tiers to make room for the Rare/Very Rare odds improvement.  They should now appear in the common and uncommon card tiers in a more desirable pattern while appearing less to never in rare and very rare.  Noteworthy exclusions to this are Reward Merits, Experienced, XP Booster, and Catalysts.  These cards can appear in any rarity and have been excluded from the change.
- Hero/Villain and Vigilante/Rogue Super Packs can be sold on the auction house like the Winter Super Pack.
- Added icons to the Winter Super Pack.




Attuned Enhancements

Made Very Rare attuned enhancements received from Super Packs tradable.
Added icons to Winter IOs.


Architect Entertainment
Increased AE Ticket cap from 9,999 to 99,999.


Conversion Sets
Added conversion sets for Very Rare Attuned Enhancements.
Added conversion sets for Universal Damage Enhancements.








Gameworld


Striga Island:

  • Atmospheric update made to this unique zone inspired by the horror and war comics of the 20th century.


Task Forces:

  • Lowered the minimum Task Force size to 4 players. Task Forces with lower than 4 player minimums remain the same.

Vigilante and Rogue Alignment Vendors:

  • Vigilante Merit Vendor has been added to Kings Row
  • Rogue Merit Vendor has been added to Cap Au Diable


Gladiator Vendors:

  • Hero and Villain Gladiator Vendors have been added to Recluse's Victory, Warburg, Siren's Call and Bloody Bay








Powers & ATs


Guardian ATOs have arrived!

Guardian's Gift and Absolute Resolution are the Series 1 and Series 2 Archetype Origin Enhancements for Guardian.  Each set features unique abilities tailored to the archetype that walks between Melee, Ranged, Armor, and Support.  Here's some of what you'll find.


Guardian's Gift: Recharge/PBAoE Resolve
UNIQUE -- No more than 1 enhancement of this type may be slotted by a character. This enhancement boosts the effectiveness of Resolve. While attacking the power slotted with this enhancement has a chance to trigger a PBAoE Resolve around the caster, even if the foe has not yet been defeated. Additionally, this effect stacks with other Resolve effects. This power effect can stack Resolve up to 4 times. Additionally, this enhancement reduces recharge time by X%. This enhancement can only be slotted by Guardians and may be slotted into any of their damage powers.


Absolute Resolution: Recharge/Chance for Energy Damage Bonus
UNIQUE -- No more than 1 enhancement of this type may be slotted by a character. This enhancement gives the slotted power a chance to inflict moderate energy damage when you have Resolve. The energy damage from Absolute Resolution increases by 30% with each stack of Resolve on the caster. Additionally, this enhancement reduces recharge time by X%. This enhancement can only be slotted by Guardians and may be slotted into any of their damage powers.



Tanker Touch-up:

Tanks will now enjoy a unique aggro cap of 25 mobs, outclassing all other ATs in their ability to herd and hold aggro.

Tankers' inherent Bruising ability has been expanded to the second attack in their powersets as well, giving Tanks more option to use bruising debuffs on their foes!


New Power Sets:

Military Assault (Guardian): Your mastery of Military Assault allows you to destroy your enemies with brutal precision. Blast your foes with powerful attacks from your military grade Assault Rifle and pummel them with brutal close quarters combat techniques. Your attacks can also inflict a variety of debilitating effects on your foes, including stunning them, reducing their defense, knocking them down, or slowing their movement.


Ninja Assault (Guardian): Your mastery of the ways of Ninja Assault allows you to dispatch opponents with lethal grace, cutting down foes with the razor edge of your Ninja Blade and delivering death from afar with throwing knives. Your attacks often carry additional poison damage over time, and can also knock opponents down or reduce their defense.


Infiltrator Training (Guardian): You have superb training as an Infiltrator. Your intrusion skills allow you to deftly evade attacks and move behind enemy lines unseen, while your weapons training gives you mastery of a variety of debilitating tools and gadgets to wreak havoc on your unsuspecting foes.


Water Control (Controller and Dominator): You have total control over the power of water. Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets. Your powers have a chance to inflict Drowning on a target, while under this effect, Deluge, Suffocate, Hypothermia, Turbulent Aura and Tidal Wave will deal more damage and these powers' secondary effects are enhanced.


Kinetic Assault (Guardians and Dominator): Through manipulation of latent energy present all around you, you create powerful blasts and forceful blows that can prove devastating to your opponents. As you manipulate this energy, you will accumulate Impulse. Each stack of Impulse grants you a scaling recharge buff. Impulse is also used to empower Disrupting Torrent, Kinetic Shockwave, Energetic Strike and Mass Driver.



Power QoL:

Energy Melee (Tanker, Brute, Stalker, and Blaster):
Total Focus: animation has been sped up, reducing its animation time from 3.3s to 2.2s. This affects all player versions of the following powers: Total Focus, Tremor, Thunder Strike, and Incandescent Strike.

Stun has been changed to Staggering Burst, a new power with the following effect:
- Now a Melee(AoE) power with 8' radius
- Change Invention set category from Melee to Melee(AoE)
- Smashing Damage Scale increase from .25 to 1.15
- Energy Damage Scale increase from .17 to .81
- Recharge change from 20 seconds to 16 seconds
- Endurance Cost change from 10.19 to 15.19
- Guaranteed mag 3 stun on main target, 30% chance to mag 3 stun on AoE

Whirling Hands: Increased Smashing and Energy damage 20%. (Tanker, Brute, and Stalker)

Archery (Blaster, Defender, and Corruptor):
- Rain of Arrows: Animation time reduced from 4.0s to 2.0s. Damage delay reduced from 1.37s to 0.67s.
- Explosive Arrow: Damage changed from scale 0.6 lethal + 0.3 smashing to scale 0.3 lethal + 0.3 smashing + 0.3 fire, so that the power can now light Oil Slick Arrow.


Bomb Attacks (Blaster, Defender, and Corruptor):

Force Field, Repulsion Bomb and Radiation Blast, Neutron Bomb: Unified both powers to use the faster Repulsion Bomb version of the animation, and corrected the erroneous mismatches between activation time and animation length for both powers. This shortens the activation time of both powers to 1.47s, and affects all player versions of these powers.

Explosive Shuriken (Blaster, Defender, and Corruptor):
Scrapper and Stalker Weapon Mastery, Exploding Shuriken: Radius corrected from 10 feet to 15 feet and max targets increased from 10 to 16 - this power was balanced incorrectly relative to other APP TAoEs.


Power Customization:

New Alternate Animations:

   
   

Energy Blast - Energy Torrent
    Bright & Dark Shoulder Animations
    Bright & Dark Palm Animations
    Bright & Dark Ground Punch Animations
    Bright & Dark Stomp Animations
Martial Combat - Eagles Claw
    Bright & Dark Face Smasher
Martial Combat - Ki Punch
    Bright & Dark Ki Strike
Martial Combat - Storm Kick
    Bright & Dark Gut Punch
    Bright & Dark Heavy Blow
Electric Melee - Jacob's Ladder
   Bright & Dark Charge Bolt

Dark Blast, Dark Melee, Dark Assault, Dark Control, Dark Armor, Dark Miasma, and Dark Composition can now choose from the following themes:

- Skull Theme
- Skull Alt Theme
- No Skull Theme
- No Skull Alt Theme
- Soul Noir Theme
- Soul Noir Alt Theme


New Emotes:


Dab (/e dab): A new pose for players to show off just how cool they are.


Stoic (/e stanceheroic3 or /e stoic):









Cosmetics


Asym Torsos Are Here for Female Characters!


This deep systems renovation has made it finally possible for City of Heroes player models to have asymmetric chest and hip patterns! Our intent was to design a system that is seamless with the familiar CoH character design experience. Every place you can set a chest or hip pattern you should now be able to access asymmetric chest and hip options.

Dozens of new asym specific patterns added to hips and chests.


All with left and right variants where appropriate. Many with matching top and bottom options!



Single Panel Tights for Females!


A longstanding request by many players dating back to Paragon Live servers, Single Panel Tights offers players a more modest, classic look for their female characters.


This new geometry has a full library of base textures, pattern masks, and carefully ported, conformed, and weighted chest details, including many familiar options.



Integrated Tights:


Rebirth Issue 2 introduces a powerful new tool, guaranteed to up your CoH costume game!

Integrated tights can be found within the base texture section of the chest and hips tights. The sub-selections allows for unprecedented control with these compound textures.


You can then use any pattern, symmetric or asymmetric, to decorate either the over garment or the undertights!


Full color control over the non patterned region of the texture!


Mix and match settings and choose from a wide library of integrated options to make your most sophisticated CoH costumes yet!



Bodysuits, catsuits, and unitards:


A renovation of the legacy CoH pants section has opened up a variety of new options for contiguous full-body outfits!

 


Jodhpurs and bell bottoms:


Pay homage to bygone eras with two new historically inspired lower body geometries, the golden age jodhpur pants and the 1970's bell bottoms!



Upper Body Details from Yikes:


Cross server costume artist Yikes has shared much of his work, including hoodies, off the shoulder shirts, blindfolds, and ninja wear that can be found throughout the costume library--including in a new category of upper body details now found in many chest sections.



What about Male and Huge characters?


You have no doubt noticed that Rebirth Issue 2 has a ton of new options for female characters. And we bet you are asking, "But what about male and huge characters?"

Fear not! These options are coming in future updates. Up next will be a full male asym revamp, complete with their own integrated tights, bell bottoms, jodhpurs, and more!


We're just as excited to see this system roll out to the other two character models as you are!

...but wait, that's not all!  We have one more suprise in store.


Oodles of new emblems!


40 new standard chest symbols and a CoH first introducing 42 glowing and animated variants.


Glowing symbols can be found in their own subsection just after standard symbols.









Quality Of Life

UI:

- Power trays can be locked to their current numerical value.  This does not affect their position.

Player zone cap
- Max player cap for "The Hive" has been increased to 100

- Max player cap for "Rikti War Zone" has been increased to 75








Bug Fixes


- Blaster now have their 2400 stat improvements to Blaster's Max HP and ToHit.
- Winter Super Pack Candy Canes now reward the correct amount. (5 per claim instead of 1)
- Fixed a bug that caused some Elite Bosses recipe drops to have an 8% drop chance instead of 12%.
- Low level Vhazilok escort mission involving a doctor and his beloved fridge should now be complete-able (mission is usually assigned from one of multiple contacts in the 15-20 range).
- Mayor Devito's copy of H.P. Lovecrafts "The Color of Outer Space" has been arrested for speeding.
- Fixed Black Swan's costume.
- Martial Mastery: Stalkers may now slot War Cry with Accuracy.
- AH slash command should no longer be accessible from tutorial zones.
- Player difficulty slash command should now only accept numbers within their expected ranges.


Power bug fixes:

-Blaster Darkness Manipulation, Touch of the Beyond: Now is correctly typed as a ranged attack rather than melee, and no longer ignores range buffs since it is a ranged attack. No longer accepts Blaster ATO sets, since it does not deal damage.
-Blaster Electricity Manipulation, Force of Thunder: Now accepts Endurance Modification and Healing IO sets.
-Blaster Fire Manipulation, Cauterizing aura: Now accepts Endurance Modification IO sets.

Blaster Devices:
-Web Grenade: Now accepts Slow IO sets.
-Field Operative: Now accepts Endurance Modification IO sets.

-Blaster Ice Manipulation, Frigid Protection: Now accepts Endurance Modification IO sets.
-Blaster Mental Manipulation, Scare: Now is correctly typed as a ranged attack rather than melee.
-Defender, Corruptor, and Mastermind Traps, Web Grenade: Now accepts Slow IO sets.
-Medicine pool, Injection: Now accepts Tohit Debuff and Accurate Tohit Debuff IO sets.
-Presence pool, Pacify: Now accepts Endurance Reduction enhancements.
-Scrapper, Stalker, Brute, and Tanker Bio Armor, Parasitic Aura: Now accepts Endurance Reduction enhancements.
-Scrapper, Brute, and Tanker Radiation Melee, Irradiated Ground: Now accepts Defense Debuff enhancements, Defence Debuff and Accurate Defense Debuff IO sets, and ATO sets.
-Scrapper, Stalker, and Brute Broad Sword, Scrapper and Brute Katana, Stalker Ninja Blade: All defense debuff effects now correctly have a 100% chance to trigger instead of 99.8%.
-Scrapper, Stalker, Brute, and Tanker Electric Armor, Lightning Reflexes: Fixed missing jumpspeed and jumpheight slow resistance.
-Scrapper, Stalker, Brute, and Tanker Super Reflexes, Quickness: Fixed missing jumpspeed and jumpheight slow resistance.

-Arachnos Soldier Training and Gadgets, Mental Training: Fixed missing jumpspeed and jumpheight slow resistance.
-Arachnos Widow Widow Teamwork, Mental Training: Fixed missing jumpspeed and jumpheight slow resistance.

Controller and Dominator Wind Control:
-Wind Shear: No longer accepts ATOs, as it does not have any mez effects.
-Wind Shear: Corrected endurance cost to 1.04 end/s (Dominator only).
-Breathless: No longer accepts slow IO sets, as it does not have an enhanceable slow effect.

-Blaster, Defender, and Corruptor Beam Rifle, Overcharge: Fixed the erroneous damage delay on this power.

-Scrapper and Stalker Mu Mastery, Zapp: Damage significantly increased; this power was unintentionally doing much less damage than it should have been.
#42
FALL/WINTER GOAL REACHED

Thanks to a tremendous effort, the payment for the Fall/Winter term (until March 2022) has been paid!




Donation drive extension
Since the goal was reached for the server costs for the Fall/Winter session, we're extended the deadline until the full year's costs are reached. Once August 31st is come and gone, any money left over will be pushed forward to the next bill. If the balance is hit, it will immediately close out.

[progress=100]Progress for Donations (updated daily)
Goal: $1443.00
Total: $1443.00[/progress]

The server has been fully funded for the year! The donation drive will open up in August 2022!
#43
Here you can ask questions about the recent fundraising drive for the Rebirth server seen here.
#44

GOAL REACHED! - See notes in 2nd post
[progress=100]Progress for Donations (updated daily)
Goal: $1443.00
Total: $1443.00[/progress]

Evening all. It's that time once again. The bill for the COH Rebirth servers are now due. (They took a long time to generate this time.) Let's get into what we're doing and how to fund.

Planned Bill

This is the currently issued bill:



There is one new charge that is being added:

- Ryzen - 4 Core / 32GB Ram / 240GB SSD @ $60/mo (So the bill PLUS $360.)
This will be the new home for the git repository where the Rebirth codebase is stored. Currently, we have the Git repository stored on the test servers box which tends to cause hang ups and other performance problems on the Test server network itself.

This will cause the entirety of the bill to be $1443.00 for the period of six months.

How to Donate

Currently PayPal is how we collect donations. (You do not need to make a PayPal account and can even donate anonymously.)

DONATIONS CLOSED!!

If you wish to make a payment outside of PayPal, please contact me via forum or Discord DM.

The bill's deadline is 09/01/2021 which leaves just under two weeks to pay the bill. This link will remain active until either the deadline OR when double the bill's amount has been collected.

Questions and Answers
If you have questions about the donation drive, please use this thread to submit them or you can have a discussion with me in private on Discord/forum DMs.
#45
Evening @Rebirth Player and @Rebirth Tester !

Our weekly maintenance has taken a bit longer than usual but the data copy has been completed. Test server now contains the live server database and has been relaunched with no problems. (You may see an occasional delay as maps are still not auto launching, trying to get that worked on in the middle of the week.)

Additionally, `580` players have been granted :paragon: tokens for the week for logging in the last week. Go and use them wisely.

Lastly, we're announcing a special PTS test for a Hamidon raid stress test on the server (being organized by Galvanized Decree). As a special reward, since Hami's are rare here at Rebirth, any person defeating Hamidon on PTS can have their rewards retroactively applied to their live account. The rules for this will be announced on Wednesday but in short: defeat Hami, screen cap your completion and reward screen, notify me (either via forums DM or DM to @PPD Drone#3917, please not both), gain rewards about two weeks after (since I have to manually apply it). That simple. And at the risk of shooting myself in the foot and making more work... YES, you can run it multiple times on multiple characters on your account (see full rules Wednesday). HOWEVER, the rewards are NOT transferable OFF that account. (ie: I complete Hami on retched1, I cannot transfer the rewards to retched2. **__NO EXCEPTIONS__**). This will only apply to the Hami's ran on PTS on Saturday 8/21/2021 EST.

We're about a month away from the next release... please join in on the PTS test as soon as you can.

That's all the updates we have for now. Again, I'll be back to announce the rules for the Hami Rush Wednesday. For now, enjoy the game and happy hunting.

- GM retched