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General Suggestions and Feedback / Gender Diversification
« on: October 19, 2021, 01:46:03 pm »
Are there any opportunities for additional gender diversification (i.e., adding female members) in enemy groups, at different tiers? For example, the old days saw the introduction of female minions, lieutenants, and bosses for the Skulls, while the Hellions only added Girlfriends From Hell - could Blood Sister Slicers and female Fallen Gunners be added?
Between the previous enemy groups that included (if not entirely consisted of) female members and then the groups that were diversified later on, I think the concerns that defeating (through shooting, slicing, burning, etc.) female NPCs would be too much to allow, balanced against (I'm totally assuming) the more limited liability this private server has versus a commercial endeavor, should be fairly small at this point. If there are any enemy groups that make no sense to include female members (just as there would be those where male participation wouldn't make sense), then by all means leave those as is.
On a related note: I'm sure that there are costume assets held by enemy groups (or even civilians) that have not previously been made available to player-characters because they haven't been tested for clipping, etc., against the full range of player-character costume options. However, there are a number of costume options that already have those issues depending on what they're paired up with, and it might be good to further flesh out the costume options, using mostly existing assets.
Between the previous enemy groups that included (if not entirely consisted of) female members and then the groups that were diversified later on, I think the concerns that defeating (through shooting, slicing, burning, etc.) female NPCs would be too much to allow, balanced against (I'm totally assuming) the more limited liability this private server has versus a commercial endeavor, should be fairly small at this point. If there are any enemy groups that make no sense to include female members (just as there would be those where male participation wouldn't make sense), then by all means leave those as is.
On a related note: I'm sure that there are costume assets held by enemy groups (or even civilians) that have not previously been made available to player-characters because they haven't been tested for clipping, etc., against the full range of player-character costume options. However, there are a number of costume options that already have those issues depending on what they're paired up with, and it might be good to further flesh out the costume options, using mostly existing assets.