In any case, the "rule" is that anything that is a toggle (or behaves like a toggle for proc purposes) will only have opportunities to proc every 10+ seconds on the activation ticks of the power itself. So fast activations (like 0.5 seconds) will resolve "inside the 1 second" granularity of your data recording scheme and look like it is doing an "on the dot" type behavior as you cite.
So I now have 8 hours of logs and the timing of proc firings makes 0 sense to me. If it were in fact 10+ seconds. Then over the course of those 8 hours I would expect to see the timestamp of the proc firing slowing increase (Suppose it's 10.1 seconds):
Time Proc Fired | | | 10.1 | | | 20.2 | | | 30.3 | | | 40.4 | | | 50.5 | | | 60.6 | | | 70.7 | | | 80.8 | | | 90.9 | | | 101 |
TIme Displayed | | | 10 | | | 20 | | | 30 | | | 40 | | | 51 | | | 61 | | | 71 | | | 81 | | | 91 | | | 101 |
However, what I actually see is the time stamp jumping between 8 and 9 seconds, and then no procs at 0 seconds, and the rest of the procs are at 1 second so I'm a bit lost. I do have some vague recollection of reading something that suggested that the proc can only fire every 10 seconds, but that the 10 second timer is independent of the toggle ticking time (I'll have to see if I can find that post, and I'd have to dive into the code more to confirm, but I also think I might have seen something that looked like that when I was digging into the Freezing Rain procs a few weeks ago) In which case if the toggle ticks every 4 seconds the proc pattern would look more like this, which could explain the bouncing I was seeing:
|<----10---->|<----10--- ->|<----10---->|<----10---->|
0 4 8
12 16
20 24 28
32 36
40And if it's actually slightly longer than 10s, that might explain the jump from 9 to 1. I'll have to see if I can unearth that post. But it appears not to be a fixed time (10s or longer) or else we would see a steady progression, as detailed above.
Please do.
The last time that Gaussian's proc was tested in Tactics for a Mastermind, the report came back ... it won't stop proccing! ... by the tester. Easily more than 1 PPM with 6 Pets around the Mastermind.
But of course, the part we really care about. Here are 7 targets: 1) a level 22 Mastermind with the Gaussian Chance for Build Up Proc in Tactics 2) Draggynn (A dashing Storm Defender just there as another potential target) 3-5) Battle Drones 6-7) Protector Bots. Even with 7 targets, I'm still only seeing a 6.5% fire rate
No idea if the proc still works that way on Homecoming, or if it's been brought in line, but on Rebirth at least, it seems to only be checking on 1 target. Interestingly, though, it does still seem to be using the Area of Effect computation, so you end up with a minimum firing chance (6.5%, which then works out to be 1 proc every 2.6 minutes or 0.4 procs/minute, not 1 proc/minute)