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Messages - Nekrovile

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31
General / Re: MidsReborn Guardian
« on: March 12, 2021, 12:51:38 pm »
Known Bug: Powerset Comparison crashes Mids when used with Guardians.
It does not work correctly for some other ATs, but most of them do not have the Rebirth numbers yet anyway. A lot of them seem to be mixed up.

32
General / Re: MidsReborn Guardian
« on: March 06, 2021, 06:40:03 pm »
3/6/2021 Patch Notes
The link above was edited to direct to the newest version.

Atmospheric Composition
- The duration of the stun in Gale Winds was fixed to the correct duration of 11.92 (there may be some rounding error) and the PvE stun was changed from a 40% chance of happening to a 100% chance.

Dark Composition
- Howling Twilight's cooldown went from 300 seconds to 180 seconds.

Reconstructive Healing
- Pain Absorption was given a 15% toxic resistance buff for one minute.

Super Reflexes
- Super Reflexes was updated for Brutes, Scrappers, Stalkers, and Tankers.
- Practiced Brawler was changed to a toggle and now gives absorb.
- Quickness was changed to give 75% Regeneration.
- Elude was changed to recharge in 9 minutes (540 seconds) instead of 16 minutes and 40 seconds, give absorb, give half as much defense, no longer has a crash, and now has a duration of 1 minute and 30 seconds seconds instead of 3 minutes.
- The other powers and modifiers for these ATs outside of Super Reflexes may not be correct. This affects some sets (such as Savage Melee) more than others and the ATs may currently have powersets not on Rebirth.
- Absorb does not scale with Max Health like it does in game.
- The Stalker version currently does not use Healing IOs in the test server.
- The Tanker version of Elude currently does not use Universal Travel IOs.

33
(Almost Tested) Bug Reporting / Re: Guardians Feedback Thread
« on: March 06, 2021, 06:07:09 pm »
One reason why I feel some sets are disappointing while others feel powerful may be how Guardians were designed. I think they were mostly focused on trying to not outshine the original sets and not enough focus was put into comparing them with each other.

I think fire definitely needs work. One simple possible change would be to knock the recharge on Soothing Flames down to 12s or so, mimicing how fire armor's Healing Flames has a faster recharge than something like Reconstruction.
I like this idea. Fire Armor's heal does recharge faster than almost any other heal in a defensive set. Giving Soothing Flames a shorter cooldown could help it out and reflect that.

From what you said MuonNeutrino, I like the idea of some powers being replaced. I think it needs something like Burn or a damage aura to feel more offensive. That would justify it feeling more squishy than the other sets. It is still on the test server, so the cottage rule doesn't apply yet.

34
(Almost Tested) Bug Reporting / Super Reflexes Feedback Thread
« on: March 02, 2021, 03:56:36 pm »
There was not a thread for feedback on Super Reflexes, so I just decided to make one.

The stalker version of Practiced Brawler, Quickness, and Elude cannot use healing IOs. The scrapper, brute, and tanker versions can. All versions can use healing SOs just fine.

The tanker version of Elude cannot use universal travel IOs. The scrapper, brute, and stalker versions can. I assume this was an error by the original devs.

35
Screenshots and Vids / Re: My 'final' screenshot
« on: February 28, 2021, 05:09:11 pm »
That was a dark day. I remember logging off all of my characters in appropriate spots and deleting them. I stayed until the end on a character named RIP COV. I am just happy we can all play again. :)

36
Trading Board / Nekrovile's ATO Trade Post
« on: February 21, 2021, 12:38:03 am »
Here are the ATOs that I have for trade. I am okay trading any of these for almost any another ATO. I just don't want an ATO if I already have 2 of it on this list.
If you want to trade, then the best way to contact me is @Nekrovile on Rebirth's Discord.

(Updated 5/17/2021)
I need to look through this to update it again.


Blaster
  - Blaster’s Wrath:
        o Rech/Chance for Fire Damage
  - (Blaster) Defiant Barrage
        o Acc/Dam
Controller
  - Will of the Controller
        o Acc/Con/End/Rech
  - (Controller) Overpowering Presence
        o Acc/Con x2
        o Con/Rech x3
        o Acc/Con/End x2
        o Acc/Con/End/Rech
        o End/Rech x2
        o Rech/Chance for Energy Font
Corruptor
  - Malice of the Corruptor
        o Dam/End/Rech x4
        o Acc/Dam/End/Rech
        o Rech/Chance for Negative
  - (Corruptor) Scourging Blast
        o Acc/Dam/Rech x2
        o Rech/Chance for +End and +HP
Defender
  - Defender's Bastion
        o Acc/Dam
Dominator
  - Ascendency of the Dominator
        o End/Rech
  - (Dominator) Dominating Grasp
        o Acc/Con x2
        o Con/Rech
Kheldian
  - Kheldian’s Grace
        o Rech/Form Empowerment
Mastermind
  - Command of the Mastermind
        o Dam/End x2
Soldier of Arachnos
  - Dominion of Arachnos
        o Dam/Rech
        o Acc/Dam/End/Rech
  - (Soldier of Arachnos) Spider's Bite
        o Acc/Dam
        o Dam/Rech
        o Acc/Dam/Rech x2
        o Acc/Dam/End/Rech
Stalker
  - Stalker’s Guilie
        o Dam/Rech
        o Dam/End/Rech
  - (Stalker) Assasin’s Mark
        o Dam/Rech
        o Dam/End/Rech x2
        o Rech/Chance to Recharge Buildup

37
(Almost Tested) Bug Reporting / Re: Guardians Feedback Thread
« on: February 19, 2021, 02:07:59 am »
These are some of the things I found when looking through all of the guardian powers. You can find where I originally posted these things on discord. I did not bring over things that the devs said were intended. Hopefully I didn't forget anything.



Earth Assault:
- Stone Fist incorrectly says it has -resistance in it.
Melee Moderate DMG(Smash), Foe Minor Disorient, -Res (all)
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent. This power can bruise an enemy, making them more vulnerable to damage. Damage: Moderate, Recharge: Fast


Fire Assault:
- Cremate might be using the wrong color for the power's icon. I am not sure for this one.


Gun Fu:
- Some pistol attacks have effects that mention standard ammo.


Hellfire Assault:
- Hellfire Smash's description says "leaves your foe set on fire" but it does no fire damage. The dot is toxic damage. The power also doesn't mention the knockback that it can do.
- Hellfire Smash has no sound.
- Hellfire Blaze's short description says "Ranged Cone, Moderate DMG(Fire/Toxic), Foe -Res" when it is a single target attack. I also am not sure if "moderate" is the correct word for it. (What the words represent have always been a bit of a mess in the live game, so this may not be a big deal.) Crack Whip says "High" when it does less damage.


Ice Assault:
- Bitter Freeze Ray says it does "High" damage in one part and "moderate" in another.
"This power can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and Slowed. Damage: Moderate, Recharge: Slow"
"Ranged, High DMG(Cold), Foe Hold"


Luminous Assault:
- Luminous Smite's shorter description doesn't mention the damage that it does. It just says "Disorient, -DEF, -Fly"


Martial Assault:
I mentioned this one before, but I don't remember when I did.
- Shuriken Thrown does some toxic damage, but it is not mentioned in the description. The same is true for the dominator version


Psionic Assault:
- Telekinetic Blow does not accept knockback IOs, but it accepts knockback SOs. According to Paragon Wiki, the power accepts knockback IOs in Psionic Melee.
- Subdue does not accept Immobilize IOs, but it accepts Immobilize SOs. According to Paragon wiki, the power accepts Immobilize IOs in Psychic Blast for Defenders and Corruptors and in Psionic Assault for Dominators.
- Psychic Shockwave does not accept Stun IOs, but it accepts Stun SOs. According to Paragon Wiki, the power accepts Stun IOs for Dominators.
- Psychic Scream and Psychic Shockwave's descriptions do not mention being able to grant insight, but the smaller description says "Self +Insight." I tested them a few times. Psychic Scream was able to trigger insight, but I have not been able to trigger it with Psychic Shockwave. I don't know the percentage for it to work and did not test it too many times, so the power may still have it. This is consistent with Psionic Melee's Mass Levitate. It's larger description doesn't mention giving insight, but the shorter one still says "+Insight"
- Insight's description still has the text from Psionic Melee. Insight lockout is okay.


Radiation Assault:
- Atom Smasher does not accept Stun IOs, but it accepts Stun SOs. I checked on my Brute with Radiation Melee, and that version of Atom Smasher accepts both Stun IOs and SOs


Thorny Assault:
(This thing that I found is also in the Dominator version of the set. I don't know if the original devs intended it or if it was an error.)
- Thorn Barrage cannot accept Defense Debuff IOs or SOs. Besides thorntrops and build up, every other power in the set accepts those. This is consistent with the Dominator version of the power.


Umbral Assault:
- Umbral Smite has a small chance for a stun. It lasts way too long in PvP. It is 7.15s
- I don't know if the original devs intended this one. Shadow Bolt is missing the -jump speed and jump height, but this is consistent with the warshade version.
- Umbral Smite's shorter description does not mention the damage that it does. It just says, "Disorient, -Recharge, -SPD, -Fly"
- Essence Drain, Gravitic Emanation, Shadow Bolt, Dark Extraction, and the description for the Extracted Essence mention "Nictus" in their description. I don't know if that is intended or if the wording is supposed to be changed.



Dark Composition:
- Tar Patch's icon color does not match the rest of the set.
- Tar Patch does not take slow IOs. The corruptor and controller versions can use slow IOs.
- Shadow Fall's Description does not mention the to hit debuff resistance that it grants.
- Soul Absorption has something odd, but it may not be an error. It can accept accurate to hit debuff IOs, but not accurate heal IOs. This is consistent with the controller version, so it might be intended. (Oddly enough, the controller version accepts end cost SOs even though it costs no endurance.)


Energy Composition:
- Inertial Siphon and Fulcrum Flip have an incorrect message in the combat log. They both will say "The Fulcrum Shift has increased the damage of your attacks!"
- Fulcrum Flip cannot accept range enhancements. This might be intended. According to City of Data, Fulcrum Shift does accept them. They technically are different powers, so there is less reason for them to be consistent.


Ice Composition:
- Sleet does not accept accurate defense debuff IOs or defense debuff IOs, but the defender version of sleet does. The guardian version still accepts defense debuff SOs.


Organic Composition:
- Evolving Armor for guardians doesn't display the damage resistance debuff when looking at the numbers in character creation. I tested it in game and the debuff still works. Other ATs display the debuff when looking at the numbers.
- Environmental Modification can accept Endurance Modification IOs, when it shouldn't.
- Inexhaustible should be able to accept Endurance Modification IOs, but it cannot.


Radiation Composition:
- Particle Shielding can accept endurance modification SOs, but does not benefit from them. It is not like that for tanks.
- Ground Zero can accept accurate heal IOs while the tank version cannot. I am unsure if it is an error. The power does take accuracy, but I don't think the heal portion can miss


Reconstructive Composition:
- Fortitude Aura can accept range SOs even though it is a PBAOE buff. Unless these range enhancements can increase the radius of the buff, I don't think they do anything.


Stone Composition:
- Rocky Armor should have a comma between after the word "Confuse" in the smaller description " Toggle: Self +DEF(Smashing, Lethal, Psionic), Res(Knockdown, Immobilize, Confuse DeBuff DEF)" and in the larger description ". . . Rocky Armor also grants you protection from knockdown, immobilize, confuse and Defense DeBuffs effects. . . " (or at least I think it is supposed to have commas there. I am no expert when it comes to proper grammar.)
- Rocky Armor's description does not mention the Repel protection that the power grants.


Temporal Composition:
-  Chrono shift still has some parts to give a greater buff if a player is accelerated. Is this intended to be here? Even though guardians cannot accelerate players, it probably will work if players are buffed by time players who are able to give the accelerated buff.
- Practiced Brawler constantly makes a noise when toggled. The sound persists a few seconds after you detoggle it. I personally am fine with it, but I don't know if that will be a problem for some players. I never leveled super reflexes too far and that version's practiced brawler is a click, so I don't know if the same thing happens there.



Ice Mastery:
- Ice Storm has an error in it. I think it has containment from controllers.


Leviathan Mastery:
- Summon Corlax has a problem regarding enhancements that probably carried over from the original version of it. It can accept knockback IOs, but the Corlax Blue Hybrid has no knockback powers. It doesn't even accept knockback SOs. Another oddity is it does accept slow SOs, but it cannot accept slow IOs. It has one slow power.


Mu Mastery:
- Thunder Strike accepts endurance modification IOs and does not accept knockback IOs. However, the power does not accept endurance modification SOs and it does accept knockback SOs. According to paragon wiki, Thunder Strike in Electric Melee and in Charge Mastery for masterminds accepts knockback IOs/SOs and not endurance modification IOs/SOs. The power does have a knockback and -end component to it, so I assume it would benefit from both sets of IOs.


Primal Forces Mastery:
- The set incorrectly says "Primal Forces Mastery Dominator" when looking at a power's description and detailed info. This is not when picking a power, but when the player right clicks the power and selects "info." For example, it will say it right underneath "Melee, Extreme DMG(Energy/Smash), Foe Disorient, Self -HP" when looking at the detailed info for Energy Transfer. I just noticed this text error right now and have not checked if the previous epic powers have a similar error.
- Physical Perfection is missing a letter in the description. It says "... two other Primal Force Mastery Powers..." but it should say "Forces" instead of "Force."


Psionic Mastery:
- Psionic Tornado's shorter description says it does knockback when it does knockup. According to paragon wiki, this is consistent with Psychic Blast. However, this is not consistent with Mass Levitate, which is also available in Psionic Mastery.


Soul Mastery:
- There looks like there is an error for the "summon widow" power, but it is not isolated to Guardians. I noticed the pet accepts To-Hit Debuff IOs, but not SOs. The blood widow also doesn't benefit from To-Hit Debuff enhancements. According to paragon wiki, Scrappers and Stalkers get this power, but it summons a night widow instead. The night widow does have a power that benefits from To-Hit Debuff enhancements. It says that the Stalker version does allow To-Hit Debuff SOs. I assume the mix up from the original devs caused the potential error with the enhancements.



Debuff Resistance in Guardians and other ATs:
- I found a potential error in Organic Composition and Bio Armor. Every defensive in the set has resistance to debuffs for PvP. I believe this was put into place to help melee characters since they can easily be kited in high end PvP matches. Usually this is located in the mez protection of the set. These sets do not have this extra PvP protection for some reason. I don't know if this was intended or if the old devs just forgot to put it in. It wouldn't be the first time that aspects of a power were accidentally left out of the PvP version of a power.

- Radiation Armor and Radiation Composition are in a similar situation. They have all of the debuff resistances in PvP except for defense debuff resistance. These sets were never finished, so it makes more sense for it to be missing here.

- Stone Composition is also missing the extra defense debuff resistance in PvP, but stone armor has it. The debuff resistance was in rooted, but rooted isn't in stone composition. Different parts of it were given to different powres, but the defense debuff resistance portion was probably just accidently left out.

I can't think of any PvP balance reasons why these would be left out of the sets.

Etc:
(I included these in here because I found these while looking at guardians)
- I may have found an error in the dominator version of energy assault. According to the numbers that can be seen when making a character, whirling hands does not benefit from domination.
- The corruptor epic power of greater fire sword might incorrectly have a taunt component or accept taunt enhancements. I am not sure, since I am focusing on guardians right now. I don't want to take time away from guardians to test it.

38
General / MidsReborn Guardian
« on: February 18, 2021, 11:14:06 pm »
Edit: A newer version exists that is easier to download.
You can find it here.
https://forum.cityofheroesrebirth.com/index.php/topic,127.msg314.html#msg314





TLDR: This version of Mids works for Guardians, but the numbers are not correct for all of the other ATs. The download is too big to fit here, so here is a link to where it is posted on discord.


(Version updated on 4/18/2021)
https://discord.com/channels/568451050181492736/579233316688101403/833766970024787968

If you need an invite to Rebirth's Discord, then you can use this invite link.
https://discord.gg/tGahMY5JPf
---

A version of Mids for Guardians is complete. To use it, download this and unzip it all into one folder. One of the things will be an application called MidsReborn. That is what you need to click or make into a shortcut to use.

This version of Mids may not be the same type that you are used to. This newer version allows modifiers to be changed to better reflect the numbers of Rebirth. The database in this download only has the numbers for Guardians. The numbers for all of the other archetypes may not reflect the numbers at Rebirth. Our old Mids database is not compatible with this newer version of Mids yet. One day there will be a version available that has Guardians and the correct numbers for other ATs.

There was difficulty when making new pseudopets work correctly. Using old ones sometimes did not always reflect the correct numbers. When this came up, the effects of the pseudopets were put inside of the power directly. The numbers that you see should be mostly the same in the end. However, this sometimes caused the power's effects to be displayed in an odd way or for the damage to be off by one tick of damage. This does not affect every power that uses pseudopets.

Some estimations were made to fill out the details of the powers. This should not cause many problems, but there may be some slight rounding errors with some of the powers. For example, getting 10 stacks of Fulcrum Flip gives .01% extra damage.

Thank you to the people at Mids Reborn for making this possible.

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