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General Suggestions and Feedback / Re: Masterminds ... Leadership and Presence Pools
« on: November 26, 2022, 02:46:31 pm »
As threatened discussed via Event Herald in the last couple of days, here are some proposal ideas for "customizing" the Leadership and Presence Pools for Masterminds, done to provide a cross-comparison for evaluation.
All legacy information is being pulled from the Mids Reborn (latest update, verified today) for reference, hence the presentation in that format. All proposed changes are highlighed in BOLD for ease of visibility. If there is a discrepancy between in-game values and those being represented in Mids Reborn, you'll need to reconcile those differences through appropriate channels.
Leadership > Maneuvers
NOTE:
According to Mids Reborn, Masterminds are already on par for Defense Buffing with Maneuvers with Controllers and Guardians.
0.78 / 1.2 = 0.65
Leadership > Assault
Leadership > Tactics
Leadership > Vengeance
Leadership > Victory Rush
NOTE:
Propose to make only a single change to both Vengeance and Victory Rush for Masterminds, reducing Recharge Time from 5 minutes to 4 minutes. All other parameters remain unchanged from legacy coding.
300 / 1.25 = 240
All legacy information is being pulled from the Mids Reborn (latest update, verified today) for reference, hence the presentation in that format. All proposed changes are highlighed in BOLD for ease of visibility. If there is a discrepancy between in-game values and those being represented in Mids Reborn, you'll need to reconcile those differences through appropriate channels.
Leadership > Maneuvers
Legacy Controller | Legacy Mastermind | Proposed Mastermind | |
Power Type: | Toggle | Toggle | Toggle |
Accuracy: | 1 | 1 | 1 |
Activate Interval: | 2s | 2s | 2s |
Cast Time: | 3.83s | 3.83s | 3.83s |
Effect Area: | Sphere | Sphere | Sphere |
End Cost: | 0.78 | 0.78 | 0.65 |
Auto-Hit: | |||
Level Available: | 4 | 4 | 4 |
Max Targets: | 255 | 255 | 255 |
Notify Mobs: | Never | Never | Never |
Radius: | 60ft | 60ft | 60ft |
Recharge Time: | 15s | 15s | 15s |
Target: | |||
Line of Sight: | True | True | True |
Variable: | False | False | False |
Effect: | 2.63% Defense(All) for 2.25 seconds (Non-resistable by Mobs) Effect does not stack from same caster Suppressed when Mezzed 2.63% Defense(All) for 2.25 seconds (in PvP/Non-resistable by Players) Effect does not stack from same caster | 2.63% Defense(All) for 2.25 seconds (Non-resistable by Mobs) Effect does not stack from same caster Suppressed when Mezzed 2.63% Defense(All) for 2.25 seconds (in PvP/Non-resistable by Players) Effect does not stack from same caster | 2.63% Defense(All) for 2.25 seconds (Non-resistable by Mobs) Effect does not stack from same caster Suppressed when Mezzed 2.63% Defense(All) for 2.25 seconds (in PvP/Non-resistable by Players) Effect does not stack from same caster |
NOTE:
According to Mids Reborn, Masterminds are already on par for Defense Buffing with Maneuvers with Controllers and Guardians.
0.78 / 1.2 = 0.65
Leadership > Assault
Legacy Controller | Legacy Mastermind | Proposed Mastermind | |
Power Type: | Toggle | Toggle | Toggle |
Accuracy: | 1 | 1 | 1 |
Activate Interval: | 2s | 2s | 2s |
Cast Time: | 3.83s | 3.83s | 3.83s |
Effect Area: | Sphere | Sphere | Sphere |
End Cost: | 0.78 | 0.78 | 0.65 |
Auto-Hit: | |||
Level Available: | 4 | 4 | 4 |
Max Targets: | 255 | 255 | 255 |
Notify Mobs: | Never | Never | Never |
Radius: | 60ft | 60ft | 60ft |
Recharge Time: | 15s | 15s | 15s |
Target: | |||
Line of Sight: | True | True | True |
Variable: | False | False | False |
Effect: | 15% DamageBuff(All) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 60.55% MezResist(Taunt) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 60.55% MezResist(Placate) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed | 11.25% DamageBuff(All) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 45.41% MezResist(Taunt) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 45.41% MezResist(Placate) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed | 15% DamageBuff(All) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 60.55% MezResist(Taunt) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 60.55% MezResist(Placate) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed |
Leadership > Tactics
Legacy Controller | Legacy Mastermind | Proposed Mastermind | |
Power Type: | Toggle | Toggle | Toggle |
Accuracy: | 1 | 1 | 1 |
Activate Interval: | 2s | 2s | 2s |
Cast Time: | 3.83s | 3.83s | 3.83s |
Effect Area: | Sphere | Sphere | Sphere |
End Cost: | 0.78 | 0.78 | 0.65 |
Auto-Hit: | |||
Level Available: | 4 | 4 | 4 |
Max Targets: | 255 | 255 | 255 |
Notify Mobs: | Never | Never | Never |
Radius: | 60ft | 60ft | 60ft |
Recharge Time: | 15s | 15s | 15s |
Target: | |||
Line of Sight: | True | True | True |
Variable: | False | False | False |
Effect: | 10% ToHit for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 51.9% ResEffect(PerceptionRadius for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 69.2% (346ft) PerceptionRadius for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 60.55% MezResist(Confused) for 2.25 seconds (Non-resistable by Mobs) Effect does not stack from same caster Suppressed when Mezzed 2.25 second Confused (Mag -5.19) (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 112.5% MezResist(Confused) for 2.25 seconds (Non-resistable by Players) Ignores Enhancements & Buffs Effect does not stack from same caster Suppressed when Mezzed 60.55% MezResist(Terrorized) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed | 7.5% ToHit for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 38.93% ResEffect(PerceptionRadius for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 51.9% (259.5ft) PerceptionRadius for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 45.41% MezResist(Confused) for 2.25 seconds (Non-resistable by Mobs) Effect does not stack from same caster Suppressed when Mezzed 2.25 second Confused (Mag -3.89) (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 84.34% MezResist(Confused) for 2.25 seconds (Non-resistable by Players) Ignores Enhancements & Buffs Effect does not stack from same caster Suppressed when Mezzed 45.41% MezResist(Terrorized) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed | 10% ToHit for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 51.9% ResEffect(PerceptionRadius for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 69.2% (346ft) PerceptionRadius for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 60.55% MezResist(Confused) for 2.25 seconds (Non-resistable by Mobs) Effect does not stack from same caster Suppressed when Mezzed 2.25 second Confused (Mag -5.19) (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed 112.5% MezResist(Confused) for 2.25 seconds (Non-resistable by Players) Ignores Enhancements & Buffs Effect does not stack from same caster Suppressed when Mezzed 60.55% MezResist(Terrorized) for 2.25 seconds (Non-resistable) Effect does not stack from same caster Suppressed when Mezzed |
Leadership > Vengeance
Leadership > Victory Rush
Legacy Controller | Legacy Mastermind | Proposed Mastermind | |
Recharge Time: | 300s | 300s | 240s |
NOTE:
Propose to make only a single change to both Vengeance and Victory Rush for Masterminds, reducing Recharge Time from 5 minutes to 4 minutes. All other parameters remain unchanged from legacy coding.
300 / 1.25 = 240