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#21
In Search Of... / Re: Captain Shock's PVP build ...
Last post by Redlynne - Feb 25, 2025, 09:22 AM
Quote from: Joshex on Feb 24, 2025, 01:40 AMso yeah lv28
Then that is an end user scenario that I was not previously aware of.
Good to know that there's always "more to learn" in this game!  ;)
#22
General Suggestions and Feedback / Re: Canary in the mine
Last post by RagingCheney - Feb 25, 2025, 12:46 AM
Less spyware... what happens is Mozilla uses and is funded by Google Ads. Google in turn does actively go against them, as noted they deliberately fucked up Youtube for firefox (this was found a while back, a specific browser check)... it's possibly to encourage people to move to chrome, almost certainly because of manifest2 and advanced adblockers like ublock origin which bypass ads and aren't detectable by most means.

As for the IP... it's google cloud. That's like saying a company is allied with Jeff Bezos because they use AWS.
#23
Financial Status / Re: SPRING/SUMMER 2025 - Fundi...
Last post by retched - Feb 24, 2025, 09:09 PM
FUNDING GOAL REACHED!!!

Attached below is proof of payment for the Rebirth servers' main server costs.

The next bill will be due on September 1, 2025, and generated on or around August 18, 2025. (I'll try to post the bill sooner rather than later.)


#24
In Search Of... / Re: Captain Shock's PVP build ...
Last post by Joshex - Feb 24, 2025, 01:40 AM
Quote from: Redlynne on Feb 23, 2025, 11:29 PM
Quote from: Joshex on Feb 23, 2025, 04:08 PMthe catch: I need them all at Lvl 28
Why would you want them @ Level 28 ... instead of Level 27?

At Level 28, the set bonuses are "operative" down to Level 25 (-3 below the enhancement level) ... but in terms of flashback story arc content, the brackets are:
  • 1-15
  • 16-19
  • 20-24
  • 25-29
  • 30-34
  • 35-39
  • 40-45
  • 46-50

I suppose that if your only concern is about TF/SF exemplar limits, those tend to be "multiples of 5" Levels (15, 20, 25, 30, etc.), at which point Level 28 for enhancements to slot makes some sense ... but personally I would prefer (and use) Level 27 for enhancements (whenever practical) rather than Level 28. Being able to do flashback content and retain set bonuses @ Exemplar Level 24 tends to be beneficial in the long run (I'm thinking).

There are some sets I try to obtain as Level 22 (so the set bonus is "operative" in the Exemplar Level 16-19 flashback bracket), while others I try to obtain as Level 31 (so the set bonus is "operative" in the Moonfire Task Force at Exemplar Level 28).

the lowest level PVP zone is Bloody Bay and maxes out at Lv25

according to mids this specific build does not actually lose 0.1% def nor res unless I set the enhancement levels to Lv 27 and under. As I had to fight hard to get each 0.1% def when building with max level sets, I didn't want to lose anything when I downleveled to the lowest lv pvp zone+3.

one main challenge I've had is in my main PVE build I lose too many bonuses when I enter lower level pvp zones, that build is great for pve, and honestly it was a pvp winner on live, but now with all the new one-off tricks that people use in pvp I needed to get more clever as the pvp field has drastically started to tilt away from tanks being easily strong to ranged being a bit too strong. (one issue is the amount of def ranged users have available now, the original devs always refused to make a ranged +armor AT on live for that reason, and put in limits like the def from afterburner is lost in battle. and most sets which add Def bonuses are slotted mainly on armor. that has changed now. on live I'd struggle to get like 30% def to minimal things in pvp on a ranged at, but now it's kinda easy to get mid 30s and 40 and more generally accross the board too.)

Most tanks cannot use afterburner, most have some sort of reliance on touching the ground for powers (which I've long thought was silly, it's like the paragon devs hated the idea of flying tanks, I guess they hate superman, shazam, black adam and a whole bunch of flying powerhouses).

but yeah lv28 sets wont lose any major end result compared to 50 sets in this specific build. but Lv 27 and lower does start to lose potential in the end result department. "it's almost like the cryptic devs planned it that way"

in example on one power with sets at 50, I have about 51% enhancement of defense, but with level 28 sets it drops to like 48.9% enhancement. which oddly enough doesn't actually equal a difference of 0.1% def or more in PVP because of substantially nerfed def returns in pvp(because people complained they couldn't hit tanks enough to actually keep damage on them, same reason they nerfed regen "I can't hit the tank with my cranked out sniper attack! or if I do he regens it before my cranked out -regen beam recharges nerf them all!").

but if you slot a lv 27 or lower and it drops to like 44% and that does cause an 0.1% def loss.

so yeah lv28
#25
In Search Of... / Re: Captain Shock's PVP build ...
Last post by Redlynne - Feb 23, 2025, 11:29 PM
Quote from: Joshex on Feb 23, 2025, 04:08 PMthe catch: I need them all at Lvl 28
Why would you want them @ Level 28 ... instead of Level 27?

At Level 28, the set bonuses are "operative" down to Level 25 (-3 below the enhancement level) ... but in terms of flashback story arc content, the brackets are:
  • 1-15
  • 16-19
  • 20-24
  • 25-29
  • 30-34
  • 35-39
  • 40-45
  • 46-50

I suppose that if your only concern is about TF/SF exemplar limits, those tend to be "multiples of 5" Levels (15, 20, 25, 30, etc.), at which point Level 28 for enhancements to slot makes some sense ... but personally I would prefer (and use) Level 27 for enhancements (whenever practical) rather than Level 28. Being able to do flashback content and retain set bonuses @ Exemplar Level 24 tends to be beneficial in the long run (I'm thinking).

There are some sets I try to obtain as Level 22 (so the set bonus is "operative" in the Exemplar Level 16-19 flashback bracket), while others I try to obtain as Level 31 (so the set bonus is "operative" in the Moonfire Task Force at Exemplar Level 28).
#26
In Search Of... / Captain Shock's PVP build Buy ...
Last post by Joshex - Feb 23, 2025, 04:08 PM
Bids on the L 28 recipies are up in WW

I'm a need a slew of LOTGs(Luck Of The Gambler): will buy for 10 mil each and 25 mil for the proc in any form.
the catch: I need them all at Lvl 28

I need a total of:
4: 7.5% global rech/def
4: Def
3: Def/End
3: Def/Rech
1: Def/End/Rech
1: End/Rech

sub-total: 220 mil

I can always convert so I just really need a total of 16 LOTGs at Lv 28. thanks.


next

Reactive Armor Lvl 28, 5 mil each:
3: Res
31: Res/End
32: Res/Rech
21: Res/End/Rech

sub-total: 55 mil

again I can convert if needed.


next:

Kinetic Combat Lvl 28, 5 mil each:
1: Acc/Dam
1: Dam/End
1: Dam/Rech
1: Dam/End/Rech

sub-total: 20 mil


after that:

Miracle Lvl 28, 2 mil each:
1: Heal
2: Heal/End
1: Heal/Rech

sub-total: 8 mil


even after that:

Mocking Beratement Lvl 28, 1 mil each:
1: Taunt
1: Taunt/Rech
1: Taunt/Range
1: Taunt/Rech/Range


sub-total: 4 mil

yet after that:


Performance Shifter Lvl 28, 10 mil each:
21: EndMod
21: EndMod/Acc

sub-total: 40 mil


and last:

Gaussian's Synchronized Fire-Control Lvl 28, 10 mil each:
1:ToHit Buff
1:ToHit Buff/rech
1:ToHit Buff/rech/end

sub-total: 30 mil

Grand total: 377 mil


I'll cross off and red what I get.
#27
Player Help/Guides / Re: Not so secret guide to Sec...
Last post by Zed - Feb 22, 2025, 10:54 AM
# **Rob Oto SM - Villain Corruptor**

### *Build plan made with Mids' Reborn v3.7.4 rev. 8*


----

- **Primary powerset: Beam Rifle**
- **Secondary powerset: Force Field**
- **Pool powerset (#1): Gadgetry**
- **Pool powerset (#2): Speed**
- **Pool powerset (#3): Concealment**
- **Pool powerset (#4): Leadership**
- **Ancillary powerset: Mu Mastery**



----


# **Powers taken:**


**Level 1: Charged Shot**
- A: Imperial Might: Knockback/Accuracy
- 3: Imperial Might: Knockback/Endurance
- 3: Imperial Might: Knockback/Recharge
- 5: Imperial Might: Recharge/Endurance
- 5: Imperial Might: Knockback/Accuracy/Endurance
- 7: Imperial Might: Recharge/Chance for Knockdown/Knockback to Knockdown


**Level 1: Personal Force Field**
- A: Invention: Defense Buff
- 27: Invention: Recharge Reduction
- 27: Invention: Recharge Reduction
- 50: Invention: Recharge Reduction


**Level 2: Deflection Shield**
- A: Invention: Defense Buff
- 21: Invention: Defense Buff
- 21: Invention: Defense Buff


**Level 4: Jetpack**
- A: Synapse's Agility: Run Speed, Jump, Flight Speed, Range
- 40: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Recharge
- 40: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Recharge/Endurance
- 40: Synapse's Agility: Recharge/Endurance
- 43: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Endurance
- 45: Synapse's Agility: Endurance Drain Resistance (20%)


**Level 6: Disintegrate**
- A: Nucleolus Exposure
- 7: Nucleolus Exposure
- 9: Devastation: Damage/Endurance
- 11: Invention: Endurance Reduction
- 11: Gladiator's Javelin: Chance of Damage(Toxic)
- 13: Entropic Chaos: Chance of Heal Self


**Level 8: Hasten**
- A: Invention: Recharge Reduction
- 9: Invention: Recharge Reduction
- 48: Invention: Recharge Reduction


**Level 10: Insulation Shield**
- A: Invention: Defense Buff
- 19: Invention: Defense Buff
- 19: Invention: Defense Buff


**Level 12: Lancer Shot**
- A: Nucleolus Exposure
- 13: Nucleolus Exposure
- 15: Apocalypse: Damage/Endurance
- 15: Invention: Endurance Reduction
- 17: Apocalypse: Chance of Damage(Negative)
- 17: Gladiator's Javelin: Chance of Damage(Toxic)


**Level 14: Aim**
- A: Invention: Recharge Reduction


**Level 16: Barrier Field**
- A: Invention: Healing
- 29: Invention: Healing
- 29: Invention: Healing
- 48: Invention: Recharge Reduction
- 50: Invention: Recharge Reduction
- 50: Invention: Recharge Reduction


**Level 18: Penetrating Ray**
- A: Centriole Exposure
- 36: Centriole Exposure
- 37: Nucleolus Exposure
- 37: Invention: Endurance Reduction
- 37: Sting of the Manticore: Chance of Damage(Toxic)
- 39: Gladiator's Javelin: Chance of Damage(Toxic)


**Level 20: Dispersion Bubble**
- A: Cytoskeleton Exposure
- 39: Cytoskeleton Exposure
- 39: Cytoskeleton Exposure


**Level 22: Stealth**
- A: Cytoskeleton Exposure
- 23: Cytoskeleton Exposure
- 23: Cytoskeleton Exposure


**Level 24: Maneuvers**
- A: Cytoskeleton Exposure
- 25: Cytoskeleton Exposure
- 25: Cytoskeleton Exposure


**Level 26: Piercing Beam**
- A: Nucleolus Exposure
- 31: Nucleolus Exposure
- 31: Ragnarok: Damage/Endurance
- 34: Invention: Endurance Reduction
- 36: Annihilation: Chance for Res Debuff
- 36: Positron's Blast: Chance of Damage(Energy)


**Level 28: Containment Shell**
- A: Forced Indoctrination: Control Duration/Damage
- 45: Forced Indoctrination: Accuracy/Control Duration/Damage
- 45: Forced Indoctrination: Control Duration/Damage/Recharge
- 46: Forced Indoctrination: Accuracy/Recharge/Endurance
- 46: Forced Indoctrination: Accuracy/Control Duration/Damage/Recharge
- 46: Forced Indoctrination: Chance of Damage(Psionic)


**Level 30: Tactics**
- A: Cytoskeleton Exposure
- 31: Cytoskeleton Exposure
- 48: Cytoskeleton Exposure


**Level 32: Overcharge**
- A: Nucleolus Exposure
- 33: Nucleolus Exposure
- 33: Ragnarok: Damage/Recharge
- 33: Invention: Endurance Reduction
- 34: Positron's Blast: Chance of Damage(Energy)
- 34: Superior Witchcraft: Chance for Res Debuff


**Level 35: Victory Rush**
- A: Invention: Endurance Modification


**Level 38: Assault**
- A: Invention: Endurance Reduction


**Level 41: Charged Armor**
- A: Liberty's Belt: Resistance/Endurance
- 42: Liberty's Belt: Resistance/Recharge
- 42: Liberty's Belt: Endurance/Recharge
- 42: Liberty's Belt: Resistance/Endurance/Recharge
- 43: Liberty's Belt: Resistance
- 43: Liberty's Belt: Resistance/Global Damage Bonus


**Level 44: Conserve Power**
- A: Invention: Recharge Reduction


**Level 47: Grant Invisibility**
- A: Invention: Endurance Reduction


**Level 49: Phase Shift**
- A: Invention: Recharge Reduction




----


# **Inherents:**


**Level 1: Scourge**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- A: Microfilament Exposure


**Level 2: Rest**
- A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance


**Level 2: Swift**
- A: Invention: Run Speed


**Level 2: Hurdle**
- A: Invention: Jumping


**Level 2: Health**
- A: Invention: Healing
- 8: Invention: Healing
- 16: Panacea: +Hit Points/Endurance


**Level 2: Stamina**
- A: Invention: Endurance Modification
- 12: Invention: Endurance Modification
- 22: Performance Shifter: Chance for +End


**Level 1: Disintegrating**


**Level 4: Turbo Boost**




#28
Player Help/Guides / Re: Not so secret guide to Sec...
Last post by Zed - Feb 22, 2025, 10:51 AM
# **Glacian SM - Hero Tanker**

### *Build plan made with Mids' Reborn v3.7.4 rev. 8*


----

- **Primary powerset: Ice Armor**
- **Secondary powerset: Ice Melee**
- **Pool powerset (#1): Gadgetry**
- **Pool powerset (#2): Speed**
- **Pool powerset (#3): Fighting**
- **Pool powerset (#4): Leaping**
- **Epic powerset: Earth Mastery**



----


# **Powers taken:**


**Level 1: Frozen Armor**
- A: Cytoskeleton Exposure
- 3: Cytoskeleton Exposure
- 3: Cytoskeleton Exposure


**Level 1: Frozen Fists**
- A: Nucleolus Exposure
- 37: Nucleolus Exposure
- 37: Invention: Endurance Reduction
- 37: Mako's Bite: Damage/Endurance
- 42: Hecatomb: Chance of Damage(Negative)
- 43: Perfect Zinger: Chance for Psi Damage


**Level 2: Ice Sword**
- A: Nucleolus Exposure
- 39: Nucleolus Exposure
- 40: Invention: Endurance Reduction
- 40: Mako's Bite: Damage/Endurance
- 40: Superior Winter Storm: Recharge/Chance for Cold Damage
- 42: Perfect Zinger: Chance for Psi Damage


**Level 4: Hoarfrost**
- A: Invention: Healing
- 5: Invention: Healing
- 5: Invention: Healing
- 7: Invention: Recharge Reduction
- 7: Invention: Recharge Reduction
- 9: Invention: Recharge Reduction


**Level 6: Jetpack**
- A: Synapse's Agility: Run Speed, Jump, Flight Speed, Range
- 9: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Recharge
- 11: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Recharge/Endurance
- 11: Synapse's Agility: Recharge/Endurance
- 21: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Endurance
- 29: Synapse's Agility: Endurance Drain Resistance (20%)


**Level 8: Chilling Embrace**
- A: Invention: Endurance Reduction
- 50: Pacing of the Turtle: Endurance/Recharge/Slow


**Level 10: Taunt**
- A: Perfect Zinger: Taunt/Recharge/Range


**Level 12: Hasten**
- A: Invention: Recharge Reduction
- 13: Invention: Recharge Reduction
- 13: Invention: Recharge Reduction


**Level 14: Wet Ice**
- A: Golgi Exposure
- 15: Golgi Exposure
- 15: Golgi Exposure


**Level 16: Permafrost**
- A: Liberty's Belt: Resistance/Endurance
- 17: Liberty's Belt: Resistance/Recharge
- 17: Liberty's Belt: Endurance/Recharge
- 19: Liberty's Belt: Resistance/Endurance/Recharge
- 19: Liberty's Belt: Resistance
- 21: Liberty's Belt: Resistance/Global Damage Bonus


**Level 18: Icicles**
- A: Invention: Accuracy
- 34: Invention: Endurance Reduction
- 34: Eradication: Chance for Energy Damage
- 36: Armageddon: Damage/Endurance
- 36: Armageddon: Chance for Fire Damage
- 36: Fury of the Gladiator: Chance for Res Debuff


**Level 20: Energy Gauntlet**
- A: Invention: Accuracy


**Level 22: Force Barrier**
- A: Invention: Healing
- 23: Invention: Healing
- 23: Invention: Healing
- 25: Invention: Recharge Reduction
- 25: Invention: Recharge Reduction
- 27: Invention: Recharge Reduction


**Level 24: Ice Patch**
- A: Invention: Recharge Reduction
- 46: Invention: Recharge Reduction
- 50: Invention: Recharge Reduction


**Level 26: Glacial Armor**
- A: Cytoskeleton Exposure
- 27: Cytoskeleton Exposure
- 29: Cytoskeleton Exposure


**Level 28: Boxing**
- (Empty)


**Level 30: Tough**
- A: Liberty's Belt: Resistance/Endurance
- 31: Liberty's Belt: Resistance/Recharge
- 31: Liberty's Belt: Endurance/Recharge
- 31: Liberty's Belt: Resistance/Endurance/Recharge
- 33: Liberty's Belt: Resistance
- 33: Liberty's Belt: Resistance/Global Damage Bonus


**Level 32: Weave**
- A: Cytoskeleton Exposure
- 33: Cytoskeleton Exposure
- 34: Cytoskeleton Exposure


**Level 35: Freezing Touch**
- A: Nucleolus Exposure
- 43: Nucleolus Exposure
- 43: Invention: Endurance Reduction
- 45: Ghost Widow's Embrace: Chance of Damage(Psionic)
- 46: Perfect Zinger: Chance for Psi Damage
- 46: Superior Vampire's Bite: Recharge/Chance to Heal


**Level 38: Salt Crystals**
- A: Endoplasm Exposure
- 39: Endoplasm Exposure
- 39: Superior Endless Nightmare: Recharge/Chance for Fear, Psionic Damage If Woke Early


**Level 41: Quick Sand**
- A: Invention: Recharge Reduction
- 42: Invention: Recharge Reduction
- 48: Invention: Recharge Reduction
- 50: Superior Witchcraft: Chance for Res Debuff


**Level 44: Combat Jumping**
- A: Cytoskeleton Exposure
- 45: Cytoskeleton Exposure
- 45: Cytoskeleton Exposure


**Level 47: Energy Absorption**
- A: Invention: Recharge Reduction
- 48: Invention: Recharge Reduction
- 48: Invention: Endurance Modification


**Level 49: Hibernate**
- A: Invention: Recharge Reduction




----


# **Inherents:**


**Level 1: Gauntlet**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- A: Microfilament Exposure


**Level 2: Rest**
- A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance


**Level 2: Swift**
- A: Invention: Run Speed


**Level 2: Hurdle**
- A: Invention: Jumping


**Level 2: Health**
- A: Invention: Healing
- 8: Invention: Healing
- 16: Panacea: +Hit Points/Endurance


**Level 2: Stamina**
- A: Invention: Endurance Modification
- 12: Invention: Endurance Modification
- 22: Performance Shifter: Chance for +End


**Level 6: Turbo Boost**






#29
Player Help/Guides / Re: Not so secret guide to Sec...
Last post by Zed - Feb 22, 2025, 10:50 AM
# **Invictus SM - Hero Guardian**

### *Build plan made with Mids' Reborn v3.7.4 rev. 8*


----

- **Primary powerset: Luminous Assault**
- **Secondary powerset: Temporal Composition**
- **Pool powerset (#1): Teleportation**
- **Pool powerset (#2): Speed**
- **Pool powerset (#3): Fighting**
- **Pool powerset (#4): Flight**
- **Epic powerset: Primal Forces Mastery**



----


# **Powers taken:**


**Level 1: Luminous Smite**
- A: Nucleolus Exposure
- 3: Nucleolus Exposure
- 3: Mako's Bite: Damage/Endurance
- 5: Invention: Endurance Reduction
- 5: Touch of Lady Grey: Chance for Negative Damage
- 7: Touch of Death: Chance of Damage(Negative)


**Level 1: Focused Fighter**
- A: Cytoskeleton Exposure
- 23: Cytoskeleton Exposure
- 36: Cytoskeleton Exposure


**Level 2: Time Crawl**
- A: Invention: Accuracy


**Level 4: Blink**
- A: Nucleolus Exposure
- 7: Nucleolus Exposure
- 9: Reactive Defenses: Defense/RechargeTime
- 9: Invention: Endurance Reduction
- 11: Touch of Death: Chance of Damage(Negative)
- 11: Superior Vampire's Bite: Recharge/Chance to Heal


**Level 6: Radiant Strike**
- A: Nucleolus Exposure
- 13: Nucleolus Exposure
- 13: Mako's Bite: Damage/Endurance
- 15: Invention: Endurance Reduction
- 15: Touch of Lady Grey: Chance for Negative Damage
- 17: Touch of Death: Chance of Damage(Negative)


**Level 8: Teleport**
- A: Invention: Range


**Level 10: Hasten**
- A: Invention: Recharge Reduction
- 17: Invention: Recharge Reduction
- 43: Invention: Recharge Reduction


**Level 12: Agile**
- A: Invention: Defense Buff
- 36: Invention: Defense Buff
- 36: Invention: Defense Buff


**Level 14: Practiced Brawler**
- A: Golgi Exposure
- 37: Golgi Exposure
- 37: Golgi Exposure


**Level 16: Inner Light**
- A: Invention: Recharge Reduction


**Level 18: Blink Blitz**
- A: Nucleolus Exposure
- 19: Nucleolus Exposure
- 19: Reactive Defenses: Defense/RechargeTime
- 21: Invention: Endurance Reduction
- 21: Armageddon: Chance for Fire Damage
- 23: Superior Avalanche: Recharge/Chance for Knockdown


**Level 20: Time's Juncture**
- A: Lysosome Exposure
- 37: Lysosome Exposure
- 39: Superior Witchcraft: Chance for Res Debuff
- 39: Invention: Endurance Reduction
- 42: Invention: Endurance Reduction
- 42: Invention: Endurance Reduction


**Level 22: Lucky**
- A: Invention: Defense Buff
- 39: Invention: Defense Buff
- 40: Invention: Defense Buff


**Level 24: Gleaming Blast**
- A: Nucleolus Exposure
- 25: Nucleolus Exposure
- 25: Apocalypse: Damage/Endurance
- 31: Invention: Endurance Reduction
- 31: Apocalypse: Chance of Damage(Negative)
- 33: Gladiator's Javelin: Chance of Damage(Toxic)


**Level 26: Incandescent Strike**
- A: Nucleolus Exposure
- 27: Nucleolus Exposure
- 27: Hecatomb: Damage/Endurance
- 29: Invention: Endurance Reduction
- 29: Hecatomb: Chance of Damage(Negative)
- 31: Touch of Lady Grey: Chance for Negative Damage


**Level 28: Farsight**
- A: Cytoskeleton Exposure
- 42: Cytoskeleton Exposure
- 43: Invention: Recharge Reduction
- 45: Invention: Recharge Reduction


**Level 30: Boxing**
- (Empty)


**Level 32: Solar Flare**
- A: Nucleolus Exposure
- 33: Nucleolus Exposure
- 33: Armageddon: Damage/Endurance
- 34: Invention: Endurance Reduction
- 34: Fury of the Gladiator: Chance for Res Debuff
- 34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown


**Level 35: Tough**
- A: Liberty's Belt: Resistance/Endurance
- 40: Liberty's Belt: Resistance/Recharge
- 40: Liberty's Belt: Endurance/Recharge
- 43: Liberty's Belt: Resistance/Endurance/Recharge
- 45: Liberty's Belt: Resistance
- 46: Liberty's Belt: Resistance/Global Damage Bonus


**Level 38: Chrono Shift**
- A: Invention: Recharge Reduction
- 45: Invention: Recharge Reduction
- 46: Invention: Recharge Reduction


**Level 41: Energy Transfer**
- (Empty)


**Level 44: Focused Accuracy**
- A: Cytoskeleton Exposure
- 46: Cytoskeleton Exposure


**Level 47: Physical Perfection**
- A: Invention: Healing
- 48: Invention: Healing
- 48: Invention: Healing
- 48: Invention: Endurance Modification
- 50: Invention: Endurance Modification
- 50: Performance Shifter: Chance for +End


**Level 49: Slowed Response**
- A: Achilles' Heel: Chance for Res Debuff
- 50: Lysosome Exposure




----


# **Inherents:**


**Level 1: Resolve**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- A: Microfilament Exposure


**Level 2: Rest**
- A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance


**Level 2: Swift**
- A: Invention: Run Speed


**Level 2: Hurdle**
- A: Invention: Jumping


**Level 2: Health**
- A: Invention: Healing
- 8: Invention: Healing
- 16: Panacea: +Hit Points/Endurance


**Level 2: Stamina**
- A: Invention: Endurance Modification
- 12: Invention: Endurance Modification
- 22: Performance Shifter: Chance for +End


**Level 18: Team Teleport**




#30
Player Help/Guides / Not so secret guide to Secret ...
Last post by Zed - Feb 22, 2025, 10:49 AM
So, as a follow up to our Guide to Secret Master Task/Strike Forces I've decided to share a bit about builds that we've found to help the success of SMo's. These builds are not a requirement but being the hardest thing in the game to do currently, it's best to be as prepared as possible. The rationale behind the builds comes down to maximizing performance with no set bonuses outside of the sets acquired through the SMo Task/Strike Forces, and the exception of Synapse IO's. The setting of No Set Bonuses makes it more ideal to use primarily Invention Origin and Hamidon Origin Enhancements. The reason I like to use HO's is the stats are equivalent to a Very Rare Enhancement, which you can only use one VR IO from each set once in your build. I do take advantage of those as well as Procs from various sets to enhance damage output, damage mitigation, de-buffing etc. Archetype Origin Enhancements have completely been disabled under the SMo settings so those are no go. Global IO's are also disabled e.g. Numina's Convalesence +Regeneration/+Recovery, Luck of the Gambler Defense/Global Recharge, Steadfast Protection: Resistance/+Def 3%, etc. General rule of thumb is if the IO has a PPM (Procs Per Minute) it will most likely work, however there is a quite a few that don't. So, I've made a list of Procs that DO work and will include them below. Also, I will give a few example builds to show what I've found to work well, and hopefully paint a clearer picture of how I build for SMo's. When it comes to power choices, survivability is key and having good defenses/resistances and a good "Oh Shoot Button" can make all the difference between failure and success. Hope this helps and good luck out there!


                                 
Available Procs for Secret Master Content

Ranged Procs:

Entropic Chaos: Chance to Heal Self(%5)
Devastation: Chance of Hold
Apocalypse: Chance of Damage(Negative)
Gladiators' Javelin: Chance of Damage(Toxic)
Winter's Bite: Recharge/Chance for -Speed & -Recharge

Targeted AoE Procs:

Positron's Blast: Chance of Damage(Energy)
Ragnarok: Chance for Knockdown
Javelin Volley: Chance of Damage(Lethal)
Annihilation: Chance for Res Debuff
Frozen Blast: Recharge/Chance for Immobilize

Melee Procs:

Kinetic Combat: Knockdown Bonus
Touch of Death: Chance of Damage(Negative)
Mako's Bite: Chance of Damage(Lethal)
Hecatomb: Chance of Damage(Negative)
Gladiator's Strike: Chance for Smashing Damage
Blistering Cold: Recharge/Chance for Hold
Vampire's Bite: Recharge/Chance to Heal

PBAoE Procs:

Eradication: Chance for Energy Damage
Scirocco's Dervish: Chance of Damage(Lethal)
Obliteration: Chance for Smashing Damage
Armageddon: Chance for Fire Damage
Fury of the Gladiator: Chance for Res Debuff
Acalanche: Recharge/Chance for Knockdown

Snipe Procs:

Executioner's Contract: Disorient Bonus
Sting of the Manticore: Chance of Damage(Toxic)

Universal Damage:

Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Debuff/ToHit Debuff Procs:

Achilles' Heel: Chance for Res Debuff
Touch of Lady Grey: Chance for Negative Damage
Shield Breaker: Chance for Lethal Damage
Cloud Senses: Chance for Negative Energy Damage
Witchcraft: Chance for Res Debuff

Slow, Immobilize, Hold, Stun, Confused, & Terrorized Procs:

Impeded Swiftness: Chance of Damage(Smashing)
Pacing of the Turtle: Chance of -Recharge
Winter Storm: Recharge/Chance for Cold Damage
Debilitative Action: Disorient Bonus
Trap of the Hunter: Chance of Damage(Lethal)
Gravitational Anchor: Chance for Hold
Neuronic Shutdown: Chance of Damage(Psionic)
Ghost Widow's Embrace: Chance of Damage(Psionic)
Lockdown: Chance for +2 Mag Hold
Unbreakable Constraint: Chance for Smashing Damage
Gladiator's Net: Chance of Damage(Lethal)
Forced Indoctrination: Chance of Damage(Psionic) Note: This entire set works in Secret Master
Razzle Dazzle: Chance of Immobilize
Absolute Amazement: Chance for ToHit Debuff
Unspeakable Terror: Disorient Bonus
Glimpse of the Abyss: Chance of Damage(Psionic)
Cacophany: Chance of Damage(Energy)
Malaise's Illusions: Chance of Damage(Psionic)
Cercive Persuasion: Contagious Confusion

Knockback Procs:

Explosive Strike: Chance for Smashing Damage

Pet Procs:

Soulbound Allegiance: Chance for Build Up
Haunting: Recharge/Chance to Summon Ghosts

Taunt Procs:

Triumphant Insult: Chance to Disorient
Perfect Zinger: Chance for Psi Damage

Healing/Accurate Healing Procs:

Panacea: +Hit Points/Endurance
Touch of the Nictus: Chance for Negative Energy Damage
Theft of Essence: Chance for +Endurance

Endurance Procs:

Performance Shifter: Chance for +End
Energy Manipulator: Chance to Stun