SMF - Just Installed!
Quote from: Redlynne on Dec 25, 2024, 04:23 PMMind Control: Telekinesis has a 10ft radius and a Max Targets limit of 5 (due to excessive NERFing by Cryptic Studios Devs, which was never corrected). In order to make "good" use of Telekinesis, you basically ALWAYS have to use terrain to "trap" Foes (up to 5) in a corner (somewhere) in order to keep them clustered (and thus, held).
Telekinesis + Enflame would seem to be a relatively (endurance) cost effective way of dealing a lot of damage to a pile of Foes caught up together by Telekinesis ... a 1-2 combo, if you will ... assuming sufficient time to "spring the trap" (Telekinesis, repel into a corner) and then "burn the patch" (Enflame) to enable maximum pain for minimum endurance cost.
Quote from: Redlynne on Dec 25, 2024, 04:23 PMFor builds that are already taking Mystic Flight in order to obtain 3D flying + teleportation in a single power pick, it's only 2 more power picks to get to Enflame. The downside, though, is that you REALLY NEED to be enhancing Enflame (+4 to +5 slots, minimum) in order to get the most out of your investment into Enflame ... which depending on the details of the rest of the build, could be something of a heavy lift, requiring tradeoffs elsewhereAnd ... I think I just talked myself into modifying my Mind Control/Trick Arrow/Primal Forces Mastery Controller build in order to use Sorcery: Enflame, rather than Primal Forces: Energy Torrent as the way to HARM clusters of Foes.
Quote from: EDekar on Dec 25, 2024, 01:37 PMPer @brw316:I can verify that with the City of Data v1.0 from the Internet Archive.
Enflame should have a chance to proc on cast and every 3 seconds following that. However, because it spawns pseudopets, each pet spawned is limited by the AOE radius (7) and its 5 target max. This is offset by the 0.5 seconds tick rate on the pets and the fact that a new one is spawned every 3 seconds.
QuoteDamage amounts per DoT tick by Archetypes can be obtained from City of Data v2.0 for Homecoming (LINK).
- Summon Level 50 Enflame (PL_StaticObject) at Target for 5s
- Summon Level 50 Enflame (PL_StaticObject) at Target for 5s (after 3 second delay)
- Summon Level 50 Enflame (PL_StaticObject) at Target for 5s (after 6 second delay)
- Summon Level 50 Enflame (PL_StaticObject) at Target for 5s (after 9 second delay)
- Summon Level 50 Enflame (PL_StaticObject) at Target for 5s (after 12 second delay)
- Summon Level 50 Enflame (PL_StaticObject) at Target for 5s (after 15 second delay)
Quote from: EDekar on Dec 25, 2024, 01:37 PMeach pet spawned is limited by the AOE radius (7) and its 5 target max.Mind Control: Telekinesis has a 10ft radius and a Max Targets limit of 5 (due to excessive NERFing by Cryptic Studios Devs, which was never corrected). In order to make "good" use of Telekinesis, you basically ALWAYS have to use terrain to "trap" Foes (up to 5) in a corner (somewhere) in order to keep them clustered (and thus, held).
Quote
- An Astral Merit will be awarded immediately after stabilizing each reactor.
QuoteOriginally, the Keyes Island Reactor Trial was harder. As a result, few players would attempt it, opting for running Behavioral Adjustment Facility Trial and Lambda Sector Trial over and over instead. It was changed to entice players to attempt the Trial more often. Originally, the Trial had the following:
- Phases 1, 2, and 3 required all ten Containment System Terminals to be neutralized rather than just six
Quote from: Atom Bomb on Dec 23, 2024, 08:25 PMmy selfish side is going to come out and ask, "Why would you do that, especially as a tanker?".Because it makes me someone that everyone else wants to be around.
Quote from: Atom Bomb on Dec 23, 2024, 08:25 PMI typically slap the Panacea proc in a "Health" slot at level 10. The +HP/+END helps out a ton at the low end levels (if I am updating an older level 50 since it is a PVP set you can slap it in Health at 50 and it will continue to work at level 10).The Panacea proc does help when Exemplared down pretty far, but when exemplared down to Level 29-, my SR/MA/MP Tanker build gets limited to only 3 attacks (Thunder Kick, Storm Kick, Cobra Strike), so tremendous amounts of Recovery aren't exactly as much of a priority as might be the case in other builds ... particularly after being fully built out @ Level 50.
If you put it in Valiance a power that you can at best get at level 44 (I think) then once you drop down in levels to do TFs or other things that can gain you merits you lose the proc because you lose access to the power.
Quote from: Atom Bomb on Dec 23, 2024, 07:36 PMDuring the "MoM" Trial I do have to pick up some extra resist enhancers for when I'm pulling Penny and getting her set up.Hmmm ... that's curious.
Quote from: Atom Bomb on Dec 23, 2024, 07:58 PMI think all tanks can be viable, well except for my Willpower/MA tank, that one dies more than my others when I have MT trials with it.The "handicap" for Willpower is that it "needs to be surrounded" to get the most out of it. Willpower is strongest when its the underdog/outnumbered, rather than when the situation is 1v1. A lot like Hybrid: Melee, really. Since Willpower is trying to do Defense, Resistance AND Regeneration (all at the same time), it often times winds up in a situation of "pick 2 out of 3" for how to build it ... and even then, it often times can't quite bridge the gap to the "needed" power levels that other choices of powerset can build towards.
Quote from: Redlynne on Dec 20, 2024, 07:43 PMSo with 4 powers with +5 slots each, you're already over 40% Resistance Energy, which would not be bad for a Dark Armor build. You could then use additional set bonuses from other powers to increase that amount even higher ... and that's before including (Superior) Might of the Tanker procs for +Resistance into the mix.