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#71
General Suggestions and Feedback / Re: Canary in the mine
Last post by Joshex - Jan 27, 2025, 12:42 PM
Quote from: RagingCheney on Jan 26, 2025, 09:41 PMNah, turns out foxes *eat* birds. Or more specifically firefox has issues with the forum software (but not chromium base). This is the only thing chrome is used for on my computer, and I hate it but until it can be pinned down... well...

This was a thread to test if I could read/reply to things, and helped me figure out the browser thing.

<-- is on Firefox 51.0

problems I have;

unrelated to the browser:
1: I have a massive firewall with neat rules for various spyware vendors to block outgoing connections to them. One such vendor is cloudflare on which rebirth is hosted, so I've sepaarated out rebirth by IP addresses into it's own rule, however forum Icons do not load unless I unblock cloudflare entirely as cloudflare dynamically assigns a random IP in their ranges for the images.

fix: if I want to see the icons that badly I'll unblock cloudflare temporarily by toggling the firewall rule off.

Issues Related to the browser;
1: some buttons on the forum do not work, or only work once per page load. such as the "Quick Edit" button.

fix: try to make sure I typed everything correctly before I hit save. Or, reload the page. Or use More>Modify.

why 51.0? you can tell it to not update and it listens, and; flashplayer. I really think the decision on whether we can use flashplayer in our browser should be upto the user. not some mandate from browser devs wanting to recreate the internet in their image - for profit reasons.

51.0 isn't like new FF, new FF has essentially been taken over by google. mozilla's website is hosted on google, and their updater connects through google. so. we know whos pulling the strings. They play'in monopoly or what?

I've considered palemoon. perhaps I will use it eventually. as far as I know they are a modern browser which still supports flashplayer. and from what I've read unlike all the other googled browsers which are killing support for win7 users (with a built-in brick so their browser will not install on win7 even though it could if they didn't brick it, so it's intentional update-march pushing which seems very fishy.) Palemoon still supports win7 last I checked.

anyways. glad you got it figured out on your end. I do wish the new forum had a spoiler tag though. I use <details> and <summary> tags on my website for spoilers. <details></details> is the actual spoiler wrapper, where inserting a <summary> tag into a next level tab bend allows you to give the spoiler a title</summary>.

<details>
    <summary>spoiler name</summary> 
    content in your spoiler.
</details>

it's that simple.
#72
General / Re: Attempt: Developing Web Mi...
Last post by Joshex - Jan 26, 2025, 10:30 PM
OK so I decided to jump ahead and test math, Javascript cannot represent any number (int or decimal/float) longer than 17 digits,
so
12345678901234567
or
1.2345678901234567
or
12.345678901234567
or
123.45678901234567

you get the Idea, any number with that many digits just moves the decimal. and any number longer than that gets it's last number rounded up based on whats after it.

so
123.45678901234567890123
gets evaluated as
123.45678901234568

this means there may be inaccuracies even if I do convert floats to strings and int them then mathematically operate on them.

the most worrying calc would probably be determining duration of mez where mez protection is ((0.5*the number) / 10,000)+0.5*the number as that would leave only 12 trailing digits.

naturally most displayed numbers are 2 to 3 decimals, and this page is indeed just for user eyes to see "display" numbers that they'd expect to see displayed in game from a player point of view, so it shouldn't be that bad. however there is room for fault. especially because  I'll have to .round() the numbers to 2 or 3 decimals.  I just dealt with a similar issue in my game, but there there's no upper digit limit. there I used the python Decimal module. however the javascript Decimal modual is not native and I tried importing it and it gave an export error which means it's broken or written in neoJS.

I mean yeah I could probably spend a day looking it over and determining their methods (as I have the sourcecode) then simply applying those methods in my code, I did do some of that today, the js decimal converts a number into a string then operates on it without converting it back to an int or float, this way they can do the math digit by digit the same way you'd do manual math and deal with single digit integers as input. I suspect heavy use of number.valueOf() to cut off unreal float trails before stringing them up again and adding things back together, manually.

this gets rid of the 17 text-character/digit limit as strings can be any size, with-in reason. I doubt we'll need 50,000 decimals.

it does add extra workload, but I'll get to it eventually.
#73
Live Bug Reporting / Re: Warburg LabTechnician Maps...
Last post by RagingCheney - Jan 26, 2025, 09:58 PM
I hit the same issue with my kinetic/electric defender. Socket core flawless genesis being equipped caused a crash, not didn't. Re-equipping genesis when I had a technician following caused a mapserve within maybe 5 seconds. (Unlike some people's experiences my socket was still equipped after I loaded back in)

I however had reactive core flawless for my interface socketed (as socket affects that proc at higher levels) so this implies a: it's the genesis being socketed specifically, and b: as warburg is below 50 it's likely the under-level-45 proc component causing issues.

We'd need someone with a different genesis to check, specifically if using the granted genesis power of the other three counts. (The reason being the other three grant a use power, but socket gives a proc and it's a delayed crash so could well be on the proc activating)
#74
General Suggestions and Feedback / Re: Canary in the mine
Last post by RagingCheney - Jan 26, 2025, 09:41 PM
Nah, turns out foxes *eat* birds. Or more specifically firefox has issues with the forum software (but not chromium base). This is the only thing chrome is used for on my computer, and I hate it but until it can be pinned down... well...

This was a thread to test if I could read/reply to things, and helped me figure out the browser thing.
#75
General Suggestions and Feedback / Re: Talk: Energy Control
Last post by Joshex - Jan 24, 2025, 05:07 PM
interesting Idea for an Energy Control power:

Laser Volley: Summon Laser Pets, Life Duration; 300s, Recharge; 600s (attacks; [Laser Rays: Ranged Cone Moderate Damage Energy (5 damage, in 10 rays), Attack Duration; 2s, Recharge; Very Short (4s) Foe: Knockdown, Blind(Mag5, 30s), Disorient, 45% chance for Blind (Mag 16, 90s)]
"The world's most dangerous Lights Show. You release 2 to 4 highly compact energy balls which cannot be targeted nor destroyed as they are not alive but merely energy controlled by you. They follow you and fire multiple lasers from random angles into enemies you come accross, the lasers are aimed high, foes are knocked down on impact, and will be disoriented by the flashing lights when getting back to their feet, the laser lights make it difficult to see; blinding enemies to attackers. Some lasers may hit enemies in the eyes blinding them more severely. These pets only have enough energy to shoot lasers for 5 minutes, after which time they disperse into nothing. Using this power takes alot of focus to maintain, your brain needs to rest for a long time before you are ready to do it again.


again, this set is in the basic rough idea phase and subject to change and suggestion, none of the attacks listed in this thread are "final" nor must they be used in the set nor at any given level.

better suggestions? better names? tell us!
#76
Defender / Re: (v2.0) Time/Dual Pistols
Last post by EDekar - Jan 21, 2025, 05:50 PM
I thought others might benefit from the Mids data file, so I've transcribed it as accurately as I can and posted it here.  Hope it helps!
#77
Defender / Re: (v2.0) Time/Dual Pistols
Last post by Redlynne - Jan 21, 2025, 05:05 PM
Level 1: Vigilance
Level 1: Brawl

  • (A) Hamidon Origin: Nucleolus Exposure (Accuracy/Damage)
Level 1: Prestige Power Slide
  • (A) Run Speed IO: Level 50
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 15
Level 1: Prestige Power Surge
  • (A) Run Speed IO: Level 50+5
Level 1: Prestige Power Dash
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Quick
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Rush
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Inexhaustability - Out of Combat +Hit Points/Endurance: Attuned
Level 2: Swift
  • (A) Run Speed IO: Level 50+5
Level 2: Hurdle
  • (A) Jumping IO: Level 50+5
Level 2: Health
  • (A) Panacea - Chance for +HP and +End: Level 10
  • (8 ) Miracle - 15% Recovery: Level 20
  • (16) Numina's Convalescence - 10% Recovery and 20% Regeneration: Level 30
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 21
  • (12) Performance Shifter - EndMod: Level 27+5
  • (22) Performance Shifter - EndMod/Accuracy: Level 27+5
Level 4: Ninja Run or Beast Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition

Level 50: Alpha Intuition Radial Paragon
Level 50: Judgement Vorpal Radial Final Judgement
Level 50: Interface Cognitive Core Flawless Interface
Level 50: Lore Robotic Drones Core Superior Ally
Level 50: Destiny Clarion Radial Epiphany
Level 50: Hybrid Assault Radial Embodiment
Level 50: Genesis Socket Radial Flawless Genesis





Set Bonuses:

15% Accuracy (Superior Vigilant Assault: 4)
15% Accuracy (Superior Winter Storm: 4)
= 30%

4% Damage (Superior Vigilant Assault: 5)
4% Damage (Superior Witchcraft: 2)
4% Damage (Superior Witchcraft: 2)
= 12%

5% Defense Melee, 2.5% Defense S/L (Superior Avalanche: 5)

5% Defense Ranged, 2.5% Defense E/N (Superior Defender's Bastion: 5)
2.5% Defense Ranged, 5% Defense E/N (Superior Winter's Bite: 5)
= 7.5% / 7.5%

5% Defense AoE, 2.5% Defense F/C (Superior Vigilant Assault: 6)
2.5% Defense AoE, 5% Defense F/C (Superior Avalanche: 6)
= 7.5% / 7.5%

3.75% Endurance Discount (Preventative Medicine: 5)
3.75% Endurance Discount (Reactive Defenses: 5)
= 7.5%

8% Improved Heal (Superior Defender's Bastion: 4)

4% Improved Slow (Superior Winter Storm: 3)

-4 Knockback Protection (Blessing of the Zephyr: 1)

3.6% Max Endurance (Superior Vigilant Assault: 2)

1.875% Max Health (Preventative Medicine: 3)
1.875% Max Health (Reactive Defenses: 3)
1.875% Max Health (Performance Shifter: 3)
3% Max Health (Superior Defender's Bastion: 2)
= 8.625%

7.5% Movement Speed (Performance Shifter: 2)

7.5% Range (Rolling Barrage: 2)
7.5% Range (Rolling Barrage: 2)
7.5% Range (Rolling Barrage: 2)
10% Range (Superior Defender's Bastion: 3)
= 32.5%

7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
8.75% Recharge (Preventative Medicine: 6)
8.75% Recharge (Reactive Defenses: 6)
10% Recharge (Superior Vigilant Assault: 3)
10% Recharge (Superior Defender's Bastion: 6)
10% Recharge (Superior Winter Storm: 5)
= 62.5%

4% Recovery (Superior Winter Storm: 2)
4% Recovery (Superior Winter's Bite: 4)
4% Recovery (Superior Avalanche: 4)
10% Recovery (Numina's Convalescence: 1)
15% Recovery (Miracle: 1)
= 37%

20% Regeneration (Numina's Convalescence: 1)

1.5% Resistance S/L, 2.5% Resistance Mez (Reactive Defenses: 2)
2.25% Resistance S/L, 3.75% Resistance Mez (Preventative Medicine: 2)
2.25% Resistance S/L, 3.75% Resistance Mez (Neuronic Shutdown: 2)
= 6% Resistance S/L

3% Resistance F/C, 5% Resistance Mez (Preventative Medicine: 4)
3% Resistance F/C, 5% Resistance Mez (Reactive Defenses: 4)
6% Resistance F/C, 10% Resistance Mez (Superior Winter's Bite: 2)
6% Resistance F/C, 10% Resistance Mez (Superior Avalanche: 3)
= 18% Resistance F/C

= 40% Resistance Mez

15% Resistance Slow (Superior Winter's Bite: 3)
15% Resistance Slow (Superior Avalanche: 2)
= 30%
#78
Defender / (v2.0) Time/Dual Pistols
Last post by Redlynne - Jan 21, 2025, 05:04 PM


Alright.
Let's do this (again) ...





Level 50 Natural Defender
Primary Power Set {9}: Time Manipulation
Secondary Power Set {9}: Dual Pistols
Power Pool {1}: Flight
Power Pool {1}: Speed
Power Pool {4}: Leadership

Praetorian Resistance Profile

Level 1: Time Crawl

  • (A) Superior Winter Storm - Accuracy/Slow: Attuned

Level 1: Pistols
  • (A) Superior Vigilant Assault - Accuracy/Damage: Attuned
  • (3) Superior Vigilant Assault - Damage/Recharge: Attuned
  • (3) Superior Vigilant Assault - Damage/Endurance/Recharge: Attuned
  • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance: Attuned
  • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/Recharge: Attuned
  • (11) Superior Vigilant Assault - Recharge/PBAoE +Absorb (5.0 PPM): Attuned
    • 5.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 25.35%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 30.42%

Level 2: Temporal Mending
  • (A) Preventive Medicine - Chance for +Absorb: Level 20
  • (48) Preventive Medicine - Heal: Level 27+5
  • (48) Preventive Medicine - Heal/Endurance: Level 27+5
  • (48) Preventive Medicine - Recharge/Endurance: Level 27+5
  • (50) Preventive Medicine - Heal/Recharge: Level 27+5
  • (50) Preventive Medicine - Heal/Endurance/Recharge: Level 27+5

Level 4: Time's Juncture
  • (A) Superior Witchcraft - Universal Debuff: Attuned
  • (15) Superior Witchcraft - Accuracy/Universal Debuff: Attuned

Level 6: Dual Wield
  • (A) Superior Defender's Bastion - Accuracy/Damage: Attuned
  • (7) Superior Defender's Bastion - Damage/Recharge: Attuned
  • (7) Superior Defender's Bastion - Damage/Endurance/Recharge: Attuned
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance: Attuned
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge: Attuned
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (5.0 PPM): Attuned
    • 5.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 39.44%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 47.33%

Level 8: Empty Clips
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (13) Rolling Barrage - Damage/Endurance: Level 27+5
  • (13) Achilles' Heel - Chance for Resist Debuff (3.5 PPM): Level 10
    • 3.5 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 41.20% per $Target
  • (19) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 23.54% per $Target
  • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 70.62% per $Target

Level 10: Swap Ammo

Level 12: Temporal Selection

  • (A) Doctored Wounds - Healing/Recharge: Level 50+5

Level 14: Distortion Field
  • (A) Superior Winter Storm - Recharge/Chance for Cold Damage: Attuned
    • 4.5 * 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 40,000))) = 27.91% per $Target
  • (15) Superior Winter Storm - Recharge/Endurance: Attuned
  • (46) Superior Winter Storm - Damage/Endurance/Slow: Attuned
  • (46) Superior Winter Storm - Damage/Slow: Attuned
  • (46) Superior Winter Storm - Accuracy/Damage/Slow: Attuned

Level 16: Bullet Rain
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (17) Rolling Barrage - Damage/Endurance: Level 27+5
  • (17) Overwhelming Force - Damage/20% Chance for Knockdown/Knockback to Knockdown: Attuned
  • (19) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 40,000))) = 28.94% per $Target
  • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 40,000))) = 86.82% per $Target

Level 18: Hover
  • (A) Blessing of the Zephyr - Mag 4 Knockback Protection: Level 10

Level 20: Suppressive Fire
  • (A) Neuronic Shutdown - Accuracy/Endurance : Level 27+5
  • (21) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
    • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 125.42%)
  • (21) Ghost Widow's Embrace - for Psionic Damage (3.5 PPM): Level 20
    • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 125.42%)
  • (23) Decimation - Chance for Buildup (1.0 PPM): Level 25
    • 1.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.83%
  • (27) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
    • 2.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 89.58%
  • (27) Devastation - Chance for +2 Mag Hold (3.0 PPM): Level 30
    • 3.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 107.5%)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 215.00%)

Level 22: Time Stop
  • (A) Superior Entomb - Accuracy/Endurance/Hold: Attuned
  • (23) Gladiator's Net - Chance for Lethal Damage (3.5 PPM): Level 10
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
  • (34) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
  • (37) Ghost Widow's Embrace - Chance for Psionic Damage (3.5 PPM): Level 20
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
  • (40) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
    • 2.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 75.71%
  • (50) Unbreakable Constraint - Chance for Smashing Damage (4.5 PPM): Level 50
    • 4.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 136.28%)

Level 24: Farsight
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (Defense/ToHit Buff/Endurance Reduction)
  • (25) Hamidon Origin: Cytoskeleton Exposure++ (Defense/ToHit Buff/Endurance Reduction)
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5

Level 26: Slowed Response
  • (A) Superior Witchcraft - Accuracy/Recharge: Attuned
  • (43) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned
  • (45) Shield Breaker - Chance for Lethal Damage (3.5 PPM): Level 10
    • 3.5 * ((90 / ( 1 + 59.2 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 110.32%) per $Target
  • (45) Achilles' Heel - Chance for Res Debuff (3.5 PPM): Level 10
    • 3.5 * ((90 / ( 1 + 59.2 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 110.32%) per $Target
  • (45) Touch of Lady Grey - Chance for Negative Damage (3.5 PPM): Level 21
    • 3.5 * ((90 / ( 1 + 59.2 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 110.32%) per $Target

Level 28: Executioner's Shot
  • (A) Superior Winter's Bite - Accuracy/Damage: Attuned
  • (29) Superior Winter's Bite - Accuracy/Damage/Recharge: Attuned
  • (29) Superior Winter's Bite - Accuracy/Damage/Endurance: Attuned
  • (31) Superior Winter's Bite - Accuracy/Damage/Endurance/Recharge: Attuned
  • (31) Superior Winter's Bite - Recharge/Chance for -Speed & Recharge Slow (5.0 PPM): Attuned
    • 5.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 56.47%
  • (31) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 22.59%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 67.76%

Level 30: Hasten
  • (A) Recharge IO: Level 50+5

Level 32: Chrono Shift
  • (A) Recharge IO: Level 50+5
  • (33) Recharge IO: Level 50+5

Level 35: Piercing Rounds
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (36) Rolling Barrage - Damage/Endurance: Level 27+5
  • (36) Annihilation - Chance for Resist Debuff (3.0 PPM): Level 20
    • 3.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 40,000))) = 46.24% per $Target
  • (36) Superior Witchcraft - Chance for Resist Debuff (6.0 PPM): Attuned
    • 6.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 40,000))) = 90% (Pre-clamp: 92.47%) per $Target
  • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 40,000))) = 90% (Pre-clamp: 92.47%) per $Target

Level 38: Hail of Bullets
  • (A) Superior Avalanche - Accuracy/Damage: Attuned
  • (39) Superior Avalanche - Damage/Endurance: Attuned
  • (39) Superior Avalanche - Accuracy/Damage/Recharge: Attuned
  • (39) Superior Avalanche - Accuracy/Damage/Endurance: Attuned
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Attuned
  • (40) Superior Avalanche - Recharge/Chance for Knockdown (3.5 PPM): Attuned
    • 3.5 * ((105 / ( 1 + 72.25 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 118.99%)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((105 / ( 1 + 72.25 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 203.99%)

Level 41: Maneuvers
  • (A) Reactive Defenses - Scaling Resist Damage: Level 20
  • (42) Reactive Defenses - Defense: Level 22+5
  • (42) Reactive Defenses - Defense/Endurance: Level 22+5
  • (42) Reactive Defenses - Endurance/RechargeTime: Level 22+5
  • (43) Reactive Defenses - Defense/RechargeTime: Level 22+5
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5

Level 44: Tactics
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)

Level 47: Assault
  • (A) Endurance Reduction IO: Level 50+5

Level 49: Vengeance
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
#79
Live Bug Reporting / Warburg LabTechnician Mapserve...
Last post by Joshex - Jan 21, 2025, 12:07 PM
I know this has been reported multiple times, this thread stands as a record of what it is and when it happens.

What it is: some players go to get a nuke in warburg, you know launch the missile,( "but I'm le tired" "well, then take a nap, then launch the missiles!" -if you get the quote), in the process of doing so as soon as they tell a lab tech to follow them all players in zone experience getting disconnected from the mapserver. Apparently, the mapserver resets to some previously known state before you told the technician to follow you, so you may end up standing in a different place when you return to the game.

I suspect this is a built-in failsafe to protect against bugs permanently bricking zones or characters.


Observations: When it happens:
#1: Genesis Incarnate Powers are Slotted

IF you do not have incarnate genesis powers and have this bug; clear all enemies around the lab technician and turn off ALL powers and unslot all incarnate powers from their incarnate slots. then talk to the lab technician and ask them to follow you.

If this works, the problem may be one of your powers or enhancement procs etc., to remedy it: With ALL powers off, as the lab tech to follow you, Try turning on each power ONE-at-a-Time, walk around and then turn on the next one. repeat until you mapserve, if none, slot your incarnate powers ONE-at-a-time, then walk around and slot the next one. What ever power you turned on before you mapserved is the culprit, report it. Someone else with the same power but no/different enhancements should try it. if they are also bugged then it's the power, if they are not bugged it's an enhancement.

If it does not work!: It may be one of your Auto powers, these are powers you cannot deactivate easily, you'd have to get someone to make a build with the same sets without those Auto powers, then if that doesn't cause the problem you'll have to build them in one at a time until it causes the issue.
It could be power casts too, or pets, or pet power casts, or bonuses, chances for something etc., use a process of elimination, watch Combat logs, and see what powers/pet powers cast before you mapserv. report them.

simple tests really.

But for now I do know that the following causes it 100% of the time Definitely:
Socket Core Flawless Genesis

it is not known if ALL genesis powers cause it but it is highly suspected as such.



Other possibly relevant information for Game Moderators and Devs (the following did not cause this bug during my successful tests)
AT: Tanker
Primary: Willpower
Secondary: Electrical Melee

Willpower Powers:
All.

Electrical Melee Powers:
Charged Brawl
Jacobs Ladder
Taunt
Thunder Strike
Build Up
Chain Induction
Lightning Rod

Pools:
Fighting
Concealment
Leaping
Speed

Fighting Powers:
Kick
Tough
Weave

Concealment Powers:
Stealth

Leaping Powers:
Combat Jumping

Speed Powers:
Hasten

Energy Mastery Powers:
Conserve Power
Physical Perfection

Incarnate:
Alpha: Musculature Radial Paragon
Interface: Diamagnetic Core Flawless
Judgement: Ion Core Final
Destiny: Barrier Core Epiphany
Hybrid: Assault Radial Embodiment

the following did cause the bug in all my unsuccessful attempts:
Genesis: Socket Core Flawless
temp powers not listed. I have a ton of those, it'd take me a long time to list them lol.
#80
General Suggestions and Feedback / Re: Canary in the mine
Last post by Joshex - Jan 19, 2025, 01:34 PM
and so the devs gave the adminstrators and everyone else, the bird.