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#91
The Not-so-secret guide to Secret Master, brought to you by the good people at Up to No Good.

Foreword

Over the course of the last year and a bit the members of Up to No Good have been running Secret Master on a weekly basis, hammering out tactics to reliably beat each of the six Secret Master taskforces, and while we have been a rather closed group we feel that it is only right to present to the wider Rebirth community the fruits of our labour.

Presented here in are the tactics we have used to successfully clear Secret Master content.  Are they the only tactics that will work?  Probably not, but they are the tactics we have used to achieve victory numerous times.  If you find something that works for you that isn't presented here then more power to you!  Share it with us and we can expand our common knowledge!

What is a Secret Master run?

"Secret Master of" (SMo) task forces are a set of existing end-game task forces with extra limitations applied that reward exclusive badges and enhancements. The badges are rare given the extra difficulty of this mode, and the enhancements provide valuable bonuses as well as altered set bonuses in these challenges.

The limitations required are:
  • No Deaths*
  • No Temp Powers or Incarnate Abilities
  • No Inspirations
  • Enemies Buffed
  • No Set Bonuses (excluding bonuses from challenge enhancements which are gained from running SMo content)

*No Deaths can be failed and still complete. However the Secret Master badge will not be awarded, and one less challenge enhancement will be awarded. If lesser badges such as "Master of" haven't been earnt previously they'll get awarded if the SMo run is successfully completed.

Roles and Team Composition

The extra challenge rules of SMo mean your team will have to lean more into class role than in the rest of the game. If you are used to being unkillable on your blaster because of incarnates and set bonuses, be prepared to be back to being squishy. Your blaster is still highly valuable, but mostly in its original role of applying max damage. As another example, while a tanker is not required, you may find it too difficult to keep ambush aggro off of your teammates without the tanker's increased aggro cap.

Some SMo's are more sensetive to party makeup than others.  This will be mentioned at the beginning of the guide for each one.

Enhancements and SMo Builds

Enhancements continue to function in this mode, but set bonuses do not unless they come from the challenge sets.

Challenge sets include:
  • Imperial Might (ITF)
  • Forced Indoctrination (Lady Grey)
  • Liberty's Belt (Ms Liberty/Lord Recluse)
  • Inexhaustibility (Kahn/Barracuda)
  • Synapse's Agility.  Note: Synapse's Agility has a chance to drop for completing any task  force with a time requirement, but still counts as a challenge set for SMo rules.

Procs from normal sets will generally work, unless they apply some buff to your character (ie Miracle +recovery, Decimation Chance for Build Up, various travel stealth IOs). Debuff procs do work. Note that Panacea and Performance Shifter procs do not apply a buff but a single infusion of health and/or endurance and therefore still function in this mode. However, no ATO procs work in SMo.

Pets have an exception to some of these rules and can fire Procs that buff themselves. Namely, this applies to Soulbound Allegiance Chance for Build Up and The Haunting Chance to Summon Ghosts.

Be aware that accolade powers do still work in SMo and take advantage of it. This can be especially helpful with Elusive Mind for the psi damage in multiple task forces.

For your initial setup of a tailored SMo build count on primarily normal IOs, which you can replace with challenge sets to increase stability and damage output as you complete the run.

While guides exist for the normal versions of these task forces, below we will provide tactics we have found successful on SMo runs. The same general rules apply for all of them: play it safe, take the necessary time and stick together as a team. It is recommended for everyone without a flight power to pick up a temporary jet pack for these in either the Shadow Shard (heroes) or Grandville (villains); these are excluded from the No Temps rule.

Challenge Set Aquisition

These IO sets are rewards for completing SMo content and randomly from time challenges on other task/strike forces.

Challenge set pieces are rewarded as follows (you can get up to three from a SMo run):
  • One piece for completing the task/strike force no matter how many deaths
  • One piece is for completing the task/strike force if it's a WST and you've not completed another WST on the toon you take along.
  • One piece for completing the task/strike force successfully with no deaths. (This will also get you the badges)

Team Communications

Using Discord or some other voice chat software can be crucial to success as the time needed to type out adjustments to the plan can be costly compared to a quick spoken word, especially if your team isn't used to working together.  While it is completely understandable that people may not have mic or may not feel comfortable speaking to others, it can be enough to simply have one leader speaking and everyone else just listening.
Being able to call out loose foes, or new targets, or any other adjustments without having to stop fullfilling their role to type can make all the difference.
#92
General Suggestions and Feedback / Re: Canary in the mine
Last post by Joshex - Feb 19, 2025, 01:14 PM
Quote from: RagingCheney on Feb 01, 2025, 03:49 PMSounds like the firefox issue is a version thing, I'm running 134.

And I know google dislikes and isn't in cahoots with firefox, or Youtube wouldn't deliberately slow down and break FF loads, and FF wouldn't allow manifest2 stuff (specifically and pretty much only ublock origin in google's hate-list)
http://domaintoipconverter.com/index.php
"Your Results:
mozilla.com > 35.190.14.201"

https://db-ip.com/all/35.190.14

"
IP Directory
IP addresses 35.190.14.0 to 35.190.14.255

35.190.14.0 - 35.190.14.255 is an IP address range owned by Google LLC and located in United States - select an address below for more geolocation details
"

"we at google do not like mozilla, we disagree with them on X and Y"
"we at mozilla do not like google, we disagree with them on X and Y, but we incorporate google spyware in our browser"

they want you to think theres some rivalry, but when one is hosted on the other and they partner in spyware... something tells me any adverse things one says and does to the other are just for show so they can use them to avoid monopoly hearings.
#93
Quote from: EDekar on Feb 13, 2025, 01:52 PMJust one of many things I'd like to see reviewed and potentially revised with regards to Masterminds!

Well, to be fair ... ::)
One of the OTHER things I would like to see would be making it possible for Masterminds to slot their class ATOs into their 3 personal attack powers (Levels 1, 2 and 8 in primaries) ... not just the Pet powers (3 or 4) in their primary powersets.

But I didn't want to ask for the impossible ... :-X
#94
Just one of many things I'd like to see reviewed and potentially revised with regards to Masterminds!  We can only hope there's someone with eyes on the archetype and a desire to make some updates.
#95
Some odd results in-game on the live server that I discovered today, because I needed to train up to Level 6 on a new (Mercenaries/Nature Affinity Mastermind), which I then needed to decide what to slot.

The Level 6 and 32 Mastermind primary powers permit:
  • Endurance Reduction
  • Range
  • Recharge Reduction
The problem is that that Recharge Reduction only affects the Mastermind Primary Power ... not any of the Grant Power effects that use of the powers add to Pets. Worse, the in-game Detailed Info window in the Enhancement Slotting screen will show Recharge modifying the recharge times for powers Granted to Pets if you slot recharge into the Level 6 and 32 powers (I tested).

However, a quick perusal of City of Data v2.0 for Mercenaries (as an example), will show that for the Level 6 power, Equip Mercenaries, the power that the Mastermind casts IS affected by recharge reduction (although, with a base recharge time of 6s for a 30ft Target AoE around Own Pet, that's hardly something that "needs" recharge reduction!). However, if you click through onto the individual powers granted to Pets, they will ALL show that Strengths Disallowed RechargeTime is included in the Activation Details listing.

All of this was done "relatively early on" following the release of Masterminds in order to "unbork" the Pet AI decision process for choosing which attacks to use when.



Recommendation:
Remove Recharge Reduction as an enhancement type that can be slotted into Level 6 and 32 powers of ALL Mastermind primary powersets.

S imple
E asy
E ffective

... hasn't been done yet ... :P
#96
Live Bug Reporting / Belladonna Vetrano Morality Mi...
Last post by Redlynne - Feb 04, 2025, 02:18 PM
This is going to take a bit of explaining, because it's the first time I've encountered this bug.



During the Imperial City Loyalist Power Arc (Mr. G -> Transmuter -> Tami Baker -> Praetor Sinclair) ...

The penultimate mission from Transmuter involves an assignment to capture Ricochet in an instanced mission. During the mission, when you're about 1/2 to 2/3 of the way to Ricochet, you receive a communication that your Powers Division team have been ambushed and they need you to come rescue them.

You then get a choice ... to complete your assignment and bring in Ricochet ... or to exit the mission and try to save your Powers Division people (Aria, Zane, Stern and Warrant).
  • If you press on with your own mission and defeat Ricochet (as intended), when you get to your next mission (the last mission for Transmuter) ... ALL of your Powers Division people except for Riptide (who was assigned a different mission and thus wasn't on site for what went down) are ALL DEAD when you (belatedly) arrive ... because you "took your time" to defeat and capture Ricochet rather than coming to save them (quickly enough to save them).
    All of them.
    ALL DEAD.
  • If you abandon your own mission and defeat Ricochet, when you get to your next mission (the last mission for Transmuter) ... ALL of your Powers Division people except for Riptide (who was assigned a different mission and thus wasn't on site for what went down) are all DEFEATED BUT STILL ALIVE ... because you rushed to their aid quickly enough to save them.
    Except for Warrant.
    The killer made EXTREMELY SURE that Warrant would be DEAD when you arrived.

This choice in this (next to last for Transmuter) mission is going to be the crux of the bug report that I am making here.



When you finally reach the end of the story arc for Praetor Sinclair and have to confront Belladonna Vetrano, you get the moral choice ... Resistance or Loyalist.

If you abandoned Ricochet and SAVED THE LIVES your Powers Division team (minus one) ... AND ... you choose Resistance:
  • 3 waves of PPD Sergeants show up to arrest you and Belladonna Vetrano. Defeat them to complete the mission.

If you defeated Ricochet and left your Powers Division team to DIE ... AND ... you choose Resistance:
  • Stern, Aria, Zane ... who are ALL DEAD ... show up to arrest you and Belladonna Vetrano. Defeat them to complete the mission.



Bug report:
The decision to abandon/complete the defeat and capture of Ricochet is being "used correctly" in the last mission for Transmuter ... but it being "used inverted" in the moral choice mission for Praetor Sinclair IF the Player chooses Resistance.

What IS happening:
    • Abandon capture of Ricochet
    • Save Powers Division team
    • Choose Resistance: Defeat PPD Sergeants for Mission Complete
    • Complete capture of Ricochet
    • Allow Powers Division team to DIE
    • Choose Resistance: Defeat Stern, Aria, Zane ... who should ALL BE DEAD ALREADY

What SHOULD BE happening:
    • Abandon capture of Ricochet
    • Save Powers Division team
    • Choose Resistance: Defeat Stern, Aria, Zane ... who LIVED thanks to YOU
    • Complete capture of Ricochet
    • Allow Powers Division team to DIE
    • Choose Resistance: Defeat PPD Sergeants for Mission Complete


I figure that the root cause for this issue basically amounts to a non-fatal "typo" such that the IF-THEN condition for whether or not to spawn PPD Sergeants or Powers Division team in this mission is "being read inverted" for the purpose that it should be checking for (true=no/false=yes type of flip/flop).

I also wouldn't be surprised to learn that this (non-fatal "typo") bug has persisted in the code for this long simply because it could only be found by Players who would be repeatedly leveling through Praetoria and deliberately making different choices (to see how the story and events would change). Since most Players "don't have the kind of patience" needed for that level of regression testing, this particular bug could potentially linger FOREVER ... particularly since it's non-fatal (it just spawns the wrong Foes in a single player Morality Mission at the end of a story arc).

Hopefully, the fix for this is going to be as simple as "flipping the parameter" interpretation (swap a + for a - kind of difficulty). The hardest part would be tracking down where this controlling decision point is in the scripting for the Moral Choice mission, since everything is Working As Intentionalâ„¢ up until that point.
#98
General / Scatterstar Memorial
Last post by jessejame - Feb 02, 2025, 08:57 AM
Good morning everyone. The purpose of this post is to share your memories of Scatterstar so that others may get to know them the way that you did, and have the opportunity to revisit them through others stories. Please keep the post respectful. I will include my written correspondence from the memorial event hosted on 01/26/2025. Any pictures you wish to share feel free to do so. Thank you.

-Sgt.JesseJame

Thank you all for coming here today. Just a quick overview of what we have planned. We'll begin by sharing any stories or memories of Scatterstar.

During this time you are encouraged to speak about a favorite past time. This will go on for 30-60 minutes, approx. Followed by what may or may not be an invasion from the giant dimension here in pocket D.

At the end, closing statements will be made by myself and anyone else who feels like they would like to say something before departing.

I will get the ball rolling. I did not know Scatterstar personally. But from everyone I've met here on Rebirth, there hasn't been a single person that I didn't like.

So if you haven't already done so, take the time to show appreciation for those you care about while you still have time to do so.

Understand that a time will come that they will reach their final destination, and move on from this life.

I've regretted many things that I did not do when I had the chance to. But I know in their final weeks, days and hours, I made every second there on count.

Imperfect ideas and moments always have the opportunity to become perfect. Procrastination will always be nothing.

Take the opportunity to show them that you appreciate them. Whether with words, actions or adventure.

If anyone has anything they would like to share about Scatterstar, feel free to start a dialogue and lets all celebrate what his life meant to each of us.

Finally, I want today to symbolize what Rebirth stands for. To all future new comers whether a previous player or a seasoned veteran with nothing, I would like the opportunity to offer my resources to those individuals to help them create an amazing experience here.

Myself, as well as many other veteran players are more than happy to help along to those just starting out. Please reach out to myself if you need anything or have any questions. I would be more than happy to make this a great experience for you all.
#99
General Suggestions and Feedback / Re: Canary in the mine
Last post by RagingCheney - Feb 01, 2025, 03:49 PM
Sounds like the firefox issue is a version thing, I'm running 134.

And I know google dislikes and isn't in cahoots with firefox, or Youtube wouldn't deliberately slow down and break FF loads, and FF wouldn't allow manifest2 stuff (specifically and pretty much only ublock origin in google's hate-list)
#100
Live Bug Reporting / Re: Warburg LabTechnician Maps...
Last post by RagingCheney - Feb 01, 2025, 03:44 PM
Except the lack of any PBAOE running on my character during the crash, or otherwise. Genesis should only proc when you're attacking, with socket. Or when you're using the power otherwise.

If Genesis was firing on everyone automatically without needing to attack them, *everyone* would have it because it's now a PBAOE proc dot/debuff incarnate, which would be a tad broken.  ;)