Recent Posts

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21
Announcements and Important News / Bilboard Contest Winners
« Last post by FarmTank on January 21, 2024, 11:03:38 pm »
We know you've been waiting and we thank you for your patience but the Billboard Contest has finally been decided! 

There were many great entries and we want to thank all who participated.  We are currently in the process of reaching out to the winners about handing out the rewards.  If you have not been contacted and see your entry on the announcement page please reach out here or on our Discord to the staff.

Overall winners can be seen here.

https://www.cityofheroesrebirth.com/public/billboard_contest_winners_november_2023.phtml

Full list for winners in all categories can be found here.
https://www.cityofheroesrebirth.com/public/billboard_contest_winners_all_categories_nov_2023.phtml
22
General Suggestions and Feedback / Feedback PTS Patch Testing - Jan 19, 2024
« Last post by Synakul on January 20, 2024, 08:36:23 am »
"-Ensure that the same reward cannot be chosen in succession due to time lockouts"
The 2nd Dr Kahn TF i got locked out of the exhaustibility reward seems to be working.
 
fifth.jpg

"-Confirm that reward choices persist when ending the task force, leaving the task force, zoning, talking to other contacts, anything else you can think of"
I took the tunnel portal to Peregrine Island and the reward table persisted.
 
fifth2.jpg

I went inside a council mission in Peregrine Island and the reward table persisted.
 
fifth3.jpg

"-Confirm that timed lockouts on rewards clear when appropriate time has passed"
24 hours later
 
fifth4.jpg
23
Patch Notes / PTS Patch Testing Notes - Jan 19, 2024
« Last post by FarmTank on January 19, 2024, 06:04:34 pm »
Testing notes:

-Ensure that all tiers of challenge task forces offer expected rewards both for leader and team member

-Ensure that the same reward cannot be chosen in succession due to time lockouts

-Confirm that timed lockouts on rewards clear when appropriate time has passed

-Confirm that reward choices persist when ending the task force, leaving the task force, zoning, talking to other contacts, anything else you can think of

-Confirm that you get the expected weekly bonuses from completing the TFs the first time

-Confirm that the preset female electron costume looks as expected with matching pattern on torso

*Note that for all TFs except Barracuda you need to be in the final mission when it completes to get the reward table
24
Live Bug Reporting / Emperor Cole's Solo Mission
« Last post by SweetMercy on January 13, 2024, 10:07:12 am »
I unfortunately was not able to grab screenshots, however this mission is possibly bugged and is causing mapserver disconnets. It took 2 tries to complete. First time the game lost connection to mapserver causing hard crash/forced shut down of game.  Second time was incredibly laggy with several mapserver messages.  I have had no mapserver/lag issues during the day, Just this one mision.
25
Live Bug Reporting / Re: Ninja run remaining on
« Last post by SweetMercy on January 11, 2024, 11:36:17 pm »
Thank you! I did also revalidate my files and it is still happening
26
Live Bug Reporting / Re: Ninja run remaining on
« Last post by FarmTank on January 11, 2024, 08:47:41 pm »
Probably an issue in the code tracking power state, we'll look into it.  Thanks for bringing it to our attention.
27
This one is simple

1: Proc: Chance for Anti-detoggle: Mez Protection Mag 6 (to prevent effects from detoggling this power), this applies to Hold, Immobilize, Sleep, Stun, Fear, Choke, Mez etc. and Incarnate enemy/AV auto-detoggling powers. Having insfficient Endurance at the time of the toggle's next tick will still disable this power. UNIQUE.

2: Universal Toggle, Enhance Primary Effect
3: Universal Toggle, Enhance Primary effect, Secondary effects
4: Universal Toggle, Enhance Primary effect, Secondary effects, Accuracy
5: Universal Toggle, Enhance Primary effect, Secondary effects, Accuracy, Endurance
6: Universal Toggle, Enhance Primary effect, Secondary effects, Endurance, Recharge

here primary effect is the main thing the power does, it might be PBAoE damage, it might be Status protection, or resistance, or defense, or confuse, or repel, or regeneration etc. and may be scaled based on the number of enemies in a given range. Secondary effects might be +special, a debuff of some sort, -end, self heal, +end, +hp etc. whatever they are on that power, this enhances them, but enhances the primary effect the most.

suggested bonuses(up for revision):
12% regen, Mez Protection
3% defense (something, energy, negative?), AoE, Mez Protection
3% damage bonus, Mez Protection
6% Resistance Psionic, Mez Protection
15% accuracy bonus, Mez Protection

28
Live Bug Reporting / Re: Ninja run remaining on
« Last post by SweetMercy on January 08, 2024, 05:42:18 pm »
I did also post on the discord only because i forgot about the forums
29
Live Bug Reporting / Ninja run remaining on
« Last post by SweetMercy on January 08, 2024, 05:41:42 pm »
When zoning from any world map (ie atlas park) to Mission map, ninja run is not toggling completely off after hitting the power icon.
It is impacting the endurance drain while in combat but does not add any additional run speed boost.  Turning it on then off again does eventually turn the power off completely, but it should turn off properly the first time.

I have restarted the client and there have been 2 resets.
30
Announcements and Important News / ✅ 📰 Regarding the recent news 📰 ✅
« Last post by retched on January 04, 2024, 08:52:13 pm »
(Copied from the Discord...)
Good evening Rebirth Players!

Myself and the Rebirth Dev and Mod teams wanted to take a moment to acknowledge that we are aware of the Homecoming team's latest announcement this morning.

This news will have no impact on Rebirth nor any of our ongoing operations and development.

We are continuing development on our next issue and will have more news to share on the Rebirth Issue soon :SOON:.

Meanwhile, have fun and happy hunting!

- retched
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