Synapse TF:
- Restored invincibility phases to the boss in mission 3
- Hostages in Mission 2 are now Untargetable and Invincible
- Removed extraneous objective texts to reduce Nav Window clutter
- Mission 3/4 compound task is no longer Abandonable
- Adjusted some verbiage in the Clockwork King UI script
Rage Exposure now has a chance to cause any the following side effects after being exposed a while:
- Sick: -Regen
- Lethargic: -Recovery
- Weaken: -Dam(All)
- Woozy: -ToHit
- Slow: -Recharge, -Movement Speed
While you continue to Rage with these side effects, eventually the side effects wear off (at least for a while).
The more Rage Exposures you've had the higher number of the changes of receiving side effects become.
After completing the Task Force you'll evacuate the Rage inside your body.
Powers:
Teleportation:
- Recall:
- Range of NPC Teleport decreased to slightly over standard attack distance from 200 ft to 100 ft. The power still accepts ranged enhancements, TP and Universal Travel sets.
- Range of PvP Teleport decreased to long-range attack distance from 200 ft to 150 ft. The power still accepts ranged enhancements, TP and Universal Travel sets.
- Blink:
- Range decreased to standard attack distance from 100 ft to 80 ft. The power still accepts ranged enhancements, TP and Universal Travel sets.
- Defense scale increased from 0.25 to 0.58. This power's defense no longer stacks with itself. Removed Psi Defense.
- Blink Blitz:
- Range decreased to standard attack distance from 100 ft to 80 ft. The power still accepts ranged enhancements, TP and Universal Travel sets.
- Defense scale increased from 0.5 to 0.725. Removed Psi Defense. Its defense was never able to stack and still doesn't.
- Mass Translocate:
- Range decreased to long-range attack distance from 200 ft to 150 ft. The power still accepts ranged enhancements, TP and Universal Travel sets.
Warshade:
- Shadow Recall:
- Range of NPC Teleport decreased to slightly over standard attack distance from 200 ft to 100 ft. The power still accepts ranged enhancements, TP and Universal Travel sets.
- Range of PvP Teleport decreased to long-range attack distance from 200 ft to 150 ft. The power still accepts ranged enhancements, TP and Universal Travel sets.
- Extinguish Light:
- Now replaces Starless Charge in Umbral Blast.
- Range decreased to standard attack distance from 100 ft to 80 ft. The power still accepts ranged enhancements, TP and Universal Travel sets.
- Defense scale increased from 0.5 to 0.725. Removed Psi Defense. Its defense was never able to stack and still doesn't.
- Starless Gateway:
- Ranged (Targeted AoE), Foe Teleport
- This power occupies the place in Umbral Aura where Extinguish Light previously was.
Afterburner/Aerobatics/Quantum Acceleration/Solar Glide:
- Returned additional Movement Friction and Control to Afterburner/Quantum Acceleration that was placed in Aerobatics/Solar Glide.
Power Bug Fixes:
- Corrosive Vial now accepts the correct enhancements.
- Corrosive Vial now deals damage for Guardians.
- Fixed Dive Attack pool restriction so that it works correctly.
- Improved implementation of Movement and Friction Control for Combat Jumping. Still works the same as last patch.
- Fixed the order of Peacebringer and Warshade primary powers to appear by level unlock. This is a missed leftover from the Kheldian revamp where certain power's levels changed when they became free with shapeshift forms. This is a visual change only.
- Proton Scatter now appears before Radiant Strike
- Luminous Detonation now appears before Inner Light
- Dark Matter Detonation now appears before Shadow Blast
- Gravitic Emanation now appears before Starless Step
- Fixed gunfu weapon draw
- Gunfu pistol attacks will no longer play redraw animations/sounds even when the pistols are already drawn
- Gunfu pistol attacks will no longer sometimes animate with invisible pistols in certain situations
Costume Bug Fixes:
Fixes ambient occlusion layer of non-striped Gunslinger belt/skirt pieces to better match original.
Include missing graffiti emblems on female single-panel tights (for real this time)