Author Topic: [v2.4] Ninja/Time Supremacy Blitz  (Read 817 times)

Redlynne

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[v2.4] Ninja/Time Supremacy Blitz
« on: August 29, 2024, 04:35:20 pm »
Well, well, well … isn't that interesting?
I got an idea, that has prompted me to make yet another (next NEXT) revision relative to the previous builds which you can find here in the Mastermind Builds forum at these links:
There are some rather significant structural changes relative to the previous build iteration, so I really ought to preview those before getting into the build details.

Goodbye:
  • Aimed Shot
  • Stealth
  • Grant Invisibility
  • Vengeance
Hello:
  • Teleport
  • Blink
  • Blink Blitz
  • Mass Translocate
I can already hear the head scratching going on in response to this, since it really is a Whiskey Tango Foxtrot level of structural change that forces a rework of the slotting for Call Genin, Call Jounin, Oni and some other somewhat significant slot investments in order to be able to shoehorn everything in so tightly that there's no wiggle room left anywhere.

If you look at the build plan and "can't figure out how it all fits together nicely and neatly" … do not despair, there's a lot of Player Skill Dependency™ going on for being able to usefully employ all of the Gameplay Tactical Tricks that are going on here.

Spoiler Alert: Ninjas + Time Manipulation + Teleport = Bad Day™ For $Targets
The mobility tricks at the tactical level are what make this iteration of my Ninja/Time build particularly fiendish and slippery.
Enough so that I'm thinking that for anyone who wants to envision what it's like to play, use Mission (FUGA) as a starting point for the dynamism and rhythm of how it plays in terms of *FEEL*.





You can have three guesses as to who's going to win.
The first two don't count.




I am (still) unable to provide a proper export from Mids' Reborn.
1. My computer is a M2 iMac Mini, so any wind0ze programming needs to get run through a WINE emulator (in my case, Whisky+GPTK).
2. I am completely unable to get Mids' Reborn to work at all. There desperately needs to be a complete top to bottom refactoring of Mids' Reborn into a web page online character builder, in which the details of the build are dynamically updated as a hash code added to the URL, the same as is done for the (much simpler) talent build online calculators used for World of Warcraft.

So everything you see below is a manual "by hand" transcription from what my build looks like inside the game copied into this posting. If someone would like to transcribe everything I've written here into Mids' Reborn so as to do a "proper" export (with full details and code hash), that would be welcome.



Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation

Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership

Praetorian Profile:

Level 1: Call Genin
  • (A) Superior Mark of Supremacy - Damage: Attuned
  • (3) Superior Mark of Supremacy - Accuracy/Endurance: Attuned
  • (3) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
  • (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Attuned
  • (9) Call to Arms - Defense Bonus Aura for Pets: Level 10
  • (50) Soulbound Allegiance - Chance for Build Up: 50
Level 1: Time Crawl
  • (A) Pacing of the Turtle - Accuracy/Endurance: 50+5
Level 2: Snap Shot
  • (A) Decimation - Accuracy/Damage: Level 27+5
  • (5) Decimation - Damage/Endurance: Level 27+5
  • (7) Decimation - Accuracy//Endurance/Recharge: Level 27+5
  • (7) Decimation - Accuracy/Damage/Recharge: Level 27+5
  • (23) Decimation - Chance for Buildup: Level 25
  • (25) Devastation - Chance to Hold: Level 30
Level 4: Temporal Mending
  • (A) Preventive Medicine - Chance for +Absorb: Level 20
  • (42) Preventive Medicine - Heal: Level 27+5
  • (43) Preventive Medicine - Heal/Endurance: Level 27+5
  • (43) Preventive Medicine - Endurance/RechargeTime: Level 27+5
  • (43) Preventive Medicine - Heal/RechargeTime: Level 27+5
  • (45) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27+5
Level 6: Train Ninjas
  • (A) Endurance Reduction IO: Level 50+5
Level 8: Fistful of Arrows
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (9) Rolling Barrage - Damage/Endurance: Level 27+5
  • (19) Positron's Blast - Chance of Damage(Energy): Level 20
  • (19) Annihilation - Chance for Res Debuff: Level 20
  • (31) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
Level 10: Time's Juncture
  • (A) Superior Witchcraft - Universal Debuff: Attuned
  • (11) Superior Witchcraft - Accuracy/ Universal Debuff: Attuned
  • (11) Superior Witchcraft - Universal Debuff/Endurance/Recharge: Attuned
  • (17) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned
Level 12: Call Jounin
  • (A) Superior Command of the Mastermind - Accuracy/Damage: Attuned
  • (13) Superior Command of the Mastermind - Damage/Endurance: Attuned
  • (13) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Attuned
  • (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Attuned
  • (15) Edict of the Master - Defense Bonus: Level 15
  • (17) Superior Witchcraft - Chance for Res Debuff: Attuned
Level 14: Teleport
  • (A) Time & Space Manipulation - +Stealth: Level 15
Level 16: Distortion Field
  • (A) Superior Winter Storm - Recharge/Chance for Cold Damage: Attuned
  • (40) Superior Winter Storm - Accuracy/Slow: Attuned
  • (40) Superior Winter Storm - Damage/Slow: Attuned
  • (42) Superior Winter Storm - Accuracy/Damage/Slow: Attuned
  • (42) Superior Winter Storm - Damage/Endurance/Slow: Attuned
Level 18: Temporal Selection
  • (A) Regenerative Tissue - +Regeneration: Level 10
  • (45) Regenerative Tissue - Heal/Endurance: Level 27+5
  • (45) Regenerative Tissue - Endurance/Recharge: Level 27+5
  • (46) Regenerative Tissue - Heal/Recharge: Level 27+5
  • (46) Regenerative Tissue - Heal/Endurance/Recharge: Level 27+5
Level 20: Time Stop
  • (A) Superior Entomb - Accuracy/Endurance/Hold: Attuned
  • (21) Gladiator's Net - Chance of Damage(Lethal): Level 10
  • (21) Neuronic Shutdown - Chance of Damage(Psionic): Level 10
  • (23) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 20
  • (25) Lockdown - Chance for +2 Mag Hold: Level 30
  • (50) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 22: Blink
  • (A) Crushing Impact - Accuracy/Damage: Level 31+5
  • (33) Crushing Impact - Damage/Endurance: Level 31+5
  • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 31+5
  • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 31+5
  • (34) Crushing Impact - Damage/Endurance/Recharge: Level 31+5
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
Level 24: Blink Blitz
  • (A) Obliteration - Damage: Level 31+5
  • (37) Obliteration - Damage/Recharge: Level 31+5
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 31+5
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 31+5
  • (39) Obliteration - Chance of Damage(Smashing): Level 30
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5
Level 26: Oni
  • (A) Superior Mark of Supremacy - Accuracy/Damage: Attuned
  • (27) Superior Mark of Supremacy - Endurance/Pet +Resist(All) and +Regen Aura: Attuned
  • (27) Sovereign Right - Accuracy/Damage/Endurance: Level 27+5
  • (29) Sovereign Right - Resist Bonus: Level 25
  • (29) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
  • (31) Hamidon Origin: Peroxisome Exposure++ (Damage/Mez)
Level 28: Farsight
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
  • (31) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50+5
Level 32: Kuji In Zen
  • (A) Endurance Reduction IO: Level 50+5
Level 35: Slowed Response
  • (A) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50+5
  • (36) Shield Breaker - Accuracy/Endurance/Recharge: Level 27+5
  • (36) Shield Breaker - Chance for Lethal Damage: Level 10
  • (36) Achilles' Heel - Chance for Res Debuff: Level 10
  • (37) Touch of Lady Grey - Chance for Negative Damage: Level 21
Level 38: Chrono Shift
  • (A) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
Level 41: Maneuvers
  • (A) Reactive Defenses - Scaling Resist Damage: Level 20
  • (46) Reactive Defenses - Defense: Level 22+5
  • (48) Reactive Defenses - Defense/Endurance: Level 22+5
  • (48) Reactive Defenses - Endurance/RechargeTime: Level 22+5
  • (48) Reactive Defenses - Defense/RechargeTime: Level 22+5
  • (50) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5
Level 44: Tactics
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)
Level 47: Assault
  • (A) Endurance Reduction IO: Level 50+5
Level 49: Mass Translocate
  • (A) Blessing of the Zephyr - Knockback Protection (4 points): Level 10
Level 1: Supremacy
Level 1: Brawl
  • (A) empty
Level 1: Sprint
  • (A) Run Speed IO: Level 50+5
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 50+5
Level 2: Hurdle
  • (A) Jumping IO: Level 50+5
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance: Level 10
  • (9) Miracle - +Recovery: Level 20
  • (17) Numina's Convalesence - +Regeneration/+Recovery: Level 30
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 21
  • (13) Performance Shifter - EndMod: Level 27+5
  • (23) Performance Shifter - EndMod/Accuracy: Level 27+5
Level 4: Ninja Run
Level 1: Prestige Power Surge
  • (A) Run Speed IO: Level 50
Level 1: Genin
Level 12: Jounin
Level 14: Team Teleport
Level 14: Long Range Teleport
Level 26: Oni

Level 50: Alpha Intuition Radial Paragon
Level 50: Judgement Void Radial Final Judgement
Level 50: Interface Diamagnetic Core Flawless Interface
Level 50: Lore Robotic Drones Core Superior Ally
Level 50: Destiny Barrier Core Epiphany
Level 50: Hybrid Assault Radial Embodiment
Level 50: Genesis Socket Radial Flawless




Set Bonuses (to verify The Law of Fives is not being violated)

15% Accuracy (Superior Winter Storm: 4)
7% Accuracy (Crushing Impact: 4)
9% Accuracy (Obliteration: 4)

4% Damage (Superior Witchcraft: 2)
4% Damage (Superior Command of the Mastermind: 2)
3% Damage (Obliteration: 3)

5% E/N Defense, 2.5% Ranged Defense (Superior Witchcraft: 3)

3.75% Endurance Discount (Preventative Medicine: 5)
3.75% Endurance Discount (Reactive Defenses: 5)

4% Improved Healing (Regenerative Tissue: 4)

7.5% Improved Range (Rolling Barrage: 2)

4% Improved Slow (Superior Winter Storm: 3)

2.25% Max Endurance (Decimation: 4)

1.13% Max Health (Decimation: 3)
1.13% Max Health (Crushing Impact: 3)
1.5% Max Health (Regenerative Tissue: 3)
1.88% Max Health (Preventative Medicine: 3)
1.88% Max Health (Reactive Defenses: 3)
1.88% Max Health (Performance Shifter: 3)
3% Max Health (Superior Command of the Mastermind: 3)

6% Movement (Regenerative Tissue: 2)
7.5% Movement (Performance Shifter: 2)

5% Recharge (Regenerative Tissue: 5)
5% Recharge (Crushing Impact: 5)
5% Recharge (Obliteration: 5)
6.25% Recharge (Decimation: 5)
7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
8.75% Recharge (Preventative Medicine: 6)
8.75% Recharge (Reactive Defenses: 6)
10% Recharge (Superior Mark of Supremacy: 2)
10% Recharge (Superior Witchcraft: 4)
10% Recharge (Superior Command of the Mastermind: 4)
10% Recharge (Superior Winter Storm: 5)
10% Recharge (Superior Mark of Supremacy: 2)

2.5% Recovery (Shield Breaker: 2)
4% Recovery (Superior Winter Storm: 2)

8% Regeneration (Sovereign Right: 2)
12% Regeneration (Overwhelming Force: 2)

2.25% S/L Resist, 3.75% Mez Resist (Preventative Medicine: 2)
1.5% S/L Resist, 2.5% Mez Resist (Crushing Impact: 2)
1.5% S/L Resist, 2.5% Mez Resist (Reactive Defenses: 2)
2.25% S/L Resist, 3.75% Mez Resist (Obliteration: 2)
3% F/C Resist, 5% Mez Resist (Preventative Medicine: 4)
3% F/C Resist, 5% Mez Resist (Reactive Defenses: 4)
1.5% E/N Resist, 2.5% Mez Resist (Decimation: 2)




Proc chances:
Snap Shot: Decimation (1.0 PPM), Devastation (3.0 PPM), Hybrid Assault Radial Embodiment (6.0 PPM)
  • 1.0 * ((2 / ( 1 + 42.1 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 6.50% (Pre-clamp: 4.01%)
  • 3.0 * ((2 / ( 1 + 42.1 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 12.04%
  • 6.0 * ((2 / ( 1 + 42.1 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 24.07%
Fistful of Arrows: Annihilation (3.0 PPM), Positron's Blast (3.5 PPM), Hybrid Assault Radial Embodiment (6.0 PPM)
  • 3.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 24.52% per $Target
  • 3.5 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 28.61% per $Target
  • 6.0 * ((8 / ( 1 + 0 / 100 )) + 1.17) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 30,000))) = 49.04% per $Target
Call Jounin: Superior Witchcraft (6 PPM)
  • Basic: Gambler's Cut (-DEF, 3s recharge)
  • Basic: Sting of the Wasp (-DEF, 5s recharge)
  • Basic: Caltrops (Slow, 30s recharge)
  • Train: Soaring Dragon (-DEF, Knockback, 9s recharge)
  • Zen: Golden Dragonfly (-DEF, Knockup, 12s recharge)
  • Zen: Blinding Powder (-To-hit, 120s recharge)
Distortion Field: Superior Winter Storm (4.5 PPM)
  • 4.5 x 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 23.08% per $Target
Time Stop: Gladiator's Net (3.5 PPM), Neuronic Shutdown (3.5 PPM), Ghost Widow's Embrace (3.5 PPM), Lockdown (2.5 PPM), Unbreakable Contstraint (4.5 PPM)
  • 2.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 75.71%
  • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 105.99%)
  • 4.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 90% (Pre-clamp: 136.28%)
Blink: Hybrid Assault Radial Embodiment (6.0 PPM)
  • 6.0 * ((4 / ( 1 + 35.2 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 39.59%
Blink Blitz: Obliteration (3.5 PPM), Hybrid Assault Radial Embodiment (6.0 PPM)
  • 3.5 * ((32 / ( 1 + 68.8 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 30,000))) = 26.61% per $Target
  • 6.0 * ((32 / ( 1 + 68.8 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 30,000))) = 45.62% per $Target
Slowed Response: Shield Breaker (3.5 PPM), Achilles' Heel (3.5 PPM), Touch of Lady Grey (3.5 PPM)
  • 3.5 * ((90 / ( 1 + 47.6 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 96.77%) per $Target
« Last Edit: August 30, 2024, 02:01:52 pm by Redlynne »


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Redlynne

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #1 on: August 30, 2024, 02:04:53 pm »
I've made enough changes with the build you see above relative to previous Ninja/Time builds, that I'm thinking I really ought to do something of a deep dive on how to set everything up in order to make it all work in a User Friendly™ way.
So first things first ... my power trays, which I keep in the bottom right corner of the my screen.

As you can see, the way I've got my "universal keybinds" file set up, everything operates on a basis of 1-0 and F1-F10 ... then add Shift, Control and Alt as modifiers to reach different powertrays.
My entire UI control scheme is centered around the proposition that I want to control as much as possible with my left hand, so I do not need to "disengage" from the left side of the keyboard in order to do things (like use the Numpad for Mastermind Commands).

Over a decade ago, I figured out that the "standard" WASD movement control position was "cramped" and uncomfortable for my left hand to use, especially if I'm using the mouse to control "steering" (of the camera view and therefore turn/spin around).
Consequently, I offset my preferred movement keys to instead be WERD (which "inverts the T shape" of WASD). This does a better job of centering my left hand over the left side of the keyboard and makes it easier to reach to both the left and right with my hand size relative to my keyboard.

Using the E key as move forward and the D key as move backward ... the W and R keys become strafe left/right respectively and turning is handled by mouse movement with right mouse button engaged.
From this position of left hand middle finger on the E key to move forward, it is a very natural easy reach while keeping forward movement engaged to hit the ESC or Tilde keys in the top left or reach the Shift or Control buttons to the bottom left with my left hand pinky finger. On the other side, with my left hand middle finger pressing down on the E key to move forward, I can simultaneously hit 6 and F5 without difficulty (reaching for 7 or F6 is an uncomfortable stretch).

So as you can see, being able to keep everything in the 1-6 / F1-F5 region, particularly if needing to add Shift, Control or Alt modifier keys into the mix, makes for a relatively comfortable UI control scheme.

Since powers icons can be a bit ambiguous if you're not familiar with them, let me give everyone the rundown.
The idea is to "cluster" powers with similar purposes together so that you really only need to "reach for the same combos" for combinations that ought to go together.
Additionally, I needed to keep in mind that I'm going to want to be "proliferating" this control scheme layout with my Time/Dual Pistols Defender as well, so best to set things up for as much commonality as possible so I don't need to unlearn/relearn muscle memory for "which things do what" for different characters.



Control + F1-F10: Toggle powers.
  • Control + F1 = Time's Juncture (PBAoE debuff)
  • Control + F2 = Maneuvers (PBAoE buff)
  • Control + F3 = Assault (PBAoE buff)
  • Control + F4 = Tactics (PBAoE buff)
  • Control + F5, F6, F7, F8, F9, F10
Control + 1-0: These are used for summons and buffs.
  • Control + 1 = Call Genin (T1 Ninja summon)
  • Control + 2 = Call Jounin (T2 Ninja summon)
  • Control + 3 = Oni (T3 Ninja summon)
  • Control + 4 = Train Ninja
  • Control + 5 = Kuji in Zen
  • Control + 6 = Incarnate Lore
  • Shift + 7, 8, 9, 0
Shift + F1-F10: These are for "overflow" secondary powers with longer recharge times which tend to want to be "clicked together" for greatest effect.
  • Shift + F1 = Farsight (PBAoE buff)
  • Shift + F2 = Chrono Shift (PBAoE buff)
  • Shift + F3 = Temporal Selection (Single Target buff)
  • Shift + F4 = Incarnate Destiny
  • Shift + F5 = Hasten (Self buff, autofire)
  • Shift + F6, F7, F8, F9, F10
Shift + 1-0: These are for "overflow" attack powers that are used less frequently, but still get used occasionally when situations call for them.
  • Shift + 1 = Incarnate Judgement
  • Shift + 2 = Incarnate Hybrid
  • Shift + 3 = Origin Power (Taser Dart)
  • Shift + 4 = Nemesis Staff
  • Shift + 5 = Ghost Slaying Axe
  • Shift + 6, 7, 8, 9, 0
F1-F10: These are the most often used Secondary powers available to the build, which can be more timing and location/position sensitive, so ease of coordination in use is paramount.
  • F1 = Slowed Response (Target AoE debuff with procs)
  • F2 = Distortion Field (Target AoE debuff pseudopet)
  • F3 = Temporal Mending (PBAoE heal)
  • F4 = Time Crawl (Single Target debuff)
  • F5 = Time Stop (Single Target hold with procs)
  • F6, F7, F8, F9
  • F10 = Long Range Teleport (menu of zones to transfer to)
1-0: These are the most often used Primary+Pool attacks available to the build.
  • 1 = Fistful of Arrows (Cone damage attack)
  • 2 = Snap Shot (Single Target damage attack)
  • 3 = Blink (Single Target damage teleport melee attack)
  • 4 = Blink Blitz (Target AoE damage teleport attack)
  • 5 = Mass Translocate (Target AoE foe teleport)
  • 6 = Team Teleport (toggle, modifies Teleport))
  • 7, 8, 9
  • 0 = Teleport (additional keybind using shift+lbutton)


Everything on powertrays 7-9 are powers that should be substantially the same on every alt I play.
Tray 8 is a lot of clicks (and a couple of Temp Pets) along with a Mission Teleporter and Rocket Board (all the way on the right).
Tray 9 is for the Ouroboros Portal, Pocket D Teleport and Rest in the first 3 slots. Ninja Run, Prestige Surge, Sprint, Prestige Power Slide, Walk and Jump Pack (with alternate keybinds for easy access using the Q and A keys plus modifiers) are here for ease of visibility.
« Last Edit: August 31, 2024, 12:51:41 am by Redlynne »


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Redlynne

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #2 on: August 30, 2024, 03:23:46 pm »
Bindloadfiles for controlling (my, specifically) Ninja Mastermind Pets, in case anyone wants to use my scheme as a starting point for their own Mastermind build(s).
But first ... I need to explain a few more things.

I know ... this is my shocked face.




So, first of all, I need to explain what my keyboard and mouse setup is, simply so as to make the ergonomics of my user interface is like.

I use a (wired) full keyboard Apple Keyboard (I'm a Mac user) ... and I use a dirt cheap/bare bones wired Logitech M100 mouse (two buttons plus scroll wheel). My keyboard looks like this:



This is my "common for every alt I play" default keybind file (keybind.txt) that I use as a kind of "common core" for building all of my control schemes around. I then have subsidiary keybind files that I use to "personalize" any modifications that are needed for specific characters and then load those files after starting with this basic core of keybinds.

My standard layout of trays in the UI is to have all 9 trays visible at all times in the bottom right hand corner of the screen, so I can "see everything all the time" that is in those trays. Makes it easier to put the same powers in the same places on multiple characters for increased commonality (and muscle memory of locations).

keybinds.txt
Code: [Select]
w "+left"
e "+forward"
r "+right"
s "+turnleft"
d "+backward"
f "+turnright"
space "+up"
shift+space "+down"
ctrl+space "nop"
q "powexectray 5 9"
shift+q "++autorun"
ctrl+q "powexectray 10 1"
alt+q "powexectray 10 9"
a "powexectray 6 9"
shift+a "powexectray 7 9"
ctrl+a "powexectray 8 9"
alt+a "powexectray 9 9"
1 "powexectray 1 1"
2 "powexectray 2 1"
3 "powexectray 3 1"
4 "powexectray 4 1"
5 "powexectray 5 1"
6 "powexectray 6 1"
7 "powexectray 7 1"
8 "powexectray 8 1"
9 "powexectray 9 1"
0 "powexectray 10 1"
F1 "powexectray 1 2"
F2 "powexectray 2 2"
F3 "powexectray 3 2"
F4 "powexectray 4 2"
F5 "powexectray 5 2"
F6 "powexectray 6 2"
F7 "powexectray 7 2"
F8 "powexectray 8 2"
F9 "powexectray 9 2"
F10 "powexectray 10 2"
shift+1 "powexectray 1 3"
shift+2 "powexectray 2 3"
shift+3 "powexectray 3 3"
shift+4 "powexectray 4 3"
shift+5 "powexectray 5 3"
shift+6 "powexectray 6 3"
shift+7 "powexectray 7 3"
shift+8 "powexectray 8 3"
shift+9 "powexectray 9 3"
shift+0 "powexectray 10 3"
shift+F1 "powexectray 1 4"
shift+F2 "powexectray 2 4"
shift+F3 "powexectray 3 4"
shift+F4 "powexectray 4 4"
shift+F5 "powexectray 5 4"
shift+F6 "powexectray 6 4"
shift+F7 "powexectray 7 4"
shift+F8 "powexectray 8 4"
shift+F9 "powexectray 9 4"
shift+F10 "powexectray 10 4"
ctrl+1 "powexectray 1 5"
ctrl+2 "powexectray 2 5"
ctrl+3 "powexectray 3 5"
ctrl+4 "powexectray 4 5"
ctrl+5 "powexectray 5 5"
ctrl+6 "powexectray 6 5"
ctrl+7 "powexectray 7 5"
ctrl+8 "powexectray 8 5"
ctrl+9 "powexectray 9 5"
ctrl+0 "powexectray 10 5"
ctrl+F1 "powexectray 1 6"
ctrl+F2 "powexectray 2 6"
ctrl+F3 "powexectray 3 6"
ctrl+F4 "powexectray 4 6"
ctrl+F5 "powexectray 5 6"
ctrl+F6 "powexectray 6 6"
ctrl+F7 "powexectray 7 6"
ctrl+F8 "powexectray 8 6"
ctrl+F9 "powexectray 9 6"
ctrl+F10 "powexectray 10 6"
alt+1 "powexectray 1 7"
alt+2 "powexectray 2 7"
alt+3 "powexectray 3 7"
alt+4 "powexectray 4 7"
alt+5 "powexectray 5 7"
alt+6 "powexectray 6 7"
alt+7 "powexectray 7 7"
alt+8 "powexectray 8 7"
alt+9 "powexectray 9 7"
alt+0 "powexectray 10 7"
alt+F1 "powexectray 1 8"
alt+F2 "powexectray 2 8"
alt+F3 "powexectray 3 8"
alt+F4 "powexectray 4 8"
alt+F5 "powexectray 5 8"
alt+F6 "powexectray 6 8"
alt+F7 "powexectray 7 8"
alt+F8 "powexectray 8 8"
alt+F9 "powexectray 9 8"
alt+F10 "powexectray 10 8"
shift+ctrl+1 "inspexec_slot 1"
shift+ctrl+2 "inspexec_slot 2"
shift+ctrl+3 "inspexec_slot 3"
shift+ctrl+4 "inspexec_slot 4"
shift+ctrl+5 "inspexec_slot 5"
shift+ctrl "nop"
tilde "targetcustomnear enemy alive$$targetcustomnext enemy alive Quantum$$targetcustomnext enemy alive Void$$targetcustomnext enemy alive Sapper"
shift+tilde "targetcustomnext enemy defeated"
ctrl+tilde "follow"
tab "target_enemy_next"
shift+tab "target_enemy_prev"
ctrl+tab "nop"
numpad1 "teamselect 1"
numpad2 "teamselect 2"
numpad3 "teamselect 3"
numpad4 "teamselect 4"
numpad5 "teamselect 5"
numpad6 "teamselect 6"
numpad7 "teamselect 7"
numpad8 "teamselect 8"
shift+numpad1 "petselect 0"
shift+numpad2 "petselect 1"
shift+numpad3 "petselect 2"
shift+numpad4 "petselect 3"
shift+numpad5 "petselect 4"
shift+numpad6 "petselect 5"
shift+numpad7 "petselect 6"
shift+numpad8 "petselect 7"
F11 say "Ready!$$emote thumbsup"
F12 say "$battlecry$$emote attack"
shift+F11 say "HELP!$$emote whistle"
shift+F12 say "RUN!"
enter "nop"
shift+enter "nop"
ctrl+enter "em point$$say $target sighted."
backspace "afk Sending tell…$$autoreply"
shift+backspace "afk Sending tell…$$beginchat /tell $target, "
' "afk Typing…$$startchat"
esc "unselect"
shift+[ "screenshotui 0$$screenshot$$screenshotui 1$$screenshot$$em {click}"
\ "menu"
delete "++first"
home "+zoomin"
end "+zoomout"
pageup "nop"
pagedown "sync$$camreset$$camdist 24"
; "em cellphone$$ah"
shift+; "em screen$$vault"
n "em cellphone$$windowtoggle contacts"
m "em drinkenriche$$map"
comma "em inspiration$$windowtoggle mission"
mousechord "+camrotate$$camreset$$camdist 24"
shift+mousechord "+camrotate"
rbutton "+mouselook"
mousewheel "powexecunqueue"
lalt "nop"
up "nop"
down "nop"
left "nop"
right "nop"
- "nop"
alt+- "nop"
/ "nop"
b "nop"
c "nop"
equals "nop"
alt+equals "nop"
h "nop"
lctrl "nop"
mbutton "nop"
p "nop"
ralt "nop"
sysrq "nop"
t "nop"
v "nop"
ctrl+v "nop"
x "nop"
z "nop"

The organization of these keybinds plays out like this.




First, there are the movement controling keybinds.



Rather than using a typical WASD setup for movement control by left hand on keyboard (yes, I'm right handed), I instead invert that into a WERD setup for movement control because of how much easier it makes the ergonomics of my (left) hand position on the keyboard.
  • Left Ring Finger: naturally rests on the W key
  • Left Middle Finger: naturally rests on the E key
  • Left Index Finger: naturally rests on the F key
The advantage of this arrangement is that the F key on most keyboards (including mine) has a small raised bump on it for tactile feedback recognition of correct hand position (which is helpful in touch typing). That simple bit of tactile feedback helps keep my left hand in the right placement even when I'm looking up at the screen rather than down at my hands on the keyboard.

E/D are forward/back.
W is strafe left.
R is strafe right.
S and E are spin turns, but I almost never use them since I do most of my turn control using the mouse (better fine grained control using the mouse).
Spacebar is jump/fly up (and Shift+Spacebar is fly down)

Q and A get used as "throttle up/throttle down" in other games (that use a throttle), but here in City of Heroes I use Q/A to select movement modes (and autorun) with the shift, control and alt keys as additional modifiers.

In my tray 9 I put:
  • Ninja Run (slot 5)
  • Prestige Power Surge (slot 6)
  • Sprint (slot 7)
  • Prestige Power Slide (slot 8)
  • Walk (slot 9)
  • Jump Pack (slot 10)
If I've picked a Travel Power (such as Gadgetry: Jetpack) I'll put that power into tray 1, slot 10 (all the way over on the right in the bottom corner).

With the common core keybinds I've set up, this gives me the following combinations without needing to write new binds for every character:
  • Q = Ninja Run
  • Shift+Q = Autorun toggle on/off
  • Control+Q = Travel Power
  • Shift:Control = Turbo Boost
  • Alt+Q = Jump Pack
  • A = Prestige Power Surge
  • Shift+A = Sprint
  • Control+A = Prestige Power Slide
  • Alt+A = Walk
Since the combination of Ninja Run+Prestige Power Surge (in my opinion, the most attractive looking prestige sprint power) often times winds up being my fastest mode of travel, I tend to default towards using it as a matter of routine, even when other options are available. I like using (actual) Sprint as my "stealth on demand" power once I've gotten a Celerity: +Stealth proc slotted into it because (actual) Stealth doesn't produce any light bloom or aura FX while the power is toggled on.




Next I've got my layout for (Foe) $Target selection and the binds for powers in trays, using these keys:



The combinations for the trays works out like this:
  • 1-0
  • F1-F10
  • Shift + 1-0
  • Shift + F1-F10
  • Control + 1-0
  • Control + F1-F10
  • Alt + 1-0
  • Alt + F1-F10
The tilde and tab keys get used for targeting of Foes, with different functions in combination with the Shift, Control and Alt keys again.

Tilde will target the nearest undefeated Foe.
Shift+Tilde will target nearest defeated Foe (useful for powers that require corpses).
Control+Tilde will toggle Follow of the selected $Target.
Tab is target next.
Shift+Tab is target previous.

Rapid targeting of Teammates is done via 1-8 on the numpad.
Rapid targeting of Pets is done via Shift + 1-8 on the numpad.
These functions can become quite relevant for rapid targeting of buffs and heals to teams.




Chat functions are largely sequestered over on the right hand side of the keyboard, as you can see here:



  • F11 = Ready!
  • F12 = $Battlecry
  • Shift+F11 = Help!
  • Shift+F12 = RUN
Tells chat is handled through the backspace/delete key (for getting "back" to people on private chat).

I use the apostrophe key instead of the Enter key to start chats, simply to avoid any "mode confusion" that can arise from using Enter to start a chat and to send text to a chat channel once I've finished typing.

Control+Enter is used to declare $Targets to whatever chat channel I've currently got set. I use this to announce Quantums/Voids for Kheldian allies to be aware of, along with other potential Foe hazards (so others I'm with know that I've got them).




Keyboard commands of menus and functions are broken out into binds in these locations:



  • Page Down does multiple things ... including reseting the camera position to behind my character, 24 feet away, which makes for a decent "all around view" needed for PBAoE targeting and awareness.
  • Home/End are the camera zoom in/zoom out keys
  • Delete is the first person view toggle
  • ESC is the unselect/cancel key (as usual)
  • Backslash brings up the menu (as usual)
  • Shift+[ is used for screenshots (automatically takes two screenshots per click, one with the UI off and one with the UI on)
  • Semcolon brings up the Auction House (with an emote)
  • Shift+Semcolon brings up the Vault (with an emote)
  • N toggles the Contacts window (with an emote)
  • M toggles the Map window (with an emote)
  • Comma toggles the Missions window (with an emote)




As far as keybinds to the mouse go, they're fairly standard ... albeit with some nice refinements that I've only just recently perfected.
  • Right Mouse Button = turn character and camera together while held down
  • Left+Right Mouse Buttons together = turn camera independently of character and snap back to default position when released(!)
  • Shift+Left+Right Mouse Buttons together = turn camera independently of character but do not adjust camera after release (good for glamour screenshots)
  • Mousewheel rotation (any direction) = unqueue Power, useful for canceling a queued up Power that you've changed your mind about using

At the end of the keybinds.txt file there are a lot of "nop" assignments (meaning "no operation") that essentially unbind those keys to prevent them from calling their original default assignment functions. I want to be sure those keys are "unbound" in order for them to be made available when personalizing and tailoring the keybind setups of heavily UI dependent setups such as needed by Masterminds and Kheldians (and even to a more limited extent, some Soldiers of Arachnos as well).


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Redlynne

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #3 on: August 30, 2024, 03:31:59 pm »
From this foundation, I then load in my bindloadfile(s) for each alt.

For my Mastermind ... that means loading a "master" Ninja control file that uses "reserved" keys that don't get overwritten by sub-options in the various sub-files.  In my case, that is the Ninja.txt file which then controls which groups of Pets and/or individual Pets I'm wanting to address at any given time.

Ninja.txt
Code: [Select]
t bindloadfile "./binds/NinjaGenin.txt"
shift+t bindloadfile "./binds/NinjaRoku.txt"
ctrl+t "petselectname Roku"
y bindloadfile "./binds/NinjaGenin.txt"
shift+y bindloadfile "./binds/NinjaNana.txt"
ctrl+y "petselectname Nana"
u bindloadfile "./binds/NinjaGenin.txt"
shift+u bindloadfile "./binds/NinjaHachi.txt"
ctrl+u "petselectname Hachi"
g bindloadfile "./binds/NinjaJounin.txt"
shift+g bindloadfile "./binds/NinjaShi.txt"
ctrl+g "petselectname Shi"
h bindloadfile "./binds/NinjaJounin.txt"
shift+h bindloadfile "./binds/NinjaItsutsu.txt"
ctrl+h "petselectname Itsutsu"
b bindloadfile "./binds/NinjaAll.txt"
shift+b bindloadfile "./binds/NinjaOni.txt"
ctrl+b "petselectname San"
ctrl+4 "petselect 0$$powexecname Train Ninjas$$unselect"
ctrl+5 "petselect 0$$powexecname Kuji In Zen$$unselect"
lshift+lbutton "powexecname Teleport"

For whatever reason, my game client simply WILL NOT accept any additional commands being appended onto a bindloadfile command.  This means I can't do something like load a bind file AND execute a power function (toggle on, toggle off, execute, etc.) within the same keybind.  It just doesn't work for me.  For this reason, I have needed to get as bare bones basic as possible with my keybinds so as to ensure that my keybinds actually WORK on my game client ... rather than FAIL spectacularly and utterly refuse to work (or even load properly, as it turns out).



Using my common core keybinds (as shown in the previous post), I've settled upon putting my summoning/training powers into Tray 5 (so Control + 1-0) and my "leave the on toggles" (such as Time's Juncture and Leadership toggles) in Tray 6 (so Control + F1-F10). As you'll see down below, I use Control+X to dismiss pets (depending on the "command bindset" I have loaded at the time) so using Control+ to (re)summon and (re)train dismissed/new summons makes for the most ergonomic and easiest arrangement to coordinate one-handed.

In this particular instance, I've assigned the Control+4-5 keys for training, but with the added twist of automatically selecting the "topmost" pet in the pets window, casting the training power and then automatically deselecting the pet as a target. This automation helps with speeding up the process of training pets and returning to combat as quickly as possible (when necessary).




When it comes to naming of my Ninjas, I simply named them as ... numbers (in Japanese) ... even my Mastermind.

  • Ku no Ichi (九の一) means literally "1 of 9" for my Mastermind ... but written as KunoIchi (くノ一), which sounds EXACTLY THE SAME to the ear, it literally means "Female Ninja" while also being the stroke order for the kanji used to write woman (女).  So yeah, multi-level linguistic pun in this context.
  • San (三) is the number 3 ... is my Oni ... uses the B key.  The pun here being this makes him Oni-San ... for those who like their onii-san jokes.
  • Shi (四) is the number 4 ... is my Jounin 1 ... uses the G key.
  • Itsutsu (五) is the number 5 ... is my Jounin 2 ... uses the H key.
  • Roku (六) is the number 6 ... is my Genin 1 ... uses the T key.
  • Nana (七) is the number 7 ... is my Genin 2 ... uses the Y key.
  • Hachi (八) is the number 8 ... is my Genin 3 ... uses the U key.
As for what happened to number 2 ... Ni (二) ... I deliberately leave that number (and pun potential) "unused" so it can mean anything anyone wants it to.  Ninjas are just mysterious that way, you know?

So that's how I named my Ninjas.  I've explained it this way so that anyone who is (still) reading at this point will be able to easily identify what they need to do a Find/Replace on when converting my bindloadfiles for their own use, either as other Ninja Masterminds (easy) or as other primary type Masterminds (a little bit more involved, but doable with some extra effort).

Also, just as an extra aside, I incorporated emotes that my Mastermind will "perform" whenever issuing any commands to my Ninjas.
  • Attack emotes a Throat Slash.
  • Goto emotes a Point.
  • Follow emotes a Thow Confetti (to signal them with sparkles where to fall back to).
  • Aggressive emotes a Bring It (as my Ninjas race to engage any hostiles nearby).
  • Passive emotes a Stop.
  • Defensive emotes a Get Some.
  • Dismissal of Ninjas emotes a Buzz Off (and the Ninjas disappearing in their own puff(s) of smoke).
If you're adapting my bindloadfiles to other Mastermind primary powersets, you may want to edit which commands incorporate which emotes, and to do so you'll want to do a simple Find/Replace All with the desired replacement emote in all of the bindloadfiles you're using for your own command set.  I picked these emotes because they're thematic to a Ninja Mastermind, but feel free to get creative on your own if you want something else.

So these are the requisite bindloadfiles called for by the "master" bindloadfile of Ninja.txt above (there are 9 of them).

NinjaAll.txt
Code: [Select]
z "petcomall attack$$em slash"
shift+z "petcomall aggressive$$em bringit"
x "petcomall goto$$em point"
shift+x "petcomall passive$$em stop"
ctrl+x "petcomall dismiss$$em buzzoff"
c "petcomall follow$$em throwconfetti"
shift+c "petcomall defensive$$em kissit"
+v "petselectname Hachi$$petselectname Nana$$petselectname Roku$$petselectname Itsusu$$petselectname Shi$$petselectname San$$powexecname Temporal Selection$$powexecname Smoke Flash"
+shift+v "nop"
alt+t "nop"
alt+y "nop"
alt+u "nop"
alt+g "nop"
alt+h "nop"
alt+v "nop"
alt+b "nop"

NinjaGenin.txt
Code: [Select]
z "petcompow Genin attack$$em slash"
shift+z "petcompow Genin aggressive$$em bringit"
x "petcompow Genin goto$$em point"
shift+x "petcompow Genin passive$$em stop"
ctrl+x "petcompow Genin dismiss$$em buzzoff"
c "petcompow Genin follow$$em throwconfetti"
shift+c "petcompow Genin defensive$$em kissit"
+v "petselectname Hachi$$petselectname Nana$$petselectname Roku$$powexecname Temporal Selection$$powexecname Smoke Flash"
+shift+v "petselectname Hachi$$petselectname Nana$$petselectname Roku$$powexecname Temporal Selection$$powexecname Smoke Flash"
alt+t "nop"
alt+y "nop"
alt+u "nop"
alt+g "nop"
alt+h "nop"
alt+v "nop"
alt+b "nop"

NinjaJounin.txt
Code: [Select]
z "petcompow Jounin attack$$em slash"
shift+z "petcompow Jounin aggressive$$em bringit"
x "petcompow Jounin goto$$em point"
shift+x "petcompow Jounin passive$$em stop"
ctrl+x "petcompow Jounin dismiss$$em buzzoff"
c "petcompow Jounin follow$$em throwconfetti"
shift+c "petcompow Jounin defensive$$em kissit"
+v "petselectname Itsusu$$petselectname Shi$$powexecname Temporal Selection$$powexecname Smoke Flash"
+shift+v "petselectname Itsusu$$petselectname Shi$$powexecname Temporal Selection$$powexecname Smoke Flash"
alt+t "nop"
alt+y "nop"
alt+u "nop"
alt+g "nop"
alt+h "nop"
alt+v "nop"
alt+b "nop"

NinjaOni.txt
Code: [Select]
z "petcompow Oni attack$$em slash"
shift+z "petcompow Oni aggressive$$em bringit"
x "petcompow Oni goto$$em point"
shift+x "petcompow Oni passive$$em stop"
ctrl+x "petcompow Oni dismiss$$em buzzoff"
c "petcompow Oni follow$$em throwconfetti"
shift+c "petcompow Oni defensive$$em kissit"
+v "petselectname San$$powexecname Temporal Selection$$powexecname Smoke Flash"
+shift+v "petselectname San$$powexecname Temporal Selection$$powexecname Smoke Flash"
alt+t "petselectname San$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate$$em alakazam"
alt+y "petselectname San$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight$$em alakazam"
alt+u "petselectname San$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage$$em alakazam"
alt+h "petselectname San$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight$$em alakazam"
alt+g "petselectname San$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence$$em alakazam"
alt+v "petselectname San$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck$$em alakazam"
alt+b "petselectname San$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant$$em alakazam"

NinjaShi.txt
Code: [Select]
z "petcompow Shi attack$$em slash"
shift+z "petcompow Shi aggressive$$em bringit"
x "petcompow Shi goto$$em point"
shift+x "petcompow Shi passive$$em stop"
ctrl+x "petcompow Shi dismiss$$em buzzoff"
c "petcompow Shi follow$$em throwconfetti"
shift+c "petcompow Shi defensive$$em kissit"
+v "petselectname Shi$$powexecname Temporal Selection$$powexecname Smoke Flash"
+shift+v "petselectname Shi$$powexecname Temporal Selection$$powexecname Smoke Flash"
alt+t "petselectname Shi$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate$$em alakazam"
alt+y "petselectname Shi$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight$$em alakazam"
alt+u "petselectname Shi$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage$$em alakazam"
alt+h "petselectname Shi$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight$$em alakazam"
alt+g "petselectname Shi$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence$$em alakazam"
alt+v "petselectname Shi$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck$$em alakazam"
alt+b "petselectname Shi$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant$$em alakazam"

NinjaItsutsu.txt
Code: [Select]
z "petcompow Itsutsu attack$$em slash"
shift+z "petcompow Itsutsu aggressive$$em bringit"
x "petcompow Itsutsu goto$$em point"
shift+x "petcompow Itsutsu passive$$em stop"
ctrl+x "petcompow Itsutsu dismiss$$em buzzoff"
c "petcompow Itsutsu follow$$em throwconfetti"
shift+c "petcompow Itsutsu defensive$$em kissit"
+v "petselectname Itsusu$$powexecname Temporal Selection$$powexecname Smoke Flash"
+shift+v "petselectname Itsusu$$powexecname Temporal Selection$$powexecname Smoke Flash"
alt+t "petselectname Itsutsu$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate$$em alakazam"
alt+y "petselectname Itsutsu$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight$$em alakazam"
alt+u "petselectname Itsutsu$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage$$em alakazam"
alt+h "petselectname Itsutsu$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight$$em alakazam"
alt+g "petselectname Itsutsu$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence$$em alakazam"
alt+v "petselectname Itsutsu$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck$$em alakazam"
alt+b "petselectname Itsutsu$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant$$em alakazam"

NinjaRoku.txt
Code: [Select]
z "petcompow Roku attack$$em slash"
shift+z "petcompow Roku aggressive$$em bringit"
x "petcompow Roku goto$$em point"
shift+x "petcompow Roku passive$$em stop"
ctrl+x "petcompow Roku dismiss$$em buzzoff"
c "petcompow Roku follow$$em fireworksparkle"
shift+c "petcompow Roku defensive$$em kissit"
+v "petselectname Roku$$powexecname Temporal Selection$$powexecname Smoke Flash"
+shift+v "petselectname Roku$$powexecname Temporal Selection$$powexecname Smoke Flash"
alt+t "petselectname Roku$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate$$em alakazam"
alt+y "petselectname Roku$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight$$em alakazam"
alt+u "petselectname Roku$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage$$em alakazam"
alt+h "petselectname Roku$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Figh$$em alakazamt"
alt+g "petselectname Roku$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence$$em alakazam"
alt+v "petselectname Roku$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck$$em alakazam"
alt+b "petselectname Roku$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant$$em alakazam"

NinjaNana.txt
Code: [Select]
z "petcompow Nana attack$$em slash"
shift+z "petcompow Nana aggressive$$em bringit"
x "petcompow Nana goto$$em point"
shift+x "petcompow Nana passive$$em stop"
ctrl+x "petcompow Nana dismiss$$em buzzoff"
c "petcompow Nana follow$$em throwconfetti"
shift+c "petcompow Nana defensive$$em kissit"
+v "petselectname Nana$$powexecname Temporal Selection$$powexecname Smoke Flash"
+shift+v "petselectname Nana$$powexecname Temporal Selection$$powexecname Smoke Flash"
alt+t "petselectname Nana$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate$$em alakazam"
alt+y "petselectname Nana$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight$$em alakazam"
alt+u "petselectname Nana$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage$$em alakazam"
alt+h "petselectname Nana$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight$$em alakazam"
alt+g "petselectname Nana$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence$$em alakazam"
alt+v "petselectname Nana$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck$$em alakazam"
alt+b "petselectname Nana$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant$$em alakazam"

NinjaHachi.txt
Code: [Select]
z "petcompow Hachi attack$$em slash"
shift+z "petcompow Hachi aggressive$$em bringit"
x "petcompow Hachi goto$$em point"
shift+x "petcompow Hachi passive$$em stop"
ctrl+x "petcompow Hachi dismiss$$em buzzoff"
c "petcompow Hachi follow$$em throwconfetti"
shift+c "petcompow Hachi defensive$$em kissit"
+v "petselectname Hachi$$powexecname Temporal Selection$$powexecname Smoke Flash"
+shift+v "petselectname Hachi$$powexecname Temporal Selection$$powexecname Smoke Flash"
alt+t "petselectname Hachi$$inspexecpettarget Break Free$$inspexecpettarget Emerge$$inspexecpettarget Escape$$inspexecpettarget Liberate$$em alakazam"
alt+y "petselectname Hachi$$inspexecpettarget Insight$$inspexecpettarget Keen Insight$$inspexecpettarget Uncanny Insight$$inspexecpettarget Sight Beyond Sight$$em alakazam"
alt+u "petselectname Hachi$$inspexecpettarget Enrage$$inspexecpettarget Focused Rage$$inspexecpettarget Righteous Rage$$inspexecpettarget Furious Rage$$em alakazam"
alt+h "petselectname Hachi$$inspexecpettarget Catch a Breath$$inspexecpettarget Take a Breather$$inspexecpettarget Second Wind$$inspexecpettarget Back in the Fight$$em alakazam"
alt+g "petselectname Hachi$$inspexecpettarget Respite$$inspexecpettarget Dramatic Improvement$$inspexecpettarget Resurgence$$em alakazam"
alt+v "petselectname Hachi$$inspexecpettarget Luck$$inspexecpettarget Good Luck$$inspexecpettarget Phenomenal Luck$$inspexecpettarget Amazing Luck$$em alakazam"
alt+b "petselectname Hachi$$inspexecpettarget Sturdy$$inspexecpettarget Rugged$$inspexecpettarget Robust$$inspexecpettarget Resistant$$em alakazam"

Now ... if you're still reading this, there's a few things I wanted to point out as little bits of clever conveniences built into these bindloadfiles, and how they inter(re)act with the ergonomics of the keyboard setup I'm using.



So the first thing I've got is that if I've got the All, Genin or Jounin files loaded/active, because those files all address multiple Pets simultaneously, it's simply not possible to use a keybind to issue an inspiration to a specific Pet, because you need to have a $Target chosen to send the inspiration to THAT specific Pet.  This is why I've got the Alt+(T/Y/U, G-H and V/B) keys doing this work of selecting the Pet and issuing the "largest" inspiration of that type available to that individual Pet automatically for me.  All I need to do is use the Shift+(T/Y/U, G/H or B) key combination FIRST to pick the Pet I want to send the inspiration to ... and then use the Alt+(T/Y/U, G/H and V/B) to send the right inspiration TYPE to that Pet.

Alt+T = Break Free
Alt+Y = Accuracy
Alt+U = Damage
Alt+G = Endurance
Alt+H = Heal
Alt+V = Defense
Alt+B = Resistance

I set things up this way so that it's at least easier to remember "what goes where" by grouping categories together as a mnemonic aid.

Break Free / Accuracy / Damage
Endurance / Heal
Defense / Resistance




Another thing that some people may notice about my bindloadfiles is ... what's going on with that +v key in there?

Well, that's a trick stolen from the Kheldian keybinds.

By setting up +v the way I did here, it's going to try to activate Smoke Flash on the down press of the V key, and then when you release the V key (if you don't let go of it "too fast") it will queue up Temporal Selection to activate next ... all with a single keystroke.

The idea here is that in a lot of situations (not all, granted, but a lot of them) I'd want to be using Smoke Flash as either an opener for a Pet about to take an alpha strike for me ... or because that Pet is in trouble and their green bar is dropping fast and something needs to be done to save them.  The Smoke Flash will Placate nearby $Targets and enable a critical hit on their next few attacks (for 10s) by a Ninja Pet, but I'm thinking that if I need to "rescue" them from too much aggro like that, they're almost certainly going to need more healing if I'm using Smoke Flash as an "Oh S***!" button.  What the +v keybinding does for me then is allow me to cause Smoke Flash AND Temporal Selection to be used on the same Pet with "one" keystroke ... assuming I've got that specific Pet's bindloadfile active so as to issue the keybind combo to THAT specific Pet.

Now ... granted ... in this current v2.4 build I skipped Smoke Flash completely in favor of other powers available ... but that might not always be the case for every build that wants to use these keybinds. So I've left the Smoke Flash "factor" in the binds just in case it could become relevant in an alternate build ... of if someone else wants to use these bind files as the basis for their own Mastermind and they simply want to Find/Replace the Smoke Flash power with something else.



Another thing that I'm sure anyone else playing with these keybinds will notice is ... I've built in emotes for my Mastermind to "do" while directing traffic around the battlefield.  I've even got a Throw Confetti emote (that actually throws sparkly bits up into the air) for telling my Ninjas to "heel" and follow me, so as to "signal" them from afar, if need be, on where the rally point is supposed to be.

Telling my Ninjas to attack involves a throat slashing emote from my Mastermind.

It took me a while to figure out what emotes I wanted to associate with what commands, but I eventually got it all worked out and tested (that took a long time!).




At any rate, I hope that this (updated) Mastermind Control Scheme of mine winds up being useful to other people besides myself, particularly since I've gotten a few PMs from people asking me for an update on the current state of play of my bindloadfiles for my Mastermind.  Well ... here they are.

Enjoy. ^_~


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

mercury rising

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #4 on: September 12, 2024, 04:25:18 pm »
Here's your Build my mids Reborn,i thought you might enjoy.
ku's strange mm - Hero Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: NinjasSecondary powerset: Time ManipulationPool powerset (#1): TeleportationPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FlightEpic powerset: Field Mastery

──────────────────────────────

Powers taken:

Level 1: Call Genin
A: Superior Mark of Supremacy: Damage3: Superior Mark of Supremacy: Accuracy/Endurance3: Overwhelming Force: Accuracy/Damage/Endurance5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Call to Arms: Defense Bonus Aura for Pets7: Soulbound Allegiance: Chance for Build Up

Level 1: Time Crawl
A: Pacing of the Turtle: Accuracy/Endurance

Level 2: Snap Shot
A: Decimation: Accuracy/Damage7: Decimation: Accuracy/Damage/Recharge9: Decimation: Accuracy/Endurance/Recharge9: Decimation: Damage/Endurance11: Decimation: Chance of Build Up11: Devastation: Chance of Hold

Level 4: Temporal Mending
A: Preventive Medicine: Chance for +Absorb13: Preventive Medicine: Heal/RechargeTime/Endurance13: Preventive Medicine: Heal/RechargeTime15: Preventive Medicine: Endurance/RechargeTime15: Preventive Medicine: Heal/Endurance17: Preventive Medicine: Heal

Level 6: Train Ninjas
A: Invention: Endurance Reduction

Level 8: Fistful of Arrows
A: Rolling Barrage: Accuracy/Damage17: Rolling Barrage: Damage/Endurance19: Annihilation: Chance for Res Debuff19: Positron's Blast: Chance of Damage(Energy)21: Centriole Exposure21: Centriole Exposure

Level 10: Time's Juncture
A: Superior Witchcraft: Universal Debuff23: Superior Witchcraft: Accuracy/ Universal Debuff23: Superior Witchcraft: Universal Debuff/Endurance/Recharge25: Superior Witchcraft: Accuracy/Endurance/Recharge

Level 12: Call Jounin
A: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura25: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge27: Superior Command of the Mastermind: Accuracy/Damage/Recharge27: Superior Command of the Mastermind: Damage/Endurance/Recharge29: Superior Witchcraft: Chance for Res Debuff29: Edict of the Master: Defense Bonus

Level 14: Teleport
A: Time & Space Manipulation: +Stealth

Level 16: Distortion Field
A: Superior Winter Storm: Recharge/Chance for Cold Damage31: Superior Winter Storm: Damage/Endurance/Slow31: Superior Winter Storm: Damage/Slow31: Superior Winter Storm: Accuracy/Damage/Slow33: Superior Winter Storm: Accuracy/Slow

Level 18: Temporal Selection
A: Regenerative Tissue: Heal/Endurance33: Regenerative Tissue: Endurance/Recharge33: Regenerative Tissue: Heal/Recharge34: Regenerative Tissue: Heal/Endurance/Recharge34: Regenerative Tissue: +Regeneration

Level 20: Time Stop
A: Superior Entomb: Accuracy/Hold/Endurance34: Gladiator's Net: Chance of Damage(Lethal)36: Neuronic Shutdown: Chance of Damage(Psionic)36: Ghost Widow's Embrace: Chance of Damage(Psionic)36: Lockdown: Chance for +2 Mag Hold37: Unbreakable Constraint: Chance for Smashing Damage

Level 22: Blink
A: Crushing Impact: Damage/Endurance/Recharge37: Crushing Impact: Accuracy/Damage/Endurance37: Crushing Impact: Accuracy/Damage/Recharge39: Crushing Impact: Damage/Recharge39: Crushing Impact: Damage/Endurance39: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Blink Blitz
A: Obliteration: Chance for Smashing Damage40: Obliteration: Accuracy/Damage/Endurance/Recharge40: Obliteration: Accuracy/Damage/Recharge40: Obliteration: Damage/Recharge42: Obliteration: Damage42: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 26: Oni
A: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen42: Superior Mark of Supremacy: Accuracy/Damage43: Sovereign Right: Resistance Bonus43: Sovereign Right: Accuracy/Damage/Endurance43: Expedient Reinforcement: Resist Bonus Aura for Pets45: Peroxisome Exposure

Level 28: Farsight
A: Cytoskeleton Exposure45: Cytoskeleton Exposure

Level 30: Hasten
A: Invention: Recharge Reduction

Level 32: Kuji In Zen
A: Invention: Recharge Reduction

Level 35: Slowed Response
A: Analyze Weakness: Accuracy/Endurance/Recharge45: Shield Breaker: Chance for Lethal Damage46: Shield Breaker: Accuracy/Endurance/Recharge46: Achilles' Heel: Chance for Res Debuff46: Touch of Lady Grey: Chance for Negative Damage

Level 38: Chrono Shift
A: Invention: Recharge Reduction48: Invention: Recharge Reduction

Level 41: Maneuvers
A: Reactive Defenses: Scaling Resist Damage48: Reactive Defenses: Defense/Endurance/RechargeTime48: Reactive Defenses: Defense/RechargeTime50: Reactive Defenses: Endurance/RechargeTime50: Reactive Defenses: Defense/Endurance50: Reactive Defenses: Defense

Level 44: Tactics
A: Cytoskeleton Exposure

Level 47: Assault
A: Invention: Endurance Reduction

Level 49: Mass Translocate
A: Blessing of the Zephyr: Knockback Reduction (4 points)


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Invention: Run Speed

Level 2: Rest
A: Invention: Recharge Reduction

Level 2: Swift
A: Invention: Run Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Numina's Convalesence: +Regeneration/+Recovery8: Miracle: +Recovery16: Panacea: +Hit Points/Endurance

Level 2: Stamina
A: Performance Shifter: Chance for +End12: Performance Shifter: EndMod22: Performance Shifter: EndMod/Accuracy

Level 1: Genin


Level 12: Jounin


Level 26: Oni 


Level 24: Team Teleport


Level 49: Long Range Teleport



──────────────────────────────
Incarnates:

Intuition Radial ParagonDiamagnetic Core Flawless InterfaceVoid Radial Final JudgementRobotic Drones Core Superior AllyBarrier Core EpiphanyAssault Radial Embodiment
──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 30.88%Lethal: 30.88%Fire: 30.88%Cold: 30.88%Energy: 35.88%Negative: 35.88%Psionic: 17.26%Melee: 30.88%Ranged: 33.38%AoE: 30.88%
- Resistance -

Smashing: 10.5%Lethal: 10.5%Fire: 9%Cold: 9%Energy: 4.5%Negative: 4.5%Toxic: 3%Psionic: 3%
- HP & Endurance -

Regeneration: 205%Max HP: 902.39 | End Recovery: 3.47/sEnd Use: 1.43/s End. (Net gain: 2.04/s)Max End: 102.25
- Movement -

Run Speed: 50.76 mphJump Speed: 41.64 mphJump Height: 14.44 ftFly Speed: 27.31 mph
- Stealth & Perception -

Stealth (PvE): 30 ftStealth (PvP): 300 ftPerception: 1019 ft
- Misc -

Haste: 323.75%ToHit: 51.5%Accuracy: 31%Damage: 186.25%End Rdx: 7.5%Threat: 200
- Status Protection -

Held: 4Stunned: 0Sleep: 0Immobilized: 0Knockback: 4Repel: 0Confused: 3.89Terrorized: 0Taunt: 0Placate: 0Teleport: 5.1
- Status Resistance -

Held: 25%Stunned: 25%Sleep: 73.44%Immobilized: 25%Knockback: 0%Repel: 0%Confused: 70.41%Terrorized: 70.41%Taunt: 45.41%Placate: 45.41%Teleport: 0%
- Debuff Resistance -

Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 77.85%ToHit: 0%RechargeTime: 20%SpeedRunning: 20%Regeneration: 25.95%

──────────────────────────────

Set Effects Breakdown

Superior Mark of Supremacy
(Call Genin)
+10% Enhancement(RechargeTime)
Overwhelming Force
(Call Genin)
12% (0.4 HP/sec) Regeneration
Call to Arms
(Call Genin)
5% Defense
Decimation
(Snap Shot)
1.5% Resistance(Energy,Negative), 2.5% Status Resistance9.04 HP (1.13%) HitPoints2.25% Max End+6.25% Enhancement(RechargeTime)
Preventive Medicine
(Temporal Mending)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine
Rolling Barrage
(Fistful of Arrows)
+7.5% Enhancement(Range)
Superior Witchcraft
(Time's Juncture)
4% DamageBuff(All)5% Defense(Energy,Negative), 2.5% Defense(Ranged)+10% Enhancement(RechargeTime)
Superior Command of the Mastermind
(Call Jounin)
4% DamageBuff(All)24.1 HP (3%) HitPoints+10% Enhancement(RechargeTime)15% Defense(AoE)
Edict of the Master
(Call Jounin)
5% Defense
Superior Winter Storm
(Distortion Field)
4% (0.07 End/sec) Recovery+4% Enhancement(Slow)+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Regenerative Tissue
(Temporal Selection)
6% Movement Speed12.05 HP (1.5%) HitPoints+4% Enhancement(Heal)+5% Enhancement(RechargeTime)
Crushing Impact
(Blink)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance9.04 HP (1.13%) HitPoints+7% Enhancement(Accuracy)+5% Enhancement(RechargeTime)
Luck of the Gambler
(Blink)
+7.5% Enhancement(RechargeTime)
Obliteration
(Blink Blitz)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance3% DamageBuff(All)+9% Enhancement(Accuracy)+5% Enhancement(RechargeTime)
Luck of the Gambler
(Blink Blitz)
+7.5% Enhancement(RechargeTime)
Superior Mark of Supremacy
(Oni)
+10% Enhancement(RechargeTime)15% Resistance(All), 150% (5.02 HP/sec) Regeneration
Sovereign Right
(Oni)
8% (0.27 HP/sec) Regeneration10% Resistance(All)
Expedient Reinforcement
(Oni)
10% Resistance(All)
Shield Breaker
(Slowed Response)
2.5% (0.04 End/sec) Recovery
Reactive Defenses
(Maneuvers)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All)
Blessing of the Zephyr
(Mass Translocate)
Knockback Protection (Mag 4)
Performance Shifter
(Stamina)
7.5% Movement Speed15.06 HP (1.88%) HitPoints


──────────────────────────────

Set Buffs Totals

Damage(All) (11% Total)+4% Damage(All) (From Superior Witchcraft in Time's Juncture)+4% Damage(All) (From Superior Command of the Mastermind in Call Jounin)+3% Damage(All) (From Obliteration in Blink Blitz)

Defense (10% Total)+5% Defense to Pets (From Call to Arms: Defense Bonus Aura for Pets in Call Genin)+5% Defense to Pets (From Edict of the Master: Defense Bonus in Call Jounin)

Energy/Negative Defense (5% Total)+5% Energy/Negative Defense (From Superior Witchcraft in Time's Juncture)

Defense (Ranged) (2.5% Total)+2.5% Defense(Ranged) (From Superior Witchcraft in Time's Juncture)

Defense (AoE) (15% Total)+15% Defense(AoE) to Pets (From Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura in Call Jounin)

Max Endurance (2.25% Total)+2.25% Max Endurance (From Decimation in Snap Shot)

Enhancement (Accuracy) (31% Total)+15% Enhancement(Accuracy) (From Superior Winter Storm in Distortion Field)+9% Enhancement(Accuracy) (From Obliteration in Blink Blitz)+7% Enhancement(Accuracy) (From Crushing Impact in Blink)

Enhancement (EnduranceDiscount) (7.5% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Temporal Mending)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Maneuvers)

Enhancement (SpeedFlying) (4% Total)+4% Enhancement(SpeedFlying) (From Superior Winter Storm in Distortion Field)

Enhancement (Heal) (4% Total)+4% Enhancement(Heal) (From Regenerative Tissue in Temporal Selection)

Enhancement (JumpHeight) (4% Total)+4% Enhancement(JumpHeight) (From Superior Winter Storm in Distortion Field)

Enhancement (SpeedJumping) (4% Total)+4% Enhancement(SpeedJumping) (From Superior Winter Storm in Distortion Field)

Enhancement (Range) (7.5% Total)+7.5% Enhancement(Range) (From Rolling Barrage in Fistful of Arrows)

Enhancement (RechargeTime) (103.75% Total)+10% Enhancement(RechargeTime) (From Superior Mark of Supremacy in Call Genin)+10% Enhancement(RechargeTime) (From Superior Witchcraft in Time's Juncture)+10% Enhancement(RechargeTime) (From Superior Command of the Mastermind in Call Jounin)+10% Enhancement(RechargeTime) (From Superior Winter Storm in Distortion Field)+10% Enhancement(RechargeTime) (From Superior Mark of Supremacy in Oni)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in Temporal Mending)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Maneuvers)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Blink)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Blink Blitz)+6.25% Enhancement(RechargeTime) (From Decimation in Snap Shot)+5% Enhancement(RechargeTime) (From Regenerative Tissue in Temporal Selection)+5% Enhancement(RechargeTime) (From Crushing Impact in Blink)+5% Enhancement(RechargeTime) (From Obliteration in Blink Blitz)

Enhancement (SpeedRunning) (4% Total)+4% Enhancement(SpeedRunning) (From Superior Winter Storm in Distortion Field)

HitPoints (99.39 HP Total / 12.38% of Base HP)+24.1 HP (3%) HitPoints (From Superior Command of the Mastermind in Call Jounin)+15.06 HP (1.88%) HitPoints (From Preventive Medicine in Temporal Mending)+15.06 HP (1.88%) HitPoints (From Reactive Defenses in Maneuvers)+15.06 HP (1.88%) HitPoints (From Performance Shifter in Stamina)+12.05 HP (1.5%) HitPoints (From Regenerative Tissue in Temporal Selection)+9.04 HP (1.13%) HitPoints (From Decimation in Snap Shot)+9.04 HP (1.13%) HitPoints (From Crushing Impact in Blink)

JumpHeight (13.5% Total)+7.5% JumpHeight (From Performance Shifter in Stamina)+6% JumpHeight (From Regenerative Tissue in Temporal Selection)

Mez (Knockback) (-4 Total)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mass Translocate)

Mez (Knockup) (-4 Total)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mass Translocate)

MezResist(All) (25% Total)+5% MezResist(All) (From Preventive Medicine in Temporal Mending)+5% MezResist(All) (From Reactive Defenses in Maneuvers)+3.75% MezResist(All) (From Preventive Medicine in Temporal Mending)+3.75% MezResist(All) (From Obliteration in Blink Blitz)+2.5% MezResist(All) (From Decimation in Snap Shot)+2.5% MezResist(All) (From Crushing Impact in Blink)+2.5% MezResist(All) (From Reactive Defenses in Maneuvers)

Recovery (6.5% Total)+4% (0.07 End/sec) Recovery (From Superior Winter Storm in Distortion Field)+2.5% (0.04 End/sec) Recovery (From Shield Breaker in Slowed Response)

Regeneration (170% Total / 7.71 HP/s)+150% (5.02 HP/sec) Regeneration to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Oni)+12% (0.4 HP/sec) Regeneration (From Overwhelming Force in Call Genin)+8% (0.27 HP/sec) Regeneration (From Sovereign Right in Oni)

S/L Resistance (45.5% Total)+15% S/L Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Oni)+10% S/L Resistance to Pets (From Sovereign Right: Resistance Bonus in Oni)+10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Maneuvers)+2.25% S/L Resistance (From Preventive Medicine in Temporal Mending)+2.25% S/L Resistance (From Obliteration in Blink Blitz)+1.5% S/L Resistance (From Crushing Impact in Blink)+1.5% S/L Resistance (From Reactive Defenses in Maneuvers)

Fire/Cold Resistance (44% Total)+15% Fire/Cold Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Oni)+10% Fire/Cold Resistance to Pets (From Sovereign Right: Resistance Bonus in Oni)+10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+3% Fire/Cold Resistance (From Preventive Medicine in Temporal Mending)+3% Fire/Cold Resistance (From Reactive Defenses in Maneuvers)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Maneuvers)

Energy/Negative Resistance (39.5% Total)+15% Energy/Negative Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Oni)+10% Energy/Negative Resistance to Pets (From Sovereign Right: Resistance Bonus in Oni)+10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Maneuvers)+1.5% Energy/Negative Resistance (From Decimation in Snap Shot)

Resistance (Toxic) (38% Total)+15% Resistance(Toxic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Oni)+10% Resistance(Toxic) to Pets (From Sovereign Right: Resistance Bonus in Oni)+10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Maneuvers)

Resistance (Psionic) (38% Total)+15% Resistance(Psionic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Oni)+10% Resistance(Psionic) to Pets (From Sovereign Right: Resistance Bonus in Oni)+10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Maneuvers)

SpeedFlying (13.5% Total)+7.5% SpeedFlying (From Performance Shifter in Stamina)+6% SpeedFlying (From Regenerative Tissue in Temporal Selection)

SpeedJumping (13.5% Total)+7.5% SpeedJumping (From Performance Shifter in Stamina)+6% SpeedJumping (From Regenerative Tissue in Temporal Selection)

SpeedRunning (13.5% Total)+7.5% SpeedRunning (From Performance Shifter in Stamina)+6% SpeedRunning (From Regenerative Tissue in Temporal Selection)


mercury rising

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #5 on: September 12, 2024, 04:53:57 pm »
 
Screenshot 2024-09-12 163747.png
I did some adjustments to your build to add more survivability for you and your pets plus increasing your overall damage, defense and resistance improved your recharge as well. At the very least you need somewhere to slot damage resistance enhancements even if it's just for the global procs otherwise you are shooting yoursellf in the foot and quite possibly the group you play with. In a team setting whether it be on a incarnate trial or task force your team mates will be expecting that you are at your best or the best you can be right now.
ku's nem - Hero Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: NinjasSecondary powerset: Time ManipulationPool powerset (#1): GadgetryPool powerset (#2): FightingPool powerset (#3): ConcealmentPool powerset (#4): SpeedEpic powerset: Field Mastery

──────────────────────────────

Powers taken:

Level 1: Call Genin
A: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura3: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge3: Superior Command of the Mastermind: Damage/Endurance/Recharge5: Superior Command of the Mastermind: Accuracy/Damage5: Superior Command of the Mastermind: Accuracy/Damage/Recharge37: Edict of the Master: Defense Bonus

Level 1: Time Crawl
A: Pacing of the Turtle: Chance of -Recharge

Level 2: Aimed Shot
A: Apocalypse: Chance of Damage(Negative)7: Devastation: Chance of Hold7: Decimation: Chance of Build Up

Level 4: Temporal Mending
A: Preventive Medicine: Heal/RechargeTime/Endurance9: Preventive Medicine: Heal/RechargeTime9: Preventive Medicine: Endurance/RechargeTime11: Preventive Medicine: Heal/Endurance11: Preventive Medicine: Heal

Level 6: Train Ninjas
A: Invention: Recharge Reduction

Level 8: Jetpack
A: Synapse's Agility: Endurance Drain Resistance (20%)48: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Endurance

Level 10: Time's Juncture
A: Deflated Ego: Chance for Recovery Debuff13: Dark Watcher's Despair: Chance for Recharge Slow13: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance

Level 12: Call Jounin
A: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen15: Superior Mark of Supremacy: Accuracy/Damage/Endurance15: Superior Mark of Supremacy: Accuracy/Damage17: Superior Mark of Supremacy: Damage/Endurance17: Superior Mark of Supremacy: Damage19: Sovereign Right: Resistance Bonus

Level 14: Nano Net
A: Pacing of the Turtle: Chance of -Recharge50: Pacing of the Turtle: Range/Slow

Level 16: Kick
A: Force Feedback: Chance for +Recharge

Level 18: Tough
A: Liberty's Belt: Resistance/Endurance19: Liberty's Belt: Resistance/Recharge21: Liberty's Belt: Resistance/Endurance/Recharge40: Liberty's Belt: Resistance40: Liberty's Belt: Resistance/Global Damage Bonus

Level 20: Temporal Selection
A: Miracle: Heal/Endurance/Recharge21: Miracle: Heal/Recharge23: Miracle: Endurance/Recharge

Level 22: Distortion Field
A: Superior Witchcraft: Chance for Res Debuff23: Superior Witchcraft: Accuracy/Endurance/Recharge25: Superior Witchcraft: Universal Debuff/Endurance/Recharge25: Superior Witchcraft: Universal Debuff

Level 24: Weave
A: Reactive Defenses: Scaling Resist Damage27: Reactive Defenses: Defense/Endurance/RechargeTime27: Reactive Defenses: Endurance/RechargeTime33: Reactive Defenses: Defense/RechargeTime33: Reactive Defenses: Defense/Endurance33: Reactive Defenses: Defense

Level 26: Stealth
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 28: Oni
A: Soulbound Allegiance: Chance for Build Up29: Soulbound Allegiance: Damage/Endurance29: Soulbound Allegiance: Accuracy/Recharge31: Soulbound Allegiance: Accuracy/Damage/Recharge31: Soulbound Allegiance: Damage31: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 30: Time Stop
A: Unbreakable Constraint: Chance for Smashing Damage34: Unbreakable Constraint: Endurance/Hold34: Unbreakable Constraint: Accuracy/Hold/Recharge34: Unbreakable Constraint: Hold/Recharge36: Unbreakable Constraint: Hold

Level 32: Farsight
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Karma: Knockback Protection36: Gaussian's Synchronized Fire-Control: Chance for Build Up37: Gaussian's Synchronized Fire-Control: To Hit Buff40: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

Level 35: Kuji In Zen
A: Invention: Recharge Reduction

Level 38: Force Barrier
A: Miracle: Heal/Endurance/Recharge39: Miracle: Heal/Recharge39: Miracle: Endurance/Recharge

Level 41: Temp Invulnerability
A: Aegis: Psionic/Status Resistance42: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance/Endurance/RechargeTime42: Unbreakable Guard: RechargeTime/Resistance43: Gladiator's Armor: TP Protection +3% Def (All)43: Steadfast Protection: Resistance/+Def 3%

Level 44: Explosive Blast
A: Imperial Might: Recharge/Chance for Knockdown/Knockback to Knockdown45: Imperial Might: Knockback/Accuracy/Endurance45: Imperial Might: Recharge/Endurance45: Imperial Might: Knockback/Recharge46: Imperial Might: Knockback/Endurance46: Imperial Might: Knockback/Accuracy

Level 47: Chrono Shift
A: Numina's Convalesence: Heal/Endurance/Recharge48: Numina's Convalesence: Heal/Recharge48: Numina's Convalesence: Endurance/Recharge

Level 49: Slowed Response
A: Achilles' Heel: Chance for Res Debuff50: Superior Witchcraft: Accuracy/Recharge50: Superior Witchcraft: Accuracy/ Universal Debuff


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Invention: Endurance Reduction43: Invention: Run Speed

Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance

Level 2: Swift
A: Invention: Run Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Preventive Medicine: Chance for +Absorb8: Miracle: +Recovery16: Numina's Convalesence: +Regeneration/+Recovery37: Panacea: +Hit Points/Endurance

Level 2: Stamina
A: Invention: Endurance Modification12: Invention: Endurance Modification22: Invention: Endurance Modification39: Performance Shifter: Chance for +End

Level 1: Genin


Level 12: Jounin


Level 28: Oni 


Level 8: Turbo Boost



──────────────────────────────
Accolades:

Portal JockeyTask Force CommanderThe Atlas MedallionFreedom Phalanx Reserve


──────────────────────────────
Incarnates:

Musculature Radial ParagonSpectral Radial Flawless InterfaceSeers Core Superior AllyBarrier Core EpiphanySupport Core Embodiment
──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 41.07%Lethal: 41.07%Fire: 38.57%Cold: 38.57%Energy: 43.57%Negative: 43.57%Psionic: 38.57%Melee: 43.57%Ranged: 41.07%AoE: 38.57%
- Resistance -

Smashing: 75%Lethal: 75%Fire: 20%Cold: 20%Energy: 10.25%Negative: 10.25%Toxic: 22.25%Psionic: 27.25%
- HP & Endurance -

Regeneration: 188%Max HP: 1159.41 |  (Absorb: 511.53 -- 63.7% of base HP)End Recovery: 3.85/sEnd Use: 1.75/s End. (Net gain: 2.1/s)Max End: 110
- Movement -

Run Speed: 41.46 mphJump Speed: 43.35 mphJump Height: 14.92 ftFly Speed: 58.64 mph
- Stealth & Perception -

Stealth (PvE): 35 ftStealth (PvP): 389 ftPerception: 759.5 ft
- Misc -

Haste: 320%ToHit: 74.6%Accuracy: 60%Damage: 261.5%End Rdx: 20%Threat: 200
- Status Protection -

Held: 2Stunned: 0Sleep: 0Immobilized: 0Knockback: 7Repel: 0Confused: 0Terrorized: 0Taunt: 0Placate: 0Teleport: 0
- Status Resistance -

Held: 53.75%Stunned: 53.75%Sleep: 102.19%Immobilized: 102.19%Knockback: 0%Repel: 0%Confused: 53.75%Terrorized: 53.75%Taunt: 0%Placate: 0%Teleport: 100%
- Debuff Resistance -

Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 38.93%ToHit: 0%RechargeTime: 20%SpeedRunning: 20%Regeneration: 25.95%

──────────────────────────────

Set Effects Breakdown

Superior Command of the Mastermind
(Call Genin)
4% DamageBuff(All)24.1 HP (3%) HitPoints+10% Enhancement(RechargeTime)6% Resistance(Toxic,Psionic), 10% Status Resistance15% Defense(AoE)
Edict of the Master
(Call Genin)
5% Defense
Preventive Medicine
(Temporal Mending)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)
Synapse's Agility
(Jetpack)
10.5% Movement Speed
Dark Watcher's Despair
(Time's Juncture)
12.05 HP (1.5%) HitPoints
Superior Mark of Supremacy
(Call Jounin)
+10% Enhancement(RechargeTime)+15% Enhancement(Accuracy)5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)4% (0.07 End/sec) Recovery15% Resistance(All), 150% (5.02 HP/sec) Regeneration
Sovereign Right
(Call Jounin)
10% Resistance(All)
Pacing of the Turtle
(Nano Net)
2.25% Resistance(Toxic,Psionic), 3.75% Status Resistance
Liberty's Belt
(Tough)
1.5% (0.03 End/sec) Recovery2.5% DamageBuff(All)+9% Enhancement(Accuracy)+6.25% Enhancement(RechargeTime)
Miracle
(Temporal Selection)
2.5% (0.04 End/sec) Recovery15.06 HP (1.88%) HitPoints
Superior Witchcraft
(Distortion Field)
4% DamageBuff(All)5% Defense(Energy,Negative), 2.5% Defense(Ranged)+10% Enhancement(RechargeTime)
Reactive Defenses
(Weave)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All)
Luck of the Gambler
(Stealth)
+7.5% Enhancement(RechargeTime)
Shield Wall
(Stealth)
5%  Resistance(All)
Soulbound Allegiance
(Oni)
16% (0.54 HP/sec) Regeneration24.1 HP (3%) HitPoints4% DamageBuff(All)6% Resistance(Toxic,Psionic), 10% Status Resistance
Expedient Reinforcement
(Oni)
10% Resistance(All)
Unbreakable Constraint
(Time Stop)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Farsight)
+7.5% Enhancement(RechargeTime)
Karma
(Farsight)
Knockback Protection (Mag 4)
Gaussian's Synchronized Fire-Control
(Farsight)
7.5% Movement Speed15.06 HP (1.88%) HitPoints
Miracle
(Force Barrier)
2.5% (0.04 End/sec) Recovery15.06 HP (1.88%) HitPoints
Aegis
(Temp Invulnerability)
5% Resistance(Psionic)
Unbreakable Guard
(Temp Invulnerability)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance60.24 HP (7.5%) HitPoints
Gladiator's Armor
(Temp Invulnerability)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Steadfast Protection
(Temp Invulnerability)
3% Defense(All)
Imperial Might
(Explosive Blast)
7.5% Movement SpeedKnockback Protection (Mag 3)+9% Enhancement(Accuracy)3% DamageBuff(All)
Numina's Convalesence
(Chrono Shift)
12% (0.4 HP/sec) Regeneration15.06 HP (1.88%) HitPoints >Cap
Superior Witchcraft
(Slowed Response)
4% DamageBuff(All)
Preventive Medicine
(Health)
GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine


──────────────────────────────

Set Buffs Totals

Damage(All) (21.5% Total)+4% Damage(All) (From Superior Command of the Mastermind in Call Genin)+4% Damage(All) (From Superior Witchcraft in Distortion Field)+4% Damage(All) (From Soulbound Allegiance in Oni)+4% Damage(All) (From Superior Witchcraft in Slowed Response)+3% Damage(All) (From Imperial Might in Explosive Blast)+2.5% Damage(All) (From Liberty's Belt in Tough)

Defense (5% Total)+5% Defense to Pets (From Edict of the Master: Defense Bonus in Call Genin)

S/L Defense (8.5% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+2.5% S/L Defense (From Superior Mark of Supremacy in Call Jounin)

Fire/Cold Defense (6% Total)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)

Energy/Negative Defense (11% Total)+5% Energy/Negative Defense (From Superior Witchcraft in Distortion Field)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)

Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)

Defense (Melee) (11% Total)+5% Defense(Melee) (From Superior Mark of Supremacy in Call Jounin)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)

Defense (Ranged) (8.5% Total)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+2.5% Defense(Ranged) (From Superior Witchcraft in Distortion Field)

Defense (AoE) (21% Total)+15% Defense(AoE) to Pets (From Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura in Call Genin)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)

Enhancement (Accuracy) (48% Total)+15% Enhancement(Accuracy) (From Superior Mark of Supremacy in Call Jounin)+15% Enhancement(Accuracy) (From Unbreakable Constraint in Time Stop)+9% Enhancement(Accuracy) (From Liberty's Belt in Tough)+9% Enhancement(Accuracy) (From Imperial Might in Explosive Blast)

Enhancement (EnduranceDiscount) (10% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Temporal Mending)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Weave)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Temp Invulnerability)

Enhancement (RechargeTime) (70% Total)+10% Enhancement(RechargeTime) (From Superior Command of the Mastermind in Call Genin)+10% Enhancement(RechargeTime) (From Superior Mark of Supremacy in Call Jounin)+10% Enhancement(RechargeTime) (From Superior Witchcraft in Distortion Field)+10% Enhancement(RechargeTime) (From Unbreakable Constraint in Time Stop)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Weave)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Stealth)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Farsight)+6.25% Enhancement(RechargeTime) (From Liberty's Belt in Tough)

HitPoints (210.83 HP Total / 26.26% of Base HP)+60.24 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Temp Invulnerability)+24.1 HP (3%) HitPoints (From Superior Command of the Mastermind in Call Genin)+24.1 HP (3%) HitPoints (From Soulbound Allegiance in Oni)+15.06 HP (1.88%) HitPoints (From Preventive Medicine in Temporal Mending)+15.06 HP (1.88%) HitPoints (From Miracle in Temporal Selection)+15.06 HP (1.88%) HitPoints (From Reactive Defenses in Weave)+15.06 HP (1.88%) HitPoints (From Gaussian's Synchronized Fire-Control in Farsight)+15.06 HP (1.88%) HitPoints (From Miracle in Force Barrier)+15.06 HP (1.88%) HitPoints (From Numina's Convalesence in Chrono Shift)+12.05 HP (1.5%) HitPoints (From Dark Watcher's Despair in Time's Juncture)

JumpHeight (25.5% Total)+10.5% JumpHeight (From Synapse's Agility in Jetpack)+7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% JumpHeight (From Imperial Might in Explosive Blast)

Mez (Knockback) (-7 Total)+Knockback (Mag -3) (From Imperial Might in Explosive Blast)+Knockback (Mag -4) (From Karma: Knockback Protection in Farsight)

Mez (Knockup) (-7 Total)+Knockup (Mag -3) (From Imperial Might in Explosive Blast)+Knockup (Mag -4) (From Karma: Knockback Protection in Farsight)

MezResist(All) (53.75% Total)+10% MezResist(All) (From Superior Command of the Mastermind in Call Genin)+10% MezResist(All) (From Soulbound Allegiance in Oni)+10% MezResist(All) (From Unbreakable Constraint in Time Stop)+5% MezResist(All) (From Preventive Medicine in Temporal Mending)+5% MezResist(All) (From Reactive Defenses in Weave)+3.75% MezResist(All) (From Preventive Medicine in Temporal Mending)+3.75% MezResist(All) (From Pacing of the Turtle in Nano Net)+3.75% MezResist(All) (From Unbreakable Guard in Temp Invulnerability)+2.5% MezResist(All) (From Reactive Defenses in Weave)

MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)

Recovery (14.5% Total)+4% (0.07 End/sec) Recovery (From Superior Mark of Supremacy in Call Jounin)+4% (0.07 End/sec) Recovery (From Unbreakable Constraint in Time Stop)+2.5% (0.04 End/sec) Recovery (From Miracle in Temporal Selection)+2.5% (0.04 End/sec) Recovery (From Miracle in Force Barrier)+1.5% (0.03 End/sec) Recovery (From Liberty's Belt in Tough)

Regeneration (178% Total / 9.08 HP/s)+150% (5.02 HP/sec) Regeneration to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+16% (0.54 HP/sec) Regeneration (From Soulbound Allegiance in Oni)+12% (0.4 HP/sec) Regeneration (From Numina's Convalesence in Chrono Shift)

S/L Resistance (46.75% Total)+15% S/L Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% S/L Resistance to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Weave)+2.25% S/L Resistance (From Preventive Medicine in Temporal Mending)+1.5% S/L Resistance (From Reactive Defenses in Weave)

Fire/Cold Resistance (55% Total)+15% Fire/Cold Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% Fire/Cold Resistance to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+6% Fire/Cold Resistance (From Unbreakable Constraint in Time Stop)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+3% Fire/Cold Resistance (From Preventive Medicine in Temporal Mending)+3% Fire/Cold Resistance (From Reactive Defenses in Weave)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Weave)

Energy/Negative Resistance (45.25% Total)+15% Energy/Negative Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% Energy/Negative Resistance to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Weave)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Temp Invulnerability)

Resistance (Toxic) (57.25% Total)+15% Resistance(Toxic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% Resistance(Toxic) to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+6% Resistance(Toxic) (From Superior Command of the Mastermind in Call Genin)+6% Resistance(Toxic) (From Soulbound Allegiance in Oni)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Weave)+2.25% Resistance(Toxic) (From Pacing of the Turtle in Nano Net)

Resistance (Psionic) (62.25% Total)+15% Resistance(Psionic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% Resistance(Psionic) to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+6% Resistance(Psionic) (From Superior Command of the Mastermind in Call Genin)+6% Resistance(Psionic) (From Soulbound Allegiance in Oni)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in Temp Invulnerability)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Weave)+2.25% Resistance(Psionic) (From Pacing of the Turtle in Nano Net)

SpeedFlying (25.5% Total)+10.5% SpeedFlying (From Synapse's Agility in Jetpack)+7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedFlying (From Imperial Might in Explosive Blast)

SpeedJumping (25.5% Total)+10.5% SpeedJumping (From Synapse's Agility in Jetpack)+7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedJumping (From Imperial Might in Explosive Blast)

SpeedRunning (25.5% Total)+10.5% SpeedRunning (From Synapse's Agility in Jetpack)+7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedRunning (From Imperial Might in Explosive Blast)


Redlynne

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #6 on: September 12, 2024, 05:12:15 pm »
Here's your Build my mids Reborn,i thought you might enjoy.
ku's strange mm - Hero Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21

Yet more proof (as if we needed it) that "Modern Mids'" is REALLY BAD at formatting exports for forum posts.
You basically need to go in and manually reformat the information into a Human Readable Layout that is usable by an online forum.

Also, side note about the above build ... I'm finding that Mass Translocate is substantially useless in iTrials.
It takes too long to animate/activate/do its thing.
It's too short ranged to be all that useful (except indoors, where it's still substantially useless during iTrial steamroller movement).

Likewise, +Stealth in Teleport isn't "helping" much at all, so I'm probably going to pull that out too in (yet another) respec.



One thing that I AM completely, totally and utterly sold on the utility of is the combination of Blink, Blink Blitz and Teleport (enabling Group Teleport, which at least has some application for a Mastermind with Pets).
Blink and Blink Blitz are just revolutionary in terms of how to play a */Time Mastermind, because of the synergy with Time's Juncture ... and because of how much global recharge is powering through the build.
Blink has an effective recharge time of ~1 second ... and Snap Shot has an animation time of 1 second ... so really easy to 12121212 those two powers against a Foe you want to "stick" to so as to be a PBAoE Slow and -ToHit Debuffer.
Blink Blitz makes for an extremely attractive combo with Slowed Response, Distortion Field and Fistful of Arrows as an AoE combo (mix 'n' match the sequencing depending on the situation). You can "soften up" from range before doing a Blink Blitz teleport into the dogpile ... or you can Blink Blitz as your opener and basically "toe bomb" with your AoEs (jump UP to Cone DOWN with Fistful of Arrows for "poor man's PBAoE" action around wherever you teleport to).

It's really hard to describe (in text) or even adequately convey just how much of a game changer it is to be able to play a Mastermind with Blink and Blink Blitz at your disposal.
It's one of those Night vs Day kinds of differences for having that kind of instant combat mobility.
I'm thinking and playing FAR MORE AGGRESSIVELY after adding Blink and Blink Blitz into this build ... so much so that I'm now thinking I need to revise my Time/Dual Pistols Defender build (again) to take advantage of this amazing synergy in mobility.


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Redlynne

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #7 on: September 14, 2024, 11:32:55 pm »
Huh.
That's interesting.



Something that I've been noticing while playing Ku no Ichi in iTrials with the build posted above is a sort of curious attack chain "shaping" going on with the personal attacks.

Fistful of Arrows has an 8 second (base) recharge.
If a build has +100% global recharge (to make the math simple) and is able to perma Chrono Shift (+50% recharge) and Hasten (+70% recharge), you get +220% recharge on powers that have no recharge enhancement slotted into them.
8 / (1+2.2) = 2.5 seconds
So the recharge time on Fistful of Arrows is functionally ~2.5 seconds with the build I've been using.

Snap Shot has a 1 second cast time (1.188 second Arcanatime) with a 2 second (base) recharge.
With 42.1% enhancement from 5-slotting Decimation and (approximately) and +100% global recharge (not exactly, but I'm just winging this post), plus Chrono Shift+Hasten ...
2 / (1+0.421+2.2) = 0.55 seconds
So doing a pair of Snap Shots in quick succession takes (approximately) 1.2+0.6+1.2=3 seconds ... meaning ...

Snap Shot . (0.6s pause) . Snap Shot . Fistful of Arrows . (repeat)

That 0.6s pause is barely noticeable in actual gameplay, because it's really close to being between 2/3 - 1/2 of a second. It's NOT a long pause/wait!



I thought about "upgrading" to Aimed Shot instead, which is the same 1 second cast time (1.188 second Arcanatime) with a 4 second (base) recharge, but with the exact same slotting that's basically just 2x the recharge time ... and I suddenly ran into an attack chain sequencing factor that I hadn't been anticipating.

Aimed Shot . (1.1s pause) . Aimed Shot . Fistful of Arrows . (repeat)

Put Blink into the mix (also 1 second cast time) and the pause practically disappears.

Aimed Shot . Blink . Aimed Shot . Fistful of Arrows . (repeat)

So, no problem here, right?
Well ... so long as you don't mind teleporting into melee range of whatever you're shooting at ... which isn't always wise while cycling your attack chain.
Sometimes throwing Blink (and/or Blink Blitz) into the rotation is exactly the right play to make, but that isn't always the case. Cone attacks tend to work better from a distance (for one thing).



Then I started doing proc chance comparisons between the two choices.
If I have to pick Snap Shot OR Aimed Shot (because at these levels of global recharge, getting both is pretty wasteful), which is the better option?
For shizzle, I decided to compare the recharge of a 5-slot Apocalypse, with proc, plus the Devastation proc for +2 Mag Hold, loaded up for recharge (89.89% after ED). Here's the formula computation that resulted.
Snap Shot: Apocalypse (4.5 PPM), Devastation (3.0 PPM), Hybrid Assault Radial Embodiment (6.0 PPM)
  • 3.0 * ((2 / ( 1 + 89.89 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 10.27%
  • 4.5 * ((2 / ( 1 + 89.89 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 15.40%
  • 6.0 * ((2 / ( 1 + 89.89 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 20.53%
If I do the exact same slotting using Aimed Shot instead, this is what happens.
Aimed Shot: Apocalypse (4.5 PPM), Devastation (3.0 PPM), Hybrid Assault Radial Embodiment (6.0 PPM)
  • 3.0 * ((4 / ( 1 + 89.89 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 15.53%
  • 4.5 * ((4 / ( 1 + 89.89 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 23.30%
  • 6.0 * ((4 / ( 1 + 89.89 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 31.65%
Because of the way the formula works, 2x the (base) recharge winds up being ~1.5x the proc chance percentages.
And this is where the "shape" of the attack chain rotation comes back into things.

With Snap Shot/Snap Shot/Fistful of Arrows, the whole chain cycle takes ~4.2s to complete.
With Aimed Shot/Blink/Fistful of Arrows the whole chain cycle takes ~3.8s to complete.

Of the two options the Snap Shot option is "faster enough" to waste less recharge time on Fistful of Arrows.
That "tempo change" amounts to a differential of a 1/6th faster cycle rate for the attack chain, when on repeat ... which in turn means more opportunities to roll procs during a given arbitrary time duration.
Where things get interesting is in comparing 2x Snap Shot proc chances vs 1x Aimed Shot proc chances, due to the 1:2 ratio in the base recharge times of their respective powers.

Two proc chances with Snap Shot add up to a 1-(1-0.1027)^2=19.49% chance for a 3.0 PPM to proc a single time.
One proc chance with Aimed Shot is still a 15.53% chance for a 3.0 PPM to proc a single time.

In other words, 2x Snap Shot offers a better proc chance "throughput multiplier" via additional opportunity uses than can be achieved using 1x Aimed Shot per attack chain rotation cycle.
One of the advantages of the Chuck Lots Of Dice™ ways of dealing with some varieties of problems.



So part of my build plan refactoring of this v2.4 that I've been using (and enjoying) is going to involve pulling slots from Distortion Field so as to free up that global set bonus. I'm also going to pull slots out of Temporal Selection for even more redistribution of slots. This would give me enough "headroom" to switch from Snap Shot to Aimed Shot in a respec if I really wanted to ... but given the above analysis, I don't think I want to. I think I'd prefer to keep Snap Shot and just use it on a 2:1 basis with Fistful of Arrows when teleporting into melee range isn't the wisest course of action.


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mercury rising

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #8 on: September 16, 2024, 01:33:10 pm »
Except for a thematic experience or procs for hold and reducing damage resist or defense not much should be put in the masterminds personal attacks the damage scale is just too low. Damage comes from your pets primarily and even their damage scale is quite low. But you have numbers that multiply so you can get to that 400% damage cap. So much better to buff and heal your pets and augment their damage. Mastermind alone scale is 0.550 melee and ranged, pet1 .450,pet2 .550 and pet 3 .650 and that's melee the ranged for each pet class is 10% lower. As a mastermind you are a captain in the field so you might have a good sidearm and always have some armor to protect yourself, your main strength is tactics and keep your men armed and in good health. Plus your leadership capabilities. You focus on those strengths you will do great damage plus sustain your army longer men will die in the field but you have the power to call fresh troops in as well.

Redlynne

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #9 on: September 16, 2024, 03:20:14 pm »
not much should be put in the masterminds personal attacks the damage scale is just too low.

There was a time when I thought the same.
Conventional Wisdom™ on the topic is that Mastermind personal attacks are "worthless" ... to the point of being a waste of animation time and endurance for negligible return.
The basic formulation is that Mastermind Pets deliver 2/3 of the archetype's damage output, while personal attacks deliver 1/3 of the archetype's damage output, as a sort of rule of thumb.
A lot of players look at that idea and think "why should I pay full price for 1/3 of the results?" and then just avoid personal attacks completely.

For many many MANY years, I too subscribed to this notion that personal attacks were "worthless" and lacked return on investment.
Then, as a lark, I did a respec early on in Ku no Ichi's campaign through Praetoria to add personal attacks ... and it was such a game changing experience that I've never looked back.

Before: Tankerminding was difficult (needed to use the Presence Pool to get a Taunt) and unwieldy. No damage production from the Mastermind makes it really easy for the Ninjas to steal aggro off your Mastermind.
After: Tankerminding became EFFORTLESS and any kind of Taunt from the Presence Pool became completely superfluous. Grabbing initial aggro via damage from my Mastermind while at long range made ALL $Targets in a pack attack my Mastermind, engaging Bodyguard Mode most effectively and prompting retaliation by my Ninjas from range.

It's really hard to convey just how much of a difference taking personal attacks made.
By keeping aggro away from my Ninjas and on my Mastermind ... Bodyguard Mode turned my Mastermind into a "huge pile of HP" and also increased the effectiveness of Temporal Mending, because you can heal each Ninja in parallel rather than sequentially (they just need to be in PBAoE range). Soaking alpha using Bodyguard Mode after use of a personal attack to open with enabled SO MANY tactical possibilities that it was like I was playing an entirely new game at that point. My Ninjas went from being "pre-creased origami rice paper" eager to ... FOLD ... into being something more akin to "Feed Him To The Sharkticons" in terms of effectiveness. It was just such a NIGHT vs DAY type of difference!

Even now in iTrials, it's quite possible for Ku no Ichi to pull aggro away from her Ninjas using her personal attacks ... and Ninjas WITHOUT aggro are far more effective than Ninjas WITH aggro.
Ninjas without aggro can output DAMAGE without being retaliated against.
Ninjas with aggro are likely to be defeated ... SOON™ ... and as we all know, faceplants produce Zero DPS.
+Defense buffing and -ToHit debuffing goes a long way towards extending Time To Die for both Mastermind AND Pets ... and damage taken by the Mastermind while in Bodyguard Mode is easier to counter (using Temporal Mending) than is often the case for Masterminds, so it's really important for your Mastermind to get initial aggro and then work to keep that aggro. You can do so by animating attacks that deal damage or which debuff $Targets, but again ... Defeat Is The Ultimate Debuff ... and you inflict that Defeat result faster by dishing out more damage.

The longer that your Mastermind and Pets are "exposed" to incoming damage, the more opportunities that your Foes will have to "break" your protection scheme and potentially defeat YOU (and with you, all of your Pets) ... so speed is a consideration for how quickly your Mastermind and your Pets can clear away opposition. That speed is desirable not just for reasons of speedrunning, but is also a safety measure helping to ensure your own survival.

Fortunately, Time Manipulation is all about WE BE FAST/THEY BE SLOW ... and creating contexts in which Foes have severely limited capability to fight back (massive Recharge debuffing really helps here) can make a world of difference.

Damage comes from your pets primarily and even their damage scale is quite low.

Individually, yes.
Collectively ... no.
When my Mastermind and all of my Ninjas "dogpile" a single $Target together, that's 7 on 1 in my favor.
And it's not just the raw damage getting thrown outwards, since there are "so many casters" there's all kinds of status effects blended into the mix ... slows, holds, an immobilize, knockdowns, defense debuffs, tohit debuffs, regeneration debuffs, resistance debuffs ... it all starts stacking up REALLY FAST in ways that cause $Targets to just MELT because there are "so many casters" (in effect, breaking the limit on arcanatime for animations).

So what if my personal damage attacks and my Pets average around 0.5x damage scalar each? There's SEVEN OF US ... and if my Lore Pets are summoned, there's NINE OF US.
Pour all of that into a single $Target and they'll be hurting FAST. It's truly astonishing to watch it happen.
And when I exemplar with other Praetorians, the Ninjas just DEVOUR stuff with seeming impunity ... because I've got personal attacks, and I know how to use them to Control The Battlefield to my advantage.

So much better to buff and heal your pets and augment their damage.

The funny thing is that with Time Manipulation, Ninjas don't need a whole lot of healing/resummoning. When the Ninjas DON'T get aggro is when they're at their most powerful and most survivable.
No aggro on Ninjas means only AoE can hurt them ... and with enough +Defense buffing and -ToHit debuffing going on, it can be hard for AoE to reach them.

Which means that if I had no personal attacks and was just sitting back waiting to use support powers ... I'd be REALLY BORED. I mean REALLY REALLY BORED!
But with Snap Shot+Fistful of Arrows ... Blink+Blink Blitz ... Time Crawl+Time Stop ... simply being a spectator of the action is a waste of my time. Much better to attack than to sit back and watch.

It's kind of like the difference between being a DEFender and an OFFender, in terms of mentality and build strategy (and I assume you're already well familiar with those differences).
Put simply, a Mastermind who relies on their Pets EXCLUSIVELY is renouncing ~1/3 of their damage output potential. That effectively increases the amount of attacks that the Pets need to do in order to defeat Foes by approximately +50%, with the commensurate increase in risk to those Pets because it takes them longer to defeat the Foes they're up against (because the Mastermind "isn't helping" with damage production) AND those Pets are going to get aggro onto themselves (reducing their own survival time).
(2/3) * 1.5 = 3/3

Throw in some useful proc effects (Chance for +2 Hold, Chance for Resistance Debuff) into your personal attacks and those personal attacks can become even more "decisively game changing" in their effects beyond the mere damage production that they do. A Foe that cannot fight back effectively is VERY easy for Ninjas to make short work of while incurring remarkably little risk to themselves. And as an added bonus, damage procs (when they happen) will be such damage multipliers as to feel like your Mastermind has gained a "Critical Hit" capability with their personal attacks.
« Last Edit: September 16, 2024, 03:42:37 pm by Redlynne »


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mercury rising

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Re: [v2.4] Ninja/Time Supremacy Blitz
« Reply #10 on: September 16, 2024, 03:55:24 pm »
figuring for your full team of 6 pets each producing their productive damage and your damage as leader only comes to 5% of the collective whole so yet again the pets do 95% of the damage you do only 5% that 5% cant overproc the 95% pet damage, I know math is hard. So your output personally will be nominal at best. From my personal experience as well i usually pick a power that has knockback to help with damage mitigation or a debuff.