Another SM build, this time a secret master prized team mate the glorious empath old school. All empathy powers in use except ressurect in secret master the idea is no defeats so pick every other power that can help the team including absorb pain whis has saved a few team mates from the brink of death. taking 10% damage for the heal that saved you from a defeat is worth it in my book. A few HO'S in key places, especially in snipe anything over 215 ft is what's desired. All the auras a empath can give,boosts and clear mind most of us on a SM team dont have much mez resist. Full set of imperial might for damage plus the few set bonuses we can have,same with forced indoctrination on soul storm with power boost to help with the hold, ive gotten arch villians this way. Still needs more HO'S but its good enough to help keep the team alive plus badges from 3 SM task forces.
Scatter struck smo2 - Hero Defender
Build plan made with Mids' Reborn v3.7.5 rev. 21
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Primary powerset: EmpathySecondary powerset: Energy BlastPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): FightingPool powerset (#4): FlightEpic powerset: Soul Mastery
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Powers taken:
Level 1: Healing Aura
A: Golgi Exposure3: Invention: Healing3: Invention: Healing5: Invention: Recharge Reduction5: Invention: Recharge Reduction
Level 1: Power Bolt
A: Centriole Exposure
Level 2: Power Blast
A: Centriole Exposure15: Centriole Exposure17: Invention: Recharge Reduction17: Apocalypse: Damage/Recharge19: Apocalypse: Damage
Level 4: Heal Other
A: Golgi Exposure7: Invention: Healing7: Invention: Healing9: Invention: Recharge Reduction9: Invention: Recharge Reduction
Level 6: Absorb Pain
A: Golgi Exposure11: Invention: Healing11: Invention: Recharge Reduction13: Invention: Recharge Reduction13: Invention: Recharge Reduction
Level 8: Combat Jumping
A: Invention: Jumping50: Invention: Defense Buff
Level 10: Assault
A: Invention: Endurance Reduction
Level 12: Maneuvers
A: Invention: Defense Buff45: Invention: Defense Buff45: Invention: Endurance Reduction
Level 14: Power Burst
A: Imperial Might: Recharge/Chance for Knockdown/Knockback to Knockdown19: Imperial Might: Knockback/Accuracy/Endurance21: Imperial Might: Recharge/Endurance21: Imperial Might: Knockback/Recharge23: Imperial Might: Knockback/Endurance23: Imperial Might: Knockback/Accuracy
Level 16: Sniper Blast
A: Centriole Exposure25: Centriole Exposure25: Centriole Exposure36: Invention: Range36: Invention: Recharge Reduction37: Apocalypse: Chance of Damage(Negative)
Level 18: Tactics
A: Invention: To Hit Buff37: Invention: To Hit Buff37: Invention: Endurance Reduction
Level 20: Aim
A: Invention: Recharge Reduction40: Invention: Recharge Reduction43: Invention: Recharge Reduction
Level 22: Jump Kick
A: Nucleolus Exposure
Level 24: Acrobatics
A: Invention: Defense Buff48: Invention: Defense Buff48: Invention: Defense Buff50: Invention: Endurance Reduction
Level 26: Regeneration Aura
A: Invention: Healing27: Invention: Healing27: Invention: Recharge Reduction29: Invention: Recharge Reduction29: Invention: Recharge Reduction
Level 28: Recovery Aura
A: Invention: Endurance Modification31: Invention: Endurance Modification31: Invention: Recharge Reduction31: Invention: Recharge Reduction33: Invention: Recharge Reduction
Level 30: Fortitude
A: Invention: To Hit Buff34: Invention: Recharge Reduction36: Invention: Recharge Reduction
Level 32: Adrenalin Boost
A: Performance Shifter: Chance for +End33: Invention: Healing33: Invention: Recharge Reduction34: Invention: Recharge Reduction34: Invention: Endurance Reduction
Level 35: Explosive Blast
A: Centriole Exposure45: Centriole Exposure46: Positron's Blast: Chance of Damage(Energy)46: Positron's Blast: Damage/Range46: Invention: Recharge Reduction
Level 38: Dark Embrace
A: Liberty's Belt: Resistance/Global Damage Bonus39: Invention: Resist Damage39: Invention: Resist Damage39: Invention: Resist Damage40: Invention: Resist Damage40: Invention: Endurance Reduction
Level 41: Soul Storm
A: Forced Indoctrination: Chance of Damage(Psionic)42: Forced Indoctrination: Accuracy/Control Duration/Damage/Recharge42: Forced Indoctrination: Accuracy/Recharge/Endurance42: Forced Indoctrination: Control Duration/Damage/Recharge43: Forced Indoctrination: Accuracy/Control Duration/Damage43: Forced Indoctrination: Control Duration/Damage
Level 44: Power Boost
A: Invention: Recharge Reduction50: Invention: Recharge Reduction
Level 47: Clear Mind
A: Invention: Range48: Invention: Recharge Reduction
Level 49: Victory Rush
A: Invention: Endurance Modification
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Inherents:
Level 1: Brawl
(Empty)
Level 1: Sprint
A: Invention: Endurance Reduction
Level 1: Vigilance
Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance
Level 2: Swift
A: Invention: Run Speed
Level 2: Health
A: Invention: Healing8: Invention: Healing16: Panacea: +Hit Points/Endurance
Level 2: Hurdle
A: Invention: Jumping
Level 2: Stamina
A: Invention: Endurance Modification12: Invention: Endurance Modification15: Invention: Endurance Modification22: Performance Shifter: Chance for +End
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Stats Breakdown:
- Defense -
Smashing: 27.12%Lethal: 27.12%Fire: 27.12%Cold: 27.12%Energy: 27.12%Negative: 27.12%Psionic: 27.12%Melee: 27.12%Ranged: 27.12%AoE: 27.12%
- Resistance -
Smashing: 45.29%Lethal: 45.29%Fire: 0%Cold: 0%Energy: 0%Negative: 24.7%Toxic: 24.7%Psionic: 0%
- HP & Endurance -
Regeneration: 1105.93%Max HP: 1017 | End Recovery: 8.95/sEnd Use: 1.62/s End. (Net gain: 7.33/s)Max End: 101.8
- Movement -
Run Speed: 48.81 mphJump Speed: 41.12 mphJump Height: 29.59 ftFly Speed: 0 mph
- Stealth & Perception -
Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 932.5 ft
- Misc -
Haste: 108.75%ToHit: 130.18%Accuracy: 20%Damage: 174.25%End Rdx: 2.5%Threat: 100
- Status Protection -
Held: 4.03Stunned: 0Sleep: 0Immobilized: 17.47Knockback: 12Repel: 0Confused: 13.06Terrorized: 0Taunt: 0Placate: 0Teleport: 1
- Status Resistance -
Held: 51.74%Stunned: 0%Sleep: 48.44%Immobilized: 0%Knockback: 0%Repel: 0%Confused: 75.69%Terrorized: 75.69%Taunt: 75.69%Placate: 75.69%Teleport: 0%
- Debuff Resistance -
Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 64.88%ToHit: 0%RechargeTime: 0%SpeedRunning: 0%Regeneration: 0%
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Set Effects Breakdown
Apocalypse
(Power Blast)
16% (0.68 HP/sec) Regeneration
Imperial Might
(Power Burst)
7.5% Movement SpeedKnockback Protection (Mag 3)+9% Enhancement(Accuracy)3% DamageBuff(All)
Positron's Blast
(Explosive Blast)
2.5% (0.04 End/sec) Recovery
Forced Indoctrination
(Soul Storm)
1.8% Max End2.5% DamageBuff(All)+6% Enhancement(Immobilized), 3.3% MezResist(Held), +3.3% Enhancement(Terrorized), +3% Enhancement(Confused), +3% Enhancement(Held), +3% Enhancement(Stunned)1.5% (0.03 End/sec) Recovery, +11% Enhancement(Accuracy)+8.75% Enhancement(RechargeTime)
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Set Buffs Totals
Damage(All) (5.5% Total)+3% Damage(All) (From Imperial Might in Power Burst)+2.5% Damage(All) (From Forced Indoctrination in Soul Storm)
Max Endurance (1.8% Total)+1.8% Max Endurance (From Forced Indoctrination in Soul Storm)
Enhancement (Accuracy) (20% Total)+11% Enhancement(Accuracy) (From Forced Indoctrination in Soul Storm)+9% Enhancement(Accuracy) (From Imperial Might in Power Burst)
Enhancement (RechargeTime) (8.75% Total)+8.75% Enhancement(RechargeTime) (From Forced Indoctrination in Soul Storm)
Enhancement (Confused) (Mez) (3% Total)+3% Enhancement(Confused) (From Forced Indoctrination in Soul Storm)
Enhancement (Held) (Mez) (3% Total)+3% Enhancement(Held) (From Forced Indoctrination in Soul Storm)
Enhancement (Immobilized) (Mez) (12% Total)+6% Enhancement(Immobilized) (From Forced Indoctrination in Soul Storm)+6% Enhancement(Immobilized) (From Forced Indoctrination in Soul Storm)
Enhancement (Stunned) (Mez) (3% Total)+3% Enhancement(Stunned) (From Forced Indoctrination in Soul Storm)
Enhancement (Terrorized) (Mez) (3.3% Total)+3.3% Enhancement(Terrorized) (From Forced Indoctrination in Soul Storm)
JumpHeight (7.5% Total)+7.5% JumpHeight (From Imperial Might in Power Burst)
Mez (Knockback) (-3 Total)+Knockback (Mag -3) (From Imperial Might in Power Burst)
Mez (Knockup) (-3 Total)+Knockup (Mag -3) (From Imperial Might in Power Burst)
MezResist(All) (3.3% Total)+3.3% MezResist(All) (From Forced Indoctrination in Soul Storm)
Recovery (4% Total)+2.5% (0.04 End/sec) Recovery (From Positron's Blast in Explosive Blast)+1.5% (0.03 End/sec) Recovery (From Forced Indoctrination in Soul Storm)
Regeneration (16% Total / 46.86 HP/s)+16% (0.68 HP/sec) Regeneration (From Apocalypse in Power Blast)
SpeedFlying (7.5% Total)+7.5% SpeedFlying (From Imperial Might in Power Burst)
SpeedJumping (7.5% Total)+7.5% SpeedJumping (From Imperial Might in Power Burst)
SpeedRunning (7.5% Total)+7.5% SpeedRunning (From Imperial Might in Power Burst)