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Mercury Valeyard, energy blast/time manipulation

Started by mercury rising, Sep 15, 2024, 09:49 PM

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mercury rising

I had played Time manipulation before with my rendition of Booster gold and wanted to try again with what iv'e picked up over the years here. Mercury valeyard is a very well rounded hero type. high global recharge, damage, good def and resistances. Playing him in trials and missions has been a blast. A true flying character so goes for the fly/hover/ aerobatics  for speed,flight control and defense. I love aerobatics the defense rating is on par with acrobatics even better when flying.
Mercury Valeyard - Villain Corruptor
Build plan made with Mids' Reborn v3.7.5 rev. 21
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Primary powerset: Energy BlastSecondary powerset: Time ManipulationPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): FightingPool powerset (#4): ConcealmentAncillary powerset: Power Mastery

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Powers taken:

Level 1: Power Blast
A: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage3: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge3: Superior Malice of the Corruptor: Damage/Endurance/Recharge5: Superior Malice of the Corruptor: Accuracy/Damage/Recharge5: Superior Malice of the Corruptor: Damage/Recharge7: Superior Malice of the Corruptor: Accuracy/Damage

Level 1: Time Crawl
A: Pacing of the Turtle: Chance of -Recharge31: Pacing of the Turtle: Endurance/Recharge/Slow

Level 2: Temporal Mending
A: Preventive Medicine: Heal/RechargeTime/Endurance15: Preventive Medicine: Heal/RechargeTime15: Preventive Medicine: Endurance/RechargeTime17: Preventive Medicine: Heal/Endurance17: Preventive Medicine: Heal

Level 4: Energy Torrent
A: Force Feedback: Damage/Endurance/Knockback7: Force Feedback: Damage/Knockback13: Force Feedback: Chance for +Recharge

Level 6: Fly
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 8: Power Burst
A: Superior Scourging Blast: RechargeTime/PBAoE +End9: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime9: Superior Scourging Blast: Damage/Endurance/RechargeTime11: Superior Scourging Blast: Accuracy/Damage/RechargeTime11: Superior Scourging Blast: Damage/RechargeTime13: Superior Scourging Blast: Accuracy/Damage

Level 10: Sniper Blast
A: Apocalypse: Chance of Damage(Negative)19: Apocalypse: Damage/Endurance19: Apocalypse: Accuracy/Damage/Recharge21: Apocalypse: Damage/Recharge21: Apocalypse: Damage23: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 12: Aim
A: Adjusted Targeting: Recharge23: Adjusted Targeting: To Hit Buff/Recharge25: Invention: Recharge Reduction

Level 14: Assault
A: Invention: Endurance Reduction

Level 16: Tactics
A: Invention: To Hit Buff25: Invention: To Hit Buff27: Invention: To Hit Buff27: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance29: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance29: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 18: Distortion Field
A: Witchcraft: Chance for Res Debuff31: Witchcraft: Accuracy/Endurance/Recharge31: Witchcraft: Universal Debuff33: Witchcraft: Accuracy/ Universal Debuff

Level 20: Time Stop
A: Unbreakable Constraint: Chance for Smashing Damage34: Unbreakable Constraint: Endurance/Hold34: Unbreakable Constraint: Accuracy/Hold/Recharge36: Unbreakable Constraint: Hold/Recharge36: Unbreakable Constraint: Hold

Level 22: Time's Juncture
A: Dark Watcher's Despair: Chance for Recharge Slow33: Dark Watcher's Despair: Recharge/Endurance33: Dark Watcher's Despair: To Hit Debuff/Recharge34: Dark Watcher's Despair: To Hit Debuff

Level 24: Temporal Selection
A: Invention: Recharge Reduction37: Invention: Recharge Reduction37: Invention: Recharge Reduction

Level 26: Explosive Blast
A: Ragnarok: Chance for Knockdown37: Ragnarok: Damage/Endurance39: Ragnarok: Accuracy/Damage/Recharge40: Ragnarok: Damage/Recharge40: Ragnarok: Damage

Level 28: Farsight
A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Shield Wall: +Res (Teleportation), +5% Res (All)42: Shield Wall: Defense42: Shield Wall: Defense/Recharge42: Luck of the Gambler: Defense

Level 30: Kick
(Empty)

Level 32: Tough
A: Gladiator's Armor: TP Protection +3% Def (All)43: Aegis: Psionic/Status Resistance43: Aegis: Resistance43: Aegis: Resistance/Endurance/Recharge45: Aegis: Endurance/Recharge45: Aegis: Resistance/Endurance

Level 35: Hover
A: Blessing of the Zephyr: Knockback Reduction (4 points)36: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Aerobatics
A: Kismet: Accuracy +6%39: Reactive Defenses: Scaling Resist Damage39: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Chrono Shift
A: Performance Shifter: EndMod/Recharge45: Performance Shifter: EndMod/Accuracy/Recharge46: Performance Shifter: Accuracy/Recharge46: Performance Shifter: Chance for +End

Level 44: Conserve Power
A: Invention: Recharge Reduction

Level 47: Temp Invulnerability
A: Steadfast Protection: Resistance/+Def 3%48: Unbreakable Guard: +Max HP48: Unbreakable Guard: Resistance/Endurance/RechargeTime48: Unbreakable Guard: RechargeTime/Resistance50: Unbreakable Guard: Resistance/Endurance50: Unbreakable Guard: Resistance

Level 49: Stealth
A: Luck of the Gambler: Defense/Increased Global Recharge Speed


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Inherents:

Level 1: Brawl
(Empty)

Level 1: Scourge


Level 1: Sprint
A: Invention: Run Speed

Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance

Level 2: Swift
A: Invention: Flight Speed

Level 2: Health
A: Preventive Medicine: Chance for +Absorb8: Panacea: +Hit Points/Endurance16: Miracle: +Recovery46: Numina's Convalesence: +Regeneration/+Recovery

Level 2: Hurdle
A: Invention: Jumping

Level 2: Stamina
A: Invention: Endurance Modification12: Invention: Endurance Modification22: Invention: Endurance Modification50: Performance Shifter: Chance for +End

Level 38: Afterburner



──────────────────────────────
Incarnates:

Cardiac Core ParagonSpectral Total Radial ConversionVorpal Total Radial Judgement
──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 34.83%Lethal: 34.83%Fire: 40.45%Cold: 40.45%Energy: 39.52%Negative: 39.52%Psionic: 33.27%Melee: 36.39%Ranged: 40.14%AoE: 42.95%
- Resistance -

Smashing: 71.42%Lethal: 71.42%Fire: 23%Cold: 23%Energy: 13.25%Negative: 13.25%Toxic: 14%Psionic: 19%
- HP & Endurance -

Regeneration: 196%Max HP: 1315.97 | End Recovery: 4.08/sEnd Use: 1.1/s End. (Net gain: 2.98/s)Max End: 103.6
- Movement -

Run Speed: 35.97 mphJump Speed: 44 mphJump Height: 15.1 ftFly Speed: 58.64 mph
- Stealth & Perception -

Stealth (PvE): 35 ftStealth (PvP): 389 ftPerception: 1153 ft
- Misc -

Haste: 341.25%ToHit: 115.55%Accuracy: 45%Damage: 237.5%End Rdx: 125.45%Threat: 100
- Status Protection -

Held: 0Stunned: 0Sleep: 0Immobilized: 0Knockback: 16.33Repel: 0Confused: 5.19Terrorized: 0Taunt: 0Placate: 0Teleport: 0
- Status Resistance -

Held: 52.5%Stunned: 52.5%Sleep: 100.94%Immobilized: 52.5%Knockback: 0%Repel: 0%Confused: 113.05%Terrorized: 113.05%Taunt: 60.55%Placate: 60.55%Teleport: 100%
- Debuff Resistance -

Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 100%ToHit: 0%RechargeTime: 20%SpeedRunning: 20%Regeneration: 34.6%

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Set Effects Breakdown

Superior Malice of the Corruptor
(Power Blast)
32.13 HP (3%) HitPoints+10% Enhancement(Range)4% DamageBuff(All)5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)+10% Enhancement(RechargeTime)
Pacing of the Turtle
(Time Crawl)
2.25% Resistance(Toxic,Psionic), 3.75% Status Resistance
Preventive Medicine
(Temporal Mending)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance20.08 HP (1.87%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)
Force Feedback
(Energy Torrent)
7.5% Movement Speed3% Resistance(Energy,Negative), 5% Status Resistance
Blessing of the Zephyr
(Fly)
Knockback Protection (Mag 4)
Superior Scourging Blast
(Power Burst)
3.6% Max End+10% Enhancement(RechargeTime)+15% Enhancement(Accuracy)4% (0.07 End/sec) Recovery5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
Apocalypse
(Sniper Blast)
16% (0.71 HP/sec) Regeneration32.13 HP (3%) HitPoints4% DamageBuff(All)+10% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)
2% DamageBuff(All)
Gaussian's Synchronized Fire-Control
(Tactics)
7.5% Movement Speed20.08 HP (1.87%) HitPoints
Witchcraft
(Distortion Field)
2% DamageBuff(All)3.75% Defense(Energy,Negative), 1.88% Defense(Ranged)+6.25% Enhancement(RechargeTime)
Unbreakable Constraint
(Time Stop)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Dark Watcher's Despair
(Time's Juncture)
16.06 HP (1.5%) HitPoints2.5% (0.04 End/sec) Recovery+5% Enhancement(RechargeTime)
Ragnarok
(Explosive Blast)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Farsight)
10% (0.45 HP/sec) Regeneration+7.5% Enhancement(RechargeTime)
Shield Wall
(Farsight)
10% (0.45 HP/sec) Regeneration24.1 HP (2.25%) HitPoints5%  Resistance(All)
Gladiator's Armor
(Tough)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Aegis
(Tough)
7.5% Movement Speed3.13% Defense(Fire,Cold), 1.56% Defense(AoE)3% Resistance(Smashing,Lethal), 5% Status Resistance3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)5% Resistance(Psionic)
Blessing of the Zephyr
(Hover)
Knockback Protection (Mag 4)
Luck of the Gambler
(Hover)
+7.5% Enhancement(RechargeTime)
Reactive Defenses
(Aerobatics)
3% Resistance(All)
Luck of the Gambler
(Aerobatics)
+7.5% Enhancement(RechargeTime)
Performance Shifter
(Chrono Shift)
7.5% Movement Speed20.08 HP (1.87%) HitPoints2.5% (0.04 End/sec) Recovery
Steadfast Protection
(Temp Invulnerability)
3% Defense(All)
Unbreakable Guard
(Temp Invulnerability)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance80.32 HP (7.5%) HitPoints
Luck of the Gambler
(Stealth)
+7.5% Enhancement(RechargeTime)
Preventive Medicine
(Health)
GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine


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Set Buffs Totals

Damage(All) (12% Total)+4% Damage(All) (From Superior Malice of the Corruptor in Power Blast)+4% Damage(All) (From Apocalypse in Sniper Blast)+2% Damage(All) (From Adjusted Targeting in Aim)+2% Damage(All) (From Witchcraft in Distortion Field)

S/L Defense (7.56% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+1.56% S/L Defense (From Unbreakable Guard in Temp Invulnerability)

Fire/Cold Defense (13.19% Total)+3.13% Fire/Cold Defense (From Aegis in Tough)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+2.5% Fire/Cold Defense (From Superior Scourging Blast in Power Burst)+1.56% Fire/Cold Defense (From Aegis in Tough)

Energy/Negative Defense (12.25% Total)+3.75% Energy/Negative Defense (From Witchcraft in Distortion Field)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+2.5% Energy/Negative Defense (From Superior Malice of the Corruptor in Power Blast)

Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)

Defense (Melee) (9.13% Total)+3.13% Defense(Melee) (From Unbreakable Guard in Temp Invulnerability)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)

Defense (Ranged) (12.88% Total)+5% Defense(Ranged) (From Superior Malice of the Corruptor in Power Blast)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+1.88% Defense(Ranged) (From Witchcraft in Distortion Field)

Defense (AoE) (15.69% Total)+5% Defense(AoE) (From Superior Scourging Blast in Power Burst)+3.13% Defense(AoE) (From Aegis in Tough)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+1.56% Defense(AoE) (From Aegis in Tough)

Max Endurance (3.6% Total)+3.6% Max Endurance (From Superior Scourging Blast in Power Burst)

Enhancement (Accuracy) (45% Total)+15% Enhancement(Accuracy) (From Superior Scourging Blast in Power Burst)+15% Enhancement(Accuracy) (From Unbreakable Constraint in Time Stop)+15% Enhancement(Accuracy) (From Ragnarok in Explosive Blast)

Enhancement (EnduranceDiscount) (6.25% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Temporal Mending)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Temp Invulnerability)

Enhancement (Range) (10% Total)+10% Enhancement(Range) (From Superior Malice of the Corruptor in Power Blast)

Enhancement (RechargeTime) (91.25% Total)+10% Enhancement(RechargeTime) (From Superior Malice of the Corruptor in Power Blast)+10% Enhancement(RechargeTime) (From Superior Scourging Blast in Power Burst)+10% Enhancement(RechargeTime) (From Apocalypse in Sniper Blast)+10% Enhancement(RechargeTime) (From Unbreakable Constraint in Time Stop)+10% Enhancement(RechargeTime) (From Ragnarok in Explosive Blast)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Farsight)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Aerobatics)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Stealth)+6.25% Enhancement(RechargeTime) (From Witchcraft in Distortion Field)+5% Enhancement(RechargeTime) (From Dark Watcher's Despair in Time's Juncture)

HitPoints (244.97 HP Total / 22.87% of Base HP)+80.32 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Temp Invulnerability)+32.13 HP (3%) HitPoints (From Superior Malice of the Corruptor in Power Blast)+32.13 HP (3%) HitPoints (From Apocalypse in Sniper Blast)+24.1 HP (2.25%) HitPoints (From Shield Wall in Farsight)+20.08 HP (1.87%) HitPoints (From Preventive Medicine in Temporal Mending)+20.08 HP (1.87%) HitPoints (From Gaussian's Synchronized Fire-Control in Tactics)+20.08 HP (1.87%) HitPoints (From Performance Shifter in Chrono Shift)+16.06 HP (1.5%) HitPoints (From Dark Watcher's Despair in Time's Juncture)

JumpHeight (30% Total)+7.5% JumpHeight (From Force Feedback in Energy Torrent)+7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% JumpHeight (From Aegis in Tough)+7.5% JumpHeight (From Performance Shifter in Chrono Shift)

Mez (Knockback) (-8 Total)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Fly)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Hover)

Mez (Knockup) (-8 Total)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Fly)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Hover)

MezResist(All) (52.5% Total)+10% MezResist(All) (From Unbreakable Constraint in Time Stop)+10% MezResist(All) (From Ragnarok in Explosive Blast)+6.25% MezResist(All) (From Unbreakable Guard in Temp Invulnerability)+5% MezResist(All) (From Preventive Medicine in Temporal Mending)+5% MezResist(All) (From Force Feedback in Energy Torrent)+5% MezResist(All) (From Aegis in Tough)+3.75% MezResist(All) (From Pacing of the Turtle in Time Crawl)+3.75% MezResist(All) (From Preventive Medicine in Temporal Mending)+3.75% MezResist(All) (From Unbreakable Guard in Temp Invulnerability)

MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)

Recovery (17% Total)+4% (0.07 End/sec) Recovery (From Superior Scourging Blast in Power Burst)+4% (0.07 End/sec) Recovery (From Unbreakable Constraint in Time Stop)+4% (0.07 End/sec) Recovery (From Ragnarok in Explosive Blast)+2.5% (0.04 End/sec) Recovery (From Dark Watcher's Despair in Time's Juncture)+2.5% (0.04 End/sec) Recovery (From Performance Shifter in Chrono Shift)

Regeneration (36% Total / 10.75 HP/s)+16% (0.71 HP/sec) Regeneration (From Apocalypse in Sniper Blast)+10% (0.45 HP/sec) Regeneration (From Luck of the Gambler in Farsight)+10% (0.45 HP/sec) Regeneration (From Shield Wall in Farsight)

S/L Resistance (13.25% Total)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Farsight)+3% S/L Resistance (From Aegis in Tough)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Aerobatics)+2.25% S/L Resistance (From Preventive Medicine in Temporal Mending)

Fire/Cold Resistance (23% Total)+6% Fire/Cold Resistance (From Unbreakable Constraint in Time Stop)+6% Fire/Cold Resistance (From Ragnarok in Explosive Blast)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Farsight)+3% Fire/Cold Resistance (From Preventive Medicine in Temporal Mending)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Aerobatics)

Energy/Negative Resistance (13.25% Total)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Farsight)+3% Energy/Negative Resistance (From Force Feedback in Energy Torrent)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Aerobatics)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Temp Invulnerability)

Resistance (Toxic) (14% Total)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Farsight)+3.75% Resistance(Toxic) (From Unbreakable Guard in Temp Invulnerability)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Aerobatics)+2.25% Resistance(Toxic) (From Pacing of the Turtle in Time Crawl)

Resistance (Psionic) (19% Total)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Farsight)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in Tough)+3.75% Resistance(Psionic) (From Unbreakable Guard in Temp Invulnerability)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Aerobatics)+2.25% Resistance(Psionic) (From Pacing of the Turtle in Time Crawl)

SpeedFlying (30% Total)+7.5% SpeedFlying (From Force Feedback in Energy Torrent)+7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedFlying (From Aegis in Tough)+7.5% SpeedFlying (From Performance Shifter in Chrono Shift)

SpeedJumping (30% Total)+7.5% SpeedJumping (From Force Feedback in Energy Torrent)+7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedJumping (From Aegis in Tough)+7.5% SpeedJumping (From Performance Shifter in Chrono Shift)

SpeedRunning (30% Total)+7.5% SpeedRunning (From Force Feedback in Energy Torrent)+7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedRunning (From Aegis in Tough)+7.5% SpeedRunning (From Performance Shifter in Chrono Shift)