News:

SMF - Just Installed!

Move Mercy legacy contacts' mission doors closer to the contacts.

Started by Carroto, Apr 29, 2024, 01:23 AM

Previous topic - Next topic

Carroto

The two legacy Mercy contacts, Kalinda and Burke, were moved from their old location in the north of the zone when the zone was revamped back on retail.  As I re call the contacts were no longer accessible, but I think they were re-enabled with I24?  Anyway their missions still send players to the north of the zone, near their old locations.

Clearly the missions were intended to be close to the contacts, which they were previously.  Since the contacts have been moved the mission doors should be as well so new players without travel powers do not have to travel all the way across the zone repeatedly since they don't have the contacts' phone numbers right away.

Not the end of the world since I can rocket pack to the missions and use Longbow in that area to give me a quick "Hospital TP" to return to the contacts, but still not ideal.

If there's any room for someone new to get their hands dirty I'd be happy to edit the necessary files so no one has to do any additional work.  I'll do it myself if that'd help.

Also how about adding those legacy contacts to the contact finder?

Joshex

the doors should not be moved. each door at current loads a specific potential set of maps, all doors do not load all maps. swapping doors would be a bit of an issue, as from what I understand they are like pseudo npcs being loaded at a specific location after the map loads and having a dynamic name (number) which designates what mission maps they lead to in code.. this means other potential missions which use the same door would also be moved.

instead, I suggest something like in atlas park in the warehouse district where 2 content sources are used in that area, one for during a mission, and one set of enemies for other situations.

The conditions would of course be different. I say let it be based on level and contact availability. :

at early levels 0 to 10 new villain characters enter at the fortress with the contacts there and everything secure like in the old days. and the entire area stays like that for them until they level to like 11 and/OR have no more interactions with those contacts at which point leaving the area could play a longbow invasion event where longbow spawns capture the area, and then that's permanent.
Ye cannie be dividin by zero! However, ye can be dividing 0.0 by a non-zero! that'd be a float.