So with the newly proposed "tanker touchup" mentioned in the recently posted roadmaps I wanted to get a conversation going about some concerns I have about it. Overall I like the idea of increasing the aggro cap on tankers, makes them better tanks then brutes, however it brings up a possible issue I've noticed with tankers, namely that they're the one AT that's good to have 1 of in a group, but having more isn't as useful. With almost any other AT having more of that AT is useful to a group. However tankers are heavily defensive and focus on keeping others alive by keeping all the aggro on them. The problem is that there is only so much aggro a team is likely to encounter and generally having just 1 tanker is enough. Adding a 2nd tanker doesn't usually make the team any safer then 1 and the DPS of the 2nd tanker is pretty minimal compared to other AT's. Bruising helps a little bit by giving a out -res to some of the enemies but a debuffing defender can do that even better.
By increasing the aggro cap by itself this will exasperate the problem as 1 tank by itself can protect the team even better, making a 2nd tanker even less useful then they currently are. Some other servers (most notably Homecoming) "fixed" this by removing bruising and increasing the damage tankers do which I would oppose here. While that change does make Tankers more useful, it also makes them too similar to brutes. Now the roadmap does mention possible changes to bruising, which I'm hoping the dev discussions are taking this issue into account. Sure any team can work, even a team of all Tankers, but it would be better to not have an AT that's "redundant" if you have more then one on a team.
I admit I don't really have any suggestions or solutions right now, if I think of any I'll add them, but I just wanted to get a discussion on this going and see what others think. Does anyone else think having more then 1 tanker on a team to be redundant, especially if the aggro cap is increased? If not why? If yes then any ideas on possible changes to tankers to make extra less redundant without making them too similar to brutes?