Scrapper Primaries
- In PvP, scrappers primaries display more damage than they normally do. I assume this has something to do with crits.
- Broadsword and Katana
- Attacks may have a 99.8% chance for the defense debuff. The text even says "can" when referring to the debuff.
- Dual Blades
- Nimble Slash's crit in PvP may be doing half the intended damage. It may only go off of one tick of damage while the PvE one goes off of both.
- One Thousand Cuts's crit in PvP doesn't do double damage, but the normal damage may have extra damage to begin with. In PvE the power does 11 small ticks of damage and then one big one. In PvP the power does the same, but it has one big tick at the start as well.
- Electric Melee
- Jacob's Latter's PvP mez component also works in PvE.
- Lightning Rod's fire damage doesn't say "only when using fiery embrace." Since it is a pseudopet, it is harder for me to check.
- I don't know if this is intended, but most of the sleep effects only work for .3 seconds in PvP
- Fire Melee
- Fire sword's crit in PvP does the incorrect amount of damage. It does the same damage as in PvE.
- Kinetic Melee
- This is probably intended, but the powers do not lower psionic or toxic damage.
- Martial Arts
- Crippling Axe Kick has a 100% chance to immobilize in PvE with a 50% chance to have an extra magnitude immobilize. In PvP, it only has a 50% chance to immobilize. The text of the power says "may immobilize."
- Eagle's Claw's smaller description says it has +special, but the longer description doesn't mention anything about it. When looking at City of Data, it says 3 things that are similar to "+33% to chance of all effects tagged ECCritModPlayer for 2s (after 1.2 second delay)" so I don't know if that is what it is talking about.
- Radiation Melee
- Irradiated Ground debuffs defense, but does not take any defense debuff enhancements. In addition to that, the power cannot take Scrapper ATOs.
- Savage Melee
- Blood Thirst has a heal over time in PvE and PvP. Usually heal over time powers are changed to regeneration in PvP, because of heal decay.
- Staff Melee
- Innocuous Strikes's crit in PvP does less damage than probably intended. The power does 5 ticks of damage. In PvE, it counts all of that damage for the crit. In PvP, it only counts 1 tick of damage.
- Innocuous Strikes has a 60% chance to immobilize in PvE, but a 100% chance in PvP
- Sky Splitter's buff scale off of the the opponent. Stronger opponents give weaker buffs.
- Street Justice
- Spinning Strike looks like it has a second mini crit in PvP.
- Titan Melee
- Follow Through's DoT only works in PvE and not in PvP
- Whirling Slash's DoT only works in PvE and not in PvP
Scrapper Secondaries
- Bio Armor
- The powerset has no extra debuff protection in PvP. Every other defensive set has that. This is what it should have to match all other sets in PvP. The debuff protection is 30% against defense debuffs, 30% against to hit debuffs, 30% against recharge debuffs, 50% against run speed debuffs, 50% against fly speed debuffs, 50 % jump height debuffs, and 50% jump speed debuffs.
- Offensive Adaptation's text says it lowers defense and resistances, but it only lowers resistances. "While Offensive Adaptation is active your Defense and Damage Resistance is reduced slightly."
- Hardened Carapace gives a LOT less resistance in PvP. This power gives around 18% resistance in PvE and around an extra 5% if you have Defensive Adaptation on. This extra 5% does not benefit from enhancements. In PvP, the 18% vanishes. According to mids, the set always may have the extra 5% in PvP but I am not sure if it does in game. This means the power gives around 13% less resistance than intended (18% less if in defensive mode) in PvP and that is only if you are not slotted with resistance. It also means the power does not benefit from resistance enhancements in PvP at all.
- Evolving Armor can take normal Taunt enhancements, but not Taunt IOs.
- DNA Siphon is an odd power since it works differently depending on if the surrounding enemies are alive or dead. The game does not display all of the effects. I am not sure if it is because of this oddity or if it is because there are powers missing. It is possible the detailed numbers just don't show the effects and it works correctly.
- Parasitic Aura cannot take endurance reduction enhancements, even though it costs endurance.
- Electric Armor
- Power Sink says it gives +5% rage. I am unsure if this is used for anything or if it is just leftover from the Brute version.
- Fiery Aura
- Burn in City of Data says it does an extra 90.09 Fire damage, but the in game numbers do not reflect this. I am not sure if this power doesn't show everything due to it using a pseudo pet.
- Radiation Armor
- Fallout Shelter is missing 30% defense debuff resistance in PvP. The powerset should get it even though it is a resistance set to be consistent with the other powersets. All defense sets (except Bio Armor, but that one isn't complete) have the same extra debuff protection in PvP.
- Fallout Shelter's text says it gives resistance to slow effects, but it does not.
- Beta Decay accepts normal Taunt enhancements, but not Taunt IOs. It also accepts Accurate To Hit Debuff IOs and Accurate Defense Debuff IOs even though it does not accept normal Accuracy Enhancements. I am pretty sure the power is auto hit.
- Meltdown's text does not mention the recovery crash that it has. Only the endurance crash.
- Shield Defense
- Phalanx Fighting's detailed numbers do not show the defense that you get when the power scales off of having more teammates.
- Grant Cover's detailed numbers do not show how much defense the power gives to your team.
- Super Reflexes
- Quickness does not have resistances to jump speed debuffs or jump height debuffs. I am not sure if this is intended.
Epic Powers
- Body Mastery
- Laser Beam Eyes may have some brute properties in the power (taunt and fury), but those only are enabled if a brute uses the power. I do not believe brutes can end up with this power from this specific epic pool, so the power was probably just copied and those effects were not removed.
- Energy Torrent's crit may be doing around 1.88 extra damage. It isn't a big deal though. In addition to that, it is similar to Laser Beam Eyes, but it only has the taunt if the user is a brute. Again, this part doesn't affect the user since it will always be a scrapper.
- Darkness Mastery
- Torrent may have some brute properties just like Laser Beam Eyes. If the user is a brute, it gives fury and taunt.
- Petrifying Gaze may have the same brute properties.
- Dark Blast may have the same brute properties.
- Night Fall's crit in PvP might not be doing enough damage. The power also has the same brute properties.
- Tenebrous Tentacles may have the same brute properties.
- Weapon Mastery
- Web Grenade may have some brute properties just like Laser Beam Eyes. If the user is a brute, it gives fury and taunt.
- Shuriken may have the same brute properties.
- Exploding Shuriken may have the same brute properties.
- Soul Mastery
- Dark Blast may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
- Moonbeam may follow stalker rules when it comes to crits.
- Soul Storm cannot crit. The hold in Blaze Mastery can.
- Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Widow
- Mace Mastery
- Mace Blast may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
- Mace Beam may follow stalker rules when it comes to crits.
- Disruptor Blast may follow stalker rules when it comes to crits.
- Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Spiderlings.
- Leviathan Mastery
- Spirit Shark's crit damage seems off to me. In PvE, it counts the normal damage the power does and only 3 ticks out of the 4 for the DoT. In PvP, it only counts the normal damage. Besides that, it may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
- Spirit Shark Jaws cannot crit. The hold in Blaze Mastery can.
- Water Spout's knockup does not work against players.
- Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Guardian.
- Mu Mastery
- Mu Bolts may follow stalker rules when it comes to crits. Epic powers that are not patron powers crit normally.
- Zapp is very messed up.
- It uses a ranged modifier instead of a melee modifier when calculating damage. This causes the power to do a lot less damage than intended. The other snipes all use the melee modifier.
- Zapp may follow the old stalker rules when it comes to crits. This means it can only crit if the user is hidden or if the target is sleeping or not hidden.
- The PvE crit can still go off in PvP. This means the power can crit based off of the PvE damage and the PvP damage if the target is held or sleeping.
- Electric Shackles cannot crit. The hold in Blaze Mastery can.
- Many of the patron pets allow odd enhancements. I am not checking them all this time around, but I felt I should bring it up for Summon Adept.
- Martial Prowess
- Warrior's Mark cannot take range enhancements
- Entangling Arrow cannot take Slow IOs even though it can take normal slow enhancements.
- Aimed Shot's crit damage looks off. Crits in PvE may do too much damage and crits in PvP may do too little damage.
- Shukuchi cannot take any IOs. This may be intended, but I am not sure if it is supposed to be able to take teleport IOs.
(The next two are in the Stalker version of Martial Prowess)
- Stalker Assassin's Arrow crits may be doing too much damage.
- Stalker's War Cry cannot slot for fear, but that may be intended. War Cry cannot slot for accuracy, but I am not sure if it is intended and the power is an auto hit. The fear portion of the power only works in PvE and not in PvP.
Etc.
These are from archetypes that I haven't finished looking at.
- Controller Wind Control
- Breathless can take slow IOs even though it does not benefit from them.
- Wind Sheer can take Controller ATOs, even though it does not have any form of hard control that benefits from the Mez portions of it.
- Thundergust has a 100% chance to knockdown in PvE, but only 20% in PvP
- Vacuum just looks odd. I don't understand how the power works enough to know if it is correct.
- Vortex cannot take Controller ATOs. It is a pet, so I am not sure if it is intended.
- Dominator Wind Control
- Breathless can take slow IOs even though it does not benefit from them.
- Wind Sheer can take Dominator ATOs, even though it does not have any form of hard control that benefits from the Mez portions of it.
- Vortex cannot take Dominator ATOs. It is a pet, so I am not sure if it is intended.
- The endurance costs for Controllers and Dominators is different. For example, Wind Sheer for controllers costs 1.04 end/sec, but it costs .36 end/sec for dominators.