Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 41: Boxing
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Level 44: Tough
A: (50)Aegis: Resistance/Endurance
48: (50)Aegis: Resistance/Recharge
48: (50)Aegis: Endurance/Recharge
48: (50)Aegis: Resistance/Endurance/Recharge
I know that "everyone does it" ... but I still object to reaching for the Fighting Pool. I honestly think these power picks would have been better spent on Leadership: Assault and Tactics. Yes, YOU have lower Smash/Lethal Resistance as a result of that choice, but EVERYONE AROUND YOU is more "reliable" in their attacks and hits harder because of your presence. Assault and Tactics can both be One Slot Wonder™ powers if you want.
Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 47: Maneuvers
A: (50)Cytoskeleton Exposure
50: (50)Cytoskeleton Exposure
50: (50)Cytoskeleton Exposure
I see where you're going with that, but I honestly think you can do better.
You'd be surprised by what a 4-slot Gift of the Ancients set can do for your "blue bar woes" if you let it (especially if you get more than 1!).
Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 49: Wolf Spider Armor
A: (30)Steadfast Protection: Resistance/+Def 3%
Heh.
Better late than never, eh?
Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 1: Sprint
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As mentioned previously, I always try to put a +Stealth IO here. That way I can "conceal on demand" when it's useful. I'll typically go for Stealth with a 1-slot Luck of the Gambler global recharge enhancement for maximum "you can't see me" flexibility, but you already have Cloaking Device in the build, so you don't "need" Stealth for that feature.
Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 2: Rest
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Inexhaustability can be slotted as early as Level 2 ... and makes a HUGE difference during gameplay at ALL levels. Currently very expensive on the AH (50 million INF type bidding), but it's worth it.
Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 2: Swift
A: (50)Invention: Flight Speed
As mentioned previously, the flight speed increase is so pitiful you'll barely notice it (like 1-2 mph extra). Consequently, I slot Run 50+5 into Swift for better mobility on the ground, with Hover in reserve for vertical motion when necessary/useful.
Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 2: Hurdle
A: (50)Invention: Jumping
Pretty standard.
I like to +5 the common Jumping IO myself once I can slot a 50.
Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 2: Health
A: (20)Preventive Medicine: Chance for +Absorb
8: (20)Miracle: +Recovery
16: (30)Numina's Convalesence: +Regeneration/+Recovery
Seeing Preventative Medicine by itself here is just ... saddening.
You honestly want Regenerative Tissue: +Regeneration here instead.
As for Preventative Medicine, if I had to pick up Aid Other in order to 6-slot the set, that's what I'd do. If I had enough power picks left over (1) to get Aid Self, I'd 6-slot Preventative Medicine into Aid Self instead. Even though Aid Self has an Interrupt,
NO GET HITSU!! levels of high Defense can mitigate a tremendous amount of "Interrupt Annoyance" (because incoming has to hit you in order to interrupt). In my experience, the main causes of interrupt on Aid Self in a high Defense build are ... moving (too early) while casting, and standing in damage patches (like Caltrops). With some experience, you learn to time the Interrupt window on Aid Self such that you cast, wait 1 second (the Interrupt interval) and then start moving WHILE the animation is still playing, so you don't have to stay rooted to the spot during the entire animation.
I'd like to think that I've identified enough "shake these powers and slots loose" opportunities in this build that if you really wanted to you could pick up Aid Other or even Aid Self so as to be able to 6-slot Preventative Medicine and reap the rewards of all those tasty (tasty!) set bonuses for yourself.
Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 2: Stamina
A: (21)Performance Shifter: Chance for +End
12: (50)Performance Shifter: EndMod
22: (50)Invention: Endurance Modification
This is a curious one.
If you use Mids' to do a cross comparison, you'll see that the difference between 2-slot and 3-slot Performance Shifter is actually quite small in terms of End/s recovery throughput. In my own builds, I prefer to 3-slot Performance Shifter, take the marginal hit on endurance recovery throughput and get a larger health pool (meaning larger regeneration per 5% tick) for increased survivability. You are trading one for the other (blue for green), but so long as your "blue expenses" get paid and your recovery rate doesn't fall "too far negative" while in heavy combat, that's a trade that's worth making, in my opinion. Depends on the rest of your build, of course.
Quote from: EDekar on Nov 19, 2024, 09:16 AMLevel 20: Afterburner
Playing so much in Praetoria (the zones for which are actually small!) has demonstrated that overcapping movement speeds is a luxury that I personally can do without. Afterburner may be "nice to have" in places like First Ward/Night Ward as well as the Shadow Shard (and Independence Port) for being able to get around, but it's hardly a necessity ... and it's quite useless inside of instance maps, generally. I would find it very easy to ditch Afterburner and rely instead on Ninja Run+Sprint (with Stealth IO)+Cloaking Device and Hover for being able to "get around town" as quickly as is practical. Might not be FIRST to every mission door, but there are no prizes awarded for doing that anyway.
Quote from: EDekar on Nov 19, 2024, 09:16 AMMusculature Core Paragon
Try Agility Radial Paragon on for size ... and tell me what you think.
Quote from: EDekar on Nov 19, 2024, 09:16 AMIon Core Final Judgement
I personally prefer the Radial for this one. The (chance for) bonus damage on the Core is rarely "decisive" enough to finish off $Targets that get hit by it, and you're not really "quickening" their defeat by more than an attack animation (or 2) even when the bonus damage procs, which is a really short window of "time gained" by the bonus damage. In contrast, the bonus Hold proc can wind up buying "more time" than is needed for a group to finish off piles of $Targets, offering a safety buffer on the Radial which is not present on the Core. This is why you'll see "red balls of lightning" popping up around stuff in iTrials, because I use the Ion Radial on Redlynne (and have color coded the effect in the costume creator).
One side benefit of using the Ion Radial for the "lightning balls" is that those effects can draw the attention of others wielding AoEs for maximum beatdown, so there's a "social signal flare" side effect that can help draw (friendly) fire onto $Targets when there is LOTS of "lightning balls" clustered together, marking them as easy prey for AoEs to get poured into (which then delivers WAY MORE damage dealt than the Core bonus damage proc could have!).
Quote from: EDekar on Nov 19, 2024, 09:16 AMSpectral Radial Flawless Interface
A good choice if your objective is bonus damage.
However, there are 2 other choices you may want to consider.
Diamagnetic (-ToHit, -Regeneration) is REALLY GOOD on high Defense builds, particularly ones which lack heavy DDR protection. With 3 damage AoEs to spread around (Heavy Burst, Venom Grenade, Frag Grenade), a Huntsman can output some pretty serious debuff throughput onto masses of $Targets, making them even more "impotent" as combatants (especially if you've got "double leadership" toggles running for extra defense) against anyone near you.
Gravitic (-Recharge, -Recovery, -Speed or -Special) gets rather interesting when you can blend it with other slow powers and procs. -Recharge stacked to -75% causes Foes to take 4x as long to recharge their powers, which can basically "shut them off" (offensively) without actually applying any Hold mag to them. The trick is that (some) mobs can have mag protection against Holds, but most have ZERO protection against Slows and Recharge debuffing (aside from Purple Patch modifiers). Additionally, -Speed debuffing (augmented by Superior Winter's Bite) can make for a decent anti-runner effect, making it easier for Melee Monsters™ to remain in "contact" with Foes until they're defeated. I use Gravitic Core on Redlynne (to boost her Threat because of all the stacked debuffing) and it does a decent job of reducing "scatter" by runners (unwanted knockback is still a problem though). However, Gravitic DOES make a difference in the "tempo" of attacks that affected $Targets can make, and with 3 AoEs pouring in, that can make a LARGE difference VERY QUICKLY. (Offer not valid against PToD).
Quote from: EDekar on Nov 19, 2024, 09:16 AMArachnos Core Superior Ally
Going for that theme, I see.
I personally REALLY LIKE Robotic Drones Core. The drones both have 120ft single target attacks on short recharge (3s and 5s) times and 60ft cone attacks on reasonably short (8s) recharge times. This makes them incredibly good at harming masses of Foes clumped together and at sniping runners trying to get away. Not the best when trying to beat down Rikti Pylons, but absolutely decisive against BAF Prisoners trying to escape
en masse. The Robotic Drones also fly ... and in the absence of commands to do otherwise, will tend to stay near you (useful on builds that Hover). I've worked up a standardized set of keybinds to issue commands so as to be able to have greater control over Lore Pets on archetypes other than Mastermind, and it's working a treat.
Quote from: EDekar on Nov 19, 2024, 09:16 AMClarion Radial Epiphany
I honestly have to wonder if you'd get more mileage out of Rebirth Radial here. It's what I use on Redlynne and the +Regeneration boost makes an INCREDIBLE difference on a build that has no self-heal power in it. High regeneration on high defense just makes an awesome synergy. And because it's a PBAoE boost to Regeneration, I'm not the only one gaining from it (although I do seem to be the only one casting it).
It's really hard to quantify just how much of a difference Rebirth Radial is making, but in a lot of situations I'm able to use it to keep more than just myself alive. I tried Rebirth Core for a while, but the regeneration throughput just wasn't comparable and so I switched back to Rebirth Radial. Taking MASSIVE HITS from AVs (Marauder, Keyes, etc.) and then watching my green bar just passively recover back to full in a few seconds without requiring any animation time is so incredibly satisfying on a
NO GET HITSU!! build. So long as the Big Hit™ doesn't faceplant you, the odds are in your favor that you'll survive (thanks to increased Regeneration).
That's part of the key to Redlynne's build ... combining high Defense with high Regeneration.
Even if the hits "get through" her defenses, she'll just regenerate the damage away in short order and just keep going without stopping.
Quote from: EDekar on Nov 19, 2024, 09:16 AMAssault Radial Embodiment
If you find you're still having Blue Bar Issues™ after completing your build, try switching to Support Radial. You'll get a passive +10% Endurance Reduction global boost to ALL powers and be able to add +8% to Damage, Defense (all), Accuracy, Healing and Mez durations to everyone within an 80ft PBAoE while you've got the power toggled on. Might not sound like much, but +8% Damage to a league will yield more damage throughput than you can dish out alone with Assault affecting only yourself. So with "double assault" toggles, plus Support Radial, you'd be adding +30-38% Damage in PBAoE range as a matter of routine ... which is comparable to giving everyone around you an "extra Musculature Alpha slot" in terms of effectiveness.
And just in case you're wondering, I use Control Core on Redlynne ... because Martial Arts does lots of (chance to) mez stuff (mostly stuns). That then yields chance for +1 mag on mez powers, but also a chance for bonus psionic damage. I have tested the bonus psionic damage using powers that deal no mez and it still procs for extra damage. The passive +40% Mez Resist
does not suck when tanking Warwalkers in the Underground iTrial or shrugging off Terrorize status when fighting AVs in Mother of Mayhem or Dilemma Diabolique iTrials ... or breaking out of "Three Warnings" Holds administered during Behavioral Adjustment Facility by Siege and Nightstar (for building too much Threat).
On a Huntsman, if you're using Control, I would recommend going Radial, so as to (mass) proc Fear, Immobilize and Stuns through your 3 damaging AoEs for some serious crowd control applications ... which then redound to the benefits of any nearby Controllers (see: Containment).